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- At location 180/0xB4, there are a set of 8 bytes. In stages with no
- wormholes, this is zero. However, stages with wormholes have the
- bytes
- 00 00 00 02 <- Presumably the number of wormholes
- 00 00 XX XX <- Offset to the first of two wormholes.
- The wormholes (presumably) have the data
- 00 00 00 01 <- Always this(?)
- XX XX XX XX <- X pos
- YY YY YY YY <- Y pos
- ZZ ZZ ZZ ZZ <- Z pos
- XX XX <- X rot
- YY YY <- Y rot
- ZZ ZZ <- Z rot
- 00 00
- 00 00 XX XX <- Offset of the other wormhole
- At position 196/0xC4 in the collision header, we have
- 00 00 00 02
- 00 00 XX XX <- Offset to the first wormhole
- -----
- Wormhole (Challenge mode)
- 00 00 00 02
- 00 00 09 94
- 00 00 00 01
- 00 00 00 00
- 00 00 00 00
- C3 1A 00 00
- 00 00
- 80 00
- 00 00
- 00 00
- 00 00 09 B0
- 00 00 00 01
- C1 70 00 00
- 41 20 00 00
- C2 48 00 00
- 00 00
- 00 00
- 00 00
- 00 00
- 00 00 09 94
- Conical Slider
- 00 00 00 02
- 00 00 09 B4
- 00 00 00 01
- C0 06 67 02
- 00 00 00 00
- C2 F7 00 06
- 00 00
- C0 00
- 00 00
- 00 00
- 00 00 09 D0
- 00 00 00 01
- 42 2E 3A 08
- C3 17 6D B9
- C3 11 15 BC
- CE F9
- 63 77
- C2 07
- 00 00
- 00 00 09 B4
- Partition
- 00 00 00 02
- 00 00 0C 94
- 00 00 00 01
- 41 80 00 00
- 00 00 00 00
- C2 17 FF FE
- 00 00
- 80 00
- 00 00
- 00 00
- 00 00 0C B0
- 00 00 00 01
- C1 80 00 00
- 00 00 00 00
- BF 80 00 43
- 00 00
- 00 00
- 00 00
- 00 00
- 00 00 0C 94
- Tiers (challenge mode)
- 00 00 00 02
- 00 00 0A 6C
- 00 00 00 01
- 36 06 37 BD
- 3F E7 AE 14
- 40 C0 00 1F
- 00 00
- 7F FF
- 00 00
- 00 00
- 00 00 0A 88
- 00 00 00 01
- C1 37 BF 8D
- 41 82 EB CA
- C1 F0 00 00
- 00 00
- 00 00
- F7 8C
- 00 00
- 00 00 0A 6C
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