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  1. Log file open, 05/20/21 19:57:28
  2. LogInit: LLM is enabled
  3. LogInit: LLM CsvWriter: off TraceWriter: off
  4. LogInit: Display: Running engine for game: [project]
  5. LogPlatformFile: Not using cached read wrapper
  6. LogTaskGraph: Started task graph with 5 named threads and 35 total threads with 3 sets of task threads.
  7. LogStats: Stats thread started at 0.428693
  8. LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
  9. LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -6:00, Platform Override: ''
  10. LogPluginManager: Mounting plugin MeshPainting
  11. LogPluginManager: Mounting plugin XGEController
  12. LogPluginManager: Mounting plugin Paper2D
  13. LogPluginManager: Mounting plugin AISupport
  14. LogPluginManager: Mounting plugin EnvironmentQueryEditor
  15. LogPluginManager: Mounting plugin LightPropagationVolume
  16. LogPluginManager: Mounting plugin AssetManagerEditor
  17. LogPluginManager: Mounting plugin CurveEditorTools
  18. LogPluginManager: Mounting plugin CryptoKeys
  19. LogPluginManager: Mounting plugin DataValidation
  20. LogPluginManager: Mounting plugin AnimationSharing
  21. LogPluginManager: Mounting plugin GameplayTagsEditor
  22. LogPluginManager: Mounting plugin FacialAnimation
  23. LogPluginManager: Mounting plugin BPThreads
  24. LogPluginManager: Mounting plugin GeometryMode
  25. LogPluginManager: Mounting plugin EditorScriptingUtilities
  26. LogPluginManager: Mounting plugin MacGraphicsSwitching
  27. LogPluginManager: Mounting plugin MaterialAnalyzer
  28. LogPluginManager: Mounting plugin MagicLeap
  29. LogPluginManager: Mounting plugin MobileLauncherProfileWizard
  30. LogPluginManager: Mounting plugin PluginBrowser
  31. LogPluginManager: Mounting plugin SpeedTreeImporter
  32. LogPluginManager: Mounting plugin CLionSourceCodeAccess
  33. LogPluginManager: Mounting plugin AutomationUtils
  34. LogPluginManager: Mounting plugin AlembicImporter
  35. LogPluginManager: Mounting plugin Lightnings
  36. LogPluginManager: Mounting plugin Niagara
  37. LogPluginManager: Mounting plugin BlueprintQuaternionLibrary
  38. LogPluginManager: Mounting plugin Prefabricator
  39. LogPluginManager: Mounting plugin MagicLeapLightEstimation
  40. LogPluginManager: Mounting plugin MagicLeapMedia
  41. LogPluginManager: Mounting plugin SmoothSyncPlugin
  42. LogPluginManager: Mounting plugin MagicLeapPassableWorld
  43. LogPluginManager: Mounting plugin BackChannel
  44. LogPluginManager: Mounting plugin AndroidMedia
  45. LogPluginManager: Mounting plugin Substance
  46. LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
  47. LogPluginManager: Mounting plugin LuminPlatformFeatures
  48. LogPluginManager: Mounting plugin AvfMedia
  49. LogPluginManager: Mounting plugin GitSourceControl
  50. LogPluginManager: Mounting plugin MLSDK
  51. LogPluginManager: Mounting plugin SubsystemConfigurator
  52. LogPluginManager: Mounting plugin DatasmithContent
  53. LogPluginManager: Mounting plugin ImgMedia
  54. LogPluginManager: Mounting plugin MediaCompositing
  55. LogPluginManager: Mounting plugin MediaPlayerEditor
  56. LogPluginManager: Mounting plugin ChaosCloth
  57. LogPluginManager: Mounting plugin ChaosClothEditor
  58. LogPluginManager: Mounting plugin WmfMedia
  59. LogPluginManager: Mounting plugin WebMMedia
  60. LogPluginManager: Mounting plugin ChaosNiagara
  61. LogPluginManager: Mounting plugin ChaosEditor
  62. LogPluginManager: Mounting plugin ChaosSolverPlugin
  63. LogPluginManager: Mounting plugin CharacterAI
  64. LogPluginManager: Mounting plugin VariantManagerContent
  65. LogPluginManager: Mounting plugin GeometryCache
  66. LogPluginManager: Mounting plugin GeometryProcessing
  67. LogPluginManager: Mounting plugin GeometryCollectionPlugin
  68. LogPluginManager: Mounting plugin MotoSynth
  69. LogPluginManager: Mounting plugin PlanarCut
  70. LogPluginManager: Mounting plugin PlatformCrypto
  71. LogPluginManager: Mounting plugin ProxyLODPlugin
  72. LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
  73. LogPluginManager: Mounting plugin NullSourceCodeAccess
  74. LogPluginManager: Mounting plugin PerforceSourceControl
  75. LogPluginManager: Mounting plugin PlasticSourceControl
  76. LogPluginManager: Mounting plugin PluginUtils
  77. LogPluginManager: Mounting plugin PropertyAccessNode
  78. LogPluginManager: Mounting plugin RiderSourceCodeAccess
  79. LogPluginManager: Mounting plugin SubversionSourceControl
  80. LogPluginManager: Mounting plugin UObjectPlugin
  81. LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
  82. LogPluginManager: Mounting plugin XCodeSourceCodeAccess
  83. LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
  84. LogPluginManager: Mounting plugin TcpMessaging
  85. LogPluginManager: Mounting plugin LauncherChunkInstaller
  86. LogPluginManager: Mounting plugin UdpMessaging
  87. LogPluginManager: Mounting plugin ActorLayerUtilities
  88. LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
  89. LogPluginManager: Mounting plugin AndroidMoviePlayer
  90. LogPluginManager: Mounting plugin AndroidPermission
  91. LogPluginManager: Mounting plugin AppleImageUtils
  92. LogPluginManager: Mounting plugin AppleMoviePlayer
  93. LogPluginManager: Mounting plugin ActorSequence
  94. LogPluginManager: Mounting plugin ArchVisCharacter
  95. LogPluginManager: Mounting plugin AssetTags
  96. LogPluginManager: Mounting plugin AudioCapture
  97. LogPluginManager: Mounting plugin LevelSequenceEditor
  98. LogPluginManager: Mounting plugin MatineeToLevelSequence
  99. LogPluginManager: Mounting plugin AudioSynesthesia
  100. LogPluginManager: Mounting plugin TemplateSequence
  101. LogPluginManager: Mounting plugin CableComponent
  102. LogPluginManager: Mounting plugin ChunkDownloader
  103. LogPluginManager: Mounting plugin CustomMeshComponent
  104. LogPluginManager: Mounting plugin ScreenshotTools
  105. LogPluginManager: Mounting plugin EditableMesh
  106. LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
  107. LogPluginManager: Mounting plugin GoogleCloudMessaging
  108. LogPluginManager: Mounting plugin GooglePAD
  109. LogPluginManager: Mounting plugin IOSDeviceProfileSelector
  110. LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
  111. LogPluginManager: Mounting plugin LocationServicesBPLibrary
  112. LogPluginManager: Mounting plugin MobilePatchingUtils
  113. LogPluginManager: Mounting plugin SkeletalReduction
  114. LogPluginManager: Mounting plugin OnlineSubsystem
  115. LogPluginManager: Mounting plugin OnlineSubsystemNull
  116. LogPluginManager: Mounting plugin OnlineSubsystemSteam
  117. LogPluginManager: Mounting plugin OnlineSubsystemUtils
  118. LogPluginManager: Mounting plugin PhysXVehicles
  119. LogPluginManager: Mounting plugin ProceduralMeshComponent
  120. LogPluginManager: Mounting plugin PostSplashScreen
  121. LogPluginManager: Mounting plugin PropertyAccessEditor
  122. LogPluginManager: Mounting plugin RuntimePhysXCooking
  123. LogPluginManager: Mounting plugin SignificanceManager
  124. LogPluginManager: Mounting plugin SoundFields
  125. LogPluginManager: Mounting plugin Synthesis
  126. LogPluginManager: Mounting plugin WebMMoviePlayer
  127. LogPluginManager: Mounting plugin WindowsMoviePlayer
  128. LogPluginManager: Mounting plugin CameraShakePreviewer
  129. LogPluginManager: Mounting plugin ContentBrowserAssetDataSource
  130. LogPluginManager: Mounting plugin ContentBrowserClassDataSource
  131. LogPluginManager: Mounting plugin OculusVR
  132. LogPluginManager: Mounting plugin OnlineSubsystemIOS
  133. LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
  134. LogPluginManager: Mounting plugin SteamShared
  135. LogPluginManager: Mounting plugin SteamVR
  136. LogPluginManager: Mounting plugin AdvancedSessions
  137. LogPluginManager: Mounting plugin AdvancedSteamSessions
  138. LogXGEController: Cleaning working directory: C:/Users/jbusk/AppData/Local/Temp/UnrealXGEWorkingDir/
  139. LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
  140. LogInit: Using libcurl 7.55.1-DEV
  141. LogInit: - built for x86_64-pc-win32
  142. LogInit: - supports SSL with OpenSSL/1.1.1
  143. LogInit: - supports HTTP deflate (compression) using libz 1.2.8
  144. LogInit: - other features:
  145. LogInit: CURL_VERSION_SSL
  146. LogInit: CURL_VERSION_LIBZ
  147. LogInit: CURL_VERSION_IPV6
  148. LogInit: CURL_VERSION_ASYNCHDNS
  149. LogInit: CURL_VERSION_LARGEFILE
  150. LogInit: CURL_VERSION_IDN
  151. LogInit: CurlRequestOptions (configurable via config and command line):
  152. LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
  153. LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
  154. LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
  155. LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
  156. LogInit: - LocalHostAddr = Default
  157. LogInit: - BufferSize = 65536
  158. LogSteamShared: Display: Loading Steam SDK 1.47
  159. LogSteamShared: Steam SDK Loaded!
  160. LogOnline: OSS: Creating online subsystem instance for: Steam
  161. LogOnline: Display: STEAM: OnlineSubsystemSteam::Shutdown()
  162. LogOnline: OSS: Unable to create OnlineSubsystem module Steam
  163. LogOnline: OSS: Creating online subsystem instance for: NULL
  164. LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  165. LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
  166. LogInit: Build: ++UE4+Release-4.26-CL-15973114
  167. LogInit: Engine Version: 4.26.2-15973114+++UE4+Release-4.26
  168. LogInit: Compatible Engine Version: 4.26.0-14830424+++UE4+Release-4.26
  169. LogInit: Net CL: 14830424
  170. LogInit: OS: Windows 10 (Release 2004) (), CPU: Intel(R) Core(TM) i7-6800K CPU @ 3.40GHz, GPU: NVIDIA GeForce GTX 1070
  171. LogInit: Compiled (64-bit): Apr 12 2021 06:14:10
  172. LogInit: Compiled with Visual C++: 19.24.28315.00
  173. LogInit: Build Configuration: Development
  174. LogInit: Branch Name: ++UE4+Release-4.26
  175. LogInit: Command Line:
  176. LogInit: Base Directory: M:/games/Epic/UE_4.26/Engine/Binaries/Win64/
  177. LogInit: Allocator: TBB
  178. LogInit: Installed Engine Build: 1
  179. LogDevObjectVersion: Number of dev versions registered: 29
  180. LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
  181. LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
  182. LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
  183. LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
  184. LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
  185. LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
  186. LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
  187. LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
  188. LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 4
  189. LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
  190. LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 44
  191. LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 12
  192. LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
  193. LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
  194. LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
  195. LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
  196. LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
  197. LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
  198. LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
  199. LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 43
  200. LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 1
  201. LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
  202. LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
  203. LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
  204. LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 40
  205. LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
  206. LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
  207. LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
  208. LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
  209. LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
  210. LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [M:/[project path]/Saved/Config/Windows/Engine.ini]
  211. LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
  212. LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
  213. LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
  214. LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
  215. LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
  216. LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
  217. LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
  218. LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
  219. LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
  220. LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
  221. LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
  222. LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
  223. LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
  224. LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
  225. LogInit: Object subsystem initialized
  226. LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
  227. LogConfig: Setting CVar [[r.setres:1280x720]]
  228. [2021.05.21-00.57.28:786][ 0]LogConfig: Setting CVar [[r.VSync:0]]
  229. [2021.05.21-00.57.28:786][ 0]LogConfig: Setting CVar [[r.RHICmdBypass:0]]
  230. [2021.05.21-00.57.28:786][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [M:/[project path]/Saved/Config/Windows/Engine.ini]
  231. [2021.05.21-00.57.28:786][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
  232. [2021.05.21-00.57.28:786][ 0]LogConfig: Setting CVar [[r.CustomDepth:3]]
  233. [2021.05.21-00.57.28:786][ 0]LogConfig: Setting CVar [[r.DefaultFeature.MotionBlur:0]]
  234. [2021.05.21-00.57.28:786][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [M:/[project path]/Saved/Config/Windows/Engine.ini]
  235. [2021.05.21-00.57.28:786][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [M:/[project path]/Saved/Config/Windows/Engine.ini]
  236. [2021.05.21-00.57.28:786][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
  237. [2021.05.21-00.57.28:786][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
  238. [2021.05.21-00.57.28:786][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
  239. [2021.05.21-00.57.28:786][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
  240. [2021.05.21-00.57.28:786][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
  241. [2021.05.21-00.57.28:786][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
  242. [2021.05.21-00.57.28:786][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
  243. [2021.05.21-00.57.28:786][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
  244. [2021.05.21-00.57.28:786][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
  245. [2021.05.21-00.57.28:786][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
  246. [2021.05.21-00.57.28:786][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
  247. [2021.05.21-00.57.28:786][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
  248. [2021.05.21-00.57.28:786][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
  249. [2021.05.21-00.57.28:786][ 0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
  250. [2021.05.21-00.57.28:786][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [M:/[project path]/Saved/Config/Windows/Engine.ini]
  251. [2021.05.21-00.57.28:786][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
  252. [2021.05.21-00.57.28:786][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
  253. [2021.05.21-00.57.28:786][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
  254. [2021.05.21-00.57.28:786][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
  255. [2021.05.21-00.57.28:786][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
  256. [2021.05.21-00.57.28:786][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
  257. [2021.05.21-00.57.28:786][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]]
  258. [2021.05.21-00.57.28:786][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
  259. [2021.05.21-00.57.28:786][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
  260. [2021.05.21-00.57.28:786][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
  261. [2021.05.21-00.57.28:786][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
  262. [2021.05.21-00.57.28:786][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
  263. [2021.05.21-00.57.28:786][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
  264. [2021.05.21-00.57.28:786][ 0]LogConfig: Setting CVar [[gc.MultithreadedDestructionEnabled:1]]
  265. [2021.05.21-00.57.28:786][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [M:/[project path]/Saved/Config/Windows/Engine.ini]
  266. [2021.05.21-00.57.28:786][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [M:/[project path]/Saved/Config/Windows/Engine.ini]
  267. [2021.05.21-00.57.28:846][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [M:/[project path]/Saved/Config/Windows/Scalability.ini]
  268. [2021.05.21-00.57.28:846][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
  269. [2021.05.21-00.57.28:846][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
  270. [2021.05.21-00.57.28:846][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [M:/[project path]/Saved/Config/Windows/Scalability.ini]
  271. [2021.05.21-00.57.28:846][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
  272. [2021.05.21-00.57.28:846][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [M:/[project path]/Saved/Config/Windows/Scalability.ini]
  273. [2021.05.21-00.57.28:846][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
  274. [2021.05.21-00.57.28:846][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
  275. [2021.05.21-00.57.28:846][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
  276. [2021.05.21-00.57.28:846][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
  277. [2021.05.21-00.57.28:846][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
  278. [2021.05.21-00.57.28:846][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
  279. [2021.05.21-00.57.28:846][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
  280. [2021.05.21-00.57.28:846][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
  281. [2021.05.21-00.57.28:846][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
  282. [2021.05.21-00.57.28:846][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
  283. [2021.05.21-00.57.28:846][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
  284. [2021.05.21-00.57.28:846][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
  285. [2021.05.21-00.57.28:846][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
  286. [2021.05.21-00.57.28:846][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
  287. [2021.05.21-00.57.28:846][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
  288. [2021.05.21-00.57.28:846][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
  289. [2021.05.21-00.57.28:846][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
  290. [2021.05.21-00.57.28:846][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
  291. [2021.05.21-00.57.28:846][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [M:/[project path]/Saved/Config/Windows/Scalability.ini]
  292. [2021.05.21-00.57.28:846][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
  293. [2021.05.21-00.57.28:846][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
  294. [2021.05.21-00.57.28:846][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
  295. [2021.05.21-00.57.28:846][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
  296. [2021.05.21-00.57.28:846][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
  297. [2021.05.21-00.57.28:846][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
  298. [2021.05.21-00.57.28:846][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
  299. [2021.05.21-00.57.28:846][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
  300. [2021.05.21-00.57.28:846][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
  301. [2021.05.21-00.57.28:846][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
  302. [2021.05.21-00.57.28:846][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
  303. [2021.05.21-00.57.28:846][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
  304. [2021.05.21-00.57.28:846][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
  305. [2021.05.21-00.57.28:846][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
  306. [2021.05.21-00.57.28:846][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
  307. [2021.05.21-00.57.28:846][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
  308. [2021.05.21-00.57.28:846][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
  309. [2021.05.21-00.57.28:846][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
  310. [2021.05.21-00.57.28:846][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
  311. [2021.05.21-00.57.28:846][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
  312. [2021.05.21-00.57.28:846][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
  313. [2021.05.21-00.57.28:846][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
  314. [2021.05.21-00.57.28:846][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
  315. [2021.05.21-00.57.28:846][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
  316. [2021.05.21-00.57.28:846][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
  317. [2021.05.21-00.57.28:846][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
  318. [2021.05.21-00.57.28:846][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
  319. [2021.05.21-00.57.28:846][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
  320. [2021.05.21-00.57.28:846][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
  321. [2021.05.21-00.57.28:846][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
  322. [2021.05.21-00.57.28:846][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [M:/[project path]/Saved/Config/Windows/Scalability.ini]
  323. [2021.05.21-00.57.28:846][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
  324. [2021.05.21-00.57.28:846][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
  325. [2021.05.21-00.57.28:846][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
  326. [2021.05.21-00.57.28:846][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
  327. [2021.05.21-00.57.28:846][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
  328. [2021.05.21-00.57.28:847][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
  329. [2021.05.21-00.57.28:847][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
  330. [2021.05.21-00.57.28:847][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
  331. [2021.05.21-00.57.28:847][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
  332. [2021.05.21-00.57.28:847][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [M:/[project path]/Saved/Config/Windows/Scalability.ini]
  333. [2021.05.21-00.57.28:847][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
  334. [2021.05.21-00.57.28:847][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
  335. [2021.05.21-00.57.28:847][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
  336. [2021.05.21-00.57.28:847][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
  337. [2021.05.21-00.57.28:847][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
  338. [2021.05.21-00.57.28:847][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
  339. [2021.05.21-00.57.28:847][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
  340. [2021.05.21-00.57.28:847][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
  341. [2021.05.21-00.57.28:847][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
  342. [2021.05.21-00.57.28:847][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
  343. [2021.05.21-00.57.28:847][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
  344. [2021.05.21-00.57.28:847][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
  345. [2021.05.21-00.57.28:847][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
  346. [2021.05.21-00.57.28:847][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
  347. [2021.05.21-00.57.28:847][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
  348. [2021.05.21-00.57.28:847][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
  349. [2021.05.21-00.57.28:847][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
  350. [2021.05.21-00.57.28:847][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
  351. [2021.05.21-00.57.28:847][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
  352. [2021.05.21-00.57.28:847][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
  353. [2021.05.21-00.57.28:847][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
  354. [2021.05.21-00.57.28:847][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
  355. [2021.05.21-00.57.28:847][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
  356. [2021.05.21-00.57.28:847][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
  357. [2021.05.21-00.57.28:847][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
  358. [2021.05.21-00.57.28:847][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
  359. [2021.05.21-00.57.28:847][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
  360. [2021.05.21-00.57.28:847][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [M:/[project path]/Saved/Config/Windows/Scalability.ini]
  361. [2021.05.21-00.57.28:847][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
  362. [2021.05.21-00.57.28:847][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
  363. [2021.05.21-00.57.28:847][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [M:/[project path]/Saved/Config/Windows/Scalability.ini]
  364. [2021.05.21-00.57.28:847][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
  365. [2021.05.21-00.57.28:847][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
  366. [2021.05.21-00.57.28:847][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
  367. [2021.05.21-00.57.28:847][ 0]LogInit: Selected Device Profile: [Windows]
  368. [2021.05.21-00.57.28:847][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
  369. [2021.05.21-00.57.28:847][ 0]LogHAL: Display: Platform has ~ 32 GB [34266501120 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
  370. [2021.05.21-00.57.28:847][ 0]LogInit: Going up to parent DeviceProfile []
  371. [2021.05.21-00.57.28:847][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@2] File [M:/[project path]/Saved/Config/Windows/Scalability.ini]
  372. [2021.05.21-00.57.28:847][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
  373. [2021.05.21-00.57.28:847][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:0.8]]
  374. [2021.05.21-00.57.28:847][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [M:/[project path]/Saved/Config/Windows/Scalability.ini]
  375. [2021.05.21-00.57.28:847][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
  376. [2021.05.21-00.57.28:847][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@2] File [M:/[project path]/Saved/Config/Windows/Scalability.ini]
  377. [2021.05.21-00.57.28:847][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
  378. [2021.05.21-00.57.28:847][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
  379. [2021.05.21-00.57.28:847][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:4]]
  380. [2021.05.21-00.57.28:847][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:1024]]
  381. [2021.05.21-00.57.28:847][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
  382. [2021.05.21-00.57.28:847][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.04]]
  383. [2021.05.21-00.57.28:847][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:0.85]]
  384. [2021.05.21-00.57.28:847][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:0.8]]
  385. [2021.05.21-00.57.28:847][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:0.5]]
  386. [2021.05.21-00.57.28:847][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
  387. [2021.05.21-00.57.28:847][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
  388. [2021.05.21-00.57.28:847][ 0]LogConfig: Setting CVar [[r.AOQuality:1]]
  389. [2021.05.21-00.57.28:847][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
  390. [2021.05.21-00.57.28:847][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:16]]
  391. [2021.05.21-00.57.28:847][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:64]]
  392. [2021.05.21-00.57.28:847][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
  393. [2021.05.21-00.57.28:847][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
  394. [2021.05.21-00.57.28:847][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
  395. [2021.05.21-00.57.28:847][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [M:/[project path]/Saved/Config/Windows/Scalability.ini]
  396. [2021.05.21-00.57.28:847][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
  397. [2021.05.21-00.57.28:847][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
  398. [2021.05.21-00.57.28:847][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
  399. [2021.05.21-00.57.28:847][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
  400. [2021.05.21-00.57.28:847][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
  401. [2021.05.21-00.57.28:847][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
  402. [2021.05.21-00.57.28:848][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
  403. [2021.05.21-00.57.28:848][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
  404. [2021.05.21-00.57.28:848][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
  405. [2021.05.21-00.57.28:848][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
  406. [2021.05.21-00.57.28:848][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
  407. [2021.05.21-00.57.28:848][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
  408. [2021.05.21-00.57.28:848][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
  409. [2021.05.21-00.57.28:848][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
  410. [2021.05.21-00.57.28:848][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
  411. [2021.05.21-00.57.28:848][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
  412. [2021.05.21-00.57.28:848][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
  413. [2021.05.21-00.57.28:848][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
  414. [2021.05.21-00.57.28:848][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
  415. [2021.05.21-00.57.28:848][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
  416. [2021.05.21-00.57.28:848][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
  417. [2021.05.21-00.57.28:848][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
  418. [2021.05.21-00.57.28:848][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
  419. [2021.05.21-00.57.28:848][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
  420. [2021.05.21-00.57.28:848][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
  421. [2021.05.21-00.57.28:848][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
  422. [2021.05.21-00.57.28:848][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
  423. [2021.05.21-00.57.28:848][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
  424. [2021.05.21-00.57.28:848][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
  425. [2021.05.21-00.57.28:848][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
  426. [2021.05.21-00.57.28:848][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@2] File [M:/[project path]/Saved/Config/Windows/Scalability.ini]
  427. [2021.05.21-00.57.28:848][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
  428. [2021.05.21-00.57.28:848][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
  429. [2021.05.21-00.57.28:848][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
  430. [2021.05.21-00.57.28:848][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
  431. [2021.05.21-00.57.28:848][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:4]]
  432. [2021.05.21-00.57.28:848][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
  433. [2021.05.21-00.57.28:848][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:1]]
  434. [2021.05.21-00.57.28:848][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:800]]
  435. [2021.05.21-00.57.28:848][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
  436. [2021.05.21-00.57.28:848][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@2] File [M:/[project path]/Saved/Config/Windows/Scalability.ini]
  437. [2021.05.21-00.57.28:848][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:48]]
  438. [2021.05.21-00.57.28:848][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
  439. [2021.05.21-00.57.28:848][ 0]LogConfig: Setting CVar [[r.SSR.Quality:2]]
  440. [2021.05.21-00.57.28:848][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:1]]
  441. [2021.05.21-00.57.28:848][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:3]]
  442. [2021.05.21-00.57.28:848][ 0]LogConfig: Setting CVar [[r.DetailMode:1]]
  443. [2021.05.21-00.57.28:848][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
  444. [2021.05.21-00.57.28:848][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
  445. [2021.05.21-00.57.28:848][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
  446. [2021.05.21-00.57.28:848][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
  447. [2021.05.21-00.57.28:848][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:1]]
  448. [2021.05.21-00.57.28:848][ 0]LogConfig: Setting CVar [[r.SSS.Quality:-1]]
  449. [2021.05.21-00.57.28:848][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
  450. [2021.05.21-00.57.28:848][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:2]]
  451. [2021.05.21-00.57.28:848][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:0.5]]
  452. [2021.05.21-00.57.28:848][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:1]]
  453. [2021.05.21-00.57.28:848][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
  454. [2021.05.21-00.57.28:848][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:2]]
  455. [2021.05.21-00.57.28:848][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
  456. [2021.05.21-00.57.28:848][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
  457. [2021.05.21-00.57.28:848][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
  458. [2021.05.21-00.57.28:848][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:64.0]]
  459. [2021.05.21-00.57.28:848][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
  460. [2021.05.21-00.57.28:848][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:64.0]]
  461. [2021.05.21-00.57.28:848][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
  462. [2021.05.21-00.57.28:848][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
  463. [2021.05.21-00.57.28:848][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
  464. [2021.05.21-00.57.28:848][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@2] File [M:/[project path]/Saved/Config/Windows/Scalability.ini]
  465. [2021.05.21-00.57.28:848][ 0]LogConfig: Setting CVar [[foliage.DensityScale:0.8]]
  466. [2021.05.21-00.57.28:848][ 0]LogConfig: Setting CVar [[grass.DensityScale:0.8]]
  467. [2021.05.21-00.57.28:848][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [M:/[project path]/Saved/Config/Windows/Scalability.ini]
  468. [2021.05.21-00.57.28:848][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
  469. [2021.05.21-00.57.28:848][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
  470. [2021.05.21-00.57.28:848][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
  471. [2021.05.21-00.57.28:848][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
  472. [2021.05.21-00.57.28:849][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
  473. [2021.05.21-00.57.28:849][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
  474. [2021.05.21-00.57.28:849][ 0]LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]]
  475. [2021.05.21-00.57.28:849][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [M:/[project path]/Saved/Config/Windows/Engine.ini]
  476. [2021.05.21-00.57.28:849][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [M:/[project path]/Saved/Config/Windows/Editor.ini]
  477. [2021.05.21-00.57.28:849][ 0]LogInit: Computer: RED-WHITE-BLACK
  478. [2021.05.21-00.57.28:849][ 0]LogInit: User: [username]
  479. [2021.05.21-00.57.28:849][ 0]LogInit: CPU Page size=4096, Cores=6
  480. [2021.05.21-00.57.28:849][ 0]LogInit: High frequency timer resolution =10.000000 MHz
  481. [2021.05.21-00.57.28:849][ 0]LogMemory: Memory total: Physical=31.9GB (32GB approx)
  482. [2021.05.21-00.57.28:849][ 0]LogMemory: Platform Memory Stats for Windows
  483. [2021.05.21-00.57.28:849][ 0]LogMemory: Process Physical Memory: 135.69 MB used, 135.70 MB peak
  484. [2021.05.21-00.57.28:849][ 0]LogMemory: Process Virtual Memory: 120.56 MB used, 120.56 MB peak
  485. [2021.05.21-00.57.28:849][ 0]LogMemory: Physical Memory: 5835.78 MB used, 26843.30 MB free, 32679.08 MB total
  486. [2021.05.21-00.57.28:849][ 0]LogMemory: Virtual Memory: 134184600.00 MB used, 33125.30 MB free, 134217728.00 MB total
  487. [2021.05.21-00.57.28:855][ 0]LogWindows: WindowsPlatformFeatures enabled
  488. [2021.05.21-00.57.28:887][ 0]LogInit: Physics initialised using underlying interface: PhysX
  489. [2021.05.21-00.57.28:888][ 0]LogInit: Using OS detected language (en-US).
  490. [2021.05.21-00.57.28:888][ 0]LogInit: Using OS detected locale (en-US).
  491. [2021.05.21-00.57.28:891][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used.
  492. [2021.05.21-00.57.29:127][ 0]LogInit: Setting process to per monitor DPI aware
  493. [2021.05.21-00.57.29:139][ 0]LogWindowsTextInputMethodSystem: Display: IME system deactivated.
  494. [2021.05.21-00.57.29:173][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
  495. [2021.05.21-00.57.29:173][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
  496. [2021.05.21-00.57.29:394][ 0]LogHMD: Failed to initialize OpenVR with code 110
  497. [2021.05.21-00.57.29:394][ 0]LogD3D11RHI: D3D11 min allowed feature level: 11_0
  498. [2021.05.21-00.57.29:394][ 0]LogD3D11RHI: D3D11 max allowed feature level: 11_0
  499. [2021.05.21-00.57.29:394][ 0]LogD3D11RHI: D3D11 adapters:
  500. [2021.05.21-00.57.29:475][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce GTX 1070' (Feature Level 11_0)
  501. [2021.05.21-00.57.29:475][ 0]LogD3D11RHI: 8088/0/16339 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:3, VendorId:0x10de
  502. [2021.05.21-00.57.29:479][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
  503. [2021.05.21-00.57.29:479][ 0]LogD3D11RHI: 0/0/16339 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
  504. [2021.05.21-00.57.29:479][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
  505. [2021.05.21-00.57.29:485][ 0]LogD3D11RHI: Creating new Direct3DDevice
  506. [2021.05.21-00.57.29:485][ 0]LogD3D11RHI: GPU DeviceId: 0x1b81 (for the marketing name, search the web for "GPU Device Id")
  507. [2021.05.21-00.57.29:485][ 0]LogWindows: EnumDisplayDevices:
  508. [2021.05.21-00.57.29:485][ 0]LogWindows: 0. 'NVIDIA GeForce GTX 1070' (P:1 D:1)
  509. [2021.05.21-00.57.29:486][ 0]LogWindows: 1. 'NVIDIA GeForce GTX 1070' (P:0 D:1)
  510. [2021.05.21-00.57.29:487][ 0]LogWindows: 2. 'NVIDIA GeForce GTX 1070' (P:0 D:1)
  511. [2021.05.21-00.57.29:487][ 0]LogWindows: 3. 'NVIDIA GeForce GTX 1070' (P:0 D:0)
  512. [2021.05.21-00.57.29:488][ 0]LogWindows: DebugString: FoundDriverCount:4
  513. [2021.05.21-00.57.29:488][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 1070
  514. [2021.05.21-00.57.29:488][ 0]LogD3D11RHI: Driver Version: 452.06 (internal:27.21.14.5206, unified:452.06)
  515. [2021.05.21-00.57.29:488][ 0]LogD3D11RHI: Driver Date: 8-12-2020
  516. [2021.05.21-00.57.29:488][ 0]LogRHI: Texture pool is 5661 MB (70% of 8088 MB)
  517. [2021.05.21-00.57.29:548][ 0]LogD3D11RHI: RHI has support for 64 bit atomics
  518. [2021.05.21-00.57.29:548][ 0]LogD3D11RHI: Async texture creation enabled
  519. [2021.05.21-00.57.29:548][ 0]LogD3D11RHI: Array index from any shader is supported
  520. [2021.05.21-00.57.29:575][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
  521. [2021.05.21-00.57.29:577][ 0]LogRHI: GeForceNow SDK initialized: 1
  522. [2021.05.21-00.57.30:250][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop'
  523. [2021.05.21-00.57.30:272][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
  524. [2021.05.21-00.57.30:272][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
  525. [2021.05.21-00.57.30:272][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
  526. [2021.05.21-00.57.30:272][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
  527. [2021.05.21-00.57.30:272][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
  528. [2021.05.21-00.57.30:272][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
  529. [2021.05.21-00.57.30:272][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
  530. [2021.05.21-00.57.30:272][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
  531. [2021.05.21-00.57.30:272][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
  532. [2021.05.21-00.57.30:272][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
  533. [2021.05.21-00.57.30:295][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
  534. [2021.05.21-00.57.30:295][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
  535. [2021.05.21-00.57.30:305][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
  536. [2021.05.21-00.57.30:313][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor'
  537. [2021.05.21-00.57.30:322][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
  538. [2021.05.21-00.57.30:330][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
  539. [2021.05.21-00.57.30:339][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor'
  540. [2021.05.21-00.57.30:347][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client'
  541. [2021.05.21-00.57.30:356][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server'
  542. [2021.05.21-00.57.30:379][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin'
  543. [2021.05.21-00.57.30:379][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient'
  544. [2021.05.21-00.57.30:387][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacNoEditor'
  545. [2021.05.21-00.57.30:396][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
  546. [2021.05.21-00.57.30:405][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
  547. [2021.05.21-00.57.30:413][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
  548. [2021.05.21-00.57.30:427][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
  549. [2021.05.21-00.57.30:427][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
  550. [2021.05.21-00.57.30:436][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor'
  551. [2021.05.21-00.57.30:445][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
  552. [2021.05.21-00.57.30:455][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
  553. [2021.05.21-00.57.30:464][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
  554. [2021.05.21-00.57.30:464][ 0]LogTargetPlatformManager: Display: Building Assets For Windows
  555. [2021.05.21-00.57.30:472][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
  556. [2021.05.21-00.57.30:543][ 0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0.
  557. [2021.05.21-00.57.30:543][ 0]LogShaderCompilers: Guid format shader working directory is -1 characters bigger than the processId version (../../../../../../[project path]/Intermediate/Shaders/WorkingDirectory/15128/).
  558. [2021.05.21-00.57.30:543][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/jbusk/AppData/Local/Temp/UnrealShaderWorkingDir/10727105407182876A84279F261526E7/'.
  559. [2021.05.21-00.57.30:543][ 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
  560. [2021.05.21-00.57.30:543][ 0]LogShaderCompilers: Display: Using Local Shader Compiler.
  561. [2021.05.21-00.57.31:373][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
  562. [2021.05.21-00.57.31:444][ 0]LogDerivedDataCache: Loaded boot cache 0.07s 77MB C:/Users/jbusk/AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc.
  563. [2021.05.21-00.57.31:444][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/jbusk/AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc
  564. [2021.05.21-00.57.31:444][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../[project path]/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
  565. [2021.05.21-00.57.31:445][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
  566. [2021.05.21-00.57.31:445][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../[project path]/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
  567. [2021.05.21-00.57.31:445][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
  568. [2021.05.21-00.57.31:457][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
  569. [2021.05.21-00.57.31:457][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
  570. [2021.05.21-00.57.31:457][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
  571. [2021.05.21-00.57.31:482][ 0]LogDerivedDataCache: Speed tests for C:/Users/jbusk/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.02 seconds
  572. [2021.05.21-00.57.31:482][ 0]LogDerivedDataCache: Display: Performance to C:/Users/jbusk/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.06ms. RandomReadSpeed=515.61MBs, RandomWriteSpeed=41.78MBs. Assigned SpeedClass 'Local'
  573. [2021.05.21-00.57.31:483][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/jbusk/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
  574. [2021.05.21-00.57.31:483][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
  575. [2021.05.21-00.57.31:483][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
  576. [2021.05.21-00.57.31:532][ 0]LogSlate: Using FreeType 2.10.0
  577. [2021.05.21-00.57.31:533][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
  578. [2021.05.21-00.57.31:593][ 0]LogAssetRegistry: FAssetRegistry took 0.0031 seconds to start up
  579. [2021.05.21-00.57.31:843][ 0]LogInit: Selected Device Profile: [Windows]
  580. [2021.05.21-00.57.31:843][ 0]LogInit: Active device profile: [000001943DC9B800][000001943CD18640 49] Windows
  581. [2021.05.21-00.57.31:843][ 0]LogInit: Profiles: [000001943DC9B800][000001943CD18640 49] Windows, [000001943DC44900][000001943CD267C0 49] WindowsNoEditor, [000001943DC98900][000001943CD2A940 49] WindowsServer, [000001943DC47200][000001943CD2EAC0 49] WindowsClient, [000001943DC9B000][000001943CD32C40 49] IOS, [000001943DC45200][000001943CD36DC0 49] iPadAir, [000001943DC99100][000001943CD3AF40 49] iPadAir2, [000001943DAF8C00][000001943CD49200 49] IPadPro, [000001943DAF8D00][000001943CD3F240 49] iPadAir3, [000001943DC9AB00][000001943CD533C0 49] iPadAir4, [000001943DAFBD00][000001943CD57540 49] iPadMini2, [000001943DC99500][000001943CD1D680 49] iPadMini3, [000001943DAFA000][000001943CD5B7C0 49] iPadMini4, [000001943DC9BB00][000001943CD5F900 49] iPadMini5, [000001943DC44C00][000001943E617BC0 49] iPhone6, [000001943DC47F00][000001943E5E1C00 49] iPodTouch6, [000001943DAFA600][000001943E6C4200 49] iPhone7, [000001943DAFBC00][000001943E6B0240 49] iPodTouch7, [000001943DC46200][000001943E6C83C0 49] iPhone5S, [000001943DAFAD00][000001943E6FA540 49] iPhone6Plus, [000001943DC46600][000001943E7186C0 49] iPhone6S, [000001943DAFB300][000001943E732840 49] iPhone6SPlus, [000001943DC44200][000001943E7369C0 49] iPhone7Plus, [000001943DAF9700][000001943E75CB40 49] iPhoneSE, [000001943DC45B00][000001943E76CCC0 49] iPhone8, [000001943DAF9A00][000001943F21EE40 49] iPhone8Plus, [000001943DC47000][000001943F240FC0 49] iPhoneX, [000001943DAF8300][000001943F25D140 49] iPhoneXS, [000001943DC45000][000001943F2612C0 49] iPhoneXSMax, [000001943DAF8B00][000001943F26D440 49] iPhoneXR, [000001943DC45F00][000001943F2715C0 49] iPhone11, [000001943DAFA500][000001943CD7F700 49] iPhone11Pro, [000001943DC45500][000001943F275840 49] iPhone11ProMax, [000001943DAF9600][000001943F279980 49] iPhoneSE2, [000001943DC47400][000001943F27DAC0 49] iPhone12Mini, [000001943DAF8500][000001943F285C40 49] iPhone12, [000001943DC44600][000001943F29A100 49] iPhone12Pro, [000001943DAF9E00][000001943F29E280 49] iPhone12ProMax, [000001943DC46400][000001943F2A2400 49] iPadPro105, [000001943DAFAA00][000001943F2A6580 49] iPadPro129, [000001943DC44F00][000001943F2DE700 49] iPadPro97, [000001943DAF9D00][000001943F316880 49] iPadPro2_129, [000001943DC45300][000001943F36EA00 49] iPad5, [000001943DAFAF00][000001943F372B80 49] iPad6, [000001943DC44A00][000001943F376D00 49] iPad7, [000001943DAFBE00][000001943F39CE80 49] iPad8, [000001943DC45A00][000001943F3A1000 49] iPadPro11, [000001943DAFA200][000001943F3A5180 49] iPadPro2_11, [000001943DC47B00][000001943F3A9300 49] iPadPro3_129, [000001943DAF8400][000001943F3AD480 49] iPadPro4_129, [000001943DC44B00][000001943F3C3600 49] AppleTV, [000001943DAFA400][000001943F281740 49] AppleTV4K, [000001943DC45700][000001943F3FF880 49] TVOS, [000001943DAFB400][000001943F4459C0 49] Mac, [000001943DC45C00][000001943F44DB00 49] MacClient, [000001943DAF9000][000001943F45DC80 49] MacNoEditor, [000001943DC46D00][000001943F464140 49] MacServer, [000001943DAFAB00][000001943F46C2C0 49] Linux, [000001943DC46E00][000001943F47C440 49] LinuxAArch64, [000001943DAF9200][000001943F4FC5C0 49] LinuxNoEditor, [000001943DC44300][000001943F50C740 49] LinuxAArch64NoEditor, [000001943DC99B00][000001943F5108C0 49] LinuxClient, [000001943DD85700][000001943F514A40 49] LinuxAArch64Client, [000001943DC9BA00][000001943F558BC0 49] LinuxServer, [000001943DD84600][000001943F56CD40 49] LinuxAArch64Server, [000001943DC9A400][000001943F578EC0 49] Android, [000001943DD85900][000001943F58D040 49] Android_Low, [000001943DC99900][000001943F5971C0 49] Android_Mid, [000001943DD85B00][000001943F59F340 49] Android_High, [000001943DC99D00][000001943F5A34C0 49] Android_Default, [000001943DD84500][000001943F5A7640 49] Android_Adreno4xx, [000001943DC99400][000001943F5AB7C0 49] Android_Adreno5xx_Low, [000001943DD85000][000001943F459900 49] Android_Adreno5xx, [000001943DC99200][000001943F5E9A40 49] Android_Adreno6xx, [000001943DD85200][000001943F5F3B80 49] Android_Adreno6xx_Vulkan, [000001943DC9B200][000001943EE19D00 49] Android_Mali_T6xx, [000001943DD85A00][000001943EE1C1C0 49] Android_Mali_T7xx, [000001943DC9B600][000001943EE20340 49] Android_Mali_T8xx, [000001943DD84700][000001943EE244C0 49] Android_Mali_G71, [000001943DC44D00][000001943EE28640 49] Android_Mali_G72, [000001943DAFB800][000001943EE2C7C0 49] Android_Mali_G72_Vulkan, [000001943DC46800][000001943EE30940 49] Android_Mali_G76, [000001943DAFBB00][000001943EE34AC0 49] Android_Mali_G76_Vulkan, [000001943DC47C00][000001943EE38C40 49] Android_Mali_G77, [000001943DAFB200][000001943EE3CDC0 49] Android_Mali_G77_Vulkan, [000001943DC47E00][000001943EE40F40 49] Android_Vulkan_SM5, [000001943DAFA100][000001943EE450C0 49] Android_PowerVR_G6xxx, [000001943DC44400][000001943EE49240 49] Android_PowerVR_GT7xxx, [000001943DAFA300][000001943EE4D3C0 49] Android_PowerVR_GE8xxx, [000001943DC44E00][000001943EE51540 49] Android_PowerVR_GM9xxx, [000001943DAFBA00][000001943EE556C0 49] Android_PowerVR_GM9xxx_Vulkan, [000001943DC46700][000001943EE59840 49] Android_TegraK1, [000001943DD85300][000001943EE15980 49] Android_Unknown_Vulkan, [000001943DC45600][000001943EE5DAC0 49] Lumin, [000001943DD84900][000001943EE61C00 49] Lumin_Desktop, [000001943DC46300][000001943EE680C0 49] HoloLens,
  582. [2021.05.21-00.57.32:329][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
  583. [2021.05.21-00.57.32:329][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
  584. [2021.05.21-00.57.32:329][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
  585. [2021.05.21-00.57.32:329][ 0]LogMeshReduction: No distributed automatic mesh merging module available
  586. [2021.05.21-00.57.32:329][ 0]LogMeshMerging: No distributed automatic mesh merging module available
  587. [2021.05.21-00.57.32:430][ 0]LogNetVersion: [project] 1.0.0, NetCL: 14830424, EngineNetVer: 16, GameNetVer: 0 (Checksum: 1358260104)
  588. [2021.05.21-00.57.32:883][ 0]LogHMD: PokeAHoleMaterial loaded successfully
  589. [2021.05.21-00.57.32:936][ 0]LogPackageLocalizationCache: Processed 27 localized package path(s) for 1 prioritized culture(s) in 0.051757 seconds
  590. [2021.05.21-00.57.32:942][ 0]LogUObjectArray: 16863 objects as part of root set at end of initial load.
  591. [2021.05.21-00.57.32:942][ 0]LogUObjectAllocator: 4226592 out of 0 bytes used by permanent object pool.
  592. [2021.05.21-00.57.32:942][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
  593. [2021.05.21-00.57.33:435][ 0]LogSubstanceCoreModule: Substance [CPU] Engine Loaded, Max Texture Size = 2048
  594. [2021.05.21-00.57.33:448][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
  595. [2021.05.21-00.57.33:453][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
  596. [2021.05.21-00.57.33:686][ 0]SourceControl: Source control is disabled
  597. [2021.05.21-00.57.33:687][ 0]SourceControl: Source control is disabled
  598. [2021.05.21-00.57.33:804][ 0]SourceControl: Source control is disabled
  599. [2021.05.21-00.57.33:807][ 0]SourceControl: Source control is disabled
  600. [2021.05.21-00.57.33:817][ 0]SourceControl: Source control is disabled
  601. [2021.05.21-00.57.33:823][ 0]LogUProjectInfo: Found projects:
  602. [2021.05.21-00.57.33:843][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
  603. [2021.05.21-00.57.33:863][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
  604. [2021.05.21-00.57.33:863][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
  605. [2021.05.21-00.57.33:920][ 0]LogCollectionManager: Loaded 0 collections in 0.001139 seconds
  606. [2021.05.21-00.57.33:943][ 0]LogFileCache: Scanning file cache for directory 'M:/[project path]/Saved/Collections/' took 0.00s
  607. [2021.05.21-00.57.33:943][ 0]LogFileCache: Scanning file cache for directory 'M:/[project path]/Content/Developers/[username]/Collections/' took 0.00s
  608. [2021.05.21-00.57.33:943][ 0]LogFileCache: Scanning file cache for directory 'M:/[project path]/Content/Collections/' took 0.00s
  609. [2021.05.21-00.57.33:943][ 0]LogOcInput: OculusInput pre-init called
  610. [2021.05.21-00.57.33:954][ 0]LogWindows: Failed to load 'OVRPlugin.dll' (GetLastError=126)
  611. [2021.05.21-00.57.33:954][ 0]LogWindows: File 'OVRPlugin.dll' does not exist
  612. [2021.05.21-00.57.33:964][ 0]LogWindows: Failed to load '../../../Engine/Plugins/Marketplace/Substance/DLLs/Release/Win64/substance_link.dll' (GetLastError=126)
  613. [2021.05.21-00.57.33:964][ 0]LogWindows: File '../../../Engine/Plugins/Marketplace/Substance/DLLs/Release/Win64/substance_link.dll' does not exist
  614. [2021.05.21-00.57.33:965][ 0]LogWindows: Failed to load '../../../Engine/Plugins/Marketplace/Substance/DLLs/Release/Win64/substance_portal_cli.dll' (GetLastError=126)
  615. [2021.05.21-00.57.33:965][ 0]LogWindows: File '../../../Engine/Plugins/Marketplace/Substance/DLLs/Release/Win64/substance_portal_cli.dll' does not exist
  616. [2021.05.21-00.57.36:068][ 0]LogEngine: Initializing Engine...
  617. [2021.05.21-00.57.36:070][ 0]LogHMD: Failed to initialize OpenVR with code 110
  618. [2021.05.21-00.57.36:070][ 0]LogMagicLeap: Warning: VR disabled because ZI is not enabled. To enable, in the editor, Edit -> Project Settings -> Plugins -> Magic Leap Plugin -> Enable Zero Iteration
  619. [2021.05.21-00.57.36:071][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
  620. [2021.05.21-00.57.36:185][ 0]LogInit: Initializing FReadOnlyCVARCache
  621. [2021.05.21-00.57.36:193][ 0]LogAIModule: Creating AISystem for world Untitled
  622. [2021.05.21-00.57.36:208][ 0]LogAudio: Display: Initializing Audio Device Manager...
  623. [2021.05.21-00.57.36:212][ 0]LogAudio: Display: Audio Device Manager Initialized
  624. [2021.05.21-00.57.36:212][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
  625. [2021.05.21-00.57.36:212][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings:
  626. [2021.05.21-00.57.36:212][ 0]LogAudioMixer: Display: Sample Rate: 48000
  627. [2021.05.21-00.57.36:212][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
  628. [2021.05.21-00.57.36:212][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
  629. [2021.05.21-00.57.36:212][ 0]LogAudioMixer: Display: Number of buffers to queue: 2
  630. [2021.05.21-00.57.36:212][ 0]LogAudioMixer: Display: Max Channels (voices): 32
  631. [2021.05.21-00.57.36:212][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0
  632. [2021.05.21-00.57.36:212][ 0]LogAudio: Display: AudioDevice MaxSources: 32
  633. [2021.05.21-00.57.36:213][ 0]LogAudio: Display: Using built-in audio occlusion.
  634. [2021.05.21-00.57.36:213][ 0]LogAudioMixer: Display: Initializing audio mixer.
  635. [2021.05.21-00.57.36:233][ 0]LogAudioMixer: Display: 0: FrontLeft
  636. [2021.05.21-00.57.36:233][ 0]LogAudioMixer: Display: 1: FrontRight
  637. [2021.05.21-00.57.36:348][ 0]LogAudioMixer: Display: Using Audio Device ASUS PB258 (NVIDIA High Definition Audio)
  638. [2021.05.21-00.57.36:351][ 0]LogAudioMixer: Display: Initializing Sound Submixes...
  639. [2021.05.21-00.57.36:353][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
  640. [2021.05.21-00.57.36:353][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
  641. [2021.05.21-00.57.36:354][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
  642. [2021.05.21-00.57.36:354][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
  643. [2021.05.21-00.57.36:354][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
  644. [2021.05.21-00.57.36:355][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
  645. [2021.05.21-00.57.36:355][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
  646. [2021.05.21-00.57.36:355][ 0]LogInit: FAudioDevice initialized.
  647. [2021.05.21-00.57.36:355][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
  648. [2021.05.21-00.57.36:355][ 0]LogNetVersion: Set ProjectVersion to 0.0. Version Checksum will be recalculated on next use.
  649. [2021.05.21-00.57.36:455][ 0]LogDerivedDataCache: Saved boot cache 0.10s 77MB C:/Users/jbusk/AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc.
  650. [2021.05.21-00.57.36:456][ 0]LogInit: Texture streaming: Enabled
  651. [2021.05.21-00.57.36:469][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 4.26.2-15973114+++UE4+Release-4.26
  652. [2021.05.21-00.57.36:476][ 0]LogEngineSessionManager: EngineSessionManager initialized
  653. [2021.05.21-00.57.36:476][ 0]LogEngineSessionManager: EngineSessionManager sent abnormal shutdown report. Type=AbnormalShutdown, SessionId={E5D05D8B-4FDB-098B-8C8B-488BEA1E0860}
  654. [2021.05.21-00.57.36:476][ 0]LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking
  655. [2021.05.21-00.57.36:484][ 0]LogEditorSessionSummary: EditorSessionSummaryWriter initialized
  656. [2021.05.21-00.57.36:510][ 0]LogInit: Transaction tracking system initialized
  657. [2021.05.21-00.57.36:531][ 0]BlueprintLog: New page: Editor Load
  658. [2021.05.21-00.57.36:605][ 0]LocalizationService: Localization service is disabled
  659. [2021.05.21-00.57.36:631][ 0]TimingProfiler: Initialize
  660. [2021.05.21-00.57.36:631][ 0]TimingProfiler: OnSessionChanged
  661. [2021.05.21-00.57.36:632][ 0]LoadingProfiler: Initialize
  662. [2021.05.21-00.57.36:632][ 0]LoadingProfiler: OnSessionChanged
  663. [2021.05.21-00.57.36:632][ 0]NetworkingProfiler: Initialize
  664. [2021.05.21-00.57.36:632][ 0]NetworkingProfiler: OnSessionChanged
  665. [2021.05.21-00.57.36:632][ 0]MemoryProfiler: Initialize
  666. [2021.05.21-00.57.36:632][ 0]MemoryProfiler: OnSessionChanged
  667. [2021.05.21-00.57.36:802][ 0]LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB
  668. [2021.05.21-00.57.36:802][ 0]LogCook: Display: Mobile HDR setting 1
  669. [2021.05.21-00.57.36:970][ 0]LogFileCache: Scanning file cache for directory 'M:/[project path]/Content/' took 0.06s
  670. [2021.05.21-00.57.37:167][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
  671. [2021.05.21-00.57.37:176][ 0]SourceControl: Source control is disabled
  672. [2021.05.21-00.57.37:176][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 9.761
  673. [2021.05.21-00.57.37:177][ 0]Cmd: MAP LOAD FILE="../../../../../../[project path]/Content/GrandCanyonLandscape/Maps/GrandCanyon.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
  674. [2021.05.21-00.57.37:177][ 0]LightingResults: New page: Lighting Build
  675. [2021.05.21-00.57.37:178][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
  676. [2021.05.21-00.57.37:178][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
  677. [2021.05.21-00.57.37:178][ 0]MapCheck: New page: Map Check
  678. [2021.05.21-00.57.37:178][ 0]LightingResults: New page: Lighting Build
  679. [2021.05.21-00.57.37:186][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.85ms
  680. [2021.05.21-00.57.38:019][ 0]LogEnum: Warning: In asset '/Game/Framework/Objectives/S_ObjectiveSuperSturcture.S_ObjectiveSuperSturcture', there is an enum property of type 'E_ObjectiveTypes' with an invalid value of 'E_ObjectiveTypes::NewEnumerator10'
  681. [2021.05.21-00.57.38:020][ 0]LogClass: Warning: In asset '/Game/Framework/Objectives/S_ObjectiveSuperSturcture.S_ObjectiveSuperSturcture', there is an enum property of type 'E_ObjectiveTypes' with an invalid value of 'NewEnumerator2'
  682. [2021.05.21-00.57.38:020][ 0]LogClass: Warning: UUserDefinedStructEditorData::RecreateDefaultInstance Cannot parse value. Property: ObjectivesStatus String: "((NewEnumerator0, False),(NewEnumerator1, False),(NewEnumerator2, False),(NewEnumerator3, False),(NewEnumerator4, False),(NewEnumerator5, False),(NewEnumerator6, False))" Struct: /Game/Framework/Objectives/S_ObjectiveSuperSturcture.S_ObjectiveSuperSturcture
  683. [2021.05.21-01.12.47:016][ 0]LogOutputDevice: Warning:
  684.  
  685. Script Stack (0 frames):
  686.  
  687. [2021.05.21-01.12.47:298][ 0]LogWindows: Windows GetLastError: The operation completed successfully. (0)
  688. [2021.05.21-01.13.18:633][ 0]LogWindows: Error: === Critical error: ===
  689. [2021.05.21-01.13.18:633][ 0]LogWindows: Error:
  690. [2021.05.21-01.13.18:633][ 0]LogWindows: Error: Assertion failed: Result + NumToAdd <= MaxElements [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Public\UObject/UObjectArray.h] [Line: 538]
  691. [2021.05.21-01.13.18:633][ 0]LogWindows: Error: Maximum number of UObjects (25231360) exceeded, make sure you update MaxObjectsInGame/MaxObjectsInEditor/MaxObjectsInProgram in project settings.
  692. [2021.05.21-01.13.18:633][ 0]LogWindows: Error:
  693. [2021.05.21-01.13.18:633][ 0]LogWindows: Error:
  694. [2021.05.21-01.13.18:633][ 0]LogWindows: Error: [Callstack] 0x00007fffe6313e49 KERNELBASE.dll!UnknownFunction []
  695. [2021.05.21-01.13.18:633][ 0]LogWindows: Error: [Callstack] 0x00007fffb022d066 UE4Editor-Core.dll!UnknownFunction []
  696. [2021.05.21-01.13.18:633][ 0]LogWindows: Error: [Callstack] 0x00007fffb02307a8 UE4Editor-Core.dll!UnknownFunction []
  697. [2021.05.21-01.13.18:633][ 0]LogWindows: Error: [Callstack] 0x00007fffaff3e8cd UE4Editor-Core.dll!UnknownFunction []
  698. [2021.05.21-01.13.18:633][ 0]LogWindows: Error: [Callstack] 0x00007fffafed5575 UE4Editor-Core.dll!UnknownFunction []
  699. [2021.05.21-01.13.18:633][ 0]LogWindows: Error: [Callstack] 0x00007fffafed7620 UE4Editor-Core.dll!UnknownFunction []
  700. [2021.05.21-01.13.18:633][ 0]LogWindows: Error: [Callstack] 0x00007fffaf1ff19e UE4Editor-CoreUObject.dll!UnknownFunction []
  701. [2021.05.21-01.13.18:633][ 0]LogWindows: Error: [Callstack] 0x00007fffaf0a02a8 UE4Editor-CoreUObject.dll!UnknownFunction []
  702. [2021.05.21-01.13.18:633][ 0]LogWindows: Error: [Callstack] 0x00007fffaf0a37a7 UE4Editor-CoreUObject.dll!UnknownFunction []
  703. [2021.05.21-01.13.18:633][ 0]LogWindows: Error: [Callstack] 0x00007fffaf0a001e UE4Editor-CoreUObject.dll!UnknownFunction []
  704. [2021.05.21-01.13.18:633][ 0]LogWindows: Error: [Callstack] 0x00007fffaf09912d UE4Editor-CoreUObject.dll!UnknownFunction []
  705. [2021.05.21-01.13.18:633][ 0]LogWindows: Error: [Callstack] 0x00007fffaf12c8cf UE4Editor-CoreUObject.dll!UnknownFunction []
  706. [2021.05.21-01.13.18:634][ 0]LogWindows: Error: [Callstack] 0x00007fffaf12dbb9 UE4Editor-CoreUObject.dll!UnknownFunction []
  707. [2021.05.21-01.13.18:634][ 0]LogWindows: Error: [Callstack] 0x00007fffaede53a1 UE4Editor-CoreUObject.dll!UnknownFunction []
  708. [2021.05.21-01.13.18:634][ 0]LogWindows: Error: [Callstack] 0x00007fffaedd67e1 UE4Editor-CoreUObject.dll!UnknownFunction []
  709. [2021.05.21-01.13.18:634][ 0]LogWindows: Error: [Callstack] 0x00007fffaffe4fe2 UE4Editor-Core.dll!UnknownFunction []
  710. [2021.05.21-01.13.18:634][ 0]LogWindows: Error: [Callstack] 0x00007fffaf0825dd UE4Editor-CoreUObject.dll!UnknownFunction []
  711. [2021.05.21-01.13.18:634][ 0]LogWindows: Error: [Callstack] 0x00007fffaf019115 UE4Editor-CoreUObject.dll!UnknownFunction []
  712. [2021.05.21-01.13.18:634][ 0]LogWindows: Error: [Callstack] 0x00007fffaf0843b4 UE4Editor-CoreUObject.dll!UnknownFunction []
  713. [2021.05.21-01.13.18:634][ 0]LogWindows: Error: [Callstack] 0x00007fffaef28543 UE4Editor-CoreUObject.dll!UnknownFunction []
  714. [2021.05.21-01.13.18:634][ 0]LogWindows: Error: [Callstack] 0x00007fffaef25ffc UE4Editor-CoreUObject.dll!UnknownFunction []
  715. [2021.05.21-01.13.18:634][ 0]LogWindows: Error: [Callstack] 0x00007fffaf0194a4 UE4Editor-CoreUObject.dll!UnknownFunction []
  716. [2021.05.21-01.13.18:634][ 0]LogWindows: Error: [Callstack] 0x00007fffaf017a90 UE4Editor-CoreUObject.dll!UnknownFunction []
  717. [2021.05.21-01.13.18:634][ 0]LogWindows: Error: [Callstack] 0x00007fffa93c0b93 UE4Editor-Engine.dll!UnknownFunction []
  718. [2021.05.21-01.13.18:634][ 0]LogWindows: Error: [Callstack] 0x00007fffaa15932b UE4Editor-Engine.dll!UnknownFunction []
  719. [2021.05.21-01.13.18:634][ 0]LogWindows: Error: [Callstack] 0x00007fffaf12f292 UE4Editor-CoreUObject.dll!UnknownFunction []
  720. [2021.05.21-01.13.18:634][ 0]LogWindows: Error: [Callstack] 0x00007fffa6f56e61 UE4Editor-UnrealEd.dll!UnknownFunction []
  721. [2021.05.21-01.13.18:634][ 0]LogWindows: Error: [Callstack] 0x00007fff9ed1cb9e UE4Editor-KismetCompiler.dll!UnknownFunction []
  722. [2021.05.21-01.13.18:634][ 0]LogWindows: Error: [Callstack] 0x00007fff9ed1de73 UE4Editor-KismetCompiler.dll!UnknownFunction []
  723. [2021.05.21-01.13.18:634][ 0]LogWindows: Error: [Callstack] 0x00007fff9ed04824 UE4Editor-KismetCompiler.dll!UnknownFunction []
  724. [2021.05.21-01.13.18:634][ 0]LogWindows: Error: [Callstack] 0x00007fff9ed0788a UE4Editor-KismetCompiler.dll!UnknownFunction []
  725. [2021.05.21-01.13.18:634][ 0]LogWindows: Error: [Callstack] 0x00007fff9ecfbce5 UE4Editor-KismetCompiler.dll!UnknownFunction []
  726. [2021.05.21-01.13.18:634][ 0]LogWindows: Error: [Callstack] 0x00007fffa5260a67 UE4Editor-Kismet.dll!UnknownFunction []
  727. [2021.05.21-01.13.18:634][ 0]LogWindows: Error: [Callstack] 0x00007fffa525dfc3 UE4Editor-Kismet.dll!UnknownFunction []
  728. [2021.05.21-01.13.18:634][ 0]LogWindows: Error: [Callstack] 0x00007fffaed42f70 UE4Editor-CoreUObject.dll!UnknownFunction []
  729. [2021.05.21-01.13.18:634][ 0]LogWindows: Error: [Callstack] 0x00007fffaef516da UE4Editor-CoreUObject.dll!UnknownFunction []
  730. [2021.05.21-01.13.18:634][ 0]LogWindows: Error: [Callstack] 0x00007fffaef51bdb UE4Editor-CoreUObject.dll!UnknownFunction []
  731. [2021.05.21-01.13.18:634][ 0]LogWindows: Error: [Callstack] 0x00007fffaef8a27c UE4Editor-CoreUObject.dll!UnknownFunction []
  732. [2021.05.21-01.13.18:634][ 0]LogWindows: Error: [Callstack] 0x00007fffaf1190d5 UE4Editor-CoreUObject.dll!UnknownFunction []
  733. [2021.05.21-01.13.18:634][ 0]LogWindows: Error: [Callstack] 0x00007fffaef439ed UE4Editor-CoreUObject.dll!UnknownFunction []
  734. [2021.05.21-01.13.18:634][ 0]LogWindows: Error: [Callstack] 0x00007fffaefcb962 UE4Editor-CoreUObject.dll!UnknownFunction []
  735. [2021.05.21-01.13.18:634][ 0]LogWindows: Error: [Callstack] 0x00007fffaefc9f57 UE4Editor-CoreUObject.dll!UnknownFunction []
  736. [2021.05.21-01.13.18:634][ 0]LogWindows: Error: [Callstack] 0x00007fffaefcba29 UE4Editor-CoreUObject.dll!UnknownFunction []
  737. [2021.05.21-01.13.18:634][ 0]LogWindows: Error: [Callstack] 0x00007fffaefc9f57 UE4Editor-CoreUObject.dll!UnknownFunction []
  738. [2021.05.21-01.13.18:634][ 0]LogWindows: Error: [Callstack] 0x00007fffaefc9821 UE4Editor-CoreUObject.dll!UnknownFunction []
  739. [2021.05.21-01.13.18:634][ 0]LogWindows: Error: [Callstack] 0x00007fffaef61da9 UE4Editor-CoreUObject.dll!UnknownFunction []
  740. [2021.05.21-01.13.18:634][ 0]LogWindows: Error: [Callstack] 0x00007fffaefc672a UE4Editor-CoreUObject.dll!UnknownFunction []
  741. [2021.05.21-01.13.18:634][ 0]LogWindows: Error: [Callstack] 0x00007fffaef53b4e UE4Editor-CoreUObject.dll!UnknownFunction []
  742. [2021.05.21-01.13.18:634][ 0]LogWindows: Error: [Callstack] 0x00007fffaef7f7f6 UE4Editor-CoreUObject.dll!UnknownFunction []
  743. [2021.05.21-01.13.18:634][ 0]LogWindows: Error: [Callstack] 0x00007fffaf118d93 UE4Editor-CoreUObject.dll!UnknownFunction []
  744. [2021.05.21-01.13.18:634][ 0]LogWindows: Error: [Callstack] 0x00007fffaef439ed UE4Editor-CoreUObject.dll!UnknownFunction []
  745. [2021.05.21-01.13.18:634][ 0]LogWindows: Error: [Callstack] 0x00007fffaefcb962 UE4Editor-CoreUObject.dll!UnknownFunction []
  746. [2021.05.21-01.13.18:634][ 0]LogWindows: Error: [Callstack] 0x00007fffaefc9f57 UE4Editor-CoreUObject.dll!UnknownFunction []
  747. [2021.05.21-01.13.18:634][ 0]LogWindows: Error: [Callstack] 0x00007fffaefcba29 UE4Editor-CoreUObject.dll!UnknownFunction []
  748. [2021.05.21-01.13.18:634][ 0]LogWindows: Error: [Callstack] 0x00007fffaefc9f57 UE4Editor-CoreUObject.dll!UnknownFunction []
  749. [2021.05.21-01.13.18:634][ 0]LogWindows: Error: [Callstack] 0x00007fffaefc9821 UE4Editor-CoreUObject.dll!UnknownFunction []
  750. [2021.05.21-01.13.18:634][ 0]LogWindows: Error: [Callstack] 0x00007fffaef61da9 UE4Editor-CoreUObject.dll!UnknownFunction []
  751. [2021.05.21-01.13.18:634][ 0]LogWindows: Error: [Callstack] 0x00007fffaefc672a UE4Editor-CoreUObject.dll!UnknownFunction []
  752. [2021.05.21-01.13.18:634][ 0]LogWindows: Error: [Callstack] 0x00007fffaef53b4e UE4Editor-CoreUObject.dll!UnknownFunction []
  753. [2021.05.21-01.13.18:634][ 0]LogWindows: Error: [Callstack] 0x00007fffaef7f7f6 UE4Editor-CoreUObject.dll!UnknownFunction []
  754. [2021.05.21-01.13.18:634][ 0]LogWindows: Error: [Callstack] 0x00007fffaf118d93 UE4Editor-CoreUObject.dll!UnknownFunction []
  755. [2021.05.21-01.13.18:634][ 0]LogWindows: Error: [Callstack] 0x00007fffaef439ed UE4Editor-CoreUObject.dll!UnknownFunction []
  756. [2021.05.21-01.13.18:634][ 0]LogWindows: Error: [Callstack] 0x00007fffaefcb962 UE4Editor-CoreUObject.dll!UnknownFunction []
  757. [2021.05.21-01.13.18:634][ 0]LogWindows: Error: [Callstack] 0x00007fffaefc9f57 UE4Editor-CoreUObject.dll!UnknownFunction []
  758. [2021.05.21-01.13.18:634][ 0]LogWindows: Error: [Callstack] 0x00007fffaefcba29 UE4Editor-CoreUObject.dll!UnknownFunction []
  759. [2021.05.21-01.13.18:634][ 0]LogWindows: Error: [Callstack] 0x00007fffaefc9f57 UE4Editor-CoreUObject.dll!UnknownFunction []
  760. [2021.05.21-01.13.18:634][ 0]LogWindows: Error: [Callstack] 0x00007fffaefc9821 UE4Editor-CoreUObject.dll!UnknownFunction []
  761. [2021.05.21-01.13.18:634][ 0]LogWindows: Error: [Callstack] 0x00007fffaef61da9 UE4Editor-CoreUObject.dll!UnknownFunction []
  762. [2021.05.21-01.13.18:634][ 0]LogWindows: Error: [Callstack] 0x00007fffaefc672a UE4Editor-CoreUObject.dll!UnknownFunction []
  763. [2021.05.21-01.13.18:634][ 0]LogWindows: Error: [Callstack] 0x00007fffaef53b4e UE4Editor-CoreUObject.dll!UnknownFunction []
  764. [2021.05.21-01.13.18:634][ 0]LogWindows: Error: [Callstack] 0x00007fffaef7f7f6 UE4Editor-CoreUObject.dll!UnknownFunction []
  765. [2021.05.21-01.13.18:634][ 0]LogWindows: Error: [Callstack] 0x00007fffaf118d93 UE4Editor-CoreUObject.dll!UnknownFunction []
  766. [2021.05.21-01.13.18:634][ 0]LogWindows: Error: [Callstack] 0x00007fffaef439ed UE4Editor-CoreUObject.dll!UnknownFunction []
  767. [2021.05.21-01.13.18:634][ 0]LogWindows: Error: [Callstack] 0x00007fffaefcb962 UE4Editor-CoreUObject.dll!UnknownFunction []
  768. [2021.05.21-01.13.18:634][ 0]LogWindows: Error: [Callstack] 0x00007fffaefc9f57 UE4Editor-CoreUObject.dll!UnknownFunction []
  769. [2021.05.21-01.13.18:634][ 0]LogWindows: Error: [Callstack] 0x00007fffaefcba29 UE4Editor-CoreUObject.dll!UnknownFunction []
  770. [2021.05.21-01.13.18:634][ 0]LogWindows: Error: [Callstack] 0x00007fffaefc9f57 UE4Editor-CoreUObject.dll!UnknownFunction []
  771. [2021.05.21-01.13.18:634][ 0]LogWindows: Error: [Callstack] 0x00007fffaefc9821 UE4Editor-CoreUObject.dll!UnknownFunction []
  772. [2021.05.21-01.13.18:634][ 0]LogWindows: Error: [Callstack] 0x00007fffaef61da9 UE4Editor-CoreUObject.dll!UnknownFunction []
  773. [2021.05.21-01.13.18:634][ 0]LogWindows: Error: [Callstack] 0x00007fffaefc672a UE4Editor-CoreUObject.dll!UnknownFunction []
  774. [2021.05.21-01.13.18:634][ 0]LogWindows: Error: [Callstack] 0x00007fffaef53b4e UE4Editor-CoreUObject.dll!UnknownFunction []
  775. [2021.05.21-01.13.18:634][ 0]LogWindows: Error: [Callstack] 0x00007fffaef7f7f6 UE4Editor-CoreUObject.dll!UnknownFunction []
  776. [2021.05.21-01.13.18:634][ 0]LogWindows: Error: [Callstack] 0x00007fffaf118d93 UE4Editor-CoreUObject.dll!UnknownFunction []
  777. [2021.05.21-01.13.18:634][ 0]LogWindows: Error: [Callstack] 0x00007fffaef439ed UE4Editor-CoreUObject.dll!UnknownFunction []
  778. [2021.05.21-01.13.18:634][ 0]LogWindows: Error: [Callstack] 0x00007fffaefcb962 UE4Editor-CoreUObject.dll!UnknownFunction []
  779. [2021.05.21-01.13.18:635][ 0]LogWindows: Error: [Callstack] 0x00007fffaefc9f57 UE4Editor-CoreUObject.dll!UnknownFunction []
  780. [2021.05.21-01.13.18:635][ 0]LogWindows: Error: [Callstack] 0x00007fffaefcba29 UE4Editor-CoreUObject.dll!UnknownFunction []
  781. [2021.05.21-01.13.18:635][ 0]LogWindows: Error: [Callstack] 0x00007fffaefc9f57 UE4Editor-CoreUObject.dll!UnknownFunction []
  782. [2021.05.21-01.13.18:635][ 0]LogWindows: Error: [Callstack] 0x00007fffaefcba29 UE4Editor-CoreUObject.dll!UnknownFunction []
  783. [2021.05.21-01.13.18:635][ 0]LogWindows: Error: [Callstack] 0x00007fffaefc9f57 UE4Editor-CoreUObject.dll!UnknownFunction []
  784. [2021.05.21-01.13.18:635][ 0]LogWindows: Error: [Callstack] 0x00007fffaefc9821 UE4Editor-CoreUObject.dll!UnknownFunction []
  785. [2021.05.21-01.13.18:635][ 0]LogWindows: Error: [Callstack] 0x00007fffaef61da9 UE4Editor-CoreUObject.dll!UnknownFunction []
  786. [2021.05.21-01.13.18:635][ 0]LogWindows: Error: [Callstack] 0x00007fffaefc672a UE4Editor-CoreUObject.dll!UnknownFunction []
  787. [2021.05.21-01.13.18:635][ 0]LogWindows: Error: [Callstack] 0x00007fffaef53b4e UE4Editor-CoreUObject.dll!UnknownFunction []
  788. [2021.05.21-01.13.18:635][ 0]LogWindows: Error: [Callstack] 0x00007fffaef7f7f6 UE4Editor-CoreUObject.dll!UnknownFunction []
  789. [2021.05.21-01.13.18:635][ 0]LogWindows: Error: [Callstack] 0x00007fffaf118d93 UE4Editor-CoreUObject.dll!UnknownFunction []
  790. [2021.05.21-01.13.18:635][ 0]LogWindows: Error: [Callstack] 0x00007fffaf117f30 UE4Editor-CoreUObject.dll!UnknownFunction []
  791. [2021.05.21-01.13.18:635][ 0]LogWindows: Error: [Callstack] 0x00007fffa70b1dcb UE4Editor-UnrealEd.dll!UnknownFunction []
  792. [2021.05.21-01.13.18:635][ 0]LogWindows: Error: [Callstack] 0x00007fffa70a1abf UE4Editor-UnrealEd.dll!UnknownFunction []
  793. [2021.05.21-01.13.18:635][ 0]LogWindows: Error: [Callstack] 0x00007fffa708ae7f UE4Editor-UnrealEd.dll!UnknownFunction []
  794. [2021.05.21-01.13.18:635][ 0]LogWindows: Error:
  795. [2021.05.21-01.13.18:820][ 0]LogExit: Executing StaticShutdownAfterError
  796. [2021.05.21-01.14.39:203][ 0]LogWindows: FPlatformMisc::RequestExit(1)
  797. [2021.05.21-01.14.39:215][ 0]LogCore: Engine exit requested (reason: Win RequestExit)
  798. [2021.05.21-01.14.39:337][ 0]Log file closed, 05/20/21 20:14:39
  799.  
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