Advertisement
Guest User

Untitled

a guest
Dec 12th, 2019
114
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
Lua 0.91 KB | None | 0 0
  1. local Behavior = Behavior or {}
  2. local Data = Data or {}
  3.  
  4. function Behavior.spawned(world, units)
  5.     if Data[world] == nil then
  6.         Data[world] = {}
  7.     end
  8.  
  9.     for uu = 1, #units do
  10.         local unit = units[uu]
  11.  
  12.         if Data[world][unit] == nil then
  13.             Data[world][unit] = { enemy_vel = Vector3Box() }
  14.         end
  15.  
  16.         local sg = World.scene_graph(world)
  17.         local rw = World.render_world(world)
  18.         local pos = SceneGraph.local_position(sg, unit)
  19.         -- print(Vector3.elements(position))
  20.     end
  21. end
  22.  
  23. function Behavior.unspawned(world, units)
  24. end
  25.  
  26. function Behavior.update(world, dt)
  27. end
  28.  
  29. function Behavior.collision_begin(touched, touching, actor, position, normal, distance)
  30.     print("Collision begin")
  31. end
  32.  
  33. function Behavior.collision(touched, touching, actor, position, normal, distance)
  34.     print("Collision")
  35.     -- print(Vector3.elements(position))
  36.     -- print(Vector3.elements(normal))
  37.     -- print(distance)
  38. end
  39.  
  40. return Behavior
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement