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- levels.add(new PlayerMineLevel(2, 250000L,
- new AbstractMap.SimpleEntry<>(MineBlock.MOSSY_COBBLESTONE, 5),
- new AbstractMap.SimpleEntry<>(MineBlock.STONE, 3),
- new AbstractMap.SimpleEntry<>(MineBlock.STONE_BRICKS, 2),
- new AbstractMap.SimpleEntry<>(MineBlock.COAL_ORE, 1)
- ));
- levels.add(new PlayerMineLevel(LEVEL , PREIS,
- new AbstractMap.SimpleEntry<>(MineBlock.MOSSY_COBBLESTONE, CHANCE)
- ));
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