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  1. > msvcr100d.dll!operator new(unsigned int size) Line 59 + 0x9 bytes C++
  2. arx.exe!operator new[](unsigned int count) Line 6 + 0x9 bytes C++
  3. arx.exe!audio::OpenALSource::fillBuffer(unsigned int i, unsigned int size) Line 309 + 0x9 bytes C++
  4. arx.exe!audio::OpenALSource::init(long _id, audio::OpenALSource * inst, const audio::Channel & _channel) Line 223 + 0x16 bytes C++
  5. arx.exe!audio::OpenALBackend::createSource(long sampleId, const audio::Channel & channel) Line 150 + 0x14 bytes C++
  6. arx.exe!audio::aalSamplePlay(long & sample_id, const audio::Channel & channel, unsigned int play_count) Line 632 + 0x1c bytes C++
  7. arx.exe!ARX_SOUND_PlayInterface(long & sample_id, float pitch, SoundLoopMode loop) Line 548 + 0x11 bytes C++
  8. arx.exe!InventoryOpenClose(unsigned long t) Line 606 + 0x3d bytes C++
  9. arx.exe!DANAE::ManagePlayerControls() Line 4681 + 0x7 bytes C++
  10. arx.exe!DANAE::Render() Line 5459 C++
  11. arx.exe!CD3DApplication::Render3DEnvironment() Line 985 + 0xf bytes C++
  12. arx.exe!CD3DApplication::Run() Line 411 + 0x8 bytes C++
  13. arx.exe!main(int argc, char * * argv) Line 1593 + 0xa bytes C++
  14. arx.exe!__tmainCRTStartup() Line 555 + 0x19 bytes C
  15. arx.exe!mainCRTStartup() Line 371 C
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