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- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 2019-11-08 14:58:39.682 27029-27079/com.donutlab.kvsz.dev I/chatty: uid=10292(com.donutlab.kvsz.dev) UnityMain identical 108 lines
- 2019-11-08 14:58:39.682 27029-27079/com.donutlab.kvsz.dev W/Unity: [1] WARN UniClientLogic.ClientLogic.GameStates.StateWaitForConnect - [Disconnected] Disconnected from server or can't connect.
- FULL STACK TRACE:
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 2019-11-08 14:58:39.682 27029-27079/com.donutlab.kvsz.dev I/Unity: [1] INFO DonutView.GUI.Pages.Main.SelectServerPage - requesting to z.donut.games ...
- FULL STACK TRACE:
- 2019-11-08 14:58:39.685 27029-27095/com.donutlab.kvsz.dev E/Unity: java.io.IOException: Cleartext HTTP traffic to logs-01.loggly.com not permitted
- (Filename: /Users/builduser/buildslave/unity/build/Platforms/Android/Modules/UnityWebRequest/Transports/TransportAndroid.cpp Line: 451)
- 2019-11-08 14:58:39.686 27029-27079/com.donutlab.kvsz.dev E/Unity: [IL2CPP Threadpool worker] ERROR UniClientLogic.ClientLogic.ClientSide.Ether.ConnectionAdapter - Connection error: Client caught an error with code NetworkDown
- FULL STACK TRACE:
- UniClientLogic.Tools.Log4Net.InGameAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- UniClientLogic.ClientLogic.ClientSide.Ether.ConnectionAdapter:OnError(String)
- Ether.Network.AlternativeTransport.CoreTcpConnector:OnError(SocketError)
- NetCoreServer.TcpClient:ProcessReceive(SocketAsyncEventArgs)
- System.Net.Sockets.<>c:<.cctor>b__309_7(IAsyncResult)
- System.Net.Sockets.<>c:<Complete>b__27_0(Object)
- System.Threading.ThreadPoolWorkQueue:Dispatch()
- UniClientLogic.Tools.Log4Net.InGameAppender:LogUnityThread()
- UniClientLogic.GameLauncher:Update()
- (Filename: ./Runtime/Export/Debug.bindings.h Line
- 2019-11-08 14:58:39.688 27029-27106/com.donutlab.kvsz.dev E/Unity: java.io.IOException: Cleartext HTTP traffic to logs-01.loggly.com not permitted
- (Filename: /Users/builduser/buildslave/unity/build/Platforms/Android/Modules/UnityWebRequest/Transports/TransportAndroid.cpp Line: 451)
- 2019-11-08 14:58:39.688 27029-27079/com.donutlab.kvsz.dev E/Unity: [IL2CPP Threadpool worker] ERROR UniClientLogic.ClientLogic.ClientSide.Ether.ConnectionAdapter - Connection error: Client caught an error with code NetworkDown
- FULL STACK TRACE:
- UniClientLogic.Tools.Log4Net.InGameAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- UniClientLogic.ClientLogic.ClientSide.Ether.ConnectionAdapter:OnError(String)
- Ether.Network.AlternativeTransport.CoreTcpConnector:OnError(SocketError)
- NetCoreServer.TcpClient:ProcessReceive(SocketAsyncEventArgs)
- System.Net.Sockets.<>c:<.cctor>b__309_7(IAsyncResult)
- System.Net.Sockets.<>c:<Complete>b__27_0(Object)
- System.Threading.ThreadPoolWorkQueue:Dispatch()
- UniClientLogic.Tools.Log4Net.InGameAppender:LogUnityThread()
- UniClientLogic.GameLauncher:Update()
- (Filename: ./Runtime/Export/Debug.bindings.h Line
- 2019-11-08 14:58:39.690 27029-27097/com.donutlab.kvsz.dev E/Unity: java.io.IOException: Cleartext HTTP traffic to logs-01.loggly.com not permitted
- (Filename: /Users/builduser/buildslave/unity/build/Platforms/Android/Modules/UnityWebRequest/Transports/TransportAndroid.cpp Line: 451)
- 2019-11-08 14:58:39.691 27029-27079/com.donutlab.kvsz.dev E/Unity: [IL2CPP Threadpool worker] ERROR UniClientLogic.ClientLogic.ClientSide.Ether.ConnectionAdapter - Connection error: Client caught an error with code NetworkDown
- FULL STACK TRACE:
- UniClientLogic.Tools.Log4Net.InGameAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- UniClientLogic.ClientLogic.ClientSide.Ether.ConnectionAdapter:OnError(String)
- Ether.Network.AlternativeTransport.CoreTcpConnector:OnError(SocketError)
- NetCoreServer.TcpClient:ProcessReceive(SocketAsyncEventArgs)
- System.Net.Sockets.<>c:<.cctor>b__309_7(IAsyncResult)
- System.Net.Sockets.<>c:<Complete>b__27_0(Object)
- System.Threading.ThreadPoolWorkQueue:Dispatch()
- UniClientLogic.Tools.Log4Net.InGameAppender:LogUnityThread()
- UniClientLogic.GameLauncher:Update()
- (Filename: ./Runtime/Export/Debug.bindings.h Line
- 2019-11-08 14:58:39.693 27029-27103/com.donutlab.kvsz.dev E/Unity: java.io.IOException: Cleartext HTTP traffic to logs-01.loggly.com not permitted
- (Filename: /Users/builduser/buildslave/unity/build/Platforms/Android/Modules/UnityWebRequest/Transports/TransportAndroid.cpp Line: 451)
- 2019-11-08 14:58:39.694 27029-27079/com.donutlab.kvsz.dev E/Unity: [IL2CPP Threadpool worker] ERROR UniClientLogic.ClientLogic.ClientSide.Ether.ConnectionAdapter - Connection error: Client caught an error with code NetworkDown
- FULL STACK TRACE:
- UniClientLogic.Tools.Log4Net.InGameAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- UniClientLogic.ClientLogic.ClientSide.Ether.ConnectionAdapter:OnError(String)
- Ether.Network.AlternativeTransport.CoreTcpConnector:OnError(SocketError)
- NetCoreServer.TcpClient:ProcessReceive(SocketAsyncEventArgs)
- System.Net.Sockets.<>c:<.cctor>b__309_7(IAsyncResult)
- System.Net.Sockets.<>c:<Complete>b__27_0(Object)
- System.Threading.ThreadPoolWorkQueue:Dispatch()
- UniClientLogic.Tools.Log4Net.InGameAppender:LogUnityThread()
- UniClientLogic.GameLauncher:Update()
- (Filename: ./Runtime/Export/Debug.bindings.h Line
- 2019-11-08 14:58:39.696 27029-27104/com.donutlab.kvsz.dev E/Unity: java.io.IOException: Cleartext HTTP traffic to logs-01.loggly.com not permitted
- (Filename: /Users/builduser/buildslave/unity/build/Platforms/Android/Modules/UnityWebRequest/Transports/TransportAndroid.cpp Line: 451)
- 2019-11-08 14:58:39.696 27029-27079/com.donutlab.kvsz.dev E/Unity: [IL2CPP Threadpool worker] ERROR UniClientLogic.ClientLogic.ClientSide.Ether.ConnectionAdapter - Connection error: Client caught an error with code NetworkDown
- FULL STACK TRACE:
- UniClientLogic.Tools.Log4Net.InGameAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- UniClientLogic.ClientLogic.ClientSide.Ether.ConnectionAdapter:OnError(String)
- Ether.Network.AlternativeTransport.CoreTcpConnector:OnError(SocketError)
- NetCoreServer.TcpClient:ProcessReceive(SocketAsyncEventArgs)
- System.Net.Sockets.<>c:<.cctor>b__309_7(IAsyncResult)
- System.Net.Sockets.<>c:<Complete>b__27_0(Object)
- System.Threading.ThreadPoolWorkQueue:Dispatch()
- UniClientLogic.Tools.Log4Net.InGameAppender:LogUnityThread()
- UniClientLogic.GameLauncher:Update()
- (Filename: ./Runtime/Export/Debug.bindings.h Line
- 2019-11-08 14:58:39.699 27029-27105/com.donutlab.kvsz.dev E/Unity: java.io.IOException: Cleartext HTTP traffic to logs-01.loggly.com not permitted
- (Filename: /Users/builduser/buildslave/unity/build/Platforms/Android/Modules/UnityWebRequest/Transports/TransportAndroid.cpp Line: 451)
- 2019-11-08 14:58:39.699 27029-27079/com.donutlab.kvsz.dev E/Unity: [IL2CPP Threadpool worker] ERROR UniClientLogic.ClientLogic.ClientSide.Ether.ConnectionAdapter - Connection error: Client caught an error with code NetworkDown
- FULL STACK TRACE:
- UniClientLogic.Tools.Log4Net.InGameAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- UniClientLogic.ClientLogic.ClientSide.Ether.ConnectionAdapter:OnError(String)
- Ether.Network.AlternativeTransport.CoreTcpConnector:OnError(SocketError)
- NetCoreServer.TcpClient:ProcessReceive(SocketAsyncEventArgs)
- System.Net.Sockets.<>c:<.cctor>b__309_7(IAsyncResult)
- System.Net.Sockets.<>c:<Complete>b__27_0(Object)
- System.Threading.ThreadPoolWorkQueue:Dispatch()
- UniClientLogic.Tools.Log4Net.InGameAppender:LogUnityThread()
- UniClientLogic.GameLauncher:Update()
- (Filename: ./Runtime/Export/Debug.bindings.h Line
- 2019-11-08 14:58:39.701 27029-27096/com.donutlab.kvsz.dev E/Unity: java.io.IOException: Cleartext HTTP traffic to logs-01.loggly.com not permitted
- (Filename: /Users/builduser/buildslave/unity/build/Platforms/Android/Modules/UnityWebRequest/Transports/TransportAndroid.cpp Line: 451)
- 2019-11-08 14:58:39.702 27029-27079/com.donutlab.kvsz.dev E/Unity: [IL2CPP Threadpool worker] ERROR UniClientLogic.ClientLogic.ClientSide.Ether.ConnectionAdapter - Connection error: Client caught an error with code NetworkDown
- FULL STACK TRACE:
- UniClientLogic.Tools.Log4Net.InGameAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- UniClientLogic.ClientLogic.ClientSide.Ether.ConnectionAdapter:OnError(String)
- Ether.Network.AlternativeTransport.CoreTcpConnector:OnError(SocketError)
- NetCoreServer.TcpClient:ProcessReceive(SocketAsyncEventArgs)
- System.Net.Sockets.<>c:<.cctor>b__309_7(IAsyncResult)
- System.Net.Sockets.<>c:<Complete>b__27_0(Object)
- System.Threading.ThreadPoolWorkQueue:Dispatch()
- UniClientLogic.Tools.Log4Net.InGameAppender:LogUnityThread()
- UniClientLogic.GameLauncher:Update()
- (Filename: ./Runtime/Export/Debug.bindings.h Line
- 2019-11-08 14:58:39.704 27029-27099/com.donutlab.kvsz.dev E/Unity: java.io.IOException: Cleartext HTTP traffic to logs-01.loggly.com not permitted
- (Filename: /Users/builduser/buildslave/unity/build/Platforms/Android/Modules/UnityWebRequest/Transports/TransportAndroid.cpp Line: 451)
- 2019-11-08 14:58:39.704 27029-27079/com.donutlab.kvsz.dev E/Unity: [IL2CPP Threadpool worker] ERROR UniClientLogic.ClientLogic.ClientSide.Ether.ConnectionAdapter - Connection error: Client caught an error with code NetworkDown
- FULL STACK TRACE:
- UniClientLogic.Tools.Log4Net.InGameAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- UniClientLogic.ClientLogic.ClientSide.Ether.ConnectionAdapter:OnError(String)
- Ether.Network.AlternativeTransport.CoreTcpConnector:OnError(SocketError)
- NetCoreServer.TcpClient:ProcessReceive(SocketAsyncEventArgs)
- System.Net.Sockets.<>c:<.cctor>b__309_7(IAsyncResult)
- System.Net.Sockets.<>c:<Complete>b__27_0(Object)
- System.Threading.ThreadPoolWorkQueue:Dispatch()
- UniClientLogic.Tools.Log4Net.InGameAppender:LogUnityThread()
- UniClientLogic.GameLauncher:Update()
- (Filename: ./Runtime/Export/Debug.bindings.h Line
- 2019-11-08 14:58:39.704 27029-27079/com.donutlab.kvsz.dev I/Unity: [IL2CPP Threadpool worker] INFO UniClientLogic.ClientLogic.ClientSide.Ether.ConnectionAdapter - Disconnected from server
- FULL STACK TRACE:
- 2019-11-08 14:58:39.704 27029-27079/com.donutlab.kvsz.dev I/chatty: uid=10292(com.donutlab.kvsz.dev) UnityMain identical 5 lines
- 2019-11-08 14:58:39.704 27029-27079/com.donutlab.kvsz.dev I/Unity: [IL2CPP Threadpool worker] INFO UniClientLogic.ClientLogic.ClientSide.Ether.ConnectionAdapter - Disconnected from server
- FULL STACK TRACE:
- 2019-11-08 14:58:39.707 27029-27094/com.donutlab.kvsz.dev E/Unity: java.io.IOException: Cleartext HTTP traffic to logs-01.loggly.com not permitted
- (Filename: /Users/builduser/buildslave/unity/build/Platforms/Android/Modules/UnityWebRequest/Transports/TransportAndroid.cpp Line: 451)
- 2019-11-08 14:58:39.707 27029-27079/com.donutlab.kvsz.dev E/Unity: [IL2CPP Threadpool worker] ERROR UniClientLogic.ClientLogic.ClientSide.Ether.ConnectionAdapter - Connection error: Client caught an error with code NetworkDown
- FULL STACK TRACE:
- UniClientLogic.Tools.Log4Net.InGameAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- UniClientLogic.ClientLogic.ClientSide.Ether.ConnectionAdapter:OnError(String)
- Ether.Network.AlternativeTransport.CoreTcpConnector:OnError(SocketError)
- NetCoreServer.TcpClient:ProcessReceive(SocketAsyncEventArgs)
- System.Net.Sockets.<>c:<.cctor>b__309_7(IAsyncResult)
- System.Net.Sockets.<>c:<Complete>b__27_0(Object)
- System.Threading.ThreadPoolWorkQueue:Dispatch()
- UniClientLogic.Tools.Log4Net.InGameAppender:LogUnityThread()
- UniClientLogic.GameLauncher:Update()
- (Filename: ./Runtime/Export/Debug.bindings.h Line
- 2019-11-08 14:58:39.709 27029-27093/com.donutlab.kvsz.dev E/Unity: java.io.IOException: Cleartext HTTP traffic to logs-01.loggly.com not permitted
- (Filename: /Users/builduser/buildslave/unity/build/Platforms/Android/Modules/UnityWebRequest/Transports/TransportAndroid.cpp Line: 451)
- 2019-11-08 14:58:39.709 27029-27079/com.donutlab.kvsz.dev E/Unity: [IL2CPP Threadpool worker] ERROR UniClientLogic.ClientLogic.ClientSide.Ether.ConnectionAdapter - Connection error: Client caught an error with code NetworkDown
- FULL STACK TRACE:
- UniClientLogic.Tools.Log4Net.InGameAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- UniClientLogic.ClientLogic.ClientSide.Ether.ConnectionAdapter:OnError(String)
- Ether.Network.AlternativeTransport.CoreTcpConnector:OnError(SocketError)
- NetCoreServer.TcpClient:ProcessReceive(SocketAsyncEventArgs)
- System.Net.Sockets.<>c:<.cctor>b__309_7(IAsyncResult)
- System.Net.Sockets.<>c:<Complete>b__27_0(Object)
- System.Threading.ThreadPoolWorkQueue:Dispatch()
- UniClientLogic.Tools.Log4Net.InGameAppender:LogUnityThread()
- UniClientLogic.GameLauncher:Update()
- (Filename: ./Runtime/Export/Debug.bindings.h Line
- 2019-11-08 14:58:39.711 27029-27101/com.donutlab.kvsz.dev E/Unity: java.io.IOException: Cleartext HTTP traffic to logs-01.loggly.com not permitted
- (Filename: /Users/builduser/buildslave/unity/build/Platforms/Android/Modules/UnityWebRequest/Transports/TransportAndroid.cpp Line: 451)
- 2019-11-08 14:58:39.712 27029-27079/com.donutlab.kvsz.dev E/Unity: [IL2CPP Threadpool worker] ERROR UniClientLogic.ClientLogic.ClientSide.Ether.ConnectionAdapter - Connection error: Client caught an error with code NetworkDown
- FULL STACK TRACE:
- UniClientLogic.Tools.Log4Net.InGameAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- UniClientLogic.ClientLogic.ClientSide.Ether.ConnectionAdapter:OnError(String)
- Ether.Network.AlternativeTransport.CoreTcpConnector:OnError(SocketError)
- NetCoreServer.TcpClient:ProcessReceive(SocketAsyncEventArgs)
- System.Net.Sockets.<>c:<.cctor>b__309_7(IAsyncResult)
- System.Net.Sockets.<>c:<Complete>b__27_0(Object)
- System.Threading.ThreadPoolWorkQueue:Dispatch()
- UniClientLogic.Tools.Log4Net.InGameAppender:LogUnityThread()
- UniClientLogic.GameLauncher:Update()
- (Filename: ./Runtime/Export/Debug.bindings.h Line
- 2019-11-08 14:58:39.715 27029-27108/com.donutlab.kvsz.dev E/Unity: java.io.IOException: Cleartext HTTP traffic to logs-01.loggly.com not permitted
- (Filename: /Users/builduser/buildslave/unity/build/Platforms/Android/Modules/UnityWebRequest/Transports/TransportAndroid.cpp Line: 451)
- 2019-11-08 14:58:39.715 27029-27079/com.donutlab.kvsz.dev E/Unity: [IL2CPP Threadpool worker] ERROR UniClientLogic.ClientLogic.ClientSide.Ether.ConnectionAdapter - Connection error: Client caught an error with code NetworkDown
- FULL STACK TRACE:
- UniClientLogic.Tools.Log4Net.InGameAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- UniClientLogic.ClientLogic.ClientSide.Ether.ConnectionAdapter:OnError(String)
- Ether.Network.AlternativeTransport.CoreTcpConnector:OnError(SocketError)
- NetCoreServer.TcpClient:ProcessReceive(SocketAsyncEventArgs)
- System.Net.Sockets.<>c:<.cctor>b__309_7(IAsyncResult)
- System.Net.Sockets.<>c:<Complete>b__27_0(Object)
- System.Threading.ThreadPoolWorkQueue:Dispatch()
- UniClientLogic.Tools.Log4Net.InGameAppender:LogUnityThread()
- UniClientLogic.GameLauncher:Update()
- (Filename: ./Runtime/Export/Debug.bindings.h Line
- 2019-11-08 14:58:39.717 27029-27098/com.donutlab.kvsz.dev E/Unity: java.io.IOException: Cleartext HTTP traffic to logs-01.loggly.com not permitted
- (Filename: /Users/builduser/buildslave/unity/build/Platforms/Android/Modules/UnityWebRequest/Transports/TransportAndroid.cpp Line: 451)
- 2019-11-08 14:58:39.717 27029-27079/com.donutlab.kvsz.dev E/Unity: [IL2CPP Threadpool worker] ERROR UniClientLogic.ClientLogic.ClientSide.Ether.ConnectionAdapter - Connection error: Client caught an error with code NetworkDown
- FULL STACK TRACE:
- UniClientLogic.Tools.Log4Net.InGameAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- UniClientLogic.ClientLogic.ClientSide.Ether.ConnectionAdapter:OnError(String)
- Ether.Network.AlternativeTransport.CoreTcpConnector:OnError(SocketError)
- NetCoreServer.TcpClient:ProcessReceive(SocketAsyncEventArgs)
- System.Net.Sockets.<>c:<.cctor>b__309_7(IAsyncResult)
- System.Net.Sockets.<>c:<Complete>b__27_0(Object)
- System.Threading.ThreadPoolWorkQueue:Dispatch()
- UniClientLogic.Tools.Log4Net.InGameAppender:LogUnityThread()
- UniClientLogic.GameLauncher:Update()
- (Filename: ./Runtime/Export/Debug.bindings.h Line
- 2019-11-08 14:58:39.719 27029-27102/com.donutlab.kvsz.dev E/Unity: java.io.IOException: Cleartext HTTP traffic to logs-01.loggly.com not permitted
- (Filename: /Users/builduser/buildslave/unity/build/Platforms/Android/Modules/UnityWebRequest/Transports/TransportAndroid.cpp Line: 451)
- 2019-11-08 14:58:39.720 27029-27079/com.donutlab.kvsz.dev E/Unity: [IL2CPP Threadpool worker] ERROR UniClientLogic.ClientLogic.ClientSide.Ether.ConnectionAdapter - Connection error: Client caught an error with code NetworkDown
- FULL STACK TRACE:
- UniClientLogic.Tools.Log4Net.InGameAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- UniClientLogic.ClientLogic.ClientSide.Ether.ConnectionAdapter:OnError(String)
- Ether.Network.AlternativeTransport.CoreTcpConnector:OnError(SocketError)
- NetCoreServer.TcpClient:ProcessReceive(SocketAsyncEventArgs)
- System.Net.Sockets.<>c:<.cctor>b__309_7(IAsyncResult)
- System.Net.Sockets.<>c:<Complete>b__27_0(Object)
- System.Threading.ThreadPoolWorkQueue:Dispatch()
- UniClientLogic.Tools.Log4Net.InGameAppender:LogUnityThread()
- UniClientLogic.GameLauncher:Update()
- (Filename: ./Runtime/Export/Debug.bindings.h Line
- 2019-11-08 14:58:39.722 27029-27100/com.donutlab.kvsz.dev E/Unity: java.io.IOException: Cleartext HTTP traffic to logs-01.loggly.com not permitted
- (Filename: /Users/builduser/buildslave/unity/build/Platforms/Android/Modules/UnityWebRequest/Transports/TransportAndroid.cpp Line: 451)
- 2019-11-08 14:58:39.723 27029-27079/com.donutlab.kvsz.dev E/Unity: [IL2CPP Threadpool worker] ERROR UniClientLogic.ClientLogic.ClientSide.Ether.ConnectionAdapter - Connection error: Client caught an error with code NetworkDown
- FULL STACK TRACE:
- UniClientLogic.Tools.Log4Net.InGameAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- UniClientLogic.ClientLogic.ClientSide.Ether.ConnectionAdapter:OnError(String)
- Ether.Network.AlternativeTransport.CoreTcpConnector:OnError(SocketError)
- NetCoreServer.TcpClient:ProcessReceive(SocketAsyncEventArgs)
- System.Net.Sockets.<>c:<.cctor>b__309_7(IAsyncResult)
- System.Net.Sockets.<>c:<Complete>b__27_0(Object)
- System.Threading.ThreadPoolWorkQueue:Dispatch()
- UniClientLogic.Tools.Log4Net.InGameAppender:LogUnityThread()
- UniClientLogic.GameLauncher:Update()
- (Filename: ./Runtime/Export/Debug.bindings.h Line
- 2019-11-08 14:58:39.725 27029-27107/com.donutlab.kvsz.dev E/Unity: java.io.IOException: Cleartext HTTP traffic to logs-01.loggly.com not permitted
- (Filename: /Users/builduser/buildslave/unity/build/Platforms/Android/Modules/UnityWebRequest/Transports/TransportAndroid.cpp Line: 451)
- 2019-11-08 14:58:39.726 27029-27079/com.donutlab.kvsz.dev E/Unity: [IL2CPP Threadpool worker] ERROR UniClientLogic.ClientLogic.ClientSide.Ether.ConnectionAdapter - Connection error: Client caught an error with code NetworkDown
- FULL STACK TRACE:
- UniClientLogic.Tools.Log4Net.InGameAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- UniClientLogic.ClientLogic.ClientSide.Ether.ConnectionAdapter:OnError(String)
- Ether.Network.AlternativeTransport.CoreTcpConnector:OnError(SocketError)
- NetCoreServer.TcpClient:ProcessReceive(SocketAsyncEventArgs)
- System.Net.Sockets.<>c:<.cctor>b__309_7(IAsyncResult)
- System.Net.Sockets.<>c:<Complete>b__27_0(Object)
- System.Threading.ThreadPoolWorkQueue:Dispatch()
- UniClientLogic.Tools.Log4Net.InGameAppender:LogUnityThread()
- UniClientLogic.GameLauncher:Update()
- (Filename: ./Runtime/Export/Debug.bindings.h Line
- 2019-11-08 14:58:39.728 27029-27095/com.donutlab.kvsz.dev E/Unity: java.io.IOException: Cleartext HTTP traffic to logs-01.loggly.com not permitted
- (Filename: /Users/builduser/buildslave/unity/build/Platforms/Android/Modules/UnityWebRequest/Transports/TransportAndroid.cpp Line: 451)
- 2019-11-08 14:58:39.728 27029-27079/com.donutlab.kvsz.dev E/Unity: [IL2CPP Threadpool worker] ERROR UniClientLogic.ClientLogic.ClientSide.Ether.ConnectionAdapter - Connection error: Client caught an error with code NetworkDown
- FULL STACK TRACE:
- UniClientLogic.Tools.Log4Net.InGameAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- UniClientLogic.ClientLogic.ClientSide.Ether.ConnectionAdapter:OnError(String)
- Ether.Network.AlternativeTransport.CoreTcpConnector:OnError(SocketError)
- NetCoreServer.TcpClient:ProcessReceive(SocketAsyncEventArgs)
- System.Net.Sockets.<>c:<.cctor>b__309_7(IAsyncResult)
- System.Net.Sockets.<>c:<Complete>b__27_0(Object)
- System.Threading.ThreadPoolWorkQueue:Dispatch()
- UniClientLogic.Tools.Log4Net.InGameAppender:LogUnityThread()
- UniClientLogic.GameLauncher:Update()
- (Filename: ./Runtime/Export/Debug.bindings.h Line
- 2019-11-08 14:58:39.731 27029-27106/com.donutlab.kvsz.dev E/Unity: java.io.IOException: Cleartext HTTP traffic to logs-01.loggly.com not permitted
- (Filename: /Users/builduser/buildslave/unity/build/Platforms/Android/Modules/UnityWebRequest/Transports/TransportAndroid.cpp Line: 451)
- 2019-11-08 14:58:39.731 27029-27079/com.donutlab.kvsz.dev E/Unity: [IL2CPP Threadpool worker] ERROR UniClientLogic.ClientLogic.ClientSide.Ether.ConnectionAdapter - Connection error: Client caught an error with code NetworkDown
- FULL STACK TRACE:
- UniClientLogic.Tools.Log4Net.InGameAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- UniClientLogic.ClientLogic.ClientSide.Ether.ConnectionAdapter:OnError(String)
- Ether.Network.AlternativeTransport.CoreTcpConnector:OnError(SocketError)
- NetCoreServer.TcpClient:ProcessReceive(SocketAsyncEventArgs)
- System.Net.Sockets.<>c:<.cctor>b__309_7(IAsyncResult)
- System.Net.Sockets.<>c:<Complete>b__27_0(Object)
- System.Threading.ThreadPoolWorkQueue:Dispatch()
- UniClientLogic.Tools.Log4Net.InGameAppender:LogUnityThread()
- UniClientLogic.GameLauncher:Update()
- (Filename: ./Runtime/Export/Debug.bindings.h Line
- 2019-11-08 14:58:39.731 27029-27079/com.donutlab.kvsz.dev I/Unity: [IL2CPP Threadpool worker] INFO UniClientLogic.ClientLogic.ClientSide.Ether.ConnectionAdapter - Disconnected from server
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