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Sep 23rd, 2017
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  1. #include "SDL/SDL.h"
  2. class player
  3. {
  4. public:
  5. player (SDL_Event* event, SDL_Surface *img, SDL_Surface *screen);
  6. void handleinput(SDL_Event aevent);
  7. void draw(SDL_Surface *target);
  8. void move();
  9. SDL_Rect box;
  10. SDL_Surface *img;
  11. private:
  12. SDL_Event *event;
  13. SDL_Surface *screen;
  14. int velX;
  15. int velY;
  16. int h;
  17. int w;
  18. };
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