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OrcStats

Apr 16th, 2020
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  1. Orc Minions-
  2. 2d10+6(8)HP, AC 12
  3. +3 Phys Saves, -2 Mental Saves
  4. +5 to attack, Broadsword 1d8+3, Javelin 1d6+3, Net 5/15 Restrain on hit, dc10 STR save to break out
  5. Fearful(Disadvantage Morale Check after first round of combat, DC10+Allies Killed)
  6.  
  7. Orc Soldiers-
  8. 2d10+6(18)HP, AC 14
  9. +3 Phys Saves, -2 Mental Saves
  10. +5 to attack, Broadsword 1d8+3, Javelin 1d6+3, Net 5/15 Restrain on hit, dc10 STR save to break out
  11. Action Surge
  12.  
  13. Orc Elites-
  14. 2d10+6(26)HP, AC 16
  15. +3 Phys Saves, -2 Mental Saves
  16. +5 to attack, Broadsword 1d8+3, Javelin 1d6+3, Net 5/15 Restrain on hit, dc10 STR save to break out
  17. Action Surge, Second Wind, Parry
  18.  
  19. Orc Lord
  20. 5d10+30(60)HP, AC 16
  21. +5 Phys Saves, +0 Mental Saves
  22. +7 to attack, 2 Attacks, Broadsword 1d8+5, Javelin 1d6+5, Net 5/15 Restrain on hit dc10 STR save to break out
  23. Allies within 15 feet receive 1d4 bonus to hit. Holds Level 1 Wand with 5 charges.
  24. Action Surge, Second Wind, Parry, Disarm(Reaction to disarm weapons that miss by 5 or more)
  25.  
  26. Kronson
  27. 6d10+36(72)HP, AC17
  28. +8 Phys Saves, +3 Mental Saves
  29. +10 to Attacks, 2 Attacks, Greatsword 2d8+6
  30. Helmet of Intimidation(Frightful Presence, DC15),Armor of Overconfidence(4 Temp HP each round), Giant Falchion +1, Improved Critical(19-20), Action Surge, Second Wind, Parry, Disarm,
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