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- SAIBA MAIS
- Como ouvir audiolivros: https://bit.ly/2ejtJEm
- Bibliografia do Nerdologia: https://bit.ly/1SUWXRP
- Fontes:
- Claypool, M., & Claypool, K. (2009, April). Perspectives, frame rates and resolutions: it's all in the game. In Proceedings of the 4th International Conference on Foundations of Digital Games (pp. 42-49).
- Chen, J. Y., & Thropp, J. E. (2007). Review of low frame rate effects on human performance. IEEE Transactions on Systems, Man, and Cybernetics-Part A: Systems and Humans, 37(6), 1063-1076.
- Boström, J. E., Dimitrova, M., Canton, C., Håstad, O., Qvarnström, A., & Ödeen, A. (2016). Ultra-rapid vision in birds. PLoS One, 11(3).
- Davis, J., Hsieh, Y. H., & Lee, H. C. (2015). Humans perceive flicker artifacts at 500 Hz. Scientific reports, 5, 7861.
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