Vlue

After Battle Events

Sep 3rd, 2014
583
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. #After Battle Events v1.0
  2. #----------#
  3. #Features: Process Troop Events when the player wins, escapes, or is defeated by setting a page
  4. #           with the appropriate switch as it's conditional.
  5. #
  6. #Usage:   Set your switches, set up your pages, run hog wild.
  7. #
  8. #          Victory is called after all enemies are dead and before exp/gold/etc
  9. #          Escape is called when the escape command is chosen and before the result
  10. #          Abort is called when successfully escaping or manual battle abort
  11. #          Defeat is called when all allies are dead
  12. #
  13. #~ #----------#
  14. #-- Script by: V.M of D.T
  15. #
  16. #- Questions or comments can be:
  17. #    given by email: sumptuaryspade@live.ca
  18. #    provided on facebook: http://www.facebook.com/DaimoniousTailsGames
  19. #   All my other scripts and projects can be found here: http://daimonioustails.weebly.com/
  20. #
  21. #--- Free to use in any project, commercial or non-commercial, with credit given
  22. # - - Though a donation's always a nice way to say thank you~ (I also accept actual thank you's)
  23.  
  24. VICTORY_EVENT_SWITCH = 90
  25. ESCAPE_EVENT_SWITCH = 91
  26. ABORT_EVENT_SWITCH = 92
  27. DEFEAT_EVENT_SWITCH = 93
  28.  
  29. module BattleManager
  30.   class << self
  31.     alias event_process_victory process_victory
  32.     alias event_process_escape process_escape
  33.     alias event_process_abort process_abort
  34.     alias event_process_defeat process_defeat
  35.   end
  36.   def self.process_victory
  37.     SceneManager.scene.play_victory_event
  38.     return event_process_victory
  39.   end
  40.   def self.process_escape
  41.     SceneManager.scene.play_escape_event
  42.     return event_process_escape
  43.   end
  44.   def self.process_abort
  45.     SceneManager.scene.play_abort_event
  46.     return event_process_abort
  47.   end
  48.   def self.process_defeat
  49.     SceneManager.scene.play_defeat_event
  50.     return event_process_defeat
  51.   end
  52. end
  53.  
  54. class Scene_Battle
  55.   def play_victory_event
  56.     $game_switches[VICTORY_EVENT_SWITCH] = true
  57.     process_end_event
  58.   end
  59.   def play_escape_event
  60.     $game_switches[ESCAPE_EVENT_SWITCH] = true
  61.     process_end_event
  62.   end
  63.   def play_abort_event
  64.     $game_switches[ABORT_EVENT_SWITCH] = true
  65.     process_end_event
  66.   end
  67.   def play_defeat_event
  68.     $game_switches[DEFEAT_EVENT_SWITCH] = true
  69.     process_end_event
  70.   end
  71.   def process_end_event
  72.     while !scene_changing?
  73.       $game_troop.interpreter.update
  74.       $game_troop.setup_battle_event
  75.       wait_for_message
  76.       wait_for_effect if $game_troop.all_dead?
  77.       process_forced_action
  78.       break unless $game_troop.interpreter.running?
  79.     end
  80.   end
  81. end
RAW Paste Data

Adblocker detected! Please consider disabling it...

We've detected AdBlock Plus or some other adblocking software preventing Pastebin.com from fully loading.

We don't have any obnoxious sound, or popup ads, we actively block these annoying types of ads!

Please add Pastebin.com to your ad blocker whitelist or disable your adblocking software.

×