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- Orc Minions-
- 2d10+6(8)HP, AC 12
- +3 Phys Saves, -2 Mental Saves
- +5 to attack, Broadsword 1d8+3, Javelin 1d6+3, Net 5/15 Restrain on hit, dc10 STR save to break out
- Fearful(Disadvantage Morale Check after first round of combat, DC10+Allies Killed)
- Orc Soldiers-
- 2d10+6(18)HP, AC 14
- +3 Phys Saves, -2 Mental Saves
- +5 to attack, Broadsword 1d8+3, Javelin 1d6+3, Net 5/15 Restrain on hit, dc10 STR save to break out
- Action Surge
- Orc Elites-
- 2d10+6(26)HP, AC 16
- +3 Phys Saves, -2 Mental Saves
- +5 to attack, Broadsword 1d8+3, Javelin 1d6+3, Net 5/15 Restrain on hit, dc10 STR save to break out
- Action Surge, Second Wind, Parry
- Orc Lord
- 5d10+30(60)HP, AC 16
- +5 Phys Saves, +0 Mental Saves
- +7 to attack, 2 Attacks, Broadsword 1d8+5, Javelin 1d6+5, Net 5/15 Restrain on hit dc10 STR save to break out
- Allies within 15 feet receive 1d4 bonus to hit. Holds Level 1 Wand with 5 charges.
- Action Surge, Second Wind, Parry, Disarm(Reaction to disarm weapons that miss by 5 or more)
- Kronson
- 6d10+36(72)HP, AC17
- +8 Phys Saves, +3 Mental Saves
- +10 to Attacks, 2 Attacks, Greatsword 2d8+6
- Helmet of Intimidation(Frightful Presence, DC15),Armor of Overconfidence(4 Temp HP each round), Giant Falchion +1, Improved Critical(19-20), Action Surge, Second Wind, Parry, Disarm,
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