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MpChris

Untitled

Oct 14th, 2019
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  1. levels.add(new PlayerMineLevel(2, 250000L,
  2. new AbstractMap.SimpleEntry<>(MineBlock.MOSSY_COBBLESTONE, 5),
  3. new AbstractMap.SimpleEntry<>(MineBlock.STONE, 3),
  4. new AbstractMap.SimpleEntry<>(MineBlock.STONE_BRICKS, 2),
  5. new AbstractMap.SimpleEntry<>(MineBlock.COAL_ORE, 1)
  6. ));
  7.  
  8.  
  9. levels.add(new PlayerMineLevel(LEVEL , PREIS,
  10. new AbstractMap.SimpleEntry<>(MineBlock.MOSSY_COBBLESTONE, CHANCE)
  11. ));
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