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  1. # .... . . ....
  2. # . . .. .. . .
  3. # . . . . . ....
  4. # . . . . .
  5. # .... . . .
  6. # DeathMessagesPrime Configuration File
  7. # SAVE THIS FILE AS UTF-8!!!! (without BOM)
  8. # Your text editor should support it. (Windows Notepad does probably not work)
  9.  
  10. # Configuration version, do not change this unless you want your config to be
  11. # reset.
  12. config-version: 43
  13.  
  14. # World groups.
  15. # If a world is in a group, and a death occurs there, the appropriate death
  16. # message will be shown in rest of the worlds in that same group too.
  17. #
  18. # If _enabled is false, this feature is disabled. Instead, the death message
  19. # behavior will be specified with per-world-messages.
  20. #
  21. # per-world-messages must be enabled to make world-groups work!
  22. world-groups:
  23. _enabled: true
  24. world:
  25. - world
  26. - world_nether
  27. - world_the_end
  28.  
  29. # Following players will never have visible death messages.
  30. # ENTER UUIDs UNDER THIS LIST. To get an UUID of an online player, use
  31. # /dmsg uuid player_name.
  32. # Default: (empty)
  33. player-blacklist:
  34. # - '00000000-0000-0000-0000-000000000000'
  35.  
  36. # List worlds, where death messages from PvP are not recorded, here.
  37. # Default: (empty)
  38. worlds-no-pvp-death-messages:
  39. # - world2
  40.  
  41. # List worlds, where death messages from anything else than PvP are not
  42. # recorded, here.
  43. # Default: (empty)
  44. worlds-no-natural-death-messages:
  45. # - world2
  46.  
  47. # List worlds, where death messages are only shown to the killer and the
  48. # victim, here.
  49. # Default: (empty)
  50. worlds-private-pvp-death-messages:
  51. # - world3
  52.  
  53. # List worlds, where death messages are only shown to the player that died here.
  54. # Default: (empty)
  55. worlds-private-natural-death-messages:
  56. # - world3
  57.  
  58. # Worlds with maximum radius (in blocks) for death messages, assumed infinite
  59. # if world is not present.
  60. # Should a world have a death message radius, the messages will never be shown
  61. # to players in any other world.
  62. worlds-death-message-radius:
  63. #world: 10
  64.  
  65. # Similar to the above, but this only controls PVP messages (not natural
  66. # death messages). If both are set, the above worlds-death-message-radius
  67. # will affect the natural messages and this one will affect the PVP messages.
  68. # In order to only have a PVP message radius: add the world here only.
  69. # In order to only have a natural message radius: add the world under
  70. # both options and set it to -1 here.
  71. worlds-pvp-death-message-radius:
  72. #world: 10
  73.  
  74. # If a player dies over death-count times within death-interval seconds,
  75. # death messages from that player will be hidden for death-cooldown seconds.
  76. # If death-reset is true, every hidden death message resets the cooldown.
  77. # Default: 3
  78. cooldown-death-count: 3
  79. # Default: 10
  80. cooldown-death-interval: 10
  81. # Default: 10
  82. cooldown-death-cooldown: 10
  83. # Default: false
  84. cooldown-death-reset: false
  85.  
  86. # Show debug information upon death, useful for determining plugin conflicts,
  87. # etc.
  88. # Default: false
  89. debug: false
  90.  
  91. # Show death messages in all worlds, if false. Needs to be true in order to
  92. # worldgroups to function.
  93. # Default: true
  94. per-world-messages: true
  95.  
  96. # Death message compatibility: set the message as normal, until HIGHEST,
  97. # when it is emptied.
  98. # Use this if any conflicts arise.
  99. # Default: true
  100. death-message-compat-mode: true
  101.  
  102. # Whether to use DMP broadcasting if a custom death message is set by
  103. # another plugin.
  104. # Default: false
  105. death-message-conflict-broadcast: false
  106.  
  107. # Whether to enable namedmob messages. If disabled, namedmob messages
  108. # will not be shown and will be replaced with mob.
  109. # Default: true
  110. death-message-enable-namedmob: true
  111.  
  112. # Show the rarity of items in the %weapon_name% and %weapon% tags.
  113. # (This affects the text colors and formatting for some items, such
  114. # as enchanted ones.)
  115. # Default: true
  116. death-message-show-rarity: true
  117.  
  118. # Allows applying item flags on items that appear in death messages.
  119. # Note that this feature only works on Minecraft 1.8 and above.
  120. # Possible flags are documented under https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/inventory/ItemFlag.html
  121. death-message-item-flags:
  122. # - HIDE_ATTRIBUTES
  123. # - HIDE_ENCHANTS
  124.  
  125. # Heart compatibility mode: use mob instead of namedmob when the mob name
  126. # contains heart characters.
  127. # Designed for mob health bar plugins, et cetera.
  128. # Enable this if death messages have mob names be a row of hearts representing
  129. # health.
  130. # Default: false
  131. heart-compat-mode: false
  132.  
  133. # If the mob name contains any of the following characters and
  134. # heart-compat-mode is enabled, the default mob name is displayed. You can add
  135. # characters if the health bar is still visible (copy the character from the
  136. # death message logs) or remove them at will.
  137. heart-characters: "♡♥❤■"
  138.  
  139. # Broadcast death message to console.
  140. # none: Do not print death message in console.
  141. # normal: Print the DeathMessagesPrime message in console.
  142. # verbose: Print a verbose message, including coordinates, and other info.
  143. # Verbose is useful for debugging
  144. # Default: normal
  145. console-death-message: normal
  146.  
  147. # Clean prefix/suffix from messages printed in the console,
  148. # ignored if console-death-message is not normal
  149. # Default: false
  150. console-death-message-strip-prefix: false
  151.  
  152. # Clean color codes from messages printed in the console,
  153. # ignored if console-death-message is not normal
  154. # Default: false
  155. console-death-message-strip-colors: false
  156.  
  157. # The priority for the listener. Set to lower value if there are any conflicts
  158. # with plugins that provide their own death message systems.
  159. # In order from higher to lower: HIGHEST, HIGH, NORMAL, LOW, LOWEST
  160. # MONITOR should not be used, as it may cause compatibility problems.
  161. # Default: HIGH
  162. death-listener-priority: HIGH
  163.  
  164. # Whether to show the custom weapon death messages (ZombieCustom for example)
  165. # on all weapons (true), or only on weapons with custom names (false).
  166. # Default: false
  167. show-custom-death-msg-on-all-weapons: false
  168.  
  169. # =========================================================================
  170. # THIS FEATURE IS IMPLEMENTED ONLY IN DMP PLUGIN VERSIONS TBA AND ABOVE!!!
  171. # THIS FEATURE IS IMPLEMENTED ONLY IN DMP PLUGIN VERSIONS TBA AND ABOVE!!!
  172. # Whether to show death messages for tamed and named pets.
  173. # (true is the vanilla Minecraft behavior)
  174. # Default: true
  175. show-named-pet-death-messages: true
  176. # THIS FEATURE IS IMPLEMENTED ONLY IN DMP PLUGIN VERSIONS TBA AND ABOVE!!!
  177. # THIS FEATURE IS IMPLEMENTED ONLY IN DMP PLUGIN VERSIONS TBA AND ABOVE!!!
  178. # =========================================================================
  179.  
  180. # Messages for enabling and disabling death messages using /toggledeathmsg
  181. death-messages-hidden: "&a[DMP] &aOthers' death messages will now be HIDDEN"
  182. death-messages-shown: "&a[DMP] &aOthers' death messages will now be SHOWN"
  183.  
  184. # Here are the actual death messages. They are as a list, so you can add as
  185. # many as you want, and the plugin will support it. Color codes in format &0-&f
  186. # and &k-&r are supported.
  187. #
  188. # %player% represents the player's name.
  189. # %name% represents the player's display name.
  190. # %killer% represents the killer player (in PvP reasons), or
  191. # pursuing mob (in DrowningMob etc. reasons) (mob names can be
  192. # changed in mob-names section).
  193. # %killer2% represents the killer player's display name in PvP reasons only.
  194. # %plrtag% represents the dead player's username with entity tooltip.
  195. # %victim% represents the dead player's display name with entity tooltip.
  196. # %entity% represents the killer's display name with entity tooltip.
  197. # %weapon_name% represents the weapon name.
  198. # %weapon% represents the weapon name (including the tooltip).
  199. # %world% represents the world name of the death.
  200. # %biome% represents the biome, where the death occurred.
  201. # %x%, %y% and %z% represents the player death coordinates.
  202. # %distance% represents the distance between the player and the killer
  203. # in blocks (if applicable)
  204. # %playerxp%, %playerlevel% represent the XP and level of the player.
  205. # %killerxp%, %killerlevel% are same for a killing *player*.
  206. #
  207. # Death messages for being killed by normally peaceful mobs also exist,
  208. # designed for custom maps, plugins or mods which may change functionality.
  209. death-messages:
  210. # Prefix of all death messages
  211. prefix: "&a[&eD&a] &c"
  212. # Suffix of all death messages
  213. suffix: ""
  214. # If you want a prefix / suffix only for PVP messages, uncomment these:
  215. # prefix-pvp: "&a[&eD&a] &c"
  216. # suffix-pvp: ""
  217. mob:
  218. Bat:
  219. - "%plrtag% zostal brutalnie zabity przez nietoperza"
  220. BlazeMelee:
  221. - "%plrtag% zostal brutalnie spalony przez Blaze"
  222. BlazeFireball:
  223. - "%plrtag% dostal ognista kula przez Blaze"
  224. CaveSpider:
  225. - "%plrtag% zostal brutalnie zabity przez jaskiniowego pajaka"
  226. Chicken:
  227. - "%plrtag% zostal brutalnie zabity kure"
  228. Cod:
  229. - "%plrtag% was slain by Cod"
  230. Cow:
  231. - "%plrtag% zostal zabity przez krowe"
  232. Creeper:
  233. - "%plrtag% zostal wysadzony przez Creeper"
  234. CreeperCharged: # charged Creeper
  235. - "%plrtag% zostal wysadzony przez naladowany Creeper"
  236. Dolphin:
  237. - "%plrtag% was slain by Dolphin"
  238. Donkey:
  239. - "%plrtag% was slain by Donkey"
  240. DrownedMelee:
  241. - "%plrtag% was slain by Drowned"
  242. DrownedTrident:
  243. - "%plrtag% was impaled by Drowned"
  244. DrownedMeleeCustom:
  245. - "%plrtag% was slain by Drowned using [%weapon%&f]"
  246. DrownedTridentCustom:
  247. - "%plrtag% was impaled by Drowned using [%weapon%&f]"
  248. ElderGuardian:
  249. - "%plrtag% zostal zabity przez Elder Guardian"
  250. EnderDragon:
  251. - "%plrtag% zostal zjedzony przez Ender Dragon"
  252. EnderDragonBreath:
  253. - "%plrtag% was roasted in dragon breath"
  254. Enderman:
  255. - "%plrtag% was slain by Enderman"
  256. Endermite:
  257. - "%plrtag% zostal zabity przez Endermite"
  258. Evoker:
  259. - "%plrtag% zostal zabity przez Evoker"
  260. Ghast:
  261. - "%plrtag% zginal od kuliognia Ghast"
  262. Giant:
  263. - "%plrtag% zostal zabity przez giganta "
  264. Guardian:
  265. - "%plrtag% zostal zabity przez obronce "
  266. Horse:
  267. - "%plrtag% was slain by Horse"
  268. HuskMelee:
  269. - "%plrtag% zostal zabity przez husk"
  270. "
  271. HuskCustom:
  272. - "%plrtag% zostal zabity przez husk" [%weapon%&f]"
  273. Illusioner:
  274. - "%plrtag% zostal zastrzelony przez Illusioner"
  275. IronGolem:
  276. - "%plrtag% zostal zabity przez Iron Golem"
  277. Llama:
  278. - "%plrtag% zostal opluty przez lame"
  279. MagmaCube:
  280. - "%plrtag% zostal zabity przez magma cube"
  281. Mooshroom:
  282. - "%plrtag% was slain by Mooshroom"
  283. Mule:
  284. - "%plrtag% was slain by Mule"
  285. Parrot:
  286. - "%plrtag% was slain by Parrot"
  287. Phantom:
  288. - "%plrtag% zostal zabity przez Phantom"
  289. Pig:
  290. - "%plrtag% was slain by Pig"
  291. PolarBear:
  292. - "%plrtag% zostal zabity przez Polar Bear"
  293. PufferFish:
  294. - "%plrtag% was slain by Puffer Fish"
  295. Rabbit:
  296. - "%plrtag% was slain by Rabbit"
  297. Salmon:
  298. - "%plrtag% was slain by Salmon"
  299. Sheep:
  300. - "%plrtag% was slain by Sheep"
  301. Shulker:
  302. - "%plrtag% zostal zabity przez Shulker"
  303. Silverfish:
  304. - "%plrtag% zostal zabity przez Silverfish"
  305. SkeletonArrow:
  306. - "%plrtag% zostal zastrzelony przez Skeleton"
  307. SkeletonArrowCustom:
  308. - "%plrtag% was shot by Skeleton using [%weapon%&f]"
  309. SkeletonMelee:
  310. - "%plrtag% was slain by Skeleton"
  311. SkeletonCustom:
  312. - "%plrtag% was slain by Skeleton using [%weapon%&f]"
  313. SkeletonHorse:
  314. - "%plrtag% was slain by Skeleton Horse"
  315. Slime:
  316. - "%plrtag% zostal zabity przez Slime"
  317. SnowGolem:
  318. - "%plrtag% was pummeled by Snow Golem"
  319. Spider:
  320. - "%plrtag% zostal zabity przez Spider"
  321. Squid:
  322. - "%plrtag% was slain by Squid"
  323. StrayArrow:
  324. - "%plrtag% zostal zabity przez Stray"
  325. StrayMelee:
  326. - "%plrtag% zostal zabity przez Stray"
  327. StrayCustom:
  328. - "%plrtag% zostal zabity przez [%weapon%&f]"
  329. TropicalFish:
  330. - "%plrtag% was slain by Tropical Fish"
  331. Turtle:
  332. - "%plrtag% was slain by Turtle"
  333. Vex:
  334. - "%plrtag% zostal zabity przez Vex"
  335. Vindicator:
  336. - "%plrtag% zostal zabity przez Vindicator"
  337. Witch:
  338. - "%plrtag% zostal zabity przez Witch using magic"
  339. Wither:
  340. - "%plrtag% zostal zabity przez Wither"
  341. WitherSpawnBoom: # Dies from wither spawn explosion
  342. - "%plrtag% zostal wysadzony przez Wither"
  343. WitherSkeletonMelee:
  344. - "%plrtag% zostal Wither Skeleton"
  345. WitherSkeletonCustom:
  346. - "%plrtag% zostal zabity przez Wither Skeleton using [%weapon%&f]"
  347. Wolf:
  348. - "%plrtag% zostal zabity przez Wolf"
  349. ZombieMelee:
  350. - "%plrtag% zostal zabity przez Zombie"
  351. ZombieCustom:
  352. - "%plrtag% zostal zabity przez Zombie using [%weapon%&f]"
  353. ZombiePigManMelee:
  354. - "%plrtag% zostal zabity przez Zombie Pigman"
  355. ZombiePigManCustom:
  356. - "%plrtag% zostal zabity przez Pigman using [%weapon%&f]"
  357. ZombieVillagerMelee:
  358. - "%plrtag% zostal zabity przez Zombie Villager"
  359. ZombieVillagerCustom:
  360. - "%plrtag% zosta zabity przez zombie villager using [%weapon%&f]"
  361. ZombieHorse:
  362. - "%plrtag% zosta zabity przez Zombie Horse"
  363. namedmob: # For named mobs, use %killer% as mob
  364. Bat:
  365. - "%plrtag% zostal zabity przez %killer%"
  366. BlazeMelee:
  367. - "%plrtag% zostal zabity przez %killer%"
  368. BlazeFireball:
  369. - "%plrtag% zostal zabity kulaognia %killer%"
  370. CaveSpider:
  371. - "%plrtag% zostal zabity przez %killer%"
  372. Chicken:
  373. - "%plrtag% zostal zabity przez %killer%"
  374. Cod:
  375. - "%plrtag% zostal zabity przez %killer%"
  376. Cow:
  377. - "%plrtag% zostal zabity przez %killer%"
  378. Creeper:
  379. - "%plrtag% zostal wysadzony przez %killer%"
  380. CreeperCharged: # charged Creeper
  381. - "%plrtag% was blown up by %killer%"
  382. Dolphin:
  383. - "%plrtag% zostal zabity przez %killer%"
  384. Donkey:
  385. - "%plrtag% zostal zabity przez %killer%"
  386. DrownedMelee:
  387. - "%plrtag% zostal zabity przez %killer%"
  388. DrownedTrident:
  389. - "%plrtag% was impaled by %killer%"
  390. DrownedMeleeCustom:
  391. - "%plrtag% zostal zabity przez %killer% uzywajac [%weapon%&f]"
  392. DrownedTridentCustom:
  393. - "%plrtag% was impaled by %killer% uzywajac [%weapon%&f]"
  394. ElderGuardian:
  395. - "%plrtag% zostal zabity przez %killer%"
  396. EnderDragon:
  397. - "%plrtag% zostal zabity przez %killer%"
  398. EnderDragonBreath:
  399. - "%plrtag% zostal zabity przez %killer% using magic"
  400. Enderman:
  401. - "%plrtag% zostal zabity przez %killer%"
  402. Endermite:
  403. - "%plrtag% zostal zabity przez %killer%"
  404. Evoker:
  405. - "%plrtag% zostal zabity przez %killer%"
  406. Ghast:
  407. - "%plrtag% dostal kula ognia przez %killer%"
  408. Giant:
  409. - "%plrtag% zostal zabity przez %killer%"
  410. Guardian:
  411. - "%plrtag% zostal zabity przez %killer%"
  412. Horse:
  413. - "%plrtag% zostal zabity przez%killer%"
  414. HuskMelee:
  415. - "%plrtag% zostal zabity przez %killer%"
  416. HuskCustom:
  417. - "%plrtag% zostal zabity przez %killer% using [%weapon%&f]"
  418. Illusioner:
  419. - "%plrtag% zostal zabity przez %killer%"
  420. IronGolem:
  421. - "%plrtag% zostal zabity przez %killer%"
  422. Llama:
  423. - "%plrtag% zostal zabity przez %killer%"
  424. MagmaCube:
  425. - "%plrtag% zostal zabity przez %killer%"
  426. Mooshroom:
  427. - "%plrtag% zostal zabity przez %killer%"
  428. Mule:
  429. - "%plrtag% zostal zabity przez %killer%"
  430. Parrot:
  431. - "%plrtag% zostal zabity przez %killer%"
  432. Phantom:
  433. - "%plrtag% zostal zabity przez %killer%"
  434. Pig:
  435. - "%plrtag% zostal zabity przez %killer%"
  436. PolarBear:
  437. - "%plrtag% zostal zabity przez %killer%"
  438. PufferFish:
  439. - "%plrtag% zostal zabity przez %killer%"
  440. Rabbit:
  441. - "%plrtag% zostal zabity przez %killer%"
  442. Salmon:
  443. - "%plrtag% zostal zabity przez %killer%"
  444. Sheep:
  445. - "%plrtag% zostal zabity przez %killer%"
  446. Shulker:
  447. - "%plrtag% zostal zabity przez %killer%"
  448. Silverfish:
  449. - "%plrtag% zostal zabity przez %killer%"
  450. SkeletonArrow:
  451. - "%plrtag% zostal zabity przez %killer%"
  452. SkeletonMelee:
  453. - "%plrtag% zostal zabity przez %killer%"
  454. SkeletonArrowCustom:
  455. - "%plrtag% zostal zastrzelony przez %killer% using [%weapon%&f]"
  456. SkeletonCustom:
  457. - "%plrtag% zostal zabity przez %killer% using [%weapon%&f]"
  458. SkeletonHorse:
  459. - "%plrtag% zostal zabity przez %killer%"
  460. Slime:
  461. - "%plrtag% zostal zabity przez %killer%"
  462. SnowGolem:
  463. - "%plrtag% zostal pobity przez %killer%"
  464. Spider:
  465. - "%plrtag% zostal zabity przez %killer%"
  466. Squid:
  467. - "%plrtag% zostal zabity przez %killer%"
  468. StrayArrow:
  469. - "%plrtag% zostal zastrzelony przez %killer%"
  470. StrayMelee:
  471. - "%plrtag% zostal zabity przez %killer%"
  472. StrayCustom:
  473. - "%plrtag% zostal zabity przez %killer% using [%weapon%&f]"
  474. TropicalFish:
  475. - "%plrtag% zostal zabity przez %killer%"
  476. Turtle:
  477. - "%plrtag% zostal zabity przez %killer%"
  478. Vex:
  479. - "%plrtag% zostal zabity przez %killer%"
  480. Villager:
  481. - "%plrtag% zostal zabity przez %killer%"
  482. Vindicator:
  483. - "%plrtag% zostal zabity przez %killer%"
  484. Witch:
  485. - "%plrtag% zostal wysadzony przez %killer% using magic"
  486. Wither:
  487. - "%plrtag% zostal zabity przez %killer%"
  488. WitherSpawnBoom: # Dies from wither spawn explosion
  489. - "%plrtag% zostal zabity przez %killer%"
  490. WitherSkeletonMelee:
  491. - "%plrtag% zostal zabity przez %killer%"
  492. WitherSkeletonCustom:
  493. - "%plrtag% zostal zabity przez %killer% using [%weapon%&f]"
  494. Wolf:
  495. - "%plrtag% zostal zabity przez %killer%"
  496. ZombieMelee:
  497. - "%plrtag% zostal zabity przez %killer%"
  498. ZombieCustom:
  499. - "%plrtag% zostal zabity przez %killer% using [%weapon%&f]"
  500. ZombiePigManMelee:
  501. - "%plrtag% zostal zabity przez %killer%"
  502. ZombiePigManCustom:
  503. - "%plrtag% zostal zabity przez %killer% using [%weapon%&f]"
  504. ZombieVillagerMelee:
  505. - "%plrtag% zostal zabity przez %killer%"
  506. ZombieVillagerCustom:
  507. - "%plrtag% zostal zabity przez %killer% using [%weapon%&f]"
  508. ZombieHorse:
  509. - "%plrtag% zostal zabity przez %killer%"
  510. pvp:
  511. PlayerMelee:
  512. - "%plrtag% zostal zabity przez %killer%"
  513. PlayerCustom:
  514. - "%plrtag% zostal zabity przez %killer% using [%weapon%&f]"
  515. PlayerArrow:
  516. - "%plrtag% zostal zastrzelony przez %killer%"
  517. PlayerTrident:
  518. - "%plrtag% was impaled by %killer%"
  519. PlayerTridentCustom:
  520. - "%plrtag% was impaled by %killer% using [%weapon%&f]"
  521. PlayerFireball: # Just in case
  522. - "%plrtag% dostal fireballem od %killer%"
  523. PlayerSnowball: # Just in case
  524. - "%plrtag% zostal pobity przez %killer%"
  525. PlayerProjectileCustom: # Bows, plugins like CrackShot
  526. - "%plrtag% zostal zastrzelony przez %killer% using [%weapon%&f]"
  527. PlayerPotion:
  528. - "%plrtag% zostal zabity przez %killer% using magic"
  529. natural:
  530. Thorns:
  531. - "%plrtag% zostal zabity podczas proby zranienia %killer%"
  532. TNT:
  533. - "%plrtag% wybuchl"
  534. TNTKill:
  535. - "%plrtag% zostal wysadzony przez %killer%"
  536. EnderCrystal:
  537. - "%plrtag% wybuchl"
  538. Bed: # exploding beds
  539. - "%plrtag% zostal zabity przez zamierzony projekt gry"
  540. Cactus:
  541. - "%plrtag% zostal ukluty na smierc"
  542. CactusKill:
  543. - "%plrtag% wszedl do kaktusa, probujac uciec %killer%"
  544. Anvil:
  545. - "%plrtag% zostal zgniecony przez spadajace kowadlo"
  546. FallingBlock: # Only when a FallingBlock is modified to cause damage
  547. - "%plrtag% zostal zgniecony przez spadajacy blok"
  548. UnknownArrow: # arrow from unknown entity or source, /summon?
  549. - "%plrtag% zostal zastrzelony przez strzale"
  550. DispenserArrow:
  551. - "%plrtag% zostal zastrzelony strzala"
  552. DispenserFireball:
  553. - "%plrtag% spalony na smierc"
  554. DispenserSnowball:
  555. - "%plrtag% zmarly"
  556. Drowning:
  557. - "%plrtag% utopiony "
  558. DrowningKill:
  559. - "%plrtag% utonal podczas próby ucieczki %killer%"
  560. PotionPoison: # Normally impossible
  561. - "%plrtag% zmarly"
  562. PotionWither:
  563. - "%plrtag% uschlo"
  564. PotionHarming:
  565. - "%plrtag% zostal zabity przez magie"
  566. FireBlock:
  567. - "%plrtag% stanal w plomieniach"
  568. FireBlockKill:
  569. - "%plrtag% wszedl w ogień podczas walki %killer%"
  570. FireTick:
  571. - "%plrtag% splonal na smierc"
  572. FireTickKill:
  573. - "%plrtag% spalony podczas walki %killer%"
  574. Magma:
  575. - "%plrtag% odkryta podloga byla lawa"
  576. MagmaKill:
  577. - "%plrtag% wszedl w strefe zagrozenia z powodu %killer%"
  578. Lava:
  579. - "%plrtag% probowalem plywac w lawie"
  580. LavaKill:
  581. - "%plrtag% probowalem plywac w lawie probowal uciec %killer%"
  582. Lightning: # Happens when struck by lightning, vanilla: FireTick/FireBlock
  583. - "%plrtag% stanal w plomieniach"
  584. Starvation:
  585. - "%plrtag% zaglodzony na smierc"
  586. Suffocation:
  587. - "%plrtag% udusil sie w scianie"
  588. Cramming: # maxEntityCramming
  589. - "%plrtag% byl zbyt splaszczony"
  590. CrammingKill:
  591. - "%plrtag% was squished too much"
  592. Void:
  593. - "%plrtag% fell out of the world"
  594. VoidFall: # in DMP, if entity falls over y>=64 to the void
  595. - "%plrtag% fell from a high place and fell out of the world"
  596. VoidKill:
  597. - "%plrtag% didn't want to live in the same world as %killer%"
  598. FallShort: # Fall distance 5 blocks or less, or ender pearl
  599. - "%plrtag% hit the ground too hard"
  600. FallLong: # Fall distance over 5 blocks
  601. - "%plrtag% fell from a high place"
  602. FallLadder:
  603. - "%plrtag% fell off a ladder"
  604. FallVine:
  605. - "%plrtag% fell off some vines"
  606. FallWater:
  607. - "%plrtag% fell out of the water"
  608. FallFire:
  609. - "%plrtag% fell into a patch of fire"
  610. FallCacti:
  611. - "%plrtag% fell into a patch of cacti"
  612. FallKill:
  613. - "%plrtag% was doomed to fall by %killer%"
  614. FallKillWeapon:
  615. - "%plrtag% was doomed to fall by %killer% using [%weapon%&f]"
  616. FallFinishKill:
  617. - "%plrtag% fell too far and was finished by %killer%"
  618. FallFinishKillWeapon:
  619. - "%plrtag% fell too far and was finished by %killer% using [%weapon%&f]"
  620. FallExplosionKill: # FallKill caused by entity explosion
  621. - "%plrtag% was blown from a high place by %killer%"
  622. FallLadderKill:
  623. - "%plrtag% was shot off a ladder by %killer%"
  624. FallVineKill:
  625. - "%plrtag% was shot off some vines by %killer%"
  626. Firework:
  627. - "%plrtag% went off with a bang"
  628. Elytra:
  629. - "%plrtag% experienced kinetic energy"
  630. Suicide: # Some plugins may use this one, /suicide and /kill for example
  631. - "%plrtag% died"
  632. Melting: # Some plugins may use this one, orig. Snowmans + hot biomes
  633. - "%plrtag% died"
  634. DryOut: # Some plugins may use this one, orig. fish outside water
  635. - "%plrtag% died"
  636. Custom: # Some plugins may use this one
  637. - "%plrtag% died"
  638. unknown:
  639. - "%plrtag% died"
  640. # if any custom plugins offer custom messages, add them below.
  641. # for example: for tag "foo.bar", use
  642. # foo:
  643. # bar:
  644. # - "foo.bar death message"
  645.  
  646. mob-names:
  647. Bat: "nietoperz"
  648. Blaze: "Blaze"
  649. CaveSpider: "jaskiniowy pajak"
  650. Chicken: "kura"
  651. Cod: "Cod"
  652. Cow: "krowa"
  653. Creeper: "Creeper"
  654. Dolphin: "Delfin"
  655. Donkey: "osiol"
  656. Drowned: "utonal"
  657. ElderGuardian: "Elder Guardian"
  658. EnderDragon: "Ender Dragon"
  659. Enderman: "Enderman"
  660. Endermite: "Endermite"
  661. Evoker: "Evoker"
  662. Ghast: "Ghast"
  663. Giant: "Gigant"
  664. Guardian: "Guardian"
  665. Horse: "kon"
  666. Husk: "Husk"
  667. Illusioner: "Illusioner"
  668. IronGolem: "zelazny golem"
  669. Llama: "Llama"
  670. MagmaCube: "Magma Cube"
  671. Mooshroom: "Mooshroom"
  672. Mule: "Mul"
  673. Parrot: "Parrot"
  674. Phantom: "Phantom"
  675. Pig: "swinia"
  676. PolarBear: "niedzwiedz polarny"
  677. PufferFish: "Puffer Fish"
  678. Ocelot: "Ocelot"
  679. Rabbit: "krolik"
  680. Salmon: "Salmon"
  681. Sheep: "owca"
  682. Shulker: "Shulker"
  683. Silverfish: "Silverfish"
  684. Skeleton: "Szkielet"
  685. SkeletonHorse: "Skeleton Horse"
  686. Slime: "Slime"
  687. SnowGolem: "Sniezny Golem"
  688. Spider: "pajak"
  689. Squid: "osmiornica"
  690. Stray: "Stray"
  691. TropicalFish: "Tropical Fish"
  692. Turtle: "zolw"
  693. Vex: "Vex"
  694. Villager: "Villlager"
  695. Vindicator: "Vindicator"
  696. Witch: "Wiedzma"
  697. Wither: "Wither"
  698. WitherSkeleton: "Wither Skeleton"
  699. Wolf: "Wilk"
  700. Zombie: "Zombie"
  701. ZombieHorse: "Zombie Horse"
  702. ZombiePigMan: "Zombie Pigman"
  703. ZombieVillager: "Zombie Villager"
  704.  
  705. custom-mob-death-messages:
  706. # The following attribute takes in regular expressions and checks top-down
  707. # whether the names of the mobs match them.
  708. # If there is no list, as in [], the plugin will look up the message from
  709. # the normal death messages.
  710. # If the list only has an empty message, the death message for that mob will
  711. # be hidden.
  712. # To match color codes, use the § character instead of &. (This file must be
  713. # encoded in UTF-8)
  714. # Examples:
  715. #
  716. # "_*": # match all mobs
  717. # - "%plrtag% was killed by a mob"
  718. #
  719. # "^[Ss]_*": # match all mobs beginning with S or s
  720. # - "%plrtag% was killed by a mob"
  721. #
  722. # "§cMy Custom Boss": [] # display normal messages for mobs named
  723. # # 'My Custom Boss' written in red
  724. #
  725. # "My Custom Boss": # match all mobs with name being 'My Custom Boss'
  726. # - "%plrtag% was killed by a boss"
  727. # - "%plrtag% was pummeled by a boss"
  728. #
  729. # "§aMy Custom Boss": # match all mobs with name being 'My Custom Boss'
  730. # # written in light green
  731. # - "%plrtag% was killed by a boss"
  732. # - "%plrtag% was pummeled by a boss"
  733. #
  734. # "_*My Custom Boss_*": # match all mobs with name containing 'My Custom Boss'
  735. # - "%plrtag% was killed by a boss"
  736. # - "%plrtag% was pummeled by a boss"
  737. #
  738. # !!!!!!!!!!!!!!!!!!!!!!!! IMPORTANT !!!!!!!!!!!!!!!!!!!!!!!!
  739. # IN REGEXES; ALL DOTS MUST BE REPRESENTED WITH UNDERSCORES
  740. # !!!!!!!!!!!!!!!!!!!!!!!! IMPORTANT !!!!!!!!!!!!!!!!!!!!!!!!
  741. #
  742. Melee:
  743. "_*": []
  744. Ranged:
  745. "_*": []
  746. Potion:
  747. "_*": []
  748. Thorns:
  749. "_*": []
  750. TNTKill:
  751. "_*": []
  752. CactusKill:
  753. "_*": []
  754. DrowningKill:
  755. "_*": []
  756. CrammingKill:
  757. "_*": []
  758. FireBlockKill:
  759. "_*": []
  760. FireTickKill:
  761. "_*": []
  762. LavaKill:
  763. "_*": []
  764. MagmaKill:
  765. "_*": []
  766. VoidKill:
  767. "_*": []
  768. FallKill:
  769. "_*": []
  770. Other:
  771. "_*": []
  772.  
  773. custom-user-death-messages:
  774. # Same deal here. The plugin checks from the actual user names of players.
  775. # custom-user-death-messages is preferred over custom-player-death-messages:
  776. # empty list here will pass to custom-player-death-messages before passing
  777. # through to normal death messages.
  778. Melee:
  779. "_*": []
  780. Ranged:
  781. "_*": []
  782. Potion:
  783. "_*": []
  784. Thorns:
  785. "_*": []
  786. TNTKill:
  787. "_*": []
  788. CactusKill:
  789. "_*": []
  790. DrowningKill:
  791. "_*": []
  792. CrammingKill:
  793. "_*": []
  794. FireBlockKill:
  795. "_*": []
  796. FireTickKill:
  797. "_*": []
  798. LavaKill:
  799. "_*": []
  800. MagmaKill:
  801. "_*": []
  802. VoidKill:
  803. "_*": []
  804. FallKill:
  805. "_*": []
  806. Other:
  807. "_*": []
  808.  
  809. custom-player-death-messages:
  810. # Same deal here. The plugin checks from the display names of players.
  811. Melee:
  812. "_*": []
  813. Ranged:
  814. "_*": []
  815. Potion:
  816. "_*": []
  817. Thorns:
  818. "_*": []
  819. TNTKill:
  820. "_*": []
  821. CactusKill:
  822. "_*": []
  823. DrowningKill:
  824. "_*": []
  825. CrammingKill:
  826. "_*": []
  827. FireBlockKill:
  828. "_*": []
  829. FireTickKill:
  830. "_*": []
  831. LavaKill:
  832. "_*": []
  833. MagmaKill:
  834. "_*": []
  835. VoidKill:
  836. "_*": []
  837. FallKill:
  838. "_*": []
  839. Other:
  840. "_*": []
  841.  
  842. custom-biome-names:
  843. # See https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/block/Biome.html.
  844. # The key should be one from the list above, for example:
  845.  
  846. # SAVANNA_ROCK: "Savanna Plateau"
  847.  
  848. custom-world-names:
  849. # World name as the key and display name as the value.
  850.  
  851. # "world": "World #1"
  852.  
  853. custom-messages-per-player:
  854. # Add custom messages for players. Use the UUID as the key, then use a death
  855. # reason key with the list of messages.
  856. # To get the UUID of an online player, use /dmsg uuid player_name
  857.  
  858. # Will this override custom-mob-death-messages, custom-user-death-messages
  859. # and custom-player-death-messages?
  860. override: true
  861. # also affects custom-messages-per-killer-player
  862.  
  863. # "123e4567-e89b-12d3-a456-426655440000":
  864. # natural:
  865. # TNT:
  866. # - "A VIP player, %plrtag%, blew up!"
  867.  
  868. custom-messages-per-killer-player:
  869. # Same as above, but for killing players in PVP events.
  870. # To get the UUID of an online player, use /dmsg uuid player_name
  871.  
  872. # "123e4567-e89b-12d3-a456-426655440000":
  873. # natural:
  874. # TNTKill:
  875. # - "%plrtag% got blown up by a VIP player, %entity%!"
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