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- //objective variables
- if (isNil "obj1") then {obj1 = false;};
- if (isNil "obj2") then {obj2 = false;};
- if (isNil "sandi_barrier_disabled1") then {sandi_barrier_disabled1 = false;};
- //hiding UPSMON markers
- "town" setmarkeralpha 0;
- "town_1" setmarkeralpha 0;
- "town_2" setmarkeralpha 0;
- "town_4" setmarkeralpha 0;
- "ao1" setmarkeralpha 0;
- "Ambush" setmarkeralpha 0;
- "Patrol" setmarkeralpha 0;
- //ACE variables
- ace_sys_wounds_noai = true;
- ace_sys_wind_deflection_force_drift_off = true;
- ace_sys_eject_fnc_weaponcheck = {};
- //AO limit on surgon
- if ( "surgeon" == vehicleVarName player ) then {
- [] execVM "scripts\sandi_misc\ao1.sqf";
- };
- if (!(isNull player)) then //non-JIP player
- {
- [] execVM "briefing.sqf";
- [] execVM "intro.sqf";
- [] execVM "PilotsCheck.sqf";
- };
- if (!isServer && isNull player) then //JIP player
- {
- waitUntil {!isNull player};
- [] execVM "briefing.sqf";
- [] execVM "intro.sqf";
- [] execVM "PilotsCheck.sqf";
- };
- //Init UPSMON scritp (must be run on all clients)
- call compile preprocessFileLineNumbers "scripts\Init_UPSMON.sqf";
- 0 = [5000] execVM "modules\CEP_Caching\main.sqf";
- [2] execVM "revive\ReviveAceWounds.sqf";
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