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- import pygame
- pygame.init()
- WHITE = (255,255,255)
- BLACK = (0,0,0)
- SIZE = (500,500)
- FPS = 60
- sc = pygame.display.set_mode(SIZE)
- clock = pygame.time.Clock()
- x = SIZE[0] // 2
- y = SIZE[1] // 2
- R = 25
- herospeed = 10
- move = "NONE"
- gamemode = 'menu'
- isGameRunning = True
- while isGameRunning:
- if gamemode == 'game':
- for event in pygame.event.get():
- if event.type == pygame.QUIT:
- isGameRunning = False
- if event.type == pygame.KEYDOWN:
- if event.key == pygame.K_UP:
- move = "UP"
- if event.key == pygame.K_DOWN:
- move = "DOWN"
- if event.key == pygame.K_LEFT:
- move = "LEFT"
- if event.key == pygame.K_RIGHT:
- move = "RIGHT"
- if event.type == pygame.KEYUP:
- move = "NONE"
- if move == "UP":
- y -= herospeed
- if move == "DOWN":
- y += herospeed
- if move == "RIGHT":
- x += herospeed
- if move == "LEFT":
- x -= herospeed
- sc.fill(BLACK)
- pygame.draw.circle(sc, WHITE, (x,y), R)
- if gamemode == 'menu':
- pygame.display.update()
- clock.tick(FPS)
- pygame.quit()
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