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- ############################################
- # +---------------------------------------+#
- # | Config Revision 17 |#
- # +---------------------------------------+#
- ############################################
- # -------------------------------------------------------------------------------------------------------------------
- WolfKey:
- type: KEYCRATE # Set this crate to a block, and players may right click the block to use "keys"
- item: 'TRIPWIRE_HOOK 1 name:&c[&6WolfKey&c]_&f lore:&7Mmmm,_something_smells_good.|&8Right_click_chest_to_receive_a_gift! glow:true'
- animation: 'none'
- display-name: '&c[&6WolfKey&c]'
- holographic:
- - '{crate-name}'
- - '{lore:1}'
- confirmation:
- enabled: false
- accept-button: 'GREEN_STAINED_GLASS_PANE 1 name:&aYes lore:&fClick_here_to_open_{crate}!'
- decline-button: 'RED_STAINED_GLASS_PANE 1 name:&4No'
- preview:
- enabled: true
- rows: 2
- buy:
- enabled: false
- cost: 0
- message:
- open: '{p}You have opened a {crate}'
- broadcast: ''
- effect:
- 1:
- class: Firework
- category: OPEN
- 2:
- class: Sound
- category: OPEN
- sound: ENTITY_BAT_TAKEOFF
- reward:
- minimum-rewards: 2
- maximum-rewards: 17
- rewards:
- - 'unique:(), always:(), cmd:(heal {player}), display:(gold_block 1 name:&fHeal! lore:&r&eOpen_for_an_instant_heal! glow:true)'
- - 'unique:(), chance:(1), item:(cake 1 name:&fThe_cake_is_a_lie!)'
- - 'unique:(), chance:(1), item:(apple 1)'
- - 'unique:(), chance:(1), item:(golden_apple 1)'
- - 'unique:(), chance:(1), item:(bone 1)'
- - 'unique:(), chance:(1), item:(bread 1)'
- - 'unique:(), chance:(1), item:(melon_slice 1)'
- - 'unique:(), chance:(1), item:(ice 1)'
- - 'unique:(), chance:(1), item:(snow 1)'
- - 'unique:(), chance:(1), item:(melon 1)'
- - 'unique:(), chance:(1), item:(dirt 1)'
- - 'unique:(), chance:(1), item:(sand 1)'
- - 'unique:(), chance:(1), item:(birch_log 1)'
- - 'unique:(), chance:(1), item:(cobweb 1)'
- - 'unique:(), chance:(1), item:(porkchop 1)'
- - 'unique:(), chance:(1), item:(beef 1)'
- - 'unique:(), chance:(1), item:(cooked_beef 1)'
- - 'unique:(), chance:(1), item:(mushroom_stew 1)'
- # -------------------------------------------------------------------------------------------------------------------
- # An example of a key crate with animations (Roulette)
- WolfVote:
- type: KEYCRATE # Set this crate to a block, and players may right click the block to use "keys"
- item: 'TRIPWIRE_HOOK 1 name:&c[&6WolfVote&c]_&f |&8Right_click_chest_to_receive_a_gift! glow:true'
- animation: 'ROULETTE'
- display-name: '&c[&6WolfVote&c]'
- holographic:
- - '{crate-name}'
- - '{lore:1}'
- confirmation:
- enabled: false
- accept-button: 'GREEN_STAINED_GLASS_PANE 1 name:&aYes lore:&fClick_here_to_open_{crate}!'
- decline-button: 'RED_STAINED_GLASS_PANE 1 name:&4No'
- preview:
- enabled: true
- rows: 3
- buy:
- enabled: false
- cost: 0
- message:
- open: '{p}You have opened a {crate}'
- broadcast: ''
- effect:
- 1:
- class: Firework
- category: OPEN
- 2:
- class: Sound
- category: ANIMATION
- sound: BLOCK_WOOD_PLACE
- 3:
- class: Sound
- sound: ENTITY_BAT_TAKEOFF
- CATEGORY: END
- reward:
- minimum-rewards: 1
- maximum-rewards: 1
- rewards:
- - 'unique:(), always:(), cmd:(heal {player}), display:(gold_block 1 name:&fHeal! lore:&r&eOpen_for_an_instant_heal! glow:true)'
- - 'unique:(), chance:(1), item:(diamond_sword 1 sharpness:2 knockback:2 unbreakable:true)'
- - 'unique:(), chance:(1), item:(emerald_block 2)'
- - 'unique:(), chance:(1), item:(iron_block 5)'
- - 'unique:(), chance:(1), item:(gold_block 5)'
- - 'unique:(), chance:(1), item:(diamond_block 1)'
- - 'unique:(), chance:(1), item:(sea_lantern 8)'
- - 'unique:(), chance:(1), item:(Quartz_block 64)'
- - 'unique:(), chance:(1), item:(Lapis_block 8)'
- - 'unique:(), chance:(1), item:(sponge 4)'
- - 'unique:(), chance:(1), item:(ender_pearls 8)'
- - 'unique:(), chance:(1), item:(dead_bush 8)'
- - 'unique:(), chance:(1), item:(Exp_bottle 64)'
- - 'unique:(), chance:(1), item:(golden_apple 6)'
- - 'unique:(), chance:(1), item:(name_tag 1)'
- - 'unique:(), chance:(1), item:(beacon 1)'
- - 'unique:(), chance:(1), item:(sand 16)'
- - 'unique:(), chance:(1), item:(grass_block 16)'
- - 'unique:(), chance:(1), item:(lava_bucket 1)'
- - 'unique:(), chance:(1), item:(Obsidian 8)'
- - 'unique:(), chance:(1), cmd:(crate give to (player) WolfVote 3), display:(TRIPWIRE_HOOK 1 name:WolfVote)
- - 'unique:(), chance:(1), cmd:(crate give to (player) WolfParty 1), display:(TRIPWIRE_HOOK 1 name:WolfParty)
- - 'unique:(), chance:(1), cmd:(crate give to (player) WolfVote 3), display:(TRIPWIRE_HOOK 1 name:WolfVote)
- - 'unique:(), chance:(1), cmd:(pay (player) 750), display:(paper 1 name:$750)
- - 'unique:(), chance:(1), cmd:(pay (player) 1500), display:(paper 1 name:$1500)
- - 'unique:(), chance:(1), cmd:(pay (player) 3000), display:(paper 1 name:$3000)
- # -------------------------------------------------------------------------------------------------------------------
- # An example of a key crate with animations (Roulette)
- WolfParty:
- type: KEYCRATE # Set this crate to a block, and players may right click the block to use "keys"
- item: 'TRIPWIRE_HOOK 1 name:&c[&6WolfParty&c]_&f#2 lore:&7Mmmm,_something_smells_good.|&8Right_click_a_chest_to_receive_a_gift! glow:true'
- animation: 'ROULETTE'
- display-name: '&c[&6WolfParty&c]'
- holographic:
- - '{crate-name}'
- - '{lore:1}'
- confirmation:
- enabled: false
- accept-button: 'GREEN_STAINED_GLASS_PANE 1 name:&aYes lore:&fClick_here_to_open_{crate}!'
- decline-button: 'RED_STAINED_GLASS_PANE 1 name:&4No'
- preview:
- enabled: true
- rows: 2
- buy:
- enabled: false
- cost: 0
- message:
- open: '{p}You have opened a {crate}'
- broadcast: ''
- effect:
- 1:
- class: Firework
- category: OPEN
- 2:
- class: Sound
- category: ANIMATION
- sound: BLOCK_WOOD_PLACE
- 3:
- class: Sound
- sound: ENTITY_BAT_TAKEOFF
- CATEGORY: END
- reward:
- minimum-rewards: 1
- maximum-rewards: 1
- rewards:
- - 'unique:(), always:(), cmd:(heal {player}), display:(gold_block 1 name:&fHeal! lore:&r&eOpen_for_an_instant_heal! glow:true)'
- - 'unique:(), chance:(1), item:(diamond_sword 1 sharpness:2 knockback:2 unbreakable:true)'
- - 'unique:(), chance:(1), item:(emerald_block 2)'
- - 'unique:(), chance:(1), item:(iron_block 5)'
- - 'unique:(), chance:(1), item:(gold_block 5)'
- - 'unique:(), chance:(1), item:(diamond_block 1)'
- - 'unique:(), chance:(1), item:(sea_lantern 8)'
- - 'unique:(), chance:(1), item:(Quartz_block 64)'
- - 'unique:(), chance:(1), item:(Lapis_block 8)'
- - 'unique:(), chance:(1), item:(sponge 4)'
- - 'unique:(), chance:(1), item:(ender_pearls 8)'
- - 'unique:(), chance:(1), item:(dead_bush 8)'
- - 'unique:(), chance:(1), item:(Exp_bottle 64)'
- - 'unique:(), chance:(1), item:(golden_apple 6)'
- - 'unique:(), chance:(1), item:(name_tag 1)'
- - 'unique:(), chance:(1), item:(beacon 1)'
- - 'unique:(), chance:(1), item:(sand 16)'
- - 'unique:(), chance:(1), item:(grass 16)'
- - 'unique:(), chance:(1), item:(lava_bucket 1)'
- - 'unique:(), chance:(1), item:(Obsidian 8)'
- # -------------------------------------------------------------------------------------------------------------------
- # An example of a key crate with animations (Roulette)
- WolfPremium:
- type: KEYCRATE # Set this crate to a block, and players may right click the block to use "keys"
- item: 'TRIPWIRE_HOOK 1 name:&c[&6WolfPremium&c]_&f#2 lore:&7Mmmm,_something_smells_good.|&8Right_click_a_chest_to_receive_a_gift! glow:true'
- animation: 'ROULETTE'
- display-name: '&c[&6WolfPremium&c]'
- holographic:
- - '{crate-name}'
- - '{lore:1}'
- confirmation:
- enabled: false
- accept-button: 'GREEN_STAINED_GLASS_PANE 1 name:&aYes lore:&fClick_here_to_open_{crate}!'
- decline-button: 'RED_STAINED_GLASS_PANE 1 name:&4No'
- preview:
- enabled: true
- rows: 2
- buy:
- enabled: false
- cost: 0
- message:
- open: '{p}You have opened a {crate}'
- broadcast: ''
- effect:
- 1:
- class: Firework
- category: OPEN
- 2:
- class: Sound
- category: ANIMATION
- sound: BLOCK_WOOD_PLACE
- 3:
- class: Sound
- sound: ENTITY_BAT_TAKEOFF
- CATEGORY: END
- reward:
- minimum-rewards: 1
- maximum-rewards: 1
- rewards:
- - 'unique:(), always:(), cmd:(heal {player}), display:(gold_block 1 name:&fHeal! lore:&r&eOpen_for_an_instant_heal! glow:true)'
- - 'unique:(), chance:(1), item:(diamond_sword 1 sharpness:2 knockback:2 unbreakable:true)'
- - 'unique:(), chance:(1), item:(emerald_block 2)'
- - 'unique:(), chance:(1), item:(iron_block 5)'
- - 'unique:(), chance:(1), item:(gold_block 5)'
- - 'unique:(), chance:(1), item:(diamond_block 1)'
- - 'unique:(), chance:(1), item:(sea_lantern 8)'
- - 'unique:(), chance:(1), item:(Quartz_block 64)'
- - 'unique:(), chance:(1), item:(Lapis_block 8)'
- - 'unique:(), chance:(1), item:(sponge 4)'
- - 'unique:(), chance:(1), item:(ender_pearls 8)'
- - 'unique:(), chance:(1), item:(dead_bush 8)'
- - 'unique:(), chance:(1), item:(Exp_bottle 64)'
- - 'unique:(), chance:(1), item:(golden_apple 6)'
- - 'unique:(), chance:(1), item:(name_tag 1)'
- - 'unique:(), chance:(1), item:(beacon 1)'
- - 'unique:(), chance:(1), item:(sand 16)'
- - 'unique:(), chance:(1), item:(grass 16)'
- - 'unique:(), chance:(1), item:(lava_bucket 1)'
- - 'unique:(), chance:(1), item:(Obsidian 8)'
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