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Mar 22nd, 2019
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  1. ############################################
  2. # +---------------------------------------+#
  3. # | Config Revision 17 |#
  4. # +---------------------------------------+#
  5. ############################################
  6.  
  7. # -------------------------------------------------------------------------------------------------------------------
  8. WolfKey:
  9. type: KEYCRATE # Set this crate to a block, and players may right click the block to use "keys"
  10. item: 'TRIPWIRE_HOOK 1 name:&c[&6WolfKey&c]_&f lore:&7Mmmm,_something_smells_good.|&8Right_click_chest_to_receive_a_gift! glow:true'
  11. animation: 'none'
  12. display-name: '&c[&6WolfKey&c]'
  13. holographic:
  14. - '{crate-name}'
  15. - '{lore:1}'
  16. confirmation:
  17. enabled: false
  18. accept-button: 'GREEN_STAINED_GLASS_PANE 1 name:&aYes lore:&fClick_here_to_open_{crate}!'
  19. decline-button: 'RED_STAINED_GLASS_PANE 1 name:&4No'
  20. preview:
  21. enabled: true
  22. rows: 2
  23. buy:
  24. enabled: false
  25. cost: 0
  26. message:
  27. open: '{p}You have opened a {crate}'
  28. broadcast: ''
  29. effect:
  30. 1:
  31. class: Firework
  32. category: OPEN
  33. 2:
  34. class: Sound
  35. category: OPEN
  36. sound: ENTITY_BAT_TAKEOFF
  37. reward:
  38. minimum-rewards: 2
  39. maximum-rewards: 17
  40. rewards:
  41. - 'unique:(), always:(), cmd:(heal {player}), display:(gold_block 1 name:&fHeal! lore:&r&eOpen_for_an_instant_heal! glow:true)'
  42. - 'unique:(), chance:(1), item:(cake 1 name:&fThe_cake_is_a_lie!)'
  43. - 'unique:(), chance:(1), item:(apple 1)'
  44. - 'unique:(), chance:(1), item:(golden_apple 1)'
  45. - 'unique:(), chance:(1), item:(bone 1)'
  46. - 'unique:(), chance:(1), item:(bread 1)'
  47. - 'unique:(), chance:(1), item:(melon_slice 1)'
  48. - 'unique:(), chance:(1), item:(ice 1)'
  49. - 'unique:(), chance:(1), item:(snow 1)'
  50. - 'unique:(), chance:(1), item:(melon 1)'
  51. - 'unique:(), chance:(1), item:(dirt 1)'
  52. - 'unique:(), chance:(1), item:(sand 1)'
  53. - 'unique:(), chance:(1), item:(birch_log 1)'
  54. - 'unique:(), chance:(1), item:(cobweb 1)'
  55. - 'unique:(), chance:(1), item:(porkchop 1)'
  56. - 'unique:(), chance:(1), item:(beef 1)'
  57. - 'unique:(), chance:(1), item:(cooked_beef 1)'
  58. - 'unique:(), chance:(1), item:(mushroom_stew 1)'
  59. # -------------------------------------------------------------------------------------------------------------------
  60. # An example of a key crate with animations (Roulette)
  61. WolfVote:
  62. type: KEYCRATE # Set this crate to a block, and players may right click the block to use "keys"
  63. item: 'TRIPWIRE_HOOK 1 name:&c[&6WolfVote&c]_&f |&8Right_click_chest_to_receive_a_gift! glow:true'
  64. animation: 'ROULETTE'
  65. display-name: '&c[&6WolfVote&c]'
  66. holographic:
  67. - '{crate-name}'
  68. - '{lore:1}'
  69. confirmation:
  70. enabled: false
  71. accept-button: 'GREEN_STAINED_GLASS_PANE 1 name:&aYes lore:&fClick_here_to_open_{crate}!'
  72. decline-button: 'RED_STAINED_GLASS_PANE 1 name:&4No'
  73. preview:
  74. enabled: true
  75. rows: 3
  76. buy:
  77. enabled: false
  78. cost: 0
  79. message:
  80. open: '{p}You have opened a {crate}'
  81. broadcast: ''
  82. effect:
  83. 1:
  84. class: Firework
  85. category: OPEN
  86. 2:
  87. class: Sound
  88. category: ANIMATION
  89. sound: BLOCK_WOOD_PLACE
  90. 3:
  91. class: Sound
  92. sound: ENTITY_BAT_TAKEOFF
  93. CATEGORY: END
  94. reward:
  95. minimum-rewards: 1
  96. maximum-rewards: 1
  97. rewards:
  98. - 'unique:(), always:(), cmd:(heal {player}), display:(gold_block 1 name:&fHeal! lore:&r&eOpen_for_an_instant_heal! glow:true)'
  99. - 'unique:(), chance:(1), item:(diamond_sword 1 sharpness:2 knockback:2 unbreakable:true)'
  100. - 'unique:(), chance:(1), item:(emerald_block 2)'
  101. - 'unique:(), chance:(1), item:(iron_block 5)'
  102. - 'unique:(), chance:(1), item:(gold_block 5)'
  103. - 'unique:(), chance:(1), item:(diamond_block 1)'
  104. - 'unique:(), chance:(1), item:(sea_lantern 8)'
  105. - 'unique:(), chance:(1), item:(Quartz_block 64)'
  106. - 'unique:(), chance:(1), item:(Lapis_block 8)'
  107. - 'unique:(), chance:(1), item:(sponge 4)'
  108. - 'unique:(), chance:(1), item:(ender_pearls 8)'
  109. - 'unique:(), chance:(1), item:(dead_bush 8)'
  110. - 'unique:(), chance:(1), item:(Exp_bottle 64)'
  111. - 'unique:(), chance:(1), item:(golden_apple 6)'
  112. - 'unique:(), chance:(1), item:(name_tag 1)'
  113. - 'unique:(), chance:(1), item:(beacon 1)'
  114. - 'unique:(), chance:(1), item:(sand 16)'
  115. - 'unique:(), chance:(1), item:(grass_block 16)'
  116. - 'unique:(), chance:(1), item:(lava_bucket 1)'
  117. - 'unique:(), chance:(1), item:(Obsidian 8)'
  118. - 'unique:(), chance:(1), cmd:(crate give to (player) WolfVote 3), display:(TRIPWIRE_HOOK 1 name:WolfVote)
  119. - 'unique:(), chance:(1), cmd:(crate give to (player) WolfParty 1), display:(TRIPWIRE_HOOK 1 name:WolfParty)
  120. - 'unique:(), chance:(1), cmd:(crate give to (player) WolfVote 3), display:(TRIPWIRE_HOOK 1 name:WolfVote)
  121. - 'unique:(), chance:(1), cmd:(pay (player) 750), display:(paper 1 name:$750)
  122. - 'unique:(), chance:(1), cmd:(pay (player) 1500), display:(paper 1 name:$1500)
  123. - 'unique:(), chance:(1), cmd:(pay (player) 3000), display:(paper 1 name:$3000)
  124.  
  125. # -------------------------------------------------------------------------------------------------------------------
  126. # An example of a key crate with animations (Roulette)
  127. WolfParty:
  128. type: KEYCRATE # Set this crate to a block, and players may right click the block to use "keys"
  129. item: 'TRIPWIRE_HOOK 1 name:&c[&6WolfParty&c]_&f#2 lore:&7Mmmm,_something_smells_good.|&8Right_click_a_chest_to_receive_a_gift! glow:true'
  130. animation: 'ROULETTE'
  131. display-name: '&c[&6WolfParty&c]'
  132. holographic:
  133. - '{crate-name}'
  134. - '{lore:1}'
  135. confirmation:
  136. enabled: false
  137. accept-button: 'GREEN_STAINED_GLASS_PANE 1 name:&aYes lore:&fClick_here_to_open_{crate}!'
  138. decline-button: 'RED_STAINED_GLASS_PANE 1 name:&4No'
  139. preview:
  140. enabled: true
  141. rows: 2
  142. buy:
  143. enabled: false
  144. cost: 0
  145. message:
  146. open: '{p}You have opened a {crate}'
  147. broadcast: ''
  148. effect:
  149. 1:
  150. class: Firework
  151. category: OPEN
  152. 2:
  153. class: Sound
  154. category: ANIMATION
  155. sound: BLOCK_WOOD_PLACE
  156. 3:
  157. class: Sound
  158. sound: ENTITY_BAT_TAKEOFF
  159. CATEGORY: END
  160. reward:
  161. minimum-rewards: 1
  162. maximum-rewards: 1
  163. rewards:
  164. - 'unique:(), always:(), cmd:(heal {player}), display:(gold_block 1 name:&fHeal! lore:&r&eOpen_for_an_instant_heal! glow:true)'
  165. - 'unique:(), chance:(1), item:(diamond_sword 1 sharpness:2 knockback:2 unbreakable:true)'
  166. - 'unique:(), chance:(1), item:(emerald_block 2)'
  167. - 'unique:(), chance:(1), item:(iron_block 5)'
  168. - 'unique:(), chance:(1), item:(gold_block 5)'
  169. - 'unique:(), chance:(1), item:(diamond_block 1)'
  170. - 'unique:(), chance:(1), item:(sea_lantern 8)'
  171. - 'unique:(), chance:(1), item:(Quartz_block 64)'
  172. - 'unique:(), chance:(1), item:(Lapis_block 8)'
  173. - 'unique:(), chance:(1), item:(sponge 4)'
  174. - 'unique:(), chance:(1), item:(ender_pearls 8)'
  175. - 'unique:(), chance:(1), item:(dead_bush 8)'
  176. - 'unique:(), chance:(1), item:(Exp_bottle 64)'
  177. - 'unique:(), chance:(1), item:(golden_apple 6)'
  178. - 'unique:(), chance:(1), item:(name_tag 1)'
  179. - 'unique:(), chance:(1), item:(beacon 1)'
  180. - 'unique:(), chance:(1), item:(sand 16)'
  181. - 'unique:(), chance:(1), item:(grass 16)'
  182. - 'unique:(), chance:(1), item:(lava_bucket 1)'
  183. - 'unique:(), chance:(1), item:(Obsidian 8)'
  184.  
  185. # -------------------------------------------------------------------------------------------------------------------
  186. # An example of a key crate with animations (Roulette)
  187. WolfPremium:
  188. type: KEYCRATE # Set this crate to a block, and players may right click the block to use "keys"
  189. item: 'TRIPWIRE_HOOK 1 name:&c[&6WolfPremium&c]_&f#2 lore:&7Mmmm,_something_smells_good.|&8Right_click_a_chest_to_receive_a_gift! glow:true'
  190. animation: 'ROULETTE'
  191. display-name: '&c[&6WolfPremium&c]'
  192. holographic:
  193. - '{crate-name}'
  194. - '{lore:1}'
  195. confirmation:
  196. enabled: false
  197. accept-button: 'GREEN_STAINED_GLASS_PANE 1 name:&aYes lore:&fClick_here_to_open_{crate}!'
  198. decline-button: 'RED_STAINED_GLASS_PANE 1 name:&4No'
  199. preview:
  200. enabled: true
  201. rows: 2
  202. buy:
  203. enabled: false
  204. cost: 0
  205. message:
  206. open: '{p}You have opened a {crate}'
  207. broadcast: ''
  208. effect:
  209. 1:
  210. class: Firework
  211. category: OPEN
  212. 2:
  213. class: Sound
  214. category: ANIMATION
  215. sound: BLOCK_WOOD_PLACE
  216. 3:
  217. class: Sound
  218. sound: ENTITY_BAT_TAKEOFF
  219. CATEGORY: END
  220. reward:
  221. minimum-rewards: 1
  222. maximum-rewards: 1
  223. rewards:
  224. - 'unique:(), always:(), cmd:(heal {player}), display:(gold_block 1 name:&fHeal! lore:&r&eOpen_for_an_instant_heal! glow:true)'
  225. - 'unique:(), chance:(1), item:(diamond_sword 1 sharpness:2 knockback:2 unbreakable:true)'
  226. - 'unique:(), chance:(1), item:(emerald_block 2)'
  227. - 'unique:(), chance:(1), item:(iron_block 5)'
  228. - 'unique:(), chance:(1), item:(gold_block 5)'
  229. - 'unique:(), chance:(1), item:(diamond_block 1)'
  230. - 'unique:(), chance:(1), item:(sea_lantern 8)'
  231. - 'unique:(), chance:(1), item:(Quartz_block 64)'
  232. - 'unique:(), chance:(1), item:(Lapis_block 8)'
  233. - 'unique:(), chance:(1), item:(sponge 4)'
  234. - 'unique:(), chance:(1), item:(ender_pearls 8)'
  235. - 'unique:(), chance:(1), item:(dead_bush 8)'
  236. - 'unique:(), chance:(1), item:(Exp_bottle 64)'
  237. - 'unique:(), chance:(1), item:(golden_apple 6)'
  238. - 'unique:(), chance:(1), item:(name_tag 1)'
  239. - 'unique:(), chance:(1), item:(beacon 1)'
  240. - 'unique:(), chance:(1), item:(sand 16)'
  241. - 'unique:(), chance:(1), item:(grass 16)'
  242. - 'unique:(), chance:(1), item:(lava_bucket 1)'
  243. - 'unique:(), chance:(1), item:(Obsidian 8)'
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