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  1. // Mapcycle definition for Ultimate Mapchooser v2.5 by Steell
  2.  
  3. ///////////////////////////////////////////////////////////////////////////////
  4. //***************************************************************************//
  5. //** ULTIMATE MAPCHOOSER **//
  6. //***************************************************************************//
  7. // The format of this file is as specified in the following example: //
  8. // //
  9. // "umc_rotation" //
  10. // { //
  11. // "GROUPNAME1" //Name of the group, used by group votes. //
  12. // { //
  13. // //Text to display for maps from this group in the vote. If left //
  14. // //blank or omitted, the map's name will be used as the default. //
  15. // //Note: The string "{MAP}" will be replaced by the map's name. //
  16. // // (Default value: "{MAP}) //
  17. // "display-template" "any value" //
  18. // //
  19. // //Number of maps to include from this group in a vote. //
  20. // // (Default value: 1) //
  21. // "maps_invote" "int >= 0" //
  22. // //
  23. // //The weight of this group for random picking. Higher numbers //
  24. // //mean the group is more likely to be picked. 0 means the group //
  25. // //can never be picked randomly. //
  26. // // (Default value: 1) //
  27. // "group_weight" "int >= 0" //
  28. // //
  29. // //If a map from this group is picked randomly or via vote, the //
  30. // //next time a map is chosen randomly, it will be from the group //
  31. // //specified in this setting. If "" then a random group is picked.//
  32. // // (Default value: "") //
  33. // "next_mapgroup" "Group Name" //
  34. // //
  35. // //Used as defaults if "min_players" or "max_players" is //
  36. // //not defined for any map in this group. //
  37. // // (Default value: 0) //
  38. // "default_min_players" "int >= 0" //
  39. // // (Default value: Player limit of the server) //
  40. // "default_max_players" "int >= 0" //
  41. // //
  42. // //Used as defaults if "min_time" or "max_time" is not defined //
  43. // //for any map in this group //
  44. // // (Default value: "0000") //
  45. // "default_min_time" "HHMM, where HH is the hour and MM is the //
  46. // minute" //
  47. // // (Default value: "2359") //
  48. // "default_max_time" "HHMM" //
  49. // //
  50. // //The command specified here is performed at the start of all //
  51. // //maps in this group. //
  52. // // (Default value: "") //
  53. // "command" "any valid console command" //
  54. // //
  55. // "MAP1" //Name of a map, must be a valid map. //
  56. // { //
  57. // //Text to display for this map in the vote. If left blank //
  58. // //or omitted, the map's name will be used instead. //
  59. // //Note: The string "{MAP}" will be replaced by the map's //
  60. // // name. //
  61. // // (Default value: "{MAP}") //
  62. // "display-template" "any value" //
  63. // //
  64. // //The weight of this map with reference to other maps //
  65. // //in this category. This number affect how likely the //
  66. // //map will appear in a vote, as well as how likely this //
  67. // //map will be chosen randomly (assuming this group has //
  68. // //already been chosen.) //
  69. // // (Default value: 1) //
  70. // "weight" "int >= 0" //
  71. // //
  72. // //Defines the number of players required to be on the //
  73. // //server in order for this map to be used. //
  74. // // (Default values: see "default_min_players" and //
  75. // // "default_max_players") //
  76. // "min_players" "int >= 0" //
  77. // "max_players" "int >= 0" //
  78. // //
  79. // //Defines the minimum and maximum times the plugin will pick //
  80. // //this map to be played. //
  81. // "min_time" "HHMM" //
  82. // "max_time" "HHMM" //
  83. // //
  84. // //This command is performed at the start of this map. Note: //
  85. // //The command specified here is performed AFTER the one //
  86. // //specified for the group, and does not override it. //
  87. // // (Default value: "") //
  88. // "command" "any valid console command" //
  89. // } //
  90. // //
  91. // "MAP2" //
  92. // { //
  93. // ... //
  94. // } //
  95. // //
  96. // ... //
  97. // //
  98. // "MAPN" //
  99. // { //
  100. // ... //
  101. // } //
  102. // } //
  103. // //
  104. // "GROUPNAME2" //
  105. // { //
  106. // ... //
  107. // } //
  108. // //
  109. // ... //
  110. // //
  111. // "GROUPNAMEN" //
  112. // { //
  113. // ... //
  114. // } //
  115. // } //
  116. //***************************************************************************//
  117. ///////////////////////////////////////////////////////////////////////////////
  118.  
  119. "umc_rotation"
  120. {
  121. "Mapcycle"
  122. {
  123.  
  124. "maps_invote" "6"
  125.  
  126. "default_allow_every" "240"
  127.  
  128. "emp_2islands_b2"
  129. {
  130. "min_players" "16"
  131. "max_players" "54"
  132. }
  133.  
  134. "emp_alpinerush_b3"
  135. {
  136. "min_players" "16"
  137. "max_players" "42"
  138. } // DELETE THIS PIECE OF CRAP THAT EMPTIES SERVER FASTER THAN MOOTANT KILLS EMPIRES
  139.  
  140. "emp_arid"
  141. {
  142. "min_players" "46"
  143. "max_players" "64"
  144. } // changed player count but would like to see this map removed cause the walking distance to different chokes is too big
  145.  
  146. "emp_blackmountain_alpha"
  147. {
  148. "min_players" "42"
  149. "max_players" "64"
  150. } // you know this is shit
  151.  
  152. "emp_blah4"
  153. {
  154. "min_players" "24"
  155. "max_players" "64"
  156. }
  157.  
  158. "emp_bush_26022011"
  159. {
  160. "min_players" "12"
  161. "max_players" "48"
  162. }
  163.  
  164. "emp_canyon"
  165. {
  166. "min_players" "0"
  167. "max_players" "64"
  168. }
  169.  
  170. "emp_cdr_canyon_ob2"
  171. {
  172. "min_players" "10"
  173. "max_players" "32"
  174. }
  175.  
  176. "emp_coast"
  177. {
  178. "min_players" "0"
  179. "max_players" "64"
  180. }
  181.  
  182. "emp_crossroads"
  183. {
  184. "min_players" "10"
  185. "max_players" "48"
  186. }
  187.  
  188. "emp_cyclopean"
  189. {
  190. "min_players" "22"
  191. "max_players" "64"
  192. }
  193.  
  194. "emp_district402_alt3"
  195. {
  196. "min_players" "0"
  197. "max_players" "64"
  198. } // people really like big district matches, like furreal, the ones that dont want it just voice it louder than the rest, a lot of new players praise district with a lot of players, maybe not 64 but still.
  199.  
  200. "emp_dune_ob1"
  201. {
  202. "min_players" "24"
  203. "max_players" "64"
  204. }
  205.  
  206. "emp_duststorm"
  207. {
  208. "min_players" "0"
  209. "max_players" "64"
  210. }
  211.  
  212. "emp_eastborough_b4"
  213. {
  214. "min_players" "6"
  215. "max_players" "40"
  216. }
  217.  
  218. "emp_escort"
  219. {
  220. "min_players" "12"
  221. "max_players" "48"
  222. }
  223.  
  224. "emp_forest_ob"
  225. {
  226. "min_players" "36"
  227. "max_players" "64"
  228. }
  229.  
  230. "emp_frozensummit_b2"
  231. {
  232. "min_players" "10"
  233. "max_players" "64"
  234. }
  235.  
  236. "emp_glycencity"
  237. {
  238. "min_players" "12"
  239. "max_players" "40"
  240. }
  241.  
  242. "emp_homeland_b9"
  243. {
  244. "min_players" "12"
  245. "max_players" "54"
  246. }
  247.  
  248. "emp_isle"
  249. {
  250. "min_players" "0"
  251. "max_players" "64"
  252. }
  253.  
  254. "emp_king_r5"
  255. {
  256. "min_players" "40"
  257. "max_players" "64"
  258. }
  259.  
  260. "emp_lake_b5"
  261. {
  262. "min_players" "32"
  263. "max_players" "64"
  264. }
  265.  
  266. "emp_manticore_b3"
  267. {
  268. "min_players" "22"
  269. "max_players" "64"
  270. }
  271.  
  272. "emp_mesa_b4"
  273. {
  274. "min_players" "18"
  275. "max_players" "50"
  276. }
  277.  
  278. "emp_midbridge_rc2"
  279. {
  280. "min_players" "35"
  281. "max_players" "64"
  282. }
  283.  
  284. "emp_moors"
  285. {
  286. "min_players" "16"
  287. "max_players" "64"
  288. }
  289.  
  290. "emp_mvalley"
  291. {
  292. "min_players" "0"
  293. "max_players" "64"
  294. }
  295.  
  296. "emp_palmbay_b2"
  297. {
  298. "min_players" "10"
  299. "max_players" "54"
  300. }
  301.  
  302. "emp_plunge_ob2"
  303. {
  304. "min_players" "10"
  305. "max_players" "64"
  306. }
  307.  
  308. "emp_raiders_b1"
  309. {
  310. "min_players" "22"
  311. "max_players" "64"
  312. }
  313.  
  314. "emp_railroad_ob1"
  315. {
  316. "min_players" "0"
  317. "max_players" "64"
  318. }
  319.  
  320. "emp_research_1_2"
  321. {
  322. "min_players" "0"
  323. "max_players" "64"
  324. }
  325.  
  326. "emp_shadows"
  327. {
  328. "min_players" "0"
  329. "max_players" "26"
  330. }
  331.  
  332. "emp_slaughtered"
  333. {
  334. "min_players" "0"
  335. "max_players" "64"
  336. }
  337.  
  338. "emp_smokies_rc2"
  339. {
  340. "min_players" "24"
  341. "max_players" "64"
  342. }
  343.  
  344. "emp_streetsoffire"
  345. {
  346. "min_players" "0"
  347. "max_players" "54"
  348. }
  349.  
  350. "emp_territory_ob1"
  351. {
  352. "min_players" "0"
  353. "max_players" "64"
  354. }
  355.  
  356. "emp_traders_a8"
  357. {
  358. "min_players" "0"
  359. "max_players" "48"
  360. }
  361.  
  362. "emp_urbanchaos"
  363. {
  364. "min_players" "0"
  365. "max_players" "48"
  366. }
  367.  
  368. "emp_ward_rc2a"
  369. {
  370. "min_players" "22"
  371. "max_players" "64"
  372. }
  373.  
  374. "emp_stalemate_rc2"
  375. {
  376. "min_players" "0"
  377. "max_players" "64"
  378. }
  379.  
  380. "emp_snowstorm_rc6"
  381. {
  382. "min_players" "0"
  383. "max_players" "64"
  384. }
  385.  
  386. "emp_chain_13072011"
  387.  
  388. "min_players" "38"
  389. "max_players" "64"
  390. }
  391.  
  392. "emp_atomic_rc6"
  393. {
  394. "min_players" "32"
  395. "max_players" "64"
  396. }
  397.  
  398. "emp_rage_b2"
  399. {
  400. "min_players" "22"
  401. "max_players" "54"
  402. }
  403.  
  404. "emp_temple_b3a"
  405. {
  406. "min_players" "10"
  407. "max_players" "48"
  408. }
  409.  
  410. "emp_theinternetisforporn4"
  411. {
  412. "min_players" "0"
  413. "max_players" "64"
  414. }
  415.  
  416. "emp_valley_ob1"
  417. {
  418. "min_players" "0"
  419. "max_players" "22"
  420. }
  421.  
  422. "emp_lastcity_ob1"
  423. {
  424. "min_players" "10"
  425. "max_players" "32"
  426. }
  427.  
  428. "emp_mearth_a1"
  429. {
  430. "min_players" "32"
  431. "max_players" "64"
  432. }
  433.  
  434. "emp_frost_rc3"
  435. {
  436. "min_players" "0"
  437. "max_players" "64"
  438. }
  439.  
  440. "emp_glacial_b2"
  441. {
  442. "min_players" "32"
  443. "max_players" "64"
  444. }
  445.  
  446. "emp_delta_b1"
  447. {
  448. "min_players" "32"
  449. "max_players" "64"
  450. }
  451.  
  452. "emp_batos_ob1"
  453. {
  454. "min_players" "0"
  455. "max_players" "32"
  456. }
  457.  
  458. "emp_azuretowers_b1"
  459. {
  460. "min_players" "0"
  461. "max_players" "30"
  462. }
  463.  
  464. "emp_hazard_rc6"
  465. {
  466. "min_players" "22"
  467. "max_players" "64"
  468. }
  469.  
  470. }
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