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May 24th, 2018
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  1. //objective variables
  2. if (isNil "obj1") then {obj1 = false;};
  3. if (isNil "obj2") then {obj2 = false;};
  4. if (isNil "sandi_barrier_disabled1") then {sandi_barrier_disabled1 = false;};
  5.  
  6.  
  7. //hiding UPSMON markers
  8. "town" setmarkeralpha 0;
  9. "town_1" setmarkeralpha 0;
  10. "town_2" setmarkeralpha 0;
  11. "town_4" setmarkeralpha 0;
  12. "ao1" setmarkeralpha 0;
  13. "Ambush" setmarkeralpha 0;
  14. "Patrol" setmarkeralpha 0;
  15.  
  16. //ACE variables
  17. ace_sys_wounds_noai = true;
  18. ace_sys_wind_deflection_force_drift_off = true;
  19. ace_sys_eject_fnc_weaponcheck = {};
  20.  
  21. //AO limit on surgon
  22. if ( "surgeon" == vehicleVarName player ) then {
  23. [] execVM "scripts\sandi_misc\ao1.sqf";
  24. };
  25.  
  26.  
  27.  
  28. if (!(isNull player)) then //non-JIP player
  29. {
  30. [] execVM "briefing.sqf";
  31. [] execVM "intro.sqf";
  32. [] execVM "PilotsCheck.sqf";
  33. };
  34.  
  35.  
  36. if (!isServer && isNull player) then //JIP player
  37. {
  38. waitUntil {!isNull player};
  39.  
  40. [] execVM "briefing.sqf";
  41. [] execVM "intro.sqf";
  42. [] execVM "PilotsCheck.sqf";
  43. };
  44.  
  45. //Init UPSMON scritp (must be run on all clients)
  46. call compile preprocessFileLineNumbers "scripts\Init_UPSMON.sqf";
  47. 0 = [5000] execVM "modules\CEP_Caching\main.sqf";
  48. [2] execVM "revive\ReviveAceWounds.sqf";
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