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  3. //forcing arma raP
  4. class CfgPatches
  5. {
  6. class Saun
  7. {
  8. units[] = {};
  9. weapons[] = {};
  10. requiredVersion = 0.1;
  11. requiredAddons[] = {"A3_Data_F","A3_Roads_F","A3_Structures_F","A3_Map_Data","A3_Map_Stratis"};
  12. author[] = {"Annddy"};
  13. authorUrl = "http://www.armafinland.fi";
  14. versionDesc = "AFI Road";
  15. version = "1.00";
  16. versionStr = 1.0;
  17. versionAr[] = {1, 0, 0};
  18. };
  19. };
  20. class CfgVehicles{};
  21. class CfgWorlds
  22. {
  23. class DefaultWorld {
  24. class Weather {
  25. class Overcast;
  26. };
  27. };
  28. class CAWorld: DefaultWorld {
  29. class Grid{};
  30. class DayLightingBrightAlmost;
  31. class DayLightingRainy;
  32. class DefaultClutter;
  33. class Weather: Weather {
  34. class Lighting;
  35. class Overcast: Overcast {
  36. class Weather1;
  37. class Weather2;
  38. class Weather3;
  39. class Weather4;
  40. class Weather5;
  41. class Weather6;
  42. };
  43. };
  44. };
  45. class DefaultLighting;
  46. class Saun: CAWorld {
  47. cutscenes[] = {};
  48. description = "ArmaFinland mod test island";
  49. icon = "Saun\data\gfx\icon.paa";
  50. worldName = "\Saun\Sauna.wrp";
  51. pictureMap = "\Saun\data\gfx\picturemap.paa";
  52. pictureShot = "";
  53. plateFormat = "AS$-####";
  54. plateLetters = "ABCDEGHIKLMNOPRSTVXZ";
  55. author = "Annddy";
  56. mapSize = 5120;
  57. mapZone = 31;
  58. longitude = 20;
  59. latitude = 0;
  60. elevationOffset = 0;
  61. envTexture = "A3\Data_f\env_land_ca.tga";
  62. newRoadsShape = "\Saun\data\roads\roads.shp";
  63. startTime = "10:45";
  64. startDate = "5/5/2014";
  65. centerPosition[] = {1040,1000,500};
  66. seagullPos[] = {1040,850,500};
  67. clutterGrid = 1.5;
  68. clutterDist = 125;
  69. noDetailDist = 65;
  70. fullDetailDist = 15;
  71. midDetailTexture = "A3\Map_Data\middle_mco.paa";
  72. minTreesInForestSquare = 4;
  73. minRocksInRockSquare = 4;
  74. loadingTexts[] = {"FDF mod first test run"};
  75. ilsPosition[] = {0, 0};
  76. ilsDirection[] = {0, 0, 0};
  77. ilsTaxiIn[] = {};
  78. ilsTaxiOff[] = {};
  79. drawTaxiway = 0;
  80. class SecondaryAirports {};
  81. class ReplaceObjects {};
  82. class Sounds {
  83. sounds[] = {};
  84. };
  85. class Animation {
  86. vehicles[] = {};
  87. };
  88. class Clutter
  89. {
  90. #include "cfgClutter.hpp"
  91. class Metsa : DefaultClutter{
  92. model = "a3\plants_f\Clutter\c_StrGrassGreen_group.p3d";
  93. affectedByWind = 0.6;
  94. swLighting = "true";
  95. scaleMin = 0.7;
  96. scaleMax = 1.0;
  97. };
  98. #uninclude
  99. };
  100. class Grid: Grid {
  101. offsetX = 0;
  102. offsetY = 5120;
  103. class Zoom1 {
  104. zoomMax = 0.2;
  105. format = "XY";
  106. formatX = "000";
  107. formatY = "000";
  108. stepX = 100;
  109. stepY = -100;
  110. };
  111. class Zoom2 {
  112. zoomMax = 0.95;
  113. format = "XY";
  114. formatX = "00";
  115. formatY = "00";
  116. stepX = 1000;
  117. stepY = -1000;
  118. };
  119. class Zoom3 {
  120. zoomMax = 1e+030;
  121. format = "XY";
  122. formatX = "0";
  123. formatY = "0";
  124. stepX = 10000;
  125. stepY = -10000;
  126. };
  127. };
  128. class Names {
  129. class calivigny_city {
  130. name = "Saunalake";
  131. position[] = {500,272};
  132. type = "NameVillage";
  133. radiusA = 100;
  134. radiusB = 100;
  135. };
  136. class calivigny_radar {
  137. name = "Radar";
  138. position[] = {1055, 1571};
  139. type = "NameLocal";
  140. radiusA = 50;
  141. radiusB = 50;
  142. };
  143. };
  144. #include "environnement_STRATIS.hpp"
  145. ///
  146. /// ENVIRONNEMENT.HPP
  147. /// Include pour obtenir les effets meteos, la faune et les textures d'environnement d'apres les reglages de STRATIS
  148. ///
  149. class Lighting : DefaultLighting {
  150. groundReflection[] = {0.132, 0.133, 0.122};
  151. };
  152. class DayLightingBrightAlmost : DayLightingBrightAlmost {
  153. deepNight[] = {-15, {0.005, 0.01, 0.01}, {0.0, 0.002, 0.003}, {0.0, 0.0, 0.0}, {0.0, 0.0, 0.0}, {0.0, 0.002, 0.003}, {0.0, 0.002, 0.003}, 0};
  154. fullNight[] = {-5, {0.182, 0.213, 0.25}, {0.05, 0.111, 0.221}, {0.04, 0.034, 0.004}, {0.039, 0.049, 0.072}, {0.082, 0.128, 0.185}, {0.283, 0.35, 0.431}, 0};
  155. sunMoon[] = {-3.75, {0.377, 0.441, 0.518}, {0.103, 0.227, 0.453}, {0.04, 0.034, 0.004}, {0.039, 0.049, 0.072}, {0.174, 0.274, 0.395}, {0.582, 0.72, 0.887}, 0.5};
  156. earlySun[] = {-2.5, {0.675, 0.69, 0.784}, {0.22, 0.322, 0.471}, {0.04, 0.034, 0.004}, {0.039, 0.049, 0.072}, {0.424, 0.549, 0.745}, {0.698, 0.753, 0.894}, 1};
  157. sunrise[] = {0, {0.675, 0.69, 0.784}, {0.478, 0.51, 0.659}, {0.2, 0.19, 0.07}, {0.124, 0.161, 0.236}, {{0.847, 0.855, 0.965}, 0.2}, {{0.933, 0.949, 0.996}, 2}, 1};
  158. earlyMorning[] = {3, {{0.844, 0.61, 0.469}, 0.8}, {0.424, 0.557, 0.651}, {{1, 0.45, 0.2}, 1}, {0.12, 0.26, 0.38}, {{0.428, 0.579, 0.743}, 2}, {{0.844, 0.61, 0.469}, 2.7}, 1};
  159. midMorning[] = {8, {{0.822, 0.75, 0.646}, 3.8}, {{0.383, 0.58, 0.858}, 1.3}, {{1.3, 0.9, 0.61}, 2.8}, {{0.12, 0.18, 0.28}, 0.5}, {{0.322, 0.478, 0.675}, 3.5}, {{1.0, 0.929, 0.815}, 4.7}, 1};
  160. morning[] = {16, {{1, 0.95, 0.91}, 12.2}, {{0.12, 0.18, 0.28}, 9.2}, {{1, 0.95, 0.91}, 11.2}, {{0.12, 0.18, 0.28}, 8.5}, {{0.14, 0.18, 0.24}, 11.0}, {{0.5, 0.6, 0.9}, 13.2}, 1};
  161. noon[] = {45, {{0.98, 0.94, 0.94}, 13.8}, {{0.2, 0.27, 0.35}, 10.8}, {{0.98, 0.94, 0.94}, 13.8}, {{0.2, 0.27, 0.35}, 10.8}, {{0.5, 0.64, 1.0}, 12.0}, {{0.5, 0.5, 0.5}, 14.8}, 1, 0.5, 0.4, 0.5, 0.4};
  162. };
  163. class DayLightingRainy : DayLightingRainy {
  164. deepNight[] = {-15, {0.005, 0.01, 0.01}, {0.0, 0.002, 0.003}, {0.0, 0.0, 0.0}, {0.0, 0.0, 0.0}, {0.0, 0.002, 0.003}, {0.0, 0.002, 0.003}, 0};
  165. fullNight[] = {-5, {0.023, 0.023, 0.023}, {0.02, 0.02, 0.02}, {0.023, 0.023, 0.023}, {0.02, 0.02, 0.02}, {0.01, 0.01, 0.02}, {0.08, 0.06, 0.06}, 0};
  166. sunMoon[] = {-3.75, {0.04, 0.04, 0.05}, {0.04, 0.04, 0.05}, {0.04, 0.04, 0.05}, {0.04, 0.04, 0.05}, {0.04, 0.035, 0.04}, {0.11, 0.08, 0.09}, 0.5};
  167. earlySun[] = {-2.5, {0.0689, 0.0689, 0.0804}, {0.06, 0.06, 0.07}, {0.0689, 0.0689, 0.0804}, {0.06, 0.06, 0.07}, {0.08, 0.07, 0.08}, {0.14, 0.1, 0.12}, 0.5};
  168. earlyMorning[] = {3, {{1, 1, 1}, (-4)+3.95}, {{1, 1, 1}, (-4)+3.0}, {{1, 1, 1}, (-4)+3.95}, {{1, 1, 1}, (-4)+3.0}, {{1, 1, 1}, (-4)+4}, {{1, 1, 1}, (-4)+5.5}, 1};
  169. morning[] = {16, {{1, 1, 1}, (-4)+5.7}, {{1, 1, 1}, (-4)+4.5}, {{1, 1, 1}, (-4)+5.7}, {{1, 1, 1}, (-4)+4.5}, {{1, 1, 1}, (-4)+7}, {{1, 1, 1}, (-4)+8}, 1};
  170. lateMorning[] = {25, {{1, 1, 1}, (-4)+10.45}, {{1, 1, 1}, (-4)+9.75}, {{1, 1, 1}, (-4)+10.45}, {{1, 1, 1}, (-4)+9.75}, {{1, 1, 1}, (-4)+12}, {{1, 1, 1}, (-4)+12.75}, 1};
  171. noon[] = {45, {{1, 1, 1}, 10.0}, {{1, 1, 1}, 9.0}, {{1, 1, 1}, 9.0}, {{1, 1, 1}, 8.0}, {{0.5, 0.64, 1}, 12.0}, {{0.5, 0.5, 0.5}, 14.8}, 1};
  172. };
  173. class Weather : Weather {
  174. class LightingNew {
  175. class Lighting0 {
  176. height = 0;
  177. overcast = 0.6;
  178. sunAngle = -10;
  179. sunOrMoon = 0;
  180. diffuse[] = {0.0297, 0.0539, 0.16005};
  181. diffuseCloud[] = {0.02673, 0.04851, 0.144045};
  182. ambient[] = {0, 0.00055, 0.0063};
  183. ambientCloud[] = {0, 0.000495, 0.00567};
  184. ambientMid[] = {0, 0.00033, 0.00378};
  185. ambientMidCloud[] = {0, 0.000297, 0.003402};
  186. groundReflection[] = {0, 0.000198, 0.002268};
  187. groundReflectionCloud[] = {0, 0.000178, 0.002041};
  188. bidirect[] = {0, 0, 0};
  189. bidirectCloud[] = {0, 0, 0};
  190. sky[] = {0.002, 0.002, 0.0025};
  191. skyAroundSun[] = {3.2e-005, 0.000404, 0.000938};
  192. fogColor[] = {0.010224, 0.014418, 0.027709};
  193. apertureMin = 0.6517;
  194. apertureStandard = 0.7448;
  195. apertureMax = 1.17;
  196. standardAvgLum = 0.0012;
  197. desiredLuminanceCoef = 0.118098;
  198. desiredLuminanceCoefCloud = 0.059049;
  199. luminanceRectCoef = 0.4;
  200. luminanceRectCoefCloud = 0.2;
  201. rayleigh[] = {0.00749, 0.01388, 0.02878};
  202. mie[] = {0.0046, 0.0046, 0.0046};
  203. cloudsColor[] = {{0.3, 0.4, 1}, 8};
  204. swBrightness = 1;
  205. };
  206. class Lighting1 {
  207. height = 0;
  208. overcast = 0.6;
  209. sunAngle = -9;
  210. sunOrMoon = 0;
  211. diffuse[] = {0, 0, 0};
  212. diffuseCloud[] = {0, 0, 0};
  213. ambient[] = {0.0044, 0.0077, 0.018};
  214. ambientCloud[] = {0.00396, 0.00693, 0.0162};
  215. ambientMid[] = {0.00264, 0.00462, 0.0108};
  216. ambientMidCloud[] = {0.002376, 0.004158, 0.00972};
  217. groundReflection[] = {0.001584, 0.002772, 0.00648};
  218. groundReflectionCloud[] = {0.001426, 0.002495, 0.005832};
  219. bidirect[] = {0, 0, 0};
  220. bidirectCloud[] = {0, 0, 0};
  221. sky[] = {0.063536, 0.061948, 0.061081};
  222. skyAroundSun[] = {0.03249, 0.020216, 0.023458};
  223. fogColor[] = {0.01278, 0.018022, 0.034636};
  224. apertureMin = 6.517;
  225. apertureStandard = 7.448;
  226. apertureMax = 11.7;
  227. standardAvgLum = 1.2;
  228. desiredLuminanceCoef = 0.13122;
  229. desiredLuminanceCoefCloud = 0.06561;
  230. luminanceRectCoef = 0.4;
  231. luminanceRectCoefCloud = 0.2;
  232. rayleigh[] = {0.00749, 0.01388, 0.02878};
  233. mie[] = {0.0046, 0.0046, 0.0046};
  234. cloudsColor[] = {0.8, 0.81, 1};
  235. swBrightness = 1;
  236. };
  237. class Lighting2 {
  238. height = 0;
  239. overcast = 0.6;
  240. sunAngle = -8;
  241. sunOrMoon = 1;
  242. diffuse[] = {0, 0, 0};
  243. diffuseCloud[] = {0, 0, 0};
  244. ambient[] = {0.024, 0.0385, 0.06345};
  245. ambientCloud[] = {0.0216, 0.03465, 0.057105};
  246. ambientMid[] = {0.0144, 0.0231, 0.03807};
  247. ambientMidCloud[] = {0.01296, 0.02079, 0.034263};
  248. groundReflection[] = {0.0072, 0.01155, 0.019035};
  249. groundReflectionCloud[] = {0.00648, 0.010395, 0.017132};
  250. bidirect[] = {0, 0, 0};
  251. bidirectCloud[] = {0, 0, 0};
  252. sky[] = {{0.06688, 0.065208, 0.064296}, 0.135575};
  253. skyAroundSun[] = {{0.0342, 0.02128, 0.024692}, 0.4};
  254. fogColor[] = {0.015974, 0.022528, 0.043295};
  255. apertureMin = 6.86;
  256. apertureStandard = 7.84;
  257. apertureMax = 13;
  258. standardAvgLum = 3;
  259. desiredLuminanceCoef = 0.1458;
  260. desiredLuminanceCoefCloud = 0.0729;
  261. luminanceRectCoef = 0.4;
  262. luminanceRectCoefCloud = 0.2;
  263. rayleigh[] = {0.00749, 0.01388, 0.02878};
  264. mie[] = {0.0046, 0.0046, 0.0046};
  265. cloudsColor[] = {{0.8, 0.81, 1}, 0.135575};
  266. swBrightness = 1;
  267. };
  268. class Lighting3 {
  269. height = 0;
  270. overcast = 0.6;
  271. sunAngle = -7;
  272. sunOrMoon = 1;
  273. diffuse[] = {0, 0, 0};
  274. diffuseCloud[] = {0, 0, 0};
  275. ambient[] = {0.02, 0.11, 0.3411};
  276. ambientCloud[] = {0.018, 0.099, 0.30699};
  277. ambientMid[] = {0.016, 0.088, 0.27288};
  278. ambientMidCloud[] = {0.0144, 0.0792, 0.245592};
  279. groundReflection[] = {0.008, 0.044, 0.13644};
  280. groundReflectionCloud[] = {0.0072, 0.0396, 0.122796};
  281. bidirect[] = {0.000213, 0.000203, 0.000191};
  282. bidirectCloud[] = {0.000192, 0.000183, 0.000171};
  283. sky[] = {{0.0704, 0.06864, 0.06768}, 4.06725};
  284. skyAroundSun[] = {{0.036, 0.0224, 0.025992}, 4.2427};
  285. fogColor[] = {0.019968, 0.02816, 0.054118};
  286. apertureMin = 7;
  287. apertureStandard = 8;
  288. apertureMax = 20;
  289. standardAvgLum = 5;
  290. desiredLuminanceCoef = 0.13122;
  291. desiredLuminanceCoefCloud = 0.06561;
  292. luminanceRectCoef = 0.4;
  293. luminanceRectCoefCloud = 0.2;
  294. rayleigh[] = {0.00749, 0.01388, 0.02878};
  295. mie[] = {0.0046, 0.0046, 0.0046};
  296. cloudsColor[] = {{0.8, 0.81, 1}, 6.5076};
  297. swBrightness = 1;
  298. };
  299. class Lighting4 {
  300. height = 0;
  301. overcast = 0.6;
  302. sunAngle = -5;
  303. sunOrMoon = 1;
  304. diffuse[] = {0, 0, 0};
  305. diffuseCloud[] = {0, 0, 0};
  306. ambient[] = {{0.2, 0.275, 0.6309}, 1.8183};
  307. ambientCloud[] = {{0.18, 0.2475, 0.56781}, 1.63647};
  308. ambientMid[] = {{0.2, 0.275, 0.6309}, 1.63647};
  309. ambientMidCloud[] = {{0.18, 0.2475, 0.56781}, 1.47282};
  310. groundReflection[] = {{0.1, 0.1375, 0.31545}, 1.14553};
  311. groundReflectionCloud[] = {{0.09, 0.12375, 0.283905}, 1.03098};
  312. bidirect[] = {0.00213, 0.002034, 0.001905};
  313. bidirectCloud[] = {0.001917, 0.001831, 0.001715};
  314. sky[] = {{0.352, 0.3432, 0.3384}, 8.1345};
  315. skyAroundSun[] = {{0.36, 0.224, 0.25992}, 7.57625};
  316. fogColor[] = {0.02496, 0.0352, 0.067648};
  317. apertureMin = 8;
  318. apertureStandard = 8;
  319. apertureMax = 20;
  320. standardAvgLum = 10;
  321. desiredLuminanceCoef = 0.1458;
  322. desiredLuminanceCoefCloud = 0.0729;
  323. luminanceRectCoef = 0.4;
  324. luminanceRectCoefCloud = 0.2;
  325. rayleigh[] = {0.00749, 0.01388, 0.02878};
  326. mie[] = {0.0046, 0.0046, 0.0046};
  327. cloudsColor[] = {{0.8, 0.81, 1}, 13.0152};
  328. swBrightness = 1;
  329. };
  330. class Lighting5 {
  331. height = 0;
  332. overcast = 0.6;
  333. sunAngle = -2;
  334. sunOrMoon = 1;
  335. diffuse[] = {{0.66, 0.1764, 0.3007}, 1.595};
  336. diffuseCloud[] = {{0.594, 0.15876, 0.27063}, 1.4355};
  337. ambient[] = {{0.28, 0.33, 0.6345}, 2.12135};
  338. ambientCloud[] = {{0.252, 0.297, 0.57105}, 1.90921};
  339. ambientMid[] = {{0.28, 0.33, 0.6345}, 2.12135};
  340. ambientMidCloud[] = {{0.252, 0.297, 0.57105}, 1.90921};
  341. groundReflection[] = {{0.14, 0.165, 0.31725}, 1.48495};
  342. groundReflectionCloud[] = {{0.126, 0.1485, 0.285525}, 1.33645};
  343. bidirect[] = {0.00497, 0.004746, 0.004445};
  344. bidirectCloud[] = {0.004473, 0.004271, 0.004001};
  345. sky[] = {{0.44, 0.429, 0.423}, 8.40565};
  346. skyAroundSun[] = {{0.45, 0.28, 0.3249}, 7.8793};
  347. fogColor[] = {0.0312, 0.044, 0.08456};
  348. apertureMin = 7;
  349. apertureStandard = 9;
  350. apertureMax = 20;
  351. standardAvgLum = 20;
  352. desiredLuminanceCoef = 0.162;
  353. desiredLuminanceCoefCloud = 0.081;
  354. luminanceRectCoef = 0.4;
  355. luminanceRectCoefCloud = 0.2;
  356. rayleigh[] = {0.00749, 0.01388, 0.02878};
  357. mie[] = {0.0046, 0.0046, 0.0046};
  358. cloudsColor[] = {{0.8, 0.81, 1}, 10.0868};
  359. swBrightness = 1;
  360. };
  361. class Lighting6 {
  362. height = 0;
  363. overcast = 0.6;
  364. sunAngle = 0;
  365. sunOrMoon = 1;
  366. diffuse[] = {{0.99, 0.2744, 0.2134}, 6.061};
  367. diffuseCloud[] = {{0.891, 0.24696, 0.19206}, 5.4549};
  368. ambient[] = {{0.32, 0.42735, 0.6777}, 3.0305};
  369. ambientCloud[] = {{0.288, 0.384615, 0.60993}, 2.72745};
  370. ambientMid[] = {{0.4512, 0.485775, 0.7608}, 3.18202};
  371. ambientMidCloud[] = {{0.40608, 0.437198, 0.68472}, 2.86382};
  372. groundReflection[] = {{0.28187, 0.2712, 0.37973}, 3.11839};
  373. groundReflectionCloud[] = {{0.253683, 0.24408, 0.341757}, 2.80655};
  374. bidirect[] = {0.03408, 0.032544, 0.03048};
  375. bidirectCloud[] = {0.030672, 0.02929, 0.027432};
  376. sky[] = {{0.4392, 0.42735, 0.4239}, 8.81238};
  377. skyAroundSun[] = {{0.4472, 0.297605, 0.3249}, 8.33387};
  378. fogColor[] = {0.039, 0.055, 0.1057};
  379. apertureMin = 8;
  380. apertureStandard = 12;
  381. apertureMax = 20;
  382. standardAvgLum = 60;
  383. desiredLuminanceCoef = 0.18;
  384. desiredLuminanceCoefCloud = 0.09;
  385. luminanceRectCoef = 0.4;
  386. luminanceRectCoefCloud = 0.2;
  387. rayleigh[] = {0.00749, 0.01388, 0.02878};
  388. mie[] = {0.0046, 0.0046, 0.0046};
  389. cloudsColor[] = {{0.8, 0.81, 1}, 10.3986};
  390. swBrightness = 1;
  391. };
  392. class Lighting7 {
  393. height = 0;
  394. overcast = 0.6;
  395. sunAngle = 2;
  396. sunOrMoon = 1;
  397. diffuse[] = {{1.1, 0.4116, 0.194}, 8.7725};
  398. diffuseCloud[] = {{0.99, 0.37044, 0.1746}, 7.89525};
  399. ambient[] = {{0.424, 0.45925, 0.7371}, 4.38625};
  400. ambientCloud[] = {{0.3816, 0.413325, 0.66339}, 3.94762};
  401. ambientMid[] = {{0.4782, 0.52197, 0.784}, 4.82487};
  402. ambientMidCloud[] = {{0.43038, 0.469773, 0.7056}, 4.34239};
  403. groundReflection[] = {{0.3692, 0.35256, 0.438785}, 4.58363};
  404. groundReflectionCloud[] = {{0.33228, 0.317304, 0.394907}, 4.12527};
  405. bidirect[] = {0.03337, 0.031866, 0.029845};
  406. bidirectCloud[] = {0.030033, 0.028679, 0.026861};
  407. sky[] = {{0.4312, 0.4433, 0.5175}, 10.5749};
  408. skyAroundSun[] = {{0.4392, 0.32186, 0.3609}, 10.6067};
  409. fogColor[] = {0.087, 0.11165, 0.1743};
  410. apertureMin = 10;
  411. apertureStandard = 15;
  412. apertureMax = 20;
  413. standardAvgLum = 70;
  414. desiredLuminanceCoef = 0.2;
  415. desiredLuminanceCoefCloud = 0.4;
  416. luminanceRectCoef = 0.4;
  417. luminanceRectCoefCloud = 0.2;
  418. rayleigh[] = {0.00749, 0.01388, 0.02878};
  419. mie[] = {0.0046, 0.0046, 0.0046};
  420. cloudsColor[] = {{0.8, 0.81, 1}, 10.5749};
  421. swBrightness = 1;
  422. };
  423. class Lighting8 {
  424. height = 0;
  425. overcast = 0.6;
  426. sunAngle = 6;
  427. sunOrMoon = 1;
  428. diffuse[] = {{1.1, 0.588, 0.291}, 12.76};
  429. diffuseCloud[] = {{0.99, 0.5292, 0.2619}, 11.484};
  430. ambient[] = {{0.4164, 0.4939, 0.7956}, 6.6352};
  431. ambientCloud[] = {{0.37476, 0.44451, 0.71604}, 5.97168};
  432. ambientMid[] = {{0.522, 0.56134, 0.796}, 7.43142};
  433. ambientMidCloud[] = {{0.4698, 0.505206, 0.7164}, 6.68828};
  434. groundReflection[] = {{0.48635, 0.467142, 0.509905}, 6.68828};
  435. groundReflectionCloud[] = {{0.437715, 0.420428, 0.458915}, 6.01945};
  436. bidirect[] = {0.03266, 0.031188, 0.02921};
  437. bidirectCloud[] = {0.029394, 0.028069, 0.026289};
  438. sky[] = {{0.42, 0.46255, 0.6507}, 12.2017};
  439. skyAroundSun[] = {{0.424, 0.344575, 0.396}, 12.8796};
  440. fogColor[] = {0.251, 0.28215, 0.36855};
  441. apertureMin = 15;
  442. apertureStandard = 28;
  443. apertureMax = 40;
  444. standardAvgLum = 120;
  445. desiredLuminanceCoef = 0.2;
  446. desiredLuminanceCoefCloud = 0.4;
  447. luminanceRectCoef = 0.4;
  448. luminanceRectCoefCloud = 0.2;
  449. rayleigh[] = {0.00749, 0.01388, 0.02878};
  450. mie[] = {0.0046, 0.0046, 0.0046};
  451. cloudsColor[] = {{0.8, 0.81, 1}, 12.2017};
  452. swBrightness = 1;
  453. };
  454. class Lighting9 {
  455. height = 0;
  456. overcast = 0.6;
  457. sunAngle = 16;
  458. sunOrMoon = 1;
  459. diffuse[] = {{1.1, 0.7252, 0.485}, 14.355};
  460. diffuseCloud[] = {{0.99, 0.65268, 0.4365}, 12.9195};
  461. ambient[] = {{0.408, 0.52195, 0.855}, 7.7517};
  462. ambientCloud[] = {{0.3672, 0.469755, 0.7695}, 6.97653};
  463. ambientMid[] = {{0.5652, 0.600075, 0.796}, 8.91446};
  464. ambientMidCloud[] = {{0.50868, 0.540068, 0.7164}, 8.02301};
  465. groundReflection[] = {{0.6035, 0.575622, 0.575945}, 7.13156};
  466. groundReflectionCloud[] = {{0.54315, 0.51806, 0.518351}, 6.41841};
  467. bidirect[] = {0.03195, 0.03051, 0.028575};
  468. bidirectCloud[] = {0.028755, 0.027459, 0.025718};
  469. sky[] = {{0.408, 0.48565, 0.8163}, 13.0152};
  470. skyAroundSun[] = {{0.412, 0.36498, 0.42435}, 13.6372};
  471. fogColor[] = {0.38, 0.4235, 0.5334};
  472. apertureMin = 25;
  473. apertureStandard = 35;
  474. apertureMax = 85;
  475. standardAvgLum = 540;
  476. desiredLuminanceCoef = 0.2;
  477. desiredLuminanceCoefCloud = 0.4;
  478. luminanceRectCoef = 0.4;
  479. luminanceRectCoefCloud = 0.2;
  480. rayleigh[] = {0.00749, 0.01388, 0.02878};
  481. mie[] = {0.0046, 0.0046, 0.0046};
  482. cloudsColor[] = {{0.8, 0.81, 1}, 13.0152};
  483. swBrightness = 1;
  484. };
  485. class Lighting10 {
  486. height = 0;
  487. overcast = 0.6;
  488. sunAngle = 45;
  489. sunOrMoon = 1;
  490. diffuse[] = {{1.1, 0.98, 0.97}, 15.95};
  491. diffuseCloud[] = {{0.99, 0.882, 0.873}, 14.355};
  492. ambient[] = {{0.4, 0.55, 0.9}, 9.7295};
  493. ambientCloud[] = {{0.36, 0.495, 0.81}, 8.75655};
  494. ambientMid[] = {{0.6, 0.635, 0.8}, 10.7024};
  495. ambientMidCloud[] = {{0.54, 0.5715, 0.72}, 9.63221};
  496. groundReflection[] = {{0.71, 0.678, 0.635}, 8.56196};
  497. groundReflectionCloud[] = {{0.639, 0.6102, 0.5715}, 7.70576};
  498. bidirect[] = {0.02982, 0.028476, 0.02667};
  499. bidirectCloud[] = {0.026838, 0.025628, 0.024003};
  500. sky[] = {{0.4, 0.55, 0.9}, 13.5575};
  501. skyAroundSun[] = {{0.4, 0.385, 0.45}, 15.1525};
  502. fogColor[] = {{0.5, 0.55, 0.68}, 0.015};
  503. apertureMin = 35;
  504. apertureStandard = 65;
  505. apertureMax = 85;
  506. standardAvgLum = 800;
  507. desiredLuminanceCoef = 0.2;
  508. desiredLuminanceCoefCloud = 0.4;
  509. luminanceRectCoef = 0.4;
  510. luminanceRectCoefCloud = 0.2;
  511. rayleigh[] = {0.00749, 0.01388, 0.02878};
  512. mie[] = {0.006, 0.0046, 0.004};
  513. cloudsColor[] = {{0.8, 0.81, 1}, 13.5575};
  514. swBrightness = 1;
  515. };
  516. class Lighting11 {
  517. height = 0;
  518. overcast = 0.8;
  519. sunAngle = -10;
  520. sunOrMoon = 0;
  521. diffuse[] = {0, 0, 0};
  522. diffuseCloud[] = {0, 0, 0};
  523. ambient[] = {0, 0.000371, 0.004253};
  524. ambientCloud[] = {0, 0.000278, 0.003189};
  525. ambientMid[] = {0, 0.000223, 0.002552};
  526. ambientMidCloud[] = {0, 0.000167, 0.001914};
  527. groundReflection[] = {0, 0.000134, 0.001531};
  528. groundReflectionCloud[] = {0, 0.0001, 0.001148};
  529. bidirect[] = {0, 0, 0};
  530. bidirectCloud[] = {0, 0, 0};
  531. sky[] = {0.002, 0.002, 0.0025};
  532. skyAroundSun[] = {6.4e-005, 0.001239, 0};
  533. fogColor[] = {0, 0, 0};
  534. apertureMin = 0.6517;
  535. apertureStandard = 0.7448;
  536. apertureMax = 1.17;
  537. standardAvgLum = 1e-006;
  538. desiredLuminanceCoef = 0.118098;
  539. desiredLuminanceCoefCloud = 0.059049;
  540. luminanceRectCoef = 0.4;
  541. luminanceRectCoefCloud = 0.2;
  542. rayleigh[] = {0.00749, 0.01388, 0.02878};
  543. mie[] = {0.0046, 0.0046, 0.0046};
  544. cloudsColor[] = {{0.3, 0.4, 1}, 8};
  545. swBrightness = 1;
  546. };
  547. class Lighting12 {
  548. height = 0;
  549. overcast = 0.8;
  550. sunAngle = -9;
  551. sunOrMoon = 0;
  552. diffuse[] = {0, 0, 0};
  553. diffuseCloud[] = {0, 0, 0};
  554. ambient[] = {0.004, 0.08, 0.018};
  555. ambientCloud[] = {0.003, 0.06, 0.0135};
  556. ambientMid[] = {0.0024, 0.048, 0.0108};
  557. ambientMidCloud[] = {0.0018, 0.036, 0.0081};
  558. groundReflection[] = {0.00144, 0.0288, 0.00648};
  559. groundReflectionCloud[] = {0.00108, 0.0216, 0.00486};
  560. bidirect[] = {0, 0, 0};
  561. bidirectCloud[] = {0, 0, 0};
  562. sky[] = {0.063536, 0.061948, 0.061081};
  563. skyAroundSun[] = {0.063536, 0.061948, 0.061081};
  564. fogColor[] = {0, 0, 0};
  565. apertureMin = 6.517;
  566. apertureStandard = 7.448;
  567. apertureMax = 11.7;
  568. standardAvgLum = 0.001;
  569. desiredLuminanceCoef = 0.13122;
  570. desiredLuminanceCoefCloud = 0.06561;
  571. luminanceRectCoef = 0.4;
  572. luminanceRectCoefCloud = 0.2;
  573. rayleigh[] = {0.00749, 0.01388, 0.02878};
  574. mie[] = {0.0046, 0.0046, 0.0046};
  575. cloudsColor[] = {0.8, 0.81, 1};
  576. swBrightness = 1;
  577. };
  578. class Lighting13 {
  579. height = 0;
  580. overcast = 0.8;
  581. sunAngle = -8;
  582. sunOrMoon = 1;
  583. diffuse[] = {0, 0, 0};
  584. diffuseCloud[] = {0, 0, 0};
  585. ambient[] = {0.029, 0.028, 0.134};
  586. ambientCloud[] = {0.02175, 0.021, 0.1005};
  587. ambientMid[] = {0.0174, 0.0168, 0.0804};
  588. ambientMidCloud[] = {0.01305, 0.0126, 0.0603};
  589. groundReflection[] = {0.01044, 0.01008, 0.04824};
  590. groundReflectionCloud[] = {0.00783, 0.00756, 0.03618};
  591. bidirect[] = {0, 0, 0};
  592. bidirectCloud[] = {0, 0, 0};
  593. sky[] = {0.06688, 0.065208, 0.064296};
  594. skyAroundSun[] = {0.06688, 0.065208, 0.064296};
  595. fogColor[] = {0, 0, 0};
  596. apertureMin = 6.86;
  597. apertureStandard = 7.84;
  598. apertureMax = 13;
  599. standardAvgLum = 0.002;
  600. desiredLuminanceCoef = 0.1458;
  601. desiredLuminanceCoefCloud = 0.0729;
  602. luminanceRectCoef = 0.4;
  603. luminanceRectCoefCloud = 0.2;
  604. rayleigh[] = {0.00749, 0.01388, 0.02878};
  605. mie[] = {0.0046, 0.0046, 0.0046};
  606. cloudsColor[] = {{0.8, 0.81, 1}, 3};
  607. swBrightness = 1;
  608. };
  609. class Lighting14 {
  610. height = 0;
  611. overcast = 0.8;
  612. sunAngle = -7;
  613. sunOrMoon = 1;
  614. diffuse[] = {0, 0, 0};
  615. diffuseCloud[] = {0, 0, 0};
  616. ambient[] = {0.047, 0.051, 0.183};
  617. ambientCloud[] = {0.03525, 0.03825, 0.13725};
  618. ambientMid[] = {0.0282, 0.0306, 0.1098};
  619. ambientMidCloud[] = {0.02115, 0.02295, 0.08235};
  620. groundReflection[] = {0.01692, 0.01836, 0.06588};
  621. groundReflectionCloud[] = {0.01269, 0.01377, 0.04941};
  622. bidirect[] = {0.000144, 0.000137, 0.000129};
  623. bidirectCloud[] = {0.000108, 0.000103, 9.6e-005};
  624. sky[] = {0.0704, 0.06864, 0.06768};
  625. skyAroundSun[] = {0.5, 0.5, 0.5};
  626. fogColor[] = {0.00256, 0.00512, 0.01536};
  627. apertureMin = 7;
  628. apertureStandard = 8;
  629. apertureMax = 20;
  630. standardAvgLum = 0.003;
  631. desiredLuminanceCoef = 0.13122;
  632. desiredLuminanceCoefCloud = 0.06561;
  633. luminanceRectCoef = 0.4;
  634. luminanceRectCoefCloud = 0.2;
  635. rayleigh[] = {0.00749, 0.01388, 0.02878};
  636. mie[] = {0.0046, 0.0046, 0.0046};
  637. cloudsColor[] = {{0.8, 0.81, 1}, 8};
  638. swBrightness = 1;
  639. };
  640. class Lighting15 {
  641. height = 0;
  642. overcast = 0.8;
  643. sunAngle = -5;
  644. sunOrMoon = 1;
  645. diffuse[] = {0, 0, 0};
  646. diffuseCloud[] = {0, 0, 0};
  647. ambient[] = {0.07, 0.081, 0.245};
  648. ambientCloud[] = {0.0525, 0.06075, 0.18375};
  649. ambientMid[] = {0.042, 0.0486, 0.147};
  650. ambientMidCloud[] = {0.0315, 0.03645, 0.11025};
  651. groundReflection[] = {0.0252, 0.02916, 0.0882};
  652. groundReflectionCloud[] = {0.0189, 0.02187, 0.06615};
  653. bidirect[] = {0.001438, 0.001373, 0.001286};
  654. bidirectCloud[] = {0.001078, 0.00103, 0.000964};
  655. sky[] = {{0.352, 0.3432, 0.3384}, 1.21475};
  656. skyAroundSun[] = {{0.5, 0.5, 0.5}, 1.35766};
  657. fogColor[] = {0.0032, 0.0064, 0.0192};
  658. apertureMin = 8;
  659. apertureStandard = 8;
  660. apertureMax = 20;
  661. standardAvgLum = 0.006;
  662. desiredLuminanceCoef = 0.1458;
  663. desiredLuminanceCoefCloud = 0.0729;
  664. luminanceRectCoef = 0.4;
  665. luminanceRectCoefCloud = 0.2;
  666. rayleigh[] = {0.00749, 0.01388, 0.02878};
  667. mie[] = {0.0046, 0.0046, 0.0046};
  668. cloudsColor[] = {{0.8, 0.81, 1}, 5.20608};
  669. swBrightness = 1;
  670. };
  671. class Lighting16 {
  672. height = 0;
  673. overcast = 0.8;
  674. sunAngle = -2;
  675. sunOrMoon = 1;
  676. diffuse[] = {0, 0, 0};
  677. diffuseCloud[] = {0, 0, 0};
  678. ambient[] = {0.097, 0.155, 0.318};
  679. ambientCloud[] = {0.07275, 0.11625, 0.2385};
  680. ambientMid[] = {0.0582, 0.093, 0.1908};
  681. ambientMidCloud[] = {0.04365, 0.06975, 0.1431};
  682. groundReflection[] = {0.03492, 0.0558, 0.11448};
  683. groundReflectionCloud[] = {0.02619, 0.04185, 0.08586};
  684. bidirect[] = {0.003355, 0.003204, 0.003};
  685. bidirectCloud[] = {0.002516, 0.002403, 0.00225};
  686. sky[] = {{0.44, 0.429, 0.423}, 2.4295};
  687. skyAroundSun[] = {{0.5, 0.5, 0.5}, 2.71533};
  688. fogColor[] = {0.004, 0.008, 0.024};
  689. apertureMin = 7;
  690. apertureStandard = 9;
  691. apertureMax = 20;
  692. standardAvgLum = 0.01;
  693. desiredLuminanceCoef = 0.162;
  694. desiredLuminanceCoefCloud = 0.081;
  695. luminanceRectCoef = 0.4;
  696. luminanceRectCoefCloud = 0.2;
  697. rayleigh[] = {0.00749, 0.01388, 0.02878};
  698. mie[] = {0.0046, 0.0046, 0.0046};
  699. cloudsColor[] = {{0.8, 0.81, 1}, 6.05207};
  700. swBrightness = 1;
  701. };
  702. class Lighting17 {
  703. height = 0;
  704. overcast = 0.8;
  705. sunAngle = 0;
  706. sunOrMoon = 1;
  707. diffuse[] = {0, 0, 0};
  708. diffuseCloud[] = {0, 0, 0};
  709. ambient[] = {{0.101, 0.187, 0.426}, 0.559845};
  710. ambientCloud[] = {{0.07575, 0.14025, 0.3195}, 0.419884};
  711. ambientMid[] = {{0.0606, 0.1122, 0.2556}, 0.515057};
  712. ambientMidCloud[] = {{0.04545, 0.08415, 0.1917}, 0.386293};
  713. groundReflection[] = {{0.03636, 0.06732, 0.15336}, 0.334787};
  714. groundReflectionCloud[] = {{0.02727, 0.05049, 0.11502}, 0.251091};
  715. bidirect[] = {0.023004, 0.021967, 0.020574};
  716. bidirectCloud[] = {0.017253, 0.016475, 0.015431};
  717. sky[] = {{0.4392, 0.42735, 0.4239}, 4.85901};
  718. skyAroundSun[] = {{0.5, 0.5, 0.5}, 5.43066};
  719. fogColor[] = {0.005, 0.01, 0.03};
  720. apertureMin = 8;
  721. apertureStandard = 12;
  722. apertureMax = 20;
  723. standardAvgLum = 1;
  724. desiredLuminanceCoef = 0.18;
  725. desiredLuminanceCoefCloud = 0.09;
  726. luminanceRectCoef = 0.4;
  727. luminanceRectCoefCloud = 0.2;
  728. rayleigh[] = {0.00749, 0.01388, 0.02878};
  729. mie[] = {0.0046, 0.0046, 0.0046};
  730. cloudsColor[] = {{0.8, 0.81, 1}, 8.83881};
  731. swBrightness = 1;
  732. };
  733. class Lighting18 {
  734. height = 0;
  735. overcast = 0.8;
  736. sunAngle = 2;
  737. sunOrMoon = 1;
  738. diffuse[] = {0, 0, 0};
  739. diffuseCloud[] = {0, 0, 0};
  740. ambient[] = {{0.27, 0.32, 0.554}, 3.35907};
  741. ambientCloud[] = {{0.2025, 0.24, 0.4155}, 2.5193};
  742. ambientMid[] = {{0.216, 0.256, 0.4432}, 3.2583};
  743. ambientMidCloud[] = {{0.162, 0.192, 0.3324}, 2.44372};
  744. groundReflection[] = {{0.1512, 0.1792, 0.31024}, 2.28081};
  745. groundReflectionCloud[] = {{0.1134, 0.1344, 0.23268}, 1.71061};
  746. bidirect[] = {0.022525, 0.02151, 0.020145};
  747. bidirectCloud[] = {0.016894, 0.016132, 0.015109};
  748. sky[] = {{0.4312, 0.4433, 0.5175}, 6.94144};
  749. skyAroundSun[] = {{0.5, 0.5, 0.5}, 7.75808};
  750. fogColor[] = {0.02, 0.025, 0.04};
  751. apertureMin = 10;
  752. apertureStandard = 15;
  753. apertureMax = 20;
  754. standardAvgLum = 5;
  755. desiredLuminanceCoef = 0.2;
  756. desiredLuminanceCoefCloud = 0.4;
  757. luminanceRectCoef = 0.4;
  758. luminanceRectCoefCloud = 0.2;
  759. rayleigh[] = {0.00749, 0.01388, 0.02878};
  760. mie[] = {0.0046, 0.0046, 0.0046};
  761. cloudsColor[] = {{0.8, 0.81, 1}, 9.51737};
  762. swBrightness = 1;
  763. };
  764. class Lighting19 {
  765. height = 0;
  766. overcast = 0.8;
  767. sunAngle = 6;
  768. sunOrMoon = 1;
  769. diffuse[] = {0, 0, 0};
  770. diffuseCloud[] = {0, 0, 0};
  771. ambient[] = {{0.375, 0.442, 0.669}, 5.59845};
  772. ambientCloud[] = {{0.28125, 0.3315, 0.50175}, 4.19884};
  773. ambientMid[] = {{0.3, 0.3536, 0.5352}, 5.59845};
  774. ambientMidCloud[] = {{0.225, 0.2652, 0.4014}, 4.19884};
  775. groundReflection[] = {{0.21, 0.24752, 0.37464}, 4.19884};
  776. groundReflectionCloud[] = {{0.1575, 0.18564, 0.28098}, 3.14913};
  777. bidirect[] = {0.022046, 0.021052, 0.019717};
  778. bidirectCloud[] = {0.016534, 0.015789, 0.014788};
  779. sky[] = {{0.42, 0.46255, 0.6507}, 8.6768};
  780. skyAroundSun[] = {{0.5, 0.5, 0.5}, 9.6976};
  781. fogColor[] = {0.054, 0.055, 0.05};
  782. apertureMin = 15;
  783. apertureStandard = 25;
  784. apertureMax = 40;
  785. standardAvgLum = 60;
  786. desiredLuminanceCoef = 0.2;
  787. desiredLuminanceCoefCloud = 0.4;
  788. luminanceRectCoef = 0.4;
  789. luminanceRectCoefCloud = 0.2;
  790. rayleigh[] = {0.00749, 0.01388, 0.02878};
  791. mie[] = {0.0046, 0.0046, 0.0046};
  792. cloudsColor[] = {{0.8, 0.81, 1}, 11.5917};
  793. swBrightness = 1;
  794. };
  795. class Lighting20 {
  796. height = 0;
  797. overcast = 0.8;
  798. sunAngle = 16;
  799. sunOrMoon = 1;
  800. diffuse[] = {0, 0, 0};
  801. diffuseCloud[] = {0, 0, 0};
  802. ambient[] = {{0.465, 0.545, 0.767}, 10.0772};
  803. ambientCloud[] = {{0.34875, 0.40875, 0.57525}, 7.55791};
  804. ambientMid[] = {{0.372, 0.436, 0.6136}, 10.5811};
  805. ambientMidCloud[] = {{0.279, 0.327, 0.4602}, 7.9358};
  806. groundReflection[] = {{0.2604, 0.3052, 0.42952}, 8.46486};
  807. groundReflectionCloud[] = {{0.1953, 0.2289, 0.32214}, 6.34864};
  808. bidirect[] = {0.021566, 0.020594, 0.019288};
  809. bidirectCloud[] = {0.016175, 0.015446, 0.014466};
  810. sky[] = {{0.408, 0.48565, 0.8163}, 10.846};
  811. skyAroundSun[] = {{0.5, 0.5, 0.5}, 12.122};
  812. fogColor[] = {0.05, 0.052, 0.052};
  813. apertureMin = 25;
  814. apertureStandard = 30;
  815. apertureMax = 85;
  816. standardAvgLum = 30;
  817. desiredLuminanceCoef = 0.2;
  818. desiredLuminanceCoefCloud = 0.4;
  819. luminanceRectCoef = 0.4;
  820. luminanceRectCoefCloud = 0.2;
  821. rayleigh[] = {0.00749, 0.01388, 0.02878};
  822. mie[] = {0.0046, 0.0046, 0.0046};
  823. cloudsColor[] = {{0.8, 0.81, 1}, 13.0152};
  824. swBrightness = 1;
  825. };
  826. class Lighting21 {
  827. height = 0;
  828. overcast = 0.8;
  829. sunAngle = 45;
  830. sunOrMoon = 1;
  831. diffuse[] = {0, 0, 0};
  832. diffuseCloud[] = {0, 0, 0};
  833. ambient[] = {{0.587, 0.686, 0.9}, 11.1969};
  834. ambientCloud[] = {{0.44025, 0.5145, 0.675}, 8.39767};
  835. ambientMid[] = {{0.4696, 0.5488, 0.72}, 11.7568};
  836. ambientMidCloud[] = {{0.3522, 0.4116, 0.54}, 8.81756};
  837. groundReflection[] = {{0.32872, 0.38416, 0.504}, 9.99323};
  838. groundReflectionCloud[] = {{0.24654, 0.28812, 0.378}, 7.49493};
  839. bidirect[] = {0.020129, 0.019221, 0.018002};
  840. bidirectCloud[] = {0.015096, 0.014416, 0.013502};
  841. sky[] = {{0.4, 0.55, 0.9}, 13.5575};
  842. skyAroundSun[] = {{0.4, 0.385, 0.45}, 15.1525};
  843. fogColor[] = {0.05, 0.044, 0.042};
  844. apertureMin = 35;
  845. apertureStandard = 45;
  846. apertureMax = 85;
  847. standardAvgLum = 100;
  848. desiredLuminanceCoef = 0.2;
  849. desiredLuminanceCoefCloud = 0.4;
  850. luminanceRectCoef = 0.4;
  851. luminanceRectCoefCloud = 0.2;
  852. rayleigh[] = {0.00749, 0.01388, 0.02878};
  853. mie[] = {0.006, 0.0046, 0.004};
  854. cloudsColor[] = {{0.8, 0.81, 1}, 13.5575};
  855. swBrightness = 1;
  856. };
  857. class Lighting22 {
  858. height = -0.001;
  859. overcast = 0;
  860. sunAngle = -10;
  861. sunOrMoon = 0;
  862. diffuse[] = {0.06, 0.09, 0.2};
  863. diffuseCloud[] = {0.054, 0.081, 0.18};
  864. ambient[] = {0.005, 0.009, 0.035};
  865. ambientCloud[] = {0.0045, 0.0081, 0.0315};
  866. ambientMid[] = {0.0005, 0.0009, 0.0035};
  867. ambientMidCloud[] = {0.00045, 0.00081, 0.00315};
  868. groundReflection[] = {0.0004, 0.00055, 0.00089};
  869. groundReflectionCloud[] = {0.00036, 0.000495, 0.000801};
  870. bidirect[] = {0, 0, 0};
  871. bidirectCloud[] = {0, 0, 0};
  872. sky[] = {0.002, 0.002, 0.0025};
  873. skyAroundSun[] = {4e-006, 0.000102, 0.00032};
  874. fogColor[] = {0.000391, 0.000653, 0.000706};
  875. apertureMin = 0.43;
  876. apertureStandard = 0.5;
  877. apertureMax = 0.66;
  878. standardAvgLum = 0.0016;
  879. desiredLuminanceCoef = 0;
  880. desiredLuminanceCoefCloud = 0;
  881. luminanceRectCoef = 0;
  882. luminanceRectCoefCloud = 0;
  883. rayleigh[] = {0.00749, 0.01388, 0.02878};
  884. mie[] = {0.0046, 0.0046, 0.0046};
  885. cloudsColor[] = {{0.8, 0.81, 1}, 8};
  886. swBrightness = 1;
  887. };
  888. class Lighting23 {
  889. height = -0.001;
  890. overcast = 0;
  891. sunAngle = -9;
  892. sunOrMoon = 0;
  893. diffuse[] = {0.06, 0.09, 0.2};
  894. diffuseCloud[] = {0.06, 0.09, 0.2};
  895. ambient[] = {0.006, 0.009, 0.02};
  896. ambientCloud[] = {0.006, 0.009, 0.02};
  897. ambientMid[] = {0.0048, 0.0072, 0.016};
  898. ambientMidCloud[] = {0.0048, 0.0072, 0.016};
  899. groundReflection[] = {0.00336, 0.00504, 0.0112};
  900. groundReflectionCloud[] = {0.00336, 0.00504, 0.0112};
  901. bidirect[] = {0, 0.05, 0.07};
  902. bidirectCloud[] = {0, 0.05, 0.07};
  903. sky[] = {0.0027, 0.01728, 0.027};
  904. skyAroundSun[] = {0.004, 0.00512, 0.008};
  905. fogColor[] = {0.000391, 0.000653, 0.000706};
  906. apertureMin = 0.43;
  907. apertureStandard = 0.5;
  908. apertureMax = 0.66;
  909. standardAvgLum = 0.00162;
  910. rayleigh[] = {0.00749, 0.01388, 0.02878};
  911. mie[] = {0.0046, 0.0046, 0.0046};
  912. cloudsColor[] = {0.8, 0.81, 1};
  913. swBrightness = 1;
  914. };
  915. class Lighting24 {
  916. height = -0.001;
  917. overcast = 0;
  918. sunAngle = -8;
  919. sunOrMoon = 1;
  920. diffuse[] = {0.06, 0.09, 0.2};
  921. diffuseCloud[] = {0.06, 0.09, 0.2};
  922. ambient[] = {0.012, 0.018, 0.04};
  923. ambientCloud[] = {0.012, 0.018, 0.04};
  924. ambientMid[] = {0.0096, 0.0144, 0.032};
  925. ambientMidCloud[] = {0.0096, 0.0144, 0.032};
  926. groundReflection[] = {0.00672, 0.01008, 0.0224};
  927. groundReflectionCloud[] = {0.00672, 0.01008, 0.0224};
  928. bidirect[] = {0, 0.05, 0.07};
  929. bidirectCloud[] = {0, 0.05, 0.07};
  930. sky[] = {0.009, 0.0576, 0.09};
  931. skyAroundSun[] = {0.02, 0.0256, 0.04};
  932. fogColor[] = {0.000652, 0.001088, 0.001177};
  933. apertureMin = 0.43;
  934. apertureStandard = 0.5;
  935. apertureMax = 0.66;
  936. standardAvgLum = 0.00405;
  937. rayleigh[] = {0.00749, 0.01388, 0.02878};
  938. mie[] = {0.0046, 0.0046, 0.0046};
  939. cloudsColor[] = {{0.8, 0.81, 1}, 3};
  940. swBrightness = 1;
  941. };
  942. class Lighting25 {
  943. height = -0.001;
  944. overcast = 0;
  945. sunAngle = -7;
  946. sunOrMoon = 1;
  947. diffuse[] = {0.078, 0.117, 0.26};
  948. diffuseCloud[] = {0.078, 0.117, 0.26};
  949. ambient[] = {0.0702, 0.1053, 0.234};
  950. ambientCloud[] = {0.0702, 0.1053, 0.234};
  951. ambientMid[] = {0.05616, 0.08424, 0.1872};
  952. ambientMidCloud[] = {0.05616, 0.08424, 0.1872};
  953. groundReflection[] = {0.039312, 0.058968, 0.13104};
  954. groundReflectionCloud[] = {0.039312, 0.058968, 0.13104};
  955. bidirect[] = {0, 0.05, 0.07};
  956. bidirectCloud[] = {0, 0.05, 0.07};
  957. sky[] = {0.03, 0.192, 0.3};
  958. skyAroundSun[] = {0.1, 0.128, 0.2};
  959. fogColor[] = {0.001087, 0.001814, 0.001962};
  960. apertureMin = 0.559;
  961. apertureStandard = 0.65;
  962. apertureMax = 0.858;
  963. standardAvgLum = 0.00675;
  964. rayleigh[] = {0.00749, 0.01388, 0.02878};
  965. mie[] = {0.0046, 0.0046, 0.0046};
  966. cloudsColor[] = {{0.8, 0.81, 1}, 8};
  967. swBrightness = 1;
  968. };
  969. class Lighting26 {
  970. height = -0.001;
  971. overcast = 0;
  972. sunAngle = -5;
  973. sunOrMoon = 1;
  974. diffuse[] = {0.15, 0.9, 1.8};
  975. diffuseCloud[] = {0.15, 0.9, 1.8};
  976. ambient[] = {0.135, 0.81, 1.62};
  977. ambientCloud[] = {0.135, 0.81, 1.62};
  978. ambientMid[] = {0.108, 0.648, 1.296};
  979. ambientMidCloud[] = {0.108, 0.648, 1.296};
  980. groundReflection[] = {0.0756, 0.4536, 0.9072};
  981. groundReflectionCloud[] = {0.0756, 0.4536, 0.9072};
  982. bidirect[] = {0, 0.05, 0.07};
  983. bidirectCloud[] = {0, 0.05, 0.07};
  984. sky[] = {{0.1, 0.64, 1}, 1.21475};
  985. skyAroundSun[] = {{0.5, 0.64, 1}, 1.35766};
  986. fogColor[] = {0.001812, 0.003023, 0.00327};
  987. apertureMin = 1.118;
  988. apertureStandard = 1.3;
  989. apertureMax = 1.716;
  990. standardAvgLum = 0.135;
  991. rayleigh[] = {0.00749, 0.01388, 0.02878};
  992. mie[] = {0.0046, 0.0046, 0.0046};
  993. cloudsColor[] = {{0.8, 0.81, 1}, 5.20608};
  994. swBrightness = 1;
  995. };
  996. class Lighting27 {
  997. height = -0.001;
  998. overcast = 0;
  999. sunAngle = -2;
  1000. sunOrMoon = 1;
  1001. diffuse[] = {0.75, 4.5, 9};
  1002. diffuseCloud[] = {0.75, 4.5, 9};
  1003. ambient[] = {0.675, 4.05, 8.1};
  1004. ambientCloud[] = {0.675, 4.05, 8.1};
  1005. ambientMid[] = {0.54, 3.24, 6.48};
  1006. ambientMidCloud[] = {0.54, 3.24, 6.48};
  1007. groundReflection[] = {0.378, 2.268, 4.536};
  1008. groundReflectionCloud[] = {0.378, 2.268, 4.536};
  1009. bidirect[] = {0, 0.05, 0.07};
  1010. bidirectCloud[] = {0, 0.05, 0.07};
  1011. sky[] = {{0.1, 0.64, 1}, 2.4295};
  1012. skyAroundSun[] = {{0.5, 0.64, 1}, 2.71533};
  1013. fogColor[] = {0.00302, 0.005038, 0.005449};
  1014. apertureMin = 2.236;
  1015. apertureStandard = 2.6;
  1016. apertureMax = 3.432;
  1017. standardAvgLum = 2.25;
  1018. rayleigh[] = {0.00749, 0.01388, 0.02878};
  1019. mie[] = {0.0046, 0.0046, 0.0046};
  1020. cloudsColor[] = {{0.8, 0.81, 1}, 6.05207};
  1021. swBrightness = 1;
  1022. };
  1023. class Lighting28 {
  1024. height = -0.001;
  1025. overcast = 0;
  1026. sunAngle = 0;
  1027. sunOrMoon = 1;
  1028. diffuse[] = {5, 30, 60};
  1029. diffuseCloud[] = {5, 30, 60};
  1030. ambient[] = {4.5, 27, 54};
  1031. ambientCloud[] = {4.5, 27, 54};
  1032. ambientMid[] = {3.6, 21.6, 43.2};
  1033. ambientMidCloud[] = {3.6, 21.6, 43.2};
  1034. groundReflection[] = {2.52, 15.12, 30.24};
  1035. groundReflectionCloud[] = {2.52, 15.12, 30.24};
  1036. bidirect[] = {0, 0.05, 0.07};
  1037. bidirectCloud[] = {0.03, 0.03, 0.03};
  1038. sky[] = {{0.1, 0.64, 1}, 4.85901};
  1039. skyAroundSun[] = {{0.5, 0.64, 1}, 5.43066};
  1040. fogColor[] = {0.005034, 0.008397, 0.009082};
  1041. apertureMin = 5.5125;
  1042. apertureStandard = 8.424;
  1043. apertureMax = 22.1484;
  1044. standardAvgLum = 7.5;
  1045. desiredLuminanceCoef = 0;
  1046. desiredLuminanceCoefCloud = 0;
  1047. luminanceRectCoef = 1;
  1048. luminanceRectCoefCloud = 1;
  1049. rayleigh[] = {0.00749, 0.01388, 0.02878};
  1050. mie[] = {0.0046, 0.0046, 0.0046};
  1051. cloudsColor[] = {{0.8, 0.81, 1}, 8.83881};
  1052. swBrightness = 1;
  1053. };
  1054. class Lighting29 {
  1055. height = -0.001;
  1056. overcast = 0;
  1057. sunAngle = 2;
  1058. sunOrMoon = 1;
  1059. diffuse[] = {10, 60, 120};
  1060. diffuseCloud[] = {10, 60, 120};
  1061. ambient[] = {9, 54, 108};
  1062. ambientCloud[] = {9, 54, 108};
  1063. ambientMid[] = {7.2, 43.2, 86.4};
  1064. ambientMidCloud[] = {7.2, 43.2, 86.4};
  1065. groundReflection[] = {5.04, 30.24, 60.48};
  1066. groundReflectionCloud[] = {5.04, 30.24, 60.48};
  1067. bidirect[] = {0, 0.05, 0.07};
  1068. bidirectCloud[] = {0.03, 0.03, 0.03};
  1069. sky[] = {{0.1, 0.64, 1}, 6.94144};
  1070. skyAroundSun[] = {{0.5, 0.64, 1}, 7.75808};
  1071. fogColor[] = {0.00839, 0.013994, 0.015137};
  1072. apertureMin = 7.35;
  1073. apertureStandard = 12.96;
  1074. apertureMax = 29.5313;
  1075. standardAvgLum = 15;
  1076. desiredLuminanceCoef = 0;
  1077. desiredLuminanceCoefCloud = 0;
  1078. luminanceRectCoef = 1;
  1079. luminanceRectCoefCloud = 1;
  1080. rayleigh[] = {0.00749, 0.01388, 0.02878};
  1081. mie[] = {0.0046, 0.0046, 0.0046};
  1082. cloudsColor[] = {{0.8, 0.81, 1}, 9.51737};
  1083. swBrightness = 1;
  1084. };
  1085. class Lighting30 {
  1086. height = -0.001;
  1087. overcast = 0;
  1088. sunAngle = 6;
  1089. sunOrMoon = 1;
  1090. diffuse[] = {{0.2, 0.45, 0.5}, 9.1872};
  1091. diffuseCloud[] = {{0.2, 0.5, 0.5}, 9.1872};
  1092. ambient[] = {{0.05, 0.17, 0.2}, 6.43104};
  1093. ambientCloud[] = {{0, 0.5, 1}, 6.43104};
  1094. ambientMid[] = {{0, 0.17, 0.2}, 4.50173};
  1095. ambientMidCloud[] = {{0, 0.5, 1}, 4.50173};
  1096. groundReflection[] = {{0, 0.45, 0.4}, 3.15121};
  1097. groundReflectionCloud[] = {{0, 0.45, 0.4}, 3.15121};
  1098. bidirect[] = {0, 0.05, 0.07};
  1099. bidirectCloud[] = {0.03, 0.03, 0.03};
  1100. sky[] = {{0.1, 0.64, 1}, 8.6768};
  1101. skyAroundSun[] = {{0.5, 0.64, 1}, 9.6976};
  1102. fogColor[] = {0.013983, 0.023324, 0.025228};
  1103. apertureMin = 9.8;
  1104. apertureStandard = 21.6;
  1105. apertureMax = 39.375;
  1106. standardAvgLum = 30;
  1107. desiredLuminanceCoef = 0;
  1108. desiredLuminanceCoefCloud = 0;
  1109. luminanceRectCoef = 1;
  1110. luminanceRectCoefCloud = 1;
  1111. rayleigh[] = {0.00749, 0.01388, 0.02878};
  1112. mie[] = {0.0046, 0.0046, 0.0046};
  1113. cloudsColor[] = {{0.8, 0.81, 1}, 11.5917};
  1114. swBrightness = 1;
  1115. };
  1116. class Lighting31 {
  1117. height = -0.001;
  1118. overcast = 0;
  1119. sunAngle = 16;
  1120. sunOrMoon = 1;
  1121. diffuse[] = {{0.2, 0.45, 0.5}, 11.484};
  1122. diffuseCloud[] = {{0.2, 0.5, 0.5}, 11.484};
  1123. ambient[] = {{0.05, 0.17, 0.2}, 8.0388};
  1124. ambientCloud[] = {{0, 0.5, 1}, 8.0388};
  1125. ambientMid[] = {{0, 0.17, 0.2}, 5.62716};
  1126. ambientMidCloud[] = {{0, 0.5, 1}, 5.62716};
  1127. groundReflection[] = {{0, 0.45, 0.4}, 3.93901};
  1128. groundReflectionCloud[] = {{0, 0.45, 0.4}, 3.93901};
  1129. bidirect[] = {0, 0.05, 0.07};
  1130. bidirectCloud[] = {0.03, 0.03, 0.03};
  1131. sky[] = {{0.1, 0.64, 1}, 10.846};
  1132. skyAroundSun[] = {{0.5, 0.64, 1}, 12.122};
  1133. fogColor[] = {0.019975, 0.03332, 0.03604};
  1134. apertureMin = 14;
  1135. apertureStandard = 36;
  1136. apertureMax = 52.5;
  1137. standardAvgLum = 230;
  1138. desiredLuminanceCoef = 0;
  1139. desiredLuminanceCoefCloud = 0;
  1140. luminanceRectCoef = 1;
  1141. luminanceRectCoefCloud = 1;
  1142. rayleigh[] = {0.00749, 0.01388, 0.02878};
  1143. mie[] = {0.0046, 0.0046, 0.0046};
  1144. cloudsColor[] = {{0.8, 0.81, 1}, 13.0152};
  1145. swBrightness = 1;
  1146. };
  1147. class Lighting32 {
  1148. height = -0.001;
  1149. overcast = 0;
  1150. sunAngle = 45;
  1151. sunOrMoon = 1;
  1152. diffuse[] = {{0.2, 0.45, 0.5}, 14.355};
  1153. diffuseCloud[] = {{0.2, 0.5, 0.5}, 14.355};
  1154. ambient[] = {{0.05, 0.17, 0.2}, 12.2017};
  1155. ambientCloud[] = {{0, 0.5, 1}, 12.2017};
  1156. ambientMid[] = {{0, 0.17, 0.2}, 9.7614};
  1157. ambientMidCloud[] = {{0, 0.5, 1}, 9.7614};
  1158. groundReflection[] = {{0, 0.45, 0.4}, 6.83298};
  1159. groundReflectionCloud[] = {{0, 0.45, 0.4}, 6.83298};
  1160. bidirect[] = {0, 0.05, 0.07};
  1161. bidirectCloud[] = {0.03, 0.03, 0.03};
  1162. sky[] = {{0.1, 0.64, 1}, 13.5575};
  1163. skyAroundSun[] = {{0.5, 0.64, 1}, 15.1525};
  1164. fogColor[] = {0.0235, 0.0392, 0.0424};
  1165. apertureMin = 20;
  1166. apertureStandard = 60;
  1167. apertureMax = 70;
  1168. standardAvgLum = 400;
  1169. desiredLuminanceCoef = 0;
  1170. desiredLuminanceCoefCloud = 0;
  1171. luminanceRectCoef = 1;
  1172. luminanceRectCoefCloud = 1;
  1173. rayleigh[] = {0.00749, 0.01388, 0.02878};
  1174. mie[] = {0.006, 0.0046, 0.004};
  1175. cloudsColor[] = {{0.8, 0.81, 1}, 13.5575};
  1176. swBrightness = 1;
  1177. };
  1178. class Lighting33 {
  1179. height = -150;
  1180. overcast = 0;
  1181. sunAngle = -10;
  1182. sunOrMoon = 0;
  1183. diffuse[] = {0.0005, 0.001, 0.001};
  1184. diffuseCloud[] = {0, 0, 0};
  1185. ambient[] = {0.0004, 0.0008, 0.0008};
  1186. ambientCloud[] = {0, 0, 0};
  1187. ambientMid[] = {0.000375, 0.00075, 0.00075};
  1188. ambientMidCloud[] = {0, 0, 0};
  1189. groundReflection[] = {0, 0, 0};
  1190. groundReflectionCloud[] = {0, 0, 0};
  1191. bidirect[] = {0, 0, 0};
  1192. bidirectCloud[] = {0, 0, 0};
  1193. sky[] = {0, 0.002, 0.003};
  1194. skyAroundSun[] = {0, 0.002, 0.003};
  1195. fogColor[] = {0, 0, 0};
  1196. apertureMin = 0.3;
  1197. apertureStandard = 0.5;
  1198. apertureMax = 0.8;
  1199. standardAvgLum = 0.001;
  1200. desiredLuminanceCoef = 0;
  1201. desiredLuminanceCoefCloud = 0;
  1202. luminanceRectCoef = 1;
  1203. luminanceRectCoefCloud = 1;
  1204. rayleigh[] = {0.00749, 0.01388, 0.02878};
  1205. mie[] = {0.0046, 0.0046, 0.0046};
  1206. cloudsColor[] = {0.8, 0.81, 1};
  1207. swBrightness = 1;
  1208. };
  1209. class Lighting34 {
  1210. height = -150;
  1211. overcast = 0;
  1212. sunAngle = 0;
  1213. sunOrMoon = 1;
  1214. diffuse[] = {0.4, 0.5, 0.5};
  1215. diffuseCloud[] = {0.2, 0.5, 0.5};
  1216. ambient[] = {0.1, 0.2, 0.2};
  1217. ambientCloud[] = {0, 0.5, 1};
  1218. ambientMid[] = {0.1, 0.2, 0.2};
  1219. ambientMidCloud[] = {0, 0.5, 1};
  1220. groundReflection[] = {0, 0.45, 0.4};
  1221. groundReflectionCloud[] = {0.3, 0.3, 0.3};
  1222. bidirect[] = {0, 0.05, 0.07};
  1223. bidirectCloud[] = {0.03, 0.03, 0.03};
  1224. sky[] = {{0.1, 0.64, 1}, 0.485901};
  1225. skyAroundSun[] = {{0.5, 0.64, 1}, 0.543066};
  1226. fogColor[] = {0.05, 0.05, 0.05};
  1227. apertureMin = 8;
  1228. apertureStandard = 12;
  1229. apertureMax = 20;
  1230. standardAvgLum = 1;
  1231. desiredLuminanceCoef = 0.02;
  1232. desiredLuminanceCoefCloud = 0.02;
  1233. luminanceRectCoef = 1;
  1234. luminanceRectCoefCloud = 1;
  1235. rayleigh[] = {0.00749, 0.01388, 0.02878};
  1236. mie[] = {0.0046, 0.0046, 0.0046};
  1237. cloudsColor[] = {{0.8, 0.81, 1}, 2};
  1238. swBrightness = 1;
  1239. };
  1240. class Lighting35 {
  1241. height = -150;
  1242. overcast = 0;
  1243. sunAngle = 45;
  1244. sunOrMoon = 1;
  1245. diffuse[] = {{0.2, 0.45, 0.5}, 7.1775};
  1246. diffuseCloud[] = {{0.2, 0.5, 0.5}, 7.1775};
  1247. ambient[] = {{0, 0.17, 0.2}, 3.58875};
  1248. ambientCloud[] = {{0, 0.5, 1}, 3.58875};
  1249. ambientMid[] = {{0, 0.17, 0.2}, 1.79437};
  1250. ambientMidCloud[] = {{0, 0.5, 1}, 1.79437};
  1251. groundReflection[] = {{0, 0.45, 0.4}, 2.15325};
  1252. groundReflectionCloud[] = {{0, 0.45, 0.4}, 2.15325};
  1253. bidirect[] = {0, 0.05, 0.07};
  1254. bidirectCloud[] = {0.03, 0.03, 0.03};
  1255. sky[] = {{0.1, 0.64, 1}, 6.77875};
  1256. skyAroundSun[] = {{0.5, 0.64, 1}, 7.57625};
  1257. fogColor[] = {0.05, 0.055, 0.07};
  1258. apertureMin = 5;
  1259. apertureStandard = 8;
  1260. apertureMax = 12;
  1261. standardAvgLum = 8;
  1262. desiredLuminanceCoef = 0;
  1263. desiredLuminanceCoefCloud = 0;
  1264. luminanceRectCoef = 1;
  1265. luminanceRectCoefCloud = 1;
  1266. rayleigh[] = {0.00749, 0.01388, 0.02878};
  1267. mie[] = {0.006, 0.0046, 0.004};
  1268. cloudsColor[] = {{0.8, 0.81, 1}, 9};
  1269. swBrightness = 1;
  1270. };
  1271. class Lighting36 {
  1272. height = -300;
  1273. overcast = 0;
  1274. sunAngle = -10;
  1275. sunOrMoon = 0;
  1276. diffuse[] = {0.0005, 0.001, 0.001};
  1277. diffuseCloud[] = {0, 0, 0};
  1278. ambient[] = {0.0004, 0.0008, 0.0008};
  1279. ambientCloud[] = {0, 0, 0};
  1280. ambientMid[] = {0.000375, 0.00075, 0.00075};
  1281. ambientMidCloud[] = {0, 0, 0};
  1282. groundReflection[] = {0, 0, 0};
  1283. groundReflectionCloud[] = {0, 0, 0};
  1284. bidirect[] = {0, 0, 0};
  1285. bidirectCloud[] = {0, 0, 0};
  1286. sky[] = {0, 0.002, 0.003};
  1287. skyAroundSun[] = {0, 0.002, 0.003};
  1288. fogColor[] = {0, 0, 0};
  1289. apertureMin = 0.3;
  1290. apertureStandard = 0.5;
  1291. apertureMax = 0.8;
  1292. standardAvgLum = 0.001;
  1293. desiredLuminanceCoef = 0;
  1294. desiredLuminanceCoefCloud = 0;
  1295. luminanceRectCoef = 1;
  1296. luminanceRectCoefCloud = 1;
  1297. rayleigh[] = {0.00749, 0.01388, 0.02878};
  1298. mie[] = {0.0046, 0.0046, 0.0046};
  1299. cloudsColor[] = {0.8, 0.81, 1};
  1300. swBrightness = 1;
  1301. };
  1302. class Lighting37 {
  1303. height = -300;
  1304. overcast = 0;
  1305. sunAngle = 0;
  1306. sunOrMoon = 1;
  1307. diffuse[] = {0.4, 0.5, 0.5};
  1308. diffuseCloud[] = {0.2, 0.5, 0.5};
  1309. ambient[] = {0.1, 0.2, 0.2};
  1310. ambientCloud[] = {0, 0.5, 1};
  1311. ambientMid[] = {0.1, 0.2, 0.2};
  1312. ambientMidCloud[] = {0, 0.5, 1};
  1313. groundReflection[] = {0, 0.45, 0.4};
  1314. groundReflectionCloud[] = {0.3, 0.3, 0.3};
  1315. bidirect[] = {0, 0.05, 0.07};
  1316. bidirectCloud[] = {0.03, 0.03, 0.03};
  1317. sky[] = {{0.1, 0.64, 1}, 0.04859};
  1318. skyAroundSun[] = {{0.5, 0.64, 1}, 0.054307};
  1319. fogColor[] = {0.05, 0.05, 0.05};
  1320. apertureMin = 5.5125;
  1321. apertureStandard = 8.424;
  1322. apertureMax = 22.1484;
  1323. standardAvgLum = 7.5;
  1324. desiredLuminanceCoef = 0.02;
  1325. desiredLuminanceCoefCloud = 0.02;
  1326. luminanceRectCoef = 1;
  1327. luminanceRectCoefCloud = 1;
  1328. rayleigh[] = {0.00749, 0.01388, 0.02878};
  1329. mie[] = {0.0046, 0.0046, 0.0046};
  1330. cloudsColor[] = {{0.8, 0.81, 1}, 2};
  1331. swBrightness = 1;
  1332. };
  1333. class Lighting38 {
  1334. height = -300;
  1335. overcast = 0;
  1336. sunAngle = 45;
  1337. sunOrMoon = 1;
  1338. diffuse[] = {{0.2, 0.45, 0.5}, 3.58875};
  1339. diffuseCloud[] = {{0.2, 0.5, 0.5}, 3.58875};
  1340. ambient[] = {{0.05, 0.17, 0.2}, 1.79437};
  1341. ambientCloud[] = {{0, 0.5, 1}, 1.79437};
  1342. ambientMid[] = {{0, 0.17, 0.2}, 0.897188};
  1343. ambientMidCloud[] = {{0, 0.5, 1}, 0.897188};
  1344. groundReflection[] = {{0, 0.45, 0.4}, 1.07662};
  1345. groundReflectionCloud[] = {{0, 0.45, 0.4}, 1.07662};
  1346. bidirect[] = {0, 0.05, 0.07};
  1347. bidirectCloud[] = {0.03, 0.03, 0.03};
  1348. sky[] = {{0.1, 0.64, 1}, 0.677875};
  1349. skyAroundSun[] = {{0.5, 0.64, 1}, 0.757625};
  1350. fogColor[] = {0.05, 0.055, 0.07};
  1351. apertureMin = 10;
  1352. apertureStandard = 20;
  1353. apertureMax = 30;
  1354. standardAvgLum = 8;
  1355. desiredLuminanceCoef = 0;
  1356. desiredLuminanceCoefCloud = 0;
  1357. luminanceRectCoef = 1;
  1358. luminanceRectCoefCloud = 1;
  1359. rayleigh[] = {0.00749, 0.01388, 0.02878};
  1360. mie[] = {0.006, 0.0046, 0.004};
  1361. cloudsColor[] = {{0.8, 0.81, 1}, 10.5};
  1362. swBrightness = 1;
  1363. };
  1364. };
  1365. class Lighting : Lighting {
  1366. class BrightAlmost : DayLightingBrightAlmost {
  1367. overcast = 0.0;
  1368. };
  1369. class Rainy : DayLightingRainy {
  1370. overcast = 1.0;
  1371. };
  1372. };
  1373. class Overcast : Overcast {
  1374. class Weather1 : Weather1 {
  1375. sky = "A3\Map_Stratis\Data\sky_veryclear_sky.paa";
  1376. skyR = "A3\Map_Stratis\Data\sky_veryclear_lco.paa";
  1377. horizon = "A3\Map_Stratis\Data\sky_veryclear_horizont_sky.paa";
  1378. };
  1379. class Weather7 : Weather1 {
  1380. sky = "A3\Map_Stratis\Data\sky_veryclear_sky.paa";
  1381. skyR = "A3\Map_Stratis\Data\sky_clear_lco.paa";
  1382. horizon = "A3\Map_Stratis\Data\sky_clear_horizont_sky.paa";
  1383. };
  1384. class Weather2 : Weather2 {
  1385. sky = "A3\Map_Stratis\Data\sky_veryclear_sky.paa";
  1386. skyR = "A3\Map_Stratis\Data\sky_almostclear_lco.paa";
  1387. horizon = "A3\Map_Stratis\Data\sky_almostclear_horizont_sky.paa";
  1388. };
  1389. class Weather3 : Weather3 {
  1390. sky = "A3\Map_Stratis\Data\sky_veryclear_sky.paa";
  1391. skyR = "A3\Map_Stratis\Data\sky_semicloudy_lco.paa";
  1392. horizon = "A3\Map_Stratis\Data\sky_semicloudy_horizont_sky.paa";
  1393. };
  1394. class Weather4 : Weather4 {
  1395. sky = "A3\Map_Stratis\Data\sky_veryclear_sky.paa";
  1396. skyR = "A3\Map_Stratis\Data\sky_cloudy_lco.paa";
  1397. horizon = "A3\Map_Stratis\Data\sky_cloudy_horizont_sky.paa";
  1398. };
  1399. class Weather5 : Weather5 {
  1400. sky = "A3\Map_Stratis\Data\sky_veryclear_sky.paa";
  1401. skyR = "A3\Map_Stratis\Data\sky_mostlycloudy_lco.paa";
  1402. horizon = "A3\Map_Stratis\Data\sky_mostlycloudy_horizont_sky.paa";
  1403. };
  1404. class Weather6 : Weather6 {
  1405. sky = "A3\Map_Stratis\Data\sky_veryclear_sky.paa";
  1406. skyR = "A3\Map_Stratis\Data\sky_overcast_lco.paa";
  1407. horizon = "A3\Map_Stratis\Data\sky_overcast_horizont_sky.paa";
  1408. };
  1409. };
  1410. };
  1411. humidityUpCoef = 0.1;
  1412. humidityDownCoef = 0.05;
  1413. class SimulWeather {
  1414. noiseTexture = "a3\data_f\noise_raw.paa";
  1415. numKeyframesPerDay = 48;
  1416. windSpeedCoef = "10.0f";
  1417. moonIrradianceCoef = "10.0f";
  1418. fadeMaxDistanceKm = 1000.0;
  1419. fadeMaxAltitudeKm = 15.0;
  1420. fadeNumAltitudes = 8;
  1421. fadeNumElevations = 8;
  1422. fadeNumDistances = 8;
  1423. fadeEarthTest = 1;
  1424. autoBrightness = 0;
  1425. autoBrightnessStrength = 0.1;
  1426. cloudGridWidth = 64;
  1427. cloudGridLength = 64;
  1428. cloudGridHeight = 16;
  1429. helperGridElevationSteps = 24;
  1430. helperGridAzimuthSteps = 15;
  1431. helperEffectiveEarthRadius = 160000;
  1432. helperCurvedEarth = 1;
  1433. helperAdjustCurvature = 0;
  1434. helperNumLayers = 120;
  1435. helperMaxDistance = 160000;
  1436. helperNearCloudFade = 0.1;
  1437. helperChurn = 10;
  1438. cloudWidth = 40000;
  1439. cloudLength = 40000;
  1440. wrapClouds = 1;
  1441. noiseResolution = 8;
  1442. noisePeriod = 4.0;
  1443. opticalDensity = 1.5;
  1444. alphaSharpness = 0.5;
  1445. selfShadowScale = 0.05;
  1446. mieAsymmetry = 0.87;
  1447. minimumLightElevationDegrees = 1.0;
  1448. directLightCoef = 0.25;
  1449. indirectLightCoef = 0.025;
  1450. fogStart = 0;
  1451. fogEnd = 2000;
  1452. fogHeight = 2000;
  1453. class DefaultKeyframe {
  1454. rayleigh[] = {0.00749, 0.01388, 0.02878};
  1455. mie[] = {0.0046, 0.0046, 0.0046};
  1456. haze = 30;
  1457. hazeBaseKm = 5.0;
  1458. hazeScaleKm = 1.0;
  1459. hazeEccentricity = 1;
  1460. brightnessAdjustment = 1.0;
  1461. cloudiness = 0.6;
  1462. cloudBaseKm = 0.85;
  1463. cloudHeightKm = 8.0;
  1464. directLight = 0.4;
  1465. indirectLight = 1.0;
  1466. ambientLight = 3.0;
  1467. noiseOctaves = 5;
  1468. noisePersistence = 1.0;
  1469. fractalAmplitude = 2.8;
  1470. fractalWavelength = 190.0;
  1471. extinction = 5.0;
  1472. diffusivity = 0.001;
  1473. };
  1474. class Overcast {
  1475. class Weather1 : DefaultKeyframe {
  1476. overcast = 0.0;
  1477. cloudiness = 0.0;
  1478. seqFileKeyframe = 0;
  1479. };
  1480. class Weather2 : DefaultKeyframe {
  1481. overcast = 0.2;
  1482. cloudiness = 0.3;
  1483. diffusivity = 0.5;
  1484. seqFileKeyframe = 0;
  1485. };
  1486. class Weather3 : DefaultKeyframe {
  1487. overcast = 0.4;
  1488. cloudiness = 0.3;
  1489. seqFileKeyframe = 3;
  1490. };
  1491. class Weather4 : DefaultKeyframe {
  1492. overcast = 0.5;
  1493. cloudiness = 0.4;
  1494. seqFileKeyframe = 4;
  1495. };
  1496. class Weather5 : DefaultKeyframe {
  1497. overcast = 0.8;
  1498. cloudiness = 0.9;
  1499. seqFileKeyframe = 5;
  1500. };
  1501. class Weather6 : DefaultKeyframe {
  1502. overcast = 1.0;
  1503. cloudiness = 1.0;
  1504. seqFileKeyframe = 7;
  1505. };
  1506. };
  1507. };
  1508. class Subdivision {
  1509. class Fractal {
  1510. rougness = 5;
  1511. maxRoad = 0.02;
  1512. maxTrack = 0.5;
  1513. maxSlopeFactor = 0.05;
  1514. };
  1515. class WhiteNoise {
  1516. rougness = 2;
  1517. maxRoad = 0.01;
  1518. maxTrack = 0.05;
  1519. maxSlopeFactor = 0.0025;
  1520. };
  1521. minY = 0.0;
  1522. minSlope = 0.02;
  1523. };
  1524. class Ambient {};
  1525. class AmbientA3 {
  1526. maxCost = 500;
  1527. class Radius440_500 {
  1528. areaSpawnRadius = 440.0;
  1529. areaMaxRadius = 500.0;
  1530. spawnCircleRadius = 30.0;
  1531. spawnInterval = 4.7;
  1532. class Species {
  1533. class Seagull {
  1534. maxCircleCount = "((sea * (1 - night)) + (2 * houses * sea)) * (1 - night)";
  1535. maxWorldCount = 8;
  1536. cost = 3;
  1537. spawnCount = 1;
  1538. groupSpawnRadius = 10;
  1539. maxAlt = 200;
  1540. minAlt = -10;
  1541. };
  1542. class Rabbit_F {
  1543. maxCircleCount = "(20 * (0.1 - houses)) * (1 - sea)";
  1544. maxWorldCount = 4;
  1545. cost = 5;
  1546. spawnCount = 1;
  1547. groupSpawnRadius = 10;
  1548. maxAlt = 80;
  1549. minAlt = -5;
  1550. };
  1551. };
  1552. };
  1553. class Radius40_60 {
  1554. areaSpawnRadius = 40.0;
  1555. areaMaxRadius = 60.0;
  1556. spawnCircleRadius = 10.0;
  1557. spawnInterval = 1.5;
  1558. class Species {
  1559. class CatShark_F {
  1560. maxCircleCount = "(4 * (WaterDepth interpolate [1,30,0,1]))";
  1561. maxWorldCount = 10;
  1562. cost = 6;
  1563. spawnCount = 1;
  1564. groupSpawnRadius = 10;
  1565. maxAlt = 10;
  1566. minAlt = -80;
  1567. };
  1568. class Turtle_F {
  1569. maxCircleCount = "(2 * (waterDepth interpolate [1,16,0,1]) * ((1-houses) * (1-houses)))";
  1570. maxWorldCount = 6;
  1571. cost = 5;
  1572. spawnCount = 1;
  1573. groupSpawnRadius = 10;
  1574. maxAlt = 10;
  1575. minAlt = -80;
  1576. };
  1577. class Snake_random_F {
  1578. maxCircleCount = "(1 - houses) * ((2 * (1 - sea)) + (2 * (meadow)))";
  1579. maxWorldCount = 3;
  1580. cost = 5;
  1581. spawnCount = 1;
  1582. groupSpawnRadius = 5;
  1583. maxAlt = 40;
  1584. minAlt = -5;
  1585. };
  1586. class Salema_F {
  1587. maxCircleCount = "(12 * ((WaterDepth interpolate [1,30,0,1]) + 0.07))";
  1588. maxWorldCount = 40;
  1589. cost = 5;
  1590. spawnCount = 2;
  1591. groupSpawnRadius = 5;
  1592. maxAlt = 10;
  1593. minAlt = -80;
  1594. };
  1595. class Ornate_random_F {
  1596. maxCircleCount = "(12 * ((WaterDepth interpolate [1,30,0,1]) + 0.05))";
  1597. maxWorldCount = 30;
  1598. cost = 5;
  1599. spawnCount = 3;
  1600. groupSpawnRadius = 5;
  1601. maxAlt = 10;
  1602. minAlt = -80;
  1603. };
  1604. class Mackerel_F {
  1605. maxCircleCount = "(8 * ((WaterDepth interpolate [1,30,0,1]) + 0.07))";
  1606. maxWorldCount = 14;
  1607. cost = 5;
  1608. spawnCount = 2;
  1609. groupSpawnRadius = 5;
  1610. maxAlt = 10;
  1611. minAlt = -80;
  1612. };
  1613. class Mullet_F {
  1614. maxCircleCount = "(8 * ((WaterDepth interpolate [1,30,0,1]) + 0.07))";
  1615. maxWorldCount = 14;
  1616. cost = 5;
  1617. spawnCount = 2;
  1618. groupSpawnRadius = 5;
  1619. maxAlt = 10;
  1620. minAlt = -80;
  1621. };
  1622. class Tuna_F {
  1623. maxCircleCount = "(8 * ((WaterDepth interpolate [1,30,0,1]) - 0.2))";
  1624. maxWorldCount = 10;
  1625. cost = 5;
  1626. spawnCount = 2;
  1627. groupSpawnRadius = 5;
  1628. maxAlt = 10;
  1629. minAlt = -80;
  1630. };
  1631. };
  1632. };
  1633. class Radius30_40 {
  1634. areaSpawnRadius = 30.0;
  1635. areaMaxRadius = 40.0;
  1636. spawnCircleRadius = 3.0;
  1637. spawnInterval = 3.75;
  1638. class Species {
  1639. class DragonFly {
  1640. maxCircleCount = "4 * (1 - night) * (1 - (WaterDepth interpolate [1,30,0,1])) * sea * (1 - windy)";
  1641. maxWorldCount = 4;
  1642. cost = 1;
  1643. spawnCount = 1;
  1644. groupSpawnRadius = 1;
  1645. maxAlt = 30;
  1646. minAlt = -5;
  1647. };
  1648. class ButterFly_random {
  1649. maxCircleCount = "3 * (1 - night) * (1 - (WaterDepth interpolate [1,30,0,1])) * (1 - windy)";
  1650. maxWorldCount = 6;
  1651. cost = 1;
  1652. spawnCount = 3;
  1653. groupSpawnRadius = 1;
  1654. maxAlt = 30;
  1655. minAlt = -5;
  1656. };
  1657. };
  1658. };
  1659. class Radius15_20 {
  1660. areaSpawnRadius = 15.0;
  1661. areaMaxRadius = 20.0;
  1662. spawnCircleRadius = 2.0;
  1663. spawnInterval = 2.85;
  1664. class Species {
  1665. class FxWindGrass1 {
  1666. maxCircleCount = "2 * (1 - (WaterDepth interpolate [1,30,0,1])) * (windy interpolate [0.1,0.25,0,1])";
  1667. maxWorldCount = 3;
  1668. cost = 1;
  1669. spawnCount = 3;
  1670. groupSpawnRadius = 2.5;
  1671. maxAlt = 30;
  1672. minAlt = -5;
  1673. };
  1674. class FxWindGrass2 {
  1675. maxCircleCount = "2 * (1 - (WaterDepth interpolate [1,30,0,1])) * (windy interpolate [0.1,0.25,0,1])";
  1676. maxWorldCount = 3;
  1677. cost = 1;
  1678. spawnCount = 3;
  1679. groupSpawnRadius = 2.5;
  1680. maxAlt = 30;
  1681. minAlt = -5;
  1682. };
  1683. class FxWindLeaf1 {
  1684. maxCircleCount = "2 * (trees + 0.5) * (windy interpolate [0.1,0.25,0,1])";
  1685. maxWorldCount = 3;
  1686. cost = 1;
  1687. spawnCount = 3;
  1688. groupSpawnRadius = 2.5;
  1689. maxAlt = 30;
  1690. minAlt = -5;
  1691. };
  1692. class FxWindLeaf2 {
  1693. maxCircleCount = "2 * (trees + 0.5) * (windy interpolate [0.1,0.25,0,1])";
  1694. maxWorldCount = 3;
  1695. cost = 1;
  1696. spawnCount = 3;
  1697. groupSpawnRadius = 2.5;
  1698. maxAlt = 30;
  1699. minAlt = -5;
  1700. };
  1701. class FxWindLeaf3 {
  1702. maxCircleCount = "2 * (trees + 0.5) * (windy interpolate [0.1,0.25,0,1])";
  1703. maxWorldCount = 3;
  1704. cost = 1;
  1705. spawnCount = 3;
  1706. groupSpawnRadius = 2.5;
  1707. maxAlt = 30;
  1708. minAlt = -5;
  1709. };
  1710. class FxWindPollen1 {
  1711. maxCircleCount = "(3 * (1 - (WaterDepth interpolate [1,30,0,1]))) * (windy interpolate [0.05,0.15,0,1])";
  1712. maxWorldCount = 6;
  1713. cost = 1;
  1714. spawnCount = 1;
  1715. groupSpawnRadius = 1;
  1716. maxAlt = 30;
  1717. minAlt = -5;
  1718. };
  1719. };
  1720. };
  1721. class Radius6_10 {
  1722. areaSpawnRadius = 6.0;
  1723. areaMaxRadius = 10.0;
  1724. spawnCircleRadius = 1.0;
  1725. spawnInterval = 0.1;
  1726. class Species {
  1727. class HoneyBee {
  1728. maxCircleCount = "4 * (1 - night) * (1 - sea) * (1 - houses) * (1 - windy)";
  1729. maxWorldCount = 8;
  1730. cost = 1;
  1731. spawnCount = 1;
  1732. groupSpawnRadius = 1;
  1733. maxAlt = 30;
  1734. minAlt = -5;
  1735. };
  1736. class HouseFly {
  1737. maxCircleCount = "(3 + 3 * (houses)) * (1 - night) * (1 - (WaterDepth interpolate [1,30,0,1])) * (1 - windy)";
  1738. maxWorldCount = 10;
  1739. cost = 1;
  1740. spawnCount = 3;
  1741. groupSpawnRadius = 1;
  1742. maxAlt = 30;
  1743. minAlt = -5;
  1744. };
  1745. class Mosquito {
  1746. maxCircleCount = "3 * (1 - (WaterDepth interpolate [1,30,0,1])) * (1 - windy)";
  1747. maxWorldCount = 2;
  1748. cost = 1;
  1749. spawnCount = 1;
  1750. groupSpawnRadius = 1;
  1751. maxAlt = 30;
  1752. minAlt = -5;
  1753. };
  1754. };
  1755. };
  1756. };
  1757. #uninclude
  1758. #include "cfgSurfaces.hpp"
  1759. class CfgSurfaces
  1760. {
  1761. class Default {};
  1762. class Metsa_Surface : Default
  1763. {
  1764. files = "metsa_detail_*";
  1765. rough = 0.1;
  1766. dust = 0.05;
  1767. soundEnviron = "grass";
  1768. character = "Metsa_Character";
  1769. soundHit = "soft_ground";
  1770. };
  1771. };
  1772. class CfgSurfaceCharacters
  1773. {
  1774. class Metsa_Character
  1775. {
  1776. probability[]={0.4};
  1777. names[]={"Metsa"};
  1778. };
  1779. };
  1780. #uninclude
  1781. };
  1782. };
  1783. class CfgWorldList{
  1784. class Saun{};
  1785. };
  1786. class CfgMissions {};
  1787. rapify x32UnicodeVersion 1.75, Dll 4.61 "config.cpp"
  1788. No Error(s)
  1789. Output is to config.bin
  1790.  
  1791. //forcing arma raP
  1792. ambient[]={1.5,1.5,1.5,1};
  1793. diffuse[]={0.5,0.5,0.5,1};
  1794. forcedDiffuse[]={0,0,0,0};
  1795. emmisive[]={0,0,0,0};
  1796. specular[]={0,0,0,0};
  1797. specularPower=1;
  1798. PixelShaderID="NormalMapDiffuse";
  1799. VertexShaderID="NormalMapDiffuseAlpha";
  1800. class Stage1
  1801. {
  1802. texture="Saun\data\abc_samplemap_grass_green_nopx.paa";
  1803. uvSource="tex";
  1804. class uvTransform
  1805. {
  1806. aside[]={10,0,0};
  1807. up[]={0,10,0};
  1808. dir[]={0,0,10};
  1809. pos[]={0,0,0};
  1810. };
  1811. };
  1812. class Stage2
  1813. {
  1814. texture="Saun\data\abc_samplemap_grass_green_co.paa";
  1815. uvSource="tex";
  1816. class uvTransform
  1817. {
  1818. aside[]={10,0,0};
  1819. up[]={0,10,0};
  1820. dir[]={0,0,10};
  1821. pos[]={0,0,0};
  1822. };
  1823. };
  1824. rapify x32UnicodeVersion 1.75, Dll 4.61 "abc_samplemap_grass_green.rvmat"
  1825. No Error(s)
  1826. Output is to abc_samplemap_grass_green.rvmat
  1827.  
  1828. 1 File(s) copied
  1829. 1 File(s) copied
  1830. //forcing arma raP
  1831. ambient[]={1.5,1.5,1.5,1};
  1832. diffuse[]={0.5,0.5,0.5,1};
  1833. forcedDiffuse[]={0,0,0,0};
  1834. emmisive[]={0,0,0,0};
  1835. specular[]={0,0,0,0};
  1836. specularPower=1;
  1837. PixelShaderID="NormalMapDiffuse";
  1838. VertexShaderID="NormalMapDiffuseAlpha";
  1839. class Stage1
  1840. {
  1841. texture="Saun\data\abc_sampleMap_gravel_nopx.paa";
  1842. uvSource="tex";
  1843. class uvTransform
  1844. {
  1845. aside[]={10,0,0};
  1846. up[]={0,10,0};
  1847. dir[]={0,0,10};
  1848. pos[]={0,0,0};
  1849. };
  1850. };
  1851. class Stage2
  1852. {
  1853. texture="Saun\data\abc_sampleMap_gravel_co.paa";
  1854. uvSource="tex";
  1855. class uvTransform
  1856. {
  1857. aside[]={10,0,0};
  1858. up[]={0,10,0};
  1859. dir[]={0,0,10};
  1860. pos[]={0,0,0};
  1861. };
  1862. };
  1863. rapify x32UnicodeVersion 1.75, Dll 4.61 "abc_sampleMap_gravel.rvmat"
  1864. No Error(s)
  1865. Output is to abc_sampleMap_gravel.rvmat
  1866.  
  1867. 1 File(s) copied
  1868. 1 File(s) copied
  1869. //forcing arma raP
  1870. ambient[]={1.5,1.5,1.5,1};
  1871. diffuse[]={0.5,0.5,0.5,1};
  1872. forcedDiffuse[]={0,0,0,0};
  1873. emmisive[]={0,0,0,0};
  1874. specular[]={0,0,0,0};
  1875. specularPower=1;
  1876. PixelShaderID="NormalMapDiffuse";
  1877. VertexShaderID="NormalMapDiffuseAlpha";
  1878. class Stage1
  1879. {
  1880. texture="Saun\data\abc_sampleMap_rock_nopx.paa";
  1881. uvSource="tex";
  1882. class uvTransform
  1883. {
  1884. aside[]={10,0,0};
  1885. up[]={0,10,0};
  1886. dir[]={0,0,10};
  1887. pos[]={0,0,0};
  1888. };
  1889. };
  1890. class Stage2
  1891. {
  1892. texture="Saun\data\abc_sampleMap_rock_co.paa";
  1893. uvSource="tex";
  1894. class uvTransform
  1895. {
  1896. aside[]={10,0,0};
  1897. up[]={0,10,0};
  1898. dir[]={0,0,10};
  1899. pos[]={0,0,0};
  1900. };
  1901. };
  1902. rapify x32UnicodeVersion 1.75, Dll 4.61 "abc_sampleMap_rock.rvmat"
  1903. No Error(s)
  1904. Output is to abc_sampleMap_rock.rvmat
  1905.  
  1906. 1 File(s) copied
  1907. 1 File(s) copied
  1908. 1 File(s) copied
  1909. 1 File(s) copied
  1910. 1 File(s) copied
  1911. 1 File(s) copied
  1912. 1 File(s) copied
  1913. 1 File(s) copied
  1914. 1 File(s) copied
  1915. 1 File(s) copied
  1916. 1 File(s) copied
  1917. 1 File(s) copied
  1918. 1 File(s) copied
  1919. 1 File(s) copied
  1920. 1 File(s) copied
  1921. 1 File(s) copied
  1922. 1 File(s) copied
  1923. 1 File(s) copied
  1924. 1 File(s) copied
  1925. 1 File(s) copied
  1926. 1 File(s) copied
  1927. 1 File(s) copied
  1928. 1 File(s) copied
  1929. 1 File(s) copied
  1930. 1 File(s) copied
  1931. 1 File(s) copied
  1932. 1 File(s) copied
  1933. 1 File(s) copied
  1934. 1 File(s) copied
  1935. 1 File(s) copied
  1936. 1 File(s) copied
  1937. 1 File(s) copied
  1938. 1 File(s) copied
  1939. 1 File(s) copied
  1940. 1 File(s) copied
  1941. 1 File(s) copied
  1942. 1 File(s) copied
  1943. 1 File(s) copied
  1944. 1 File(s) copied
  1945. 1 File(s) copied
  1946. 1 File(s) copied
  1947. 1 File(s) copied
  1948. 1 File(s) copied
  1949. 1 File(s) copied
  1950. 1 File(s) copied
  1951. 1 File(s) copied
  1952. 1 File(s) copied
  1953. 1 File(s) copied
  1954. 1 File(s) copied
  1955. 1 File(s) copied
  1956. 1 File(s) copied
  1957. 1 File(s) copied
  1958. 1 File(s) copied
  1959. 1 File(s) copied
  1960. 1 File(s) copied
  1961. 1 File(s) copied
  1962. 1 File(s) copied
  1963. 1 File(s) copied
  1964. 1 File(s) copied
  1965. 1 File(s) copied
  1966. 1 File(s) copied
  1967. 1 File(s) copied
  1968. 1 File(s) copied
  1969. 1 File(s) copied
  1970. 1 File(s) copied
  1971. 1 File(s) copied
  1972. 1 File(s) copied
  1973. 1 File(s) copied
  1974. 1 File(s) copied
  1975. 1 File(s) copied
  1976. 1 File(s) copied
  1977. 1 File(s) copied
  1978. 1 File(s) copied
  1979. 1 File(s) copied
  1980. 1 File(s) copied
  1981. 1 File(s) copied
  1982. 1 File(s) copied
  1983. 1 File(s) copied
  1984. 1 File(s) copied
  1985. 1 File(s) copied
  1986. 1 File(s) copied
  1987. 1 File(s) copied
  1988. 1 File(s) copied
  1989. 1 File(s) copied
  1990. 1 File(s) copied
  1991. 1 File(s) copied
  1992. 1 File(s) copied
  1993. 1 File(s) copied
  1994. 1 File(s) copied
  1995. 1 File(s) copied
  1996. 1 File(s) copied
  1997. 1 File(s) copied
  1998. 1 File(s) copied
  1999. 1 File(s) copied
  2000. 1 File(s) copied
  2001. 1 File(s) copied
  2002. 1 File(s) copied
  2003. 1 File(s) copied
  2004. 1 File(s) copied
  2005. 1 File(s) copied
  2006. 1 File(s) copied
  2007. 1 File(s) copied
  2008. 1 File(s) copied
  2009. 1 File(s) copied
  2010. 1 File(s) copied
  2011. 1 File(s) copied
  2012. 1 File(s) copied
  2013. 1 File(s) copied
  2014. 1 File(s) copied
  2015. 1 File(s) copied
  2016. 1 File(s) copied
  2017. 1 File(s) copied
  2018. 1 File(s) copied
  2019. 1 File(s) copied
  2020. 1 File(s) copied
  2021. 1 File(s) copied
  2022. 1 File(s) copied
  2023. 1 File(s) copied
  2024. 1 File(s) copied
  2025. 1 File(s) copied
  2026. 1 File(s) copied
  2027. 1 File(s) copied
  2028. 1 File(s) copied
  2029. 1 File(s) copied
  2030. 1 File(s) copied
  2031. //forcing arma raP
  2032. ambient[]={1.5,1.5,1.5,1};
  2033. diffuse[]={0.5,0.5,0.5,1};
  2034. forcedDiffuse[]={0,0,0,0};
  2035. emmisive[]={0,0,0,0};
  2036. specular[]={0,0,0,0};
  2037. specularPower=0;
  2038. class Stage0
  2039. {
  2040. texture="saun\data\layers\s_000_000_lco.png";
  2041. texGen=3;
  2042. };
  2043. class Stage1
  2044. {
  2045. texture="saun\data\layers\m_000_000_lco.png";
  2046. texGen=4;
  2047. };
  2048. class TexGen3
  2049. {
  2050. uvSource="worldPos";
  2051. class uvTransform
  2052. {
  2053. aside[]={0.0009765625,0,0};
  2054. up[]={0,0,0.0009765625};
  2055. dir[]={0,-0.0009765625,0};
  2056. pos[]={0.03125,5.03125,0};
  2057. };
  2058. };
  2059. class TexGen4
  2060. {
  2061. uvSource="worldPos";
  2062. class uvTransform
  2063. {
  2064. aside[]={0.0009765625,0,0};
  2065. up[]={0,0,0.0009765625};
  2066. dir[]={0,-0.0009765625,0};
  2067. pos[]={0.03125,5.03125,0};
  2068. };
  2069. };
  2070. class TexGen0
  2071. {
  2072. uvSource="tex";
  2073. class uvTransform
  2074. {
  2075. aside[]={1,0,0};
  2076. up[]={0,1,0};
  2077. dir[]={0,0,1};
  2078. pos[]={0,0,0};
  2079. };
  2080. };
  2081. class TexGen1
  2082. {
  2083. uvSource="tex";
  2084. class uvTransform
  2085. {
  2086. aside[]={10,0,0};
  2087. up[]={0,10,0};
  2088. dir[]={0,0,10};
  2089. pos[]={0,0,0};
  2090. };
  2091. };
  2092. class TexGen2
  2093. {
  2094. uvSource="tex";
  2095. class uvTransform
  2096. {
  2097. aside[]={10,0,0};
  2098. up[]={0,10,0};
  2099. dir[]={0,0,10};
  2100. pos[]={0,0,0};
  2101. };
  2102. };
  2103. PixelShaderID="Terrain1";
  2104. VertexShaderID="Terrain";
  2105. class Stage2
  2106. {
  2107. texture="Saun\data\abc_samplemap_grass_green_co.paa";
  2108. texGen=0;
  2109. };
  2110. class Stage3
  2111. {
  2112. texture="Saun\data\abc_samplemap_grass_green_nopx.paa";
  2113. texGen=1;
  2114. };
  2115. class Stage4
  2116. {
  2117. texture="Saun\data\abc_samplemap_grass_green_co.paa";
  2118. texGen=2;
  2119. };
  2120. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_000-000_L02.rvmat"
  2121. No Error(s)
  2122. Output is to P_000-000_L02.rvmat
  2123.  
  2124. //forcing arma raP
  2125. ambient[]={1.5,1.5,1.5,1};
  2126. diffuse[]={0.5,0.5,0.5,1};
  2127. forcedDiffuse[]={0,0,0,0};
  2128. emmisive[]={0,0,0,0};
  2129. specular[]={0,0,0,0};
  2130. specularPower=0;
  2131. class Stage0
  2132. {
  2133. texture="saun\data\layers\s_000_001_lco.png";
  2134. texGen=3;
  2135. };
  2136. class Stage1
  2137. {
  2138. texture="saun\data\layers\m_000_001_lco.png";
  2139. texGen=4;
  2140. };
  2141. class TexGen3
  2142. {
  2143. uvSource="worldPos";
  2144. class uvTransform
  2145. {
  2146. aside[]={0.0009765625,0,0};
  2147. up[]={0,0,0.0009765625};
  2148. dir[]={0,-0.0009765625,0};
  2149. pos[]={0.03125,4.09375,0};
  2150. };
  2151. };
  2152. class TexGen4
  2153. {
  2154. uvSource="worldPos";
  2155. class uvTransform
  2156. {
  2157. aside[]={0.0009765625,0,0};
  2158. up[]={0,0,0.0009765625};
  2159. dir[]={0,-0.0009765625,0};
  2160. pos[]={0.03125,4.09375,0};
  2161. };
  2162. };
  2163. class TexGen0
  2164. {
  2165. uvSource="tex";
  2166. class uvTransform
  2167. {
  2168. aside[]={1,0,0};
  2169. up[]={0,1,0};
  2170. dir[]={0,0,1};
  2171. pos[]={0,0,0};
  2172. };
  2173. };
  2174. class TexGen1
  2175. {
  2176. uvSource="tex";
  2177. class uvTransform
  2178. {
  2179. aside[]={10,0,0};
  2180. up[]={0,10,0};
  2181. dir[]={0,0,10};
  2182. pos[]={0,0,0};
  2183. };
  2184. };
  2185. class TexGen2
  2186. {
  2187. uvSource="tex";
  2188. class uvTransform
  2189. {
  2190. aside[]={10,0,0};
  2191. up[]={0,10,0};
  2192. dir[]={0,0,10};
  2193. pos[]={0,0,0};
  2194. };
  2195. };
  2196. PixelShaderID="Terrain1";
  2197. VertexShaderID="Terrain";
  2198. class Stage2
  2199. {
  2200. texture="Saun\data\abc_samplemap_grass_green_co.paa";
  2201. texGen=0;
  2202. };
  2203. class Stage3
  2204. {
  2205. texture="Saun\data\abc_samplemap_grass_green_nopx.paa";
  2206. texGen=1;
  2207. };
  2208. class Stage4
  2209. {
  2210. texture="Saun\data\abc_samplemap_grass_green_co.paa";
  2211. texGen=2;
  2212. };
  2213. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_000-001_L02.rvmat"
  2214. No Error(s)
  2215. Output is to P_000-001_L02.rvmat
  2216.  
  2217. //forcing arma raP
  2218. ambient[]={1.5,1.5,1.5,1};
  2219. diffuse[]={0.5,0.5,0.5,1};
  2220. forcedDiffuse[]={0,0,0,0};
  2221. emmisive[]={0,0,0,0};
  2222. specular[]={0,0,0,0};
  2223. specularPower=0;
  2224. class Stage0
  2225. {
  2226. texture="saun\data\layers\s_000_002_lco.png";
  2227. texGen=3;
  2228. };
  2229. class Stage1
  2230. {
  2231. texture="saun\data\layers\m_000_002_lco.png";
  2232. texGen=4;
  2233. };
  2234. class TexGen3
  2235. {
  2236. uvSource="worldPos";
  2237. class uvTransform
  2238. {
  2239. aside[]={0.0009765625,0,0};
  2240. up[]={0,0,0.0009765625};
  2241. dir[]={0,-0.0009765625,0};
  2242. pos[]={0.03125,3.15625,0};
  2243. };
  2244. };
  2245. class TexGen4
  2246. {
  2247. uvSource="worldPos";
  2248. class uvTransform
  2249. {
  2250. aside[]={0.0009765625,0,0};
  2251. up[]={0,0,0.0009765625};
  2252. dir[]={0,-0.0009765625,0};
  2253. pos[]={0.03125,3.15625,0};
  2254. };
  2255. };
  2256. class TexGen0
  2257. {
  2258. uvSource="tex";
  2259. class uvTransform
  2260. {
  2261. aside[]={1,0,0};
  2262. up[]={0,1,0};
  2263. dir[]={0,0,1};
  2264. pos[]={0,0,0};
  2265. };
  2266. };
  2267. class TexGen1
  2268. {
  2269. uvSource="tex";
  2270. class uvTransform
  2271. {
  2272. aside[]={10,0,0};
  2273. up[]={0,10,0};
  2274. dir[]={0,0,10};
  2275. pos[]={0,0,0};
  2276. };
  2277. };
  2278. class TexGen2
  2279. {
  2280. uvSource="tex";
  2281. class uvTransform
  2282. {
  2283. aside[]={10,0,0};
  2284. up[]={0,10,0};
  2285. dir[]={0,0,10};
  2286. pos[]={0,0,0};
  2287. };
  2288. };
  2289. PixelShaderID="Terrain1";
  2290. VertexShaderID="Terrain";
  2291. class Stage2
  2292. {
  2293. texture="Saun\data\abc_samplemap_grass_green_co.paa";
  2294. texGen=0;
  2295. };
  2296. class Stage3
  2297. {
  2298. texture="Saun\data\abc_samplemap_grass_green_nopx.paa";
  2299. texGen=1;
  2300. };
  2301. class Stage4
  2302. {
  2303. texture="Saun\data\abc_samplemap_grass_green_co.paa";
  2304. texGen=2;
  2305. };
  2306. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_000-002_L02.rvmat"
  2307. No Error(s)
  2308. Output is to P_000-002_L02.rvmat
  2309.  
  2310. //forcing arma raP
  2311. ambient[]={1.5,1.5,1.5,1};
  2312. diffuse[]={0.5,0.5,0.5,1};
  2313. forcedDiffuse[]={0,0,0,0};
  2314. emmisive[]={0,0,0,0};
  2315. specular[]={0,0,0,0};
  2316. specularPower=0;
  2317. class Stage0
  2318. {
  2319. texture="saun\data\layers\s_000_003_lco.png";
  2320. texGen=3;
  2321. };
  2322. class Stage1
  2323. {
  2324. texture="saun\data\layers\m_000_003_lco.png";
  2325. texGen=4;
  2326. };
  2327. class TexGen3
  2328. {
  2329. uvSource="worldPos";
  2330. class uvTransform
  2331. {
  2332. aside[]={0.0009765625,0,0};
  2333. up[]={0,0,0.0009765625};
  2334. dir[]={0,-0.0009765625,0};
  2335. pos[]={0.03125,2.21875,0};
  2336. };
  2337. };
  2338. class TexGen4
  2339. {
  2340. uvSource="worldPos";
  2341. class uvTransform
  2342. {
  2343. aside[]={0.0009765625,0,0};
  2344. up[]={0,0,0.0009765625};
  2345. dir[]={0,-0.0009765625,0};
  2346. pos[]={0.03125,2.21875,0};
  2347. };
  2348. };
  2349. class TexGen0
  2350. {
  2351. uvSource="tex";
  2352. class uvTransform
  2353. {
  2354. aside[]={1,0,0};
  2355. up[]={0,1,0};
  2356. dir[]={0,0,1};
  2357. pos[]={0,0,0};
  2358. };
  2359. };
  2360. class TexGen1
  2361. {
  2362. uvSource="tex";
  2363. class uvTransform
  2364. {
  2365. aside[]={10,0,0};
  2366. up[]={0,10,0};
  2367. dir[]={0,0,10};
  2368. pos[]={0,0,0};
  2369. };
  2370. };
  2371. class TexGen2
  2372. {
  2373. uvSource="tex";
  2374. class uvTransform
  2375. {
  2376. aside[]={10,0,0};
  2377. up[]={0,10,0};
  2378. dir[]={0,0,10};
  2379. pos[]={0,0,0};
  2380. };
  2381. };
  2382. PixelShaderID="Terrain1";
  2383. VertexShaderID="Terrain";
  2384. class Stage2
  2385. {
  2386. texture="Saun\data\abc_samplemap_grass_green_co.paa";
  2387. texGen=0;
  2388. };
  2389. class Stage3
  2390. {
  2391. texture="Saun\data\abc_samplemap_grass_green_nopx.paa";
  2392. texGen=1;
  2393. };
  2394. class Stage4
  2395. {
  2396. texture="Saun\data\abc_samplemap_grass_green_co.paa";
  2397. texGen=2;
  2398. };
  2399. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_000-003_L02.rvmat"
  2400. No Error(s)
  2401. Output is to P_000-003_L02.rvmat
  2402.  
  2403. //forcing arma raP
  2404. ambient[]={1.5,1.5,1.5,1};
  2405. diffuse[]={0.5,0.5,0.5,1};
  2406. forcedDiffuse[]={0,0,0,0};
  2407. emmisive[]={0,0,0,0};
  2408. specular[]={0,0,0,0};
  2409. specularPower=0;
  2410. class Stage0
  2411. {
  2412. texture="saun\data\layers\s_000_004_lco.png";
  2413. texGen=3;
  2414. };
  2415. class Stage1
  2416. {
  2417. texture="saun\data\layers\m_000_004_lco.png";
  2418. texGen=4;
  2419. };
  2420. class TexGen3
  2421. {
  2422. uvSource="worldPos";
  2423. class uvTransform
  2424. {
  2425. aside[]={0.0009765625,0,0};
  2426. up[]={0,0,0.0009765625};
  2427. dir[]={0,-0.0009765625,0};
  2428. pos[]={0.03125,1.28125,0};
  2429. };
  2430. };
  2431. class TexGen4
  2432. {
  2433. uvSource="worldPos";
  2434. class uvTransform
  2435. {
  2436. aside[]={0.0009765625,0,0};
  2437. up[]={0,0,0.0009765625};
  2438. dir[]={0,-0.0009765625,0};
  2439. pos[]={0.03125,1.28125,0};
  2440. };
  2441. };
  2442. class TexGen0
  2443. {
  2444. uvSource="tex";
  2445. class uvTransform
  2446. {
  2447. aside[]={1,0,0};
  2448. up[]={0,1,0};
  2449. dir[]={0,0,1};
  2450. pos[]={0,0,0};
  2451. };
  2452. };
  2453. class TexGen1
  2454. {
  2455. uvSource="tex";
  2456. class uvTransform
  2457. {
  2458. aside[]={10,0,0};
  2459. up[]={0,10,0};
  2460. dir[]={0,0,10};
  2461. pos[]={0,0,0};
  2462. };
  2463. };
  2464. class TexGen2
  2465. {
  2466. uvSource="tex";
  2467. class uvTransform
  2468. {
  2469. aside[]={10,0,0};
  2470. up[]={0,10,0};
  2471. dir[]={0,0,10};
  2472. pos[]={0,0,0};
  2473. };
  2474. };
  2475. PixelShaderID="Terrain15";
  2476. VertexShaderID="Terrain";
  2477. class Stage2
  2478. {
  2479. texture="Saun\data\middle_mco.paa";
  2480. texGen=0;
  2481. };
  2482. class Stage3
  2483. {
  2484. texture="Saun\data\abc_sampleMap_gravel_nopx.paa";
  2485. texGen=1;
  2486. };
  2487. class Stage4
  2488. {
  2489. texture="Saun\data\abc_sampleMap_gravel_co.paa";
  2490. texGen=2;
  2491. };
  2492. class Stage5
  2493. {
  2494. texture="Saun\data\wl_field_mco.paa";
  2495. texGen=0;
  2496. };
  2497. class Stage6
  2498. {
  2499. texture="Saun\data\wl_field_detail_nopx.paa";
  2500. texGen=1;
  2501. };
  2502. class Stage7
  2503. {
  2504. texture="Saun\data\wl_field_detail_co.paa";
  2505. texGen=2;
  2506. };
  2507. class Stage8
  2508. {
  2509. texture="Saun\data\abc_samplemap_grass_green_co.paa";
  2510. texGen=0;
  2511. };
  2512. class Stage9
  2513. {
  2514. texture="Saun\data\abc_samplemap_grass_green_nopx.paa";
  2515. texGen=1;
  2516. };
  2517. class Stage10
  2518. {
  2519. texture="Saun\data\abc_samplemap_grass_green_co.paa";
  2520. texGen=2;
  2521. };
  2522. class Stage11
  2523. {
  2524. texture="Saun\data\metsa_mco.paa";
  2525. texGen=0;
  2526. };
  2527. class Stage12
  2528. {
  2529. texture="Saun\data\metsa_detail_nopx.paa";
  2530. texGen=1;
  2531. };
  2532. class Stage13
  2533. {
  2534. texture="Saun\data\metsa_detail_co.paa";
  2535. texGen=2;
  2536. };
  2537. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_000-004_L00_L01_L02_L03.rvmat"
  2538. No Error(s)
  2539. Output is to P_000-004_L00_L01_L02_L03.rvmat
  2540.  
  2541. //forcing arma raP
  2542. ambient[]={1.5,1.5,1.5,1};
  2543. diffuse[]={0.5,0.5,0.5,1};
  2544. forcedDiffuse[]={0,0,0,0};
  2545. emmisive[]={0,0,0,0};
  2546. specular[]={0,0,0,0};
  2547. specularPower=0;
  2548. class Stage0
  2549. {
  2550. texture="saun\data\layers\s_000_004_lco.png";
  2551. texGen=3;
  2552. };
  2553. class Stage1
  2554. {
  2555. texture="saun\data\layers\m_000_004_lco.png";
  2556. texGen=4;
  2557. };
  2558. class TexGen3
  2559. {
  2560. uvSource="worldPos";
  2561. class uvTransform
  2562. {
  2563. aside[]={0.0009765625,0,0};
  2564. up[]={0,0,0.0009765625};
  2565. dir[]={0,-0.0009765625,0};
  2566. pos[]={0.03125,1.28125,0};
  2567. };
  2568. };
  2569. class TexGen4
  2570. {
  2571. uvSource="worldPos";
  2572. class uvTransform
  2573. {
  2574. aside[]={0.0009765625,0,0};
  2575. up[]={0,0,0.0009765625};
  2576. dir[]={0,-0.0009765625,0};
  2577. pos[]={0.03125,1.28125,0};
  2578. };
  2579. };
  2580. class TexGen0
  2581. {
  2582. uvSource="tex";
  2583. class uvTransform
  2584. {
  2585. aside[]={1,0,0};
  2586. up[]={0,1,0};
  2587. dir[]={0,0,1};
  2588. pos[]={0,0,0};
  2589. };
  2590. };
  2591. class TexGen1
  2592. {
  2593. uvSource="tex";
  2594. class uvTransform
  2595. {
  2596. aside[]={10,0,0};
  2597. up[]={0,10,0};
  2598. dir[]={0,0,10};
  2599. pos[]={0,0,0};
  2600. };
  2601. };
  2602. class TexGen2
  2603. {
  2604. uvSource="tex";
  2605. class uvTransform
  2606. {
  2607. aside[]={10,0,0};
  2608. up[]={0,10,0};
  2609. dir[]={0,0,10};
  2610. pos[]={0,0,0};
  2611. };
  2612. };
  2613. PixelShaderID="Terrain13";
  2614. VertexShaderID="Terrain";
  2615. class Stage2
  2616. {
  2617. texture="Saun\data\middle_mco.paa";
  2618. texGen=0;
  2619. };
  2620. class Stage3
  2621. {
  2622. texture="Saun\data\abc_sampleMap_gravel_nopx.paa";
  2623. texGen=1;
  2624. };
  2625. class Stage4
  2626. {
  2627. texture="Saun\data\abc_sampleMap_gravel_co.paa";
  2628. texGen=2;
  2629. };
  2630. class Stage5
  2631. {
  2632. texture="Saun\data\abc_samplemap_grass_green_co.paa";
  2633. texGen=0;
  2634. };
  2635. class Stage6
  2636. {
  2637. texture="Saun\data\abc_samplemap_grass_green_nopx.paa";
  2638. texGen=1;
  2639. };
  2640. class Stage7
  2641. {
  2642. texture="Saun\data\abc_samplemap_grass_green_co.paa";
  2643. texGen=2;
  2644. };
  2645. class Stage8
  2646. {
  2647. texture="Saun\data\metsa_mco.paa";
  2648. texGen=0;
  2649. };
  2650. class Stage9
  2651. {
  2652. texture="Saun\data\metsa_detail_nopx.paa";
  2653. texGen=1;
  2654. };
  2655. class Stage10
  2656. {
  2657. texture="Saun\data\metsa_detail_co.paa";
  2658. texGen=2;
  2659. };
  2660. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_000-004_L00_N_L02_L03.rvmat"
  2661. No Error(s)
  2662. Output is to P_000-004_L00_N_L02_L03.rvmat
  2663.  
  2664. //forcing arma raP
  2665. ambient[]={1.5,1.5,1.5,1};
  2666. diffuse[]={0.5,0.5,0.5,1};
  2667. forcedDiffuse[]={0,0,0,0};
  2668. emmisive[]={0,0,0,0};
  2669. specular[]={0,0,0,0};
  2670. specularPower=0;
  2671. class Stage0
  2672. {
  2673. texture="saun\data\layers\s_000_004_lco.png";
  2674. texGen=3;
  2675. };
  2676. class Stage1
  2677. {
  2678. texture="saun\data\layers\m_000_004_lco.png";
  2679. texGen=4;
  2680. };
  2681. class TexGen3
  2682. {
  2683. uvSource="worldPos";
  2684. class uvTransform
  2685. {
  2686. aside[]={0.0009765625,0,0};
  2687. up[]={0,0,0.0009765625};
  2688. dir[]={0,-0.0009765625,0};
  2689. pos[]={0.03125,1.28125,0};
  2690. };
  2691. };
  2692. class TexGen4
  2693. {
  2694. uvSource="worldPos";
  2695. class uvTransform
  2696. {
  2697. aside[]={0.0009765625,0,0};
  2698. up[]={0,0,0.0009765625};
  2699. dir[]={0,-0.0009765625,0};
  2700. pos[]={0.03125,1.28125,0};
  2701. };
  2702. };
  2703. class TexGen0
  2704. {
  2705. uvSource="tex";
  2706. class uvTransform
  2707. {
  2708. aside[]={1,0,0};
  2709. up[]={0,1,0};
  2710. dir[]={0,0,1};
  2711. pos[]={0,0,0};
  2712. };
  2713. };
  2714. class TexGen1
  2715. {
  2716. uvSource="tex";
  2717. class uvTransform
  2718. {
  2719. aside[]={10,0,0};
  2720. up[]={0,10,0};
  2721. dir[]={0,0,10};
  2722. pos[]={0,0,0};
  2723. };
  2724. };
  2725. class TexGen2
  2726. {
  2727. uvSource="tex";
  2728. class uvTransform
  2729. {
  2730. aside[]={10,0,0};
  2731. up[]={0,10,0};
  2732. dir[]={0,0,10};
  2733. pos[]={0,0,0};
  2734. };
  2735. };
  2736. PixelShaderID="Terrain14";
  2737. VertexShaderID="Terrain";
  2738. class Stage2
  2739. {
  2740. texture="Saun\data\wl_field_mco.paa";
  2741. texGen=0;
  2742. };
  2743. class Stage3
  2744. {
  2745. texture="Saun\data\wl_field_detail_nopx.paa";
  2746. texGen=1;
  2747. };
  2748. class Stage4
  2749. {
  2750. texture="Saun\data\wl_field_detail_co.paa";
  2751. texGen=2;
  2752. };
  2753. class Stage5
  2754. {
  2755. texture="Saun\data\abc_samplemap_grass_green_co.paa";
  2756. texGen=0;
  2757. };
  2758. class Stage6
  2759. {
  2760. texture="Saun\data\abc_samplemap_grass_green_nopx.paa";
  2761. texGen=1;
  2762. };
  2763. class Stage7
  2764. {
  2765. texture="Saun\data\abc_samplemap_grass_green_co.paa";
  2766. texGen=2;
  2767. };
  2768. class Stage8
  2769. {
  2770. texture="Saun\data\metsa_mco.paa";
  2771. texGen=0;
  2772. };
  2773. class Stage9
  2774. {
  2775. texture="Saun\data\metsa_detail_nopx.paa";
  2776. texGen=1;
  2777. };
  2778. class Stage10
  2779. {
  2780. texture="Saun\data\metsa_detail_co.paa";
  2781. texGen=2;
  2782. };
  2783. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_000-004_N_L01_L02_L03.rvmat"
  2784. No Error(s)
  2785. Output is to P_000-004_N_L01_L02_L03.rvmat
  2786.  
  2787. //forcing arma raP
  2788. ambient[]={1.5,1.5,1.5,1};
  2789. diffuse[]={0.5,0.5,0.5,1};
  2790. forcedDiffuse[]={0,0,0,0};
  2791. emmisive[]={0,0,0,0};
  2792. specular[]={0,0,0,0};
  2793. specularPower=0;
  2794. class Stage0
  2795. {
  2796. texture="saun\data\layers\s_000_004_lco.png";
  2797. texGen=3;
  2798. };
  2799. class Stage1
  2800. {
  2801. texture="saun\data\layers\m_000_004_lco.png";
  2802. texGen=4;
  2803. };
  2804. class TexGen3
  2805. {
  2806. uvSource="worldPos";
  2807. class uvTransform
  2808. {
  2809. aside[]={0.0009765625,0,0};
  2810. up[]={0,0,0.0009765625};
  2811. dir[]={0,-0.0009765625,0};
  2812. pos[]={0.03125,1.28125,0};
  2813. };
  2814. };
  2815. class TexGen4
  2816. {
  2817. uvSource="worldPos";
  2818. class uvTransform
  2819. {
  2820. aside[]={0.0009765625,0,0};
  2821. up[]={0,0,0.0009765625};
  2822. dir[]={0,-0.0009765625,0};
  2823. pos[]={0.03125,1.28125,0};
  2824. };
  2825. };
  2826. class TexGen0
  2827. {
  2828. uvSource="tex";
  2829. class uvTransform
  2830. {
  2831. aside[]={1,0,0};
  2832. up[]={0,1,0};
  2833. dir[]={0,0,1};
  2834. pos[]={0,0,0};
  2835. };
  2836. };
  2837. class TexGen1
  2838. {
  2839. uvSource="tex";
  2840. class uvTransform
  2841. {
  2842. aside[]={10,0,0};
  2843. up[]={0,10,0};
  2844. dir[]={0,0,10};
  2845. pos[]={0,0,0};
  2846. };
  2847. };
  2848. class TexGen2
  2849. {
  2850. uvSource="tex";
  2851. class uvTransform
  2852. {
  2853. aside[]={10,0,0};
  2854. up[]={0,10,0};
  2855. dir[]={0,0,10};
  2856. pos[]={0,0,0};
  2857. };
  2858. };
  2859. PixelShaderID="Terrain2";
  2860. VertexShaderID="Terrain";
  2861. class Stage2
  2862. {
  2863. texture="Saun\data\wl_field_mco.paa";
  2864. texGen=0;
  2865. };
  2866. class Stage3
  2867. {
  2868. texture="Saun\data\wl_field_detail_nopx.paa";
  2869. texGen=1;
  2870. };
  2871. class Stage4
  2872. {
  2873. texture="Saun\data\wl_field_detail_co.paa";
  2874. texGen=2;
  2875. };
  2876. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_000-004_N_L01_N_N.rvmat"
  2877. No Error(s)
  2878. Output is to P_000-004_N_L01_N_N.rvmat
  2879.  
  2880. //forcing arma raP
  2881. ambient[]={1.5,1.5,1.5,1};
  2882. diffuse[]={0.5,0.5,0.5,1};
  2883. forcedDiffuse[]={0,0,0,0};
  2884. emmisive[]={0,0,0,0};
  2885. specular[]={0,0,0,0};
  2886. specularPower=0;
  2887. class Stage0
  2888. {
  2889. texture="saun\data\layers\s_000_004_lco.png";
  2890. texGen=3;
  2891. };
  2892. class Stage1
  2893. {
  2894. texture="saun\data\layers\m_000_004_lco.png";
  2895. texGen=4;
  2896. };
  2897. class TexGen3
  2898. {
  2899. uvSource="worldPos";
  2900. class uvTransform
  2901. {
  2902. aside[]={0.0009765625,0,0};
  2903. up[]={0,0,0.0009765625};
  2904. dir[]={0,-0.0009765625,0};
  2905. pos[]={0.03125,1.28125,0};
  2906. };
  2907. };
  2908. class TexGen4
  2909. {
  2910. uvSource="worldPos";
  2911. class uvTransform
  2912. {
  2913. aside[]={0.0009765625,0,0};
  2914. up[]={0,0,0.0009765625};
  2915. dir[]={0,-0.0009765625,0};
  2916. pos[]={0.03125,1.28125,0};
  2917. };
  2918. };
  2919. class TexGen0
  2920. {
  2921. uvSource="tex";
  2922. class uvTransform
  2923. {
  2924. aside[]={1,0,0};
  2925. up[]={0,1,0};
  2926. dir[]={0,0,1};
  2927. pos[]={0,0,0};
  2928. };
  2929. };
  2930. class TexGen1
  2931. {
  2932. uvSource="tex";
  2933. class uvTransform
  2934. {
  2935. aside[]={10,0,0};
  2936. up[]={0,10,0};
  2937. dir[]={0,0,10};
  2938. pos[]={0,0,0};
  2939. };
  2940. };
  2941. class TexGen2
  2942. {
  2943. uvSource="tex";
  2944. class uvTransform
  2945. {
  2946. aside[]={10,0,0};
  2947. up[]={0,10,0};
  2948. dir[]={0,0,10};
  2949. pos[]={0,0,0};
  2950. };
  2951. };
  2952. PixelShaderID="Terrain12";
  2953. VertexShaderID="Terrain";
  2954. class Stage2
  2955. {
  2956. texture="Saun\data\abc_samplemap_grass_green_co.paa";
  2957. texGen=0;
  2958. };
  2959. class Stage3
  2960. {
  2961. texture="Saun\data\abc_samplemap_grass_green_nopx.paa";
  2962. texGen=1;
  2963. };
  2964. class Stage4
  2965. {
  2966. texture="Saun\data\abc_samplemap_grass_green_co.paa";
  2967. texGen=2;
  2968. };
  2969. class Stage5
  2970. {
  2971. texture="Saun\data\metsa_mco.paa";
  2972. texGen=0;
  2973. };
  2974. class Stage6
  2975. {
  2976. texture="Saun\data\metsa_detail_nopx.paa";
  2977. texGen=1;
  2978. };
  2979. class Stage7
  2980. {
  2981. texture="Saun\data\metsa_detail_co.paa";
  2982. texGen=2;
  2983. };
  2984. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_000-004_N_N_L02_L03.rvmat"
  2985. No Error(s)
  2986. Output is to P_000-004_N_N_L02_L03.rvmat
  2987.  
  2988. //forcing arma raP
  2989. ambient[]={1.5,1.5,1.5,1};
  2990. diffuse[]={0.5,0.5,0.5,1};
  2991. forcedDiffuse[]={0,0,0,0};
  2992. emmisive[]={0,0,0,0};
  2993. specular[]={0,0,0,0};
  2994. specularPower=0;
  2995. class Stage0
  2996. {
  2997. texture="saun\data\layers\s_000_004_lco.png";
  2998. texGen=3;
  2999. };
  3000. class Stage1
  3001. {
  3002. texture="saun\data\layers\m_000_004_lco.png";
  3003. texGen=4;
  3004. };
  3005. class TexGen3
  3006. {
  3007. uvSource="worldPos";
  3008. class uvTransform
  3009. {
  3010. aside[]={0.0009765625,0,0};
  3011. up[]={0,0,0.0009765625};
  3012. dir[]={0,-0.0009765625,0};
  3013. pos[]={0.03125,1.28125,0};
  3014. };
  3015. };
  3016. class TexGen4
  3017. {
  3018. uvSource="worldPos";
  3019. class uvTransform
  3020. {
  3021. aside[]={0.0009765625,0,0};
  3022. up[]={0,0,0.0009765625};
  3023. dir[]={0,-0.0009765625,0};
  3024. pos[]={0.03125,1.28125,0};
  3025. };
  3026. };
  3027. class TexGen0
  3028. {
  3029. uvSource="tex";
  3030. class uvTransform
  3031. {
  3032. aside[]={1,0,0};
  3033. up[]={0,1,0};
  3034. dir[]={0,0,1};
  3035. pos[]={0,0,0};
  3036. };
  3037. };
  3038. class TexGen1
  3039. {
  3040. uvSource="tex";
  3041. class uvTransform
  3042. {
  3043. aside[]={10,0,0};
  3044. up[]={0,10,0};
  3045. dir[]={0,0,10};
  3046. pos[]={0,0,0};
  3047. };
  3048. };
  3049. class TexGen2
  3050. {
  3051. uvSource="tex";
  3052. class uvTransform
  3053. {
  3054. aside[]={10,0,0};
  3055. up[]={0,10,0};
  3056. dir[]={0,0,10};
  3057. pos[]={0,0,0};
  3058. };
  3059. };
  3060. PixelShaderID="Terrain4";
  3061. VertexShaderID="Terrain";
  3062. class Stage2
  3063. {
  3064. texture="Saun\data\abc_samplemap_grass_green_co.paa";
  3065. texGen=0;
  3066. };
  3067. class Stage3
  3068. {
  3069. texture="Saun\data\abc_samplemap_grass_green_nopx.paa";
  3070. texGen=1;
  3071. };
  3072. class Stage4
  3073. {
  3074. texture="Saun\data\abc_samplemap_grass_green_co.paa";
  3075. texGen=2;
  3076. };
  3077. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_000-004_N_N_L02_N.rvmat"
  3078. No Error(s)
  3079. Output is to P_000-004_N_N_L02_N.rvmat
  3080.  
  3081. //forcing arma raP
  3082. ambient[]={1.5,1.5,1.5,1};
  3083. diffuse[]={0.5,0.5,0.5,1};
  3084. forcedDiffuse[]={0,0,0,0};
  3085. emmisive[]={0,0,0,0};
  3086. specular[]={0,0,0,0};
  3087. specularPower=0;
  3088. class Stage0
  3089. {
  3090. texture="saun\data\layers\s_000_004_lco.png";
  3091. texGen=3;
  3092. };
  3093. class Stage1
  3094. {
  3095. texture="saun\data\layers\m_000_004_lco.png";
  3096. texGen=4;
  3097. };
  3098. class TexGen3
  3099. {
  3100. uvSource="worldPos";
  3101. class uvTransform
  3102. {
  3103. aside[]={0.0009765625,0,0};
  3104. up[]={0,0,0.0009765625};
  3105. dir[]={0,-0.0009765625,0};
  3106. pos[]={0.03125,1.28125,0};
  3107. };
  3108. };
  3109. class TexGen4
  3110. {
  3111. uvSource="worldPos";
  3112. class uvTransform
  3113. {
  3114. aside[]={0.0009765625,0,0};
  3115. up[]={0,0,0.0009765625};
  3116. dir[]={0,-0.0009765625,0};
  3117. pos[]={0.03125,1.28125,0};
  3118. };
  3119. };
  3120. class TexGen0
  3121. {
  3122. uvSource="tex";
  3123. class uvTransform
  3124. {
  3125. aside[]={1,0,0};
  3126. up[]={0,1,0};
  3127. dir[]={0,0,1};
  3128. pos[]={0,0,0};
  3129. };
  3130. };
  3131. class TexGen1
  3132. {
  3133. uvSource="tex";
  3134. class uvTransform
  3135. {
  3136. aside[]={10,0,0};
  3137. up[]={0,10,0};
  3138. dir[]={0,0,10};
  3139. pos[]={0,0,0};
  3140. };
  3141. };
  3142. class TexGen2
  3143. {
  3144. uvSource="tex";
  3145. class uvTransform
  3146. {
  3147. aside[]={10,0,0};
  3148. up[]={0,10,0};
  3149. dir[]={0,0,10};
  3150. pos[]={0,0,0};
  3151. };
  3152. };
  3153. PixelShaderID="Terrain8";
  3154. VertexShaderID="Terrain";
  3155. class Stage2
  3156. {
  3157. texture="Saun\data\metsa_mco.paa";
  3158. texGen=0;
  3159. };
  3160. class Stage3
  3161. {
  3162. texture="Saun\data\metsa_detail_nopx.paa";
  3163. texGen=1;
  3164. };
  3165. class Stage4
  3166. {
  3167. texture="Saun\data\metsa_detail_co.paa";
  3168. texGen=2;
  3169. };
  3170. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_000-004_N_N_N_L03.rvmat"
  3171. No Error(s)
  3172. Output is to P_000-004_N_N_N_L03.rvmat
  3173.  
  3174. //forcing arma raP
  3175. ambient[]={1.5,1.5,1.5,1};
  3176. diffuse[]={0.5,0.5,0.5,1};
  3177. forcedDiffuse[]={0,0,0,0};
  3178. emmisive[]={0,0,0,0};
  3179. specular[]={0,0,0,0};
  3180. specularPower=0;
  3181. class Stage0
  3182. {
  3183. texture="saun\data\layers\s_000_005_lco.png";
  3184. texGen=3;
  3185. };
  3186. class Stage1
  3187. {
  3188. texture="saun\data\layers\m_000_005_lco.png";
  3189. texGen=4;
  3190. };
  3191. class TexGen3
  3192. {
  3193. uvSource="worldPos";
  3194. class uvTransform
  3195. {
  3196. aside[]={0.0009765625,0,0};
  3197. up[]={0,0,0.0009765625};
  3198. dir[]={0,-0.0009765625,0};
  3199. pos[]={0.03125,0.34375,0};
  3200. };
  3201. };
  3202. class TexGen4
  3203. {
  3204. uvSource="worldPos";
  3205. class uvTransform
  3206. {
  3207. aside[]={0.0009765625,0,0};
  3208. up[]={0,0,0.0009765625};
  3209. dir[]={0,-0.0009765625,0};
  3210. pos[]={0.03125,0.34375,0};
  3211. };
  3212. };
  3213. class TexGen0
  3214. {
  3215. uvSource="tex";
  3216. class uvTransform
  3217. {
  3218. aside[]={1,0,0};
  3219. up[]={0,1,0};
  3220. dir[]={0,0,1};
  3221. pos[]={0,0,0};
  3222. };
  3223. };
  3224. class TexGen1
  3225. {
  3226. uvSource="tex";
  3227. class uvTransform
  3228. {
  3229. aside[]={10,0,0};
  3230. up[]={0,10,0};
  3231. dir[]={0,0,10};
  3232. pos[]={0,0,0};
  3233. };
  3234. };
  3235. class TexGen2
  3236. {
  3237. uvSource="tex";
  3238. class uvTransform
  3239. {
  3240. aside[]={10,0,0};
  3241. up[]={0,10,0};
  3242. dir[]={0,0,10};
  3243. pos[]={0,0,0};
  3244. };
  3245. };
  3246. PixelShaderID="Terrain1";
  3247. VertexShaderID="Terrain";
  3248. class Stage2
  3249. {
  3250. texture="Saun\data\abc_samplemap_grass_green_co.paa";
  3251. texGen=0;
  3252. };
  3253. class Stage3
  3254. {
  3255. texture="Saun\data\abc_samplemap_grass_green_nopx.paa";
  3256. texGen=1;
  3257. };
  3258. class Stage4
  3259. {
  3260. texture="Saun\data\abc_samplemap_grass_green_co.paa";
  3261. texGen=2;
  3262. };
  3263. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_000-005_L02.rvmat"
  3264. No Error(s)
  3265. Output is to P_000-005_L02.rvmat
  3266.  
  3267. //forcing arma raP
  3268. ambient[]={1.5,1.5,1.5,1};
  3269. diffuse[]={0.5,0.5,0.5,1};
  3270. forcedDiffuse[]={0,0,0,0};
  3271. emmisive[]={0,0,0,0};
  3272. specular[]={0,0,0,0};
  3273. specularPower=0;
  3274. class Stage0
  3275. {
  3276. texture="saun\data\layers\s_000_006_lco.png";
  3277. texGen=3;
  3278. };
  3279. class Stage1
  3280. {
  3281. texture="saun\data\layers\m_000_006_lco.png";
  3282. texGen=4;
  3283. };
  3284. class TexGen3
  3285. {
  3286. uvSource="worldPos";
  3287. class uvTransform
  3288. {
  3289. aside[]={0.001953125,0,0};
  3290. up[]={0,0,0.001953125};
  3291. dir[]={0,-0.001953125,0};
  3292. pos[]={0.03125,4.40625,0};
  3293. };
  3294. };
  3295. class TexGen4
  3296. {
  3297. uvSource="worldPos";
  3298. class uvTransform
  3299. {
  3300. aside[]={0.001953125,0,0};
  3301. up[]={0,0,0.001953125};
  3302. dir[]={0,-0.001953125,0};
  3303. pos[]={0.03125,4.40625,0};
  3304. };
  3305. };
  3306. class TexGen0
  3307. {
  3308. uvSource="tex";
  3309. class uvTransform
  3310. {
  3311. aside[]={1,0,0};
  3312. up[]={0,1,0};
  3313. dir[]={0,0,1};
  3314. pos[]={0,0,0};
  3315. };
  3316. };
  3317. class TexGen1
  3318. {
  3319. uvSource="tex";
  3320. class uvTransform
  3321. {
  3322. aside[]={10,0,0};
  3323. up[]={0,10,0};
  3324. dir[]={0,0,10};
  3325. pos[]={0,0,0};
  3326. };
  3327. };
  3328. class TexGen2
  3329. {
  3330. uvSource="tex";
  3331. class uvTransform
  3332. {
  3333. aside[]={10,0,0};
  3334. up[]={0,10,0};
  3335. dir[]={0,0,10};
  3336. pos[]={0,0,0};
  3337. };
  3338. };
  3339. PixelShaderID="Terrain1";
  3340. VertexShaderID="Terrain";
  3341. class Stage2
  3342. {
  3343. texture="Saun\data\middle_mco.paa";
  3344. texGen=0;
  3345. };
  3346. class Stage3
  3347. {
  3348. texture="Saun\data\abc_sampleMap_grass_green_nopx.paa";
  3349. texGen=1;
  3350. };
  3351. class Stage4
  3352. {
  3353. texture="Saun\data\abc_sampleMap_grass_green_co.paa";
  3354. texGen=2;
  3355. };
  3356. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_000-006_L02.rvmat"
  3357. No Error(s)
  3358. Output is to P_000-006_L02.rvmat
  3359.  
  3360. //forcing arma raP
  3361. ambient[]={1.5,1.5,1.5,1};
  3362. diffuse[]={0.5,0.5,0.5,1};
  3363. forcedDiffuse[]={0,0,0,0};
  3364. emmisive[]={0,0,0,0};
  3365. specular[]={0,0,0,0};
  3366. specularPower=0;
  3367. class Stage0
  3368. {
  3369. texture="saun\data\layers\s_000_007_lco.png";
  3370. texGen=3;
  3371. };
  3372. class Stage1
  3373. {
  3374. texture="saun\data\layers\m_000_007_lco.png";
  3375. texGen=4;
  3376. };
  3377. class TexGen3
  3378. {
  3379. uvSource="worldPos";
  3380. class uvTransform
  3381. {
  3382. aside[]={0.001953125,0,0};
  3383. up[]={0,0,0.001953125};
  3384. dir[]={0,-0.001953125,0};
  3385. pos[]={0.03125,3.46875,0};
  3386. };
  3387. };
  3388. class TexGen4
  3389. {
  3390. uvSource="worldPos";
  3391. class uvTransform
  3392. {
  3393. aside[]={0.001953125,0,0};
  3394. up[]={0,0,0.001953125};
  3395. dir[]={0,-0.001953125,0};
  3396. pos[]={0.03125,3.46875,0};
  3397. };
  3398. };
  3399. class TexGen0
  3400. {
  3401. uvSource="tex";
  3402. class uvTransform
  3403. {
  3404. aside[]={1,0,0};
  3405. up[]={0,1,0};
  3406. dir[]={0,0,1};
  3407. pos[]={0,0,0};
  3408. };
  3409. };
  3410. class TexGen1
  3411. {
  3412. uvSource="tex";
  3413. class uvTransform
  3414. {
  3415. aside[]={10,0,0};
  3416. up[]={0,10,0};
  3417. dir[]={0,0,10};
  3418. pos[]={0,0,0};
  3419. };
  3420. };
  3421. class TexGen2
  3422. {
  3423. uvSource="tex";
  3424. class uvTransform
  3425. {
  3426. aside[]={10,0,0};
  3427. up[]={0,10,0};
  3428. dir[]={0,0,10};
  3429. pos[]={0,0,0};
  3430. };
  3431. };
  3432. PixelShaderID="Terrain1";
  3433. VertexShaderID="Terrain";
  3434. class Stage2
  3435. {
  3436. texture="Saun\data\middle_mco.paa";
  3437. texGen=0;
  3438. };
  3439. class Stage3
  3440. {
  3441. texture="Saun\data\abc_sampleMap_grass_green_nopx.paa";
  3442. texGen=1;
  3443. };
  3444. class Stage4
  3445. {
  3446. texture="Saun\data\abc_sampleMap_grass_green_co.paa";
  3447. texGen=2;
  3448. };
  3449. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_000-007_L02.rvmat"
  3450. No Error(s)
  3451. Output is to P_000-007_L02.rvmat
  3452.  
  3453. //forcing arma raP
  3454. ambient[]={1.5,1.5,1.5,1};
  3455. diffuse[]={0.5,0.5,0.5,1};
  3456. forcedDiffuse[]={0,0,0,0};
  3457. emmisive[]={0,0,0,0};
  3458. specular[]={0,0,0,0};
  3459. specularPower=0;
  3460. class Stage0
  3461. {
  3462. texture="saun\data\layers\s_000_008_lco.png";
  3463. texGen=3;
  3464. };
  3465. class Stage1
  3466. {
  3467. texture="saun\data\layers\m_000_008_lco.png";
  3468. texGen=4;
  3469. };
  3470. class TexGen3
  3471. {
  3472. uvSource="worldPos";
  3473. class uvTransform
  3474. {
  3475. aside[]={0.001953125,0,0};
  3476. up[]={0,0,0.001953125};
  3477. dir[]={0,-0.001953125,0};
  3478. pos[]={0.03125,2.53125,0};
  3479. };
  3480. };
  3481. class TexGen4
  3482. {
  3483. uvSource="worldPos";
  3484. class uvTransform
  3485. {
  3486. aside[]={0.001953125,0,0};
  3487. up[]={0,0,0.001953125};
  3488. dir[]={0,-0.001953125,0};
  3489. pos[]={0.03125,2.53125,0};
  3490. };
  3491. };
  3492. class TexGen0
  3493. {
  3494. uvSource="tex";
  3495. class uvTransform
  3496. {
  3497. aside[]={1,0,0};
  3498. up[]={0,1,0};
  3499. dir[]={0,0,1};
  3500. pos[]={0,0,0};
  3501. };
  3502. };
  3503. class TexGen1
  3504. {
  3505. uvSource="tex";
  3506. class uvTransform
  3507. {
  3508. aside[]={10,0,0};
  3509. up[]={0,10,0};
  3510. dir[]={0,0,10};
  3511. pos[]={0,0,0};
  3512. };
  3513. };
  3514. class TexGen2
  3515. {
  3516. uvSource="tex";
  3517. class uvTransform
  3518. {
  3519. aside[]={10,0,0};
  3520. up[]={0,10,0};
  3521. dir[]={0,0,10};
  3522. pos[]={0,0,0};
  3523. };
  3524. };
  3525. PixelShaderID="Terrain1";
  3526. VertexShaderID="Terrain";
  3527. class Stage2
  3528. {
  3529. texture="Saun\data\middle_mco.paa";
  3530. texGen=0;
  3531. };
  3532. class Stage3
  3533. {
  3534. texture="Saun\data\abc_sampleMap_grass_green_nopx.paa";
  3535. texGen=1;
  3536. };
  3537. class Stage4
  3538. {
  3539. texture="Saun\data\abc_sampleMap_grass_green_co.paa";
  3540. texGen=2;
  3541. };
  3542. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_000-008_L02.rvmat"
  3543. No Error(s)
  3544. Output is to P_000-008_L02.rvmat
  3545.  
  3546. //forcing arma raP
  3547. ambient[]={1.5,1.5,1.5,1};
  3548. diffuse[]={0.5,0.5,0.5,1};
  3549. forcedDiffuse[]={0,0,0,0};
  3550. emmisive[]={0,0,0,0};
  3551. specular[]={0,0,0,0};
  3552. specularPower=0;
  3553. class Stage0
  3554. {
  3555. texture="saun\data\layers\s_000_009_lco.png";
  3556. texGen=3;
  3557. };
  3558. class Stage1
  3559. {
  3560. texture="saun\data\layers\m_000_009_lco.png";
  3561. texGen=4;
  3562. };
  3563. class TexGen3
  3564. {
  3565. uvSource="worldPos";
  3566. class uvTransform
  3567. {
  3568. aside[]={0.001953125,0,0};
  3569. up[]={0,0,0.001953125};
  3570. dir[]={0,-0.001953125,0};
  3571. pos[]={0.03125,1.59375,0};
  3572. };
  3573. };
  3574. class TexGen4
  3575. {
  3576. uvSource="worldPos";
  3577. class uvTransform
  3578. {
  3579. aside[]={0.001953125,0,0};
  3580. up[]={0,0,0.001953125};
  3581. dir[]={0,-0.001953125,0};
  3582. pos[]={0.03125,1.59375,0};
  3583. };
  3584. };
  3585. class TexGen0
  3586. {
  3587. uvSource="tex";
  3588. class uvTransform
  3589. {
  3590. aside[]={1,0,0};
  3591. up[]={0,1,0};
  3592. dir[]={0,0,1};
  3593. pos[]={0,0,0};
  3594. };
  3595. };
  3596. class TexGen1
  3597. {
  3598. uvSource="tex";
  3599. class uvTransform
  3600. {
  3601. aside[]={10,0,0};
  3602. up[]={0,10,0};
  3603. dir[]={0,0,10};
  3604. pos[]={0,0,0};
  3605. };
  3606. };
  3607. class TexGen2
  3608. {
  3609. uvSource="tex";
  3610. class uvTransform
  3611. {
  3612. aside[]={10,0,0};
  3613. up[]={0,10,0};
  3614. dir[]={0,0,10};
  3615. pos[]={0,0,0};
  3616. };
  3617. };
  3618. PixelShaderID="Terrain1";
  3619. VertexShaderID="Terrain";
  3620. class Stage2
  3621. {
  3622. texture="Saun\data\middle_mco.paa";
  3623. texGen=0;
  3624. };
  3625. class Stage3
  3626. {
  3627. texture="Saun\data\abc_sampleMap_grass_green_nopx.paa";
  3628. texGen=1;
  3629. };
  3630. class Stage4
  3631. {
  3632. texture="Saun\data\abc_sampleMap_grass_green_co.paa";
  3633. texGen=2;
  3634. };
  3635. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_000-009_L02.rvmat"
  3636. No Error(s)
  3637. Output is to P_000-009_L02.rvmat
  3638.  
  3639. //forcing arma raP
  3640. ambient[]={1.5,1.5,1.5,1};
  3641. diffuse[]={0.5,0.5,0.5,1};
  3642. forcedDiffuse[]={0,0,0,0};
  3643. emmisive[]={0,0,0,0};
  3644. specular[]={0,0,0,0};
  3645. specularPower=0;
  3646. class Stage0
  3647. {
  3648. texture="saun\data\layers\s_000_010_lco.png";
  3649. texGen=3;
  3650. };
  3651. class Stage1
  3652. {
  3653. texture="saun\data\layers\m_000_010_lco.png";
  3654. texGen=4;
  3655. };
  3656. class TexGen3
  3657. {
  3658. uvSource="worldPos";
  3659. class uvTransform
  3660. {
  3661. aside[]={0.001953125,0,0};
  3662. up[]={0,0,0.001953125};
  3663. dir[]={0,-0.001953125,0};
  3664. pos[]={0.03125,0.65625,0};
  3665. };
  3666. };
  3667. class TexGen4
  3668. {
  3669. uvSource="worldPos";
  3670. class uvTransform
  3671. {
  3672. aside[]={0.001953125,0,0};
  3673. up[]={0,0,0.001953125};
  3674. dir[]={0,-0.001953125,0};
  3675. pos[]={0.03125,0.65625,0};
  3676. };
  3677. };
  3678. class TexGen0
  3679. {
  3680. uvSource="tex";
  3681. class uvTransform
  3682. {
  3683. aside[]={1,0,0};
  3684. up[]={0,1,0};
  3685. dir[]={0,0,1};
  3686. pos[]={0,0,0};
  3687. };
  3688. };
  3689. class TexGen1
  3690. {
  3691. uvSource="tex";
  3692. class uvTransform
  3693. {
  3694. aside[]={10,0,0};
  3695. up[]={0,10,0};
  3696. dir[]={0,0,10};
  3697. pos[]={0,0,0};
  3698. };
  3699. };
  3700. class TexGen2
  3701. {
  3702. uvSource="tex";
  3703. class uvTransform
  3704. {
  3705. aside[]={10,0,0};
  3706. up[]={0,10,0};
  3707. dir[]={0,0,10};
  3708. pos[]={0,0,0};
  3709. };
  3710. };
  3711. PixelShaderID="Terrain1";
  3712. VertexShaderID="Terrain";
  3713. class Stage2
  3714. {
  3715. texture="Saun\data\middle_mco.paa";
  3716. texGen=0;
  3717. };
  3718. class Stage3
  3719. {
  3720. texture="Saun\data\abc_sampleMap_grass_green_nopx.paa";
  3721. texGen=1;
  3722. };
  3723. class Stage4
  3724. {
  3725. texture="Saun\data\abc_sampleMap_grass_green_co.paa";
  3726. texGen=2;
  3727. };
  3728. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_000-010_L02.rvmat"
  3729. No Error(s)
  3730. Output is to P_000-010_L02.rvmat
  3731.  
  3732. //forcing arma raP
  3733. ambient[]={1.5,1.5,1.5,1};
  3734. diffuse[]={0.5,0.5,0.5,1};
  3735. forcedDiffuse[]={0,0,0,0};
  3736. emmisive[]={0,0,0,0};
  3737. specular[]={0,0,0,0};
  3738. specularPower=0;
  3739. class Stage0
  3740. {
  3741. texture="saun\data\layers\s_001_000_lco.png";
  3742. texGen=3;
  3743. };
  3744. class Stage1
  3745. {
  3746. texture="saun\data\layers\m_001_000_lco.png";
  3747. texGen=4;
  3748. };
  3749. class TexGen3
  3750. {
  3751. uvSource="worldPos";
  3752. class uvTransform
  3753. {
  3754. aside[]={0.0009765625,0,0};
  3755. up[]={0,0,0.0009765625};
  3756. dir[]={0,-0.0009765625,0};
  3757. pos[]={-0.90625,5.03125,0};
  3758. };
  3759. };
  3760. class TexGen4
  3761. {
  3762. uvSource="worldPos";
  3763. class uvTransform
  3764. {
  3765. aside[]={0.0009765625,0,0};
  3766. up[]={0,0,0.0009765625};
  3767. dir[]={0,-0.0009765625,0};
  3768. pos[]={-0.90625,5.03125,0};
  3769. };
  3770. };
  3771. class TexGen0
  3772. {
  3773. uvSource="tex";
  3774. class uvTransform
  3775. {
  3776. aside[]={1,0,0};
  3777. up[]={0,1,0};
  3778. dir[]={0,0,1};
  3779. pos[]={0,0,0};
  3780. };
  3781. };
  3782. class TexGen1
  3783. {
  3784. uvSource="tex";
  3785. class uvTransform
  3786. {
  3787. aside[]={10,0,0};
  3788. up[]={0,10,0};
  3789. dir[]={0,0,10};
  3790. pos[]={0,0,0};
  3791. };
  3792. };
  3793. class TexGen2
  3794. {
  3795. uvSource="tex";
  3796. class uvTransform
  3797. {
  3798. aside[]={10,0,0};
  3799. up[]={0,10,0};
  3800. dir[]={0,0,10};
  3801. pos[]={0,0,0};
  3802. };
  3803. };
  3804. PixelShaderID="Terrain1";
  3805. VertexShaderID="Terrain";
  3806. class Stage2
  3807. {
  3808. texture="Saun\data\abc_samplemap_grass_green_co.paa";
  3809. texGen=0;
  3810. };
  3811. class Stage3
  3812. {
  3813. texture="Saun\data\abc_samplemap_grass_green_nopx.paa";
  3814. texGen=1;
  3815. };
  3816. class Stage4
  3817. {
  3818. texture="Saun\data\abc_samplemap_grass_green_co.paa";
  3819. texGen=2;
  3820. };
  3821. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_001-000_L02.rvmat"
  3822. No Error(s)
  3823. Output is to P_001-000_L02.rvmat
  3824.  
  3825. //forcing arma raP
  3826. ambient[]={1.5,1.5,1.5,1};
  3827. diffuse[]={0.5,0.5,0.5,1};
  3828. forcedDiffuse[]={0,0,0,0};
  3829. emmisive[]={0,0,0,0};
  3830. specular[]={0,0,0,0};
  3831. specularPower=0;
  3832. class Stage0
  3833. {
  3834. texture="saun\data\layers\s_001_001_lco.png";
  3835. texGen=3;
  3836. };
  3837. class Stage1
  3838. {
  3839. texture="saun\data\layers\m_001_001_lco.png";
  3840. texGen=4;
  3841. };
  3842. class TexGen3
  3843. {
  3844. uvSource="worldPos";
  3845. class uvTransform
  3846. {
  3847. aside[]={0.0009765625,0,0};
  3848. up[]={0,0,0.0009765625};
  3849. dir[]={0,-0.0009765625,0};
  3850. pos[]={-0.90625,4.09375,0};
  3851. };
  3852. };
  3853. class TexGen4
  3854. {
  3855. uvSource="worldPos";
  3856. class uvTransform
  3857. {
  3858. aside[]={0.0009765625,0,0};
  3859. up[]={0,0,0.0009765625};
  3860. dir[]={0,-0.0009765625,0};
  3861. pos[]={-0.90625,4.09375,0};
  3862. };
  3863. };
  3864. class TexGen0
  3865. {
  3866. uvSource="tex";
  3867. class uvTransform
  3868. {
  3869. aside[]={1,0,0};
  3870. up[]={0,1,0};
  3871. dir[]={0,0,1};
  3872. pos[]={0,0,0};
  3873. };
  3874. };
  3875. class TexGen1
  3876. {
  3877. uvSource="tex";
  3878. class uvTransform
  3879. {
  3880. aside[]={10,0,0};
  3881. up[]={0,10,0};
  3882. dir[]={0,0,10};
  3883. pos[]={0,0,0};
  3884. };
  3885. };
  3886. class TexGen2
  3887. {
  3888. uvSource="tex";
  3889. class uvTransform
  3890. {
  3891. aside[]={10,0,0};
  3892. up[]={0,10,0};
  3893. dir[]={0,0,10};
  3894. pos[]={0,0,0};
  3895. };
  3896. };
  3897. PixelShaderID="Terrain1";
  3898. VertexShaderID="Terrain";
  3899. class Stage2
  3900. {
  3901. texture="Saun\data\abc_samplemap_grass_green_co.paa";
  3902. texGen=0;
  3903. };
  3904. class Stage3
  3905. {
  3906. texture="Saun\data\abc_samplemap_grass_green_nopx.paa";
  3907. texGen=1;
  3908. };
  3909. class Stage4
  3910. {
  3911. texture="Saun\data\abc_samplemap_grass_green_co.paa";
  3912. texGen=2;
  3913. };
  3914. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_001-001_L02.rvmat"
  3915. No Error(s)
  3916. Output is to P_001-001_L02.rvmat
  3917.  
  3918. //forcing arma raP
  3919. ambient[]={1.5,1.5,1.5,1};
  3920. diffuse[]={0.5,0.5,0.5,1};
  3921. forcedDiffuse[]={0,0,0,0};
  3922. emmisive[]={0,0,0,0};
  3923. specular[]={0,0,0,0};
  3924. specularPower=0;
  3925. class Stage0
  3926. {
  3927. texture="saun\data\layers\s_001_002_lco.png";
  3928. texGen=3;
  3929. };
  3930. class Stage1
  3931. {
  3932. texture="saun\data\layers\m_001_002_lco.png";
  3933. texGen=4;
  3934. };
  3935. class TexGen3
  3936. {
  3937. uvSource="worldPos";
  3938. class uvTransform
  3939. {
  3940. aside[]={0.0009765625,0,0};
  3941. up[]={0,0,0.0009765625};
  3942. dir[]={0,-0.0009765625,0};
  3943. pos[]={-0.90625,3.15625,0};
  3944. };
  3945. };
  3946. class TexGen4
  3947. {
  3948. uvSource="worldPos";
  3949. class uvTransform
  3950. {
  3951. aside[]={0.0009765625,0,0};
  3952. up[]={0,0,0.0009765625};
  3953. dir[]={0,-0.0009765625,0};
  3954. pos[]={-0.90625,3.15625,0};
  3955. };
  3956. };
  3957. class TexGen0
  3958. {
  3959. uvSource="tex";
  3960. class uvTransform
  3961. {
  3962. aside[]={1,0,0};
  3963. up[]={0,1,0};
  3964. dir[]={0,0,1};
  3965. pos[]={0,0,0};
  3966. };
  3967. };
  3968. class TexGen1
  3969. {
  3970. uvSource="tex";
  3971. class uvTransform
  3972. {
  3973. aside[]={10,0,0};
  3974. up[]={0,10,0};
  3975. dir[]={0,0,10};
  3976. pos[]={0,0,0};
  3977. };
  3978. };
  3979. class TexGen2
  3980. {
  3981. uvSource="tex";
  3982. class uvTransform
  3983. {
  3984. aside[]={10,0,0};
  3985. up[]={0,10,0};
  3986. dir[]={0,0,10};
  3987. pos[]={0,0,0};
  3988. };
  3989. };
  3990. PixelShaderID="Terrain1";
  3991. VertexShaderID="Terrain";
  3992. class Stage2
  3993. {
  3994. texture="Saun\data\abc_samplemap_grass_green_co.paa";
  3995. texGen=0;
  3996. };
  3997. class Stage3
  3998. {
  3999. texture="Saun\data\abc_samplemap_grass_green_nopx.paa";
  4000. texGen=1;
  4001. };
  4002. class Stage4
  4003. {
  4004. texture="Saun\data\abc_samplemap_grass_green_co.paa";
  4005. texGen=2;
  4006. };
  4007. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_001-002_L02.rvmat"
  4008. No Error(s)
  4009. Output is to P_001-002_L02.rvmat
  4010.  
  4011. //forcing arma raP
  4012. ambient[]={1.5,1.5,1.5,1};
  4013. diffuse[]={0.5,0.5,0.5,1};
  4014. forcedDiffuse[]={0,0,0,0};
  4015. emmisive[]={0,0,0,0};
  4016. specular[]={0,0,0,0};
  4017. specularPower=0;
  4018. class Stage0
  4019. {
  4020. texture="saun\data\layers\s_001_003_lco.png";
  4021. texGen=3;
  4022. };
  4023. class Stage1
  4024. {
  4025. texture="saun\data\layers\m_001_003_lco.png";
  4026. texGen=4;
  4027. };
  4028. class TexGen3
  4029. {
  4030. uvSource="worldPos";
  4031. class uvTransform
  4032. {
  4033. aside[]={0.0009765625,0,0};
  4034. up[]={0,0,0.0009765625};
  4035. dir[]={0,-0.0009765625,0};
  4036. pos[]={-0.90625,2.21875,0};
  4037. };
  4038. };
  4039. class TexGen4
  4040. {
  4041. uvSource="worldPos";
  4042. class uvTransform
  4043. {
  4044. aside[]={0.0009765625,0,0};
  4045. up[]={0,0,0.0009765625};
  4046. dir[]={0,-0.0009765625,0};
  4047. pos[]={-0.90625,2.21875,0};
  4048. };
  4049. };
  4050. class TexGen0
  4051. {
  4052. uvSource="tex";
  4053. class uvTransform
  4054. {
  4055. aside[]={1,0,0};
  4056. up[]={0,1,0};
  4057. dir[]={0,0,1};
  4058. pos[]={0,0,0};
  4059. };
  4060. };
  4061. class TexGen1
  4062. {
  4063. uvSource="tex";
  4064. class uvTransform
  4065. {
  4066. aside[]={10,0,0};
  4067. up[]={0,10,0};
  4068. dir[]={0,0,10};
  4069. pos[]={0,0,0};
  4070. };
  4071. };
  4072. class TexGen2
  4073. {
  4074. uvSource="tex";
  4075. class uvTransform
  4076. {
  4077. aside[]={10,0,0};
  4078. up[]={0,10,0};
  4079. dir[]={0,0,10};
  4080. pos[]={0,0,0};
  4081. };
  4082. };
  4083. PixelShaderID="Terrain1";
  4084. VertexShaderID="Terrain";
  4085. class Stage2
  4086. {
  4087. texture="Saun\data\abc_samplemap_grass_green_co.paa";
  4088. texGen=0;
  4089. };
  4090. class Stage3
  4091. {
  4092. texture="Saun\data\abc_samplemap_grass_green_nopx.paa";
  4093. texGen=1;
  4094. };
  4095. class Stage4
  4096. {
  4097. texture="Saun\data\abc_samplemap_grass_green_co.paa";
  4098. texGen=2;
  4099. };
  4100. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_001-003_L02.rvmat"
  4101. No Error(s)
  4102. Output is to P_001-003_L02.rvmat
  4103.  
  4104. //forcing arma raP
  4105. ambient[]={1.5,1.5,1.5,1};
  4106. diffuse[]={0.5,0.5,0.5,1};
  4107. forcedDiffuse[]={0,0,0,0};
  4108. emmisive[]={0,0,0,0};
  4109. specular[]={0,0,0,0};
  4110. specularPower=0;
  4111. class Stage0
  4112. {
  4113. texture="saun\data\layers\s_001_004_lco.png";
  4114. texGen=3;
  4115. };
  4116. class Stage1
  4117. {
  4118. texture="saun\data\layers\m_001_004_lco.png";
  4119. texGen=4;
  4120. };
  4121. class TexGen3
  4122. {
  4123. uvSource="worldPos";
  4124. class uvTransform
  4125. {
  4126. aside[]={0.0009765625,0,0};
  4127. up[]={0,0,0.0009765625};
  4128. dir[]={0,-0.0009765625,0};
  4129. pos[]={-0.90625,1.28125,0};
  4130. };
  4131. };
  4132. class TexGen4
  4133. {
  4134. uvSource="worldPos";
  4135. class uvTransform
  4136. {
  4137. aside[]={0.0009765625,0,0};
  4138. up[]={0,0,0.0009765625};
  4139. dir[]={0,-0.0009765625,0};
  4140. pos[]={-0.90625,1.28125,0};
  4141. };
  4142. };
  4143. class TexGen0
  4144. {
  4145. uvSource="tex";
  4146. class uvTransform
  4147. {
  4148. aside[]={1,0,0};
  4149. up[]={0,1,0};
  4150. dir[]={0,0,1};
  4151. pos[]={0,0,0};
  4152. };
  4153. };
  4154. class TexGen1
  4155. {
  4156. uvSource="tex";
  4157. class uvTransform
  4158. {
  4159. aside[]={10,0,0};
  4160. up[]={0,10,0};
  4161. dir[]={0,0,10};
  4162. pos[]={0,0,0};
  4163. };
  4164. };
  4165. class TexGen2
  4166. {
  4167. uvSource="tex";
  4168. class uvTransform
  4169. {
  4170. aside[]={10,0,0};
  4171. up[]={0,10,0};
  4172. dir[]={0,0,10};
  4173. pos[]={0,0,0};
  4174. };
  4175. };
  4176. PixelShaderID="Terrain3";
  4177. VertexShaderID="Terrain";
  4178. class Stage2
  4179. {
  4180. texture="Saun\data\abc_samplemap_grass_green_co.paa";
  4181. texGen=0;
  4182. };
  4183. class Stage3
  4184. {
  4185. texture="Saun\data\abc_samplemap_grass_green_nopx.paa";
  4186. texGen=1;
  4187. };
  4188. class Stage4
  4189. {
  4190. texture="Saun\data\abc_samplemap_grass_green_co.paa";
  4191. texGen=2;
  4192. };
  4193. class Stage5
  4194. {
  4195. texture="Saun\data\metsa_mco.paa";
  4196. texGen=0;
  4197. };
  4198. class Stage6
  4199. {
  4200. texture="Saun\data\metsa_detail_nopx.paa";
  4201. texGen=1;
  4202. };
  4203. class Stage7
  4204. {
  4205. texture="Saun\data\metsa_detail_co.paa";
  4206. texGen=2;
  4207. };
  4208. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_001-004_L02_L03.rvmat"
  4209. No Error(s)
  4210. Output is to P_001-004_L02_L03.rvmat
  4211.  
  4212. //forcing arma raP
  4213. ambient[]={1.5,1.5,1.5,1};
  4214. diffuse[]={0.5,0.5,0.5,1};
  4215. forcedDiffuse[]={0,0,0,0};
  4216. emmisive[]={0,0,0,0};
  4217. specular[]={0,0,0,0};
  4218. specularPower=0;
  4219. class Stage0
  4220. {
  4221. texture="saun\data\layers\s_001_004_lco.png";
  4222. texGen=3;
  4223. };
  4224. class Stage1
  4225. {
  4226. texture="saun\data\layers\m_001_004_lco.png";
  4227. texGen=4;
  4228. };
  4229. class TexGen3
  4230. {
  4231. uvSource="worldPos";
  4232. class uvTransform
  4233. {
  4234. aside[]={0.0009765625,0,0};
  4235. up[]={0,0,0.0009765625};
  4236. dir[]={0,-0.0009765625,0};
  4237. pos[]={-0.90625,1.28125,0};
  4238. };
  4239. };
  4240. class TexGen4
  4241. {
  4242. uvSource="worldPos";
  4243. class uvTransform
  4244. {
  4245. aside[]={0.0009765625,0,0};
  4246. up[]={0,0,0.0009765625};
  4247. dir[]={0,-0.0009765625,0};
  4248. pos[]={-0.90625,1.28125,0};
  4249. };
  4250. };
  4251. class TexGen0
  4252. {
  4253. uvSource="tex";
  4254. class uvTransform
  4255. {
  4256. aside[]={1,0,0};
  4257. up[]={0,1,0};
  4258. dir[]={0,0,1};
  4259. pos[]={0,0,0};
  4260. };
  4261. };
  4262. class TexGen1
  4263. {
  4264. uvSource="tex";
  4265. class uvTransform
  4266. {
  4267. aside[]={10,0,0};
  4268. up[]={0,10,0};
  4269. dir[]={0,0,10};
  4270. pos[]={0,0,0};
  4271. };
  4272. };
  4273. class TexGen2
  4274. {
  4275. uvSource="tex";
  4276. class uvTransform
  4277. {
  4278. aside[]={10,0,0};
  4279. up[]={0,10,0};
  4280. dir[]={0,0,10};
  4281. pos[]={0,0,0};
  4282. };
  4283. };
  4284. PixelShaderID="Terrain1";
  4285. VertexShaderID="Terrain";
  4286. class Stage2
  4287. {
  4288. texture="Saun\data\abc_samplemap_grass_green_co.paa";
  4289. texGen=0;
  4290. };
  4291. class Stage3
  4292. {
  4293. texture="Saun\data\abc_samplemap_grass_green_nopx.paa";
  4294. texGen=1;
  4295. };
  4296. class Stage4
  4297. {
  4298. texture="Saun\data\abc_samplemap_grass_green_co.paa";
  4299. texGen=2;
  4300. };
  4301. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_001-004_L02_N.rvmat"
  4302. No Error(s)
  4303. Output is to P_001-004_L02_N.rvmat
  4304.  
  4305. //forcing arma raP
  4306. ambient[]={1.5,1.5,1.5,1};
  4307. diffuse[]={0.5,0.5,0.5,1};
  4308. forcedDiffuse[]={0,0,0,0};
  4309. emmisive[]={0,0,0,0};
  4310. specular[]={0,0,0,0};
  4311. specularPower=0;
  4312. class Stage0
  4313. {
  4314. texture="saun\data\layers\s_001_004_lco.png";
  4315. texGen=3;
  4316. };
  4317. class Stage1
  4318. {
  4319. texture="saun\data\layers\m_001_004_lco.png";
  4320. texGen=4;
  4321. };
  4322. class TexGen3
  4323. {
  4324. uvSource="worldPos";
  4325. class uvTransform
  4326. {
  4327. aside[]={0.0009765625,0,0};
  4328. up[]={0,0,0.0009765625};
  4329. dir[]={0,-0.0009765625,0};
  4330. pos[]={-0.90625,1.28125,0};
  4331. };
  4332. };
  4333. class TexGen4
  4334. {
  4335. uvSource="worldPos";
  4336. class uvTransform
  4337. {
  4338. aside[]={0.0009765625,0,0};
  4339. up[]={0,0,0.0009765625};
  4340. dir[]={0,-0.0009765625,0};
  4341. pos[]={-0.90625,1.28125,0};
  4342. };
  4343. };
  4344. class TexGen0
  4345. {
  4346. uvSource="tex";
  4347. class uvTransform
  4348. {
  4349. aside[]={1,0,0};
  4350. up[]={0,1,0};
  4351. dir[]={0,0,1};
  4352. pos[]={0,0,0};
  4353. };
  4354. };
  4355. class TexGen1
  4356. {
  4357. uvSource="tex";
  4358. class uvTransform
  4359. {
  4360. aside[]={10,0,0};
  4361. up[]={0,10,0};
  4362. dir[]={0,0,10};
  4363. pos[]={0,0,0};
  4364. };
  4365. };
  4366. class TexGen2
  4367. {
  4368. uvSource="tex";
  4369. class uvTransform
  4370. {
  4371. aside[]={10,0,0};
  4372. up[]={0,10,0};
  4373. dir[]={0,0,10};
  4374. pos[]={0,0,0};
  4375. };
  4376. };
  4377. PixelShaderID="Terrain2";
  4378. VertexShaderID="Terrain";
  4379. class Stage2
  4380. {
  4381. texture="Saun\data\metsa_mco.paa";
  4382. texGen=0;
  4383. };
  4384. class Stage3
  4385. {
  4386. texture="Saun\data\metsa_detail_nopx.paa";
  4387. texGen=1;
  4388. };
  4389. class Stage4
  4390. {
  4391. texture="Saun\data\metsa_detail_co.paa";
  4392. texGen=2;
  4393. };
  4394. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_001-004_N_L03.rvmat"
  4395. No Error(s)
  4396. Output is to P_001-004_N_L03.rvmat
  4397.  
  4398. //forcing arma raP
  4399. ambient[]={1.5,1.5,1.5,1};
  4400. diffuse[]={0.5,0.5,0.5,1};
  4401. forcedDiffuse[]={0,0,0,0};
  4402. emmisive[]={0,0,0,0};
  4403. specular[]={0,0,0,0};
  4404. specularPower=0;
  4405. class Stage0
  4406. {
  4407. texture="saun\data\layers\s_001_005_lco.png";
  4408. texGen=3;
  4409. };
  4410. class Stage1
  4411. {
  4412. texture="saun\data\layers\m_001_005_lco.png";
  4413. texGen=4;
  4414. };
  4415. class TexGen3
  4416. {
  4417. uvSource="worldPos";
  4418. class uvTransform
  4419. {
  4420. aside[]={0.0009765625,0,0};
  4421. up[]={0,0,0.0009765625};
  4422. dir[]={0,-0.0009765625,0};
  4423. pos[]={-0.90625,0.34375,0};
  4424. };
  4425. };
  4426. class TexGen4
  4427. {
  4428. uvSource="worldPos";
  4429. class uvTransform
  4430. {
  4431. aside[]={0.0009765625,0,0};
  4432. up[]={0,0,0.0009765625};
  4433. dir[]={0,-0.0009765625,0};
  4434. pos[]={-0.90625,0.34375,0};
  4435. };
  4436. };
  4437. class TexGen0
  4438. {
  4439. uvSource="tex";
  4440. class uvTransform
  4441. {
  4442. aside[]={1,0,0};
  4443. up[]={0,1,0};
  4444. dir[]={0,0,1};
  4445. pos[]={0,0,0};
  4446. };
  4447. };
  4448. class TexGen1
  4449. {
  4450. uvSource="tex";
  4451. class uvTransform
  4452. {
  4453. aside[]={10,0,0};
  4454. up[]={0,10,0};
  4455. dir[]={0,0,10};
  4456. pos[]={0,0,0};
  4457. };
  4458. };
  4459. class TexGen2
  4460. {
  4461. uvSource="tex";
  4462. class uvTransform
  4463. {
  4464. aside[]={10,0,0};
  4465. up[]={0,10,0};
  4466. dir[]={0,0,10};
  4467. pos[]={0,0,0};
  4468. };
  4469. };
  4470. PixelShaderID="Terrain1";
  4471. VertexShaderID="Terrain";
  4472. class Stage2
  4473. {
  4474. texture="Saun\data\abc_samplemap_grass_green_co.paa";
  4475. texGen=0;
  4476. };
  4477. class Stage3
  4478. {
  4479. texture="Saun\data\abc_samplemap_grass_green_nopx.paa";
  4480. texGen=1;
  4481. };
  4482. class Stage4
  4483. {
  4484. texture="Saun\data\abc_samplemap_grass_green_co.paa";
  4485. texGen=2;
  4486. };
  4487. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_001-005_L02.rvmat"
  4488. No Error(s)
  4489. Output is to P_001-005_L02.rvmat
  4490.  
  4491. //forcing arma raP
  4492. ambient[]={1.5,1.5,1.5,1};
  4493. diffuse[]={0.5,0.5,0.5,1};
  4494. forcedDiffuse[]={0,0,0,0};
  4495. emmisive[]={0,0,0,0};
  4496. specular[]={0,0,0,0};
  4497. specularPower=0;
  4498. class Stage0
  4499. {
  4500. texture="saun\data\layers\s_001_006_lco.png";
  4501. texGen=3;
  4502. };
  4503. class Stage1
  4504. {
  4505. texture="saun\data\layers\m_001_006_lco.png";
  4506. texGen=4;
  4507. };
  4508. class TexGen3
  4509. {
  4510. uvSource="worldPos";
  4511. class uvTransform
  4512. {
  4513. aside[]={0.001953125,0,0};
  4514. up[]={0,0,0.001953125};
  4515. dir[]={0,-0.001953125,0};
  4516. pos[]={-0.90625,4.40625,0};
  4517. };
  4518. };
  4519. class TexGen4
  4520. {
  4521. uvSource="worldPos";
  4522. class uvTransform
  4523. {
  4524. aside[]={0.001953125,0,0};
  4525. up[]={0,0,0.001953125};
  4526. dir[]={0,-0.001953125,0};
  4527. pos[]={-0.90625,4.40625,0};
  4528. };
  4529. };
  4530. class TexGen0
  4531. {
  4532. uvSource="tex";
  4533. class uvTransform
  4534. {
  4535. aside[]={1,0,0};
  4536. up[]={0,1,0};
  4537. dir[]={0,0,1};
  4538. pos[]={0,0,0};
  4539. };
  4540. };
  4541. class TexGen1
  4542. {
  4543. uvSource="tex";
  4544. class uvTransform
  4545. {
  4546. aside[]={10,0,0};
  4547. up[]={0,10,0};
  4548. dir[]={0,0,10};
  4549. pos[]={0,0,0};
  4550. };
  4551. };
  4552. class TexGen2
  4553. {
  4554. uvSource="tex";
  4555. class uvTransform
  4556. {
  4557. aside[]={10,0,0};
  4558. up[]={0,10,0};
  4559. dir[]={0,0,10};
  4560. pos[]={0,0,0};
  4561. };
  4562. };
  4563. PixelShaderID="Terrain1";
  4564. VertexShaderID="Terrain";
  4565. class Stage2
  4566. {
  4567. texture="Saun\data\middle_mco.paa";
  4568. texGen=0;
  4569. };
  4570. class Stage3
  4571. {
  4572. texture="Saun\data\abc_sampleMap_grass_green_nopx.paa";
  4573. texGen=1;
  4574. };
  4575. class Stage4
  4576. {
  4577. texture="Saun\data\abc_sampleMap_grass_green_co.paa";
  4578. texGen=2;
  4579. };
  4580. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_001-006_L02.rvmat"
  4581. No Error(s)
  4582. Output is to P_001-006_L02.rvmat
  4583.  
  4584. //forcing arma raP
  4585. ambient[]={1.5,1.5,1.5,1};
  4586. diffuse[]={0.5,0.5,0.5,1};
  4587. forcedDiffuse[]={0,0,0,0};
  4588. emmisive[]={0,0,0,0};
  4589. specular[]={0,0,0,0};
  4590. specularPower=0;
  4591. class Stage0
  4592. {
  4593. texture="saun\data\layers\s_001_007_lco.png";
  4594. texGen=3;
  4595. };
  4596. class Stage1
  4597. {
  4598. texture="saun\data\layers\m_001_007_lco.png";
  4599. texGen=4;
  4600. };
  4601. class TexGen3
  4602. {
  4603. uvSource="worldPos";
  4604. class uvTransform
  4605. {
  4606. aside[]={0.001953125,0,0};
  4607. up[]={0,0,0.001953125};
  4608. dir[]={0,-0.001953125,0};
  4609. pos[]={-0.90625,3.46875,0};
  4610. };
  4611. };
  4612. class TexGen4
  4613. {
  4614. uvSource="worldPos";
  4615. class uvTransform
  4616. {
  4617. aside[]={0.001953125,0,0};
  4618. up[]={0,0,0.001953125};
  4619. dir[]={0,-0.001953125,0};
  4620. pos[]={-0.90625,3.46875,0};
  4621. };
  4622. };
  4623. class TexGen0
  4624. {
  4625. uvSource="tex";
  4626. class uvTransform
  4627. {
  4628. aside[]={1,0,0};
  4629. up[]={0,1,0};
  4630. dir[]={0,0,1};
  4631. pos[]={0,0,0};
  4632. };
  4633. };
  4634. class TexGen1
  4635. {
  4636. uvSource="tex";
  4637. class uvTransform
  4638. {
  4639. aside[]={10,0,0};
  4640. up[]={0,10,0};
  4641. dir[]={0,0,10};
  4642. pos[]={0,0,0};
  4643. };
  4644. };
  4645. class TexGen2
  4646. {
  4647. uvSource="tex";
  4648. class uvTransform
  4649. {
  4650. aside[]={10,0,0};
  4651. up[]={0,10,0};
  4652. dir[]={0,0,10};
  4653. pos[]={0,0,0};
  4654. };
  4655. };
  4656. PixelShaderID="Terrain1";
  4657. VertexShaderID="Terrain";
  4658. class Stage2
  4659. {
  4660. texture="Saun\data\middle_mco.paa";
  4661. texGen=0;
  4662. };
  4663. class Stage3
  4664. {
  4665. texture="Saun\data\abc_sampleMap_grass_green_nopx.paa";
  4666. texGen=1;
  4667. };
  4668. class Stage4
  4669. {
  4670. texture="Saun\data\abc_sampleMap_grass_green_co.paa";
  4671. texGen=2;
  4672. };
  4673. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_001-007_L02.rvmat"
  4674. No Error(s)
  4675. Output is to P_001-007_L02.rvmat
  4676.  
  4677. //forcing arma raP
  4678. ambient[]={1.5,1.5,1.5,1};
  4679. diffuse[]={0.5,0.5,0.5,1};
  4680. forcedDiffuse[]={0,0,0,0};
  4681. emmisive[]={0,0,0,0};
  4682. specular[]={0,0,0,0};
  4683. specularPower=0;
  4684. class Stage0
  4685. {
  4686. texture="saun\data\layers\s_001_008_lco.png";
  4687. texGen=3;
  4688. };
  4689. class Stage1
  4690. {
  4691. texture="saun\data\layers\m_001_008_lco.png";
  4692. texGen=4;
  4693. };
  4694. class TexGen3
  4695. {
  4696. uvSource="worldPos";
  4697. class uvTransform
  4698. {
  4699. aside[]={0.001953125,0,0};
  4700. up[]={0,0,0.001953125};
  4701. dir[]={0,-0.001953125,0};
  4702. pos[]={-0.90625,2.53125,0};
  4703. };
  4704. };
  4705. class TexGen4
  4706. {
  4707. uvSource="worldPos";
  4708. class uvTransform
  4709. {
  4710. aside[]={0.001953125,0,0};
  4711. up[]={0,0,0.001953125};
  4712. dir[]={0,-0.001953125,0};
  4713. pos[]={-0.90625,2.53125,0};
  4714. };
  4715. };
  4716. class TexGen0
  4717. {
  4718. uvSource="tex";
  4719. class uvTransform
  4720. {
  4721. aside[]={1,0,0};
  4722. up[]={0,1,0};
  4723. dir[]={0,0,1};
  4724. pos[]={0,0,0};
  4725. };
  4726. };
  4727. class TexGen1
  4728. {
  4729. uvSource="tex";
  4730. class uvTransform
  4731. {
  4732. aside[]={10,0,0};
  4733. up[]={0,10,0};
  4734. dir[]={0,0,10};
  4735. pos[]={0,0,0};
  4736. };
  4737. };
  4738. class TexGen2
  4739. {
  4740. uvSource="tex";
  4741. class uvTransform
  4742. {
  4743. aside[]={10,0,0};
  4744. up[]={0,10,0};
  4745. dir[]={0,0,10};
  4746. pos[]={0,0,0};
  4747. };
  4748. };
  4749. PixelShaderID="Terrain1";
  4750. VertexShaderID="Terrain";
  4751. class Stage2
  4752. {
  4753. texture="Saun\data\middle_mco.paa";
  4754. texGen=0;
  4755. };
  4756. class Stage3
  4757. {
  4758. texture="Saun\data\abc_sampleMap_grass_green_nopx.paa";
  4759. texGen=1;
  4760. };
  4761. class Stage4
  4762. {
  4763. texture="Saun\data\abc_sampleMap_grass_green_co.paa";
  4764. texGen=2;
  4765. };
  4766. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_001-008_L02.rvmat"
  4767. No Error(s)
  4768. Output is to P_001-008_L02.rvmat
  4769.  
  4770. //forcing arma raP
  4771. ambient[]={1.5,1.5,1.5,1};
  4772. diffuse[]={0.5,0.5,0.5,1};
  4773. forcedDiffuse[]={0,0,0,0};
  4774. emmisive[]={0,0,0,0};
  4775. specular[]={0,0,0,0};
  4776. specularPower=0;
  4777. class Stage0
  4778. {
  4779. texture="saun\data\layers\s_001_009_lco.png";
  4780. texGen=3;
  4781. };
  4782. class Stage1
  4783. {
  4784. texture="saun\data\layers\m_001_009_lco.png";
  4785. texGen=4;
  4786. };
  4787. class TexGen3
  4788. {
  4789. uvSource="worldPos";
  4790. class uvTransform
  4791. {
  4792. aside[]={0.001953125,0,0};
  4793. up[]={0,0,0.001953125};
  4794. dir[]={0,-0.001953125,0};
  4795. pos[]={-0.90625,1.59375,0};
  4796. };
  4797. };
  4798. class TexGen4
  4799. {
  4800. uvSource="worldPos";
  4801. class uvTransform
  4802. {
  4803. aside[]={0.001953125,0,0};
  4804. up[]={0,0,0.001953125};
  4805. dir[]={0,-0.001953125,0};
  4806. pos[]={-0.90625,1.59375,0};
  4807. };
  4808. };
  4809. class TexGen0
  4810. {
  4811. uvSource="tex";
  4812. class uvTransform
  4813. {
  4814. aside[]={1,0,0};
  4815. up[]={0,1,0};
  4816. dir[]={0,0,1};
  4817. pos[]={0,0,0};
  4818. };
  4819. };
  4820. class TexGen1
  4821. {
  4822. uvSource="tex";
  4823. class uvTransform
  4824. {
  4825. aside[]={10,0,0};
  4826. up[]={0,10,0};
  4827. dir[]={0,0,10};
  4828. pos[]={0,0,0};
  4829. };
  4830. };
  4831. class TexGen2
  4832. {
  4833. uvSource="tex";
  4834. class uvTransform
  4835. {
  4836. aside[]={10,0,0};
  4837. up[]={0,10,0};
  4838. dir[]={0,0,10};
  4839. pos[]={0,0,0};
  4840. };
  4841. };
  4842. PixelShaderID="Terrain1";
  4843. VertexShaderID="Terrain";
  4844. class Stage2
  4845. {
  4846. texture="Saun\data\middle_mco.paa";
  4847. texGen=0;
  4848. };
  4849. class Stage3
  4850. {
  4851. texture="Saun\data\abc_sampleMap_grass_green_nopx.paa";
  4852. texGen=1;
  4853. };
  4854. class Stage4
  4855. {
  4856. texture="Saun\data\abc_sampleMap_grass_green_co.paa";
  4857. texGen=2;
  4858. };
  4859. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_001-009_L02.rvmat"
  4860. No Error(s)
  4861. Output is to P_001-009_L02.rvmat
  4862.  
  4863. //forcing arma raP
  4864. ambient[]={1.5,1.5,1.5,1};
  4865. diffuse[]={0.5,0.5,0.5,1};
  4866. forcedDiffuse[]={0,0,0,0};
  4867. emmisive[]={0,0,0,0};
  4868. specular[]={0,0,0,0};
  4869. specularPower=0;
  4870. class Stage0
  4871. {
  4872. texture="saun\data\layers\s_001_010_lco.png";
  4873. texGen=3;
  4874. };
  4875. class Stage1
  4876. {
  4877. texture="saun\data\layers\m_001_010_lco.png";
  4878. texGen=4;
  4879. };
  4880. class TexGen3
  4881. {
  4882. uvSource="worldPos";
  4883. class uvTransform
  4884. {
  4885. aside[]={0.001953125,0,0};
  4886. up[]={0,0,0.001953125};
  4887. dir[]={0,-0.001953125,0};
  4888. pos[]={-0.90625,0.65625,0};
  4889. };
  4890. };
  4891. class TexGen4
  4892. {
  4893. uvSource="worldPos";
  4894. class uvTransform
  4895. {
  4896. aside[]={0.001953125,0,0};
  4897. up[]={0,0,0.001953125};
  4898. dir[]={0,-0.001953125,0};
  4899. pos[]={-0.90625,0.65625,0};
  4900. };
  4901. };
  4902. class TexGen0
  4903. {
  4904. uvSource="tex";
  4905. class uvTransform
  4906. {
  4907. aside[]={1,0,0};
  4908. up[]={0,1,0};
  4909. dir[]={0,0,1};
  4910. pos[]={0,0,0};
  4911. };
  4912. };
  4913. class TexGen1
  4914. {
  4915. uvSource="tex";
  4916. class uvTransform
  4917. {
  4918. aside[]={10,0,0};
  4919. up[]={0,10,0};
  4920. dir[]={0,0,10};
  4921. pos[]={0,0,0};
  4922. };
  4923. };
  4924. class TexGen2
  4925. {
  4926. uvSource="tex";
  4927. class uvTransform
  4928. {
  4929. aside[]={10,0,0};
  4930. up[]={0,10,0};
  4931. dir[]={0,0,10};
  4932. pos[]={0,0,0};
  4933. };
  4934. };
  4935. PixelShaderID="Terrain1";
  4936. VertexShaderID="Terrain";
  4937. class Stage2
  4938. {
  4939. texture="Saun\data\middle_mco.paa";
  4940. texGen=0;
  4941. };
  4942. class Stage3
  4943. {
  4944. texture="Saun\data\abc_sampleMap_grass_green_nopx.paa";
  4945. texGen=1;
  4946. };
  4947. class Stage4
  4948. {
  4949. texture="Saun\data\abc_sampleMap_grass_green_co.paa";
  4950. texGen=2;
  4951. };
  4952. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_001-010_L02.rvmat"
  4953. No Error(s)
  4954. Output is to P_001-010_L02.rvmat
  4955.  
  4956. //forcing arma raP
  4957. ambient[]={1.5,1.5,1.5,1};
  4958. diffuse[]={0.5,0.5,0.5,1};
  4959. forcedDiffuse[]={0,0,0,0};
  4960. emmisive[]={0,0,0,0};
  4961. specular[]={0,0,0,0};
  4962. specularPower=0;
  4963. class Stage0
  4964. {
  4965. texture="saun\data\layers\s_002_000_lco.png";
  4966. texGen=3;
  4967. };
  4968. class Stage1
  4969. {
  4970. texture="saun\data\layers\m_002_000_lco.png";
  4971. texGen=4;
  4972. };
  4973. class TexGen3
  4974. {
  4975. uvSource="worldPos";
  4976. class uvTransform
  4977. {
  4978. aside[]={0.0009765625,0,0};
  4979. up[]={0,0,0.0009765625};
  4980. dir[]={0,-0.0009765625,0};
  4981. pos[]={-1.84375,5.03125,0};
  4982. };
  4983. };
  4984. class TexGen4
  4985. {
  4986. uvSource="worldPos";
  4987. class uvTransform
  4988. {
  4989. aside[]={0.0009765625,0,0};
  4990. up[]={0,0,0.0009765625};
  4991. dir[]={0,-0.0009765625,0};
  4992. pos[]={-1.84375,5.03125,0};
  4993. };
  4994. };
  4995. class TexGen0
  4996. {
  4997. uvSource="tex";
  4998. class uvTransform
  4999. {
  5000. aside[]={1,0,0};
  5001. up[]={0,1,0};
  5002. dir[]={0,0,1};
  5003. pos[]={0,0,0};
  5004. };
  5005. };
  5006. class TexGen1
  5007. {
  5008. uvSource="tex";
  5009. class uvTransform
  5010. {
  5011. aside[]={10,0,0};
  5012. up[]={0,10,0};
  5013. dir[]={0,0,10};
  5014. pos[]={0,0,0};
  5015. };
  5016. };
  5017. class TexGen2
  5018. {
  5019. uvSource="tex";
  5020. class uvTransform
  5021. {
  5022. aside[]={10,0,0};
  5023. up[]={0,10,0};
  5024. dir[]={0,0,10};
  5025. pos[]={0,0,0};
  5026. };
  5027. };
  5028. PixelShaderID="Terrain1";
  5029. VertexShaderID="Terrain";
  5030. class Stage2
  5031. {
  5032. texture="Saun\data\abc_samplemap_grass_green_co.paa";
  5033. texGen=0;
  5034. };
  5035. class Stage3
  5036. {
  5037. texture="Saun\data\abc_samplemap_grass_green_nopx.paa";
  5038. texGen=1;
  5039. };
  5040. class Stage4
  5041. {
  5042. texture="Saun\data\abc_samplemap_grass_green_co.paa";
  5043. texGen=2;
  5044. };
  5045. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_002-000_L02.rvmat"
  5046. No Error(s)
  5047. Output is to P_002-000_L02.rvmat
  5048.  
  5049. //forcing arma raP
  5050. ambient[]={1.5,1.5,1.5,1};
  5051. diffuse[]={0.5,0.5,0.5,1};
  5052. forcedDiffuse[]={0,0,0,0};
  5053. emmisive[]={0,0,0,0};
  5054. specular[]={0,0,0,0};
  5055. specularPower=0;
  5056. class Stage0
  5057. {
  5058. texture="saun\data\layers\s_002_001_lco.png";
  5059. texGen=3;
  5060. };
  5061. class Stage1
  5062. {
  5063. texture="saun\data\layers\m_002_001_lco.png";
  5064. texGen=4;
  5065. };
  5066. class TexGen3
  5067. {
  5068. uvSource="worldPos";
  5069. class uvTransform
  5070. {
  5071. aside[]={0.0009765625,0,0};
  5072. up[]={0,0,0.0009765625};
  5073. dir[]={0,-0.0009765625,0};
  5074. pos[]={-1.84375,4.09375,0};
  5075. };
  5076. };
  5077. class TexGen4
  5078. {
  5079. uvSource="worldPos";
  5080. class uvTransform
  5081. {
  5082. aside[]={0.0009765625,0,0};
  5083. up[]={0,0,0.0009765625};
  5084. dir[]={0,-0.0009765625,0};
  5085. pos[]={-1.84375,4.09375,0};
  5086. };
  5087. };
  5088. class TexGen0
  5089. {
  5090. uvSource="tex";
  5091. class uvTransform
  5092. {
  5093. aside[]={1,0,0};
  5094. up[]={0,1,0};
  5095. dir[]={0,0,1};
  5096. pos[]={0,0,0};
  5097. };
  5098. };
  5099. class TexGen1
  5100. {
  5101. uvSource="tex";
  5102. class uvTransform
  5103. {
  5104. aside[]={10,0,0};
  5105. up[]={0,10,0};
  5106. dir[]={0,0,10};
  5107. pos[]={0,0,0};
  5108. };
  5109. };
  5110. class TexGen2
  5111. {
  5112. uvSource="tex";
  5113. class uvTransform
  5114. {
  5115. aside[]={10,0,0};
  5116. up[]={0,10,0};
  5117. dir[]={0,0,10};
  5118. pos[]={0,0,0};
  5119. };
  5120. };
  5121. PixelShaderID="Terrain1";
  5122. VertexShaderID="Terrain";
  5123. class Stage2
  5124. {
  5125. texture="Saun\data\abc_samplemap_grass_green_co.paa";
  5126. texGen=0;
  5127. };
  5128. class Stage3
  5129. {
  5130. texture="Saun\data\abc_samplemap_grass_green_nopx.paa";
  5131. texGen=1;
  5132. };
  5133. class Stage4
  5134. {
  5135. texture="Saun\data\abc_samplemap_grass_green_co.paa";
  5136. texGen=2;
  5137. };
  5138. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_002-001_L02.rvmat"
  5139. No Error(s)
  5140. Output is to P_002-001_L02.rvmat
  5141.  
  5142. //forcing arma raP
  5143. ambient[]={1.5,1.5,1.5,1};
  5144. diffuse[]={0.5,0.5,0.5,1};
  5145. forcedDiffuse[]={0,0,0,0};
  5146. emmisive[]={0,0,0,0};
  5147. specular[]={0,0,0,0};
  5148. specularPower=0;
  5149. class Stage0
  5150. {
  5151. texture="saun\data\layers\s_002_002_lco.png";
  5152. texGen=3;
  5153. };
  5154. class Stage1
  5155. {
  5156. texture="saun\data\layers\m_002_002_lco.png";
  5157. texGen=4;
  5158. };
  5159. class TexGen3
  5160. {
  5161. uvSource="worldPos";
  5162. class uvTransform
  5163. {
  5164. aside[]={0.0009765625,0,0};
  5165. up[]={0,0,0.0009765625};
  5166. dir[]={0,-0.0009765625,0};
  5167. pos[]={-1.84375,3.15625,0};
  5168. };
  5169. };
  5170. class TexGen4
  5171. {
  5172. uvSource="worldPos";
  5173. class uvTransform
  5174. {
  5175. aside[]={0.0009765625,0,0};
  5176. up[]={0,0,0.0009765625};
  5177. dir[]={0,-0.0009765625,0};
  5178. pos[]={-1.84375,3.15625,0};
  5179. };
  5180. };
  5181. class TexGen0
  5182. {
  5183. uvSource="tex";
  5184. class uvTransform
  5185. {
  5186. aside[]={1,0,0};
  5187. up[]={0,1,0};
  5188. dir[]={0,0,1};
  5189. pos[]={0,0,0};
  5190. };
  5191. };
  5192. class TexGen1
  5193. {
  5194. uvSource="tex";
  5195. class uvTransform
  5196. {
  5197. aside[]={10,0,0};
  5198. up[]={0,10,0};
  5199. dir[]={0,0,10};
  5200. pos[]={0,0,0};
  5201. };
  5202. };
  5203. class TexGen2
  5204. {
  5205. uvSource="tex";
  5206. class uvTransform
  5207. {
  5208. aside[]={10,0,0};
  5209. up[]={0,10,0};
  5210. dir[]={0,0,10};
  5211. pos[]={0,0,0};
  5212. };
  5213. };
  5214. PixelShaderID="Terrain1";
  5215. VertexShaderID="Terrain";
  5216. class Stage2
  5217. {
  5218. texture="Saun\data\abc_samplemap_grass_green_co.paa";
  5219. texGen=0;
  5220. };
  5221. class Stage3
  5222. {
  5223. texture="Saun\data\abc_samplemap_grass_green_nopx.paa";
  5224. texGen=1;
  5225. };
  5226. class Stage4
  5227. {
  5228. texture="Saun\data\abc_samplemap_grass_green_co.paa";
  5229. texGen=2;
  5230. };
  5231. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_002-002_L02.rvmat"
  5232. No Error(s)
  5233. Output is to P_002-002_L02.rvmat
  5234.  
  5235. //forcing arma raP
  5236. ambient[]={1.5,1.5,1.5,1};
  5237. diffuse[]={0.5,0.5,0.5,1};
  5238. forcedDiffuse[]={0,0,0,0};
  5239. emmisive[]={0,0,0,0};
  5240. specular[]={0,0,0,0};
  5241. specularPower=0;
  5242. class Stage0
  5243. {
  5244. texture="saun\data\layers\s_002_003_lco.png";
  5245. texGen=3;
  5246. };
  5247. class Stage1
  5248. {
  5249. texture="saun\data\layers\m_002_003_lco.png";
  5250. texGen=4;
  5251. };
  5252. class TexGen3
  5253. {
  5254. uvSource="worldPos";
  5255. class uvTransform
  5256. {
  5257. aside[]={0.0009765625,0,0};
  5258. up[]={0,0,0.0009765625};
  5259. dir[]={0,-0.0009765625,0};
  5260. pos[]={-1.84375,2.21875,0};
  5261. };
  5262. };
  5263. class TexGen4
  5264. {
  5265. uvSource="worldPos";
  5266. class uvTransform
  5267. {
  5268. aside[]={0.0009765625,0,0};
  5269. up[]={0,0,0.0009765625};
  5270. dir[]={0,-0.0009765625,0};
  5271. pos[]={-1.84375,2.21875,0};
  5272. };
  5273. };
  5274. class TexGen0
  5275. {
  5276. uvSource="tex";
  5277. class uvTransform
  5278. {
  5279. aside[]={1,0,0};
  5280. up[]={0,1,0};
  5281. dir[]={0,0,1};
  5282. pos[]={0,0,0};
  5283. };
  5284. };
  5285. class TexGen1
  5286. {
  5287. uvSource="tex";
  5288. class uvTransform
  5289. {
  5290. aside[]={10,0,0};
  5291. up[]={0,10,0};
  5292. dir[]={0,0,10};
  5293. pos[]={0,0,0};
  5294. };
  5295. };
  5296. class TexGen2
  5297. {
  5298. uvSource="tex";
  5299. class uvTransform
  5300. {
  5301. aside[]={10,0,0};
  5302. up[]={0,10,0};
  5303. dir[]={0,0,10};
  5304. pos[]={0,0,0};
  5305. };
  5306. };
  5307. PixelShaderID="Terrain1";
  5308. VertexShaderID="Terrain";
  5309. class Stage2
  5310. {
  5311. texture="Saun\data\abc_samplemap_grass_green_co.paa";
  5312. texGen=0;
  5313. };
  5314. class Stage3
  5315. {
  5316. texture="Saun\data\abc_samplemap_grass_green_nopx.paa";
  5317. texGen=1;
  5318. };
  5319. class Stage4
  5320. {
  5321. texture="Saun\data\abc_samplemap_grass_green_co.paa";
  5322. texGen=2;
  5323. };
  5324. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_002-003_L02.rvmat"
  5325. No Error(s)
  5326. Output is to P_002-003_L02.rvmat
  5327.  
  5328. //forcing arma raP
  5329. ambient[]={1.5,1.5,1.5,1};
  5330. diffuse[]={0.5,0.5,0.5,1};
  5331. forcedDiffuse[]={0,0,0,0};
  5332. emmisive[]={0,0,0,0};
  5333. specular[]={0,0,0,0};
  5334. specularPower=0;
  5335. class Stage0
  5336. {
  5337. texture="saun\data\layers\s_002_004_lco.png";
  5338. texGen=3;
  5339. };
  5340. class Stage1
  5341. {
  5342. texture="saun\data\layers\m_002_004_lco.png";
  5343. texGen=4;
  5344. };
  5345. class TexGen3
  5346. {
  5347. uvSource="worldPos";
  5348. class uvTransform
  5349. {
  5350. aside[]={0.0009765625,0,0};
  5351. up[]={0,0,0.0009765625};
  5352. dir[]={0,-0.0009765625,0};
  5353. pos[]={-1.84375,1.28125,0};
  5354. };
  5355. };
  5356. class TexGen4
  5357. {
  5358. uvSource="worldPos";
  5359. class uvTransform
  5360. {
  5361. aside[]={0.0009765625,0,0};
  5362. up[]={0,0,0.0009765625};
  5363. dir[]={0,-0.0009765625,0};
  5364. pos[]={-1.84375,1.28125,0};
  5365. };
  5366. };
  5367. class TexGen0
  5368. {
  5369. uvSource="tex";
  5370. class uvTransform
  5371. {
  5372. aside[]={1,0,0};
  5373. up[]={0,1,0};
  5374. dir[]={0,0,1};
  5375. pos[]={0,0,0};
  5376. };
  5377. };
  5378. class TexGen1
  5379. {
  5380. uvSource="tex";
  5381. class uvTransform
  5382. {
  5383. aside[]={10,0,0};
  5384. up[]={0,10,0};
  5385. dir[]={0,0,10};
  5386. pos[]={0,0,0};
  5387. };
  5388. };
  5389. class TexGen2
  5390. {
  5391. uvSource="tex";
  5392. class uvTransform
  5393. {
  5394. aside[]={10,0,0};
  5395. up[]={0,10,0};
  5396. dir[]={0,0,10};
  5397. pos[]={0,0,0};
  5398. };
  5399. };
  5400. PixelShaderID="Terrain1";
  5401. VertexShaderID="Terrain";
  5402. class Stage2
  5403. {
  5404. texture="Saun\data\abc_samplemap_grass_green_co.paa";
  5405. texGen=0;
  5406. };
  5407. class Stage3
  5408. {
  5409. texture="Saun\data\abc_samplemap_grass_green_nopx.paa";
  5410. texGen=1;
  5411. };
  5412. class Stage4
  5413. {
  5414. texture="Saun\data\abc_samplemap_grass_green_co.paa";
  5415. texGen=2;
  5416. };
  5417. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_002-004_L02.rvmat"
  5418. No Error(s)
  5419. Output is to P_002-004_L02.rvmat
  5420.  
  5421. //forcing arma raP
  5422. ambient[]={1.5,1.5,1.5,1};
  5423. diffuse[]={0.5,0.5,0.5,1};
  5424. forcedDiffuse[]={0,0,0,0};
  5425. emmisive[]={0,0,0,0};
  5426. specular[]={0,0,0,0};
  5427. specularPower=0;
  5428. class Stage0
  5429. {
  5430. texture="saun\data\layers\s_002_005_lco.png";
  5431. texGen=3;
  5432. };
  5433. class Stage1
  5434. {
  5435. texture="saun\data\layers\m_002_005_lco.png";
  5436. texGen=4;
  5437. };
  5438. class TexGen3
  5439. {
  5440. uvSource="worldPos";
  5441. class uvTransform
  5442. {
  5443. aside[]={0.0009765625,0,0};
  5444. up[]={0,0,0.0009765625};
  5445. dir[]={0,-0.0009765625,0};
  5446. pos[]={-1.84375,0.34375,0};
  5447. };
  5448. };
  5449. class TexGen4
  5450. {
  5451. uvSource="worldPos";
  5452. class uvTransform
  5453. {
  5454. aside[]={0.0009765625,0,0};
  5455. up[]={0,0,0.0009765625};
  5456. dir[]={0,-0.0009765625,0};
  5457. pos[]={-1.84375,0.34375,0};
  5458. };
  5459. };
  5460. class TexGen0
  5461. {
  5462. uvSource="tex";
  5463. class uvTransform
  5464. {
  5465. aside[]={1,0,0};
  5466. up[]={0,1,0};
  5467. dir[]={0,0,1};
  5468. pos[]={0,0,0};
  5469. };
  5470. };
  5471. class TexGen1
  5472. {
  5473. uvSource="tex";
  5474. class uvTransform
  5475. {
  5476. aside[]={10,0,0};
  5477. up[]={0,10,0};
  5478. dir[]={0,0,10};
  5479. pos[]={0,0,0};
  5480. };
  5481. };
  5482. class TexGen2
  5483. {
  5484. uvSource="tex";
  5485. class uvTransform
  5486. {
  5487. aside[]={10,0,0};
  5488. up[]={0,10,0};
  5489. dir[]={0,0,10};
  5490. pos[]={0,0,0};
  5491. };
  5492. };
  5493. PixelShaderID="Terrain1";
  5494. VertexShaderID="Terrain";
  5495. class Stage2
  5496. {
  5497. texture="Saun\data\abc_samplemap_grass_green_co.paa";
  5498. texGen=0;
  5499. };
  5500. class Stage3
  5501. {
  5502. texture="Saun\data\abc_samplemap_grass_green_nopx.paa";
  5503. texGen=1;
  5504. };
  5505. class Stage4
  5506. {
  5507. texture="Saun\data\abc_samplemap_grass_green_co.paa";
  5508. texGen=2;
  5509. };
  5510. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_002-005_L02.rvmat"
  5511. No Error(s)
  5512. Output is to P_002-005_L02.rvmat
  5513.  
  5514. //forcing arma raP
  5515. ambient[]={1.5,1.5,1.5,1};
  5516. diffuse[]={0.5,0.5,0.5,1};
  5517. forcedDiffuse[]={0,0,0,0};
  5518. emmisive[]={0,0,0,0};
  5519. specular[]={0,0,0,0};
  5520. specularPower=0;
  5521. class Stage0
  5522. {
  5523. texture="saun\data\layers\s_002_006_lco.png";
  5524. texGen=3;
  5525. };
  5526. class Stage1
  5527. {
  5528. texture="saun\data\layers\m_002_006_lco.png";
  5529. texGen=4;
  5530. };
  5531. class TexGen3
  5532. {
  5533. uvSource="worldPos";
  5534. class uvTransform
  5535. {
  5536. aside[]={0.001953125,0,0};
  5537. up[]={0,0,0.001953125};
  5538. dir[]={0,-0.001953125,0};
  5539. pos[]={-1.84375,4.40625,0};
  5540. };
  5541. };
  5542. class TexGen4
  5543. {
  5544. uvSource="worldPos";
  5545. class uvTransform
  5546. {
  5547. aside[]={0.001953125,0,0};
  5548. up[]={0,0,0.001953125};
  5549. dir[]={0,-0.001953125,0};
  5550. pos[]={-1.84375,4.40625,0};
  5551. };
  5552. };
  5553. class TexGen0
  5554. {
  5555. uvSource="tex";
  5556. class uvTransform
  5557. {
  5558. aside[]={1,0,0};
  5559. up[]={0,1,0};
  5560. dir[]={0,0,1};
  5561. pos[]={0,0,0};
  5562. };
  5563. };
  5564. class TexGen1
  5565. {
  5566. uvSource="tex";
  5567. class uvTransform
  5568. {
  5569. aside[]={10,0,0};
  5570. up[]={0,10,0};
  5571. dir[]={0,0,10};
  5572. pos[]={0,0,0};
  5573. };
  5574. };
  5575. class TexGen2
  5576. {
  5577. uvSource="tex";
  5578. class uvTransform
  5579. {
  5580. aside[]={10,0,0};
  5581. up[]={0,10,0};
  5582. dir[]={0,0,10};
  5583. pos[]={0,0,0};
  5584. };
  5585. };
  5586. PixelShaderID="Terrain1";
  5587. VertexShaderID="Terrain";
  5588. class Stage2
  5589. {
  5590. texture="Saun\data\middle_mco.paa";
  5591. texGen=0;
  5592. };
  5593. class Stage3
  5594. {
  5595. texture="Saun\data\abc_sampleMap_grass_green_nopx.paa";
  5596. texGen=1;
  5597. };
  5598. class Stage4
  5599. {
  5600. texture="Saun\data\abc_sampleMap_grass_green_co.paa";
  5601. texGen=2;
  5602. };
  5603. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_002-006_L02.rvmat"
  5604. No Error(s)
  5605. Output is to P_002-006_L02.rvmat
  5606.  
  5607. //forcing arma raP
  5608. ambient[]={1.5,1.5,1.5,1};
  5609. diffuse[]={0.5,0.5,0.5,1};
  5610. forcedDiffuse[]={0,0,0,0};
  5611. emmisive[]={0,0,0,0};
  5612. specular[]={0,0,0,0};
  5613. specularPower=0;
  5614. class Stage0
  5615. {
  5616. texture="saun\data\layers\s_002_007_lco.png";
  5617. texGen=3;
  5618. };
  5619. class Stage1
  5620. {
  5621. texture="saun\data\layers\m_002_007_lco.png";
  5622. texGen=4;
  5623. };
  5624. class TexGen3
  5625. {
  5626. uvSource="worldPos";
  5627. class uvTransform
  5628. {
  5629. aside[]={0.001953125,0,0};
  5630. up[]={0,0,0.001953125};
  5631. dir[]={0,-0.001953125,0};
  5632. pos[]={-1.84375,3.46875,0};
  5633. };
  5634. };
  5635. class TexGen4
  5636. {
  5637. uvSource="worldPos";
  5638. class uvTransform
  5639. {
  5640. aside[]={0.001953125,0,0};
  5641. up[]={0,0,0.001953125};
  5642. dir[]={0,-0.001953125,0};
  5643. pos[]={-1.84375,3.46875,0};
  5644. };
  5645. };
  5646. class TexGen0
  5647. {
  5648. uvSource="tex";
  5649. class uvTransform
  5650. {
  5651. aside[]={1,0,0};
  5652. up[]={0,1,0};
  5653. dir[]={0,0,1};
  5654. pos[]={0,0,0};
  5655. };
  5656. };
  5657. class TexGen1
  5658. {
  5659. uvSource="tex";
  5660. class uvTransform
  5661. {
  5662. aside[]={10,0,0};
  5663. up[]={0,10,0};
  5664. dir[]={0,0,10};
  5665. pos[]={0,0,0};
  5666. };
  5667. };
  5668. class TexGen2
  5669. {
  5670. uvSource="tex";
  5671. class uvTransform
  5672. {
  5673. aside[]={10,0,0};
  5674. up[]={0,10,0};
  5675. dir[]={0,0,10};
  5676. pos[]={0,0,0};
  5677. };
  5678. };
  5679. PixelShaderID="Terrain1";
  5680. VertexShaderID="Terrain";
  5681. class Stage2
  5682. {
  5683. texture="Saun\data\middle_mco.paa";
  5684. texGen=0;
  5685. };
  5686. class Stage3
  5687. {
  5688. texture="Saun\data\abc_sampleMap_grass_green_nopx.paa";
  5689. texGen=1;
  5690. };
  5691. class Stage4
  5692. {
  5693. texture="Saun\data\abc_sampleMap_grass_green_co.paa";
  5694. texGen=2;
  5695. };
  5696. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_002-007_L02.rvmat"
  5697. No Error(s)
  5698. Output is to P_002-007_L02.rvmat
  5699.  
  5700. //forcing arma raP
  5701. ambient[]={1.5,1.5,1.5,1};
  5702. diffuse[]={0.5,0.5,0.5,1};
  5703. forcedDiffuse[]={0,0,0,0};
  5704. emmisive[]={0,0,0,0};
  5705. specular[]={0,0,0,0};
  5706. specularPower=0;
  5707. class Stage0
  5708. {
  5709. texture="saun\data\layers\s_002_008_lco.png";
  5710. texGen=3;
  5711. };
  5712. class Stage1
  5713. {
  5714. texture="saun\data\layers\m_002_008_lco.png";
  5715. texGen=4;
  5716. };
  5717. class TexGen3
  5718. {
  5719. uvSource="worldPos";
  5720. class uvTransform
  5721. {
  5722. aside[]={0.001953125,0,0};
  5723. up[]={0,0,0.001953125};
  5724. dir[]={0,-0.001953125,0};
  5725. pos[]={-1.84375,2.53125,0};
  5726. };
  5727. };
  5728. class TexGen4
  5729. {
  5730. uvSource="worldPos";
  5731. class uvTransform
  5732. {
  5733. aside[]={0.001953125,0,0};
  5734. up[]={0,0,0.001953125};
  5735. dir[]={0,-0.001953125,0};
  5736. pos[]={-1.84375,2.53125,0};
  5737. };
  5738. };
  5739. class TexGen0
  5740. {
  5741. uvSource="tex";
  5742. class uvTransform
  5743. {
  5744. aside[]={1,0,0};
  5745. up[]={0,1,0};
  5746. dir[]={0,0,1};
  5747. pos[]={0,0,0};
  5748. };
  5749. };
  5750. class TexGen1
  5751. {
  5752. uvSource="tex";
  5753. class uvTransform
  5754. {
  5755. aside[]={10,0,0};
  5756. up[]={0,10,0};
  5757. dir[]={0,0,10};
  5758. pos[]={0,0,0};
  5759. };
  5760. };
  5761. class TexGen2
  5762. {
  5763. uvSource="tex";
  5764. class uvTransform
  5765. {
  5766. aside[]={10,0,0};
  5767. up[]={0,10,0};
  5768. dir[]={0,0,10};
  5769. pos[]={0,0,0};
  5770. };
  5771. };
  5772. PixelShaderID="Terrain1";
  5773. VertexShaderID="Terrain";
  5774. class Stage2
  5775. {
  5776. texture="Saun\data\middle_mco.paa";
  5777. texGen=0;
  5778. };
  5779. class Stage3
  5780. {
  5781. texture="Saun\data\abc_sampleMap_grass_green_nopx.paa";
  5782. texGen=1;
  5783. };
  5784. class Stage4
  5785. {
  5786. texture="Saun\data\abc_sampleMap_grass_green_co.paa";
  5787. texGen=2;
  5788. };
  5789. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_002-008_L02.rvmat"
  5790. No Error(s)
  5791. Output is to P_002-008_L02.rvmat
  5792.  
  5793. //forcing arma raP
  5794. ambient[]={1.5,1.5,1.5,1};
  5795. diffuse[]={0.5,0.5,0.5,1};
  5796. forcedDiffuse[]={0,0,0,0};
  5797. emmisive[]={0,0,0,0};
  5798. specular[]={0,0,0,0};
  5799. specularPower=0;
  5800. class Stage0
  5801. {
  5802. texture="saun\data\layers\s_002_009_lco.png";
  5803. texGen=3;
  5804. };
  5805. class Stage1
  5806. {
  5807. texture="saun\data\layers\m_002_009_lco.png";
  5808. texGen=4;
  5809. };
  5810. class TexGen3
  5811. {
  5812. uvSource="worldPos";
  5813. class uvTransform
  5814. {
  5815. aside[]={0.001953125,0,0};
  5816. up[]={0,0,0.001953125};
  5817. dir[]={0,-0.001953125,0};
  5818. pos[]={-1.84375,1.59375,0};
  5819. };
  5820. };
  5821. class TexGen4
  5822. {
  5823. uvSource="worldPos";
  5824. class uvTransform
  5825. {
  5826. aside[]={0.001953125,0,0};
  5827. up[]={0,0,0.001953125};
  5828. dir[]={0,-0.001953125,0};
  5829. pos[]={-1.84375,1.59375,0};
  5830. };
  5831. };
  5832. class TexGen0
  5833. {
  5834. uvSource="tex";
  5835. class uvTransform
  5836. {
  5837. aside[]={1,0,0};
  5838. up[]={0,1,0};
  5839. dir[]={0,0,1};
  5840. pos[]={0,0,0};
  5841. };
  5842. };
  5843. class TexGen1
  5844. {
  5845. uvSource="tex";
  5846. class uvTransform
  5847. {
  5848. aside[]={10,0,0};
  5849. up[]={0,10,0};
  5850. dir[]={0,0,10};
  5851. pos[]={0,0,0};
  5852. };
  5853. };
  5854. class TexGen2
  5855. {
  5856. uvSource="tex";
  5857. class uvTransform
  5858. {
  5859. aside[]={10,0,0};
  5860. up[]={0,10,0};
  5861. dir[]={0,0,10};
  5862. pos[]={0,0,0};
  5863. };
  5864. };
  5865. PixelShaderID="Terrain1";
  5866. VertexShaderID="Terrain";
  5867. class Stage2
  5868. {
  5869. texture="Saun\data\middle_mco.paa";
  5870. texGen=0;
  5871. };
  5872. class Stage3
  5873. {
  5874. texture="Saun\data\abc_sampleMap_grass_green_nopx.paa";
  5875. texGen=1;
  5876. };
  5877. class Stage4
  5878. {
  5879. texture="Saun\data\abc_sampleMap_grass_green_co.paa";
  5880. texGen=2;
  5881. };
  5882. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_002-009_L02.rvmat"
  5883. No Error(s)
  5884. Output is to P_002-009_L02.rvmat
  5885.  
  5886. //forcing arma raP
  5887. ambient[]={1.5,1.5,1.5,1};
  5888. diffuse[]={0.5,0.5,0.5,1};
  5889. forcedDiffuse[]={0,0,0,0};
  5890. emmisive[]={0,0,0,0};
  5891. specular[]={0,0,0,0};
  5892. specularPower=0;
  5893. class Stage0
  5894. {
  5895. texture="saun\data\layers\s_002_010_lco.png";
  5896. texGen=3;
  5897. };
  5898. class Stage1
  5899. {
  5900. texture="saun\data\layers\m_002_010_lco.png";
  5901. texGen=4;
  5902. };
  5903. class TexGen3
  5904. {
  5905. uvSource="worldPos";
  5906. class uvTransform
  5907. {
  5908. aside[]={0.001953125,0,0};
  5909. up[]={0,0,0.001953125};
  5910. dir[]={0,-0.001953125,0};
  5911. pos[]={-1.84375,0.65625,0};
  5912. };
  5913. };
  5914. class TexGen4
  5915. {
  5916. uvSource="worldPos";
  5917. class uvTransform
  5918. {
  5919. aside[]={0.001953125,0,0};
  5920. up[]={0,0,0.001953125};
  5921. dir[]={0,-0.001953125,0};
  5922. pos[]={-1.84375,0.65625,0};
  5923. };
  5924. };
  5925. class TexGen0
  5926. {
  5927. uvSource="tex";
  5928. class uvTransform
  5929. {
  5930. aside[]={1,0,0};
  5931. up[]={0,1,0};
  5932. dir[]={0,0,1};
  5933. pos[]={0,0,0};
  5934. };
  5935. };
  5936. class TexGen1
  5937. {
  5938. uvSource="tex";
  5939. class uvTransform
  5940. {
  5941. aside[]={10,0,0};
  5942. up[]={0,10,0};
  5943. dir[]={0,0,10};
  5944. pos[]={0,0,0};
  5945. };
  5946. };
  5947. class TexGen2
  5948. {
  5949. uvSource="tex";
  5950. class uvTransform
  5951. {
  5952. aside[]={10,0,0};
  5953. up[]={0,10,0};
  5954. dir[]={0,0,10};
  5955. pos[]={0,0,0};
  5956. };
  5957. };
  5958. PixelShaderID="Terrain1";
  5959. VertexShaderID="Terrain";
  5960. class Stage2
  5961. {
  5962. texture="Saun\data\middle_mco.paa";
  5963. texGen=0;
  5964. };
  5965. class Stage3
  5966. {
  5967. texture="Saun\data\abc_sampleMap_grass_green_nopx.paa";
  5968. texGen=1;
  5969. };
  5970. class Stage4
  5971. {
  5972. texture="Saun\data\abc_sampleMap_grass_green_co.paa";
  5973. texGen=2;
  5974. };
  5975. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_002-010_L02.rvmat"
  5976. No Error(s)
  5977. Output is to P_002-010_L02.rvmat
  5978.  
  5979. //forcing arma raP
  5980. ambient[]={1.5,1.5,1.5,1};
  5981. diffuse[]={0.5,0.5,0.5,1};
  5982. forcedDiffuse[]={0,0,0,0};
  5983. emmisive[]={0,0,0,0};
  5984. specular[]={0,0,0,0};
  5985. specularPower=0;
  5986. class Stage0
  5987. {
  5988. texture="saun\data\layers\s_003_000_lco.png";
  5989. texGen=3;
  5990. };
  5991. class Stage1
  5992. {
  5993. texture="saun\data\layers\m_003_000_lco.png";
  5994. texGen=4;
  5995. };
  5996. class TexGen3
  5997. {
  5998. uvSource="worldPos";
  5999. class uvTransform
  6000. {
  6001. aside[]={0.0009765625,0,0};
  6002. up[]={0,0,0.0009765625};
  6003. dir[]={0,-0.0009765625,0};
  6004. pos[]={-2.78125,5.03125,0};
  6005. };
  6006. };
  6007. class TexGen4
  6008. {
  6009. uvSource="worldPos";
  6010. class uvTransform
  6011. {
  6012. aside[]={0.0009765625,0,0};
  6013. up[]={0,0,0.0009765625};
  6014. dir[]={0,-0.0009765625,0};
  6015. pos[]={-2.78125,5.03125,0};
  6016. };
  6017. };
  6018. class TexGen0
  6019. {
  6020. uvSource="tex";
  6021. class uvTransform
  6022. {
  6023. aside[]={1,0,0};
  6024. up[]={0,1,0};
  6025. dir[]={0,0,1};
  6026. pos[]={0,0,0};
  6027. };
  6028. };
  6029. class TexGen1
  6030. {
  6031. uvSource="tex";
  6032. class uvTransform
  6033. {
  6034. aside[]={10,0,0};
  6035. up[]={0,10,0};
  6036. dir[]={0,0,10};
  6037. pos[]={0,0,0};
  6038. };
  6039. };
  6040. class TexGen2
  6041. {
  6042. uvSource="tex";
  6043. class uvTransform
  6044. {
  6045. aside[]={10,0,0};
  6046. up[]={0,10,0};
  6047. dir[]={0,0,10};
  6048. pos[]={0,0,0};
  6049. };
  6050. };
  6051. PixelShaderID="Terrain1";
  6052. VertexShaderID="Terrain";
  6053. class Stage2
  6054. {
  6055. texture="Saun\data\abc_samplemap_grass_green_co.paa";
  6056. texGen=0;
  6057. };
  6058. class Stage3
  6059. {
  6060. texture="Saun\data\abc_samplemap_grass_green_nopx.paa";
  6061. texGen=1;
  6062. };
  6063. class Stage4
  6064. {
  6065. texture="Saun\data\abc_samplemap_grass_green_co.paa";
  6066. texGen=2;
  6067. };
  6068. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_003-000_L02.rvmat"
  6069. No Error(s)
  6070. Output is to P_003-000_L02.rvmat
  6071.  
  6072. //forcing arma raP
  6073. ambient[]={1.5,1.5,1.5,1};
  6074. diffuse[]={0.5,0.5,0.5,1};
  6075. forcedDiffuse[]={0,0,0,0};
  6076. emmisive[]={0,0,0,0};
  6077. specular[]={0,0,0,0};
  6078. specularPower=0;
  6079. class Stage0
  6080. {
  6081. texture="saun\data\layers\s_003_001_lco.png";
  6082. texGen=3;
  6083. };
  6084. class Stage1
  6085. {
  6086. texture="saun\data\layers\m_003_001_lco.png";
  6087. texGen=4;
  6088. };
  6089. class TexGen3
  6090. {
  6091. uvSource="worldPos";
  6092. class uvTransform
  6093. {
  6094. aside[]={0.0009765625,0,0};
  6095. up[]={0,0,0.0009765625};
  6096. dir[]={0,-0.0009765625,0};
  6097. pos[]={-2.78125,4.09375,0};
  6098. };
  6099. };
  6100. class TexGen4
  6101. {
  6102. uvSource="worldPos";
  6103. class uvTransform
  6104. {
  6105. aside[]={0.0009765625,0,0};
  6106. up[]={0,0,0.0009765625};
  6107. dir[]={0,-0.0009765625,0};
  6108. pos[]={-2.78125,4.09375,0};
  6109. };
  6110. };
  6111. class TexGen0
  6112. {
  6113. uvSource="tex";
  6114. class uvTransform
  6115. {
  6116. aside[]={1,0,0};
  6117. up[]={0,1,0};
  6118. dir[]={0,0,1};
  6119. pos[]={0,0,0};
  6120. };
  6121. };
  6122. class TexGen1
  6123. {
  6124. uvSource="tex";
  6125. class uvTransform
  6126. {
  6127. aside[]={10,0,0};
  6128. up[]={0,10,0};
  6129. dir[]={0,0,10};
  6130. pos[]={0,0,0};
  6131. };
  6132. };
  6133. class TexGen2
  6134. {
  6135. uvSource="tex";
  6136. class uvTransform
  6137. {
  6138. aside[]={10,0,0};
  6139. up[]={0,10,0};
  6140. dir[]={0,0,10};
  6141. pos[]={0,0,0};
  6142. };
  6143. };
  6144. PixelShaderID="Terrain1";
  6145. VertexShaderID="Terrain";
  6146. class Stage2
  6147. {
  6148. texture="Saun\data\abc_samplemap_grass_green_co.paa";
  6149. texGen=0;
  6150. };
  6151. class Stage3
  6152. {
  6153. texture="Saun\data\abc_samplemap_grass_green_nopx.paa";
  6154. texGen=1;
  6155. };
  6156. class Stage4
  6157. {
  6158. texture="Saun\data\abc_samplemap_grass_green_co.paa";
  6159. texGen=2;
  6160. };
  6161. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_003-001_L02.rvmat"
  6162. No Error(s)
  6163. Output is to P_003-001_L02.rvmat
  6164.  
  6165. //forcing arma raP
  6166. ambient[]={1.5,1.5,1.5,1};
  6167. diffuse[]={0.5,0.5,0.5,1};
  6168. forcedDiffuse[]={0,0,0,0};
  6169. emmisive[]={0,0,0,0};
  6170. specular[]={0,0,0,0};
  6171. specularPower=0;
  6172. class Stage0
  6173. {
  6174. texture="saun\data\layers\s_003_002_lco.png";
  6175. texGen=3;
  6176. };
  6177. class Stage1
  6178. {
  6179. texture="saun\data\layers\m_003_002_lco.png";
  6180. texGen=4;
  6181. };
  6182. class TexGen3
  6183. {
  6184. uvSource="worldPos";
  6185. class uvTransform
  6186. {
  6187. aside[]={0.0009765625,0,0};
  6188. up[]={0,0,0.0009765625};
  6189. dir[]={0,-0.0009765625,0};
  6190. pos[]={-2.78125,3.15625,0};
  6191. };
  6192. };
  6193. class TexGen4
  6194. {
  6195. uvSource="worldPos";
  6196. class uvTransform
  6197. {
  6198. aside[]={0.0009765625,0,0};
  6199. up[]={0,0,0.0009765625};
  6200. dir[]={0,-0.0009765625,0};
  6201. pos[]={-2.78125,3.15625,0};
  6202. };
  6203. };
  6204. class TexGen0
  6205. {
  6206. uvSource="tex";
  6207. class uvTransform
  6208. {
  6209. aside[]={1,0,0};
  6210. up[]={0,1,0};
  6211. dir[]={0,0,1};
  6212. pos[]={0,0,0};
  6213. };
  6214. };
  6215. class TexGen1
  6216. {
  6217. uvSource="tex";
  6218. class uvTransform
  6219. {
  6220. aside[]={10,0,0};
  6221. up[]={0,10,0};
  6222. dir[]={0,0,10};
  6223. pos[]={0,0,0};
  6224. };
  6225. };
  6226. class TexGen2
  6227. {
  6228. uvSource="tex";
  6229. class uvTransform
  6230. {
  6231. aside[]={10,0,0};
  6232. up[]={0,10,0};
  6233. dir[]={0,0,10};
  6234. pos[]={0,0,0};
  6235. };
  6236. };
  6237. PixelShaderID="Terrain1";
  6238. VertexShaderID="Terrain";
  6239. class Stage2
  6240. {
  6241. texture="Saun\data\abc_samplemap_grass_green_co.paa";
  6242. texGen=0;
  6243. };
  6244. class Stage3
  6245. {
  6246. texture="Saun\data\abc_samplemap_grass_green_nopx.paa";
  6247. texGen=1;
  6248. };
  6249. class Stage4
  6250. {
  6251. texture="Saun\data\abc_samplemap_grass_green_co.paa";
  6252. texGen=2;
  6253. };
  6254. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_003-002_L02.rvmat"
  6255. No Error(s)
  6256. Output is to P_003-002_L02.rvmat
  6257.  
  6258. //forcing arma raP
  6259. ambient[]={1.5,1.5,1.5,1};
  6260. diffuse[]={0.5,0.5,0.5,1};
  6261. forcedDiffuse[]={0,0,0,0};
  6262. emmisive[]={0,0,0,0};
  6263. specular[]={0,0,0,0};
  6264. specularPower=0;
  6265. class Stage0
  6266. {
  6267. texture="saun\data\layers\s_003_003_lco.png";
  6268. texGen=3;
  6269. };
  6270. class Stage1
  6271. {
  6272. texture="saun\data\layers\m_003_003_lco.png";
  6273. texGen=4;
  6274. };
  6275. class TexGen3
  6276. {
  6277. uvSource="worldPos";
  6278. class uvTransform
  6279. {
  6280. aside[]={0.0009765625,0,0};
  6281. up[]={0,0,0.0009765625};
  6282. dir[]={0,-0.0009765625,0};
  6283. pos[]={-2.78125,2.21875,0};
  6284. };
  6285. };
  6286. class TexGen4
  6287. {
  6288. uvSource="worldPos";
  6289. class uvTransform
  6290. {
  6291. aside[]={0.0009765625,0,0};
  6292. up[]={0,0,0.0009765625};
  6293. dir[]={0,-0.0009765625,0};
  6294. pos[]={-2.78125,2.21875,0};
  6295. };
  6296. };
  6297. class TexGen0
  6298. {
  6299. uvSource="tex";
  6300. class uvTransform
  6301. {
  6302. aside[]={1,0,0};
  6303. up[]={0,1,0};
  6304. dir[]={0,0,1};
  6305. pos[]={0,0,0};
  6306. };
  6307. };
  6308. class TexGen1
  6309. {
  6310. uvSource="tex";
  6311. class uvTransform
  6312. {
  6313. aside[]={10,0,0};
  6314. up[]={0,10,0};
  6315. dir[]={0,0,10};
  6316. pos[]={0,0,0};
  6317. };
  6318. };
  6319. class TexGen2
  6320. {
  6321. uvSource="tex";
  6322. class uvTransform
  6323. {
  6324. aside[]={10,0,0};
  6325. up[]={0,10,0};
  6326. dir[]={0,0,10};
  6327. pos[]={0,0,0};
  6328. };
  6329. };
  6330. PixelShaderID="Terrain1";
  6331. VertexShaderID="Terrain";
  6332. class Stage2
  6333. {
  6334. texture="Saun\data\abc_samplemap_grass_green_co.paa";
  6335. texGen=0;
  6336. };
  6337. class Stage3
  6338. {
  6339. texture="Saun\data\abc_samplemap_grass_green_nopx.paa";
  6340. texGen=1;
  6341. };
  6342. class Stage4
  6343. {
  6344. texture="Saun\data\abc_samplemap_grass_green_co.paa";
  6345. texGen=2;
  6346. };
  6347. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_003-003_L02.rvmat"
  6348. No Error(s)
  6349. Output is to P_003-003_L02.rvmat
  6350.  
  6351. //forcing arma raP
  6352. ambient[]={1.5,1.5,1.5,1};
  6353. diffuse[]={0.5,0.5,0.5,1};
  6354. forcedDiffuse[]={0,0,0,0};
  6355. emmisive[]={0,0,0,0};
  6356. specular[]={0,0,0,0};
  6357. specularPower=0;
  6358. class Stage0
  6359. {
  6360. texture="saun\data\layers\s_003_004_lco.png";
  6361. texGen=3;
  6362. };
  6363. class Stage1
  6364. {
  6365. texture="saun\data\layers\m_003_004_lco.png";
  6366. texGen=4;
  6367. };
  6368. class TexGen3
  6369. {
  6370. uvSource="worldPos";
  6371. class uvTransform
  6372. {
  6373. aside[]={0.0009765625,0,0};
  6374. up[]={0,0,0.0009765625};
  6375. dir[]={0,-0.0009765625,0};
  6376. pos[]={-2.78125,1.28125,0};
  6377. };
  6378. };
  6379. class TexGen4
  6380. {
  6381. uvSource="worldPos";
  6382. class uvTransform
  6383. {
  6384. aside[]={0.0009765625,0,0};
  6385. up[]={0,0,0.0009765625};
  6386. dir[]={0,-0.0009765625,0};
  6387. pos[]={-2.78125,1.28125,0};
  6388. };
  6389. };
  6390. class TexGen0
  6391. {
  6392. uvSource="tex";
  6393. class uvTransform
  6394. {
  6395. aside[]={1,0,0};
  6396. up[]={0,1,0};
  6397. dir[]={0,0,1};
  6398. pos[]={0,0,0};
  6399. };
  6400. };
  6401. class TexGen1
  6402. {
  6403. uvSource="tex";
  6404. class uvTransform
  6405. {
  6406. aside[]={10,0,0};
  6407. up[]={0,10,0};
  6408. dir[]={0,0,10};
  6409. pos[]={0,0,0};
  6410. };
  6411. };
  6412. class TexGen2
  6413. {
  6414. uvSource="tex";
  6415. class uvTransform
  6416. {
  6417. aside[]={10,0,0};
  6418. up[]={0,10,0};
  6419. dir[]={0,0,10};
  6420. pos[]={0,0,0};
  6421. };
  6422. };
  6423. PixelShaderID="Terrain1";
  6424. VertexShaderID="Terrain";
  6425. class Stage2
  6426. {
  6427. texture="Saun\data\abc_samplemap_grass_green_co.paa";
  6428. texGen=0;
  6429. };
  6430. class Stage3
  6431. {
  6432. texture="Saun\data\abc_samplemap_grass_green_nopx.paa";
  6433. texGen=1;
  6434. };
  6435. class Stage4
  6436. {
  6437. texture="Saun\data\abc_samplemap_grass_green_co.paa";
  6438. texGen=2;
  6439. };
  6440. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_003-004_L02.rvmat"
  6441. No Error(s)
  6442. Output is to P_003-004_L02.rvmat
  6443.  
  6444. //forcing arma raP
  6445. ambient[]={1.5,1.5,1.5,1};
  6446. diffuse[]={0.5,0.5,0.5,1};
  6447. forcedDiffuse[]={0,0,0,0};
  6448. emmisive[]={0,0,0,0};
  6449. specular[]={0,0,0,0};
  6450. specularPower=0;
  6451. class Stage0
  6452. {
  6453. texture="saun\data\layers\s_003_005_lco.png";
  6454. texGen=3;
  6455. };
  6456. class Stage1
  6457. {
  6458. texture="saun\data\layers\m_003_005_lco.png";
  6459. texGen=4;
  6460. };
  6461. class TexGen3
  6462. {
  6463. uvSource="worldPos";
  6464. class uvTransform
  6465. {
  6466. aside[]={0.0009765625,0,0};
  6467. up[]={0,0,0.0009765625};
  6468. dir[]={0,-0.0009765625,0};
  6469. pos[]={-2.78125,0.34375,0};
  6470. };
  6471. };
  6472. class TexGen4
  6473. {
  6474. uvSource="worldPos";
  6475. class uvTransform
  6476. {
  6477. aside[]={0.0009765625,0,0};
  6478. up[]={0,0,0.0009765625};
  6479. dir[]={0,-0.0009765625,0};
  6480. pos[]={-2.78125,0.34375,0};
  6481. };
  6482. };
  6483. class TexGen0
  6484. {
  6485. uvSource="tex";
  6486. class uvTransform
  6487. {
  6488. aside[]={1,0,0};
  6489. up[]={0,1,0};
  6490. dir[]={0,0,1};
  6491. pos[]={0,0,0};
  6492. };
  6493. };
  6494. class TexGen1
  6495. {
  6496. uvSource="tex";
  6497. class uvTransform
  6498. {
  6499. aside[]={10,0,0};
  6500. up[]={0,10,0};
  6501. dir[]={0,0,10};
  6502. pos[]={0,0,0};
  6503. };
  6504. };
  6505. class TexGen2
  6506. {
  6507. uvSource="tex";
  6508. class uvTransform
  6509. {
  6510. aside[]={10,0,0};
  6511. up[]={0,10,0};
  6512. dir[]={0,0,10};
  6513. pos[]={0,0,0};
  6514. };
  6515. };
  6516. PixelShaderID="Terrain1";
  6517. VertexShaderID="Terrain";
  6518. class Stage2
  6519. {
  6520. texture="Saun\data\abc_samplemap_grass_green_co.paa";
  6521. texGen=0;
  6522. };
  6523. class Stage3
  6524. {
  6525. texture="Saun\data\abc_samplemap_grass_green_nopx.paa";
  6526. texGen=1;
  6527. };
  6528. class Stage4
  6529. {
  6530. texture="Saun\data\abc_samplemap_grass_green_co.paa";
  6531. texGen=2;
  6532. };
  6533. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_003-005_L02.rvmat"
  6534. No Error(s)
  6535. Output is to P_003-005_L02.rvmat
  6536.  
  6537. //forcing arma raP
  6538. ambient[]={1.5,1.5,1.5,1};
  6539. diffuse[]={0.5,0.5,0.5,1};
  6540. forcedDiffuse[]={0,0,0,0};
  6541. emmisive[]={0,0,0,0};
  6542. specular[]={0,0,0,0};
  6543. specularPower=0;
  6544. class Stage0
  6545. {
  6546. texture="saun\data\layers\s_003_006_lco.png";
  6547. texGen=3;
  6548. };
  6549. class Stage1
  6550. {
  6551. texture="saun\data\layers\m_003_006_lco.png";
  6552. texGen=4;
  6553. };
  6554. class TexGen3
  6555. {
  6556. uvSource="worldPos";
  6557. class uvTransform
  6558. {
  6559. aside[]={0.001953125,0,0};
  6560. up[]={0,0,0.001953125};
  6561. dir[]={0,-0.001953125,0};
  6562. pos[]={-2.78125,4.40625,0};
  6563. };
  6564. };
  6565. class TexGen4
  6566. {
  6567. uvSource="worldPos";
  6568. class uvTransform
  6569. {
  6570. aside[]={0.001953125,0,0};
  6571. up[]={0,0,0.001953125};
  6572. dir[]={0,-0.001953125,0};
  6573. pos[]={-2.78125,4.40625,0};
  6574. };
  6575. };
  6576. class TexGen0
  6577. {
  6578. uvSource="tex";
  6579. class uvTransform
  6580. {
  6581. aside[]={1,0,0};
  6582. up[]={0,1,0};
  6583. dir[]={0,0,1};
  6584. pos[]={0,0,0};
  6585. };
  6586. };
  6587. class TexGen1
  6588. {
  6589. uvSource="tex";
  6590. class uvTransform
  6591. {
  6592. aside[]={10,0,0};
  6593. up[]={0,10,0};
  6594. dir[]={0,0,10};
  6595. pos[]={0,0,0};
  6596. };
  6597. };
  6598. class TexGen2
  6599. {
  6600. uvSource="tex";
  6601. class uvTransform
  6602. {
  6603. aside[]={10,0,0};
  6604. up[]={0,10,0};
  6605. dir[]={0,0,10};
  6606. pos[]={0,0,0};
  6607. };
  6608. };
  6609. PixelShaderID="Terrain1";
  6610. VertexShaderID="Terrain";
  6611. class Stage2
  6612. {
  6613. texture="Saun\data\middle_mco.paa";
  6614. texGen=0;
  6615. };
  6616. class Stage3
  6617. {
  6618. texture="Saun\data\abc_sampleMap_grass_green_nopx.paa";
  6619. texGen=1;
  6620. };
  6621. class Stage4
  6622. {
  6623. texture="Saun\data\abc_sampleMap_grass_green_co.paa";
  6624. texGen=2;
  6625. };
  6626. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_003-006_L02.rvmat"
  6627. No Error(s)
  6628. Output is to P_003-006_L02.rvmat
  6629.  
  6630. //forcing arma raP
  6631. ambient[]={1.5,1.5,1.5,1};
  6632. diffuse[]={0.5,0.5,0.5,1};
  6633. forcedDiffuse[]={0,0,0,0};
  6634. emmisive[]={0,0,0,0};
  6635. specular[]={0,0,0,0};
  6636. specularPower=0;
  6637. class Stage0
  6638. {
  6639. texture="saun\data\layers\s_003_007_lco.png";
  6640. texGen=3;
  6641. };
  6642. class Stage1
  6643. {
  6644. texture="saun\data\layers\m_003_007_lco.png";
  6645. texGen=4;
  6646. };
  6647. class TexGen3
  6648. {
  6649. uvSource="worldPos";
  6650. class uvTransform
  6651. {
  6652. aside[]={0.001953125,0,0};
  6653. up[]={0,0,0.001953125};
  6654. dir[]={0,-0.001953125,0};
  6655. pos[]={-2.78125,3.46875,0};
  6656. };
  6657. };
  6658. class TexGen4
  6659. {
  6660. uvSource="worldPos";
  6661. class uvTransform
  6662. {
  6663. aside[]={0.001953125,0,0};
  6664. up[]={0,0,0.001953125};
  6665. dir[]={0,-0.001953125,0};
  6666. pos[]={-2.78125,3.46875,0};
  6667. };
  6668. };
  6669. class TexGen0
  6670. {
  6671. uvSource="tex";
  6672. class uvTransform
  6673. {
  6674. aside[]={1,0,0};
  6675. up[]={0,1,0};
  6676. dir[]={0,0,1};
  6677. pos[]={0,0,0};
  6678. };
  6679. };
  6680. class TexGen1
  6681. {
  6682. uvSource="tex";
  6683. class uvTransform
  6684. {
  6685. aside[]={10,0,0};
  6686. up[]={0,10,0};
  6687. dir[]={0,0,10};
  6688. pos[]={0,0,0};
  6689. };
  6690. };
  6691. class TexGen2
  6692. {
  6693. uvSource="tex";
  6694. class uvTransform
  6695. {
  6696. aside[]={10,0,0};
  6697. up[]={0,10,0};
  6698. dir[]={0,0,10};
  6699. pos[]={0,0,0};
  6700. };
  6701. };
  6702. PixelShaderID="Terrain1";
  6703. VertexShaderID="Terrain";
  6704. class Stage2
  6705. {
  6706. texture="Saun\data\middle_mco.paa";
  6707. texGen=0;
  6708. };
  6709. class Stage3
  6710. {
  6711. texture="Saun\data\abc_sampleMap_grass_green_nopx.paa";
  6712. texGen=1;
  6713. };
  6714. class Stage4
  6715. {
  6716. texture="Saun\data\abc_sampleMap_grass_green_co.paa";
  6717. texGen=2;
  6718. };
  6719. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_003-007_L02.rvmat"
  6720. No Error(s)
  6721. Output is to P_003-007_L02.rvmat
  6722.  
  6723. //forcing arma raP
  6724. ambient[]={1.5,1.5,1.5,1};
  6725. diffuse[]={0.5,0.5,0.5,1};
  6726. forcedDiffuse[]={0,0,0,0};
  6727. emmisive[]={0,0,0,0};
  6728. specular[]={0,0,0,0};
  6729. specularPower=0;
  6730. class Stage0
  6731. {
  6732. texture="saun\data\layers\s_003_008_lco.png";
  6733. texGen=3;
  6734. };
  6735. class Stage1
  6736. {
  6737. texture="saun\data\layers\m_003_008_lco.png";
  6738. texGen=4;
  6739. };
  6740. class TexGen3
  6741. {
  6742. uvSource="worldPos";
  6743. class uvTransform
  6744. {
  6745. aside[]={0.001953125,0,0};
  6746. up[]={0,0,0.001953125};
  6747. dir[]={0,-0.001953125,0};
  6748. pos[]={-2.78125,2.53125,0};
  6749. };
  6750. };
  6751. class TexGen4
  6752. {
  6753. uvSource="worldPos";
  6754. class uvTransform
  6755. {
  6756. aside[]={0.001953125,0,0};
  6757. up[]={0,0,0.001953125};
  6758. dir[]={0,-0.001953125,0};
  6759. pos[]={-2.78125,2.53125,0};
  6760. };
  6761. };
  6762. class TexGen0
  6763. {
  6764. uvSource="tex";
  6765. class uvTransform
  6766. {
  6767. aside[]={1,0,0};
  6768. up[]={0,1,0};
  6769. dir[]={0,0,1};
  6770. pos[]={0,0,0};
  6771. };
  6772. };
  6773. class TexGen1
  6774. {
  6775. uvSource="tex";
  6776. class uvTransform
  6777. {
  6778. aside[]={10,0,0};
  6779. up[]={0,10,0};
  6780. dir[]={0,0,10};
  6781. pos[]={0,0,0};
  6782. };
  6783. };
  6784. class TexGen2
  6785. {
  6786. uvSource="tex";
  6787. class uvTransform
  6788. {
  6789. aside[]={10,0,0};
  6790. up[]={0,10,0};
  6791. dir[]={0,0,10};
  6792. pos[]={0,0,0};
  6793. };
  6794. };
  6795. PixelShaderID="Terrain1";
  6796. VertexShaderID="Terrain";
  6797. class Stage2
  6798. {
  6799. texture="Saun\data\middle_mco.paa";
  6800. texGen=0;
  6801. };
  6802. class Stage3
  6803. {
  6804. texture="Saun\data\abc_sampleMap_grass_green_nopx.paa";
  6805. texGen=1;
  6806. };
  6807. class Stage4
  6808. {
  6809. texture="Saun\data\abc_sampleMap_grass_green_co.paa";
  6810. texGen=2;
  6811. };
  6812. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_003-008_L02.rvmat"
  6813. No Error(s)
  6814. Output is to P_003-008_L02.rvmat
  6815.  
  6816. //forcing arma raP
  6817. ambient[]={1.5,1.5,1.5,1};
  6818. diffuse[]={0.5,0.5,0.5,1};
  6819. forcedDiffuse[]={0,0,0,0};
  6820. emmisive[]={0,0,0,0};
  6821. specular[]={0,0,0,0};
  6822. specularPower=0;
  6823. class Stage0
  6824. {
  6825. texture="saun\data\layers\s_003_009_lco.png";
  6826. texGen=3;
  6827. };
  6828. class Stage1
  6829. {
  6830. texture="saun\data\layers\m_003_009_lco.png";
  6831. texGen=4;
  6832. };
  6833. class TexGen3
  6834. {
  6835. uvSource="worldPos";
  6836. class uvTransform
  6837. {
  6838. aside[]={0.001953125,0,0};
  6839. up[]={0,0,0.001953125};
  6840. dir[]={0,-0.001953125,0};
  6841. pos[]={-2.78125,1.59375,0};
  6842. };
  6843. };
  6844. class TexGen4
  6845. {
  6846. uvSource="worldPos";
  6847. class uvTransform
  6848. {
  6849. aside[]={0.001953125,0,0};
  6850. up[]={0,0,0.001953125};
  6851. dir[]={0,-0.001953125,0};
  6852. pos[]={-2.78125,1.59375,0};
  6853. };
  6854. };
  6855. class TexGen0
  6856. {
  6857. uvSource="tex";
  6858. class uvTransform
  6859. {
  6860. aside[]={1,0,0};
  6861. up[]={0,1,0};
  6862. dir[]={0,0,1};
  6863. pos[]={0,0,0};
  6864. };
  6865. };
  6866. class TexGen1
  6867. {
  6868. uvSource="tex";
  6869. class uvTransform
  6870. {
  6871. aside[]={10,0,0};
  6872. up[]={0,10,0};
  6873. dir[]={0,0,10};
  6874. pos[]={0,0,0};
  6875. };
  6876. };
  6877. class TexGen2
  6878. {
  6879. uvSource="tex";
  6880. class uvTransform
  6881. {
  6882. aside[]={10,0,0};
  6883. up[]={0,10,0};
  6884. dir[]={0,0,10};
  6885. pos[]={0,0,0};
  6886. };
  6887. };
  6888. PixelShaderID="Terrain1";
  6889. VertexShaderID="Terrain";
  6890. class Stage2
  6891. {
  6892. texture="Saun\data\middle_mco.paa";
  6893. texGen=0;
  6894. };
  6895. class Stage3
  6896. {
  6897. texture="Saun\data\abc_sampleMap_grass_green_nopx.paa";
  6898. texGen=1;
  6899. };
  6900. class Stage4
  6901. {
  6902. texture="Saun\data\abc_sampleMap_grass_green_co.paa";
  6903. texGen=2;
  6904. };
  6905. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_003-009_L02.rvmat"
  6906. No Error(s)
  6907. Output is to P_003-009_L02.rvmat
  6908.  
  6909. //forcing arma raP
  6910. ambient[]={1.5,1.5,1.5,1};
  6911. diffuse[]={0.5,0.5,0.5,1};
  6912. forcedDiffuse[]={0,0,0,0};
  6913. emmisive[]={0,0,0,0};
  6914. specular[]={0,0,0,0};
  6915. specularPower=0;
  6916. class Stage0
  6917. {
  6918. texture="saun\data\layers\s_003_010_lco.png";
  6919. texGen=3;
  6920. };
  6921. class Stage1
  6922. {
  6923. texture="saun\data\layers\m_003_010_lco.png";
  6924. texGen=4;
  6925. };
  6926. class TexGen3
  6927. {
  6928. uvSource="worldPos";
  6929. class uvTransform
  6930. {
  6931. aside[]={0.001953125,0,0};
  6932. up[]={0,0,0.001953125};
  6933. dir[]={0,-0.001953125,0};
  6934. pos[]={-2.78125,0.65625,0};
  6935. };
  6936. };
  6937. class TexGen4
  6938. {
  6939. uvSource="worldPos";
  6940. class uvTransform
  6941. {
  6942. aside[]={0.001953125,0,0};
  6943. up[]={0,0,0.001953125};
  6944. dir[]={0,-0.001953125,0};
  6945. pos[]={-2.78125,0.65625,0};
  6946. };
  6947. };
  6948. class TexGen0
  6949. {
  6950. uvSource="tex";
  6951. class uvTransform
  6952. {
  6953. aside[]={1,0,0};
  6954. up[]={0,1,0};
  6955. dir[]={0,0,1};
  6956. pos[]={0,0,0};
  6957. };
  6958. };
  6959. class TexGen1
  6960. {
  6961. uvSource="tex";
  6962. class uvTransform
  6963. {
  6964. aside[]={10,0,0};
  6965. up[]={0,10,0};
  6966. dir[]={0,0,10};
  6967. pos[]={0,0,0};
  6968. };
  6969. };
  6970. class TexGen2
  6971. {
  6972. uvSource="tex";
  6973. class uvTransform
  6974. {
  6975. aside[]={10,0,0};
  6976. up[]={0,10,0};
  6977. dir[]={0,0,10};
  6978. pos[]={0,0,0};
  6979. };
  6980. };
  6981. PixelShaderID="Terrain1";
  6982. VertexShaderID="Terrain";
  6983. class Stage2
  6984. {
  6985. texture="Saun\data\middle_mco.paa";
  6986. texGen=0;
  6987. };
  6988. class Stage3
  6989. {
  6990. texture="Saun\data\abc_sampleMap_grass_green_nopx.paa";
  6991. texGen=1;
  6992. };
  6993. class Stage4
  6994. {
  6995. texture="Saun\data\abc_sampleMap_grass_green_co.paa";
  6996. texGen=2;
  6997. };
  6998. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_003-010_L02.rvmat"
  6999. No Error(s)
  7000. Output is to P_003-010_L02.rvmat
  7001.  
  7002. //forcing arma raP
  7003. ambient[]={1.5,1.5,1.5,1};
  7004. diffuse[]={0.5,0.5,0.5,1};
  7005. forcedDiffuse[]={0,0,0,0};
  7006. emmisive[]={0,0,0,0};
  7007. specular[]={0,0,0,0};
  7008. specularPower=0;
  7009. class Stage0
  7010. {
  7011. texture="saun\data\layers\s_004_000_lco.png";
  7012. texGen=3;
  7013. };
  7014. class Stage1
  7015. {
  7016. texture="saun\data\layers\m_004_000_lco.png";
  7017. texGen=4;
  7018. };
  7019. class TexGen3
  7020. {
  7021. uvSource="worldPos";
  7022. class uvTransform
  7023. {
  7024. aside[]={0.0009765625,0,0};
  7025. up[]={0,0,0.0009765625};
  7026. dir[]={0,-0.0009765625,0};
  7027. pos[]={-3.71875,5.03125,0};
  7028. };
  7029. };
  7030. class TexGen4
  7031. {
  7032. uvSource="worldPos";
  7033. class uvTransform
  7034. {
  7035. aside[]={0.0009765625,0,0};
  7036. up[]={0,0,0.0009765625};
  7037. dir[]={0,-0.0009765625,0};
  7038. pos[]={-3.71875,5.03125,0};
  7039. };
  7040. };
  7041. class TexGen0
  7042. {
  7043. uvSource="tex";
  7044. class uvTransform
  7045. {
  7046. aside[]={1,0,0};
  7047. up[]={0,1,0};
  7048. dir[]={0,0,1};
  7049. pos[]={0,0,0};
  7050. };
  7051. };
  7052. class TexGen1
  7053. {
  7054. uvSource="tex";
  7055. class uvTransform
  7056. {
  7057. aside[]={10,0,0};
  7058. up[]={0,10,0};
  7059. dir[]={0,0,10};
  7060. pos[]={0,0,0};
  7061. };
  7062. };
  7063. class TexGen2
  7064. {
  7065. uvSource="tex";
  7066. class uvTransform
  7067. {
  7068. aside[]={10,0,0};
  7069. up[]={0,10,0};
  7070. dir[]={0,0,10};
  7071. pos[]={0,0,0};
  7072. };
  7073. };
  7074. PixelShaderID="Terrain1";
  7075. VertexShaderID="Terrain";
  7076. class Stage2
  7077. {
  7078. texture="Saun\data\abc_samplemap_grass_green_co.paa";
  7079. texGen=0;
  7080. };
  7081. class Stage3
  7082. {
  7083. texture="Saun\data\abc_samplemap_grass_green_nopx.paa";
  7084. texGen=1;
  7085. };
  7086. class Stage4
  7087. {
  7088. texture="Saun\data\abc_samplemap_grass_green_co.paa";
  7089. texGen=2;
  7090. };
  7091. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_004-000_L02.rvmat"
  7092. No Error(s)
  7093. Output is to P_004-000_L02.rvmat
  7094.  
  7095. //forcing arma raP
  7096. ambient[]={1.5,1.5,1.5,1};
  7097. diffuse[]={0.5,0.5,0.5,1};
  7098. forcedDiffuse[]={0,0,0,0};
  7099. emmisive[]={0,0,0,0};
  7100. specular[]={0,0,0,0};
  7101. specularPower=0;
  7102. class Stage0
  7103. {
  7104. texture="saun\data\layers\s_004_001_lco.png";
  7105. texGen=3;
  7106. };
  7107. class Stage1
  7108. {
  7109. texture="saun\data\layers\m_004_001_lco.png";
  7110. texGen=4;
  7111. };
  7112. class TexGen3
  7113. {
  7114. uvSource="worldPos";
  7115. class uvTransform
  7116. {
  7117. aside[]={0.0009765625,0,0};
  7118. up[]={0,0,0.0009765625};
  7119. dir[]={0,-0.0009765625,0};
  7120. pos[]={-3.71875,4.09375,0};
  7121. };
  7122. };
  7123. class TexGen4
  7124. {
  7125. uvSource="worldPos";
  7126. class uvTransform
  7127. {
  7128. aside[]={0.0009765625,0,0};
  7129. up[]={0,0,0.0009765625};
  7130. dir[]={0,-0.0009765625,0};
  7131. pos[]={-3.71875,4.09375,0};
  7132. };
  7133. };
  7134. class TexGen0
  7135. {
  7136. uvSource="tex";
  7137. class uvTransform
  7138. {
  7139. aside[]={1,0,0};
  7140. up[]={0,1,0};
  7141. dir[]={0,0,1};
  7142. pos[]={0,0,0};
  7143. };
  7144. };
  7145. class TexGen1
  7146. {
  7147. uvSource="tex";
  7148. class uvTransform
  7149. {
  7150. aside[]={10,0,0};
  7151. up[]={0,10,0};
  7152. dir[]={0,0,10};
  7153. pos[]={0,0,0};
  7154. };
  7155. };
  7156. class TexGen2
  7157. {
  7158. uvSource="tex";
  7159. class uvTransform
  7160. {
  7161. aside[]={10,0,0};
  7162. up[]={0,10,0};
  7163. dir[]={0,0,10};
  7164. pos[]={0,0,0};
  7165. };
  7166. };
  7167. PixelShaderID="Terrain1";
  7168. VertexShaderID="Terrain";
  7169. class Stage2
  7170. {
  7171. texture="Saun\data\abc_samplemap_grass_green_co.paa";
  7172. texGen=0;
  7173. };
  7174. class Stage3
  7175. {
  7176. texture="Saun\data\abc_samplemap_grass_green_nopx.paa";
  7177. texGen=1;
  7178. };
  7179. class Stage4
  7180. {
  7181. texture="Saun\data\abc_samplemap_grass_green_co.paa";
  7182. texGen=2;
  7183. };
  7184. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_004-001_L02.rvmat"
  7185. No Error(s)
  7186. Output is to P_004-001_L02.rvmat
  7187.  
  7188. //forcing arma raP
  7189. ambient[]={1.5,1.5,1.5,1};
  7190. diffuse[]={0.5,0.5,0.5,1};
  7191. forcedDiffuse[]={0,0,0,0};
  7192. emmisive[]={0,0,0,0};
  7193. specular[]={0,0,0,0};
  7194. specularPower=0;
  7195. class Stage0
  7196. {
  7197. texture="saun\data\layers\s_004_002_lco.png";
  7198. texGen=3;
  7199. };
  7200. class Stage1
  7201. {
  7202. texture="saun\data\layers\m_004_002_lco.png";
  7203. texGen=4;
  7204. };
  7205. class TexGen3
  7206. {
  7207. uvSource="worldPos";
  7208. class uvTransform
  7209. {
  7210. aside[]={0.0009765625,0,0};
  7211. up[]={0,0,0.0009765625};
  7212. dir[]={0,-0.0009765625,0};
  7213. pos[]={-3.71875,3.15625,0};
  7214. };
  7215. };
  7216. class TexGen4
  7217. {
  7218. uvSource="worldPos";
  7219. class uvTransform
  7220. {
  7221. aside[]={0.0009765625,0,0};
  7222. up[]={0,0,0.0009765625};
  7223. dir[]={0,-0.0009765625,0};
  7224. pos[]={-3.71875,3.15625,0};
  7225. };
  7226. };
  7227. class TexGen0
  7228. {
  7229. uvSource="tex";
  7230. class uvTransform
  7231. {
  7232. aside[]={1,0,0};
  7233. up[]={0,1,0};
  7234. dir[]={0,0,1};
  7235. pos[]={0,0,0};
  7236. };
  7237. };
  7238. class TexGen1
  7239. {
  7240. uvSource="tex";
  7241. class uvTransform
  7242. {
  7243. aside[]={10,0,0};
  7244. up[]={0,10,0};
  7245. dir[]={0,0,10};
  7246. pos[]={0,0,0};
  7247. };
  7248. };
  7249. class TexGen2
  7250. {
  7251. uvSource="tex";
  7252. class uvTransform
  7253. {
  7254. aside[]={10,0,0};
  7255. up[]={0,10,0};
  7256. dir[]={0,0,10};
  7257. pos[]={0,0,0};
  7258. };
  7259. };
  7260. PixelShaderID="Terrain1";
  7261. VertexShaderID="Terrain";
  7262. class Stage2
  7263. {
  7264. texture="Saun\data\abc_samplemap_grass_green_co.paa";
  7265. texGen=0;
  7266. };
  7267. class Stage3
  7268. {
  7269. texture="Saun\data\abc_samplemap_grass_green_nopx.paa";
  7270. texGen=1;
  7271. };
  7272. class Stage4
  7273. {
  7274. texture="Saun\data\abc_samplemap_grass_green_co.paa";
  7275. texGen=2;
  7276. };
  7277. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_004-002_L02.rvmat"
  7278. No Error(s)
  7279. Output is to P_004-002_L02.rvmat
  7280.  
  7281. //forcing arma raP
  7282. ambient[]={1.5,1.5,1.5,1};
  7283. diffuse[]={0.5,0.5,0.5,1};
  7284. forcedDiffuse[]={0,0,0,0};
  7285. emmisive[]={0,0,0,0};
  7286. specular[]={0,0,0,0};
  7287. specularPower=0;
  7288. class Stage0
  7289. {
  7290. texture="saun\data\layers\s_004_003_lco.png";
  7291. texGen=3;
  7292. };
  7293. class Stage1
  7294. {
  7295. texture="saun\data\layers\m_004_003_lco.png";
  7296. texGen=4;
  7297. };
  7298. class TexGen3
  7299. {
  7300. uvSource="worldPos";
  7301. class uvTransform
  7302. {
  7303. aside[]={0.0009765625,0,0};
  7304. up[]={0,0,0.0009765625};
  7305. dir[]={0,-0.0009765625,0};
  7306. pos[]={-3.71875,2.21875,0};
  7307. };
  7308. };
  7309. class TexGen4
  7310. {
  7311. uvSource="worldPos";
  7312. class uvTransform
  7313. {
  7314. aside[]={0.0009765625,0,0};
  7315. up[]={0,0,0.0009765625};
  7316. dir[]={0,-0.0009765625,0};
  7317. pos[]={-3.71875,2.21875,0};
  7318. };
  7319. };
  7320. class TexGen0
  7321. {
  7322. uvSource="tex";
  7323. class uvTransform
  7324. {
  7325. aside[]={1,0,0};
  7326. up[]={0,1,0};
  7327. dir[]={0,0,1};
  7328. pos[]={0,0,0};
  7329. };
  7330. };
  7331. class TexGen1
  7332. {
  7333. uvSource="tex";
  7334. class uvTransform
  7335. {
  7336. aside[]={10,0,0};
  7337. up[]={0,10,0};
  7338. dir[]={0,0,10};
  7339. pos[]={0,0,0};
  7340. };
  7341. };
  7342. class TexGen2
  7343. {
  7344. uvSource="tex";
  7345. class uvTransform
  7346. {
  7347. aside[]={10,0,0};
  7348. up[]={0,10,0};
  7349. dir[]={0,0,10};
  7350. pos[]={0,0,0};
  7351. };
  7352. };
  7353. PixelShaderID="Terrain1";
  7354. VertexShaderID="Terrain";
  7355. class Stage2
  7356. {
  7357. texture="Saun\data\abc_samplemap_grass_green_co.paa";
  7358. texGen=0;
  7359. };
  7360. class Stage3
  7361. {
  7362. texture="Saun\data\abc_samplemap_grass_green_nopx.paa";
  7363. texGen=1;
  7364. };
  7365. class Stage4
  7366. {
  7367. texture="Saun\data\abc_samplemap_grass_green_co.paa";
  7368. texGen=2;
  7369. };
  7370. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_004-003_L02.rvmat"
  7371. No Error(s)
  7372. Output is to P_004-003_L02.rvmat
  7373.  
  7374. //forcing arma raP
  7375. ambient[]={1.5,1.5,1.5,1};
  7376. diffuse[]={0.5,0.5,0.5,1};
  7377. forcedDiffuse[]={0,0,0,0};
  7378. emmisive[]={0,0,0,0};
  7379. specular[]={0,0,0,0};
  7380. specularPower=0;
  7381. class Stage0
  7382. {
  7383. texture="saun\data\layers\s_004_004_lco.png";
  7384. texGen=3;
  7385. };
  7386. class Stage1
  7387. {
  7388. texture="saun\data\layers\m_004_004_lco.png";
  7389. texGen=4;
  7390. };
  7391. class TexGen3
  7392. {
  7393. uvSource="worldPos";
  7394. class uvTransform
  7395. {
  7396. aside[]={0.0009765625,0,0};
  7397. up[]={0,0,0.0009765625};
  7398. dir[]={0,-0.0009765625,0};
  7399. pos[]={-3.71875,1.28125,0};
  7400. };
  7401. };
  7402. class TexGen4
  7403. {
  7404. uvSource="worldPos";
  7405. class uvTransform
  7406. {
  7407. aside[]={0.0009765625,0,0};
  7408. up[]={0,0,0.0009765625};
  7409. dir[]={0,-0.0009765625,0};
  7410. pos[]={-3.71875,1.28125,0};
  7411. };
  7412. };
  7413. class TexGen0
  7414. {
  7415. uvSource="tex";
  7416. class uvTransform
  7417. {
  7418. aside[]={1,0,0};
  7419. up[]={0,1,0};
  7420. dir[]={0,0,1};
  7421. pos[]={0,0,0};
  7422. };
  7423. };
  7424. class TexGen1
  7425. {
  7426. uvSource="tex";
  7427. class uvTransform
  7428. {
  7429. aside[]={10,0,0};
  7430. up[]={0,10,0};
  7431. dir[]={0,0,10};
  7432. pos[]={0,0,0};
  7433. };
  7434. };
  7435. class TexGen2
  7436. {
  7437. uvSource="tex";
  7438. class uvTransform
  7439. {
  7440. aside[]={10,0,0};
  7441. up[]={0,10,0};
  7442. dir[]={0,0,10};
  7443. pos[]={0,0,0};
  7444. };
  7445. };
  7446. PixelShaderID="Terrain1";
  7447. VertexShaderID="Terrain";
  7448. class Stage2
  7449. {
  7450. texture="Saun\data\abc_samplemap_grass_green_co.paa";
  7451. texGen=0;
  7452. };
  7453. class Stage3
  7454. {
  7455. texture="Saun\data\abc_samplemap_grass_green_nopx.paa";
  7456. texGen=1;
  7457. };
  7458. class Stage4
  7459. {
  7460. texture="Saun\data\abc_samplemap_grass_green_co.paa";
  7461. texGen=2;
  7462. };
  7463. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_004-004_L02.rvmat"
  7464. No Error(s)
  7465. Output is to P_004-004_L02.rvmat
  7466.  
  7467. //forcing arma raP
  7468. ambient[]={1.5,1.5,1.5,1};
  7469. diffuse[]={0.5,0.5,0.5,1};
  7470. forcedDiffuse[]={0,0,0,0};
  7471. emmisive[]={0,0,0,0};
  7472. specular[]={0,0,0,0};
  7473. specularPower=0;
  7474. class Stage0
  7475. {
  7476. texture="saun\data\layers\s_004_005_lco.png";
  7477. texGen=3;
  7478. };
  7479. class Stage1
  7480. {
  7481. texture="saun\data\layers\m_004_005_lco.png";
  7482. texGen=4;
  7483. };
  7484. class TexGen3
  7485. {
  7486. uvSource="worldPos";
  7487. class uvTransform
  7488. {
  7489. aside[]={0.0009765625,0,0};
  7490. up[]={0,0,0.0009765625};
  7491. dir[]={0,-0.0009765625,0};
  7492. pos[]={-3.71875,0.34375,0};
  7493. };
  7494. };
  7495. class TexGen4
  7496. {
  7497. uvSource="worldPos";
  7498. class uvTransform
  7499. {
  7500. aside[]={0.0009765625,0,0};
  7501. up[]={0,0,0.0009765625};
  7502. dir[]={0,-0.0009765625,0};
  7503. pos[]={-3.71875,0.34375,0};
  7504. };
  7505. };
  7506. class TexGen0
  7507. {
  7508. uvSource="tex";
  7509. class uvTransform
  7510. {
  7511. aside[]={1,0,0};
  7512. up[]={0,1,0};
  7513. dir[]={0,0,1};
  7514. pos[]={0,0,0};
  7515. };
  7516. };
  7517. class TexGen1
  7518. {
  7519. uvSource="tex";
  7520. class uvTransform
  7521. {
  7522. aside[]={10,0,0};
  7523. up[]={0,10,0};
  7524. dir[]={0,0,10};
  7525. pos[]={0,0,0};
  7526. };
  7527. };
  7528. class TexGen2
  7529. {
  7530. uvSource="tex";
  7531. class uvTransform
  7532. {
  7533. aside[]={10,0,0};
  7534. up[]={0,10,0};
  7535. dir[]={0,0,10};
  7536. pos[]={0,0,0};
  7537. };
  7538. };
  7539. PixelShaderID="Terrain1";
  7540. VertexShaderID="Terrain";
  7541. class Stage2
  7542. {
  7543. texture="Saun\data\abc_samplemap_grass_green_co.paa";
  7544. texGen=0;
  7545. };
  7546. class Stage3
  7547. {
  7548. texture="Saun\data\abc_samplemap_grass_green_nopx.paa";
  7549. texGen=1;
  7550. };
  7551. class Stage4
  7552. {
  7553. texture="Saun\data\abc_samplemap_grass_green_co.paa";
  7554. texGen=2;
  7555. };
  7556. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_004-005_L02.rvmat"
  7557. No Error(s)
  7558. Output is to P_004-005_L02.rvmat
  7559.  
  7560. //forcing arma raP
  7561. ambient[]={1.5,1.5,1.5,1};
  7562. diffuse[]={0.5,0.5,0.5,1};
  7563. forcedDiffuse[]={0,0,0,0};
  7564. emmisive[]={0,0,0,0};
  7565. specular[]={0,0,0,0};
  7566. specularPower=0;
  7567. class Stage0
  7568. {
  7569. texture="saun\data\layers\s_004_006_lco.png";
  7570. texGen=3;
  7571. };
  7572. class Stage1
  7573. {
  7574. texture="saun\data\layers\m_004_006_lco.png";
  7575. texGen=4;
  7576. };
  7577. class TexGen3
  7578. {
  7579. uvSource="worldPos";
  7580. class uvTransform
  7581. {
  7582. aside[]={0.001953125,0,0};
  7583. up[]={0,0,0.001953125};
  7584. dir[]={0,-0.001953125,0};
  7585. pos[]={-3.71875,4.40625,0};
  7586. };
  7587. };
  7588. class TexGen4
  7589. {
  7590. uvSource="worldPos";
  7591. class uvTransform
  7592. {
  7593. aside[]={0.001953125,0,0};
  7594. up[]={0,0,0.001953125};
  7595. dir[]={0,-0.001953125,0};
  7596. pos[]={-3.71875,4.40625,0};
  7597. };
  7598. };
  7599. class TexGen0
  7600. {
  7601. uvSource="tex";
  7602. class uvTransform
  7603. {
  7604. aside[]={1,0,0};
  7605. up[]={0,1,0};
  7606. dir[]={0,0,1};
  7607. pos[]={0,0,0};
  7608. };
  7609. };
  7610. class TexGen1
  7611. {
  7612. uvSource="tex";
  7613. class uvTransform
  7614. {
  7615. aside[]={10,0,0};
  7616. up[]={0,10,0};
  7617. dir[]={0,0,10};
  7618. pos[]={0,0,0};
  7619. };
  7620. };
  7621. class TexGen2
  7622. {
  7623. uvSource="tex";
  7624. class uvTransform
  7625. {
  7626. aside[]={10,0,0};
  7627. up[]={0,10,0};
  7628. dir[]={0,0,10};
  7629. pos[]={0,0,0};
  7630. };
  7631. };
  7632. PixelShaderID="Terrain1";
  7633. VertexShaderID="Terrain";
  7634. class Stage2
  7635. {
  7636. texture="Saun\data\middle_mco.paa";
  7637. texGen=0;
  7638. };
  7639. class Stage3
  7640. {
  7641. texture="Saun\data\abc_sampleMap_grass_green_nopx.paa";
  7642. texGen=1;
  7643. };
  7644. class Stage4
  7645. {
  7646. texture="Saun\data\abc_sampleMap_grass_green_co.paa";
  7647. texGen=2;
  7648. };
  7649. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_004-006_L02.rvmat"
  7650. No Error(s)
  7651. Output is to P_004-006_L02.rvmat
  7652.  
  7653. //forcing arma raP
  7654. ambient[]={1.5,1.5,1.5,1};
  7655. diffuse[]={0.5,0.5,0.5,1};
  7656. forcedDiffuse[]={0,0,0,0};
  7657. emmisive[]={0,0,0,0};
  7658. specular[]={0,0,0,0};
  7659. specularPower=0;
  7660. class Stage0
  7661. {
  7662. texture="saun\data\layers\s_004_007_lco.png";
  7663. texGen=3;
  7664. };
  7665. class Stage1
  7666. {
  7667. texture="saun\data\layers\m_004_007_lco.png";
  7668. texGen=4;
  7669. };
  7670. class TexGen3
  7671. {
  7672. uvSource="worldPos";
  7673. class uvTransform
  7674. {
  7675. aside[]={0.001953125,0,0};
  7676. up[]={0,0,0.001953125};
  7677. dir[]={0,-0.001953125,0};
  7678. pos[]={-3.71875,3.46875,0};
  7679. };
  7680. };
  7681. class TexGen4
  7682. {
  7683. uvSource="worldPos";
  7684. class uvTransform
  7685. {
  7686. aside[]={0.001953125,0,0};
  7687. up[]={0,0,0.001953125};
  7688. dir[]={0,-0.001953125,0};
  7689. pos[]={-3.71875,3.46875,0};
  7690. };
  7691. };
  7692. class TexGen0
  7693. {
  7694. uvSource="tex";
  7695. class uvTransform
  7696. {
  7697. aside[]={1,0,0};
  7698. up[]={0,1,0};
  7699. dir[]={0,0,1};
  7700. pos[]={0,0,0};
  7701. };
  7702. };
  7703. class TexGen1
  7704. {
  7705. uvSource="tex";
  7706. class uvTransform
  7707. {
  7708. aside[]={10,0,0};
  7709. up[]={0,10,0};
  7710. dir[]={0,0,10};
  7711. pos[]={0,0,0};
  7712. };
  7713. };
  7714. class TexGen2
  7715. {
  7716. uvSource="tex";
  7717. class uvTransform
  7718. {
  7719. aside[]={10,0,0};
  7720. up[]={0,10,0};
  7721. dir[]={0,0,10};
  7722. pos[]={0,0,0};
  7723. };
  7724. };
  7725. PixelShaderID="Terrain1";
  7726. VertexShaderID="Terrain";
  7727. class Stage2
  7728. {
  7729. texture="Saun\data\middle_mco.paa";
  7730. texGen=0;
  7731. };
  7732. class Stage3
  7733. {
  7734. texture="Saun\data\abc_sampleMap_grass_green_nopx.paa";
  7735. texGen=1;
  7736. };
  7737. class Stage4
  7738. {
  7739. texture="Saun\data\abc_sampleMap_grass_green_co.paa";
  7740. texGen=2;
  7741. };
  7742. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_004-007_L02.rvmat"
  7743. No Error(s)
  7744. Output is to P_004-007_L02.rvmat
  7745.  
  7746. //forcing arma raP
  7747. ambient[]={1.5,1.5,1.5,1};
  7748. diffuse[]={0.5,0.5,0.5,1};
  7749. forcedDiffuse[]={0,0,0,0};
  7750. emmisive[]={0,0,0,0};
  7751. specular[]={0,0,0,0};
  7752. specularPower=0;
  7753. class Stage0
  7754. {
  7755. texture="saun\data\layers\s_004_008_lco.png";
  7756. texGen=3;
  7757. };
  7758. class Stage1
  7759. {
  7760. texture="saun\data\layers\m_004_008_lco.png";
  7761. texGen=4;
  7762. };
  7763. class TexGen3
  7764. {
  7765. uvSource="worldPos";
  7766. class uvTransform
  7767. {
  7768. aside[]={0.001953125,0,0};
  7769. up[]={0,0,0.001953125};
  7770. dir[]={0,-0.001953125,0};
  7771. pos[]={-3.71875,2.53125,0};
  7772. };
  7773. };
  7774. class TexGen4
  7775. {
  7776. uvSource="worldPos";
  7777. class uvTransform
  7778. {
  7779. aside[]={0.001953125,0,0};
  7780. up[]={0,0,0.001953125};
  7781. dir[]={0,-0.001953125,0};
  7782. pos[]={-3.71875,2.53125,0};
  7783. };
  7784. };
  7785. class TexGen0
  7786. {
  7787. uvSource="tex";
  7788. class uvTransform
  7789. {
  7790. aside[]={1,0,0};
  7791. up[]={0,1,0};
  7792. dir[]={0,0,1};
  7793. pos[]={0,0,0};
  7794. };
  7795. };
  7796. class TexGen1
  7797. {
  7798. uvSource="tex";
  7799. class uvTransform
  7800. {
  7801. aside[]={10,0,0};
  7802. up[]={0,10,0};
  7803. dir[]={0,0,10};
  7804. pos[]={0,0,0};
  7805. };
  7806. };
  7807. class TexGen2
  7808. {
  7809. uvSource="tex";
  7810. class uvTransform
  7811. {
  7812. aside[]={10,0,0};
  7813. up[]={0,10,0};
  7814. dir[]={0,0,10};
  7815. pos[]={0,0,0};
  7816. };
  7817. };
  7818. PixelShaderID="Terrain1";
  7819. VertexShaderID="Terrain";
  7820. class Stage2
  7821. {
  7822. texture="Saun\data\middle_mco.paa";
  7823. texGen=0;
  7824. };
  7825. class Stage3
  7826. {
  7827. texture="Saun\data\abc_sampleMap_grass_green_nopx.paa";
  7828. texGen=1;
  7829. };
  7830. class Stage4
  7831. {
  7832. texture="Saun\data\abc_sampleMap_grass_green_co.paa";
  7833. texGen=2;
  7834. };
  7835. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_004-008_L02.rvmat"
  7836. No Error(s)
  7837. Output is to P_004-008_L02.rvmat
  7838.  
  7839. //forcing arma raP
  7840. ambient[]={1.5,1.5,1.5,1};
  7841. diffuse[]={0.5,0.5,0.5,1};
  7842. forcedDiffuse[]={0,0,0,0};
  7843. emmisive[]={0,0,0,0};
  7844. specular[]={0,0,0,0};
  7845. specularPower=0;
  7846. class Stage0
  7847. {
  7848. texture="saun\data\layers\s_004_009_lco.png";
  7849. texGen=3;
  7850. };
  7851. class Stage1
  7852. {
  7853. texture="saun\data\layers\m_004_009_lco.png";
  7854. texGen=4;
  7855. };
  7856. class TexGen3
  7857. {
  7858. uvSource="worldPos";
  7859. class uvTransform
  7860. {
  7861. aside[]={0.001953125,0,0};
  7862. up[]={0,0,0.001953125};
  7863. dir[]={0,-0.001953125,0};
  7864. pos[]={-3.71875,1.59375,0};
  7865. };
  7866. };
  7867. class TexGen4
  7868. {
  7869. uvSource="worldPos";
  7870. class uvTransform
  7871. {
  7872. aside[]={0.001953125,0,0};
  7873. up[]={0,0,0.001953125};
  7874. dir[]={0,-0.001953125,0};
  7875. pos[]={-3.71875,1.59375,0};
  7876. };
  7877. };
  7878. class TexGen0
  7879. {
  7880. uvSource="tex";
  7881. class uvTransform
  7882. {
  7883. aside[]={1,0,0};
  7884. up[]={0,1,0};
  7885. dir[]={0,0,1};
  7886. pos[]={0,0,0};
  7887. };
  7888. };
  7889. class TexGen1
  7890. {
  7891. uvSource="tex";
  7892. class uvTransform
  7893. {
  7894. aside[]={10,0,0};
  7895. up[]={0,10,0};
  7896. dir[]={0,0,10};
  7897. pos[]={0,0,0};
  7898. };
  7899. };
  7900. class TexGen2
  7901. {
  7902. uvSource="tex";
  7903. class uvTransform
  7904. {
  7905. aside[]={10,0,0};
  7906. up[]={0,10,0};
  7907. dir[]={0,0,10};
  7908. pos[]={0,0,0};
  7909. };
  7910. };
  7911. PixelShaderID="Terrain1";
  7912. VertexShaderID="Terrain";
  7913. class Stage2
  7914. {
  7915. texture="Saun\data\middle_mco.paa";
  7916. texGen=0;
  7917. };
  7918. class Stage3
  7919. {
  7920. texture="Saun\data\abc_sampleMap_grass_green_nopx.paa";
  7921. texGen=1;
  7922. };
  7923. class Stage4
  7924. {
  7925. texture="Saun\data\abc_sampleMap_grass_green_co.paa";
  7926. texGen=2;
  7927. };
  7928. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_004-009_L02.rvmat"
  7929. No Error(s)
  7930. Output is to P_004-009_L02.rvmat
  7931.  
  7932. //forcing arma raP
  7933. ambient[]={1.5,1.5,1.5,1};
  7934. diffuse[]={0.5,0.5,0.5,1};
  7935. forcedDiffuse[]={0,0,0,0};
  7936. emmisive[]={0,0,0,0};
  7937. specular[]={0,0,0,0};
  7938. specularPower=0;
  7939. class Stage0
  7940. {
  7941. texture="saun\data\layers\s_004_010_lco.png";
  7942. texGen=3;
  7943. };
  7944. class Stage1
  7945. {
  7946. texture="saun\data\layers\m_004_010_lco.png";
  7947. texGen=4;
  7948. };
  7949. class TexGen3
  7950. {
  7951. uvSource="worldPos";
  7952. class uvTransform
  7953. {
  7954. aside[]={0.001953125,0,0};
  7955. up[]={0,0,0.001953125};
  7956. dir[]={0,-0.001953125,0};
  7957. pos[]={-3.71875,0.65625,0};
  7958. };
  7959. };
  7960. class TexGen4
  7961. {
  7962. uvSource="worldPos";
  7963. class uvTransform
  7964. {
  7965. aside[]={0.001953125,0,0};
  7966. up[]={0,0,0.001953125};
  7967. dir[]={0,-0.001953125,0};
  7968. pos[]={-3.71875,0.65625,0};
  7969. };
  7970. };
  7971. class TexGen0
  7972. {
  7973. uvSource="tex";
  7974. class uvTransform
  7975. {
  7976. aside[]={1,0,0};
  7977. up[]={0,1,0};
  7978. dir[]={0,0,1};
  7979. pos[]={0,0,0};
  7980. };
  7981. };
  7982. class TexGen1
  7983. {
  7984. uvSource="tex";
  7985. class uvTransform
  7986. {
  7987. aside[]={10,0,0};
  7988. up[]={0,10,0};
  7989. dir[]={0,0,10};
  7990. pos[]={0,0,0};
  7991. };
  7992. };
  7993. class TexGen2
  7994. {
  7995. uvSource="tex";
  7996. class uvTransform
  7997. {
  7998. aside[]={10,0,0};
  7999. up[]={0,10,0};
  8000. dir[]={0,0,10};
  8001. pos[]={0,0,0};
  8002. };
  8003. };
  8004. PixelShaderID="Terrain1";
  8005. VertexShaderID="Terrain";
  8006. class Stage2
  8007. {
  8008. texture="Saun\data\middle_mco.paa";
  8009. texGen=0;
  8010. };
  8011. class Stage3
  8012. {
  8013. texture="Saun\data\abc_sampleMap_grass_green_nopx.paa";
  8014. texGen=1;
  8015. };
  8016. class Stage4
  8017. {
  8018. texture="Saun\data\abc_sampleMap_grass_green_co.paa";
  8019. texGen=2;
  8020. };
  8021. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_004-010_L02.rvmat"
  8022. No Error(s)
  8023. Output is to P_004-010_L02.rvmat
  8024.  
  8025. //forcing arma raP
  8026. ambient[]={1.5,1.5,1.5,1};
  8027. diffuse[]={0.5,0.5,0.5,1};
  8028. forcedDiffuse[]={0,0,0,0};
  8029. emmisive[]={0,0,0,0};
  8030. specular[]={0,0,0,0};
  8031. specularPower=0;
  8032. class Stage0
  8033. {
  8034. texture="saun\data\layers\s_005_000_lco.png";
  8035. texGen=3;
  8036. };
  8037. class Stage1
  8038. {
  8039. texture="saun\data\layers\m_005_000_lco.png";
  8040. texGen=4;
  8041. };
  8042. class TexGen3
  8043. {
  8044. uvSource="worldPos";
  8045. class uvTransform
  8046. {
  8047. aside[]={0.0009765625,0,0};
  8048. up[]={0,0,0.0009765625};
  8049. dir[]={0,-0.0009765625,0};
  8050. pos[]={-4.65625,5.03125,0};
  8051. };
  8052. };
  8053. class TexGen4
  8054. {
  8055. uvSource="worldPos";
  8056. class uvTransform
  8057. {
  8058. aside[]={0.0009765625,0,0};
  8059. up[]={0,0,0.0009765625};
  8060. dir[]={0,-0.0009765625,0};
  8061. pos[]={-4.65625,5.03125,0};
  8062. };
  8063. };
  8064. class TexGen0
  8065. {
  8066. uvSource="tex";
  8067. class uvTransform
  8068. {
  8069. aside[]={1,0,0};
  8070. up[]={0,1,0};
  8071. dir[]={0,0,1};
  8072. pos[]={0,0,0};
  8073. };
  8074. };
  8075. class TexGen1
  8076. {
  8077. uvSource="tex";
  8078. class uvTransform
  8079. {
  8080. aside[]={10,0,0};
  8081. up[]={0,10,0};
  8082. dir[]={0,0,10};
  8083. pos[]={0,0,0};
  8084. };
  8085. };
  8086. class TexGen2
  8087. {
  8088. uvSource="tex";
  8089. class uvTransform
  8090. {
  8091. aside[]={10,0,0};
  8092. up[]={0,10,0};
  8093. dir[]={0,0,10};
  8094. pos[]={0,0,0};
  8095. };
  8096. };
  8097. PixelShaderID="Terrain1";
  8098. VertexShaderID="Terrain";
  8099. class Stage2
  8100. {
  8101. texture="Saun\data\abc_samplemap_grass_green_co.paa";
  8102. texGen=0;
  8103. };
  8104. class Stage3
  8105. {
  8106. texture="Saun\data\abc_samplemap_grass_green_nopx.paa";
  8107. texGen=1;
  8108. };
  8109. class Stage4
  8110. {
  8111. texture="Saun\data\abc_samplemap_grass_green_co.paa";
  8112. texGen=2;
  8113. };
  8114. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_005-000_L02.rvmat"
  8115. No Error(s)
  8116. Output is to P_005-000_L02.rvmat
  8117.  
  8118. //forcing arma raP
  8119. ambient[]={1.5,1.5,1.5,1};
  8120. diffuse[]={0.5,0.5,0.5,1};
  8121. forcedDiffuse[]={0,0,0,0};
  8122. emmisive[]={0,0,0,0};
  8123. specular[]={0,0,0,0};
  8124. specularPower=0;
  8125. class Stage0
  8126. {
  8127. texture="saun\data\layers\s_005_001_lco.png";
  8128. texGen=3;
  8129. };
  8130. class Stage1
  8131. {
  8132. texture="saun\data\layers\m_005_001_lco.png";
  8133. texGen=4;
  8134. };
  8135. class TexGen3
  8136. {
  8137. uvSource="worldPos";
  8138. class uvTransform
  8139. {
  8140. aside[]={0.0009765625,0,0};
  8141. up[]={0,0,0.0009765625};
  8142. dir[]={0,-0.0009765625,0};
  8143. pos[]={-4.65625,4.09375,0};
  8144. };
  8145. };
  8146. class TexGen4
  8147. {
  8148. uvSource="worldPos";
  8149. class uvTransform
  8150. {
  8151. aside[]={0.0009765625,0,0};
  8152. up[]={0,0,0.0009765625};
  8153. dir[]={0,-0.0009765625,0};
  8154. pos[]={-4.65625,4.09375,0};
  8155. };
  8156. };
  8157. class TexGen0
  8158. {
  8159. uvSource="tex";
  8160. class uvTransform
  8161. {
  8162. aside[]={1,0,0};
  8163. up[]={0,1,0};
  8164. dir[]={0,0,1};
  8165. pos[]={0,0,0};
  8166. };
  8167. };
  8168. class TexGen1
  8169. {
  8170. uvSource="tex";
  8171. class uvTransform
  8172. {
  8173. aside[]={10,0,0};
  8174. up[]={0,10,0};
  8175. dir[]={0,0,10};
  8176. pos[]={0,0,0};
  8177. };
  8178. };
  8179. class TexGen2
  8180. {
  8181. uvSource="tex";
  8182. class uvTransform
  8183. {
  8184. aside[]={10,0,0};
  8185. up[]={0,10,0};
  8186. dir[]={0,0,10};
  8187. pos[]={0,0,0};
  8188. };
  8189. };
  8190. PixelShaderID="Terrain1";
  8191. VertexShaderID="Terrain";
  8192. class Stage2
  8193. {
  8194. texture="Saun\data\abc_samplemap_grass_green_co.paa";
  8195. texGen=0;
  8196. };
  8197. class Stage3
  8198. {
  8199. texture="Saun\data\abc_samplemap_grass_green_nopx.paa";
  8200. texGen=1;
  8201. };
  8202. class Stage4
  8203. {
  8204. texture="Saun\data\abc_samplemap_grass_green_co.paa";
  8205. texGen=2;
  8206. };
  8207. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_005-001_L02.rvmat"
  8208. No Error(s)
  8209. Output is to P_005-001_L02.rvmat
  8210.  
  8211. //forcing arma raP
  8212. ambient[]={1.5,1.5,1.5,1};
  8213. diffuse[]={0.5,0.5,0.5,1};
  8214. forcedDiffuse[]={0,0,0,0};
  8215. emmisive[]={0,0,0,0};
  8216. specular[]={0,0,0,0};
  8217. specularPower=0;
  8218. class Stage0
  8219. {
  8220. texture="saun\data\layers\s_005_002_lco.png";
  8221. texGen=3;
  8222. };
  8223. class Stage1
  8224. {
  8225. texture="saun\data\layers\m_005_002_lco.png";
  8226. texGen=4;
  8227. };
  8228. class TexGen3
  8229. {
  8230. uvSource="worldPos";
  8231. class uvTransform
  8232. {
  8233. aside[]={0.0009765625,0,0};
  8234. up[]={0,0,0.0009765625};
  8235. dir[]={0,-0.0009765625,0};
  8236. pos[]={-4.65625,3.15625,0};
  8237. };
  8238. };
  8239. class TexGen4
  8240. {
  8241. uvSource="worldPos";
  8242. class uvTransform
  8243. {
  8244. aside[]={0.0009765625,0,0};
  8245. up[]={0,0,0.0009765625};
  8246. dir[]={0,-0.0009765625,0};
  8247. pos[]={-4.65625,3.15625,0};
  8248. };
  8249. };
  8250. class TexGen0
  8251. {
  8252. uvSource="tex";
  8253. class uvTransform
  8254. {
  8255. aside[]={1,0,0};
  8256. up[]={0,1,0};
  8257. dir[]={0,0,1};
  8258. pos[]={0,0,0};
  8259. };
  8260. };
  8261. class TexGen1
  8262. {
  8263. uvSource="tex";
  8264. class uvTransform
  8265. {
  8266. aside[]={10,0,0};
  8267. up[]={0,10,0};
  8268. dir[]={0,0,10};
  8269. pos[]={0,0,0};
  8270. };
  8271. };
  8272. class TexGen2
  8273. {
  8274. uvSource="tex";
  8275. class uvTransform
  8276. {
  8277. aside[]={10,0,0};
  8278. up[]={0,10,0};
  8279. dir[]={0,0,10};
  8280. pos[]={0,0,0};
  8281. };
  8282. };
  8283. PixelShaderID="Terrain1";
  8284. VertexShaderID="Terrain";
  8285. class Stage2
  8286. {
  8287. texture="Saun\data\abc_samplemap_grass_green_co.paa";
  8288. texGen=0;
  8289. };
  8290. class Stage3
  8291. {
  8292. texture="Saun\data\abc_samplemap_grass_green_nopx.paa";
  8293. texGen=1;
  8294. };
  8295. class Stage4
  8296. {
  8297. texture="Saun\data\abc_samplemap_grass_green_co.paa";
  8298. texGen=2;
  8299. };
  8300. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_005-002_L02.rvmat"
  8301. No Error(s)
  8302. Output is to P_005-002_L02.rvmat
  8303.  
  8304. //forcing arma raP
  8305. ambient[]={1.5,1.5,1.5,1};
  8306. diffuse[]={0.5,0.5,0.5,1};
  8307. forcedDiffuse[]={0,0,0,0};
  8308. emmisive[]={0,0,0,0};
  8309. specular[]={0,0,0,0};
  8310. specularPower=0;
  8311. class Stage0
  8312. {
  8313. texture="saun\data\layers\s_005_003_lco.png";
  8314. texGen=3;
  8315. };
  8316. class Stage1
  8317. {
  8318. texture="saun\data\layers\m_005_003_lco.png";
  8319. texGen=4;
  8320. };
  8321. class TexGen3
  8322. {
  8323. uvSource="worldPos";
  8324. class uvTransform
  8325. {
  8326. aside[]={0.0009765625,0,0};
  8327. up[]={0,0,0.0009765625};
  8328. dir[]={0,-0.0009765625,0};
  8329. pos[]={-4.65625,2.21875,0};
  8330. };
  8331. };
  8332. class TexGen4
  8333. {
  8334. uvSource="worldPos";
  8335. class uvTransform
  8336. {
  8337. aside[]={0.0009765625,0,0};
  8338. up[]={0,0,0.0009765625};
  8339. dir[]={0,-0.0009765625,0};
  8340. pos[]={-4.65625,2.21875,0};
  8341. };
  8342. };
  8343. class TexGen0
  8344. {
  8345. uvSource="tex";
  8346. class uvTransform
  8347. {
  8348. aside[]={1,0,0};
  8349. up[]={0,1,0};
  8350. dir[]={0,0,1};
  8351. pos[]={0,0,0};
  8352. };
  8353. };
  8354. class TexGen1
  8355. {
  8356. uvSource="tex";
  8357. class uvTransform
  8358. {
  8359. aside[]={10,0,0};
  8360. up[]={0,10,0};
  8361. dir[]={0,0,10};
  8362. pos[]={0,0,0};
  8363. };
  8364. };
  8365. class TexGen2
  8366. {
  8367. uvSource="tex";
  8368. class uvTransform
  8369. {
  8370. aside[]={10,0,0};
  8371. up[]={0,10,0};
  8372. dir[]={0,0,10};
  8373. pos[]={0,0,0};
  8374. };
  8375. };
  8376. PixelShaderID="Terrain1";
  8377. VertexShaderID="Terrain";
  8378. class Stage2
  8379. {
  8380. texture="Saun\data\abc_samplemap_grass_green_co.paa";
  8381. texGen=0;
  8382. };
  8383. class Stage3
  8384. {
  8385. texture="Saun\data\abc_samplemap_grass_green_nopx.paa";
  8386. texGen=1;
  8387. };
  8388. class Stage4
  8389. {
  8390. texture="Saun\data\abc_samplemap_grass_green_co.paa";
  8391. texGen=2;
  8392. };
  8393. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_005-003_L02.rvmat"
  8394. No Error(s)
  8395. Output is to P_005-003_L02.rvmat
  8396.  
  8397. //forcing arma raP
  8398. ambient[]={1.5,1.5,1.5,1};
  8399. diffuse[]={0.5,0.5,0.5,1};
  8400. forcedDiffuse[]={0,0,0,0};
  8401. emmisive[]={0,0,0,0};
  8402. specular[]={0,0,0,0};
  8403. specularPower=0;
  8404. class Stage0
  8405. {
  8406. texture="saun\data\layers\s_005_004_lco.png";
  8407. texGen=3;
  8408. };
  8409. class Stage1
  8410. {
  8411. texture="saun\data\layers\m_005_004_lco.png";
  8412. texGen=4;
  8413. };
  8414. class TexGen3
  8415. {
  8416. uvSource="worldPos";
  8417. class uvTransform
  8418. {
  8419. aside[]={0.0009765625,0,0};
  8420. up[]={0,0,0.0009765625};
  8421. dir[]={0,-0.0009765625,0};
  8422. pos[]={-4.65625,1.28125,0};
  8423. };
  8424. };
  8425. class TexGen4
  8426. {
  8427. uvSource="worldPos";
  8428. class uvTransform
  8429. {
  8430. aside[]={0.0009765625,0,0};
  8431. up[]={0,0,0.0009765625};
  8432. dir[]={0,-0.0009765625,0};
  8433. pos[]={-4.65625,1.28125,0};
  8434. };
  8435. };
  8436. class TexGen0
  8437. {
  8438. uvSource="tex";
  8439. class uvTransform
  8440. {
  8441. aside[]={1,0,0};
  8442. up[]={0,1,0};
  8443. dir[]={0,0,1};
  8444. pos[]={0,0,0};
  8445. };
  8446. };
  8447. class TexGen1
  8448. {
  8449. uvSource="tex";
  8450. class uvTransform
  8451. {
  8452. aside[]={10,0,0};
  8453. up[]={0,10,0};
  8454. dir[]={0,0,10};
  8455. pos[]={0,0,0};
  8456. };
  8457. };
  8458. class TexGen2
  8459. {
  8460. uvSource="tex";
  8461. class uvTransform
  8462. {
  8463. aside[]={10,0,0};
  8464. up[]={0,10,0};
  8465. dir[]={0,0,10};
  8466. pos[]={0,0,0};
  8467. };
  8468. };
  8469. PixelShaderID="Terrain1";
  8470. VertexShaderID="Terrain";
  8471. class Stage2
  8472. {
  8473. texture="Saun\data\abc_samplemap_grass_green_co.paa";
  8474. texGen=0;
  8475. };
  8476. class Stage3
  8477. {
  8478. texture="Saun\data\abc_samplemap_grass_green_nopx.paa";
  8479. texGen=1;
  8480. };
  8481. class Stage4
  8482. {
  8483. texture="Saun\data\abc_samplemap_grass_green_co.paa";
  8484. texGen=2;
  8485. };
  8486. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_005-004_L02.rvmat"
  8487. No Error(s)
  8488. Output is to P_005-004_L02.rvmat
  8489.  
  8490. //forcing arma raP
  8491. ambient[]={1.5,1.5,1.5,1};
  8492. diffuse[]={0.5,0.5,0.5,1};
  8493. forcedDiffuse[]={0,0,0,0};
  8494. emmisive[]={0,0,0,0};
  8495. specular[]={0,0,0,0};
  8496. specularPower=0;
  8497. class Stage0
  8498. {
  8499. texture="saun\data\layers\s_005_005_lco.png";
  8500. texGen=3;
  8501. };
  8502. class Stage1
  8503. {
  8504. texture="saun\data\layers\m_005_005_lco.png";
  8505. texGen=4;
  8506. };
  8507. class TexGen3
  8508. {
  8509. uvSource="worldPos";
  8510. class uvTransform
  8511. {
  8512. aside[]={0.0009765625,0,0};
  8513. up[]={0,0,0.0009765625};
  8514. dir[]={0,-0.0009765625,0};
  8515. pos[]={-4.65625,0.34375,0};
  8516. };
  8517. };
  8518. class TexGen4
  8519. {
  8520. uvSource="worldPos";
  8521. class uvTransform
  8522. {
  8523. aside[]={0.0009765625,0,0};
  8524. up[]={0,0,0.0009765625};
  8525. dir[]={0,-0.0009765625,0};
  8526. pos[]={-4.65625,0.34375,0};
  8527. };
  8528. };
  8529. class TexGen0
  8530. {
  8531. uvSource="tex";
  8532. class uvTransform
  8533. {
  8534. aside[]={1,0,0};
  8535. up[]={0,1,0};
  8536. dir[]={0,0,1};
  8537. pos[]={0,0,0};
  8538. };
  8539. };
  8540. class TexGen1
  8541. {
  8542. uvSource="tex";
  8543. class uvTransform
  8544. {
  8545. aside[]={10,0,0};
  8546. up[]={0,10,0};
  8547. dir[]={0,0,10};
  8548. pos[]={0,0,0};
  8549. };
  8550. };
  8551. class TexGen2
  8552. {
  8553. uvSource="tex";
  8554. class uvTransform
  8555. {
  8556. aside[]={10,0,0};
  8557. up[]={0,10,0};
  8558. dir[]={0,0,10};
  8559. pos[]={0,0,0};
  8560. };
  8561. };
  8562. PixelShaderID="Terrain1";
  8563. VertexShaderID="Terrain";
  8564. class Stage2
  8565. {
  8566. texture="Saun\data\abc_samplemap_grass_green_co.paa";
  8567. texGen=0;
  8568. };
  8569. class Stage3
  8570. {
  8571. texture="Saun\data\abc_samplemap_grass_green_nopx.paa";
  8572. texGen=1;
  8573. };
  8574. class Stage4
  8575. {
  8576. texture="Saun\data\abc_samplemap_grass_green_co.paa";
  8577. texGen=2;
  8578. };
  8579. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_005-005_L02.rvmat"
  8580. No Error(s)
  8581. Output is to P_005-005_L02.rvmat
  8582.  
  8583. //forcing arma raP
  8584. ambient[]={1.5,1.5,1.5,1};
  8585. diffuse[]={0.5,0.5,0.5,1};
  8586. forcedDiffuse[]={0,0,0,0};
  8587. emmisive[]={0,0,0,0};
  8588. specular[]={0,0,0,0};
  8589. specularPower=0;
  8590. class Stage0
  8591. {
  8592. texture="saun\data\layers\s_005_006_lco.png";
  8593. texGen=3;
  8594. };
  8595. class Stage1
  8596. {
  8597. texture="saun\data\layers\m_005_006_lco.png";
  8598. texGen=4;
  8599. };
  8600. class TexGen3
  8601. {
  8602. uvSource="worldPos";
  8603. class uvTransform
  8604. {
  8605. aside[]={0.001953125,0,0};
  8606. up[]={0,0,0.001953125};
  8607. dir[]={0,-0.001953125,0};
  8608. pos[]={-4.65625,4.40625,0};
  8609. };
  8610. };
  8611. class TexGen4
  8612. {
  8613. uvSource="worldPos";
  8614. class uvTransform
  8615. {
  8616. aside[]={0.001953125,0,0};
  8617. up[]={0,0,0.001953125};
  8618. dir[]={0,-0.001953125,0};
  8619. pos[]={-4.65625,4.40625,0};
  8620. };
  8621. };
  8622. class TexGen0
  8623. {
  8624. uvSource="tex";
  8625. class uvTransform
  8626. {
  8627. aside[]={1,0,0};
  8628. up[]={0,1,0};
  8629. dir[]={0,0,1};
  8630. pos[]={0,0,0};
  8631. };
  8632. };
  8633. class TexGen1
  8634. {
  8635. uvSource="tex";
  8636. class uvTransform
  8637. {
  8638. aside[]={10,0,0};
  8639. up[]={0,10,0};
  8640. dir[]={0,0,10};
  8641. pos[]={0,0,0};
  8642. };
  8643. };
  8644. class TexGen2
  8645. {
  8646. uvSource="tex";
  8647. class uvTransform
  8648. {
  8649. aside[]={10,0,0};
  8650. up[]={0,10,0};
  8651. dir[]={0,0,10};
  8652. pos[]={0,0,0};
  8653. };
  8654. };
  8655. PixelShaderID="Terrain1";
  8656. VertexShaderID="Terrain";
  8657. class Stage2
  8658. {
  8659. texture="Saun\data\middle_mco.paa";
  8660. texGen=0;
  8661. };
  8662. class Stage3
  8663. {
  8664. texture="Saun\data\abc_sampleMap_grass_green_nopx.paa";
  8665. texGen=1;
  8666. };
  8667. class Stage4
  8668. {
  8669. texture="Saun\data\abc_sampleMap_grass_green_co.paa";
  8670. texGen=2;
  8671. };
  8672. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_005-006_L02.rvmat"
  8673. No Error(s)
  8674. Output is to P_005-006_L02.rvmat
  8675.  
  8676. //forcing arma raP
  8677. ambient[]={1.5,1.5,1.5,1};
  8678. diffuse[]={0.5,0.5,0.5,1};
  8679. forcedDiffuse[]={0,0,0,0};
  8680. emmisive[]={0,0,0,0};
  8681. specular[]={0,0,0,0};
  8682. specularPower=0;
  8683. class Stage0
  8684. {
  8685. texture="saun\data\layers\s_005_007_lco.png";
  8686. texGen=3;
  8687. };
  8688. class Stage1
  8689. {
  8690. texture="saun\data\layers\m_005_007_lco.png";
  8691. texGen=4;
  8692. };
  8693. class TexGen3
  8694. {
  8695. uvSource="worldPos";
  8696. class uvTransform
  8697. {
  8698. aside[]={0.001953125,0,0};
  8699. up[]={0,0,0.001953125};
  8700. dir[]={0,-0.001953125,0};
  8701. pos[]={-4.65625,3.46875,0};
  8702. };
  8703. };
  8704. class TexGen4
  8705. {
  8706. uvSource="worldPos";
  8707. class uvTransform
  8708. {
  8709. aside[]={0.001953125,0,0};
  8710. up[]={0,0,0.001953125};
  8711. dir[]={0,-0.001953125,0};
  8712. pos[]={-4.65625,3.46875,0};
  8713. };
  8714. };
  8715. class TexGen0
  8716. {
  8717. uvSource="tex";
  8718. class uvTransform
  8719. {
  8720. aside[]={1,0,0};
  8721. up[]={0,1,0};
  8722. dir[]={0,0,1};
  8723. pos[]={0,0,0};
  8724. };
  8725. };
  8726. class TexGen1
  8727. {
  8728. uvSource="tex";
  8729. class uvTransform
  8730. {
  8731. aside[]={10,0,0};
  8732. up[]={0,10,0};
  8733. dir[]={0,0,10};
  8734. pos[]={0,0,0};
  8735. };
  8736. };
  8737. class TexGen2
  8738. {
  8739. uvSource="tex";
  8740. class uvTransform
  8741. {
  8742. aside[]={10,0,0};
  8743. up[]={0,10,0};
  8744. dir[]={0,0,10};
  8745. pos[]={0,0,0};
  8746. };
  8747. };
  8748. PixelShaderID="Terrain1";
  8749. VertexShaderID="Terrain";
  8750. class Stage2
  8751. {
  8752. texture="Saun\data\middle_mco.paa";
  8753. texGen=0;
  8754. };
  8755. class Stage3
  8756. {
  8757. texture="Saun\data\abc_sampleMap_grass_green_nopx.paa";
  8758. texGen=1;
  8759. };
  8760. class Stage4
  8761. {
  8762. texture="Saun\data\abc_sampleMap_grass_green_co.paa";
  8763. texGen=2;
  8764. };
  8765. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_005-007_L02.rvmat"
  8766. No Error(s)
  8767. Output is to P_005-007_L02.rvmat
  8768.  
  8769. //forcing arma raP
  8770. ambient[]={1.5,1.5,1.5,1};
  8771. diffuse[]={0.5,0.5,0.5,1};
  8772. forcedDiffuse[]={0,0,0,0};
  8773. emmisive[]={0,0,0,0};
  8774. specular[]={0,0,0,0};
  8775. specularPower=0;
  8776. class Stage0
  8777. {
  8778. texture="saun\data\layers\s_005_008_lco.png";
  8779. texGen=3;
  8780. };
  8781. class Stage1
  8782. {
  8783. texture="saun\data\layers\m_005_008_lco.png";
  8784. texGen=4;
  8785. };
  8786. class TexGen3
  8787. {
  8788. uvSource="worldPos";
  8789. class uvTransform
  8790. {
  8791. aside[]={0.001953125,0,0};
  8792. up[]={0,0,0.001953125};
  8793. dir[]={0,-0.001953125,0};
  8794. pos[]={-4.65625,2.53125,0};
  8795. };
  8796. };
  8797. class TexGen4
  8798. {
  8799. uvSource="worldPos";
  8800. class uvTransform
  8801. {
  8802. aside[]={0.001953125,0,0};
  8803. up[]={0,0,0.001953125};
  8804. dir[]={0,-0.001953125,0};
  8805. pos[]={-4.65625,2.53125,0};
  8806. };
  8807. };
  8808. class TexGen0
  8809. {
  8810. uvSource="tex";
  8811. class uvTransform
  8812. {
  8813. aside[]={1,0,0};
  8814. up[]={0,1,0};
  8815. dir[]={0,0,1};
  8816. pos[]={0,0,0};
  8817. };
  8818. };
  8819. class TexGen1
  8820. {
  8821. uvSource="tex";
  8822. class uvTransform
  8823. {
  8824. aside[]={10,0,0};
  8825. up[]={0,10,0};
  8826. dir[]={0,0,10};
  8827. pos[]={0,0,0};
  8828. };
  8829. };
  8830. class TexGen2
  8831. {
  8832. uvSource="tex";
  8833. class uvTransform
  8834. {
  8835. aside[]={10,0,0};
  8836. up[]={0,10,0};
  8837. dir[]={0,0,10};
  8838. pos[]={0,0,0};
  8839. };
  8840. };
  8841. PixelShaderID="Terrain1";
  8842. VertexShaderID="Terrain";
  8843. class Stage2
  8844. {
  8845. texture="Saun\data\middle_mco.paa";
  8846. texGen=0;
  8847. };
  8848. class Stage3
  8849. {
  8850. texture="Saun\data\abc_sampleMap_grass_green_nopx.paa";
  8851. texGen=1;
  8852. };
  8853. class Stage4
  8854. {
  8855. texture="Saun\data\abc_sampleMap_grass_green_co.paa";
  8856. texGen=2;
  8857. };
  8858. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_005-008_L02.rvmat"
  8859. No Error(s)
  8860. Output is to P_005-008_L02.rvmat
  8861.  
  8862. //forcing arma raP
  8863. ambient[]={1.5,1.5,1.5,1};
  8864. diffuse[]={0.5,0.5,0.5,1};
  8865. forcedDiffuse[]={0,0,0,0};
  8866. emmisive[]={0,0,0,0};
  8867. specular[]={0,0,0,0};
  8868. specularPower=0;
  8869. class Stage0
  8870. {
  8871. texture="saun\data\layers\s_005_009_lco.png";
  8872. texGen=3;
  8873. };
  8874. class Stage1
  8875. {
  8876. texture="saun\data\layers\m_005_009_lco.png";
  8877. texGen=4;
  8878. };
  8879. class TexGen3
  8880. {
  8881. uvSource="worldPos";
  8882. class uvTransform
  8883. {
  8884. aside[]={0.001953125,0,0};
  8885. up[]={0,0,0.001953125};
  8886. dir[]={0,-0.001953125,0};
  8887. pos[]={-4.65625,1.59375,0};
  8888. };
  8889. };
  8890. class TexGen4
  8891. {
  8892. uvSource="worldPos";
  8893. class uvTransform
  8894. {
  8895. aside[]={0.001953125,0,0};
  8896. up[]={0,0,0.001953125};
  8897. dir[]={0,-0.001953125,0};
  8898. pos[]={-4.65625,1.59375,0};
  8899. };
  8900. };
  8901. class TexGen0
  8902. {
  8903. uvSource="tex";
  8904. class uvTransform
  8905. {
  8906. aside[]={1,0,0};
  8907. up[]={0,1,0};
  8908. dir[]={0,0,1};
  8909. pos[]={0,0,0};
  8910. };
  8911. };
  8912. class TexGen1
  8913. {
  8914. uvSource="tex";
  8915. class uvTransform
  8916. {
  8917. aside[]={10,0,0};
  8918. up[]={0,10,0};
  8919. dir[]={0,0,10};
  8920. pos[]={0,0,0};
  8921. };
  8922. };
  8923. class TexGen2
  8924. {
  8925. uvSource="tex";
  8926. class uvTransform
  8927. {
  8928. aside[]={10,0,0};
  8929. up[]={0,10,0};
  8930. dir[]={0,0,10};
  8931. pos[]={0,0,0};
  8932. };
  8933. };
  8934. PixelShaderID="Terrain1";
  8935. VertexShaderID="Terrain";
  8936. class Stage2
  8937. {
  8938. texture="Saun\data\middle_mco.paa";
  8939. texGen=0;
  8940. };
  8941. class Stage3
  8942. {
  8943. texture="Saun\data\abc_sampleMap_grass_green_nopx.paa";
  8944. texGen=1;
  8945. };
  8946. class Stage4
  8947. {
  8948. texture="Saun\data\abc_sampleMap_grass_green_co.paa";
  8949. texGen=2;
  8950. };
  8951. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_005-009_L02.rvmat"
  8952. No Error(s)
  8953. Output is to P_005-009_L02.rvmat
  8954.  
  8955. //forcing arma raP
  8956. ambient[]={1.5,1.5,1.5,1};
  8957. diffuse[]={0.5,0.5,0.5,1};
  8958. forcedDiffuse[]={0,0,0,0};
  8959. emmisive[]={0,0,0,0};
  8960. specular[]={0,0,0,0};
  8961. specularPower=0;
  8962. class Stage0
  8963. {
  8964. texture="saun\data\layers\s_005_010_lco.png";
  8965. texGen=3;
  8966. };
  8967. class Stage1
  8968. {
  8969. texture="saun\data\layers\m_005_010_lco.png";
  8970. texGen=4;
  8971. };
  8972. class TexGen3
  8973. {
  8974. uvSource="worldPos";
  8975. class uvTransform
  8976. {
  8977. aside[]={0.001953125,0,0};
  8978. up[]={0,0,0.001953125};
  8979. dir[]={0,-0.001953125,0};
  8980. pos[]={-4.65625,0.65625,0};
  8981. };
  8982. };
  8983. class TexGen4
  8984. {
  8985. uvSource="worldPos";
  8986. class uvTransform
  8987. {
  8988. aside[]={0.001953125,0,0};
  8989. up[]={0,0,0.001953125};
  8990. dir[]={0,-0.001953125,0};
  8991. pos[]={-4.65625,0.65625,0};
  8992. };
  8993. };
  8994. class TexGen0
  8995. {
  8996. uvSource="tex";
  8997. class uvTransform
  8998. {
  8999. aside[]={1,0,0};
  9000. up[]={0,1,0};
  9001. dir[]={0,0,1};
  9002. pos[]={0,0,0};
  9003. };
  9004. };
  9005. class TexGen1
  9006. {
  9007. uvSource="tex";
  9008. class uvTransform
  9009. {
  9010. aside[]={10,0,0};
  9011. up[]={0,10,0};
  9012. dir[]={0,0,10};
  9013. pos[]={0,0,0};
  9014. };
  9015. };
  9016. class TexGen2
  9017. {
  9018. uvSource="tex";
  9019. class uvTransform
  9020. {
  9021. aside[]={10,0,0};
  9022. up[]={0,10,0};
  9023. dir[]={0,0,10};
  9024. pos[]={0,0,0};
  9025. };
  9026. };
  9027. PixelShaderID="Terrain1";
  9028. VertexShaderID="Terrain";
  9029. class Stage2
  9030. {
  9031. texture="Saun\data\middle_mco.paa";
  9032. texGen=0;
  9033. };
  9034. class Stage3
  9035. {
  9036. texture="Saun\data\abc_sampleMap_grass_green_nopx.paa";
  9037. texGen=1;
  9038. };
  9039. class Stage4
  9040. {
  9041. texture="Saun\data\abc_sampleMap_grass_green_co.paa";
  9042. texGen=2;
  9043. };
  9044. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_005-010_L02.rvmat"
  9045. No Error(s)
  9046. Output is to P_005-010_L02.rvmat
  9047.  
  9048. //forcing arma raP
  9049. ambient[]={1.5,1.5,1.5,1};
  9050. diffuse[]={0.5,0.5,0.5,1};
  9051. forcedDiffuse[]={0,0,0,0};
  9052. emmisive[]={0,0,0,0};
  9053. specular[]={0,0,0,0};
  9054. specularPower=0;
  9055. class Stage0
  9056. {
  9057. texture="saun\data\layers\s_006_000_lco.png";
  9058. texGen=3;
  9059. };
  9060. class Stage1
  9061. {
  9062. texture="saun\data\layers\m_006_000_lco.png";
  9063. texGen=4;
  9064. };
  9065. class TexGen3
  9066. {
  9067. uvSource="worldPos";
  9068. class uvTransform
  9069. {
  9070. aside[]={0.001953125,0,0};
  9071. up[]={0,0,0.001953125};
  9072. dir[]={0,-0.001953125,0};
  9073. pos[]={-5.59375,10.03125,0};
  9074. };
  9075. };
  9076. class TexGen4
  9077. {
  9078. uvSource="worldPos";
  9079. class uvTransform
  9080. {
  9081. aside[]={0.001953125,0,0};
  9082. up[]={0,0,0.001953125};
  9083. dir[]={0,-0.001953125,0};
  9084. pos[]={-5.59375,10.03125,0};
  9085. };
  9086. };
  9087. class TexGen0
  9088. {
  9089. uvSource="tex";
  9090. class uvTransform
  9091. {
  9092. aside[]={1,0,0};
  9093. up[]={0,1,0};
  9094. dir[]={0,0,1};
  9095. pos[]={0,0,0};
  9096. };
  9097. };
  9098. class TexGen1
  9099. {
  9100. uvSource="tex";
  9101. class uvTransform
  9102. {
  9103. aside[]={10,0,0};
  9104. up[]={0,10,0};
  9105. dir[]={0,0,10};
  9106. pos[]={0,0,0};
  9107. };
  9108. };
  9109. class TexGen2
  9110. {
  9111. uvSource="tex";
  9112. class uvTransform
  9113. {
  9114. aside[]={10,0,0};
  9115. up[]={0,10,0};
  9116. dir[]={0,0,10};
  9117. pos[]={0,0,0};
  9118. };
  9119. };
  9120. PixelShaderID="Terrain1";
  9121. VertexShaderID="Terrain";
  9122. class Stage2
  9123. {
  9124. texture="Saun\data\middle_mco.paa";
  9125. texGen=0;
  9126. };
  9127. class Stage3
  9128. {
  9129. texture="Saun\data\abc_sampleMap_grass_green_nopx.paa";
  9130. texGen=1;
  9131. };
  9132. class Stage4
  9133. {
  9134. texture="Saun\data\abc_sampleMap_grass_green_co.paa";
  9135. texGen=2;
  9136. };
  9137. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_006-000_L02.rvmat"
  9138. No Error(s)
  9139. Output is to P_006-000_L02.rvmat
  9140.  
  9141. //forcing arma raP
  9142. ambient[]={1.5,1.5,1.5,1};
  9143. diffuse[]={0.5,0.5,0.5,1};
  9144. forcedDiffuse[]={0,0,0,0};
  9145. emmisive[]={0,0,0,0};
  9146. specular[]={0,0,0,0};
  9147. specularPower=0;
  9148. class Stage0
  9149. {
  9150. texture="saun\data\layers\s_006_001_lco.png";
  9151. texGen=3;
  9152. };
  9153. class Stage1
  9154. {
  9155. texture="saun\data\layers\m_006_001_lco.png";
  9156. texGen=4;
  9157. };
  9158. class TexGen3
  9159. {
  9160. uvSource="worldPos";
  9161. class uvTransform
  9162. {
  9163. aside[]={0.001953125,0,0};
  9164. up[]={0,0,0.001953125};
  9165. dir[]={0,-0.001953125,0};
  9166. pos[]={-5.59375,9.09375,0};
  9167. };
  9168. };
  9169. class TexGen4
  9170. {
  9171. uvSource="worldPos";
  9172. class uvTransform
  9173. {
  9174. aside[]={0.001953125,0,0};
  9175. up[]={0,0,0.001953125};
  9176. dir[]={0,-0.001953125,0};
  9177. pos[]={-5.59375,9.09375,0};
  9178. };
  9179. };
  9180. class TexGen0
  9181. {
  9182. uvSource="tex";
  9183. class uvTransform
  9184. {
  9185. aside[]={1,0,0};
  9186. up[]={0,1,0};
  9187. dir[]={0,0,1};
  9188. pos[]={0,0,0};
  9189. };
  9190. };
  9191. class TexGen1
  9192. {
  9193. uvSource="tex";
  9194. class uvTransform
  9195. {
  9196. aside[]={10,0,0};
  9197. up[]={0,10,0};
  9198. dir[]={0,0,10};
  9199. pos[]={0,0,0};
  9200. };
  9201. };
  9202. class TexGen2
  9203. {
  9204. uvSource="tex";
  9205. class uvTransform
  9206. {
  9207. aside[]={10,0,0};
  9208. up[]={0,10,0};
  9209. dir[]={0,0,10};
  9210. pos[]={0,0,0};
  9211. };
  9212. };
  9213. PixelShaderID="Terrain1";
  9214. VertexShaderID="Terrain";
  9215. class Stage2
  9216. {
  9217. texture="Saun\data\middle_mco.paa";
  9218. texGen=0;
  9219. };
  9220. class Stage3
  9221. {
  9222. texture="Saun\data\abc_sampleMap_grass_green_nopx.paa";
  9223. texGen=1;
  9224. };
  9225. class Stage4
  9226. {
  9227. texture="Saun\data\abc_sampleMap_grass_green_co.paa";
  9228. texGen=2;
  9229. };
  9230. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_006-001_L02.rvmat"
  9231. No Error(s)
  9232. Output is to P_006-001_L02.rvmat
  9233.  
  9234. //forcing arma raP
  9235. ambient[]={1.5,1.5,1.5,1};
  9236. diffuse[]={0.5,0.5,0.5,1};
  9237. forcedDiffuse[]={0,0,0,0};
  9238. emmisive[]={0,0,0,0};
  9239. specular[]={0,0,0,0};
  9240. specularPower=0;
  9241. class Stage0
  9242. {
  9243. texture="saun\data\layers\s_006_002_lco.png";
  9244. texGen=3;
  9245. };
  9246. class Stage1
  9247. {
  9248. texture="saun\data\layers\m_006_002_lco.png";
  9249. texGen=4;
  9250. };
  9251. class TexGen3
  9252. {
  9253. uvSource="worldPos";
  9254. class uvTransform
  9255. {
  9256. aside[]={0.001953125,0,0};
  9257. up[]={0,0,0.001953125};
  9258. dir[]={0,-0.001953125,0};
  9259. pos[]={-5.59375,8.15625,0};
  9260. };
  9261. };
  9262. class TexGen4
  9263. {
  9264. uvSource="worldPos";
  9265. class uvTransform
  9266. {
  9267. aside[]={0.001953125,0,0};
  9268. up[]={0,0,0.001953125};
  9269. dir[]={0,-0.001953125,0};
  9270. pos[]={-5.59375,8.15625,0};
  9271. };
  9272. };
  9273. class TexGen0
  9274. {
  9275. uvSource="tex";
  9276. class uvTransform
  9277. {
  9278. aside[]={1,0,0};
  9279. up[]={0,1,0};
  9280. dir[]={0,0,1};
  9281. pos[]={0,0,0};
  9282. };
  9283. };
  9284. class TexGen1
  9285. {
  9286. uvSource="tex";
  9287. class uvTransform
  9288. {
  9289. aside[]={10,0,0};
  9290. up[]={0,10,0};
  9291. dir[]={0,0,10};
  9292. pos[]={0,0,0};
  9293. };
  9294. };
  9295. class TexGen2
  9296. {
  9297. uvSource="tex";
  9298. class uvTransform
  9299. {
  9300. aside[]={10,0,0};
  9301. up[]={0,10,0};
  9302. dir[]={0,0,10};
  9303. pos[]={0,0,0};
  9304. };
  9305. };
  9306. PixelShaderID="Terrain1";
  9307. VertexShaderID="Terrain";
  9308. class Stage2
  9309. {
  9310. texture="Saun\data\middle_mco.paa";
  9311. texGen=0;
  9312. };
  9313. class Stage3
  9314. {
  9315. texture="Saun\data\abc_sampleMap_grass_green_nopx.paa";
  9316. texGen=1;
  9317. };
  9318. class Stage4
  9319. {
  9320. texture="Saun\data\abc_sampleMap_grass_green_co.paa";
  9321. texGen=2;
  9322. };
  9323. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_006-002_L02.rvmat"
  9324. No Error(s)
  9325. Output is to P_006-002_L02.rvmat
  9326.  
  9327. //forcing arma raP
  9328. ambient[]={1.5,1.5,1.5,1};
  9329. diffuse[]={0.5,0.5,0.5,1};
  9330. forcedDiffuse[]={0,0,0,0};
  9331. emmisive[]={0,0,0,0};
  9332. specular[]={0,0,0,0};
  9333. specularPower=0;
  9334. class Stage0
  9335. {
  9336. texture="saun\data\layers\s_006_003_lco.png";
  9337. texGen=3;
  9338. };
  9339. class Stage1
  9340. {
  9341. texture="saun\data\layers\m_006_003_lco.png";
  9342. texGen=4;
  9343. };
  9344. class TexGen3
  9345. {
  9346. uvSource="worldPos";
  9347. class uvTransform
  9348. {
  9349. aside[]={0.001953125,0,0};
  9350. up[]={0,0,0.001953125};
  9351. dir[]={0,-0.001953125,0};
  9352. pos[]={-5.59375,7.21875,0};
  9353. };
  9354. };
  9355. class TexGen4
  9356. {
  9357. uvSource="worldPos";
  9358. class uvTransform
  9359. {
  9360. aside[]={0.001953125,0,0};
  9361. up[]={0,0,0.001953125};
  9362. dir[]={0,-0.001953125,0};
  9363. pos[]={-5.59375,7.21875,0};
  9364. };
  9365. };
  9366. class TexGen0
  9367. {
  9368. uvSource="tex";
  9369. class uvTransform
  9370. {
  9371. aside[]={1,0,0};
  9372. up[]={0,1,0};
  9373. dir[]={0,0,1};
  9374. pos[]={0,0,0};
  9375. };
  9376. };
  9377. class TexGen1
  9378. {
  9379. uvSource="tex";
  9380. class uvTransform
  9381. {
  9382. aside[]={10,0,0};
  9383. up[]={0,10,0};
  9384. dir[]={0,0,10};
  9385. pos[]={0,0,0};
  9386. };
  9387. };
  9388. class TexGen2
  9389. {
  9390. uvSource="tex";
  9391. class uvTransform
  9392. {
  9393. aside[]={10,0,0};
  9394. up[]={0,10,0};
  9395. dir[]={0,0,10};
  9396. pos[]={0,0,0};
  9397. };
  9398. };
  9399. PixelShaderID="Terrain1";
  9400. VertexShaderID="Terrain";
  9401. class Stage2
  9402. {
  9403. texture="Saun\data\middle_mco.paa";
  9404. texGen=0;
  9405. };
  9406. class Stage3
  9407. {
  9408. texture="Saun\data\abc_sampleMap_grass_green_nopx.paa";
  9409. texGen=1;
  9410. };
  9411. class Stage4
  9412. {
  9413. texture="Saun\data\abc_sampleMap_grass_green_co.paa";
  9414. texGen=2;
  9415. };
  9416. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_006-003_L02.rvmat"
  9417. No Error(s)
  9418. Output is to P_006-003_L02.rvmat
  9419.  
  9420. //forcing arma raP
  9421. ambient[]={1.5,1.5,1.5,1};
  9422. diffuse[]={0.5,0.5,0.5,1};
  9423. forcedDiffuse[]={0,0,0,0};
  9424. emmisive[]={0,0,0,0};
  9425. specular[]={0,0,0,0};
  9426. specularPower=0;
  9427. class Stage0
  9428. {
  9429. texture="saun\data\layers\s_006_004_lco.png";
  9430. texGen=3;
  9431. };
  9432. class Stage1
  9433. {
  9434. texture="saun\data\layers\m_006_004_lco.png";
  9435. texGen=4;
  9436. };
  9437. class TexGen3
  9438. {
  9439. uvSource="worldPos";
  9440. class uvTransform
  9441. {
  9442. aside[]={0.001953125,0,0};
  9443. up[]={0,0,0.001953125};
  9444. dir[]={0,-0.001953125,0};
  9445. pos[]={-5.59375,6.28125,0};
  9446. };
  9447. };
  9448. class TexGen4
  9449. {
  9450. uvSource="worldPos";
  9451. class uvTransform
  9452. {
  9453. aside[]={0.001953125,0,0};
  9454. up[]={0,0,0.001953125};
  9455. dir[]={0,-0.001953125,0};
  9456. pos[]={-5.59375,6.28125,0};
  9457. };
  9458. };
  9459. class TexGen0
  9460. {
  9461. uvSource="tex";
  9462. class uvTransform
  9463. {
  9464. aside[]={1,0,0};
  9465. up[]={0,1,0};
  9466. dir[]={0,0,1};
  9467. pos[]={0,0,0};
  9468. };
  9469. };
  9470. class TexGen1
  9471. {
  9472. uvSource="tex";
  9473. class uvTransform
  9474. {
  9475. aside[]={10,0,0};
  9476. up[]={0,10,0};
  9477. dir[]={0,0,10};
  9478. pos[]={0,0,0};
  9479. };
  9480. };
  9481. class TexGen2
  9482. {
  9483. uvSource="tex";
  9484. class uvTransform
  9485. {
  9486. aside[]={10,0,0};
  9487. up[]={0,10,0};
  9488. dir[]={0,0,10};
  9489. pos[]={0,0,0};
  9490. };
  9491. };
  9492. PixelShaderID="Terrain1";
  9493. VertexShaderID="Terrain";
  9494. class Stage2
  9495. {
  9496. texture="Saun\data\middle_mco.paa";
  9497. texGen=0;
  9498. };
  9499. class Stage3
  9500. {
  9501. texture="Saun\data\abc_sampleMap_grass_green_nopx.paa";
  9502. texGen=1;
  9503. };
  9504. class Stage4
  9505. {
  9506. texture="Saun\data\abc_sampleMap_grass_green_co.paa";
  9507. texGen=2;
  9508. };
  9509. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_006-004_L02.rvmat"
  9510. No Error(s)
  9511. Output is to P_006-004_L02.rvmat
  9512.  
  9513. //forcing arma raP
  9514. ambient[]={1.5,1.5,1.5,1};
  9515. diffuse[]={0.5,0.5,0.5,1};
  9516. forcedDiffuse[]={0,0,0,0};
  9517. emmisive[]={0,0,0,0};
  9518. specular[]={0,0,0,0};
  9519. specularPower=0;
  9520. class Stage0
  9521. {
  9522. texture="saun\data\layers\s_006_005_lco.png";
  9523. texGen=3;
  9524. };
  9525. class Stage1
  9526. {
  9527. texture="saun\data\layers\m_006_005_lco.png";
  9528. texGen=4;
  9529. };
  9530. class TexGen3
  9531. {
  9532. uvSource="worldPos";
  9533. class uvTransform
  9534. {
  9535. aside[]={0.001953125,0,0};
  9536. up[]={0,0,0.001953125};
  9537. dir[]={0,-0.001953125,0};
  9538. pos[]={-5.59375,5.34375,0};
  9539. };
  9540. };
  9541. class TexGen4
  9542. {
  9543. uvSource="worldPos";
  9544. class uvTransform
  9545. {
  9546. aside[]={0.001953125,0,0};
  9547. up[]={0,0,0.001953125};
  9548. dir[]={0,-0.001953125,0};
  9549. pos[]={-5.59375,5.34375,0};
  9550. };
  9551. };
  9552. class TexGen0
  9553. {
  9554. uvSource="tex";
  9555. class uvTransform
  9556. {
  9557. aside[]={1,0,0};
  9558. up[]={0,1,0};
  9559. dir[]={0,0,1};
  9560. pos[]={0,0,0};
  9561. };
  9562. };
  9563. class TexGen1
  9564. {
  9565. uvSource="tex";
  9566. class uvTransform
  9567. {
  9568. aside[]={10,0,0};
  9569. up[]={0,10,0};
  9570. dir[]={0,0,10};
  9571. pos[]={0,0,0};
  9572. };
  9573. };
  9574. class TexGen2
  9575. {
  9576. uvSource="tex";
  9577. class uvTransform
  9578. {
  9579. aside[]={10,0,0};
  9580. up[]={0,10,0};
  9581. dir[]={0,0,10};
  9582. pos[]={0,0,0};
  9583. };
  9584. };
  9585. PixelShaderID="Terrain1";
  9586. VertexShaderID="Terrain";
  9587. class Stage2
  9588. {
  9589. texture="Saun\data\middle_mco.paa";
  9590. texGen=0;
  9591. };
  9592. class Stage3
  9593. {
  9594. texture="Saun\data\abc_sampleMap_grass_green_nopx.paa";
  9595. texGen=1;
  9596. };
  9597. class Stage4
  9598. {
  9599. texture="Saun\data\abc_sampleMap_grass_green_co.paa";
  9600. texGen=2;
  9601. };
  9602. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_006-005_L02.rvmat"
  9603. No Error(s)
  9604. Output is to P_006-005_L02.rvmat
  9605.  
  9606. //forcing arma raP
  9607. ambient[]={1.5,1.5,1.5,1};
  9608. diffuse[]={0.5,0.5,0.5,1};
  9609. forcedDiffuse[]={0,0,0,0};
  9610. emmisive[]={0,0,0,0};
  9611. specular[]={0,0,0,0};
  9612. specularPower=0;
  9613. class Stage0
  9614. {
  9615. texture="saun\data\layers\s_006_006_lco.png";
  9616. texGen=3;
  9617. };
  9618. class Stage1
  9619. {
  9620. texture="saun\data\layers\m_006_006_lco.png";
  9621. texGen=4;
  9622. };
  9623. class TexGen3
  9624. {
  9625. uvSource="worldPos";
  9626. class uvTransform
  9627. {
  9628. aside[]={0.001953125,0,0};
  9629. up[]={0,0,0.001953125};
  9630. dir[]={0,-0.001953125,0};
  9631. pos[]={-5.59375,4.40625,0};
  9632. };
  9633. };
  9634. class TexGen4
  9635. {
  9636. uvSource="worldPos";
  9637. class uvTransform
  9638. {
  9639. aside[]={0.001953125,0,0};
  9640. up[]={0,0,0.001953125};
  9641. dir[]={0,-0.001953125,0};
  9642. pos[]={-5.59375,4.40625,0};
  9643. };
  9644. };
  9645. class TexGen0
  9646. {
  9647. uvSource="tex";
  9648. class uvTransform
  9649. {
  9650. aside[]={1,0,0};
  9651. up[]={0,1,0};
  9652. dir[]={0,0,1};
  9653. pos[]={0,0,0};
  9654. };
  9655. };
  9656. class TexGen1
  9657. {
  9658. uvSource="tex";
  9659. class uvTransform
  9660. {
  9661. aside[]={10,0,0};
  9662. up[]={0,10,0};
  9663. dir[]={0,0,10};
  9664. pos[]={0,0,0};
  9665. };
  9666. };
  9667. class TexGen2
  9668. {
  9669. uvSource="tex";
  9670. class uvTransform
  9671. {
  9672. aside[]={10,0,0};
  9673. up[]={0,10,0};
  9674. dir[]={0,0,10};
  9675. pos[]={0,0,0};
  9676. };
  9677. };
  9678. PixelShaderID="Terrain1";
  9679. VertexShaderID="Terrain";
  9680. class Stage2
  9681. {
  9682. texture="Saun\data\middle_mco.paa";
  9683. texGen=0;
  9684. };
  9685. class Stage3
  9686. {
  9687. texture="Saun\data\abc_sampleMap_grass_green_nopx.paa";
  9688. texGen=1;
  9689. };
  9690. class Stage4
  9691. {
  9692. texture="Saun\data\abc_sampleMap_grass_green_co.paa";
  9693. texGen=2;
  9694. };
  9695. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_006-006_L02.rvmat"
  9696. No Error(s)
  9697. Output is to P_006-006_L02.rvmat
  9698.  
  9699. //forcing arma raP
  9700. ambient[]={1.5,1.5,1.5,1};
  9701. diffuse[]={0.5,0.5,0.5,1};
  9702. forcedDiffuse[]={0,0,0,0};
  9703. emmisive[]={0,0,0,0};
  9704. specular[]={0,0,0,0};
  9705. specularPower=0;
  9706. class Stage0
  9707. {
  9708. texture="saun\data\layers\s_006_007_lco.png";
  9709. texGen=3;
  9710. };
  9711. class Stage1
  9712. {
  9713. texture="saun\data\layers\m_006_007_lco.png";
  9714. texGen=4;
  9715. };
  9716. class TexGen3
  9717. {
  9718. uvSource="worldPos";
  9719. class uvTransform
  9720. {
  9721. aside[]={0.001953125,0,0};
  9722. up[]={0,0,0.001953125};
  9723. dir[]={0,-0.001953125,0};
  9724. pos[]={-5.59375,3.46875,0};
  9725. };
  9726. };
  9727. class TexGen4
  9728. {
  9729. uvSource="worldPos";
  9730. class uvTransform
  9731. {
  9732. aside[]={0.001953125,0,0};
  9733. up[]={0,0,0.001953125};
  9734. dir[]={0,-0.001953125,0};
  9735. pos[]={-5.59375,3.46875,0};
  9736. };
  9737. };
  9738. class TexGen0
  9739. {
  9740. uvSource="tex";
  9741. class uvTransform
  9742. {
  9743. aside[]={1,0,0};
  9744. up[]={0,1,0};
  9745. dir[]={0,0,1};
  9746. pos[]={0,0,0};
  9747. };
  9748. };
  9749. class TexGen1
  9750. {
  9751. uvSource="tex";
  9752. class uvTransform
  9753. {
  9754. aside[]={10,0,0};
  9755. up[]={0,10,0};
  9756. dir[]={0,0,10};
  9757. pos[]={0,0,0};
  9758. };
  9759. };
  9760. class TexGen2
  9761. {
  9762. uvSource="tex";
  9763. class uvTransform
  9764. {
  9765. aside[]={10,0,0};
  9766. up[]={0,10,0};
  9767. dir[]={0,0,10};
  9768. pos[]={0,0,0};
  9769. };
  9770. };
  9771. PixelShaderID="Terrain1";
  9772. VertexShaderID="Terrain";
  9773. class Stage2
  9774. {
  9775. texture="Saun\data\middle_mco.paa";
  9776. texGen=0;
  9777. };
  9778. class Stage3
  9779. {
  9780. texture="Saun\data\abc_sampleMap_grass_green_nopx.paa";
  9781. texGen=1;
  9782. };
  9783. class Stage4
  9784. {
  9785. texture="Saun\data\abc_sampleMap_grass_green_co.paa";
  9786. texGen=2;
  9787. };
  9788. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_006-007_L02.rvmat"
  9789. No Error(s)
  9790. Output is to P_006-007_L02.rvmat
  9791.  
  9792. //forcing arma raP
  9793. ambient[]={1.5,1.5,1.5,1};
  9794. diffuse[]={0.5,0.5,0.5,1};
  9795. forcedDiffuse[]={0,0,0,0};
  9796. emmisive[]={0,0,0,0};
  9797. specular[]={0,0,0,0};
  9798. specularPower=0;
  9799. class Stage0
  9800. {
  9801. texture="saun\data\layers\s_006_008_lco.png";
  9802. texGen=3;
  9803. };
  9804. class Stage1
  9805. {
  9806. texture="saun\data\layers\m_006_008_lco.png";
  9807. texGen=4;
  9808. };
  9809. class TexGen3
  9810. {
  9811. uvSource="worldPos";
  9812. class uvTransform
  9813. {
  9814. aside[]={0.001953125,0,0};
  9815. up[]={0,0,0.001953125};
  9816. dir[]={0,-0.001953125,0};
  9817. pos[]={-5.59375,2.53125,0};
  9818. };
  9819. };
  9820. class TexGen4
  9821. {
  9822. uvSource="worldPos";
  9823. class uvTransform
  9824. {
  9825. aside[]={0.001953125,0,0};
  9826. up[]={0,0,0.001953125};
  9827. dir[]={0,-0.001953125,0};
  9828. pos[]={-5.59375,2.53125,0};
  9829. };
  9830. };
  9831. class TexGen0
  9832. {
  9833. uvSource="tex";
  9834. class uvTransform
  9835. {
  9836. aside[]={1,0,0};
  9837. up[]={0,1,0};
  9838. dir[]={0,0,1};
  9839. pos[]={0,0,0};
  9840. };
  9841. };
  9842. class TexGen1
  9843. {
  9844. uvSource="tex";
  9845. class uvTransform
  9846. {
  9847. aside[]={10,0,0};
  9848. up[]={0,10,0};
  9849. dir[]={0,0,10};
  9850. pos[]={0,0,0};
  9851. };
  9852. };
  9853. class TexGen2
  9854. {
  9855. uvSource="tex";
  9856. class uvTransform
  9857. {
  9858. aside[]={10,0,0};
  9859. up[]={0,10,0};
  9860. dir[]={0,0,10};
  9861. pos[]={0,0,0};
  9862. };
  9863. };
  9864. PixelShaderID="Terrain1";
  9865. VertexShaderID="Terrain";
  9866. class Stage2
  9867. {
  9868. texture="Saun\data\middle_mco.paa";
  9869. texGen=0;
  9870. };
  9871. class Stage3
  9872. {
  9873. texture="Saun\data\abc_sampleMap_grass_green_nopx.paa";
  9874. texGen=1;
  9875. };
  9876. class Stage4
  9877. {
  9878. texture="Saun\data\abc_sampleMap_grass_green_co.paa";
  9879. texGen=2;
  9880. };
  9881. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_006-008_L02.rvmat"
  9882. No Error(s)
  9883. Output is to P_006-008_L02.rvmat
  9884.  
  9885. //forcing arma raP
  9886. ambient[]={1.5,1.5,1.5,1};
  9887. diffuse[]={0.5,0.5,0.5,1};
  9888. forcedDiffuse[]={0,0,0,0};
  9889. emmisive[]={0,0,0,0};
  9890. specular[]={0,0,0,0};
  9891. specularPower=0;
  9892. class Stage0
  9893. {
  9894. texture="saun\data\layers\s_006_009_lco.png";
  9895. texGen=3;
  9896. };
  9897. class Stage1
  9898. {
  9899. texture="saun\data\layers\m_006_009_lco.png";
  9900. texGen=4;
  9901. };
  9902. class TexGen3
  9903. {
  9904. uvSource="worldPos";
  9905. class uvTransform
  9906. {
  9907. aside[]={0.001953125,0,0};
  9908. up[]={0,0,0.001953125};
  9909. dir[]={0,-0.001953125,0};
  9910. pos[]={-5.59375,1.59375,0};
  9911. };
  9912. };
  9913. class TexGen4
  9914. {
  9915. uvSource="worldPos";
  9916. class uvTransform
  9917. {
  9918. aside[]={0.001953125,0,0};
  9919. up[]={0,0,0.001953125};
  9920. dir[]={0,-0.001953125,0};
  9921. pos[]={-5.59375,1.59375,0};
  9922. };
  9923. };
  9924. class TexGen0
  9925. {
  9926. uvSource="tex";
  9927. class uvTransform
  9928. {
  9929. aside[]={1,0,0};
  9930. up[]={0,1,0};
  9931. dir[]={0,0,1};
  9932. pos[]={0,0,0};
  9933. };
  9934. };
  9935. class TexGen1
  9936. {
  9937. uvSource="tex";
  9938. class uvTransform
  9939. {
  9940. aside[]={10,0,0};
  9941. up[]={0,10,0};
  9942. dir[]={0,0,10};
  9943. pos[]={0,0,0};
  9944. };
  9945. };
  9946. class TexGen2
  9947. {
  9948. uvSource="tex";
  9949. class uvTransform
  9950. {
  9951. aside[]={10,0,0};
  9952. up[]={0,10,0};
  9953. dir[]={0,0,10};
  9954. pos[]={0,0,0};
  9955. };
  9956. };
  9957. PixelShaderID="Terrain1";
  9958. VertexShaderID="Terrain";
  9959. class Stage2
  9960. {
  9961. texture="Saun\data\middle_mco.paa";
  9962. texGen=0;
  9963. };
  9964. class Stage3
  9965. {
  9966. texture="Saun\data\abc_sampleMap_grass_green_nopx.paa";
  9967. texGen=1;
  9968. };
  9969. class Stage4
  9970. {
  9971. texture="Saun\data\abc_sampleMap_grass_green_co.paa";
  9972. texGen=2;
  9973. };
  9974. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_006-009_L02.rvmat"
  9975. No Error(s)
  9976. Output is to P_006-009_L02.rvmat
  9977.  
  9978. //forcing arma raP
  9979. ambient[]={1.5,1.5,1.5,1};
  9980. diffuse[]={0.5,0.5,0.5,1};
  9981. forcedDiffuse[]={0,0,0,0};
  9982. emmisive[]={0,0,0,0};
  9983. specular[]={0,0,0,0};
  9984. specularPower=0;
  9985. class Stage0
  9986. {
  9987. texture="saun\data\layers\s_006_010_lco.png";
  9988. texGen=3;
  9989. };
  9990. class Stage1
  9991. {
  9992. texture="saun\data\layers\m_006_010_lco.png";
  9993. texGen=4;
  9994. };
  9995. class TexGen3
  9996. {
  9997. uvSource="worldPos";
  9998. class uvTransform
  9999. {
  10000. aside[]={0.001953125,0,0};
  10001. up[]={0,0,0.001953125};
  10002. dir[]={0,-0.001953125,0};
  10003. pos[]={-5.59375,0.65625,0};
  10004. };
  10005. };
  10006. class TexGen4
  10007. {
  10008. uvSource="worldPos";
  10009. class uvTransform
  10010. {
  10011. aside[]={0.001953125,0,0};
  10012. up[]={0,0,0.001953125};
  10013. dir[]={0,-0.001953125,0};
  10014. pos[]={-5.59375,0.65625,0};
  10015. };
  10016. };
  10017. class TexGen0
  10018. {
  10019. uvSource="tex";
  10020. class uvTransform
  10021. {
  10022. aside[]={1,0,0};
  10023. up[]={0,1,0};
  10024. dir[]={0,0,1};
  10025. pos[]={0,0,0};
  10026. };
  10027. };
  10028. class TexGen1
  10029. {
  10030. uvSource="tex";
  10031. class uvTransform
  10032. {
  10033. aside[]={10,0,0};
  10034. up[]={0,10,0};
  10035. dir[]={0,0,10};
  10036. pos[]={0,0,0};
  10037. };
  10038. };
  10039. class TexGen2
  10040. {
  10041. uvSource="tex";
  10042. class uvTransform
  10043. {
  10044. aside[]={10,0,0};
  10045. up[]={0,10,0};
  10046. dir[]={0,0,10};
  10047. pos[]={0,0,0};
  10048. };
  10049. };
  10050. PixelShaderID="Terrain1";
  10051. VertexShaderID="Terrain";
  10052. class Stage2
  10053. {
  10054. texture="Saun\data\middle_mco.paa";
  10055. texGen=0;
  10056. };
  10057. class Stage3
  10058. {
  10059. texture="Saun\data\abc_sampleMap_grass_green_nopx.paa";
  10060. texGen=1;
  10061. };
  10062. class Stage4
  10063. {
  10064. texture="Saun\data\abc_sampleMap_grass_green_co.paa";
  10065. texGen=2;
  10066. };
  10067. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_006-010_L02.rvmat"
  10068. No Error(s)
  10069. Output is to P_006-010_L02.rvmat
  10070.  
  10071. //forcing arma raP
  10072. ambient[]={1.5,1.5,1.5,1};
  10073. diffuse[]={0.5,0.5,0.5,1};
  10074. forcedDiffuse[]={0,0,0,0};
  10075. emmisive[]={0,0,0,0};
  10076. specular[]={0,0,0,0};
  10077. specularPower=0;
  10078. class Stage0
  10079. {
  10080. texture="saun\data\layers\s_007_000_lco.png";
  10081. texGen=3;
  10082. };
  10083. class Stage1
  10084. {
  10085. texture="saun\data\layers\m_007_000_lco.png";
  10086. texGen=4;
  10087. };
  10088. class TexGen3
  10089. {
  10090. uvSource="worldPos";
  10091. class uvTransform
  10092. {
  10093. aside[]={0.001953125,0,0};
  10094. up[]={0,0,0.001953125};
  10095. dir[]={0,-0.001953125,0};
  10096. pos[]={-6.53125,10.03125,0};
  10097. };
  10098. };
  10099. class TexGen4
  10100. {
  10101. uvSource="worldPos";
  10102. class uvTransform
  10103. {
  10104. aside[]={0.001953125,0,0};
  10105. up[]={0,0,0.001953125};
  10106. dir[]={0,-0.001953125,0};
  10107. pos[]={-6.53125,10.03125,0};
  10108. };
  10109. };
  10110. class TexGen0
  10111. {
  10112. uvSource="tex";
  10113. class uvTransform
  10114. {
  10115. aside[]={1,0,0};
  10116. up[]={0,1,0};
  10117. dir[]={0,0,1};
  10118. pos[]={0,0,0};
  10119. };
  10120. };
  10121. class TexGen1
  10122. {
  10123. uvSource="tex";
  10124. class uvTransform
  10125. {
  10126. aside[]={10,0,0};
  10127. up[]={0,10,0};
  10128. dir[]={0,0,10};
  10129. pos[]={0,0,0};
  10130. };
  10131. };
  10132. class TexGen2
  10133. {
  10134. uvSource="tex";
  10135. class uvTransform
  10136. {
  10137. aside[]={10,0,0};
  10138. up[]={0,10,0};
  10139. dir[]={0,0,10};
  10140. pos[]={0,0,0};
  10141. };
  10142. };
  10143. PixelShaderID="Terrain1";
  10144. VertexShaderID="Terrain";
  10145. class Stage2
  10146. {
  10147. texture="Saun\data\middle_mco.paa";
  10148. texGen=0;
  10149. };
  10150. class Stage3
  10151. {
  10152. texture="Saun\data\abc_sampleMap_grass_green_nopx.paa";
  10153. texGen=1;
  10154. };
  10155. class Stage4
  10156. {
  10157. texture="Saun\data\abc_sampleMap_grass_green_co.paa";
  10158. texGen=2;
  10159. };
  10160. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_007-000_L02.rvmat"
  10161. No Error(s)
  10162. Output is to P_007-000_L02.rvmat
  10163.  
  10164. //forcing arma raP
  10165. ambient[]={1.5,1.5,1.5,1};
  10166. diffuse[]={0.5,0.5,0.5,1};
  10167. forcedDiffuse[]={0,0,0,0};
  10168. emmisive[]={0,0,0,0};
  10169. specular[]={0,0,0,0};
  10170. specularPower=0;
  10171. class Stage0
  10172. {
  10173. texture="saun\data\layers\s_007_001_lco.png";
  10174. texGen=3;
  10175. };
  10176. class Stage1
  10177. {
  10178. texture="saun\data\layers\m_007_001_lco.png";
  10179. texGen=4;
  10180. };
  10181. class TexGen3
  10182. {
  10183. uvSource="worldPos";
  10184. class uvTransform
  10185. {
  10186. aside[]={0.001953125,0,0};
  10187. up[]={0,0,0.001953125};
  10188. dir[]={0,-0.001953125,0};
  10189. pos[]={-6.53125,9.09375,0};
  10190. };
  10191. };
  10192. class TexGen4
  10193. {
  10194. uvSource="worldPos";
  10195. class uvTransform
  10196. {
  10197. aside[]={0.001953125,0,0};
  10198. up[]={0,0,0.001953125};
  10199. dir[]={0,-0.001953125,0};
  10200. pos[]={-6.53125,9.09375,0};
  10201. };
  10202. };
  10203. class TexGen0
  10204. {
  10205. uvSource="tex";
  10206. class uvTransform
  10207. {
  10208. aside[]={1,0,0};
  10209. up[]={0,1,0};
  10210. dir[]={0,0,1};
  10211. pos[]={0,0,0};
  10212. };
  10213. };
  10214. class TexGen1
  10215. {
  10216. uvSource="tex";
  10217. class uvTransform
  10218. {
  10219. aside[]={10,0,0};
  10220. up[]={0,10,0};
  10221. dir[]={0,0,10};
  10222. pos[]={0,0,0};
  10223. };
  10224. };
  10225. class TexGen2
  10226. {
  10227. uvSource="tex";
  10228. class uvTransform
  10229. {
  10230. aside[]={10,0,0};
  10231. up[]={0,10,0};
  10232. dir[]={0,0,10};
  10233. pos[]={0,0,0};
  10234. };
  10235. };
  10236. PixelShaderID="Terrain1";
  10237. VertexShaderID="Terrain";
  10238. class Stage2
  10239. {
  10240. texture="Saun\data\middle_mco.paa";
  10241. texGen=0;
  10242. };
  10243. class Stage3
  10244. {
  10245. texture="Saun\data\abc_sampleMap_grass_green_nopx.paa";
  10246. texGen=1;
  10247. };
  10248. class Stage4
  10249. {
  10250. texture="Saun\data\abc_sampleMap_grass_green_co.paa";
  10251. texGen=2;
  10252. };
  10253. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_007-001_L02.rvmat"
  10254. No Error(s)
  10255. Output is to P_007-001_L02.rvmat
  10256.  
  10257. //forcing arma raP
  10258. ambient[]={1.5,1.5,1.5,1};
  10259. diffuse[]={0.5,0.5,0.5,1};
  10260. forcedDiffuse[]={0,0,0,0};
  10261. emmisive[]={0,0,0,0};
  10262. specular[]={0,0,0,0};
  10263. specularPower=0;
  10264. class Stage0
  10265. {
  10266. texture="saun\data\layers\s_007_002_lco.png";
  10267. texGen=3;
  10268. };
  10269. class Stage1
  10270. {
  10271. texture="saun\data\layers\m_007_002_lco.png";
  10272. texGen=4;
  10273. };
  10274. class TexGen3
  10275. {
  10276. uvSource="worldPos";
  10277. class uvTransform
  10278. {
  10279. aside[]={0.001953125,0,0};
  10280. up[]={0,0,0.001953125};
  10281. dir[]={0,-0.001953125,0};
  10282. pos[]={-6.53125,8.15625,0};
  10283. };
  10284. };
  10285. class TexGen4
  10286. {
  10287. uvSource="worldPos";
  10288. class uvTransform
  10289. {
  10290. aside[]={0.001953125,0,0};
  10291. up[]={0,0,0.001953125};
  10292. dir[]={0,-0.001953125,0};
  10293. pos[]={-6.53125,8.15625,0};
  10294. };
  10295. };
  10296. class TexGen0
  10297. {
  10298. uvSource="tex";
  10299. class uvTransform
  10300. {
  10301. aside[]={1,0,0};
  10302. up[]={0,1,0};
  10303. dir[]={0,0,1};
  10304. pos[]={0,0,0};
  10305. };
  10306. };
  10307. class TexGen1
  10308. {
  10309. uvSource="tex";
  10310. class uvTransform
  10311. {
  10312. aside[]={10,0,0};
  10313. up[]={0,10,0};
  10314. dir[]={0,0,10};
  10315. pos[]={0,0,0};
  10316. };
  10317. };
  10318. class TexGen2
  10319. {
  10320. uvSource="tex";
  10321. class uvTransform
  10322. {
  10323. aside[]={10,0,0};
  10324. up[]={0,10,0};
  10325. dir[]={0,0,10};
  10326. pos[]={0,0,0};
  10327. };
  10328. };
  10329. PixelShaderID="Terrain1";
  10330. VertexShaderID="Terrain";
  10331. class Stage2
  10332. {
  10333. texture="Saun\data\middle_mco.paa";
  10334. texGen=0;
  10335. };
  10336. class Stage3
  10337. {
  10338. texture="Saun\data\abc_sampleMap_grass_green_nopx.paa";
  10339. texGen=1;
  10340. };
  10341. class Stage4
  10342. {
  10343. texture="Saun\data\abc_sampleMap_grass_green_co.paa";
  10344. texGen=2;
  10345. };
  10346. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_007-002_L02.rvmat"
  10347. No Error(s)
  10348. Output is to P_007-002_L02.rvmat
  10349.  
  10350. //forcing arma raP
  10351. ambient[]={1.5,1.5,1.5,1};
  10352. diffuse[]={0.5,0.5,0.5,1};
  10353. forcedDiffuse[]={0,0,0,0};
  10354. emmisive[]={0,0,0,0};
  10355. specular[]={0,0,0,0};
  10356. specularPower=0;
  10357. class Stage0
  10358. {
  10359. texture="saun\data\layers\s_007_003_lco.png";
  10360. texGen=3;
  10361. };
  10362. class Stage1
  10363. {
  10364. texture="saun\data\layers\m_007_003_lco.png";
  10365. texGen=4;
  10366. };
  10367. class TexGen3
  10368. {
  10369. uvSource="worldPos";
  10370. class uvTransform
  10371. {
  10372. aside[]={0.001953125,0,0};
  10373. up[]={0,0,0.001953125};
  10374. dir[]={0,-0.001953125,0};
  10375. pos[]={-6.53125,7.21875,0};
  10376. };
  10377. };
  10378. class TexGen4
  10379. {
  10380. uvSource="worldPos";
  10381. class uvTransform
  10382. {
  10383. aside[]={0.001953125,0,0};
  10384. up[]={0,0,0.001953125};
  10385. dir[]={0,-0.001953125,0};
  10386. pos[]={-6.53125,7.21875,0};
  10387. };
  10388. };
  10389. class TexGen0
  10390. {
  10391. uvSource="tex";
  10392. class uvTransform
  10393. {
  10394. aside[]={1,0,0};
  10395. up[]={0,1,0};
  10396. dir[]={0,0,1};
  10397. pos[]={0,0,0};
  10398. };
  10399. };
  10400. class TexGen1
  10401. {
  10402. uvSource="tex";
  10403. class uvTransform
  10404. {
  10405. aside[]={10,0,0};
  10406. up[]={0,10,0};
  10407. dir[]={0,0,10};
  10408. pos[]={0,0,0};
  10409. };
  10410. };
  10411. class TexGen2
  10412. {
  10413. uvSource="tex";
  10414. class uvTransform
  10415. {
  10416. aside[]={10,0,0};
  10417. up[]={0,10,0};
  10418. dir[]={0,0,10};
  10419. pos[]={0,0,0};
  10420. };
  10421. };
  10422. PixelShaderID="Terrain1";
  10423. VertexShaderID="Terrain";
  10424. class Stage2
  10425. {
  10426. texture="Saun\data\middle_mco.paa";
  10427. texGen=0;
  10428. };
  10429. class Stage3
  10430. {
  10431. texture="Saun\data\abc_sampleMap_grass_green_nopx.paa";
  10432. texGen=1;
  10433. };
  10434. class Stage4
  10435. {
  10436. texture="Saun\data\abc_sampleMap_grass_green_co.paa";
  10437. texGen=2;
  10438. };
  10439. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_007-003_L02.rvmat"
  10440. No Error(s)
  10441. Output is to P_007-003_L02.rvmat
  10442.  
  10443. //forcing arma raP
  10444. ambient[]={1.5,1.5,1.5,1};
  10445. diffuse[]={0.5,0.5,0.5,1};
  10446. forcedDiffuse[]={0,0,0,0};
  10447. emmisive[]={0,0,0,0};
  10448. specular[]={0,0,0,0};
  10449. specularPower=0;
  10450. class Stage0
  10451. {
  10452. texture="saun\data\layers\s_007_004_lco.png";
  10453. texGen=3;
  10454. };
  10455. class Stage1
  10456. {
  10457. texture="saun\data\layers\m_007_004_lco.png";
  10458. texGen=4;
  10459. };
  10460. class TexGen3
  10461. {
  10462. uvSource="worldPos";
  10463. class uvTransform
  10464. {
  10465. aside[]={0.001953125,0,0};
  10466. up[]={0,0,0.001953125};
  10467. dir[]={0,-0.001953125,0};
  10468. pos[]={-6.53125,6.28125,0};
  10469. };
  10470. };
  10471. class TexGen4
  10472. {
  10473. uvSource="worldPos";
  10474. class uvTransform
  10475. {
  10476. aside[]={0.001953125,0,0};
  10477. up[]={0,0,0.001953125};
  10478. dir[]={0,-0.001953125,0};
  10479. pos[]={-6.53125,6.28125,0};
  10480. };
  10481. };
  10482. class TexGen0
  10483. {
  10484. uvSource="tex";
  10485. class uvTransform
  10486. {
  10487. aside[]={1,0,0};
  10488. up[]={0,1,0};
  10489. dir[]={0,0,1};
  10490. pos[]={0,0,0};
  10491. };
  10492. };
  10493. class TexGen1
  10494. {
  10495. uvSource="tex";
  10496. class uvTransform
  10497. {
  10498. aside[]={10,0,0};
  10499. up[]={0,10,0};
  10500. dir[]={0,0,10};
  10501. pos[]={0,0,0};
  10502. };
  10503. };
  10504. class TexGen2
  10505. {
  10506. uvSource="tex";
  10507. class uvTransform
  10508. {
  10509. aside[]={10,0,0};
  10510. up[]={0,10,0};
  10511. dir[]={0,0,10};
  10512. pos[]={0,0,0};
  10513. };
  10514. };
  10515. PixelShaderID="Terrain1";
  10516. VertexShaderID="Terrain";
  10517. class Stage2
  10518. {
  10519. texture="Saun\data\middle_mco.paa";
  10520. texGen=0;
  10521. };
  10522. class Stage3
  10523. {
  10524. texture="Saun\data\abc_sampleMap_grass_green_nopx.paa";
  10525. texGen=1;
  10526. };
  10527. class Stage4
  10528. {
  10529. texture="Saun\data\abc_sampleMap_grass_green_co.paa";
  10530. texGen=2;
  10531. };
  10532. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_007-004_L02.rvmat"
  10533. No Error(s)
  10534. Output is to P_007-004_L02.rvmat
  10535.  
  10536. //forcing arma raP
  10537. ambient[]={1.5,1.5,1.5,1};
  10538. diffuse[]={0.5,0.5,0.5,1};
  10539. forcedDiffuse[]={0,0,0,0};
  10540. emmisive[]={0,0,0,0};
  10541. specular[]={0,0,0,0};
  10542. specularPower=0;
  10543. class Stage0
  10544. {
  10545. texture="saun\data\layers\s_007_005_lco.png";
  10546. texGen=3;
  10547. };
  10548. class Stage1
  10549. {
  10550. texture="saun\data\layers\m_007_005_lco.png";
  10551. texGen=4;
  10552. };
  10553. class TexGen3
  10554. {
  10555. uvSource="worldPos";
  10556. class uvTransform
  10557. {
  10558. aside[]={0.001953125,0,0};
  10559. up[]={0,0,0.001953125};
  10560. dir[]={0,-0.001953125,0};
  10561. pos[]={-6.53125,5.34375,0};
  10562. };
  10563. };
  10564. class TexGen4
  10565. {
  10566. uvSource="worldPos";
  10567. class uvTransform
  10568. {
  10569. aside[]={0.001953125,0,0};
  10570. up[]={0,0,0.001953125};
  10571. dir[]={0,-0.001953125,0};
  10572. pos[]={-6.53125,5.34375,0};
  10573. };
  10574. };
  10575. class TexGen0
  10576. {
  10577. uvSource="tex";
  10578. class uvTransform
  10579. {
  10580. aside[]={1,0,0};
  10581. up[]={0,1,0};
  10582. dir[]={0,0,1};
  10583. pos[]={0,0,0};
  10584. };
  10585. };
  10586. class TexGen1
  10587. {
  10588. uvSource="tex";
  10589. class uvTransform
  10590. {
  10591. aside[]={10,0,0};
  10592. up[]={0,10,0};
  10593. dir[]={0,0,10};
  10594. pos[]={0,0,0};
  10595. };
  10596. };
  10597. class TexGen2
  10598. {
  10599. uvSource="tex";
  10600. class uvTransform
  10601. {
  10602. aside[]={10,0,0};
  10603. up[]={0,10,0};
  10604. dir[]={0,0,10};
  10605. pos[]={0,0,0};
  10606. };
  10607. };
  10608. PixelShaderID="Terrain1";
  10609. VertexShaderID="Terrain";
  10610. class Stage2
  10611. {
  10612. texture="Saun\data\middle_mco.paa";
  10613. texGen=0;
  10614. };
  10615. class Stage3
  10616. {
  10617. texture="Saun\data\abc_sampleMap_grass_green_nopx.paa";
  10618. texGen=1;
  10619. };
  10620. class Stage4
  10621. {
  10622. texture="Saun\data\abc_sampleMap_grass_green_co.paa";
  10623. texGen=2;
  10624. };
  10625. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_007-005_L02.rvmat"
  10626. No Error(s)
  10627. Output is to P_007-005_L02.rvmat
  10628.  
  10629. //forcing arma raP
  10630. ambient[]={1.5,1.5,1.5,1};
  10631. diffuse[]={0.5,0.5,0.5,1};
  10632. forcedDiffuse[]={0,0,0,0};
  10633. emmisive[]={0,0,0,0};
  10634. specular[]={0,0,0,0};
  10635. specularPower=0;
  10636. class Stage0
  10637. {
  10638. texture="saun\data\layers\s_007_006_lco.png";
  10639. texGen=3;
  10640. };
  10641. class Stage1
  10642. {
  10643. texture="saun\data\layers\m_007_006_lco.png";
  10644. texGen=4;
  10645. };
  10646. class TexGen3
  10647. {
  10648. uvSource="worldPos";
  10649. class uvTransform
  10650. {
  10651. aside[]={0.001953125,0,0};
  10652. up[]={0,0,0.001953125};
  10653. dir[]={0,-0.001953125,0};
  10654. pos[]={-6.53125,4.40625,0};
  10655. };
  10656. };
  10657. class TexGen4
  10658. {
  10659. uvSource="worldPos";
  10660. class uvTransform
  10661. {
  10662. aside[]={0.001953125,0,0};
  10663. up[]={0,0,0.001953125};
  10664. dir[]={0,-0.001953125,0};
  10665. pos[]={-6.53125,4.40625,0};
  10666. };
  10667. };
  10668. class TexGen0
  10669. {
  10670. uvSource="tex";
  10671. class uvTransform
  10672. {
  10673. aside[]={1,0,0};
  10674. up[]={0,1,0};
  10675. dir[]={0,0,1};
  10676. pos[]={0,0,0};
  10677. };
  10678. };
  10679. class TexGen1
  10680. {
  10681. uvSource="tex";
  10682. class uvTransform
  10683. {
  10684. aside[]={10,0,0};
  10685. up[]={0,10,0};
  10686. dir[]={0,0,10};
  10687. pos[]={0,0,0};
  10688. };
  10689. };
  10690. class TexGen2
  10691. {
  10692. uvSource="tex";
  10693. class uvTransform
  10694. {
  10695. aside[]={10,0,0};
  10696. up[]={0,10,0};
  10697. dir[]={0,0,10};
  10698. pos[]={0,0,0};
  10699. };
  10700. };
  10701. PixelShaderID="Terrain1";
  10702. VertexShaderID="Terrain";
  10703. class Stage2
  10704. {
  10705. texture="Saun\data\middle_mco.paa";
  10706. texGen=0;
  10707. };
  10708. class Stage3
  10709. {
  10710. texture="Saun\data\abc_sampleMap_grass_green_nopx.paa";
  10711. texGen=1;
  10712. };
  10713. class Stage4
  10714. {
  10715. texture="Saun\data\abc_sampleMap_grass_green_co.paa";
  10716. texGen=2;
  10717. };
  10718. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_007-006_L02.rvmat"
  10719. No Error(s)
  10720. Output is to P_007-006_L02.rvmat
  10721.  
  10722. //forcing arma raP
  10723. ambient[]={1.5,1.5,1.5,1};
  10724. diffuse[]={0.5,0.5,0.5,1};
  10725. forcedDiffuse[]={0,0,0,0};
  10726. emmisive[]={0,0,0,0};
  10727. specular[]={0,0,0,0};
  10728. specularPower=0;
  10729. class Stage0
  10730. {
  10731. texture="saun\data\layers\s_007_007_lco.png";
  10732. texGen=3;
  10733. };
  10734. class Stage1
  10735. {
  10736. texture="saun\data\layers\m_007_007_lco.png";
  10737. texGen=4;
  10738. };
  10739. class TexGen3
  10740. {
  10741. uvSource="worldPos";
  10742. class uvTransform
  10743. {
  10744. aside[]={0.001953125,0,0};
  10745. up[]={0,0,0.001953125};
  10746. dir[]={0,-0.001953125,0};
  10747. pos[]={-6.53125,3.46875,0};
  10748. };
  10749. };
  10750. class TexGen4
  10751. {
  10752. uvSource="worldPos";
  10753. class uvTransform
  10754. {
  10755. aside[]={0.001953125,0,0};
  10756. up[]={0,0,0.001953125};
  10757. dir[]={0,-0.001953125,0};
  10758. pos[]={-6.53125,3.46875,0};
  10759. };
  10760. };
  10761. class TexGen0
  10762. {
  10763. uvSource="tex";
  10764. class uvTransform
  10765. {
  10766. aside[]={1,0,0};
  10767. up[]={0,1,0};
  10768. dir[]={0,0,1};
  10769. pos[]={0,0,0};
  10770. };
  10771. };
  10772. class TexGen1
  10773. {
  10774. uvSource="tex";
  10775. class uvTransform
  10776. {
  10777. aside[]={10,0,0};
  10778. up[]={0,10,0};
  10779. dir[]={0,0,10};
  10780. pos[]={0,0,0};
  10781. };
  10782. };
  10783. class TexGen2
  10784. {
  10785. uvSource="tex";
  10786. class uvTransform
  10787. {
  10788. aside[]={10,0,0};
  10789. up[]={0,10,0};
  10790. dir[]={0,0,10};
  10791. pos[]={0,0,0};
  10792. };
  10793. };
  10794. PixelShaderID="Terrain1";
  10795. VertexShaderID="Terrain";
  10796. class Stage2
  10797. {
  10798. texture="Saun\data\middle_mco.paa";
  10799. texGen=0;
  10800. };
  10801. class Stage3
  10802. {
  10803. texture="Saun\data\abc_sampleMap_grass_green_nopx.paa";
  10804. texGen=1;
  10805. };
  10806. class Stage4
  10807. {
  10808. texture="Saun\data\abc_sampleMap_grass_green_co.paa";
  10809. texGen=2;
  10810. };
  10811. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_007-007_L02.rvmat"
  10812. No Error(s)
  10813. Output is to P_007-007_L02.rvmat
  10814.  
  10815. //forcing arma raP
  10816. ambient[]={1.5,1.5,1.5,1};
  10817. diffuse[]={0.5,0.5,0.5,1};
  10818. forcedDiffuse[]={0,0,0,0};
  10819. emmisive[]={0,0,0,0};
  10820. specular[]={0,0,0,0};
  10821. specularPower=0;
  10822. class Stage0
  10823. {
  10824. texture="saun\data\layers\s_007_008_lco.png";
  10825. texGen=3;
  10826. };
  10827. class Stage1
  10828. {
  10829. texture="saun\data\layers\m_007_008_lco.png";
  10830. texGen=4;
  10831. };
  10832. class TexGen3
  10833. {
  10834. uvSource="worldPos";
  10835. class uvTransform
  10836. {
  10837. aside[]={0.001953125,0,0};
  10838. up[]={0,0,0.001953125};
  10839. dir[]={0,-0.001953125,0};
  10840. pos[]={-6.53125,2.53125,0};
  10841. };
  10842. };
  10843. class TexGen4
  10844. {
  10845. uvSource="worldPos";
  10846. class uvTransform
  10847. {
  10848. aside[]={0.001953125,0,0};
  10849. up[]={0,0,0.001953125};
  10850. dir[]={0,-0.001953125,0};
  10851. pos[]={-6.53125,2.53125,0};
  10852. };
  10853. };
  10854. class TexGen0
  10855. {
  10856. uvSource="tex";
  10857. class uvTransform
  10858. {
  10859. aside[]={1,0,0};
  10860. up[]={0,1,0};
  10861. dir[]={0,0,1};
  10862. pos[]={0,0,0};
  10863. };
  10864. };
  10865. class TexGen1
  10866. {
  10867. uvSource="tex";
  10868. class uvTransform
  10869. {
  10870. aside[]={10,0,0};
  10871. up[]={0,10,0};
  10872. dir[]={0,0,10};
  10873. pos[]={0,0,0};
  10874. };
  10875. };
  10876. class TexGen2
  10877. {
  10878. uvSource="tex";
  10879. class uvTransform
  10880. {
  10881. aside[]={10,0,0};
  10882. up[]={0,10,0};
  10883. dir[]={0,0,10};
  10884. pos[]={0,0,0};
  10885. };
  10886. };
  10887. PixelShaderID="Terrain1";
  10888. VertexShaderID="Terrain";
  10889. class Stage2
  10890. {
  10891. texture="Saun\data\middle_mco.paa";
  10892. texGen=0;
  10893. };
  10894. class Stage3
  10895. {
  10896. texture="Saun\data\abc_sampleMap_grass_green_nopx.paa";
  10897. texGen=1;
  10898. };
  10899. class Stage4
  10900. {
  10901. texture="Saun\data\abc_sampleMap_grass_green_co.paa";
  10902. texGen=2;
  10903. };
  10904. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_007-008_L02.rvmat"
  10905. No Error(s)
  10906. Output is to P_007-008_L02.rvmat
  10907.  
  10908. //forcing arma raP
  10909. ambient[]={1.5,1.5,1.5,1};
  10910. diffuse[]={0.5,0.5,0.5,1};
  10911. forcedDiffuse[]={0,0,0,0};
  10912. emmisive[]={0,0,0,0};
  10913. specular[]={0,0,0,0};
  10914. specularPower=0;
  10915. class Stage0
  10916. {
  10917. texture="saun\data\layers\s_007_009_lco.png";
  10918. texGen=3;
  10919. };
  10920. class Stage1
  10921. {
  10922. texture="saun\data\layers\m_007_009_lco.png";
  10923. texGen=4;
  10924. };
  10925. class TexGen3
  10926. {
  10927. uvSource="worldPos";
  10928. class uvTransform
  10929. {
  10930. aside[]={0.001953125,0,0};
  10931. up[]={0,0,0.001953125};
  10932. dir[]={0,-0.001953125,0};
  10933. pos[]={-6.53125,1.59375,0};
  10934. };
  10935. };
  10936. class TexGen4
  10937. {
  10938. uvSource="worldPos";
  10939. class uvTransform
  10940. {
  10941. aside[]={0.001953125,0,0};
  10942. up[]={0,0,0.001953125};
  10943. dir[]={0,-0.001953125,0};
  10944. pos[]={-6.53125,1.59375,0};
  10945. };
  10946. };
  10947. class TexGen0
  10948. {
  10949. uvSource="tex";
  10950. class uvTransform
  10951. {
  10952. aside[]={1,0,0};
  10953. up[]={0,1,0};
  10954. dir[]={0,0,1};
  10955. pos[]={0,0,0};
  10956. };
  10957. };
  10958. class TexGen1
  10959. {
  10960. uvSource="tex";
  10961. class uvTransform
  10962. {
  10963. aside[]={10,0,0};
  10964. up[]={0,10,0};
  10965. dir[]={0,0,10};
  10966. pos[]={0,0,0};
  10967. };
  10968. };
  10969. class TexGen2
  10970. {
  10971. uvSource="tex";
  10972. class uvTransform
  10973. {
  10974. aside[]={10,0,0};
  10975. up[]={0,10,0};
  10976. dir[]={0,0,10};
  10977. pos[]={0,0,0};
  10978. };
  10979. };
  10980. PixelShaderID="Terrain1";
  10981. VertexShaderID="Terrain";
  10982. class Stage2
  10983. {
  10984. texture="Saun\data\middle_mco.paa";
  10985. texGen=0;
  10986. };
  10987. class Stage3
  10988. {
  10989. texture="Saun\data\abc_sampleMap_grass_green_nopx.paa";
  10990. texGen=1;
  10991. };
  10992. class Stage4
  10993. {
  10994. texture="Saun\data\abc_sampleMap_grass_green_co.paa";
  10995. texGen=2;
  10996. };
  10997. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_007-009_L02.rvmat"
  10998. No Error(s)
  10999. Output is to P_007-009_L02.rvmat
  11000.  
  11001. //forcing arma raP
  11002. ambient[]={1.5,1.5,1.5,1};
  11003. diffuse[]={0.5,0.5,0.5,1};
  11004. forcedDiffuse[]={0,0,0,0};
  11005. emmisive[]={0,0,0,0};
  11006. specular[]={0,0,0,0};
  11007. specularPower=0;
  11008. class Stage0
  11009. {
  11010. texture="saun\data\layers\s_007_010_lco.png";
  11011. texGen=3;
  11012. };
  11013. class Stage1
  11014. {
  11015. texture="saun\data\layers\m_007_010_lco.png";
  11016. texGen=4;
  11017. };
  11018. class TexGen3
  11019. {
  11020. uvSource="worldPos";
  11021. class uvTransform
  11022. {
  11023. aside[]={0.001953125,0,0};
  11024. up[]={0,0,0.001953125};
  11025. dir[]={0,-0.001953125,0};
  11026. pos[]={-6.53125,0.65625,0};
  11027. };
  11028. };
  11029. class TexGen4
  11030. {
  11031. uvSource="worldPos";
  11032. class uvTransform
  11033. {
  11034. aside[]={0.001953125,0,0};
  11035. up[]={0,0,0.001953125};
  11036. dir[]={0,-0.001953125,0};
  11037. pos[]={-6.53125,0.65625,0};
  11038. };
  11039. };
  11040. class TexGen0
  11041. {
  11042. uvSource="tex";
  11043. class uvTransform
  11044. {
  11045. aside[]={1,0,0};
  11046. up[]={0,1,0};
  11047. dir[]={0,0,1};
  11048. pos[]={0,0,0};
  11049. };
  11050. };
  11051. class TexGen1
  11052. {
  11053. uvSource="tex";
  11054. class uvTransform
  11055. {
  11056. aside[]={10,0,0};
  11057. up[]={0,10,0};
  11058. dir[]={0,0,10};
  11059. pos[]={0,0,0};
  11060. };
  11061. };
  11062. class TexGen2
  11063. {
  11064. uvSource="tex";
  11065. class uvTransform
  11066. {
  11067. aside[]={10,0,0};
  11068. up[]={0,10,0};
  11069. dir[]={0,0,10};
  11070. pos[]={0,0,0};
  11071. };
  11072. };
  11073. PixelShaderID="Terrain1";
  11074. VertexShaderID="Terrain";
  11075. class Stage2
  11076. {
  11077. texture="Saun\data\middle_mco.paa";
  11078. texGen=0;
  11079. };
  11080. class Stage3
  11081. {
  11082. texture="Saun\data\abc_sampleMap_grass_green_nopx.paa";
  11083. texGen=1;
  11084. };
  11085. class Stage4
  11086. {
  11087. texture="Saun\data\abc_sampleMap_grass_green_co.paa";
  11088. texGen=2;
  11089. };
  11090. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_007-010_L02.rvmat"
  11091. No Error(s)
  11092. Output is to P_007-010_L02.rvmat
  11093.  
  11094. //forcing arma raP
  11095. ambient[]={1.5,1.5,1.5,1};
  11096. diffuse[]={0.5,0.5,0.5,1};
  11097. forcedDiffuse[]={0,0,0,0};
  11098. emmisive[]={0,0,0,0};
  11099. specular[]={0,0,0,0};
  11100. specularPower=0;
  11101. class Stage0
  11102. {
  11103. texture="saun\data\layers\s_008_000_lco.png";
  11104. texGen=3;
  11105. };
  11106. class Stage1
  11107. {
  11108. texture="saun\data\layers\m_008_000_lco.png";
  11109. texGen=4;
  11110. };
  11111. class TexGen3
  11112. {
  11113. uvSource="worldPos";
  11114. class uvTransform
  11115. {
  11116. aside[]={0.001953125,0,0};
  11117. up[]={0,0,0.001953125};
  11118. dir[]={0,-0.001953125,0};
  11119. pos[]={-7.46875,10.03125,0};
  11120. };
  11121. };
  11122. class TexGen4
  11123. {
  11124. uvSource="worldPos";
  11125. class uvTransform
  11126. {
  11127. aside[]={0.001953125,0,0};
  11128. up[]={0,0,0.001953125};
  11129. dir[]={0,-0.001953125,0};
  11130. pos[]={-7.46875,10.03125,0};
  11131. };
  11132. };
  11133. class TexGen0
  11134. {
  11135. uvSource="tex";
  11136. class uvTransform
  11137. {
  11138. aside[]={1,0,0};
  11139. up[]={0,1,0};
  11140. dir[]={0,0,1};
  11141. pos[]={0,0,0};
  11142. };
  11143. };
  11144. class TexGen1
  11145. {
  11146. uvSource="tex";
  11147. class uvTransform
  11148. {
  11149. aside[]={10,0,0};
  11150. up[]={0,10,0};
  11151. dir[]={0,0,10};
  11152. pos[]={0,0,0};
  11153. };
  11154. };
  11155. class TexGen2
  11156. {
  11157. uvSource="tex";
  11158. class uvTransform
  11159. {
  11160. aside[]={10,0,0};
  11161. up[]={0,10,0};
  11162. dir[]={0,0,10};
  11163. pos[]={0,0,0};
  11164. };
  11165. };
  11166. PixelShaderID="Terrain1";
  11167. VertexShaderID="Terrain";
  11168. class Stage2
  11169. {
  11170. texture="Saun\data\middle_mco.paa";
  11171. texGen=0;
  11172. };
  11173. class Stage3
  11174. {
  11175. texture="Saun\data\abc_sampleMap_grass_green_nopx.paa";
  11176. texGen=1;
  11177. };
  11178. class Stage4
  11179. {
  11180. texture="Saun\data\abc_sampleMap_grass_green_co.paa";
  11181. texGen=2;
  11182. };
  11183. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_008-000_L02.rvmat"
  11184. No Error(s)
  11185. Output is to P_008-000_L02.rvmat
  11186.  
  11187. //forcing arma raP
  11188. ambient[]={1.5,1.5,1.5,1};
  11189. diffuse[]={0.5,0.5,0.5,1};
  11190. forcedDiffuse[]={0,0,0,0};
  11191. emmisive[]={0,0,0,0};
  11192. specular[]={0,0,0,0};
  11193. specularPower=0;
  11194. class Stage0
  11195. {
  11196. texture="saun\data\layers\s_008_001_lco.png";
  11197. texGen=3;
  11198. };
  11199. class Stage1
  11200. {
  11201. texture="saun\data\layers\m_008_001_lco.png";
  11202. texGen=4;
  11203. };
  11204. class TexGen3
  11205. {
  11206. uvSource="worldPos";
  11207. class uvTransform
  11208. {
  11209. aside[]={0.001953125,0,0};
  11210. up[]={0,0,0.001953125};
  11211. dir[]={0,-0.001953125,0};
  11212. pos[]={-7.46875,9.09375,0};
  11213. };
  11214. };
  11215. class TexGen4
  11216. {
  11217. uvSource="worldPos";
  11218. class uvTransform
  11219. {
  11220. aside[]={0.001953125,0,0};
  11221. up[]={0,0,0.001953125};
  11222. dir[]={0,-0.001953125,0};
  11223. pos[]={-7.46875,9.09375,0};
  11224. };
  11225. };
  11226. class TexGen0
  11227. {
  11228. uvSource="tex";
  11229. class uvTransform
  11230. {
  11231. aside[]={1,0,0};
  11232. up[]={0,1,0};
  11233. dir[]={0,0,1};
  11234. pos[]={0,0,0};
  11235. };
  11236. };
  11237. class TexGen1
  11238. {
  11239. uvSource="tex";
  11240. class uvTransform
  11241. {
  11242. aside[]={10,0,0};
  11243. up[]={0,10,0};
  11244. dir[]={0,0,10};
  11245. pos[]={0,0,0};
  11246. };
  11247. };
  11248. class TexGen2
  11249. {
  11250. uvSource="tex";
  11251. class uvTransform
  11252. {
  11253. aside[]={10,0,0};
  11254. up[]={0,10,0};
  11255. dir[]={0,0,10};
  11256. pos[]={0,0,0};
  11257. };
  11258. };
  11259. PixelShaderID="Terrain1";
  11260. VertexShaderID="Terrain";
  11261. class Stage2
  11262. {
  11263. texture="Saun\data\middle_mco.paa";
  11264. texGen=0;
  11265. };
  11266. class Stage3
  11267. {
  11268. texture="Saun\data\abc_sampleMap_grass_green_nopx.paa";
  11269. texGen=1;
  11270. };
  11271. class Stage4
  11272. {
  11273. texture="Saun\data\abc_sampleMap_grass_green_co.paa";
  11274. texGen=2;
  11275. };
  11276. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_008-001_L02.rvmat"
  11277. No Error(s)
  11278. Output is to P_008-001_L02.rvmat
  11279.  
  11280. //forcing arma raP
  11281. ambient[]={1.5,1.5,1.5,1};
  11282. diffuse[]={0.5,0.5,0.5,1};
  11283. forcedDiffuse[]={0,0,0,0};
  11284. emmisive[]={0,0,0,0};
  11285. specular[]={0,0,0,0};
  11286. specularPower=0;
  11287. class Stage0
  11288. {
  11289. texture="saun\data\layers\s_008_002_lco.png";
  11290. texGen=3;
  11291. };
  11292. class Stage1
  11293. {
  11294. texture="saun\data\layers\m_008_002_lco.png";
  11295. texGen=4;
  11296. };
  11297. class TexGen3
  11298. {
  11299. uvSource="worldPos";
  11300. class uvTransform
  11301. {
  11302. aside[]={0.001953125,0,0};
  11303. up[]={0,0,0.001953125};
  11304. dir[]={0,-0.001953125,0};
  11305. pos[]={-7.46875,8.15625,0};
  11306. };
  11307. };
  11308. class TexGen4
  11309. {
  11310. uvSource="worldPos";
  11311. class uvTransform
  11312. {
  11313. aside[]={0.001953125,0,0};
  11314. up[]={0,0,0.001953125};
  11315. dir[]={0,-0.001953125,0};
  11316. pos[]={-7.46875,8.15625,0};
  11317. };
  11318. };
  11319. class TexGen0
  11320. {
  11321. uvSource="tex";
  11322. class uvTransform
  11323. {
  11324. aside[]={1,0,0};
  11325. up[]={0,1,0};
  11326. dir[]={0,0,1};
  11327. pos[]={0,0,0};
  11328. };
  11329. };
  11330. class TexGen1
  11331. {
  11332. uvSource="tex";
  11333. class uvTransform
  11334. {
  11335. aside[]={10,0,0};
  11336. up[]={0,10,0};
  11337. dir[]={0,0,10};
  11338. pos[]={0,0,0};
  11339. };
  11340. };
  11341. class TexGen2
  11342. {
  11343. uvSource="tex";
  11344. class uvTransform
  11345. {
  11346. aside[]={10,0,0};
  11347. up[]={0,10,0};
  11348. dir[]={0,0,10};
  11349. pos[]={0,0,0};
  11350. };
  11351. };
  11352. PixelShaderID="Terrain1";
  11353. VertexShaderID="Terrain";
  11354. class Stage2
  11355. {
  11356. texture="Saun\data\middle_mco.paa";
  11357. texGen=0;
  11358. };
  11359. class Stage3
  11360. {
  11361. texture="Saun\data\abc_sampleMap_grass_green_nopx.paa";
  11362. texGen=1;
  11363. };
  11364. class Stage4
  11365. {
  11366. texture="Saun\data\abc_sampleMap_grass_green_co.paa";
  11367. texGen=2;
  11368. };
  11369. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_008-002_L02.rvmat"
  11370. No Error(s)
  11371. Output is to P_008-002_L02.rvmat
  11372.  
  11373. //forcing arma raP
  11374. ambient[]={1.5,1.5,1.5,1};
  11375. diffuse[]={0.5,0.5,0.5,1};
  11376. forcedDiffuse[]={0,0,0,0};
  11377. emmisive[]={0,0,0,0};
  11378. specular[]={0,0,0,0};
  11379. specularPower=0;
  11380. class Stage0
  11381. {
  11382. texture="saun\data\layers\s_008_003_lco.png";
  11383. texGen=3;
  11384. };
  11385. class Stage1
  11386. {
  11387. texture="saun\data\layers\m_008_003_lco.png";
  11388. texGen=4;
  11389. };
  11390. class TexGen3
  11391. {
  11392. uvSource="worldPos";
  11393. class uvTransform
  11394. {
  11395. aside[]={0.001953125,0,0};
  11396. up[]={0,0,0.001953125};
  11397. dir[]={0,-0.001953125,0};
  11398. pos[]={-7.46875,7.21875,0};
  11399. };
  11400. };
  11401. class TexGen4
  11402. {
  11403. uvSource="worldPos";
  11404. class uvTransform
  11405. {
  11406. aside[]={0.001953125,0,0};
  11407. up[]={0,0,0.001953125};
  11408. dir[]={0,-0.001953125,0};
  11409. pos[]={-7.46875,7.21875,0};
  11410. };
  11411. };
  11412. class TexGen0
  11413. {
  11414. uvSource="tex";
  11415. class uvTransform
  11416. {
  11417. aside[]={1,0,0};
  11418. up[]={0,1,0};
  11419. dir[]={0,0,1};
  11420. pos[]={0,0,0};
  11421. };
  11422. };
  11423. class TexGen1
  11424. {
  11425. uvSource="tex";
  11426. class uvTransform
  11427. {
  11428. aside[]={10,0,0};
  11429. up[]={0,10,0};
  11430. dir[]={0,0,10};
  11431. pos[]={0,0,0};
  11432. };
  11433. };
  11434. class TexGen2
  11435. {
  11436. uvSource="tex";
  11437. class uvTransform
  11438. {
  11439. aside[]={10,0,0};
  11440. up[]={0,10,0};
  11441. dir[]={0,0,10};
  11442. pos[]={0,0,0};
  11443. };
  11444. };
  11445. PixelShaderID="Terrain1";
  11446. VertexShaderID="Terrain";
  11447. class Stage2
  11448. {
  11449. texture="Saun\data\middle_mco.paa";
  11450. texGen=0;
  11451. };
  11452. class Stage3
  11453. {
  11454. texture="Saun\data\abc_sampleMap_grass_green_nopx.paa";
  11455. texGen=1;
  11456. };
  11457. class Stage4
  11458. {
  11459. texture="Saun\data\abc_sampleMap_grass_green_co.paa";
  11460. texGen=2;
  11461. };
  11462. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_008-003_L02.rvmat"
  11463. No Error(s)
  11464. Output is to P_008-003_L02.rvmat
  11465.  
  11466. //forcing arma raP
  11467. ambient[]={1.5,1.5,1.5,1};
  11468. diffuse[]={0.5,0.5,0.5,1};
  11469. forcedDiffuse[]={0,0,0,0};
  11470. emmisive[]={0,0,0,0};
  11471. specular[]={0,0,0,0};
  11472. specularPower=0;
  11473. class Stage0
  11474. {
  11475. texture="saun\data\layers\s_008_004_lco.png";
  11476. texGen=3;
  11477. };
  11478. class Stage1
  11479. {
  11480. texture="saun\data\layers\m_008_004_lco.png";
  11481. texGen=4;
  11482. };
  11483. class TexGen3
  11484. {
  11485. uvSource="worldPos";
  11486. class uvTransform
  11487. {
  11488. aside[]={0.001953125,0,0};
  11489. up[]={0,0,0.001953125};
  11490. dir[]={0,-0.001953125,0};
  11491. pos[]={-7.46875,6.28125,0};
  11492. };
  11493. };
  11494. class TexGen4
  11495. {
  11496. uvSource="worldPos";
  11497. class uvTransform
  11498. {
  11499. aside[]={0.001953125,0,0};
  11500. up[]={0,0,0.001953125};
  11501. dir[]={0,-0.001953125,0};
  11502. pos[]={-7.46875,6.28125,0};
  11503. };
  11504. };
  11505. class TexGen0
  11506. {
  11507. uvSource="tex";
  11508. class uvTransform
  11509. {
  11510. aside[]={1,0,0};
  11511. up[]={0,1,0};
  11512. dir[]={0,0,1};
  11513. pos[]={0,0,0};
  11514. };
  11515. };
  11516. class TexGen1
  11517. {
  11518. uvSource="tex";
  11519. class uvTransform
  11520. {
  11521. aside[]={10,0,0};
  11522. up[]={0,10,0};
  11523. dir[]={0,0,10};
  11524. pos[]={0,0,0};
  11525. };
  11526. };
  11527. class TexGen2
  11528. {
  11529. uvSource="tex";
  11530. class uvTransform
  11531. {
  11532. aside[]={10,0,0};
  11533. up[]={0,10,0};
  11534. dir[]={0,0,10};
  11535. pos[]={0,0,0};
  11536. };
  11537. };
  11538. PixelShaderID="Terrain1";
  11539. VertexShaderID="Terrain";
  11540. class Stage2
  11541. {
  11542. texture="Saun\data\middle_mco.paa";
  11543. texGen=0;
  11544. };
  11545. class Stage3
  11546. {
  11547. texture="Saun\data\abc_sampleMap_grass_green_nopx.paa";
  11548. texGen=1;
  11549. };
  11550. class Stage4
  11551. {
  11552. texture="Saun\data\abc_sampleMap_grass_green_co.paa";
  11553. texGen=2;
  11554. };
  11555. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_008-004_L02.rvmat"
  11556. No Error(s)
  11557. Output is to P_008-004_L02.rvmat
  11558.  
  11559. //forcing arma raP
  11560. ambient[]={1.5,1.5,1.5,1};
  11561. diffuse[]={0.5,0.5,0.5,1};
  11562. forcedDiffuse[]={0,0,0,0};
  11563. emmisive[]={0,0,0,0};
  11564. specular[]={0,0,0,0};
  11565. specularPower=0;
  11566. class Stage0
  11567. {
  11568. texture="saun\data\layers\s_008_005_lco.png";
  11569. texGen=3;
  11570. };
  11571. class Stage1
  11572. {
  11573. texture="saun\data\layers\m_008_005_lco.png";
  11574. texGen=4;
  11575. };
  11576. class TexGen3
  11577. {
  11578. uvSource="worldPos";
  11579. class uvTransform
  11580. {
  11581. aside[]={0.001953125,0,0};
  11582. up[]={0,0,0.001953125};
  11583. dir[]={0,-0.001953125,0};
  11584. pos[]={-7.46875,5.34375,0};
  11585. };
  11586. };
  11587. class TexGen4
  11588. {
  11589. uvSource="worldPos";
  11590. class uvTransform
  11591. {
  11592. aside[]={0.001953125,0,0};
  11593. up[]={0,0,0.001953125};
  11594. dir[]={0,-0.001953125,0};
  11595. pos[]={-7.46875,5.34375,0};
  11596. };
  11597. };
  11598. class TexGen0
  11599. {
  11600. uvSource="tex";
  11601. class uvTransform
  11602. {
  11603. aside[]={1,0,0};
  11604. up[]={0,1,0};
  11605. dir[]={0,0,1};
  11606. pos[]={0,0,0};
  11607. };
  11608. };
  11609. class TexGen1
  11610. {
  11611. uvSource="tex";
  11612. class uvTransform
  11613. {
  11614. aside[]={10,0,0};
  11615. up[]={0,10,0};
  11616. dir[]={0,0,10};
  11617. pos[]={0,0,0};
  11618. };
  11619. };
  11620. class TexGen2
  11621. {
  11622. uvSource="tex";
  11623. class uvTransform
  11624. {
  11625. aside[]={10,0,0};
  11626. up[]={0,10,0};
  11627. dir[]={0,0,10};
  11628. pos[]={0,0,0};
  11629. };
  11630. };
  11631. PixelShaderID="Terrain1";
  11632. VertexShaderID="Terrain";
  11633. class Stage2
  11634. {
  11635. texture="Saun\data\middle_mco.paa";
  11636. texGen=0;
  11637. };
  11638. class Stage3
  11639. {
  11640. texture="Saun\data\abc_sampleMap_grass_green_nopx.paa";
  11641. texGen=1;
  11642. };
  11643. class Stage4
  11644. {
  11645. texture="Saun\data\abc_sampleMap_grass_green_co.paa";
  11646. texGen=2;
  11647. };
  11648. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_008-005_L02.rvmat"
  11649. No Error(s)
  11650. Output is to P_008-005_L02.rvmat
  11651.  
  11652. //forcing arma raP
  11653. ambient[]={1.5,1.5,1.5,1};
  11654. diffuse[]={0.5,0.5,0.5,1};
  11655. forcedDiffuse[]={0,0,0,0};
  11656. emmisive[]={0,0,0,0};
  11657. specular[]={0,0,0,0};
  11658. specularPower=0;
  11659. class Stage0
  11660. {
  11661. texture="saun\data\layers\s_008_006_lco.png";
  11662. texGen=3;
  11663. };
  11664. class Stage1
  11665. {
  11666. texture="saun\data\layers\m_008_006_lco.png";
  11667. texGen=4;
  11668. };
  11669. class TexGen3
  11670. {
  11671. uvSource="worldPos";
  11672. class uvTransform
  11673. {
  11674. aside[]={0.001953125,0,0};
  11675. up[]={0,0,0.001953125};
  11676. dir[]={0,-0.001953125,0};
  11677. pos[]={-7.46875,4.40625,0};
  11678. };
  11679. };
  11680. class TexGen4
  11681. {
  11682. uvSource="worldPos";
  11683. class uvTransform
  11684. {
  11685. aside[]={0.001953125,0,0};
  11686. up[]={0,0,0.001953125};
  11687. dir[]={0,-0.001953125,0};
  11688. pos[]={-7.46875,4.40625,0};
  11689. };
  11690. };
  11691. class TexGen0
  11692. {
  11693. uvSource="tex";
  11694. class uvTransform
  11695. {
  11696. aside[]={1,0,0};
  11697. up[]={0,1,0};
  11698. dir[]={0,0,1};
  11699. pos[]={0,0,0};
  11700. };
  11701. };
  11702. class TexGen1
  11703. {
  11704. uvSource="tex";
  11705. class uvTransform
  11706. {
  11707. aside[]={10,0,0};
  11708. up[]={0,10,0};
  11709. dir[]={0,0,10};
  11710. pos[]={0,0,0};
  11711. };
  11712. };
  11713. class TexGen2
  11714. {
  11715. uvSource="tex";
  11716. class uvTransform
  11717. {
  11718. aside[]={10,0,0};
  11719. up[]={0,10,0};
  11720. dir[]={0,0,10};
  11721. pos[]={0,0,0};
  11722. };
  11723. };
  11724. PixelShaderID="Terrain1";
  11725. VertexShaderID="Terrain";
  11726. class Stage2
  11727. {
  11728. texture="Saun\data\middle_mco.paa";
  11729. texGen=0;
  11730. };
  11731. class Stage3
  11732. {
  11733. texture="Saun\data\abc_sampleMap_grass_green_nopx.paa";
  11734. texGen=1;
  11735. };
  11736. class Stage4
  11737. {
  11738. texture="Saun\data\abc_sampleMap_grass_green_co.paa";
  11739. texGen=2;
  11740. };
  11741. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_008-006_L02.rvmat"
  11742. No Error(s)
  11743. Output is to P_008-006_L02.rvmat
  11744.  
  11745. //forcing arma raP
  11746. ambient[]={1.5,1.5,1.5,1};
  11747. diffuse[]={0.5,0.5,0.5,1};
  11748. forcedDiffuse[]={0,0,0,0};
  11749. emmisive[]={0,0,0,0};
  11750. specular[]={0,0,0,0};
  11751. specularPower=0;
  11752. class Stage0
  11753. {
  11754. texture="saun\data\layers\s_008_007_lco.png";
  11755. texGen=3;
  11756. };
  11757. class Stage1
  11758. {
  11759. texture="saun\data\layers\m_008_007_lco.png";
  11760. texGen=4;
  11761. };
  11762. class TexGen3
  11763. {
  11764. uvSource="worldPos";
  11765. class uvTransform
  11766. {
  11767. aside[]={0.001953125,0,0};
  11768. up[]={0,0,0.001953125};
  11769. dir[]={0,-0.001953125,0};
  11770. pos[]={-7.46875,3.46875,0};
  11771. };
  11772. };
  11773. class TexGen4
  11774. {
  11775. uvSource="worldPos";
  11776. class uvTransform
  11777. {
  11778. aside[]={0.001953125,0,0};
  11779. up[]={0,0,0.001953125};
  11780. dir[]={0,-0.001953125,0};
  11781. pos[]={-7.46875,3.46875,0};
  11782. };
  11783. };
  11784. class TexGen0
  11785. {
  11786. uvSource="tex";
  11787. class uvTransform
  11788. {
  11789. aside[]={1,0,0};
  11790. up[]={0,1,0};
  11791. dir[]={0,0,1};
  11792. pos[]={0,0,0};
  11793. };
  11794. };
  11795. class TexGen1
  11796. {
  11797. uvSource="tex";
  11798. class uvTransform
  11799. {
  11800. aside[]={10,0,0};
  11801. up[]={0,10,0};
  11802. dir[]={0,0,10};
  11803. pos[]={0,0,0};
  11804. };
  11805. };
  11806. class TexGen2
  11807. {
  11808. uvSource="tex";
  11809. class uvTransform
  11810. {
  11811. aside[]={10,0,0};
  11812. up[]={0,10,0};
  11813. dir[]={0,0,10};
  11814. pos[]={0,0,0};
  11815. };
  11816. };
  11817. PixelShaderID="Terrain1";
  11818. VertexShaderID="Terrain";
  11819. class Stage2
  11820. {
  11821. texture="Saun\data\middle_mco.paa";
  11822. texGen=0;
  11823. };
  11824. class Stage3
  11825. {
  11826. texture="Saun\data\abc_sampleMap_grass_green_nopx.paa";
  11827. texGen=1;
  11828. };
  11829. class Stage4
  11830. {
  11831. texture="Saun\data\abc_sampleMap_grass_green_co.paa";
  11832. texGen=2;
  11833. };
  11834. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_008-007_L02.rvmat"
  11835. No Error(s)
  11836. Output is to P_008-007_L02.rvmat
  11837.  
  11838. //forcing arma raP
  11839. ambient[]={1.5,1.5,1.5,1};
  11840. diffuse[]={0.5,0.5,0.5,1};
  11841. forcedDiffuse[]={0,0,0,0};
  11842. emmisive[]={0,0,0,0};
  11843. specular[]={0,0,0,0};
  11844. specularPower=0;
  11845. class Stage0
  11846. {
  11847. texture="saun\data\layers\s_008_008_lco.png";
  11848. texGen=3;
  11849. };
  11850. class Stage1
  11851. {
  11852. texture="saun\data\layers\m_008_008_lco.png";
  11853. texGen=4;
  11854. };
  11855. class TexGen3
  11856. {
  11857. uvSource="worldPos";
  11858. class uvTransform
  11859. {
  11860. aside[]={0.001953125,0,0};
  11861. up[]={0,0,0.001953125};
  11862. dir[]={0,-0.001953125,0};
  11863. pos[]={-7.46875,2.53125,0};
  11864. };
  11865. };
  11866. class TexGen4
  11867. {
  11868. uvSource="worldPos";
  11869. class uvTransform
  11870. {
  11871. aside[]={0.001953125,0,0};
  11872. up[]={0,0,0.001953125};
  11873. dir[]={0,-0.001953125,0};
  11874. pos[]={-7.46875,2.53125,0};
  11875. };
  11876. };
  11877. class TexGen0
  11878. {
  11879. uvSource="tex";
  11880. class uvTransform
  11881. {
  11882. aside[]={1,0,0};
  11883. up[]={0,1,0};
  11884. dir[]={0,0,1};
  11885. pos[]={0,0,0};
  11886. };
  11887. };
  11888. class TexGen1
  11889. {
  11890. uvSource="tex";
  11891. class uvTransform
  11892. {
  11893. aside[]={10,0,0};
  11894. up[]={0,10,0};
  11895. dir[]={0,0,10};
  11896. pos[]={0,0,0};
  11897. };
  11898. };
  11899. class TexGen2
  11900. {
  11901. uvSource="tex";
  11902. class uvTransform
  11903. {
  11904. aside[]={10,0,0};
  11905. up[]={0,10,0};
  11906. dir[]={0,0,10};
  11907. pos[]={0,0,0};
  11908. };
  11909. };
  11910. PixelShaderID="Terrain1";
  11911. VertexShaderID="Terrain";
  11912. class Stage2
  11913. {
  11914. texture="Saun\data\middle_mco.paa";
  11915. texGen=0;
  11916. };
  11917. class Stage3
  11918. {
  11919. texture="Saun\data\abc_sampleMap_grass_green_nopx.paa";
  11920. texGen=1;
  11921. };
  11922. class Stage4
  11923. {
  11924. texture="Saun\data\abc_sampleMap_grass_green_co.paa";
  11925. texGen=2;
  11926. };
  11927. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_008-008_L02.rvmat"
  11928. No Error(s)
  11929. Output is to P_008-008_L02.rvmat
  11930.  
  11931. //forcing arma raP
  11932. ambient[]={1.5,1.5,1.5,1};
  11933. diffuse[]={0.5,0.5,0.5,1};
  11934. forcedDiffuse[]={0,0,0,0};
  11935. emmisive[]={0,0,0,0};
  11936. specular[]={0,0,0,0};
  11937. specularPower=0;
  11938. class Stage0
  11939. {
  11940. texture="saun\data\layers\s_008_009_lco.png";
  11941. texGen=3;
  11942. };
  11943. class Stage1
  11944. {
  11945. texture="saun\data\layers\m_008_009_lco.png";
  11946. texGen=4;
  11947. };
  11948. class TexGen3
  11949. {
  11950. uvSource="worldPos";
  11951. class uvTransform
  11952. {
  11953. aside[]={0.001953125,0,0};
  11954. up[]={0,0,0.001953125};
  11955. dir[]={0,-0.001953125,0};
  11956. pos[]={-7.46875,1.59375,0};
  11957. };
  11958. };
  11959. class TexGen4
  11960. {
  11961. uvSource="worldPos";
  11962. class uvTransform
  11963. {
  11964. aside[]={0.001953125,0,0};
  11965. up[]={0,0,0.001953125};
  11966. dir[]={0,-0.001953125,0};
  11967. pos[]={-7.46875,1.59375,0};
  11968. };
  11969. };
  11970. class TexGen0
  11971. {
  11972. uvSource="tex";
  11973. class uvTransform
  11974. {
  11975. aside[]={1,0,0};
  11976. up[]={0,1,0};
  11977. dir[]={0,0,1};
  11978. pos[]={0,0,0};
  11979. };
  11980. };
  11981. class TexGen1
  11982. {
  11983. uvSource="tex";
  11984. class uvTransform
  11985. {
  11986. aside[]={10,0,0};
  11987. up[]={0,10,0};
  11988. dir[]={0,0,10};
  11989. pos[]={0,0,0};
  11990. };
  11991. };
  11992. class TexGen2
  11993. {
  11994. uvSource="tex";
  11995. class uvTransform
  11996. {
  11997. aside[]={10,0,0};
  11998. up[]={0,10,0};
  11999. dir[]={0,0,10};
  12000. pos[]={0,0,0};
  12001. };
  12002. };
  12003. PixelShaderID="Terrain1";
  12004. VertexShaderID="Terrain";
  12005. class Stage2
  12006. {
  12007. texture="Saun\data\middle_mco.paa";
  12008. texGen=0;
  12009. };
  12010. class Stage3
  12011. {
  12012. texture="Saun\data\abc_sampleMap_grass_green_nopx.paa";
  12013. texGen=1;
  12014. };
  12015. class Stage4
  12016. {
  12017. texture="Saun\data\abc_sampleMap_grass_green_co.paa";
  12018. texGen=2;
  12019. };
  12020. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_008-009_L02.rvmat"
  12021. No Error(s)
  12022. Output is to P_008-009_L02.rvmat
  12023.  
  12024. //forcing arma raP
  12025. ambient[]={1.5,1.5,1.5,1};
  12026. diffuse[]={0.5,0.5,0.5,1};
  12027. forcedDiffuse[]={0,0,0,0};
  12028. emmisive[]={0,0,0,0};
  12029. specular[]={0,0,0,0};
  12030. specularPower=0;
  12031. class Stage0
  12032. {
  12033. texture="saun\data\layers\s_008_010_lco.png";
  12034. texGen=3;
  12035. };
  12036. class Stage1
  12037. {
  12038. texture="saun\data\layers\m_008_010_lco.png";
  12039. texGen=4;
  12040. };
  12041. class TexGen3
  12042. {
  12043. uvSource="worldPos";
  12044. class uvTransform
  12045. {
  12046. aside[]={0.001953125,0,0};
  12047. up[]={0,0,0.001953125};
  12048. dir[]={0,-0.001953125,0};
  12049. pos[]={-7.46875,0.65625,0};
  12050. };
  12051. };
  12052. class TexGen4
  12053. {
  12054. uvSource="worldPos";
  12055. class uvTransform
  12056. {
  12057. aside[]={0.001953125,0,0};
  12058. up[]={0,0,0.001953125};
  12059. dir[]={0,-0.001953125,0};
  12060. pos[]={-7.46875,0.65625,0};
  12061. };
  12062. };
  12063. class TexGen0
  12064. {
  12065. uvSource="tex";
  12066. class uvTransform
  12067. {
  12068. aside[]={1,0,0};
  12069. up[]={0,1,0};
  12070. dir[]={0,0,1};
  12071. pos[]={0,0,0};
  12072. };
  12073. };
  12074. class TexGen1
  12075. {
  12076. uvSource="tex";
  12077. class uvTransform
  12078. {
  12079. aside[]={10,0,0};
  12080. up[]={0,10,0};
  12081. dir[]={0,0,10};
  12082. pos[]={0,0,0};
  12083. };
  12084. };
  12085. class TexGen2
  12086. {
  12087. uvSource="tex";
  12088. class uvTransform
  12089. {
  12090. aside[]={10,0,0};
  12091. up[]={0,10,0};
  12092. dir[]={0,0,10};
  12093. pos[]={0,0,0};
  12094. };
  12095. };
  12096. PixelShaderID="Terrain1";
  12097. VertexShaderID="Terrain";
  12098. class Stage2
  12099. {
  12100. texture="Saun\data\middle_mco.paa";
  12101. texGen=0;
  12102. };
  12103. class Stage3
  12104. {
  12105. texture="Saun\data\abc_sampleMap_grass_green_nopx.paa";
  12106. texGen=1;
  12107. };
  12108. class Stage4
  12109. {
  12110. texture="Saun\data\abc_sampleMap_grass_green_co.paa";
  12111. texGen=2;
  12112. };
  12113. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_008-010_L02.rvmat"
  12114. No Error(s)
  12115. Output is to P_008-010_L02.rvmat
  12116.  
  12117. //forcing arma raP
  12118. ambient[]={1.5,1.5,1.5,1};
  12119. diffuse[]={0.5,0.5,0.5,1};
  12120. forcedDiffuse[]={0,0,0,0};
  12121. emmisive[]={0,0,0,0};
  12122. specular[]={0,0,0,0};
  12123. specularPower=0;
  12124. class Stage0
  12125. {
  12126. texture="saun\data\layers\s_009_000_lco.png";
  12127. texGen=3;
  12128. };
  12129. class Stage1
  12130. {
  12131. texture="saun\data\layers\m_009_000_lco.png";
  12132. texGen=4;
  12133. };
  12134. class TexGen3
  12135. {
  12136. uvSource="worldPos";
  12137. class uvTransform
  12138. {
  12139. aside[]={0.001953125,0,0};
  12140. up[]={0,0,0.001953125};
  12141. dir[]={0,-0.001953125,0};
  12142. pos[]={-8.40625,10.03125,0};
  12143. };
  12144. };
  12145. class TexGen4
  12146. {
  12147. uvSource="worldPos";
  12148. class uvTransform
  12149. {
  12150. aside[]={0.001953125,0,0};
  12151. up[]={0,0,0.001953125};
  12152. dir[]={0,-0.001953125,0};
  12153. pos[]={-8.40625,10.03125,0};
  12154. };
  12155. };
  12156. class TexGen0
  12157. {
  12158. uvSource="tex";
  12159. class uvTransform
  12160. {
  12161. aside[]={1,0,0};
  12162. up[]={0,1,0};
  12163. dir[]={0,0,1};
  12164. pos[]={0,0,0};
  12165. };
  12166. };
  12167. class TexGen1
  12168. {
  12169. uvSource="tex";
  12170. class uvTransform
  12171. {
  12172. aside[]={10,0,0};
  12173. up[]={0,10,0};
  12174. dir[]={0,0,10};
  12175. pos[]={0,0,0};
  12176. };
  12177. };
  12178. class TexGen2
  12179. {
  12180. uvSource="tex";
  12181. class uvTransform
  12182. {
  12183. aside[]={10,0,0};
  12184. up[]={0,10,0};
  12185. dir[]={0,0,10};
  12186. pos[]={0,0,0};
  12187. };
  12188. };
  12189. PixelShaderID="Terrain1";
  12190. VertexShaderID="Terrain";
  12191. class Stage2
  12192. {
  12193. texture="Saun\data\middle_mco.paa";
  12194. texGen=0;
  12195. };
  12196. class Stage3
  12197. {
  12198. texture="Saun\data\abc_sampleMap_grass_green_nopx.paa";
  12199. texGen=1;
  12200. };
  12201. class Stage4
  12202. {
  12203. texture="Saun\data\abc_sampleMap_grass_green_co.paa";
  12204. texGen=2;
  12205. };
  12206. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_009-000_L02.rvmat"
  12207. No Error(s)
  12208. Output is to P_009-000_L02.rvmat
  12209.  
  12210. //forcing arma raP
  12211. ambient[]={1.5,1.5,1.5,1};
  12212. diffuse[]={0.5,0.5,0.5,1};
  12213. forcedDiffuse[]={0,0,0,0};
  12214. emmisive[]={0,0,0,0};
  12215. specular[]={0,0,0,0};
  12216. specularPower=0;
  12217. class Stage0
  12218. {
  12219. texture="saun\data\layers\s_009_001_lco.png";
  12220. texGen=3;
  12221. };
  12222. class Stage1
  12223. {
  12224. texture="saun\data\layers\m_009_001_lco.png";
  12225. texGen=4;
  12226. };
  12227. class TexGen3
  12228. {
  12229. uvSource="worldPos";
  12230. class uvTransform
  12231. {
  12232. aside[]={0.001953125,0,0};
  12233. up[]={0,0,0.001953125};
  12234. dir[]={0,-0.001953125,0};
  12235. pos[]={-8.40625,9.09375,0};
  12236. };
  12237. };
  12238. class TexGen4
  12239. {
  12240. uvSource="worldPos";
  12241. class uvTransform
  12242. {
  12243. aside[]={0.001953125,0,0};
  12244. up[]={0,0,0.001953125};
  12245. dir[]={0,-0.001953125,0};
  12246. pos[]={-8.40625,9.09375,0};
  12247. };
  12248. };
  12249. class TexGen0
  12250. {
  12251. uvSource="tex";
  12252. class uvTransform
  12253. {
  12254. aside[]={1,0,0};
  12255. up[]={0,1,0};
  12256. dir[]={0,0,1};
  12257. pos[]={0,0,0};
  12258. };
  12259. };
  12260. class TexGen1
  12261. {
  12262. uvSource="tex";
  12263. class uvTransform
  12264. {
  12265. aside[]={10,0,0};
  12266. up[]={0,10,0};
  12267. dir[]={0,0,10};
  12268. pos[]={0,0,0};
  12269. };
  12270. };
  12271. class TexGen2
  12272. {
  12273. uvSource="tex";
  12274. class uvTransform
  12275. {
  12276. aside[]={10,0,0};
  12277. up[]={0,10,0};
  12278. dir[]={0,0,10};
  12279. pos[]={0,0,0};
  12280. };
  12281. };
  12282. PixelShaderID="Terrain1";
  12283. VertexShaderID="Terrain";
  12284. class Stage2
  12285. {
  12286. texture="Saun\data\middle_mco.paa";
  12287. texGen=0;
  12288. };
  12289. class Stage3
  12290. {
  12291. texture="Saun\data\abc_sampleMap_grass_green_nopx.paa";
  12292. texGen=1;
  12293. };
  12294. class Stage4
  12295. {
  12296. texture="Saun\data\abc_sampleMap_grass_green_co.paa";
  12297. texGen=2;
  12298. };
  12299. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_009-001_L02.rvmat"
  12300. No Error(s)
  12301. Output is to P_009-001_L02.rvmat
  12302.  
  12303. //forcing arma raP
  12304. ambient[]={1.5,1.5,1.5,1};
  12305. diffuse[]={0.5,0.5,0.5,1};
  12306. forcedDiffuse[]={0,0,0,0};
  12307. emmisive[]={0,0,0,0};
  12308. specular[]={0,0,0,0};
  12309. specularPower=0;
  12310. class Stage0
  12311. {
  12312. texture="saun\data\layers\s_009_002_lco.png";
  12313. texGen=3;
  12314. };
  12315. class Stage1
  12316. {
  12317. texture="saun\data\layers\m_009_002_lco.png";
  12318. texGen=4;
  12319. };
  12320. class TexGen3
  12321. {
  12322. uvSource="worldPos";
  12323. class uvTransform
  12324. {
  12325. aside[]={0.001953125,0,0};
  12326. up[]={0,0,0.001953125};
  12327. dir[]={0,-0.001953125,0};
  12328. pos[]={-8.40625,8.15625,0};
  12329. };
  12330. };
  12331. class TexGen4
  12332. {
  12333. uvSource="worldPos";
  12334. class uvTransform
  12335. {
  12336. aside[]={0.001953125,0,0};
  12337. up[]={0,0,0.001953125};
  12338. dir[]={0,-0.001953125,0};
  12339. pos[]={-8.40625,8.15625,0};
  12340. };
  12341. };
  12342. class TexGen0
  12343. {
  12344. uvSource="tex";
  12345. class uvTransform
  12346. {
  12347. aside[]={1,0,0};
  12348. up[]={0,1,0};
  12349. dir[]={0,0,1};
  12350. pos[]={0,0,0};
  12351. };
  12352. };
  12353. class TexGen1
  12354. {
  12355. uvSource="tex";
  12356. class uvTransform
  12357. {
  12358. aside[]={10,0,0};
  12359. up[]={0,10,0};
  12360. dir[]={0,0,10};
  12361. pos[]={0,0,0};
  12362. };
  12363. };
  12364. class TexGen2
  12365. {
  12366. uvSource="tex";
  12367. class uvTransform
  12368. {
  12369. aside[]={10,0,0};
  12370. up[]={0,10,0};
  12371. dir[]={0,0,10};
  12372. pos[]={0,0,0};
  12373. };
  12374. };
  12375. PixelShaderID="Terrain1";
  12376. VertexShaderID="Terrain";
  12377. class Stage2
  12378. {
  12379. texture="Saun\data\middle_mco.paa";
  12380. texGen=0;
  12381. };
  12382. class Stage3
  12383. {
  12384. texture="Saun\data\abc_sampleMap_grass_green_nopx.paa";
  12385. texGen=1;
  12386. };
  12387. class Stage4
  12388. {
  12389. texture="Saun\data\abc_sampleMap_grass_green_co.paa";
  12390. texGen=2;
  12391. };
  12392. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_009-002_L02.rvmat"
  12393. No Error(s)
  12394. Output is to P_009-002_L02.rvmat
  12395.  
  12396. //forcing arma raP
  12397. ambient[]={1.5,1.5,1.5,1};
  12398. diffuse[]={0.5,0.5,0.5,1};
  12399. forcedDiffuse[]={0,0,0,0};
  12400. emmisive[]={0,0,0,0};
  12401. specular[]={0,0,0,0};
  12402. specularPower=0;
  12403. class Stage0
  12404. {
  12405. texture="saun\data\layers\s_009_003_lco.png";
  12406. texGen=3;
  12407. };
  12408. class Stage1
  12409. {
  12410. texture="saun\data\layers\m_009_003_lco.png";
  12411. texGen=4;
  12412. };
  12413. class TexGen3
  12414. {
  12415. uvSource="worldPos";
  12416. class uvTransform
  12417. {
  12418. aside[]={0.001953125,0,0};
  12419. up[]={0,0,0.001953125};
  12420. dir[]={0,-0.001953125,0};
  12421. pos[]={-8.40625,7.21875,0};
  12422. };
  12423. };
  12424. class TexGen4
  12425. {
  12426. uvSource="worldPos";
  12427. class uvTransform
  12428. {
  12429. aside[]={0.001953125,0,0};
  12430. up[]={0,0,0.001953125};
  12431. dir[]={0,-0.001953125,0};
  12432. pos[]={-8.40625,7.21875,0};
  12433. };
  12434. };
  12435. class TexGen0
  12436. {
  12437. uvSource="tex";
  12438. class uvTransform
  12439. {
  12440. aside[]={1,0,0};
  12441. up[]={0,1,0};
  12442. dir[]={0,0,1};
  12443. pos[]={0,0,0};
  12444. };
  12445. };
  12446. class TexGen1
  12447. {
  12448. uvSource="tex";
  12449. class uvTransform
  12450. {
  12451. aside[]={10,0,0};
  12452. up[]={0,10,0};
  12453. dir[]={0,0,10};
  12454. pos[]={0,0,0};
  12455. };
  12456. };
  12457. class TexGen2
  12458. {
  12459. uvSource="tex";
  12460. class uvTransform
  12461. {
  12462. aside[]={10,0,0};
  12463. up[]={0,10,0};
  12464. dir[]={0,0,10};
  12465. pos[]={0,0,0};
  12466. };
  12467. };
  12468. PixelShaderID="Terrain1";
  12469. VertexShaderID="Terrain";
  12470. class Stage2
  12471. {
  12472. texture="Saun\data\middle_mco.paa";
  12473. texGen=0;
  12474. };
  12475. class Stage3
  12476. {
  12477. texture="Saun\data\abc_sampleMap_grass_green_nopx.paa";
  12478. texGen=1;
  12479. };
  12480. class Stage4
  12481. {
  12482. texture="Saun\data\abc_sampleMap_grass_green_co.paa";
  12483. texGen=2;
  12484. };
  12485. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_009-003_L02.rvmat"
  12486. No Error(s)
  12487. Output is to P_009-003_L02.rvmat
  12488.  
  12489. //forcing arma raP
  12490. ambient[]={1.5,1.5,1.5,1};
  12491. diffuse[]={0.5,0.5,0.5,1};
  12492. forcedDiffuse[]={0,0,0,0};
  12493. emmisive[]={0,0,0,0};
  12494. specular[]={0,0,0,0};
  12495. specularPower=0;
  12496. class Stage0
  12497. {
  12498. texture="saun\data\layers\s_009_004_lco.png";
  12499. texGen=3;
  12500. };
  12501. class Stage1
  12502. {
  12503. texture="saun\data\layers\m_009_004_lco.png";
  12504. texGen=4;
  12505. };
  12506. class TexGen3
  12507. {
  12508. uvSource="worldPos";
  12509. class uvTransform
  12510. {
  12511. aside[]={0.001953125,0,0};
  12512. up[]={0,0,0.001953125};
  12513. dir[]={0,-0.001953125,0};
  12514. pos[]={-8.40625,6.28125,0};
  12515. };
  12516. };
  12517. class TexGen4
  12518. {
  12519. uvSource="worldPos";
  12520. class uvTransform
  12521. {
  12522. aside[]={0.001953125,0,0};
  12523. up[]={0,0,0.001953125};
  12524. dir[]={0,-0.001953125,0};
  12525. pos[]={-8.40625,6.28125,0};
  12526. };
  12527. };
  12528. class TexGen0
  12529. {
  12530. uvSource="tex";
  12531. class uvTransform
  12532. {
  12533. aside[]={1,0,0};
  12534. up[]={0,1,0};
  12535. dir[]={0,0,1};
  12536. pos[]={0,0,0};
  12537. };
  12538. };
  12539. class TexGen1
  12540. {
  12541. uvSource="tex";
  12542. class uvTransform
  12543. {
  12544. aside[]={10,0,0};
  12545. up[]={0,10,0};
  12546. dir[]={0,0,10};
  12547. pos[]={0,0,0};
  12548. };
  12549. };
  12550. class TexGen2
  12551. {
  12552. uvSource="tex";
  12553. class uvTransform
  12554. {
  12555. aside[]={10,0,0};
  12556. up[]={0,10,0};
  12557. dir[]={0,0,10};
  12558. pos[]={0,0,0};
  12559. };
  12560. };
  12561. PixelShaderID="Terrain1";
  12562. VertexShaderID="Terrain";
  12563. class Stage2
  12564. {
  12565. texture="Saun\data\middle_mco.paa";
  12566. texGen=0;
  12567. };
  12568. class Stage3
  12569. {
  12570. texture="Saun\data\abc_sampleMap_grass_green_nopx.paa";
  12571. texGen=1;
  12572. };
  12573. class Stage4
  12574. {
  12575. texture="Saun\data\abc_sampleMap_grass_green_co.paa";
  12576. texGen=2;
  12577. };
  12578. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_009-004_L02.rvmat"
  12579. No Error(s)
  12580. Output is to P_009-004_L02.rvmat
  12581.  
  12582. //forcing arma raP
  12583. ambient[]={1.5,1.5,1.5,1};
  12584. diffuse[]={0.5,0.5,0.5,1};
  12585. forcedDiffuse[]={0,0,0,0};
  12586. emmisive[]={0,0,0,0};
  12587. specular[]={0,0,0,0};
  12588. specularPower=0;
  12589. class Stage0
  12590. {
  12591. texture="saun\data\layers\s_009_005_lco.png";
  12592. texGen=3;
  12593. };
  12594. class Stage1
  12595. {
  12596. texture="saun\data\layers\m_009_005_lco.png";
  12597. texGen=4;
  12598. };
  12599. class TexGen3
  12600. {
  12601. uvSource="worldPos";
  12602. class uvTransform
  12603. {
  12604. aside[]={0.001953125,0,0};
  12605. up[]={0,0,0.001953125};
  12606. dir[]={0,-0.001953125,0};
  12607. pos[]={-8.40625,5.34375,0};
  12608. };
  12609. };
  12610. class TexGen4
  12611. {
  12612. uvSource="worldPos";
  12613. class uvTransform
  12614. {
  12615. aside[]={0.001953125,0,0};
  12616. up[]={0,0,0.001953125};
  12617. dir[]={0,-0.001953125,0};
  12618. pos[]={-8.40625,5.34375,0};
  12619. };
  12620. };
  12621. class TexGen0
  12622. {
  12623. uvSource="tex";
  12624. class uvTransform
  12625. {
  12626. aside[]={1,0,0};
  12627. up[]={0,1,0};
  12628. dir[]={0,0,1};
  12629. pos[]={0,0,0};
  12630. };
  12631. };
  12632. class TexGen1
  12633. {
  12634. uvSource="tex";
  12635. class uvTransform
  12636. {
  12637. aside[]={10,0,0};
  12638. up[]={0,10,0};
  12639. dir[]={0,0,10};
  12640. pos[]={0,0,0};
  12641. };
  12642. };
  12643. class TexGen2
  12644. {
  12645. uvSource="tex";
  12646. class uvTransform
  12647. {
  12648. aside[]={10,0,0};
  12649. up[]={0,10,0};
  12650. dir[]={0,0,10};
  12651. pos[]={0,0,0};
  12652. };
  12653. };
  12654. PixelShaderID="Terrain1";
  12655. VertexShaderID="Terrain";
  12656. class Stage2
  12657. {
  12658. texture="Saun\data\middle_mco.paa";
  12659. texGen=0;
  12660. };
  12661. class Stage3
  12662. {
  12663. texture="Saun\data\abc_sampleMap_grass_green_nopx.paa";
  12664. texGen=1;
  12665. };
  12666. class Stage4
  12667. {
  12668. texture="Saun\data\abc_sampleMap_grass_green_co.paa";
  12669. texGen=2;
  12670. };
  12671. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_009-005_L02.rvmat"
  12672. No Error(s)
  12673. Output is to P_009-005_L02.rvmat
  12674.  
  12675. //forcing arma raP
  12676. ambient[]={1.5,1.5,1.5,1};
  12677. diffuse[]={0.5,0.5,0.5,1};
  12678. forcedDiffuse[]={0,0,0,0};
  12679. emmisive[]={0,0,0,0};
  12680. specular[]={0,0,0,0};
  12681. specularPower=0;
  12682. class Stage0
  12683. {
  12684. texture="saun\data\layers\s_009_006_lco.png";
  12685. texGen=3;
  12686. };
  12687. class Stage1
  12688. {
  12689. texture="saun\data\layers\m_009_006_lco.png";
  12690. texGen=4;
  12691. };
  12692. class TexGen3
  12693. {
  12694. uvSource="worldPos";
  12695. class uvTransform
  12696. {
  12697. aside[]={0.001953125,0,0};
  12698. up[]={0,0,0.001953125};
  12699. dir[]={0,-0.001953125,0};
  12700. pos[]={-8.40625,4.40625,0};
  12701. };
  12702. };
  12703. class TexGen4
  12704. {
  12705. uvSource="worldPos";
  12706. class uvTransform
  12707. {
  12708. aside[]={0.001953125,0,0};
  12709. up[]={0,0,0.001953125};
  12710. dir[]={0,-0.001953125,0};
  12711. pos[]={-8.40625,4.40625,0};
  12712. };
  12713. };
  12714. class TexGen0
  12715. {
  12716. uvSource="tex";
  12717. class uvTransform
  12718. {
  12719. aside[]={1,0,0};
  12720. up[]={0,1,0};
  12721. dir[]={0,0,1};
  12722. pos[]={0,0,0};
  12723. };
  12724. };
  12725. class TexGen1
  12726. {
  12727. uvSource="tex";
  12728. class uvTransform
  12729. {
  12730. aside[]={10,0,0};
  12731. up[]={0,10,0};
  12732. dir[]={0,0,10};
  12733. pos[]={0,0,0};
  12734. };
  12735. };
  12736. class TexGen2
  12737. {
  12738. uvSource="tex";
  12739. class uvTransform
  12740. {
  12741. aside[]={10,0,0};
  12742. up[]={0,10,0};
  12743. dir[]={0,0,10};
  12744. pos[]={0,0,0};
  12745. };
  12746. };
  12747. PixelShaderID="Terrain1";
  12748. VertexShaderID="Terrain";
  12749. class Stage2
  12750. {
  12751. texture="Saun\data\middle_mco.paa";
  12752. texGen=0;
  12753. };
  12754. class Stage3
  12755. {
  12756. texture="Saun\data\abc_sampleMap_grass_green_nopx.paa";
  12757. texGen=1;
  12758. };
  12759. class Stage4
  12760. {
  12761. texture="Saun\data\abc_sampleMap_grass_green_co.paa";
  12762. texGen=2;
  12763. };
  12764. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_009-006_L02.rvmat"
  12765. No Error(s)
  12766. Output is to P_009-006_L02.rvmat
  12767.  
  12768. //forcing arma raP
  12769. ambient[]={1.5,1.5,1.5,1};
  12770. diffuse[]={0.5,0.5,0.5,1};
  12771. forcedDiffuse[]={0,0,0,0};
  12772. emmisive[]={0,0,0,0};
  12773. specular[]={0,0,0,0};
  12774. specularPower=0;
  12775. class Stage0
  12776. {
  12777. texture="saun\data\layers\s_009_007_lco.png";
  12778. texGen=3;
  12779. };
  12780. class Stage1
  12781. {
  12782. texture="saun\data\layers\m_009_007_lco.png";
  12783. texGen=4;
  12784. };
  12785. class TexGen3
  12786. {
  12787. uvSource="worldPos";
  12788. class uvTransform
  12789. {
  12790. aside[]={0.001953125,0,0};
  12791. up[]={0,0,0.001953125};
  12792. dir[]={0,-0.001953125,0};
  12793. pos[]={-8.40625,3.46875,0};
  12794. };
  12795. };
  12796. class TexGen4
  12797. {
  12798. uvSource="worldPos";
  12799. class uvTransform
  12800. {
  12801. aside[]={0.001953125,0,0};
  12802. up[]={0,0,0.001953125};
  12803. dir[]={0,-0.001953125,0};
  12804. pos[]={-8.40625,3.46875,0};
  12805. };
  12806. };
  12807. class TexGen0
  12808. {
  12809. uvSource="tex";
  12810. class uvTransform
  12811. {
  12812. aside[]={1,0,0};
  12813. up[]={0,1,0};
  12814. dir[]={0,0,1};
  12815. pos[]={0,0,0};
  12816. };
  12817. };
  12818. class TexGen1
  12819. {
  12820. uvSource="tex";
  12821. class uvTransform
  12822. {
  12823. aside[]={10,0,0};
  12824. up[]={0,10,0};
  12825. dir[]={0,0,10};
  12826. pos[]={0,0,0};
  12827. };
  12828. };
  12829. class TexGen2
  12830. {
  12831. uvSource="tex";
  12832. class uvTransform
  12833. {
  12834. aside[]={10,0,0};
  12835. up[]={0,10,0};
  12836. dir[]={0,0,10};
  12837. pos[]={0,0,0};
  12838. };
  12839. };
  12840. PixelShaderID="Terrain1";
  12841. VertexShaderID="Terrain";
  12842. class Stage2
  12843. {
  12844. texture="Saun\data\middle_mco.paa";
  12845. texGen=0;
  12846. };
  12847. class Stage3
  12848. {
  12849. texture="Saun\data\abc_sampleMap_grass_green_nopx.paa";
  12850. texGen=1;
  12851. };
  12852. class Stage4
  12853. {
  12854. texture="Saun\data\abc_sampleMap_grass_green_co.paa";
  12855. texGen=2;
  12856. };
  12857. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_009-007_L02.rvmat"
  12858. No Error(s)
  12859. Output is to P_009-007_L02.rvmat
  12860.  
  12861. //forcing arma raP
  12862. ambient[]={1.5,1.5,1.5,1};
  12863. diffuse[]={0.5,0.5,0.5,1};
  12864. forcedDiffuse[]={0,0,0,0};
  12865. emmisive[]={0,0,0,0};
  12866. specular[]={0,0,0,0};
  12867. specularPower=0;
  12868. class Stage0
  12869. {
  12870. texture="saun\data\layers\s_009_008_lco.png";
  12871. texGen=3;
  12872. };
  12873. class Stage1
  12874. {
  12875. texture="saun\data\layers\m_009_008_lco.png";
  12876. texGen=4;
  12877. };
  12878. class TexGen3
  12879. {
  12880. uvSource="worldPos";
  12881. class uvTransform
  12882. {
  12883. aside[]={0.001953125,0,0};
  12884. up[]={0,0,0.001953125};
  12885. dir[]={0,-0.001953125,0};
  12886. pos[]={-8.40625,2.53125,0};
  12887. };
  12888. };
  12889. class TexGen4
  12890. {
  12891. uvSource="worldPos";
  12892. class uvTransform
  12893. {
  12894. aside[]={0.001953125,0,0};
  12895. up[]={0,0,0.001953125};
  12896. dir[]={0,-0.001953125,0};
  12897. pos[]={-8.40625,2.53125,0};
  12898. };
  12899. };
  12900. class TexGen0
  12901. {
  12902. uvSource="tex";
  12903. class uvTransform
  12904. {
  12905. aside[]={1,0,0};
  12906. up[]={0,1,0};
  12907. dir[]={0,0,1};
  12908. pos[]={0,0,0};
  12909. };
  12910. };
  12911. class TexGen1
  12912. {
  12913. uvSource="tex";
  12914. class uvTransform
  12915. {
  12916. aside[]={10,0,0};
  12917. up[]={0,10,0};
  12918. dir[]={0,0,10};
  12919. pos[]={0,0,0};
  12920. };
  12921. };
  12922. class TexGen2
  12923. {
  12924. uvSource="tex";
  12925. class uvTransform
  12926. {
  12927. aside[]={10,0,0};
  12928. up[]={0,10,0};
  12929. dir[]={0,0,10};
  12930. pos[]={0,0,0};
  12931. };
  12932. };
  12933. PixelShaderID="Terrain1";
  12934. VertexShaderID="Terrain";
  12935. class Stage2
  12936. {
  12937. texture="Saun\data\middle_mco.paa";
  12938. texGen=0;
  12939. };
  12940. class Stage3
  12941. {
  12942. texture="Saun\data\abc_sampleMap_grass_green_nopx.paa";
  12943. texGen=1;
  12944. };
  12945. class Stage4
  12946. {
  12947. texture="Saun\data\abc_sampleMap_grass_green_co.paa";
  12948. texGen=2;
  12949. };
  12950. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_009-008_L02.rvmat"
  12951. No Error(s)
  12952. Output is to P_009-008_L02.rvmat
  12953.  
  12954. //forcing arma raP
  12955. ambient[]={1.5,1.5,1.5,1};
  12956. diffuse[]={0.5,0.5,0.5,1};
  12957. forcedDiffuse[]={0,0,0,0};
  12958. emmisive[]={0,0,0,0};
  12959. specular[]={0,0,0,0};
  12960. specularPower=0;
  12961. class Stage0
  12962. {
  12963. texture="saun\data\layers\s_009_009_lco.png";
  12964. texGen=3;
  12965. };
  12966. class Stage1
  12967. {
  12968. texture="saun\data\layers\m_009_009_lco.png";
  12969. texGen=4;
  12970. };
  12971. class TexGen3
  12972. {
  12973. uvSource="worldPos";
  12974. class uvTransform
  12975. {
  12976. aside[]={0.001953125,0,0};
  12977. up[]={0,0,0.001953125};
  12978. dir[]={0,-0.001953125,0};
  12979. pos[]={-8.40625,1.59375,0};
  12980. };
  12981. };
  12982. class TexGen4
  12983. {
  12984. uvSource="worldPos";
  12985. class uvTransform
  12986. {
  12987. aside[]={0.001953125,0,0};
  12988. up[]={0,0,0.001953125};
  12989. dir[]={0,-0.001953125,0};
  12990. pos[]={-8.40625,1.59375,0};
  12991. };
  12992. };
  12993. class TexGen0
  12994. {
  12995. uvSource="tex";
  12996. class uvTransform
  12997. {
  12998. aside[]={1,0,0};
  12999. up[]={0,1,0};
  13000. dir[]={0,0,1};
  13001. pos[]={0,0,0};
  13002. };
  13003. };
  13004. class TexGen1
  13005. {
  13006. uvSource="tex";
  13007. class uvTransform
  13008. {
  13009. aside[]={10,0,0};
  13010. up[]={0,10,0};
  13011. dir[]={0,0,10};
  13012. pos[]={0,0,0};
  13013. };
  13014. };
  13015. class TexGen2
  13016. {
  13017. uvSource="tex";
  13018. class uvTransform
  13019. {
  13020. aside[]={10,0,0};
  13021. up[]={0,10,0};
  13022. dir[]={0,0,10};
  13023. pos[]={0,0,0};
  13024. };
  13025. };
  13026. PixelShaderID="Terrain1";
  13027. VertexShaderID="Terrain";
  13028. class Stage2
  13029. {
  13030. texture="Saun\data\middle_mco.paa";
  13031. texGen=0;
  13032. };
  13033. class Stage3
  13034. {
  13035. texture="Saun\data\abc_sampleMap_grass_green_nopx.paa";
  13036. texGen=1;
  13037. };
  13038. class Stage4
  13039. {
  13040. texture="Saun\data\abc_sampleMap_grass_green_co.paa";
  13041. texGen=2;
  13042. };
  13043. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_009-009_L02.rvmat"
  13044. No Error(s)
  13045. Output is to P_009-009_L02.rvmat
  13046.  
  13047. //forcing arma raP
  13048. ambient[]={1.5,1.5,1.5,1};
  13049. diffuse[]={0.5,0.5,0.5,1};
  13050. forcedDiffuse[]={0,0,0,0};
  13051. emmisive[]={0,0,0,0};
  13052. specular[]={0,0,0,0};
  13053. specularPower=0;
  13054. class Stage0
  13055. {
  13056. texture="saun\data\layers\s_009_010_lco.png";
  13057. texGen=3;
  13058. };
  13059. class Stage1
  13060. {
  13061. texture="saun\data\layers\m_009_010_lco.png";
  13062. texGen=4;
  13063. };
  13064. class TexGen3
  13065. {
  13066. uvSource="worldPos";
  13067. class uvTransform
  13068. {
  13069. aside[]={0.001953125,0,0};
  13070. up[]={0,0,0.001953125};
  13071. dir[]={0,-0.001953125,0};
  13072. pos[]={-8.40625,0.65625,0};
  13073. };
  13074. };
  13075. class TexGen4
  13076. {
  13077. uvSource="worldPos";
  13078. class uvTransform
  13079. {
  13080. aside[]={0.001953125,0,0};
  13081. up[]={0,0,0.001953125};
  13082. dir[]={0,-0.001953125,0};
  13083. pos[]={-8.40625,0.65625,0};
  13084. };
  13085. };
  13086. class TexGen0
  13087. {
  13088. uvSource="tex";
  13089. class uvTransform
  13090. {
  13091. aside[]={1,0,0};
  13092. up[]={0,1,0};
  13093. dir[]={0,0,1};
  13094. pos[]={0,0,0};
  13095. };
  13096. };
  13097. class TexGen1
  13098. {
  13099. uvSource="tex";
  13100. class uvTransform
  13101. {
  13102. aside[]={10,0,0};
  13103. up[]={0,10,0};
  13104. dir[]={0,0,10};
  13105. pos[]={0,0,0};
  13106. };
  13107. };
  13108. class TexGen2
  13109. {
  13110. uvSource="tex";
  13111. class uvTransform
  13112. {
  13113. aside[]={10,0,0};
  13114. up[]={0,10,0};
  13115. dir[]={0,0,10};
  13116. pos[]={0,0,0};
  13117. };
  13118. };
  13119. PixelShaderID="Terrain1";
  13120. VertexShaderID="Terrain";
  13121. class Stage2
  13122. {
  13123. texture="Saun\data\middle_mco.paa";
  13124. texGen=0;
  13125. };
  13126. class Stage3
  13127. {
  13128. texture="Saun\data\abc_sampleMap_grass_green_nopx.paa";
  13129. texGen=1;
  13130. };
  13131. class Stage4
  13132. {
  13133. texture="Saun\data\abc_sampleMap_grass_green_co.paa";
  13134. texGen=2;
  13135. };
  13136. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_009-010_L02.rvmat"
  13137. No Error(s)
  13138. Output is to P_009-010_L02.rvmat
  13139.  
  13140. //forcing arma raP
  13141. ambient[]={1.5,1.5,1.5,1};
  13142. diffuse[]={0.5,0.5,0.5,1};
  13143. forcedDiffuse[]={0,0,0,0};
  13144. emmisive[]={0,0,0,0};
  13145. specular[]={0,0,0,0};
  13146. specularPower=0;
  13147. class Stage0
  13148. {
  13149. texture="saun\data\layers\s_010_000_lco.png";
  13150. texGen=3;
  13151. };
  13152. class Stage1
  13153. {
  13154. texture="saun\data\layers\m_010_000_lco.png";
  13155. texGen=4;
  13156. };
  13157. class TexGen3
  13158. {
  13159. uvSource="worldPos";
  13160. class uvTransform
  13161. {
  13162. aside[]={0.001953125,0,0};
  13163. up[]={0,0,0.001953125};
  13164. dir[]={0,-0.001953125,0};
  13165. pos[]={-9.34375,10.03125,0};
  13166. };
  13167. };
  13168. class TexGen4
  13169. {
  13170. uvSource="worldPos";
  13171. class uvTransform
  13172. {
  13173. aside[]={0.001953125,0,0};
  13174. up[]={0,0,0.001953125};
  13175. dir[]={0,-0.001953125,0};
  13176. pos[]={-9.34375,10.03125,0};
  13177. };
  13178. };
  13179. class TexGen0
  13180. {
  13181. uvSource="tex";
  13182. class uvTransform
  13183. {
  13184. aside[]={1,0,0};
  13185. up[]={0,1,0};
  13186. dir[]={0,0,1};
  13187. pos[]={0,0,0};
  13188. };
  13189. };
  13190. class TexGen1
  13191. {
  13192. uvSource="tex";
  13193. class uvTransform
  13194. {
  13195. aside[]={10,0,0};
  13196. up[]={0,10,0};
  13197. dir[]={0,0,10};
  13198. pos[]={0,0,0};
  13199. };
  13200. };
  13201. class TexGen2
  13202. {
  13203. uvSource="tex";
  13204. class uvTransform
  13205. {
  13206. aside[]={10,0,0};
  13207. up[]={0,10,0};
  13208. dir[]={0,0,10};
  13209. pos[]={0,0,0};
  13210. };
  13211. };
  13212. PixelShaderID="Terrain1";
  13213. VertexShaderID="Terrain";
  13214. class Stage2
  13215. {
  13216. texture="Saun\data\middle_mco.paa";
  13217. texGen=0;
  13218. };
  13219. class Stage3
  13220. {
  13221. texture="Saun\data\abc_sampleMap_grass_green_nopx.paa";
  13222. texGen=1;
  13223. };
  13224. class Stage4
  13225. {
  13226. texture="Saun\data\abc_sampleMap_grass_green_co.paa";
  13227. texGen=2;
  13228. };
  13229. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_010-000_L02.rvmat"
  13230. No Error(s)
  13231. Output is to P_010-000_L02.rvmat
  13232.  
  13233. //forcing arma raP
  13234. ambient[]={1.5,1.5,1.5,1};
  13235. diffuse[]={0.5,0.5,0.5,1};
  13236. forcedDiffuse[]={0,0,0,0};
  13237. emmisive[]={0,0,0,0};
  13238. specular[]={0,0,0,0};
  13239. specularPower=0;
  13240. class Stage0
  13241. {
  13242. texture="saun\data\layers\s_010_001_lco.png";
  13243. texGen=3;
  13244. };
  13245. class Stage1
  13246. {
  13247. texture="saun\data\layers\m_010_001_lco.png";
  13248. texGen=4;
  13249. };
  13250. class TexGen3
  13251. {
  13252. uvSource="worldPos";
  13253. class uvTransform
  13254. {
  13255. aside[]={0.001953125,0,0};
  13256. up[]={0,0,0.001953125};
  13257. dir[]={0,-0.001953125,0};
  13258. pos[]={-9.34375,9.09375,0};
  13259. };
  13260. };
  13261. class TexGen4
  13262. {
  13263. uvSource="worldPos";
  13264. class uvTransform
  13265. {
  13266. aside[]={0.001953125,0,0};
  13267. up[]={0,0,0.001953125};
  13268. dir[]={0,-0.001953125,0};
  13269. pos[]={-9.34375,9.09375,0};
  13270. };
  13271. };
  13272. class TexGen0
  13273. {
  13274. uvSource="tex";
  13275. class uvTransform
  13276. {
  13277. aside[]={1,0,0};
  13278. up[]={0,1,0};
  13279. dir[]={0,0,1};
  13280. pos[]={0,0,0};
  13281. };
  13282. };
  13283. class TexGen1
  13284. {
  13285. uvSource="tex";
  13286. class uvTransform
  13287. {
  13288. aside[]={10,0,0};
  13289. up[]={0,10,0};
  13290. dir[]={0,0,10};
  13291. pos[]={0,0,0};
  13292. };
  13293. };
  13294. class TexGen2
  13295. {
  13296. uvSource="tex";
  13297. class uvTransform
  13298. {
  13299. aside[]={10,0,0};
  13300. up[]={0,10,0};
  13301. dir[]={0,0,10};
  13302. pos[]={0,0,0};
  13303. };
  13304. };
  13305. PixelShaderID="Terrain1";
  13306. VertexShaderID="Terrain";
  13307. class Stage2
  13308. {
  13309. texture="Saun\data\middle_mco.paa";
  13310. texGen=0;
  13311. };
  13312. class Stage3
  13313. {
  13314. texture="Saun\data\abc_sampleMap_grass_green_nopx.paa";
  13315. texGen=1;
  13316. };
  13317. class Stage4
  13318. {
  13319. texture="Saun\data\abc_sampleMap_grass_green_co.paa";
  13320. texGen=2;
  13321. };
  13322. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_010-001_L02.rvmat"
  13323. No Error(s)
  13324. Output is to P_010-001_L02.rvmat
  13325.  
  13326. //forcing arma raP
  13327. ambient[]={1.5,1.5,1.5,1};
  13328. diffuse[]={0.5,0.5,0.5,1};
  13329. forcedDiffuse[]={0,0,0,0};
  13330. emmisive[]={0,0,0,0};
  13331. specular[]={0,0,0,0};
  13332. specularPower=0;
  13333. class Stage0
  13334. {
  13335. texture="saun\data\layers\s_010_002_lco.png";
  13336. texGen=3;
  13337. };
  13338. class Stage1
  13339. {
  13340. texture="saun\data\layers\m_010_002_lco.png";
  13341. texGen=4;
  13342. };
  13343. class TexGen3
  13344. {
  13345. uvSource="worldPos";
  13346. class uvTransform
  13347. {
  13348. aside[]={0.001953125,0,0};
  13349. up[]={0,0,0.001953125};
  13350. dir[]={0,-0.001953125,0};
  13351. pos[]={-9.34375,8.15625,0};
  13352. };
  13353. };
  13354. class TexGen4
  13355. {
  13356. uvSource="worldPos";
  13357. class uvTransform
  13358. {
  13359. aside[]={0.001953125,0,0};
  13360. up[]={0,0,0.001953125};
  13361. dir[]={0,-0.001953125,0};
  13362. pos[]={-9.34375,8.15625,0};
  13363. };
  13364. };
  13365. class TexGen0
  13366. {
  13367. uvSource="tex";
  13368. class uvTransform
  13369. {
  13370. aside[]={1,0,0};
  13371. up[]={0,1,0};
  13372. dir[]={0,0,1};
  13373. pos[]={0,0,0};
  13374. };
  13375. };
  13376. class TexGen1
  13377. {
  13378. uvSource="tex";
  13379. class uvTransform
  13380. {
  13381. aside[]={10,0,0};
  13382. up[]={0,10,0};
  13383. dir[]={0,0,10};
  13384. pos[]={0,0,0};
  13385. };
  13386. };
  13387. class TexGen2
  13388. {
  13389. uvSource="tex";
  13390. class uvTransform
  13391. {
  13392. aside[]={10,0,0};
  13393. up[]={0,10,0};
  13394. dir[]={0,0,10};
  13395. pos[]={0,0,0};
  13396. };
  13397. };
  13398. PixelShaderID="Terrain1";
  13399. VertexShaderID="Terrain";
  13400. class Stage2
  13401. {
  13402. texture="Saun\data\middle_mco.paa";
  13403. texGen=0;
  13404. };
  13405. class Stage3
  13406. {
  13407. texture="Saun\data\abc_sampleMap_grass_green_nopx.paa";
  13408. texGen=1;
  13409. };
  13410. class Stage4
  13411. {
  13412. texture="Saun\data\abc_sampleMap_grass_green_co.paa";
  13413. texGen=2;
  13414. };
  13415. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_010-002_L02.rvmat"
  13416. No Error(s)
  13417. Output is to P_010-002_L02.rvmat
  13418.  
  13419. //forcing arma raP
  13420. ambient[]={1.5,1.5,1.5,1};
  13421. diffuse[]={0.5,0.5,0.5,1};
  13422. forcedDiffuse[]={0,0,0,0};
  13423. emmisive[]={0,0,0,0};
  13424. specular[]={0,0,0,0};
  13425. specularPower=0;
  13426. class Stage0
  13427. {
  13428. texture="saun\data\layers\s_010_003_lco.png";
  13429. texGen=3;
  13430. };
  13431. class Stage1
  13432. {
  13433. texture="saun\data\layers\m_010_003_lco.png";
  13434. texGen=4;
  13435. };
  13436. class TexGen3
  13437. {
  13438. uvSource="worldPos";
  13439. class uvTransform
  13440. {
  13441. aside[]={0.001953125,0,0};
  13442. up[]={0,0,0.001953125};
  13443. dir[]={0,-0.001953125,0};
  13444. pos[]={-9.34375,7.21875,0};
  13445. };
  13446. };
  13447. class TexGen4
  13448. {
  13449. uvSource="worldPos";
  13450. class uvTransform
  13451. {
  13452. aside[]={0.001953125,0,0};
  13453. up[]={0,0,0.001953125};
  13454. dir[]={0,-0.001953125,0};
  13455. pos[]={-9.34375,7.21875,0};
  13456. };
  13457. };
  13458. class TexGen0
  13459. {
  13460. uvSource="tex";
  13461. class uvTransform
  13462. {
  13463. aside[]={1,0,0};
  13464. up[]={0,1,0};
  13465. dir[]={0,0,1};
  13466. pos[]={0,0,0};
  13467. };
  13468. };
  13469. class TexGen1
  13470. {
  13471. uvSource="tex";
  13472. class uvTransform
  13473. {
  13474. aside[]={10,0,0};
  13475. up[]={0,10,0};
  13476. dir[]={0,0,10};
  13477. pos[]={0,0,0};
  13478. };
  13479. };
  13480. class TexGen2
  13481. {
  13482. uvSource="tex";
  13483. class uvTransform
  13484. {
  13485. aside[]={10,0,0};
  13486. up[]={0,10,0};
  13487. dir[]={0,0,10};
  13488. pos[]={0,0,0};
  13489. };
  13490. };
  13491. PixelShaderID="Terrain1";
  13492. VertexShaderID="Terrain";
  13493. class Stage2
  13494. {
  13495. texture="Saun\data\middle_mco.paa";
  13496. texGen=0;
  13497. };
  13498. class Stage3
  13499. {
  13500. texture="Saun\data\abc_sampleMap_grass_green_nopx.paa";
  13501. texGen=1;
  13502. };
  13503. class Stage4
  13504. {
  13505. texture="Saun\data\abc_sampleMap_grass_green_co.paa";
  13506. texGen=2;
  13507. };
  13508. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_010-003_L02.rvmat"
  13509. No Error(s)
  13510. Output is to P_010-003_L02.rvmat
  13511.  
  13512. //forcing arma raP
  13513. ambient[]={1.5,1.5,1.5,1};
  13514. diffuse[]={0.5,0.5,0.5,1};
  13515. forcedDiffuse[]={0,0,0,0};
  13516. emmisive[]={0,0,0,0};
  13517. specular[]={0,0,0,0};
  13518. specularPower=0;
  13519. class Stage0
  13520. {
  13521. texture="saun\data\layers\s_010_004_lco.png";
  13522. texGen=3;
  13523. };
  13524. class Stage1
  13525. {
  13526. texture="saun\data\layers\m_010_004_lco.png";
  13527. texGen=4;
  13528. };
  13529. class TexGen3
  13530. {
  13531. uvSource="worldPos";
  13532. class uvTransform
  13533. {
  13534. aside[]={0.001953125,0,0};
  13535. up[]={0,0,0.001953125};
  13536. dir[]={0,-0.001953125,0};
  13537. pos[]={-9.34375,6.28125,0};
  13538. };
  13539. };
  13540. class TexGen4
  13541. {
  13542. uvSource="worldPos";
  13543. class uvTransform
  13544. {
  13545. aside[]={0.001953125,0,0};
  13546. up[]={0,0,0.001953125};
  13547. dir[]={0,-0.001953125,0};
  13548. pos[]={-9.34375,6.28125,0};
  13549. };
  13550. };
  13551. class TexGen0
  13552. {
  13553. uvSource="tex";
  13554. class uvTransform
  13555. {
  13556. aside[]={1,0,0};
  13557. up[]={0,1,0};
  13558. dir[]={0,0,1};
  13559. pos[]={0,0,0};
  13560. };
  13561. };
  13562. class TexGen1
  13563. {
  13564. uvSource="tex";
  13565. class uvTransform
  13566. {
  13567. aside[]={10,0,0};
  13568. up[]={0,10,0};
  13569. dir[]={0,0,10};
  13570. pos[]={0,0,0};
  13571. };
  13572. };
  13573. class TexGen2
  13574. {
  13575. uvSource="tex";
  13576. class uvTransform
  13577. {
  13578. aside[]={10,0,0};
  13579. up[]={0,10,0};
  13580. dir[]={0,0,10};
  13581. pos[]={0,0,0};
  13582. };
  13583. };
  13584. PixelShaderID="Terrain1";
  13585. VertexShaderID="Terrain";
  13586. class Stage2
  13587. {
  13588. texture="Saun\data\middle_mco.paa";
  13589. texGen=0;
  13590. };
  13591. class Stage3
  13592. {
  13593. texture="Saun\data\abc_sampleMap_grass_green_nopx.paa";
  13594. texGen=1;
  13595. };
  13596. class Stage4
  13597. {
  13598. texture="Saun\data\abc_sampleMap_grass_green_co.paa";
  13599. texGen=2;
  13600. };
  13601. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_010-004_L02.rvmat"
  13602. No Error(s)
  13603. Output is to P_010-004_L02.rvmat
  13604.  
  13605. //forcing arma raP
  13606. ambient[]={1.5,1.5,1.5,1};
  13607. diffuse[]={0.5,0.5,0.5,1};
  13608. forcedDiffuse[]={0,0,0,0};
  13609. emmisive[]={0,0,0,0};
  13610. specular[]={0,0,0,0};
  13611. specularPower=0;
  13612. class Stage0
  13613. {
  13614. texture="saun\data\layers\s_010_005_lco.png";
  13615. texGen=3;
  13616. };
  13617. class Stage1
  13618. {
  13619. texture="saun\data\layers\m_010_005_lco.png";
  13620. texGen=4;
  13621. };
  13622. class TexGen3
  13623. {
  13624. uvSource="worldPos";
  13625. class uvTransform
  13626. {
  13627. aside[]={0.001953125,0,0};
  13628. up[]={0,0,0.001953125};
  13629. dir[]={0,-0.001953125,0};
  13630. pos[]={-9.34375,5.34375,0};
  13631. };
  13632. };
  13633. class TexGen4
  13634. {
  13635. uvSource="worldPos";
  13636. class uvTransform
  13637. {
  13638. aside[]={0.001953125,0,0};
  13639. up[]={0,0,0.001953125};
  13640. dir[]={0,-0.001953125,0};
  13641. pos[]={-9.34375,5.34375,0};
  13642. };
  13643. };
  13644. class TexGen0
  13645. {
  13646. uvSource="tex";
  13647. class uvTransform
  13648. {
  13649. aside[]={1,0,0};
  13650. up[]={0,1,0};
  13651. dir[]={0,0,1};
  13652. pos[]={0,0,0};
  13653. };
  13654. };
  13655. class TexGen1
  13656. {
  13657. uvSource="tex";
  13658. class uvTransform
  13659. {
  13660. aside[]={10,0,0};
  13661. up[]={0,10,0};
  13662. dir[]={0,0,10};
  13663. pos[]={0,0,0};
  13664. };
  13665. };
  13666. class TexGen2
  13667. {
  13668. uvSource="tex";
  13669. class uvTransform
  13670. {
  13671. aside[]={10,0,0};
  13672. up[]={0,10,0};
  13673. dir[]={0,0,10};
  13674. pos[]={0,0,0};
  13675. };
  13676. };
  13677. PixelShaderID="Terrain1";
  13678. VertexShaderID="Terrain";
  13679. class Stage2
  13680. {
  13681. texture="Saun\data\middle_mco.paa";
  13682. texGen=0;
  13683. };
  13684. class Stage3
  13685. {
  13686. texture="Saun\data\abc_sampleMap_grass_green_nopx.paa";
  13687. texGen=1;
  13688. };
  13689. class Stage4
  13690. {
  13691. texture="Saun\data\abc_sampleMap_grass_green_co.paa";
  13692. texGen=2;
  13693. };
  13694. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_010-005_L02.rvmat"
  13695. No Error(s)
  13696. Output is to P_010-005_L02.rvmat
  13697.  
  13698. //forcing arma raP
  13699. ambient[]={1.5,1.5,1.5,1};
  13700. diffuse[]={0.5,0.5,0.5,1};
  13701. forcedDiffuse[]={0,0,0,0};
  13702. emmisive[]={0,0,0,0};
  13703. specular[]={0,0,0,0};
  13704. specularPower=0;
  13705. class Stage0
  13706. {
  13707. texture="saun\data\layers\s_010_006_lco.png";
  13708. texGen=3;
  13709. };
  13710. class Stage1
  13711. {
  13712. texture="saun\data\layers\m_010_006_lco.png";
  13713. texGen=4;
  13714. };
  13715. class TexGen3
  13716. {
  13717. uvSource="worldPos";
  13718. class uvTransform
  13719. {
  13720. aside[]={0.001953125,0,0};
  13721. up[]={0,0,0.001953125};
  13722. dir[]={0,-0.001953125,0};
  13723. pos[]={-9.34375,4.40625,0};
  13724. };
  13725. };
  13726. class TexGen4
  13727. {
  13728. uvSource="worldPos";
  13729. class uvTransform
  13730. {
  13731. aside[]={0.001953125,0,0};
  13732. up[]={0,0,0.001953125};
  13733. dir[]={0,-0.001953125,0};
  13734. pos[]={-9.34375,4.40625,0};
  13735. };
  13736. };
  13737. class TexGen0
  13738. {
  13739. uvSource="tex";
  13740. class uvTransform
  13741. {
  13742. aside[]={1,0,0};
  13743. up[]={0,1,0};
  13744. dir[]={0,0,1};
  13745. pos[]={0,0,0};
  13746. };
  13747. };
  13748. class TexGen1
  13749. {
  13750. uvSource="tex";
  13751. class uvTransform
  13752. {
  13753. aside[]={10,0,0};
  13754. up[]={0,10,0};
  13755. dir[]={0,0,10};
  13756. pos[]={0,0,0};
  13757. };
  13758. };
  13759. class TexGen2
  13760. {
  13761. uvSource="tex";
  13762. class uvTransform
  13763. {
  13764. aside[]={10,0,0};
  13765. up[]={0,10,0};
  13766. dir[]={0,0,10};
  13767. pos[]={0,0,0};
  13768. };
  13769. };
  13770. PixelShaderID="Terrain1";
  13771. VertexShaderID="Terrain";
  13772. class Stage2
  13773. {
  13774. texture="Saun\data\middle_mco.paa";
  13775. texGen=0;
  13776. };
  13777. class Stage3
  13778. {
  13779. texture="Saun\data\abc_sampleMap_grass_green_nopx.paa";
  13780. texGen=1;
  13781. };
  13782. class Stage4
  13783. {
  13784. texture="Saun\data\abc_sampleMap_grass_green_co.paa";
  13785. texGen=2;
  13786. };
  13787. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_010-006_L02.rvmat"
  13788. No Error(s)
  13789. Output is to P_010-006_L02.rvmat
  13790.  
  13791. //forcing arma raP
  13792. ambient[]={1.5,1.5,1.5,1};
  13793. diffuse[]={0.5,0.5,0.5,1};
  13794. forcedDiffuse[]={0,0,0,0};
  13795. emmisive[]={0,0,0,0};
  13796. specular[]={0,0,0,0};
  13797. specularPower=0;
  13798. class Stage0
  13799. {
  13800. texture="saun\data\layers\s_010_007_lco.png";
  13801. texGen=3;
  13802. };
  13803. class Stage1
  13804. {
  13805. texture="saun\data\layers\m_010_007_lco.png";
  13806. texGen=4;
  13807. };
  13808. class TexGen3
  13809. {
  13810. uvSource="worldPos";
  13811. class uvTransform
  13812. {
  13813. aside[]={0.001953125,0,0};
  13814. up[]={0,0,0.001953125};
  13815. dir[]={0,-0.001953125,0};
  13816. pos[]={-9.34375,3.46875,0};
  13817. };
  13818. };
  13819. class TexGen4
  13820. {
  13821. uvSource="worldPos";
  13822. class uvTransform
  13823. {
  13824. aside[]={0.001953125,0,0};
  13825. up[]={0,0,0.001953125};
  13826. dir[]={0,-0.001953125,0};
  13827. pos[]={-9.34375,3.46875,0};
  13828. };
  13829. };
  13830. class TexGen0
  13831. {
  13832. uvSource="tex";
  13833. class uvTransform
  13834. {
  13835. aside[]={1,0,0};
  13836. up[]={0,1,0};
  13837. dir[]={0,0,1};
  13838. pos[]={0,0,0};
  13839. };
  13840. };
  13841. class TexGen1
  13842. {
  13843. uvSource="tex";
  13844. class uvTransform
  13845. {
  13846. aside[]={10,0,0};
  13847. up[]={0,10,0};
  13848. dir[]={0,0,10};
  13849. pos[]={0,0,0};
  13850. };
  13851. };
  13852. class TexGen2
  13853. {
  13854. uvSource="tex";
  13855. class uvTransform
  13856. {
  13857. aside[]={10,0,0};
  13858. up[]={0,10,0};
  13859. dir[]={0,0,10};
  13860. pos[]={0,0,0};
  13861. };
  13862. };
  13863. PixelShaderID="Terrain1";
  13864. VertexShaderID="Terrain";
  13865. class Stage2
  13866. {
  13867. texture="Saun\data\middle_mco.paa";
  13868. texGen=0;
  13869. };
  13870. class Stage3
  13871. {
  13872. texture="Saun\data\abc_sampleMap_grass_green_nopx.paa";
  13873. texGen=1;
  13874. };
  13875. class Stage4
  13876. {
  13877. texture="Saun\data\abc_sampleMap_grass_green_co.paa";
  13878. texGen=2;
  13879. };
  13880. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_010-007_L02.rvmat"
  13881. No Error(s)
  13882. Output is to P_010-007_L02.rvmat
  13883.  
  13884. //forcing arma raP
  13885. ambient[]={1.5,1.5,1.5,1};
  13886. diffuse[]={0.5,0.5,0.5,1};
  13887. forcedDiffuse[]={0,0,0,0};
  13888. emmisive[]={0,0,0,0};
  13889. specular[]={0,0,0,0};
  13890. specularPower=0;
  13891. class Stage0
  13892. {
  13893. texture="saun\data\layers\s_010_008_lco.png";
  13894. texGen=3;
  13895. };
  13896. class Stage1
  13897. {
  13898. texture="saun\data\layers\m_010_008_lco.png";
  13899. texGen=4;
  13900. };
  13901. class TexGen3
  13902. {
  13903. uvSource="worldPos";
  13904. class uvTransform
  13905. {
  13906. aside[]={0.001953125,0,0};
  13907. up[]={0,0,0.001953125};
  13908. dir[]={0,-0.001953125,0};
  13909. pos[]={-9.34375,2.53125,0};
  13910. };
  13911. };
  13912. class TexGen4
  13913. {
  13914. uvSource="worldPos";
  13915. class uvTransform
  13916. {
  13917. aside[]={0.001953125,0,0};
  13918. up[]={0,0,0.001953125};
  13919. dir[]={0,-0.001953125,0};
  13920. pos[]={-9.34375,2.53125,0};
  13921. };
  13922. };
  13923. class TexGen0
  13924. {
  13925. uvSource="tex";
  13926. class uvTransform
  13927. {
  13928. aside[]={1,0,0};
  13929. up[]={0,1,0};
  13930. dir[]={0,0,1};
  13931. pos[]={0,0,0};
  13932. };
  13933. };
  13934. class TexGen1
  13935. {
  13936. uvSource="tex";
  13937. class uvTransform
  13938. {
  13939. aside[]={10,0,0};
  13940. up[]={0,10,0};
  13941. dir[]={0,0,10};
  13942. pos[]={0,0,0};
  13943. };
  13944. };
  13945. class TexGen2
  13946. {
  13947. uvSource="tex";
  13948. class uvTransform
  13949. {
  13950. aside[]={10,0,0};
  13951. up[]={0,10,0};
  13952. dir[]={0,0,10};
  13953. pos[]={0,0,0};
  13954. };
  13955. };
  13956. PixelShaderID="Terrain1";
  13957. VertexShaderID="Terrain";
  13958. class Stage2
  13959. {
  13960. texture="Saun\data\middle_mco.paa";
  13961. texGen=0;
  13962. };
  13963. class Stage3
  13964. {
  13965. texture="Saun\data\abc_sampleMap_grass_green_nopx.paa";
  13966. texGen=1;
  13967. };
  13968. class Stage4
  13969. {
  13970. texture="Saun\data\abc_sampleMap_grass_green_co.paa";
  13971. texGen=2;
  13972. };
  13973. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_010-008_L02.rvmat"
  13974. No Error(s)
  13975. Output is to P_010-008_L02.rvmat
  13976.  
  13977. //forcing arma raP
  13978. ambient[]={1.5,1.5,1.5,1};
  13979. diffuse[]={0.5,0.5,0.5,1};
  13980. forcedDiffuse[]={0,0,0,0};
  13981. emmisive[]={0,0,0,0};
  13982. specular[]={0,0,0,0};
  13983. specularPower=0;
  13984. class Stage0
  13985. {
  13986. texture="saun\data\layers\s_010_009_lco.png";
  13987. texGen=3;
  13988. };
  13989. class Stage1
  13990. {
  13991. texture="saun\data\layers\m_010_009_lco.png";
  13992. texGen=4;
  13993. };
  13994. class TexGen3
  13995. {
  13996. uvSource="worldPos";
  13997. class uvTransform
  13998. {
  13999. aside[]={0.001953125,0,0};
  14000. up[]={0,0,0.001953125};
  14001. dir[]={0,-0.001953125,0};
  14002. pos[]={-9.34375,1.59375,0};
  14003. };
  14004. };
  14005. class TexGen4
  14006. {
  14007. uvSource="worldPos";
  14008. class uvTransform
  14009. {
  14010. aside[]={0.001953125,0,0};
  14011. up[]={0,0,0.001953125};
  14012. dir[]={0,-0.001953125,0};
  14013. pos[]={-9.34375,1.59375,0};
  14014. };
  14015. };
  14016. class TexGen0
  14017. {
  14018. uvSource="tex";
  14019. class uvTransform
  14020. {
  14021. aside[]={1,0,0};
  14022. up[]={0,1,0};
  14023. dir[]={0,0,1};
  14024. pos[]={0,0,0};
  14025. };
  14026. };
  14027. class TexGen1
  14028. {
  14029. uvSource="tex";
  14030. class uvTransform
  14031. {
  14032. aside[]={10,0,0};
  14033. up[]={0,10,0};
  14034. dir[]={0,0,10};
  14035. pos[]={0,0,0};
  14036. };
  14037. };
  14038. class TexGen2
  14039. {
  14040. uvSource="tex";
  14041. class uvTransform
  14042. {
  14043. aside[]={10,0,0};
  14044. up[]={0,10,0};
  14045. dir[]={0,0,10};
  14046. pos[]={0,0,0};
  14047. };
  14048. };
  14049. PixelShaderID="Terrain1";
  14050. VertexShaderID="Terrain";
  14051. class Stage2
  14052. {
  14053. texture="Saun\data\middle_mco.paa";
  14054. texGen=0;
  14055. };
  14056. class Stage3
  14057. {
  14058. texture="Saun\data\abc_sampleMap_grass_green_nopx.paa";
  14059. texGen=1;
  14060. };
  14061. class Stage4
  14062. {
  14063. texture="Saun\data\abc_sampleMap_grass_green_co.paa";
  14064. texGen=2;
  14065. };
  14066. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_010-009_L02.rvmat"
  14067. No Error(s)
  14068. Output is to P_010-009_L02.rvmat
  14069.  
  14070. //forcing arma raP
  14071. ambient[]={1.5,1.5,1.5,1};
  14072. diffuse[]={0.5,0.5,0.5,1};
  14073. forcedDiffuse[]={0,0,0,0};
  14074. emmisive[]={0,0,0,0};
  14075. specular[]={0,0,0,0};
  14076. specularPower=0;
  14077. class Stage0
  14078. {
  14079. texture="saun\data\layers\s_010_010_lco.png";
  14080. texGen=3;
  14081. };
  14082. class Stage1
  14083. {
  14084. texture="saun\data\layers\m_010_010_lco.png";
  14085. texGen=4;
  14086. };
  14087. class TexGen3
  14088. {
  14089. uvSource="worldPos";
  14090. class uvTransform
  14091. {
  14092. aside[]={0.001953125,0,0};
  14093. up[]={0,0,0.001953125};
  14094. dir[]={0,-0.001953125,0};
  14095. pos[]={-9.34375,0.65625,0};
  14096. };
  14097. };
  14098. class TexGen4
  14099. {
  14100. uvSource="worldPos";
  14101. class uvTransform
  14102. {
  14103. aside[]={0.001953125,0,0};
  14104. up[]={0,0,0.001953125};
  14105. dir[]={0,-0.001953125,0};
  14106. pos[]={-9.34375,0.65625,0};
  14107. };
  14108. };
  14109. class TexGen0
  14110. {
  14111. uvSource="tex";
  14112. class uvTransform
  14113. {
  14114. aside[]={1,0,0};
  14115. up[]={0,1,0};
  14116. dir[]={0,0,1};
  14117. pos[]={0,0,0};
  14118. };
  14119. };
  14120. class TexGen1
  14121. {
  14122. uvSource="tex";
  14123. class uvTransform
  14124. {
  14125. aside[]={10,0,0};
  14126. up[]={0,10,0};
  14127. dir[]={0,0,10};
  14128. pos[]={0,0,0};
  14129. };
  14130. };
  14131. class TexGen2
  14132. {
  14133. uvSource="tex";
  14134. class uvTransform
  14135. {
  14136. aside[]={10,0,0};
  14137. up[]={0,10,0};
  14138. dir[]={0,0,10};
  14139. pos[]={0,0,0};
  14140. };
  14141. };
  14142. PixelShaderID="Terrain1";
  14143. VertexShaderID="Terrain";
  14144. class Stage2
  14145. {
  14146. texture="Saun\data\middle_mco.paa";
  14147. texGen=0;
  14148. };
  14149. class Stage3
  14150. {
  14151. texture="Saun\data\abc_sampleMap_grass_green_nopx.paa";
  14152. texGen=1;
  14153. };
  14154. class Stage4
  14155. {
  14156. texture="Saun\data\abc_sampleMap_grass_green_co.paa";
  14157. texGen=2;
  14158. };
  14159. rapify x32UnicodeVersion 1.75, Dll 4.61 "P_010-010_L02.rvmat"
  14160. No Error(s)
  14161. Output is to P_010-010_L02.rvmat
  14162.  
  14163. 1 File(s) copied
  14164. 1 File(s) copied
  14165. 1 File(s) copied
  14166. 1 File(s) copied
  14167. 1 File(s) copied
  14168. 1 File(s) copied
  14169. 1 File(s) copied
  14170. 1 File(s) copied
  14171. 1 File(s) copied
  14172. 1 File(s) copied
  14173. 1 File(s) copied
  14174. 1 File(s) copied
  14175. 1 File(s) copied
  14176. 1 File(s) copied
  14177. 1 File(s) copied
  14178. 1 File(s) copied
  14179. 1 File(s) copied
  14180. 1 File(s) copied
  14181. 1 File(s) copied
  14182. 1 File(s) copied
  14183. 1 File(s) copied
  14184. 1 File(s) copied
  14185. 1 File(s) copied
  14186. 1 File(s) copied
  14187. 1 File(s) copied
  14188. 1 File(s) copied
  14189. 1 File(s) copied
  14190. 1 File(s) copied
  14191. 1 File(s) copied
  14192. 1 File(s) copied
  14193. 1 File(s) copied
  14194. 1 File(s) copied
  14195. 1 File(s) copied
  14196. 1 File(s) copied
  14197. 1 File(s) copied
  14198. 1 File(s) copied
  14199. 1 File(s) copied
  14200. 1 File(s) copied
  14201. 1 File(s) copied
  14202. 1 File(s) copied
  14203. 1 File(s) copied
  14204. 1 File(s) copied
  14205. 1 File(s) copied
  14206. 1 File(s) copied
  14207. 1 File(s) copied
  14208. 1 File(s) copied
  14209. 1 File(s) copied
  14210. 1 File(s) copied
  14211. 1 File(s) copied
  14212. 1 File(s) copied
  14213. 1 File(s) copied
  14214. 1 File(s) copied
  14215. 1 File(s) copied
  14216. 1 File(s) copied
  14217. 1 File(s) copied
  14218. 1 File(s) copied
  14219. 1 File(s) copied
  14220. 1 File(s) copied
  14221. 1 File(s) copied
  14222. 1 File(s) copied
  14223. 1 File(s) copied
  14224. 1 File(s) copied
  14225. 1 File(s) copied
  14226. 1 File(s) copied
  14227. 1 File(s) copied
  14228. 1 File(s) copied
  14229. 1 File(s) copied
  14230. 1 File(s) copied
  14231. 1 File(s) copied
  14232. 1 File(s) copied
  14233. 1 File(s) copied
  14234. 1 File(s) copied
  14235. 1 File(s) copied
  14236. 1 File(s) copied
  14237. 1 File(s) copied
  14238. 1 File(s) copied
  14239. 1 File(s) copied
  14240. 1 File(s) copied
  14241. 1 File(s) copied
  14242. 1 File(s) copied
  14243. 1 File(s) copied
  14244. 1 File(s) copied
  14245. 1 File(s) copied
  14246. 1 File(s) copied
  14247. 1 File(s) copied
  14248. 1 File(s) copied
  14249. 1 File(s) copied
  14250. 1 File(s) copied
  14251. 1 File(s) copied
  14252. 1 File(s) copied
  14253. 1 File(s) copied
  14254. 1 File(s) copied
  14255. 1 File(s) copied
  14256. 1 File(s) copied
  14257. 1 File(s) copied
  14258. 1 File(s) copied
  14259. 1 File(s) copied
  14260. 1 File(s) copied
  14261. 1 File(s) copied
  14262. 1 File(s) copied
  14263. 1 File(s) copied
  14264. 1 File(s) copied
  14265. 1 File(s) copied
  14266. 1 File(s) copied
  14267. 1 File(s) copied
  14268. 1 File(s) copied
  14269. 1 File(s) copied
  14270. 1 File(s) copied
  14271. 1 File(s) copied
  14272. 1 File(s) copied
  14273. 1 File(s) copied
  14274. 1 File(s) copied
  14275. 1 File(s) copied
  14276. 1 File(s) copied
  14277. 1 File(s) copied
  14278. 1 File(s) copied
  14279. 1 File(s) copied
  14280. 1 File(s) copied
  14281. 1 File(s) copied
  14282. 1 File(s) copied
  14283. 1 File(s) copied
  14284. //forcing arma raP
  14285. ambient[] = {0.9,0.9,0.9,1};
  14286. diffuse[] = {0.9,0.9,0.9,1};
  14287. forcedDiffuse[] = {0.02,0.02,0.02,1};
  14288. specular[] = {0.0,0.0,0.0,0};
  14289. specularPower = 1; // specular interpolator must be enabled
  14290. emmisive[] = {0,0,0,0};
  14291. PixelShaderID = "NormalMapDiffuse";
  14292. VertexShaderID = "NormalMapDiffuseAlpha";
  14293. //surfaceInfo = "landtext\bumps.bisurf";
  14294. class Stage1 {
  14295. uvSource = "tex";
  14296. texture="Saun\data\metsa_detail_nopx.paa";
  14297. class uvTransform {
  14298. aside[] = {10.0, 0.0, 0.0};
  14299. up[] = {0.0, 10.0, 0.0};
  14300. dir[] = {0.0, 0.0, 10.0};
  14301. pos[] = {0.0, 0.0, 0.0};
  14302. };
  14303. };
  14304. class Stage2 {
  14305. uvSource = "tex";
  14306. texture="Saun\data\metsa_detail_co.paa";
  14307. class uvTransform {
  14308. aside[] = {10.0, 0.0, 0.0};
  14309. up[] = {0.0, 10.0, 0.0};
  14310. dir[] = {0.0, 0.0, 10.0};
  14311. pos[] = {0.0, 0.0, 0.0};
  14312. };
  14313. };
  14314. rapify x32UnicodeVersion 1.75, Dll 4.61 "metsa.rvmat"
  14315. No Error(s)
  14316. Output is to metsa.rvmat
  14317.  
  14318. 1 File(s) copied
  14319. 1 File(s) copied
  14320. 1 File(s) copied
  14321. 1 File(s) copied
  14322. 1 File(s) copied
  14323. //forcing arma raP
  14324. ambient[]={1.5,1.5,1.5,1};
  14325. diffuse[]={0.5,0.5,0.5,1};
  14326. forcedDiffuse[]={0,0,0,0};
  14327. emmisive[]={0,0,0,0};
  14328. specular[]={0,0,0,0};
  14329. specularPower=1;
  14330. PixelShaderID="NormalMapDiffuse";
  14331. VertexShaderID="NormalMapDiffuseAlpha";
  14332. class Stage1
  14333. {
  14334. texture="Saun\data\abc_sampleMap_grass_green_nopx.paa";
  14335. uvSource="tex";
  14336. class uvTransform
  14337. {
  14338. aside[]={10,0,0};
  14339. up[]={0,10,0};
  14340. dir[]={0,0,10};
  14341. pos[]={0,0,0};
  14342. };
  14343. };
  14344. class Stage2
  14345. {
  14346. texture="Saun\data\abc_sampleMap_grass_green_co.paa";
  14347. uvSource="tex";
  14348. class uvTransform
  14349. {
  14350. aside[]={10,0,0};
  14351. up[]={0,10,0};
  14352. dir[]={0,0,10};
  14353. pos[]={0,0,0};
  14354. };
  14355. };
  14356. rapify x32UnicodeVersion 1.75, Dll 4.61 "abc_sampleMap_grass_green.rvmat"
  14357. No Error(s)
  14358. Output is to abc_sampleMap_grass_green.rvmat
  14359.  
  14360. 1 File(s) copied
  14361. 1 File(s) copied
  14362. 1 File(s) copied
  14363. 1 File(s) copied
  14364. 1 File(s) copied
  14365. 1 File(s) copied
  14366. //forcing arma raP
  14367. class RoadTypesLibrary
  14368. {
  14369. class Road0001
  14370. {
  14371. width = 30;
  14372. mainStrTex = "a3\roads_f\roads_ae\data\surf_roadtarmac_highway_ca.paa"; // lowercase!
  14373. mainTerTex = "a3\roads_f\roads_ae\data\surf_roadtarmac_highway_end_ca.paa";
  14374. mainMat = "a3\roads_f\roads_ae\data\surf_roadtarmac_highway.rvmat";
  14375. map = "main road";
  14376. AIpathOffset = 3;
  14377. };
  14378. class Road0002
  14379. {
  14380. width = 15;
  14381. mainStrTex = "a3\roads_f\roads_ae\data\surf_roadtarmac_main_road_ca.paa"; // lowercase!
  14382. mainTerTex = "a3\roads_f\roads_ae\data\surf_roadtarmac_main_road_end_ca.paa";
  14383. mainMat = "a3\roads_f\roads_ae\data\surf_roadtarmac_main_road.rvmat";
  14384. map = "road";
  14385. AIpathOffset = 2.5;
  14386. };
  14387. class Road0003
  14388. {
  14389. width = 7.5;
  14390. mainStrTex = "a3\roads_f\roads_ae\data\surf_roaddirt_road_ca.paa"; // lowercase!
  14391. mainTerTex = "a3\roads_f\roads_ae\data\surf_roaddirt_road_end_ca.paa";
  14392. mainMat = "a3\roads_f\roads_ae\data\surf_roaddirt_road.rvmat";
  14393. map = "track";
  14394. AIpathOffset = 2.5;
  14395. };
  14396. class Road0004
  14397. {
  14398. width = 10;
  14399. mainStrTex = "a3\roads_f\roads_ae\data\surf_roadconcrete_city_road_ca.paa"; // lowercase!
  14400. mainTerTex = "a3\roads_f\roads_ae\data\surf_roadconcrete_city_road_end_ca.paa";
  14401. mainMat = "a3\roads_f\roads_ae\data\surf_roadconcrete_city_road.rvmat";
  14402. map = "track";
  14403. AIpathOffset = 2.5;
  14404. };
  14405. class Road0005
  14406. {
  14407. width = 5;
  14408. mainStrTex = "a3\roads_f\roads_ae\data\surf_roaddirt_path_ca.paa"; // lowercase!
  14409. mainTerTex = "a3\roads_f\roads_ae\data\surf_roaddirt_path_end_ca.paa";
  14410. mainMat = "a3\roads_f\roads_ae\data\surf_roaddirt_path.rvmat";
  14411. map = "track";
  14412. AIpathOffset = 2;
  14413. };
  14414. };
  14415. rapify x32UnicodeVersion 1.75, Dll 4.61 "roadslib.cfg"
  14416. No Error(s)
  14417. 1 File(s) copied
  14418. //forcing arma raP
  14419. ambient[]={1.5,1.5,1.5,1};
  14420. diffuse[]={0.5,0.5,0.5,1};
  14421. forcedDiffuse[]={0,0,0,0};
  14422. emmisive[]={0,0,0,0};
  14423. specular[]={0,0,0,0};
  14424. specularPower=1;
  14425. PixelShaderID="NormalMapDiffuse";
  14426. VertexShaderID="NormalMapDiffuseAlpha";
  14427. class Stage1
  14428. {
  14429. texture="Saun\data\wl_field_detail_nopx.paa";
  14430. uvSource="tex";
  14431. class uvTransform
  14432. {
  14433. aside[]={10,0,0};
  14434. up[]={0,10,0};
  14435. dir[]={0,0,10};
  14436. pos[]={0,0,0};
  14437. };
  14438. };
  14439. class Stage2
  14440. {
  14441. texture="Saun\data\wl_field_detail_co.paa";
  14442. uvSource="tex";
  14443. class uvTransform
  14444. {
  14445. aside[]={10,0,0};
  14446. up[]={0,10,0};
  14447. dir[]={0,0,10};
  14448. pos[]={0,0,0};
  14449. };
  14450. };
  14451. rapify x32UnicodeVersion 1.75, Dll 4.61 "wl_field_detail.rvmat"
  14452. No Error(s)
  14453. Output is to wl_field_detail.rvmat
  14454.  
  14455. 1 File(s) copied
  14456. 1 File(s) copied
  14457. 1 File(s) copied
  14458. 1 File(s) copied
  14459. 1 File(s) copied
  14460. 1 File(s) copied
  14461. 1 File(s) copied
  14462. //forcing arma raP
  14463. class Layers
  14464. {
  14465. class abc_samplemap_gravel
  14466. {
  14467. texture = "Saun\data\middle_mco.paa";
  14468. material = "Saari\data\abc_samplemap_gravel.rvmat";
  14469. };
  14470. class abc_samplemap_rock
  14471. {
  14472. texture = "Saun\data\middle_mco.paa";
  14473. material = "Saun\data\abc_samplemap_rock.rvmat";
  14474. };
  14475. class abc_sampleMap_grass_green
  14476. {
  14477. texture = "Saun\data\middle_mco.paa";
  14478. material = "Saun\data\abc_samplemap_grass_green.rvmat";
  14479. };
  14480. };
  14481. class Legend
  14482. {
  14483. picture="Saun\source\mapLegend.png";
  14484. class Colors
  14485. {
  14486. abc_samplemap_gravel[]={{255,255,0}};
  14487. abc_samplemap_rock[]={{0,255,255}};
  14488. abc_samplemap_grass_green[]={{0,255,0}};
  14489. };
  14490. };
  14491. rapify x32UnicodeVersion 1.75, Dll 4.61 "layers.cfg"
  14492. No Error(s)
  14493. 1 File(s) copied
  14494. 1 File(s) copied
  14495. 1 file(s) copied.
  14496. 1 file(s) copied.
  14497. 1 file(s) copied.
  14498. 1 file(s) copied.
  14499. 1 file(s) copied.
  14500. 1 file(s) copied.
  14501. 1 file(s) copied.
  14502. 1 file(s) copied.
  14503. 1 file(s) copied.
  14504. 1 file(s) copied.
  14505. Building entries:...
  14506. cfgClutter.hpp
  14507. cfgSurfaces.hpp
  14508. config.bin
  14509. abc_samplemap_grass_green.rvmat
  14510. abc_samplemap_grass_green_co.paa
  14511. abc_samplemap_grass_green_nopx.paa
  14512. abc_sampleMap_gravel.rvmat
  14513. abc_sampleMap_gravel_co.paa
  14514. abc_sampleMap_gravel_nopx.paa
  14515. abc_sampleMap_rock.rvmat
  14516. abc_sampleMap_rock_co.paa
  14517. abc_sampleMap_rock_nopx.paa
  14518. icon.paa
  14519. picturemap.paa
  14520. m_000_000_lco.paa
  14521. m_000_001_lco.paa
  14522. m_000_002_lco.paa
  14523. m_000_003_lco.paa
  14524. m_000_004_lco.paa
  14525. m_000_005_lco.paa
  14526. m_000_006_lco.paa
  14527. m_000_007_lco.paa
  14528. m_000_008_lco.paa
  14529. m_000_009_lco.paa
  14530. m_000_010_lco.paa
  14531. m_001_000_lco.paa
  14532. m_001_001_lco.paa
  14533. m_001_002_lco.paa
  14534. m_001_003_lco.paa
  14535. m_001_004_lco.paa
  14536. m_001_005_lco.paa
  14537. m_001_006_lco.paa
  14538. m_001_007_lco.paa
  14539. m_001_008_lco.paa
  14540. m_001_009_lco.paa
  14541. m_001_010_lco.paa
  14542. m_002_000_lco.paa
  14543. m_002_001_lco.paa
  14544. m_002_002_lco.paa
  14545. m_002_003_lco.paa
  14546. m_002_004_lco.paa
  14547. m_002_005_lco.paa
  14548. m_002_006_lco.paa
  14549. m_002_007_lco.paa
  14550. m_002_008_lco.paa
  14551. m_002_009_lco.paa
  14552. m_002_010_lco.paa
  14553. m_003_000_lco.paa
  14554. m_003_001_lco.paa
  14555. m_003_002_lco.paa
  14556. m_003_003_lco.paa
  14557. m_003_004_lco.paa
  14558. m_003_005_lco.paa
  14559. m_003_006_lco.paa
  14560. m_003_007_lco.paa
  14561. m_003_008_lco.paa
  14562. m_003_009_lco.paa
  14563. m_003_010_lco.paa
  14564. m_004_000_lco.paa
  14565. m_004_001_lco.paa
  14566. m_004_002_lco.paa
  14567. m_004_003_lco.paa
  14568. m_004_004_lco.paa
  14569. m_004_005_lco.paa
  14570. m_004_006_lco.paa
  14571. m_004_007_lco.paa
  14572. m_004_008_lco.paa
  14573. m_004_009_lco.paa
  14574. m_004_010_lco.paa
  14575. m_005_000_lco.paa
  14576. m_005_001_lco.paa
  14577. m_005_002_lco.paa
  14578. m_005_003_lco.paa
  14579. m_005_004_lco.paa
  14580. m_005_005_lco.paa
  14581. m_005_006_lco.paa
  14582. m_005_007_lco.paa
  14583. m_005_008_lco.paa
  14584. m_005_009_lco.paa
  14585. m_005_010_lco.paa
  14586. m_006_000_lco.paa
  14587. m_006_001_lco.paa
  14588. m_006_002_lco.paa
  14589. m_006_003_lco.paa
  14590. m_006_004_lco.paa
  14591. m_006_005_lco.paa
  14592. m_006_006_lco.paa
  14593. m_006_007_lco.paa
  14594. m_006_008_lco.paa
  14595. m_006_009_lco.paa
  14596. m_006_010_lco.paa
  14597. m_007_000_lco.paa
  14598. m_007_001_lco.paa
  14599. m_007_002_lco.paa
  14600. m_007_003_lco.paa
  14601. m_007_004_lco.paa
  14602. m_007_005_lco.paa
  14603. m_007_006_lco.paa
  14604. m_007_007_lco.paa
  14605. m_007_008_lco.paa
  14606. m_007_009_lco.paa
  14607. m_007_010_lco.paa
  14608. m_008_000_lco.paa
  14609. m_008_001_lco.paa
  14610. m_008_002_lco.paa
  14611. m_008_003_lco.paa
  14612. m_008_004_lco.paa
  14613. m_008_005_lco.paa
  14614. m_008_006_lco.paa
  14615. m_008_007_lco.paa
  14616. m_008_008_lco.paa
  14617. m_008_009_lco.paa
  14618. m_008_010_lco.paa
  14619. m_009_000_lco.paa
  14620. m_009_001_lco.paa
  14621. m_009_002_lco.paa
  14622. m_009_003_lco.paa
  14623. m_009_004_lco.paa
  14624. m_009_005_lco.paa
  14625. m_009_006_lco.paa
  14626. m_009_007_lco.paa
  14627. m_009_008_lco.paa
  14628. m_009_009_lco.paa
  14629. m_009_010_lco.paa
  14630. m_010_000_lco.paa
  14631. m_010_001_lco.paa
  14632. m_010_002_lco.paa
  14633. m_010_003_lco.paa
  14634. m_010_004_lco.paa
  14635. m_010_005_lco.paa
  14636. m_010_006_lco.paa
  14637. m_010_007_lco.paa
  14638. m_010_008_lco.paa
  14639. m_010_009_lco.paa
  14640. m_010_010_lco.paa
  14641. P_000-000_L02.rvmat
  14642. P_000-001_L02.rvmat
  14643. P_000-002_L02.rvmat
  14644. P_000-003_L02.rvmat
  14645. P_000-004_L00_L01_L02_L03.rvmat
  14646. P_000-004_L00_N_L02_L03.rvmat
  14647. P_000-004_N_L01_L02_L03.rvmat
  14648. P_000-004_N_L01_N_N.rvmat
  14649. P_000-004_N_N_L02_L03.rvmat
  14650. P_000-004_N_N_L02_N.rvmat
  14651. P_000-004_N_N_N_L03.rvmat
  14652. P_000-005_L02.rvmat
  14653. P_000-006_L02.rvmat
  14654. P_000-007_L02.rvmat
  14655. P_000-008_L02.rvmat
  14656. P_000-009_L02.rvmat
  14657. P_000-010_L02.rvmat
  14658. P_001-000_L02.rvmat
  14659. P_001-001_L02.rvmat
  14660. P_001-002_L02.rvmat
  14661. P_001-003_L02.rvmat
  14662. P_001-004_L02_L03.rvmat
  14663. P_001-004_L02_N.rvmat
  14664. P_001-004_N_L03.rvmat
  14665. P_001-005_L02.rvmat
  14666. P_001-006_L02.rvmat
  14667. P_001-007_L02.rvmat
  14668. P_001-008_L02.rvmat
  14669. P_001-009_L02.rvmat
  14670. P_001-010_L02.rvmat
  14671. P_002-000_L02.rvmat
  14672. P_002-001_L02.rvmat
  14673. P_002-002_L02.rvmat
  14674. P_002-003_L02.rvmat
  14675. P_002-004_L02.rvmat
  14676. P_002-005_L02.rvmat
  14677. P_002-006_L02.rvmat
  14678. P_002-007_L02.rvmat
  14679. P_002-008_L02.rvmat
  14680. P_002-009_L02.rvmat
  14681. P_002-010_L02.rvmat
  14682. P_003-000_L02.rvmat
  14683. P_003-001_L02.rvmat
  14684. P_003-002_L02.rvmat
  14685. P_003-003_L02.rvmat
  14686. P_003-004_L02.rvmat
  14687. P_003-005_L02.rvmat
  14688. P_003-006_L02.rvmat
  14689. P_003-007_L02.rvmat
  14690. P_003-008_L02.rvmat
  14691. P_003-009_L02.rvmat
  14692. P_003-010_L02.rvmat
  14693. P_004-000_L02.rvmat
  14694. P_004-001_L02.rvmat
  14695. P_004-002_L02.rvmat
  14696. P_004-003_L02.rvmat
  14697. P_004-004_L02.rvmat
  14698. P_004-005_L02.rvmat
  14699. P_004-006_L02.rvmat
  14700. P_004-007_L02.rvmat
  14701. P_004-008_L02.rvmat
  14702. P_004-009_L02.rvmat
  14703. P_004-010_L02.rvmat
  14704. P_005-000_L02.rvmat
  14705. P_005-001_L02.rvmat
  14706. P_005-002_L02.rvmat
  14707. P_005-003_L02.rvmat
  14708. P_005-004_L02.rvmat
  14709. P_005-005_L02.rvmat
  14710. P_005-006_L02.rvmat
  14711. P_005-007_L02.rvmat
  14712. P_005-008_L02.rvmat
  14713. P_005-009_L02.rvmat
  14714. P_005-010_L02.rvmat
  14715. P_006-000_L02.rvmat
  14716. P_006-001_L02.rvmat
  14717. P_006-002_L02.rvmat
  14718. P_006-003_L02.rvmat
  14719. P_006-004_L02.rvmat
  14720. P_006-005_L02.rvmat
  14721. P_006-006_L02.rvmat
  14722. P_006-007_L02.rvmat
  14723. P_006-008_L02.rvmat
  14724. P_006-009_L02.rvmat
  14725. P_006-010_L02.rvmat
  14726. P_007-000_L02.rvmat
  14727. P_007-001_L02.rvmat
  14728. P_007-002_L02.rvmat
  14729. P_007-003_L02.rvmat
  14730. P_007-004_L02.rvmat
  14731. P_007-005_L02.rvmat
  14732. P_007-006_L02.rvmat
  14733. P_007-007_L02.rvmat
  14734. P_007-008_L02.rvmat
  14735. P_007-009_L02.rvmat
  14736. P_007-010_L02.rvmat
  14737. P_008-000_L02.rvmat
  14738. P_008-001_L02.rvmat
  14739. P_008-002_L02.rvmat
  14740. P_008-003_L02.rvmat
  14741. P_008-004_L02.rvmat
  14742. P_008-005_L02.rvmat
  14743. P_008-006_L02.rvmat
  14744. P_008-007_L02.rvmat
  14745. P_008-008_L02.rvmat
  14746. P_008-009_L02.rvmat
  14747. P_008-010_L02.rvmat
  14748. P_009-000_L02.rvmat
  14749. P_009-001_L02.rvmat
  14750. P_009-002_L02.rvmat
  14751. P_009-003_L02.rvmat
  14752. P_009-004_L02.rvmat
  14753. P_009-005_L02.rvmat
  14754. P_009-006_L02.rvmat
  14755. P_009-007_L02.rvmat
  14756. P_009-008_L02.rvmat
  14757. P_009-009_L02.rvmat
  14758. P_009-010_L02.rvmat
  14759. P_010-000_L02.rvmat
  14760. P_010-001_L02.rvmat
  14761. P_010-002_L02.rvmat
  14762. P_010-003_L02.rvmat
  14763. P_010-004_L02.rvmat
  14764. P_010-005_L02.rvmat
  14765. P_010-006_L02.rvmat
  14766. P_010-007_L02.rvmat
  14767. P_010-008_L02.rvmat
  14768. P_010-009_L02.rvmat
  14769. P_010-010_L02.rvmat
  14770. s_000_000_lco.paa
  14771. s_000_001_lco.paa
  14772. s_000_002_lco.paa
  14773. s_000_003_lco.paa
  14774. s_000_004_lco.paa
  14775. s_000_005_lco.paa
  14776. s_000_006_lco.paa
  14777. s_000_007_lco.paa
  14778. s_000_008_lco.paa
  14779. s_000_009_lco.paa
  14780. s_000_010_lco.paa
  14781. s_001_000_lco.paa
  14782. s_001_001_lco.paa
  14783. s_001_002_lco.paa
  14784. s_001_003_lco.paa
  14785. s_001_004_lco.paa
  14786. s_001_005_lco.paa
  14787. s_001_006_lco.paa
  14788. s_001_007_lco.paa
  14789. s_001_008_lco.paa
  14790. s_001_009_lco.paa
  14791. s_001_010_lco.paa
  14792. s_002_000_lco.paa
  14793. s_002_001_lco.paa
  14794. s_002_002_lco.paa
  14795. s_002_003_lco.paa
  14796. s_002_004_lco.paa
  14797. s_002_005_lco.paa
  14798. s_002_006_lco.paa
  14799. s_002_007_lco.paa
  14800. s_002_008_lco.paa
  14801. s_002_009_lco.paa
  14802. s_002_010_lco.paa
  14803. s_003_000_lco.paa
  14804. s_003_001_lco.paa
  14805. s_003_002_lco.paa
  14806. s_003_003_lco.paa
  14807. s_003_004_lco.paa
  14808. s_003_005_lco.paa
  14809. s_003_006_lco.paa
  14810. s_003_007_lco.paa
  14811. s_003_008_lco.paa
  14812. s_003_009_lco.paa
  14813. s_003_010_lco.paa
  14814. s_004_000_lco.paa
  14815. s_004_001_lco.paa
  14816. s_004_002_lco.paa
  14817. s_004_003_lco.paa
  14818. s_004_004_lco.paa
  14819. s_004_005_lco.paa
  14820. s_004_006_lco.paa
  14821. s_004_007_lco.paa
  14822. s_004_008_lco.paa
  14823. s_004_009_lco.paa
  14824. s_004_010_lco.paa
  14825. s_005_000_lco.paa
  14826. s_005_001_lco.paa
  14827. s_005_002_lco.paa
  14828. s_005_003_lco.paa
  14829. s_005_004_lco.paa
  14830. s_005_005_lco.paa
  14831. s_005_006_lco.paa
  14832. s_005_007_lco.paa
  14833. s_005_008_lco.paa
  14834. s_005_009_lco.paa
  14835. s_005_010_lco.paa
  14836. s_006_000_lco.paa
  14837. s_006_001_lco.paa
  14838. s_006_002_lco.paa
  14839. s_006_003_lco.paa
  14840. s_006_004_lco.paa
  14841. s_006_005_lco.paa
  14842. s_006_006_lco.paa
  14843. s_006_007_lco.paa
  14844. s_006_008_lco.paa
  14845. s_006_009_lco.paa
  14846. s_006_010_lco.paa
  14847. s_007_000_lco.paa
  14848. s_007_001_lco.paa
  14849. s_007_002_lco.paa
  14850. s_007_003_lco.paa
  14851. s_007_004_lco.paa
  14852. s_007_005_lco.paa
  14853. s_007_006_lco.paa
  14854. s_007_007_lco.paa
  14855. s_007_008_lco.paa
  14856. s_007_009_lco.paa
  14857. s_007_010_lco.paa
  14858. s_008_000_lco.paa
  14859. s_008_001_lco.paa
  14860. s_008_002_lco.paa
  14861. s_008_003_lco.paa
  14862. s_008_004_lco.paa
  14863. s_008_005_lco.paa
  14864. s_008_006_lco.paa
  14865. s_008_007_lco.paa
  14866. s_008_008_lco.paa
  14867. s_008_009_lco.paa
  14868. s_008_010_lco.paa
  14869. s_009_000_lco.paa
  14870. s_009_001_lco.paa
  14871. s_009_002_lco.paa
  14872. s_009_003_lco.paa
  14873. s_009_004_lco.paa
  14874. s_009_005_lco.paa
  14875. s_009_006_lco.paa
  14876. s_009_007_lco.paa
  14877. s_009_008_lco.paa
  14878. s_009_009_lco.paa
  14879. s_009_010_lco.paa
  14880. s_010_000_lco.paa
  14881. s_010_001_lco.paa
  14882. s_010_002_lco.paa
  14883. s_010_003_lco.paa
  14884. s_010_004_lco.paa
  14885. s_010_005_lco.paa
  14886. s_010_006_lco.paa
  14887. s_010_007_lco.paa
  14888. s_010_008_lco.paa
  14889. s_010_009_lco.paa
  14890. s_010_010_lco.paa
  14891. metsa.rvmat
  14892. metsa_detail_co.paa
  14893. metsa_detail_nopx.paa
  14894. metsa_mco.paa
  14895. middle_mco - Copy.paa
  14896. middle_mco.paa
  14897. abc_sampleMap_grass_green.rvmat
  14898. abc_sampleMap_grass_green_co.paa
  14899. abc_sampleMap_grass_green_nopx.paa
  14900. roads.dbf
  14901. roads.prj
  14902. roads.shp
  14903. roads.shx
  14904. roadslib.cfg //forcing arma raP
  14905. class RoadTypesLibrary
  14906. {
  14907. class Road0001
  14908. {
  14909. width = 30;
  14910. mainStrTex = "a3\roads_f\roads_ae\data\surf_roadtarmac_highway_ca.paa"; // lowercase!
  14911. mainTerTex = "a3\roads_f\roads_ae\data\surf_roadtarmac_highway_end_ca.paa";
  14912. mainMat = "a3\roads_f\roads_ae\data\surf_roadtarmac_highway.rvmat";
  14913. map = "main road";
  14914. AIpathOffset = 3;
  14915. };
  14916. class Road0002
  14917. {
  14918. width = 15;
  14919. mainStrTex = "a3\roads_f\roads_ae\data\surf_roadtarmac_main_road_ca.paa"; // lowercase!
  14920. mainTerTex = "a3\roads_f\roads_ae\data\surf_roadtarmac_main_road_end_ca.paa";
  14921. mainMat = "a3\roads_f\roads_ae\data\surf_roadtarmac_main_road.rvmat";
  14922. map = "road";
  14923. AIpathOffset = 2.5;
  14924. };
  14925. class Road0003
  14926. {
  14927. width = 7.5;
  14928. mainStrTex = "a3\roads_f\roads_ae\data\surf_roaddirt_road_ca.paa"; // lowercase!
  14929. mainTerTex = "a3\roads_f\roads_ae\data\surf_roaddirt_road_end_ca.paa";
  14930. mainMat = "a3\roads_f\roads_ae\data\surf_roaddirt_road.rvmat";
  14931. map = "track";
  14932. AIpathOffset = 2.5;
  14933. };
  14934. class Road0004
  14935. {
  14936. width = 10;
  14937. mainStrTex = "a3\roads_f\roads_ae\data\surf_roadconcrete_city_road_ca.paa"; // lowercase!
  14938. mainTerTex = "a3\roads_f\roads_ae\data\surf_roadconcrete_city_road_end_ca.paa";
  14939. mainMat = "a3\roads_f\roads_ae\data\surf_roadconcrete_city_road.rvmat";
  14940. map = "track";
  14941. AIpathOffset = 2.5;
  14942. };
  14943. class Road0005
  14944. {
  14945. width = 5;
  14946. mainStrTex = "a3\roads_f\roads_ae\data\surf_roaddirt_path_ca.paa"; // lowercase!
  14947. mainTerTex = "a3\roads_f\roads_ae\data\surf_roaddirt_path_end_ca.paa";
  14948. mainMat = "a3\roads_f\roads_ae\data\surf_roaddirt_path.rvmat";
  14949. map = "track";
  14950. AIpathOffset = 2;
  14951. };
  14952. };
  14953.  
  14954. wl_field_detail.rvmat
  14955. wl_field_detail_co.paa
  14956. wl_field_detail_nopx.paa
  14957. wl_field_mco.paa
  14958. wl_snow2_detail_co.paa
  14959. wl_snow2_mco.paa
  14960. wl_snow2_nopx.paa
  14961. environnement_STRATIS.hpp
  14962. Sauna.hpp
  14963. Sauna.wrp scanning wrp
  14964. closed
  14965.  
  14966. Sauna.wrp.dep : ignored or merged
  14967. source : ignoring folder
  14968. texHeaders.bin
  14969. /*Creating ArmA style pbo:*/
  14970. Prefix = Saun
  14971. cfgClutter.hpp
  14972. cfgSurfaces.hpp
  14973. config.bin
  14974. data\abc_samplemap_grass_green.rvmat
  14975. data\abc_samplemap_grass_green_co.paa
  14976. data\abc_samplemap_grass_green_nopx.paa
  14977. data\abc_sampleMap_gravel.rvmat
  14978. data\abc_sampleMap_gravel_co.paa
  14979. data\abc_sampleMap_gravel_nopx.paa
  14980. data\abc_sampleMap_rock.rvmat
  14981. data\abc_sampleMap_rock_co.paa
  14982. data\abc_sampleMap_rock_nopx.paa
  14983. data\gfx\icon.paa
  14984. data\gfx\picturemap.paa
  14985. data\layers\m_000_000_lco.paa
  14986. data\layers\m_000_001_lco.paa
  14987. data\layers\m_000_002_lco.paa
  14988. data\layers\m_000_003_lco.paa
  14989. data\layers\m_000_004_lco.paa
  14990. data\layers\m_000_005_lco.paa
  14991. data\layers\m_000_006_lco.paa
  14992. data\layers\m_000_007_lco.paa
  14993. data\layers\m_000_008_lco.paa
  14994. data\layers\m_000_009_lco.paa
  14995. data\layers\m_000_010_lco.paa
  14996. data\layers\m_001_000_lco.paa
  14997. data\layers\m_001_001_lco.paa
  14998. data\layers\m_001_002_lco.paa
  14999. data\layers\m_001_003_lco.paa
  15000. data\layers\m_001_004_lco.paa
  15001. data\layers\m_001_005_lco.paa
  15002. data\layers\m_001_006_lco.paa
  15003. data\layers\m_001_007_lco.paa
  15004. data\layers\m_001_008_lco.paa
  15005. data\layers\m_001_009_lco.paa
  15006. data\layers\m_001_010_lco.paa
  15007. data\layers\m_002_000_lco.paa
  15008. data\layers\m_002_001_lco.paa
  15009. data\layers\m_002_002_lco.paa
  15010. data\layers\m_002_003_lco.paa
  15011. data\layers\m_002_004_lco.paa
  15012. data\layers\m_002_005_lco.paa
  15013. data\layers\m_002_006_lco.paa
  15014. data\layers\m_002_007_lco.paa
  15015. data\layers\m_002_008_lco.paa
  15016. data\layers\m_002_009_lco.paa
  15017. data\layers\m_002_010_lco.paa
  15018. data\layers\m_003_000_lco.paa
  15019. data\layers\m_003_001_lco.paa
  15020. data\layers\m_003_002_lco.paa
  15021. data\layers\m_003_003_lco.paa
  15022. data\layers\m_003_004_lco.paa
  15023. data\layers\m_003_005_lco.paa
  15024. data\layers\m_003_006_lco.paa
  15025. data\layers\m_003_007_lco.paa
  15026. data\layers\m_003_008_lco.paa
  15027. data\layers\m_003_009_lco.paa
  15028. data\layers\m_003_010_lco.paa
  15029. data\layers\m_004_000_lco.paa
  15030. data\layers\m_004_001_lco.paa
  15031. data\layers\m_004_002_lco.paa
  15032. data\layers\m_004_003_lco.paa
  15033. data\layers\m_004_004_lco.paa
  15034. data\layers\m_004_005_lco.paa
  15035. data\layers\m_004_006_lco.paa
  15036. data\layers\m_004_007_lco.paa
  15037. data\layers\m_004_008_lco.paa
  15038. data\layers\m_004_009_lco.paa
  15039. data\layers\m_004_010_lco.paa
  15040. data\layers\m_005_000_lco.paa
  15041. data\layers\m_005_001_lco.paa
  15042. data\layers\m_005_002_lco.paa
  15043. data\layers\m_005_003_lco.paa
  15044. data\layers\m_005_004_lco.paa
  15045. data\layers\m_005_005_lco.paa
  15046. data\layers\m_005_006_lco.paa
  15047. data\layers\m_005_007_lco.paa
  15048. data\layers\m_005_008_lco.paa
  15049. data\layers\m_005_009_lco.paa
  15050. data\layers\m_005_010_lco.paa
  15051. data\layers\m_006_000_lco.paa
  15052. data\layers\m_006_001_lco.paa
  15053. data\layers\m_006_002_lco.paa
  15054. data\layers\m_006_003_lco.paa
  15055. data\layers\m_006_004_lco.paa
  15056. data\layers\m_006_005_lco.paa
  15057. data\layers\m_006_006_lco.paa
  15058. data\layers\m_006_007_lco.paa
  15059. data\layers\m_006_008_lco.paa
  15060. data\layers\m_006_009_lco.paa
  15061. data\layers\m_006_010_lco.paa
  15062. data\layers\m_007_000_lco.paa
  15063. data\layers\m_007_001_lco.paa
  15064. data\layers\m_007_002_lco.paa
  15065. data\layers\m_007_003_lco.paa
  15066. data\layers\m_007_004_lco.paa
  15067. data\layers\m_007_005_lco.paa
  15068. data\layers\m_007_006_lco.paa
  15069. data\layers\m_007_007_lco.paa
  15070. data\layers\m_007_008_lco.paa
  15071. data\layers\m_007_009_lco.paa
  15072. data\layers\m_007_010_lco.paa
  15073. data\layers\m_008_000_lco.paa
  15074. data\layers\m_008_001_lco.paa
  15075. data\layers\m_008_002_lco.paa
  15076. data\layers\m_008_003_lco.paa
  15077. data\layers\m_008_004_lco.paa
  15078. data\layers\m_008_005_lco.paa
  15079. data\layers\m_008_006_lco.paa
  15080. data\layers\m_008_007_lco.paa
  15081. data\layers\m_008_008_lco.paa
  15082. data\layers\m_008_009_lco.paa
  15083. data\layers\m_008_010_lco.paa
  15084. data\layers\m_009_000_lco.paa
  15085. data\layers\m_009_001_lco.paa
  15086. data\layers\m_009_002_lco.paa
  15087. data\layers\m_009_003_lco.paa
  15088. data\layers\m_009_004_lco.paa
  15089. data\layers\m_009_005_lco.paa
  15090. data\layers\m_009_006_lco.paa
  15091. data\layers\m_009_007_lco.paa
  15092. data\layers\m_009_008_lco.paa
  15093. data\layers\m_009_009_lco.paa
  15094. data\layers\m_009_010_lco.paa
  15095. data\layers\m_010_000_lco.paa
  15096. data\layers\m_010_001_lco.paa
  15097. data\layers\m_010_002_lco.paa
  15098. data\layers\m_010_003_lco.paa
  15099. data\layers\m_010_004_lco.paa
  15100. data\layers\m_010_005_lco.paa
  15101. data\layers\m_010_006_lco.paa
  15102. data\layers\m_010_007_lco.paa
  15103. data\layers\m_010_008_lco.paa
  15104. data\layers\m_010_009_lco.paa
  15105. data\layers\m_010_010_lco.paa
  15106. data\layers\P_000-000_L02.rvmat
  15107. data\layers\P_000-001_L02.rvmat
  15108. data\layers\P_000-002_L02.rvmat
  15109. data\layers\P_000-003_L02.rvmat
  15110. data\layers\P_000-004_L00_L01_L02_L03.rvmat
  15111. data\layers\P_000-004_L00_N_L02_L03.rvmat
  15112. data\layers\P_000-004_N_L01_L02_L03.rvmat
  15113. data\layers\P_000-004_N_L01_N_N.rvmat
  15114. data\layers\P_000-004_N_N_L02_L03.rvmat
  15115. data\layers\P_000-004_N_N_L02_N.rvmat
  15116. data\layers\P_000-004_N_N_N_L03.rvmat
  15117. data\layers\P_000-005_L02.rvmat
  15118. data\layers\P_000-006_L02.rvmat
  15119. data\layers\P_000-007_L02.rvmat
  15120. data\layers\P_000-008_L02.rvmat
  15121. data\layers\P_000-009_L02.rvmat
  15122. data\layers\P_000-010_L02.rvmat
  15123. data\layers\P_001-000_L02.rvmat
  15124. data\layers\P_001-001_L02.rvmat
  15125. data\layers\P_001-002_L02.rvmat
  15126. data\layers\P_001-003_L02.rvmat
  15127. data\layers\P_001-004_L02_L03.rvmat
  15128. data\layers\P_001-004_L02_N.rvmat
  15129. data\layers\P_001-004_N_L03.rvmat
  15130. data\layers\P_001-005_L02.rvmat
  15131. data\layers\P_001-006_L02.rvmat
  15132. data\layers\P_001-007_L02.rvmat
  15133. data\layers\P_001-008_L02.rvmat
  15134. data\layers\P_001-009_L02.rvmat
  15135. data\layers\P_001-010_L02.rvmat
  15136. data\layers\P_002-000_L02.rvmat
  15137. data\layers\P_002-001_L02.rvmat
  15138. data\layers\P_002-002_L02.rvmat
  15139. data\layers\P_002-003_L02.rvmat
  15140. data\layers\P_002-004_L02.rvmat
  15141. data\layers\P_002-005_L02.rvmat
  15142. data\layers\P_002-006_L02.rvmat
  15143. data\layers\P_002-007_L02.rvmat
  15144. data\layers\P_002-008_L02.rvmat
  15145. data\layers\P_002-009_L02.rvmat
  15146. data\layers\P_002-010_L02.rvmat
  15147. data\layers\P_003-000_L02.rvmat
  15148. data\layers\P_003-001_L02.rvmat
  15149. data\layers\P_003-002_L02.rvmat
  15150. data\layers\P_003-003_L02.rvmat
  15151. data\layers\P_003-004_L02.rvmat
  15152. data\layers\P_003-005_L02.rvmat
  15153. data\layers\P_003-006_L02.rvmat
  15154. data\layers\P_003-007_L02.rvmat
  15155. data\layers\P_003-008_L02.rvmat
  15156. data\layers\P_003-009_L02.rvmat
  15157. data\layers\P_003-010_L02.rvmat
  15158. data\layers\P_004-000_L02.rvmat
  15159. data\layers\P_004-001_L02.rvmat
  15160. data\layers\P_004-002_L02.rvmat
  15161. data\layers\P_004-003_L02.rvmat
  15162. data\layers\P_004-004_L02.rvmat
  15163. data\layers\P_004-005_L02.rvmat
  15164. data\layers\P_004-006_L02.rvmat
  15165. data\layers\P_004-007_L02.rvmat
  15166. data\layers\P_004-008_L02.rvmat
  15167. data\layers\P_004-009_L02.rvmat
  15168. data\layers\P_004-010_L02.rvmat
  15169. data\layers\P_005-000_L02.rvmat
  15170. data\layers\P_005-001_L02.rvmat
  15171. data\layers\P_005-002_L02.rvmat
  15172. data\layers\P_005-003_L02.rvmat
  15173. data\layers\P_005-004_L02.rvmat
  15174. data\layers\P_005-005_L02.rvmat
  15175. data\layers\P_005-006_L02.rvmat
  15176. data\layers\P_005-007_L02.rvmat
  15177. data\layers\P_005-008_L02.rvmat
  15178. data\layers\P_005-009_L02.rvmat
  15179. data\layers\P_005-010_L02.rvmat
  15180. data\layers\P_006-000_L02.rvmat
  15181. data\layers\P_006-001_L02.rvmat
  15182. data\layers\P_006-002_L02.rvmat
  15183. data\layers\P_006-003_L02.rvmat
  15184. data\layers\P_006-004_L02.rvmat
  15185. data\layers\P_006-005_L02.rvmat
  15186. data\layers\P_006-006_L02.rvmat
  15187. data\layers\P_006-007_L02.rvmat
  15188. data\layers\P_006-008_L02.rvmat
  15189. data\layers\P_006-009_L02.rvmat
  15190. data\layers\P_006-010_L02.rvmat
  15191. data\layers\P_007-000_L02.rvmat
  15192. data\layers\P_007-001_L02.rvmat
  15193. data\layers\P_007-002_L02.rvmat
  15194. data\layers\P_007-003_L02.rvmat
  15195. data\layers\P_007-004_L02.rvmat
  15196. data\layers\P_007-005_L02.rvmat
  15197. data\layers\P_007-006_L02.rvmat
  15198. data\layers\P_007-007_L02.rvmat
  15199. data\layers\P_007-008_L02.rvmat
  15200. data\layers\P_007-009_L02.rvmat
  15201. data\layers\P_007-010_L02.rvmat
  15202. data\layers\P_008-000_L02.rvmat
  15203. data\layers\P_008-001_L02.rvmat
  15204. data\layers\P_008-002_L02.rvmat
  15205. data\layers\P_008-003_L02.rvmat
  15206. data\layers\P_008-004_L02.rvmat
  15207. data\layers\P_008-005_L02.rvmat
  15208. data\layers\P_008-006_L02.rvmat
  15209. data\layers\P_008-007_L02.rvmat
  15210. data\layers\P_008-008_L02.rvmat
  15211. data\layers\P_008-009_L02.rvmat
  15212. data\layers\P_008-010_L02.rvmat
  15213. data\layers\P_009-000_L02.rvmat
  15214. data\layers\P_009-001_L02.rvmat
  15215. data\layers\P_009-002_L02.rvmat
  15216. data\layers\P_009-003_L02.rvmat
  15217. data\layers\P_009-004_L02.rvmat
  15218. data\layers\P_009-005_L02.rvmat
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