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- char _0x0000[2048];
- __int32 ammo_type; //0x0800
- char _0x0804[52];
- __int32 weapon_type; //0x0838
- __int32 weapon_team; //0x083C
- __int32 weapon_id; //0x0840
- BYTE full_auto; //0x0844
- char _0x0845[3];
- float heat_per_shot; //0x0848
- __int32 price; //0x084C
- float armor_ratio; //0x0850
- float speed1; //0x0854
- float speed2; //0x0858
- __int32 crosshair_min; //0x085C
- __int32 crosshair_delta; //0x0860
- float penetration; //0x0864
- __int32 base_damage; //0x0868
- float rane; //0x086C
- float range_modifier; //0x0870
- __int32 bullets; //0x0874
- float cycle1; //0x0878
- float cycle2; //0x087C
- char _0x0880[416];
- float spread; //0x0A20
- float spread2; //0x0A24
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