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- if not getgenv().library then
- getgenv().library = loadstring(game:HttpGet("https://pastebin.com/raw/mykBDFa6"))()
- end
- getgenv().collision = {cam, workspace.Ray_Ignore, workspace.Debris}
- local a = game:GetService("Players")
- local b = loadstring(game:HttpGet("https://pastebin.com/raw/wfBbQiV4"))()
- local c = a.LocalPlayer
- local d = c:GetMouse()
- local cam = workspace.CurrentCamera
- local e = getrawmetatable(game)
- local f = e.__namecall
- local g = e.__index
- local h = e.__newindex
- local i = Instance.new("Animation", workspace)
- local j = getsenv(c.PlayerGui.Client)
- local k = game:GetService("Lighting")
- i.AnimationId = "rbxassetid://0"
- getgenv().tocolor = function(l)
- return Color3.fromRGB(l.R * 255, l.G * 255, l.B * 255)
- end
- getgenv().fromcolor = function(l)
- return {R = l.R, G = l.G, B = l.B}
- end
- setreadonly(e, false)
- local m = {
- "Plastic",
- "Wood",
- "Slate",
- "Concrete",
- "CorrodedMetal",
- "DiamondPlate",
- "Foil",
- "Grass",
- "Ice",
- "Marble",
- "Granite",
- "Brick",
- "Pebble",
- "Sand",
- "Fabric",
- "SmoothPlastic",
- "Metal",
- "WoodPlanks",
- "Cobblestone",
- "Air",
- "Water",
- "Rock",
- "Glacier",
- "Snow",
- "Sandstone",
- "Mud",
- "Basalt",
- "Ground",
- "CrackedLava",
- "Neon",
- "Glass",
- "Asphalt",
- "LeafyGrass",
- "Salt",
- "Limestone",
- "Pavement",
- "ForceField"
- }
- local n = {
- "AmaticSC",
- "Arcade",
- "Arial",
- "ArialBold",
- "Bangers",
- "Bodoni",
- "Cartoon",
- "Code",
- "Creepster",
- "DenkOne",
- "Fantasy",
- "Fondamento",
- "FredokaOne",
- "Garamond",
- "Gotham",
- "GothamBlack",
- "GothamBold",
- "GothamSemibold",
- "GrenzeGotisch",
- "Highway",
- "IndieFlower",
- "JosefinSans",
- "Jura",
- "Kalam",
- "Legacy",
- "LuckiestGuy",
- "Merriweather",
- "Michroma",
- "Nunito",
- "Oswald",
- "PatrickHand",
- "PermanentMarker",
- "Roboto",
- "RobotoCondensed",
- "RobotoMono",
- "Sarpanch",
- "SciFi",
- "SourceSans",
- "SourceSansBold",
- "SourceSansItalic",
- "SourceSansLight",
- "SourceSansSemibold",
- "SpecialElite",
- "TitilliumWeb",
- "Ubuntu"
- }
- local o = {version = "0.0.1"}
- setmetatable(o, {})
- local p = function()
- end
- local q = function()
- game:GetService("ReplicatedStorage").Events.ControlTurn:FireServer()
- end
- local r = j.speedupdate
- local s = {
- ["Anime Sky"] = {
- SkyboxLf = "http://www.roblox.com/asset/?id=6598069162",
- SkyboxBk = "http://www.roblox.com/asset/?id=6598038571",
- SkyboxDn = "http://www.roblox.com/asset/?id=6598060864",
- SkyboxFt = "http://www.roblox.com/asset/?id=6598069162",
- SkyboxLf = "http://www.roblox.com/asset/?id=6598069162",
- SkyboxRt = "http://www.roblox.com/asset/?id=6598083861",
- SkyboxUp = "http://www.roblox.com/asset/?id=6598088065"
- },
- ["Pink Vision"] = {
- SkyboxLf = "http://www.roblox.com/asset/?id=6593932587",
- SkyboxBk = "http://www.roblox.com/asset/?id=6593929026",
- SkyboxDn = "http://www.roblox.com/asset/?id=6593930140",
- SkyboxFt = "http://www.roblox.com/asset/?id=6593931249",
- SkyboxLf = "http://www.roblox.com/asset/?id=6593932587",
- SkyboxRt = "http://www.roblox.com/asset/?id=6593933789",
- SkyboxUp = "http://www.roblox.com/asset/?id=6593935319"
- },
- ["Space"] = {
- SkyboxLf = "http://www.roblox.com/asset/?id=149397684",
- SkyboxBk = "http://www.roblox.com/asset/?id=149397692",
- SkyboxDn = "http://www.roblox.com/asset/?id=149397686",
- SkyboxFt = "http://www.roblox.com/asset/?id=149397697",
- SkyboxLf = "http://www.roblox.com/asset/?id=149397684",
- SkyboxRt = "http://www.roblox.com/asset/?id=149397688",
- SkyboxUp = "http://www.roblox.com/asset/?id=149397702",
- },
- ["Cloudy Sky"] = {
- SkyboxLf = "http://www.roblox.com/asset/?id=252760980",
- SkyboxBk = "http://www.roblox.com/asset/?id=252760981",
- SkyboxDn = "http://www.roblox.com/asset/?id=252763035",
- SkyboxFt = "http://www.roblox.com/asset/?id=52761439",
- SkyboxLf = "http://www.roblox.com/asset/?id=252760980",
- SkyboxRt = "http://www.roblox.com/asset/?id=252760986",
- SkyboxUp = "http://www.roblox.com/asset/?id=252762652",
- }
- }
- function checkSky()
- if o["Visuals"]["Self"]["Override_Skybox"] then
- local t = k:FindFirstChildOfClass("Sky")
- if t then
- t.SkyboxLf = s[o["Visuals"]["Self"]["Skybox"]].SkyboxLf
- t.SkyboxBk = s[o["Visuals"]["Self"]["Skybox"]].SkyboxBk
- t.SkyboxDn = s[o["Visuals"]["Self"]["Skybox"]].SkyboxDn
- t.SkyboxFt = s[o["Visuals"]["Self"]["Skybox"]].SkyboxFt
- t.SkyboxRt = s[o["Visuals"]["Self"]["Skybox"]].SkyboxRt
- t.SkyboxUp = s[o["Visuals"]["Self"]["Skybox"]].SkyboxUp
- else
- t = Instance.new("Sky")
- t.SkyboxLf = s[o["Visuals"]["Self"]["Skybox"]].SkyboxLf
- t.SkyboxBk = s[o["Visuals"]["Self"]["Skybox"]].SkyboxBk
- t.SkyboxDn = s[o["Visuals"]["Self"]["Skybox"]].SkyboxDn
- t.SkyboxFt = s[o["Visuals"]["Self"]["Skybox"]].SkyboxFt
- t.SkyboxRt = s[o["Visuals"]["Self"]["Skybox"]].SkyboxRt
- t.SkyboxUp = s[o["Visuals"]["Self"]["Skybox"]].SkyboxUp
- t.Parent = k
- end
- end
- end
- function filterdebris()
- for u, v in pairs(workspace.Debris:GetChildren()) do
- spawn(
- function()
- if o["Visuals"]["Others"]["Dropped_Weapons"] and v:IsA("Part") then
- for u, w in pairs(v:GetChildren()) do
- if w:IsA("MeshPart") then
- w.TextureID = ""
- w.Material =
- o["Visuals"]["Others"]["Dropped_Weapons_Material"] == "Custom" and
- Enum.Material.SmoothPlastic or
- o["Visuals"]["Others"]["Dropped_Weapons_Material"] == "Flat" and Enum.Material.Neon or
- o["Visuals"]["Others"]["Dropped_Weapons_Material"] == "ForceField" and
- Enum.Material.ForceField
- w.Color = tocolor(o["Visuals"]["Others"]["Dropped_Weapons_Color"])
- w.Transparency = o["Visuals"]["Others"]["Dropped_Weapons_Transparency"] / 100
- end
- end
- end
- if o["Visuals"]["Others"]["Disable_Bullet_Holes"] and v.Name == "Bullet" then
- v:Destroy()
- end
- end
- )
- end
- end
- local x = {}
- local y = {}
- local z
- local A = {
- name = "bqhaxSense",
- darkmode = false,
- togglekey = Enum.KeyCode.Insert,
- [1] = {
- name = "Рейдж",
- [1] = {
- name = "Основа",
- [1] = {"Checkbox", "Enable Ragebot", p, {}, "Enabled"},
- [2] = {"Dropdown", "Origin", p, {options = {"Camera", "Head", "Real Head"}}, "Origin"},
- [3] = {"Checkbox", "Silent Aim", p, {}, "Silent Aim"},
- [4] = {"Checkbox", "Autoshoot", p, {}, "Autoshoot"},
- [5] = {"Slider", "Min Damage", p, {min = 1, max = 100, precise = true, default = 25}, "Min_Damage"},
- [6] = {"Checkbox", "Autowall", p, {}, "Autowall"},
- [7] = {
- "Slider",
- "Min Damage Behind Wall",
- p,
- {min = 1, max = 100, precise = true, default = 25},
- "Min_Damage_Wall"
- }
- },
- [2] = {
- name = "ХитБоксы",
- [1] = {"Checkbox", "Head", p, {}, "Head"},
- [2] = {"Checkbox", "Torso", p, {}, "Torso"},
- [3] = {"Checkbox", "Pelvis", p, {}, "Pelvis"}
- },
- [3] = {
- name = "Боди Аим",
- [1] = {"Checkbox", "On Head Break", p, {}, "On_Head_Break"},
- [2] = {"Checkbox", "On HP", p, {}, "On_HP"},
- [3] = {"Slider", "HP Amount", p, {min = 1, max = 100, precise = true, default = 25}, "HP_Amount"},
- [4] = {"Keybind", "On Key", p, {}, "Key"}
- },
- [4] = {
- name = "Эксплоиты",
- [1] = {"Checkbox", "Remove Recoil", p, {}, "Remove_Recoil"},
- [2] = {"Checkbox", "Always Hit", p, {}, "Always_Hit"},
- [3] = {"Dropdown", "Force Pitch", p, {options = {"Off", "Up", "Down", "Zero"}}, "Force_Pitch"},
- [4] = {"Checkbox", "Boost Damage", p, {}, "Boost_Damage"},
- [5] = {"Slider", "Multiplier", p, {min = 1, max = 15, precise = true, default = 1}, "Multiplier"},
- [6] = {"Checkbox", "Double Tap", p, {}, "Double_Tap"},
- [7] = {"Keybind", "DT Key", p, {}, "DT_Key"}
- },
- [5] = {
- name = "Остальное",
- [1] = {"Slider", "Max Penetrations", p, {min = 1, max = 4, precise = true, default = 4}, "Max_Penetrations"},
- [2] = {"Checkbox", "Keybind Indicators", p, {}, "Indicators"},
- [3] = {"Checkbox", "Safepoint (BETA)", p, {}, "Safepoint"},
- [4] = {"Keybind", "Min DMG Override", p, {}, "DMG_Override"},
- [5] = {
- "Slider",
- "Override Amount",
- p,
- {min = 1, max = 100, precise = true, default = 25},
- "Override_Amount"
- }
- }
- },
- [2] = {
- name = "Анти Аимы",
- [1] = {
- name = "Angles",
- [1] = {"Checkbox", "Enable Anti-Aim", q, {}, "Enabled"},
- [2] = {"Dropdown", "Pitch", q, {options = {"Off", "Down", "Zero", "Up", "Random"}}, "Pitch"},
- [3] = {"Dropdown", "Yaw", p, {options = {"Off", "Left", "Right", "Back", "Custom", "Random"}}, "Yaw"},
- [4] = {"Slider", "Custom Yaw", p, {min = 0, max = 360, precise = true, default = 180}, "Custom_Yaw"},
- [5] = {"Checkbox", "Pitch Extend", q, {}, "Pitch_Extend"},
- [6] = {"Checkbox", "At Targets", p, {}, "At Targets"}
- },
- [2] = {
- name = "Экстра",
- [1] = {"Checkbox", "Disable On E", q, {}, "Disable_On_E"},
- [2] = {"Checkbox", "Slide Walk", p, {}, "Slide_Walk"},
- [3] = {"Checkbox", "No Animations", p, {}, "No_Animations"},
- [4] = {"Checkbox", "No Head", p, {}, "No_Head"}
- },
- [3] = {
- name = "Направление",
- [1] = {"Checkbox", "Enable Jitter", p, {}, "Jitter"},
- [2] = {"Slider", "Jitter Range", p, {min = 0, max = 360, precise = true, default = 90}, "Jitter_Range"},
- [3] = {"Checkbox", "Randomize Jitter", p, {}, "Randomize_Jitter"},
- [4] = {
- "Slider",
- "Randomize Jitter Min",
- p,
- {min = 0, max = 360, precise = true, default = 0},
- "Randomize_Jitter_Min"
- },
- [5] = {"Checkbox", "Enable Spin", p, {}, "Spin"},
- [6] = {"Slider", "Spin Range", p, {min = 1, max = 360, precise = true, default = 360}, "Spin_Range"},
- [7] = {"Slider", "Spin Increment", p, {min = 1, max = 270, precise = true, default = 1}, "Spin_Increment"}
- },
- [4] = {
- name = "Эксплоиты",
- [1] = {"Checkbox", "Slow Walk", p, {}, "Slow_Walk"},
- [2] = {"Slider", "Slow Walk Speed", p, {min = 1, max = 12, precise = true, default = 10}, "Slow_Walk_Speed"},
- [3] = {"Keybind", "Slow Walk Bind", p, {}, "Slow_Walk_Bind"},
- [4] = {"Checkbox", "Fake Duck", p, {}, "Fake_Duck"},
- [5] = {"Keybind", "Fake Duck Bind", p, {}, "Fake_Duck_Bind"}
- },
- [5] = {
- name = "Бинды",
- [1] = {"Keybind", "Manual Left", p, {}, "Left"},
- [2] = {"Keybind", "Manual Right", p, {}, "Right"}
- }
- },
- [3] = {
- name = "Визуалы",
- [1] = {
- name = "Враги",
- [1] = {"Checkbox", "Box", p, {}, "Box"},
- [2] = {"Slider", "Box X", p, {min = 40, max = 50, precise = true, default = 45}, "Box_X"},
- [3] = {"Colorpicker", "Box Color", p, {color = Color3.fromRGB(255, 255, 255)}, "Box_Color"},
- [4] = {"Checkbox", "Name", p, {}, "Name"},
- [5] = {"Dropdown", "Name Font", p, {options = n, default = "GothamBold"}, "Name_Font"},
- [6] = {"Colorpicker", "Name Color", p, {color = Color3.fromRGB(255, 255, 255)}, "Name_Color"},
- [7] = {"Slider", "Name Font Size", p, {min = 10, max = 25, precise = true, default = 15}, "Name_Font_Size"},
- [8] = {"Slider", "Name Y Offset", p, {min = 3.8, max = 4.5, precise = false, default = 3.8}, "Name_Offset"},
- [9] = {"Checkbox", "Health", p, {}, "Health"},
- [10] = {
- "Slider",
- "Health Thickness",
- p,
- {min = 1, max = 5, precise = true, default = 1},
- "Health_Thickness"
- },
- [11] = {"Colorpicker", "Health Color", p, {color = Color3.fromRGB(0, 255, 0)}, "Health_Color"},
- [12] = {
- "Slider",
- "Health X Offset",
- p,
- {min = 2.8, max = 4, precise = false, default = 2.8},
- "Health_Offset"
- }
- },
- [2] = {
- name = "Сам",
- [1] = {"Checkbox", "Third Person", p, {}, "Third_Person"},
- [2] = {"Keybind", "Third Person Key", p, {}, "Third_Person_Key"},
- [3] = {
- "Slider",
- "Third Person Distance",
- p,
- {min = 7, max = 20, precise = true, default = 13},
- "Third_Person_Distance"
- },
- [4] = {"Checkbox", "Override FOV", p, {}, "Override_FOV"},
- [5] = {"Slider", "FOV Amount", p, {min = 30, max = 120, precise = true, default = 90}, "FOV_Amount"},
- [6] = {"Checkbox", "Override Skybox", checkSky, {}, "Override_Skybox"},
- [7] = {
- "Dropdown",
- "СкайБоксы",
- checkSky,
- {options = {"Purple Clouds", "Purple Nebula", "Twilight", "Vaporwave Colors"}},
- "СкайБоксы"
- },
- [8] = {"Slider", "Scope Blend", p, {min = 0, max = 99, precise = true, default = 0}, "Scope_Blend"}
- },
- [3] = {
- name = "Модель Рук",
- [1] = {"Slider", "X Offset", p, {min = -400, max = 400, precise = true, default = 0}, "X_Offset"},
- [2] = {"Slider", "Y Offset", p, {min = -400, max = 400, precise = true, default = 0}, "Y_Offset"},
- [3] = {"Slider", "Z Offset", p, {min = -400, max = 400, precise = true, default = 0}, "Z_Offset"}
- },
- [4] = {
- name = "Линии Пуль",
- [1] = {"Checkbox", "Enabled", p, {}, "Enabled"},
- [2] = {"Dropdown", "Material", p, {options = {"Custom", "Flat", "ForceField"}}, "Material"},
- [3] = {"Slider", "Life Time", p, {min = 0, max = 5, precise = true, default = 5}, "Life_Time"},
- [4] = {"Colorpicker", "Tracer Color", p, {color = Color3.fromRGB(255, 255, 255)}, "Tracer_Color"},
- [5] = {"Slider", "Thickness", p, {min = 1, max = 3, precise = true, default = 1}, "Thickness"}
- },
- [5] = {
- name = "Чамсы",
- [1] = {"Checkbox", "Enabled", p, {}, "Enabled"},
- [2] = {"Slider", "Transparency", p, {min = 0, max = 100, precise = true, default = 0}, "Transparency"},
- [3] = {"Colorpicker", "Color", p, {color = Color3.fromRGB(255, 255, 255)}, "Color"},
- [4] = {"Checkbox", "Through Walls", p, {enabled = true}, "Through_Walls"}
- },
- [6] = {
- name = "Мир",
- [1] = {"Checkbox", "No Scope", p, {}, "No_Scope"},
- [2] = {"Checkbox", "World Color", p, {}, "World_Color"},
- [3] = {"Colorpicker", "Color", p, {color = Color3.fromRGB(255, 255, 255)}, "World_Color_Color"},
- [4] = {"Checkbox", "No Flash", p, {}, "No_Flash"},
- [5] = {"Checkbox", "Time of Day", p, {}, "Time_Of_Day"},
- [6] = {"Slider", "Time", p, {min = 0, max = 24, precise = true, default = 12}, "Time"},
- [7] = {"Checkbox", "Night Mode", p, {}, "Night_Mode"},
- [8] = {
- "Slider",
- "Night Mode Strength",
- p,
- {min = 0, max = 255, precise = true, default = 0},
- "Night_Mode_Strength"
- },
- [9] = {"Checkbox", "Hitsound", p, {}, "Hitsound"},
- [10] = {
- "Dropdown",
- "Sound",
- p,
- {options = {"Skeet", "Minecraft", "Neverlose", "HitMarker", "Custom"}},
- "Hitsound_Sound"
- },
- [11] = {"Textbox", "Custom ID", p, {placeholder = "HITSOUND ID"}, "Custom_ID"},
- [12] = {"Checkbox", "Fire Radius", p, {}, "Fire_Radius"},
- [13] = {"Colorpicker", "Radius Color", p, {color = Color3.fromRGB(255, 0, 0)}, "Fire_Radius_Color"},
- [14] = {"Checkbox", "Smoke Radius", p, {}, "Smoke_Radius"},
- [15] = {"Colorpicker", "Radius Color", p, {color = Color3.fromRGB(255, 255, 255)}, "Smoke_Radius_Color"},
- [16] = {
- "Slider",
- "Reduce Smoke Particles",
- p,
- {min = 0, max = 100, precise = true, default = 0, suffix = "%"},
- "Reduce_Smoke"
- },
- [17] = {"Checkbox", "No Shadows", function(B)
- k.GlobalShadows = not B
- end, {}, "No_Shadows"}
- },
- [7] = {
- name = "Чамсы Рук",
- [1] = {"Checkbox", "Enable Hand Chams", p, {}, "Enabled"},
- [2] = {"Checkbox", "Override Gun", p, {}, "Gun"},
- [3] = {"Colorpicker", "Color", p, {color = Color3.fromRGB(255, 255, 255)}, "Gun_Color"},
- [4] = {"Dropdown", "Material", p, {options = {"Custom", "Flat", "ForceField"}}, "Gun_Material"},
- [5] = {"Slider", "Transparency", p, {min = 0, max = 99, precise = true, default = 0}, "Gun_Transparency"},
- [6] = {"Slider", "Reflectance", p, {min = 0, max = 5, precise = true, default = 0}, "Gun_Reflectance"},
- [7] = {"Checkbox", "Override Accessories", p, {}, "Hands"},
- [8] = {"Checkbox", "Remove Gloves", p, {}, "Remove_Gloves"},
- [9] = {"Checkbox", "Remove Sleeves", p, {}, "Remove_Sleeves"},
- [10] = {"Colorpicker", "Color", p, {color = Color3.fromRGB(255, 255, 255)}, "Hand_Color"},
- [11] = {"Checkbox", "Override Skin", p, {}, "Skin"},
- [12] = {"Colorpicker", "Color", p, {color = Color3.fromRGB(255, 255, 255)}, "Skin_Color"},
- [13] = {"Slider", "Transparency", p, {min = 0, max = 100, precise = true, default = 0}, "Skin_Transparency"}
- },
- [8] = {
- name = "Другое",
- [1] = {"Checkbox", "Dropped Weapon Chams", filterdebris, {}, "Dropped_Weapons"},
- [2] = {
- "Dropdown",
- "Material",
- filterdebris,
- {options = {"Custom", "Flat", "ForceField"}},
- "Dropped_Weapons_Material"
- },
- [3] = {
- "Colorpicker",
- "Color",
- filterdebris,
- {color = Color3.fromRGB(255, 255, 255)},
- "Dropped_Weapons_Color"
- },
- [4] = {
- "Slider",
- "Transparency",
- filterdebris,
- {min = 0, max = 100, precise = true, default = 0},
- "Dropped_Weapons_Transparency"
- },
- [5] = {"Checkbox", "Disable Blood", filterdebris, {}, "Disable_Blood"},
- [6] = {"Checkbox", "Disable Bullet Holes", filterdebris, {}, "Disable_Bullet_Holes"}
- },
- [9] = {
- name = "Пулевые Импакты",
- [1] = {"Checkbox", "Enabled", p, {}, "Enabled"},
- [2] = {"Dropdown", "Material", p, {options = {"Custom", "Flat", "ForceField"}}, "Material"},
- [3] = {"Slider", "Life Time", p, {min = 0, max = 5, precise = true, default = 5}, "Life_Time"},
- [4] = {"Colorpicker", "Impact Color", p, {color = Color3.fromRGB(255, 255, 255)}, "Impact_Color"},
- [5] = {"Slider", "Thickness", p, {min = 1, max = 3, precise = true, default = 1}, "Thickness"}
- },
- [10] = {
- name = "Партиклы",
- [1] = {"Checkbox", "Enabled", p, {}, "Enabled"},
- [2] = {"Dropdown", "Type", p, {options = {"Rain", "Snow"}}, "Type"},
- [3] = {"Colorpicker", "Color", p, {color = Color3.fromRGB(255, 255, 255)}, "Color"}
- },
- [11] = {
- name = "Прицел",
- [1] = {"Checkbox", "Enabled", p, {}, "Enabled"},
- [2] = {"Checkbox", "Override Length", p, {}, "Override_Length"},
- [3] = {"Slider", "Length", p, {min = 1, max = 15, precise = true, default = 10}, "Length"},
- [4] = {"Checkbox", "Border", p, {}, "Border"},
- [5] = {"Slider", "Thickness", p, {min = 1, max = 3, precise = true, default = 1}, "Border_Thickness"},
- [6] = {"Colorpicker", "Border Color", p, {color = Color3.fromRGB(0, 0, 0)}, "Border_Color"}
- },
- [12] = {
- name = "ХитЧамс",
- [1] = {"Checkbox", "Enabled", p, {}, "Enabled"},
- [2] = {"Dropdown", "Type", p, {options = {"Hitbox", "Full Body"}}, "Type"},
- [3] = {"Colorpicker", "Color", p, {color = Color3.fromRGB(255, 255, 255)}, "Color"},
- [4] = {"Slider", "Transparency", p, {min = 0, max = 100, precise = true, default = 0}, "Transparency"},
- [5] = {"Slider", "Life Time", p, {min = 1, max = 10, precise = true, default = 5}, "Life Time"}
- },
- [13] = {name = "Bomb Settings"}
- },
- [4] = {
- name = "Остальное",
- [1] = {
- name = "Бани Хоп",
- [1] = {"Checkbox", "Enabled", p, {}, "Enabled"},
- [2] = {"Slider", "Speed", p, {min = 15, max = 150, precise = true, default = 33}, "Speed"}
- },
- [2] = {
- name = "Anti-Damage",
- [1] = {"Checkbox", "Anti-Fire Damage", p, {}, "Anti_Fire"},
- [2] = {"Checkbox", "Anti-Fall Damage", p, {}, "Anti_Fall"}
- }
- },
- [5] = {
- name = "Конфиги",
- [1] = {
- name = "Конфиги",
- [1] = {"Textbox", "Config Name", p, {placeholder = "CONFIG NAME"}, "Configs_Name"},
- [2] = {"Button", "Save Config", function()
- game:GetService("NeverWin").ConfigEvent:Fire(
- "SaveConfig",
- o["Configs"]["Configs"]["Configs_Name"]
- )
- end, {text = "Save"}, "Save_Config"},
- [3] = {"Button", "Load Config", function()
- game:GetService("NeverWin").ConfigEvent:Fire(
- "LoadConfig",
- o["Configs"]["Configs"]["Configs_Name"]
- )
- end, {text = "Load"}, "Load_Config"}
- }
- }
- }
- local C
- local D = false
- if A then
- local E = library.new(A.darkmode, A.name)
- E.ChangeToggleKey(A.togglekey)
- if not game:FindFirstChild(A.name) then
- local F, G, H = Instance.new("Model"), Instance.new("BindableEvent"), Instance.new("BindableEvent")
- F.Name, G.Name, H.Name = A.name, "ConfigEvent", "ApiEvent"
- local I = Instance.new("BindableEvent")
- I.Name = "LuaEvent"
- I.Parent = F
- F.Parent, G.Parent, H.Parent = game, F, F
- end
- game[A.name].ConfigEvent.Event:Connect(
- function(...)
- local J = {...}
- if J[2] and D then
- if J[1] == "SaveConfig" then
- writefile(J[2] .. ".txt", game:GetService("HttpService"):JSONEncode(o))
- end
- end
- end
- )
- for K = 1, #A do
- local L = E:Category(A[K].name)
- o[A[K].name] = {}
- for M = 1, #A[K] do
- local N = L:Sector(A[K][M].name)
- o[A[K].name][A[K][M].name] = {}
- if A[K][M].isLua then
- z = N
- end
- for v = 1, #A[K][M] do
- local y = A[K][M][v]
- local O =
- N:Cheat(
- y[1],
- y[2],
- function(P)
- o[A[K].name][A[K][M].name][y[5]] = y[1] == "Colorpicker" and fromcolor(P) or P
- y[3](P)
- end,
- y[4]
- )
- o[A[K].name][A[K][M].name][y[5]] = y[1] == "Colorpicker" and fromcolor(O.value) or O.value
- game[A.name].ConfigEvent.Event:Connect(
- function(...)
- local J = {...}
- if D and J[1] == "LoadConfig" then
- if J[2] and isfile(J[2] .. ".txt") then
- local Q = game:GetService("HttpService"):JSONDecode(readfile(J[2] .. ".txt"))
- if Q[A[K].name][A[K][M].name] ~= nil and Q[A[K].name][A[K][M].name][y[5]] ~= nil then
- if y[1] ~= "Button" and y[1] ~= "Colorpicker" then
- O:SetValue(Q[A[K].name][A[K][M].name][y[5]])
- end
- if y[1] == "Colorpicker" then
- O:SetValue(tocolor(Q[A[K].name][A[K][M].name][y[5]]))
- end
- end
- end
- end
- end
- )
- end
- D = true
- end
- end
- end
- repeat
- wait()
- until D
- y.api = function()
- local H = game[A.name].ApiEvent
- H.Event:Connect(
- function(...)
- end
- )
- local I = game[A.name].LuaEvent
- I.Event:Connect(
- function(...)
- local J = {...}
- if isfile(J[2]) and readfile(J[2]).lua.onLoad ~= nil and readfile(J[2]).lua.onUnload ~= nil then
- local R = readfile(J[2])
- if J[1] == "Load" then
- R.onLoad()
- else
- R.onUnload()
- end
- end
- end
- )
- end
- y.initiate = function()
- local S
- local T = false
- y.api()
- game:GetService("ReplicatedStorage").Viewmodels["v_M4A4"].AnimSaves:Destroy()
- local U = {
- side = "none",
- filter = false,
- thirdperson = false,
- edown = false,
- jitter = false,
- spin = 0,
- hopping = false,
- hit = tick(),
- dt = false,
- candt = false,
- forcebaim = false,
- direc = "back"
- }
- local V = {
- Skeet = "rbxassetid://4817809188",
- Minecraft = "rbxassetid://4018616850",
- Neverlose = "rbxassetid://6607204501",
- HitMarker = "rbxassetid://287062939",
- Custom = ""
- }
- e.__namecall =
- newcclosure(
- function(self, ...)
- local W = tostring(getnamecallmethod())
- local J = {...}
- if W == "GetService" then
- if J[1] == A.name then
- return game[A.name]
- end
- end
- if W == "SetPrimaryPartCFrame" then
- J[1] =
- J[1] *
- CFrame.new(
- o["Visuals"]["Viewmodel"]["X_Offset"] / 200,
- -o["Visuals"]["Viewmodel"]["Y_Offset"] / 200,
- -o["Visuals"]["Viewmodel"]["Z_Offset"] / 100
- )
- end
- if W == "FireServer" and self.Name == "HitPart" then
- if o["Rage"]["Exploits"]["Boost_Damage"] then
- J[8] = J[8] * o["Rage"]["Exploits"]["Multiplier"]
- end
- if o["Rage"]["Exploits"]["Always_Hit"] and S ~= nil then
- J[1] = S
- J[2] = S.Position
- end
- spawn(
- function()
- if o["Visuals"]["World"]["Hitsound"] then
- if J[1].Parent ~= nil and J[1].Parent.Parent == workspace then
- if V[o["Visuals"]["World"]["Hitsound_Sound"]] == "Custom" then
- V["Custom"] = tostring(o["Visuals"]["World"]["Custom_ID"])
- end
- local X = Instance.new("Sound", workspace)
- X.SoundId = V[o["Visuals"]["World"]["Hitsound_Sound"]]
- X.PlayOnRemove = true
- X.Volume = 3
- X:Destroy()
- end
- end
- end
- )
- spawn(
- function()
- if
- o["Visuals"]["Hit Chams"]["Enabled"] and J[1].Parent ~= nil and
- J[1].Parent.Parent == workspace
- then
- if o["Visuals"]["Hit Chams"]["Type"] == "Hitbox" then
- local w = Instance.new("Part")
- w.CFrame = J[1].CFrame
- w.Anchored = true
- w.CanCollide = false
- w.Material = Enum.Material.ForceField
- w.Color = tocolor(o["Visuals"]["Hit Chams"]["Color"])
- w.Size = J[1].Size
- w.Transparency = o["Visuals"]["Hit Chams"]["Transparency"] / 100
- w.Parent = workspace.Debris
- wait(o["Visuals"]["Hit Chams"]["Life Time"])
- w:Destroy()
- else
- for u, Y in pairs(J[1].Parent:GetChildren()) do
- if Y:IsA("MeshPart") or Y.Name == "Head" then
- spawn(
- function()
- local w = Instance.new("Part")
- w.CFrame = Y.CFrame
- w.Anchored = true
- w.CanCollide = false
- w.Material = Enum.Material.ForceField
- w.Color = tocolor(o["Visuals"]["Hit Chams"]["Color"])
- w.Transparency = o["Visuals"]["Hit Chams"]["Transparency"] / 100
- w.Size = Y.Size
- w.Parent = workspace.Debris
- wait(o["Visuals"]["Hit Chams"]["Life Time"])
- w:Destroy()
- end
- )
- end
- end
- end
- end
- end
- )
- end
- if W == "FireServer" and self.Name == "HitPart" and tick() - U.hit > 0.005 then
- U.hit = tick()
- spawn(
- function()
- if o["Visuals"]["Bullet Tracers"]["Enabled"] then
- local Z = Instance.new("Part")
- Z.Anchored = true
- Z.CanCollide = false
- Z.Material =
- o["Visuals"]["Bullet Tracers"]["Material"] == "Custom" and Enum.Material.SmoothPlastic or
- o["Visuals"]["Bullet Tracers"]["Material"] == "Flat" and Enum.Material.Neon or
- o["Visuals"]["Bullet Tracers"]["Material"] == "ForceField" and Enum.Material.ForceField
- Z.Color = tocolor(o["Visuals"]["Bullet Tracers"]["Tracer_Color"])
- Z.Size =
- Vector3.new(
- o["Visuals"]["Bullet Tracers"]["Thickness"] / 10,
- o["Visuals"]["Bullet Tracers"]["Thickness"] / 10,
- (cam.CFrame.p - J[2]).magnitude
- )
- Z.CFrame = CFrame.new(cam.CFrame.p, J[2]) * CFrame.new(0, 0, -Z.Size.Z / 2)
- Z.Parent = workspace.Debris
- wait(o["Visuals"]["Bullet Tracers"]["Life_Time"])
- Z:Destroy()
- end
- end
- )
- spawn(
- function()
- if o["Visuals"]["Bullet Impacts"]["Enabled"] then
- local w = Instance.new("Part")
- w.Anchored = true
- w.CanCollide = false
- w.Material =
- o["Visuals"]["Bullet Impacts"]["Material"] == "Custom" and Enum.Material.SmoothPlastic or
- o["Visuals"]["Bullet Impacts"]["Material"] == "Flat" and Enum.Material.Neon or
- o["Visuals"]["Bullet Impacts"]["Material"] == "ForceField" and Enum.Material.ForceField
- w.Size =
- Vector3.new(
- o["Visuals"]["Bullet Impacts"]["Thickness"] / 10,
- o["Visuals"]["Bullet Impacts"]["Thickness"] / 10,
- o["Visuals"]["Bullet Impacts"]["Thickness"] / 10
- )
- w.Position = J[2]
- w.Color = tocolor(o["Visuals"]["Bullet Impacts"]["Impact_Color"])
- w.Parent = workspace.Debris
- wait(o["Visuals"]["Bullet Impacts"]["Life_Time"])
- w:Destroy()
- end
- end
- )
- end
- if W == "FindPartOnRayWithIgnoreList" and S ~= nil and J[2][7] ~= nil and j.gun ~= nil and j.gun ~= "none" then
- if not checkcaller() or T then
- local _ =
- o["Rage"]["Main"]["Origin"] == "Camera" and cam.CFrame.p or
- o["Rage"]["Main"]["Origin"] == "Head" and c.Character.Head.Position or
- o["Rage"]["Main"]["Origin"] == "Real Head" and
- c.Character.HumanoidRootPart.CFrame.p + Vector3.new(0, 1.4, 0)
- J[1] = Ray.new(_, (S.CFrame.p - _).unit * math.clamp(j.gun.Range.Value, 5, 400))
- end
- end
- if self.Name == "BURNME" then
- if o["Misc"]["Anti-Damage"]["Anti_Fire"] then
- return
- end
- end
- if self.Name == "FallDamage" then
- if o["Misc"]["Anti-Damage"]["Anti_Fall"] then
- return
- end
- end
- if W == "FireServer" and self.Name == "ControlTurn" then
- if o["Anti-Aim"]["Angles"]["Enabled"] then
- if o["Anti-Aim"]["Angles"]["Pitch"] ~= nil then
- if
- o["Anti-Aim"]["Extra"]["Disable_On_E"] and not U.edown or
- not o["Anti-Aim"]["Extra"]["Disable_On_E"]
- then
- if o["Anti-Aim"]["Angles"]["Pitch"] == "Down" then
- J[1] = -1
- if o["Anti-Aim"]["Angles"]["Pitch_Extend"] then
- J[1] = -1.2
- end
- end
- if o["Anti-Aim"]["Angles"]["Pitch"] == "Up" then
- J[1] = 1
- if o["Anti-Aim"]["Angles"]["Pitch_Extend"] then
- J[1] = 1.2
- end
- end
- if o["Anti-Aim"]["Angles"]["Pitch"] == "Zero" then
- J[1] = 0
- end
- if o["Anti-Aim"]["Angles"]["Pitch"] == "Random" then
- J[1] = math.random(-1, 1)
- if o["Anti-Aim"]["Angles"]["Pitch_Extend"] then
- J[1] = math.random(-1.2, 1.2)
- end
- end
- else
- J[1] = math.clamp(math.asin(cam.CFrame.LookVector.y), -1, 1)
- end
- end
- end
- end
- if W == "LoadAnimation" and self.Name == "Humanoid" then
- if o["Anti-Aim"]["Extra"]["Slide_Walk"] then
- if string.find(J[1].Name, "Walk") or string.find(J[1].Name, "Run") then
- J[1] = i
- end
- end
- if o["Anti-Aim"]["Extra"]["No_Animations"] then
- J[1] = i
- end
- end
- if W == "GetState" then
- return Enum.HumanoidStateType.Physics
- end
- if W == "InvokeServer" and self.Name == "Hugh" then
- return
- end
- return f(self, unpack(J))
- end
- )
- e.__index =
- newcclosure(
- function(self, a0)
- if not checkcaller() and a0 == "WalkSpeed" and self == c.Character.Humanoid then
- if o["Anti-Aim"]["Exploits"]["Slow_Walk"] then
- if
- o["Anti-Aim"]["Exploits"]["Slow_Walk_Bind"] ~= nil and
- game:GetService("UserInputService"):IsKeyDown(o["Anti-Aim"]["Exploits"]["Slow_Walk_Bind"])
- then
- return o["Anti-Aim"]["Exploits"]["Slow_Walk_Speed"]
- end
- end
- if U.hopping then
- c.Character.Humanoid.WalkSpeed = o["Misc"]["Bunny Hop"]["Speed"]
- return 3
- end
- end
- return g(self, a0)
- end
- )
- e.__newindex =
- newcclosure(
- function(self, a1, a2)
- if o["Anti-Aim"]["Exploits"]["Fake_Duck"] and self:IsA("Humanoid") and a1 == "CameraOffset" then
- if
- o["Anti-Aim"]["Exploits"]["Fake_Duck_Bind"] ~= nil and
- game:GetService("UserInputService"):IsKeyDown(o["Anti-Aim"]["Exploits"]["Fake_Duck_Bind"])
- then
- a2 = Vector3.new(0, 0.05, 0)
- end
- end
- return h(self, a1, a2)
- end
- )
- local H = game[A.name].ApiEvent
- y.keydown =
- game:GetService("UserInputService").InputBegan:Connect(
- function(a3, a4)
- if o["Visuals"]["Self"]["Third_Person"] and o["Visuals"]["Self"]["Third_Person_Key"] ~= nil then
- if a3.KeyCode == Enum.KeyCode[o["Visuals"]["Self"]["Third_Person_Key"]] then
- U.thirdperson = not U.thirdperson
- end
- end
- if o["Anti-Aim"]["Manual Binds"]["Left"] ~= nil then
- if a3.KeyCode == Enum.KeyCode[o["Anti-Aim"]["Manual Binds"]["Left"]] then
- if U.side == "left" then
- U.side = "none"
- else
- U.side = "left"
- end
- end
- end
- if o["Anti-Aim"]["Manual Binds"]["Right"] ~= nil then
- if a3.KeyCode == Enum.KeyCode[o["Anti-Aim"]["Manual Binds"]["Right"]] then
- if U.side == "right" then
- U.side = "none"
- else
- U.side = "right"
- end
- end
- end
- end
- )
- y.keyup =
- game:GetService("UserInputService").InputEnded:Connect(
- function(a3, a4)
- end
- )
- local a5 = j.firebullet
- j.firebullet = function(self, ...)
- local J = {...}
- U.dt = J[1] ~= "SKEETBETACRACK" and true or false
- if U.dt and U.candt then
- game:GetService("RunService").RenderStepped:wait()
- a5("SKEETBETACRACK")
- end
- return a5(self, unpack(J))
- end
- local a6 = j.updateads
- j.updateads =
- newcclosure(
- function(self, ...)
- local J = {...}
- spawn(
- function()
- if c.Character ~= nil then
- game:GetService("RunService").RenderStepped:wait()
- for u, w in pairs(c.Character:GetDescendants()) do
- if w:IsA("Part") or w:IsA("MeshPart") then
- if w.Transparency ~= 1 then
- w.Transparency =
- c.PlayerGui.GUI.Crosshairs.Scope.Visible == true and
- o["Visuals"]["Self"]["Scope_Blend"] / 100 or
- 0
- end
- end
- if w:IsA("Accessory") then
- w.Handle.Transparency =
- c.PlayerGui.GUI.Crosshairs.Scope.Visible == true and
- o["Visuals"]["Self"]["Scope_Blend"] / 100 or
- 0
- end
- end
- end
- end
- )
- return a6(self, ...)
- end
- )
- k.ChildAdded:Connect(
- function(a7)
- if o["Visuals"]["Self"]["Override_Skybox"] and a7:IsA("Sky") then
- local t = a7
- t.SkyboxLf = s[o["Visuals"]["Self"]["Skybox"]].SkyboxLf
- t.SkyboxBk = s[o["Visuals"]["Self"]["Skybox"]].SkyboxBk
- t.SkyboxDn = s[o["Visuals"]["Self"]["Skybox"]].SkyboxDn
- t.SkyboxFt = s[o["Visuals"]["Self"]["Skybox"]].SkyboxFt
- t.SkyboxRt = s[o["Visuals"]["Self"]["Skybox"]].SkyboxRt
- t.SkyboxUp = s[o["Visuals"]["Self"]["Skybox"]].SkyboxUp
- end
- end
- )
- workspace:WaitForChild("Ray_Ignore").ChildAdded:Connect(
- function(v)
- if v.Name == "Fires" then
- v.ChildAdded:Connect(
- function(a8)
- if o["Visuals"]["World"]["Fire_Radius"] then
- a8.Transparency = 0.7
- a8.Color = tocolor(o["Visuals"]["World"]["Fire_Radius_Color"])
- end
- end
- )
- end
- if v.Name == "Smokes" then
- v.ChildAdded:Connect(
- function(a9)
- a9:WaitForChild("ParticleEmitter").Rate = 310 - o["Visuals"]["World"]["Reduce_Smoke"] * 3.1
- if o["Visuals"]["World"]["Smoke_Radius"] then
- a9.Transparency = 0
- a9.Material = Enum.Material.ForceField
- a9.Color = tocolor(o["Visuals"]["World"]["Smoke_Radius_Color"])
- end
- end
- )
- end
- end
- )
- workspace.Debris.ChildAdded:Connect(
- function(v)
- spawn(
- function()
- if o["Visuals"]["Others"]["Dropped_Weapons"] and v:IsA("Part") then
- for u, w in pairs(v:GetChildren()) do
- if w:IsA("MeshPart") then
- if w.Transparency ~= 1 then
- w.TextureID = ""
- w.Material =
- o["Visuals"]["Others"]["Dropped_Weapons_Material"] == "Custom" and
- Enum.Material.SmoothPlastic or
- o["Visuals"]["Others"]["Dropped_Weapons_Material"] == "Flat" and
- Enum.Material.Neon or
- o["Visuals"]["Others"]["Dropped_Weapons_Material"] == "ForceField" and
- Enum.Material.ForceField
- w.Color = tocolor(o["Visuals"]["Others"]["Dropped_Weapons_Color"])
- w.Transparency = o["Visuals"]["Others"]["Dropped_Weapons_Transparency"] / 100
- end
- end
- if w:IsA("Part") then
- if w.Transparency ~= 1 then
- w.Material =
- o["Visuals"]["Others"]["Dropped_Weapons_Material"] == "Custom" and
- Enum.Material.SmoothPlastic or
- o["Visuals"]["Others"]["Dropped_Weapons_Material"] == "Flat" and
- Enum.Material.Neon or
- o["Visuals"]["Others"]["Dropped_Weapons_Material"] == "ForceField" and
- Enum.Material.ForceField
- w.Color = tocolor(o["Visuals"]["Others"]["Dropped_Weapons_Color"])
- w.Transparency = o["Visuals"]["Others"]["Dropped_Weapons_Transparency"] / 100
- end
- end
- end
- end
- if o["Visuals"]["Others"]["Disable_Bullet_Holes"] and v.Name == "Bullet" then
- v:Destroy()
- end
- end
- )
- end
- )
- workspace.Camera.Debris.ChildAdded:Connect(
- function(v)
- spawn(
- function()
- if v.Name == "Blood" then
- if o["Visuals"]["Other"]["Disable_Blood"] then
- v:Destroy()
- end
- end
- end
- )
- end
- )
- spawn(
- function()
- while true do
- wait(1)
- for u, aa in pairs(a:GetPlayers()) do
- if aa.Character and aa.Character:FindFirstChild("UpperTorso") then
- if aa.Team ~= c.Team then
- if o["Visuals"]["Chams"]["Enabled"] then
- for u, w in pairs(aa.Character:GetChildren()) do
- if w:IsA("MeshPart") or w.Name == "Head" then
- if not w:FindFirstChild("Chams") then
- local ab = Instance.new("BoxHandleAdornment")
- ab.Name = "Chams"
- ab.Adornee = w
- ab.Color3 = tocolor(o["Visuals"]["Chams"]["Color"])
- ab.AlwaysOnTop = o["Visuals"]["Chams"]["Through_Walls"]
- ab.ZIndex = 5
- ab.Transparency = o["Visuals"]["Chams"]["Transparency"] / 100
- ab.Size = w.Size + Vector3.new(0.03, 0.03, 0.03)
- ab.Parent = w
- else
- if w:FindFirstChild("Chams") then
- local ab = w.Chams
- ab.Color3 = tocolor(o["Visuals"]["Chams"]["Color"])
- ab.Transparency = o["Visuals"]["Chams"]["Transparency"] / 100
- ab.AlwaysOnTop = o["Visuals"]["Chams"]["Through_Walls"]
- end
- end
- end
- end
- else
- for u, w in pairs(aa.Character:GetDescendants()) do
- if w.Name == "Chams" then
- w:Destroy()
- end
- end
- end
- else
- for u, w in pairs(aa.Character:GetDescendants()) do
- if w.Name == "Chams" then
- w:Destroy()
- end
- end
- end
- end
- end
- end
- end
- )
- local function ac(ad)
- return Vector3.new(ad.r, ad.g, ad.b)
- end
- local ae = {
- ["Head"] = {
- [1] = Vector3.new(0.5, 0, 0),
- [2] = Vector3.new(-0.5, 0, 0),
- [3] = Vector3.new(0, 0, 0.5),
- [4] = Vector3.new(0, 0, -0.5),
- [5] = Vector3.new(0, 0.5, 0)
- }
- }
- ae.create = function()
- local af = Instance.new("Part")
- af.Size = Vector3.new(0.1, 0.1, 0.1)
- af.Anchored = true
- af.CanCollide = false
- af.Transparency = 1
- return af
- end
- local ag = {
- ["Head"] = 4,
- ["FakeHead"] = 4,
- ["HeadHB"] = 4,
- ["UpperTorso"] = 1,
- ["LowerTorso"] = 1.25,
- ["LeftUpperArm"] = 1,
- ["LeftLowerArm"] = 1,
- ["LeftHand"] = 1,
- ["RightUpperArm"] = 1,
- ["RightLowerArm"] = 1,
- ["RightHand"] = 1,
- ["LeftUpperLeg"] = 0.75,
- ["LeftLowerLeg"] = 0.75,
- ["LeftFoot"] = 0.75,
- ["RightUpperLeg"] = 0.75,
- ["RightLowerLeg"] = 0.75,
- ["RightFoot"] = 0.75
- }
- local ah = Instance.new("ScreenGui")
- local ai = Instance.new("Frame")
- local aj = Instance.new("UIListLayout")
- local ak = Instance.new("TextLabel")
- local al = Instance.new("TextLabel")
- local am = Instance.new("TextLabel")
- local an = Instance.new("TextLabel")
- ah.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
- ai.Parent = ah
- ai.BackgroundTransparency = 1
- ai.Size = UDim2.new(0, 124, 0, 74)
- aj.Parent = ai
- aj.SortOrder = Enum.SortOrder.LayoutOrder
- ak.Parent = ai
- ak.BackgroundTransparency = 1
- ak.Size = UDim2.new(0, 124, 0, 18)
- ak.Font = Enum.Font.GothamBold
- ak.Text = "DT"
- ak.TextColor3 = Color3.fromRGB(255, 0, 0)
- ak.TextSize = 20
- ak.TextStrokeTransparency = 0.5
- al.Parent = ai
- al.BackgroundTransparency = 1
- al.Size = UDim2.new(0, 124, 0, 18)
- al.Font = Enum.Font.GothamBold
- al.Text = "Baim"
- al.TextColor3 = Color3.fromRGB(255, 0, 0)
- al.TextSize = 20
- al.TextStrokeTransparency = 0.5
- am.Parent = ai
- am.BackgroundTransparency = 1
- am.Size = UDim2.new(0, 124, 0, 18)
- am.Font = Enum.Font.GothamBold
- am.Text = "Min: 0"
- am.TextColor3 = Color3.fromRGB(255, 0, 0)
- am.TextSize = 20
- am.TextStrokeTransparency = 0.5
- an.Parent = ai
- an.BackgroundTransparency = 1
- an.Size = UDim2.new(0, 124, 0, 18)
- an.Font = Enum.Font.GothamBold
- an.Text = "No Target"
- an.TextColor3 = Color3.fromRGB(255, 0, 0)
- an.TextSize = 20
- an.TextStrokeTransparency = 0.5
- ah.Parent = game.CoreGui
- local ao = false
- game:GetService("RunService").RenderStepped:Connect(
- function()
- ai.Position = UDim2.new(0.5, -62, 0.5, 2)
- ai.Visible = o["Rage"]["Other"]["Indicators"]
- if o["Rage"]["Exploits"]["Double_Tap"] ~= true or o["Rage"]["Exploits"]["DT_Key"] == nil then
- ak.TextColor3 = Color3.fromRGB(255, 0, 0)
- ao = false
- end
- if o["Rage"]["Baim"]["Key"] == nil then
- al.TextColor3 = Color3.fromRGB(255, 0, 0)
- end
- am.Text = "Min: " .. o["Rage"]["Other"]["Override_Amount"]
- if o["Rage"]["Other"]["DMG_Override"] == nil then
- am.TextColor3 = Color3.fromRGB(255, 0, 0)
- end
- end
- )
- local a5 = j.firebullet
- j.firebullet = function(self, ...)
- local J = {...}
- if J[2] ~= "nixusdt" and ao then
- game:GetService("RunService").RenderStepped:wait()
- a5(nil, "nixusdt")
- end
- return a5(self, unpack(J))
- end
- game:GetService("UserInputService").InputBegan:Connect(
- function(a0, ap)
- if not ap then
- if o["Rage"]["Exploits"]["Double_Tap"] == true and o["Rage"]["Exploits"]["DT_Key"] ~= nil then
- if a0.KeyCode == Enum.KeyCode[o["Rage"]["Exploits"]["DT_Key"]] then
- ak.TextColor3 =
- ak.TextColor3 == Color3.fromRGB(190, 255, 48) and Color3.fromRGB(255, 0, 0) or
- Color3.fromRGB(190, 255, 48)
- ao = ak.TextColor3 == Color3.fromRGB(190, 255, 48) and true or false
- end
- end
- if o["Rage"]["Baim"]["Key"] ~= nil then
- if a0.KeyCode == Enum.KeyCode[o["Rage"]["Baim"]["Key"]] then
- al.TextColor3 =
- al.TextColor3 == Color3.fromRGB(190, 255, 48) and Color3.fromRGB(255, 0, 0) or
- Color3.fromRGB(190, 255, 48)
- end
- end
- if o["Rage"]["Other"]["DMG_Override"] ~= nil then
- if a0.KeyCode == Enum.KeyCode[o["Rage"]["Other"]["DMG_Override"]] then
- am.TextColor3 =
- am.TextColor3 == Color3.fromRGB(190, 255, 48) and Color3.fromRGB(255, 0, 0) or
- Color3.fromRGB(190, 255, 48)
- end
- end
- end
- end
- )
- local aq =
- game:GetService("RunService").RenderStepped:Connect(
- function()
- S = nil
- if
- o["Rage"]["Main"]["Enabled"] and j.gun ~= "none" and workspace:FindFirstChild("Map") ~= nil and
- c.Character ~= nil and
- c.Character:FindFirstChild("Humanoid")
- then
- if o["Rage"]["Exploits"]["Remove_Recoil"] then
- j.resetaccuracy()
- j.RecoilX = 0
- j.RecoilY = 0
- end
- local _ =
- o["Rage"]["Main"]["Origin"] == "Camera" and cam.CFrame.p or
- o["Rage"]["Main"]["Origin"] == "Head" and c.Character.Head.Position or
- o["Rage"]["Main"]["Origin"] == "Real Head" and
- c.Character.HumanoidRootPart.CFrame.p + Vector3.new(0, 1.4, 0)
- for u, aa in pairs(a:GetPlayers()) do
- if
- aa.Character ~= nil and aa.Character:FindFirstChildOfClass("ForceField") == nil and
- aa.Team ~= c.Team
- then
- if
- aa.Character:FindFirstChild("UpperTorso") ~= nil and
- aa.Character:FindFirstChild("Humanoid") ~= nil
- then
- local ar = {unpack(collision)}
- table.insert(ar, workspace.Map:WaitForChild("Clips"))
- table.insert(ar, workspace.Map:WaitForChild("SpawnPoints"))
- table.insert(ar, c.Character)
- table.insert(ar, cam)
- table.insert(ar, aa.Character.HumanoidRootPart)
- if aa.Character:FindFirstChild("BackC4") then
- table.insert(ar, aa.Character.BackC4)
- end
- if aa.Character:FindFirstChild("Gun") then
- table.insert(ar, aa.Character.Gun)
- end
- if o["Rage"]["Exploits"]["Force_Pitch"] ~= "Off" then
- aa.Character.UpperTorso.Waist.C0 =
- o["Rage"]["Exploits"]["Force_Pitch"] == "Up" and
- CFrame.new(Vector3.new(0, 0.6, 0)) * CFrame.Angles(0.7, 0, 0) or
- o["Rage"]["Exploits"]["Force_Pitch"] == "Down" and
- CFrame.new(Vector3.new(0, 0.6, 0)) * CFrame.Angles(-0.7, 0, 0) or
- o["Rage"]["Exploits"]["Force_Pitch"] == "Zero" and
- CFrame.new(Vector3.new(0, 0.6, 0)) * CFrame.Angles(0, 0, 0)
- end
- local as = {}
- if o["Rage"]["Hitboxes"]["Head"] then
- if
- not o["Rage"]["Baim"]["On_Head_Break"] or
- o["Rage"]["Baim"]["On_Head_Break"] and
- aa.Character:FindFirstChild("FakeHead") ~= nil
- then
- if
- not o["Rage"]["Baim"]["On_HP"] or
- o["Rage"]["Baim"]["On_HP"] and
- aa.Character.Humanoid.Health > o["Rage"]["Baim"]["HP_Amount"]
- then
- if al.TextColor3 ~= Color3.fromRGB(190, 255, 48) then
- table.insert(as, aa.Character.Head)
- end
- end
- end
- end
- if
- o["Rage"]["Hitboxes"]["Torso"] or
- o["Rage"]["Baim"]["On_HP"] and
- aa.Character.Humanoid.Health <= o["Rage"]["Baim"]["HP_Amount"] or
- o["Rage"]["Baim"]["On_Head_Break"] and
- aa.Character:FindFirstChild("FakeHead") == nil or
- al.TextColor3 == Color3.fromRGB(190, 255, 48)
- then
- table.insert(as, aa.Character.UpperTorso)
- end
- if o["Rage"]["Hitboxes"]["Pelvis"] then
- table.insert(as, aa.Character.LowerTorso)
- end
- for u, Y in ipairs(as) do
- local at = {unpack(ar)}
- if o["Rage"]["Main"]["Autowall"] then
- local au = {}
- local av, aw, ax
- local ay = j.gun.Penetration.Value * 0.01
- repeat
- local az =
- Ray.new(_, (Y.CFrame.p - _).unit * math.clamp(j.gun.Range.Value, 1, 300))
- aw, ax = workspace:FindPartOnRayWithIgnoreList(az, at, false, true)
- if aw ~= nil and aw.Parent ~= nil then
- if
- aw:FindFirstAncestor(aa.Name) or
- o["Rage"]["Other"]["Safepoint"] and Y == aw
- then
- av = aw
- else
- table.insert(at, aw)
- table.insert(au, {["Position"] = ax, ["Hit"] = aw})
- end
- end
- until av ~= nil or #au >= 4 or aw == nil
- if av ~= nil then
- local aA = 1
- if #au == 0 then
- if ag[av.Name] ~= nil then
- local aA = j.gun.DMG.Value * ag[av.Name]
- if aa:FindFirstChild("Kevlar") then
- if string.find(av.Name, "Head") then
- if aa:FindFirstChild("Helmet") then
- aA = aA / 100 * j.gun.ArmorPenetration.Value
- end
- else
- aA = aA / 100 * j.gun.ArmorPenetration.Value
- end
- end
- if
- am.TextColor3 == Color3.fromRGB(190, 255, 48) and
- aA >= o["Rage"]["Other"]["Override_Amount"] or
- am.TextColor3 == Color3.fromRGB(255, 0, 0) and
- aA >= o["Rage"]["Main"]["Min_Damage"]
- then
- S = av
- if not o["Rage"]["Main"]["Silent Aim"] then
- cam.CFrame = CFrame.new(cam.CFrame.Position, av.Position)
- end
- if o["Rage"]["Main"]["Autoshoot"] and j.DISABLED == false then
- T = true
- j.firebullet()
- T = false
- end
- end
- end
- else
- local aB = 0
- local aC = 1
- for a1 = 1, #au do
- local aD = au[a1]
- local w = aD["Hit"]
- local ax = aD["Position"]
- local aE = 1
- if w.Material == Enum.Material.DiamondPlate then
- aE = 3
- end
- if
- w.Material == Enum.Material.CorrodedMetal or
- w.Material == Enum.Material.Metal or
- w.Material == Enum.Material.Concrete or
- w.Material == Enum.Material.Brick
- then
- aE = 2
- end
- if
- w.Name == "Grate" or w.Material == Enum.Material.Wood or
- w.Material == Enum.Material.WoodPlanks
- then
- aE = 0.1
- end
- if w.Name == "nowallbang" then
- aE = 100
- end
- if w:FindFirstChild("PartModifier") then
- aE = w.PartModifier.Value
- end
- if
- w.Transparency == 1 or w.CanCollide == false or w.Name == "Glass" or
- w.Name == "Cardboard"
- then
- aE = 0
- end
- local aF =
- (Y.CFrame.p - ax).unit * math.clamp(j.gun.Range.Value, 1, 100)
- local az = Ray.new(ax + aF * 1, aF * -2)
- local u, aG = workspace:FindPartOnRayWithWhitelist(az, {w}, true)
- local aH = (aG - ax).Magnitude
- aH = aH * aE
- aB = math.min(ay, aB + aH)
- aC = 1 - aB / ay
- end
- if ag[av.Name] ~= nil and aB > 0 and aC > 0 then
- local aA = j.gun.DMG.Value * ag[av.Name] * aC
- an.Text = aA
- if aa:FindFirstChild("Kevlar") then
- if string.find(av.Name, "Head") then
- if aa:FindFirstChild("Helmet") then
- aA = aA / 100 * j.gun.ArmorPenetration.Value
- end
- else
- aA = aA / 100 * j.gun.ArmorPenetration.Value
- end
- end
- if
- am.TextColor3 == Color3.fromRGB(190, 255, 48) and
- aA >= o["Rage"]["Other"]["Override_Amount"] or
- am.TextColor3 == Color3.fromRGB(255, 0, 0) and
- aA >= o["Rage"]["Main"]["Min_Damage_Wall"]
- then
- S = av
- if not o["Rage"]["Main"]["Silent Aim"] then
- cam.CFrame = CFrame.new(cam.CFrame.Position, av.Position)
- end
- if o["Rage"]["Main"]["Autoshoot"] and j.DISABLED == false then
- T = true
- j.firebullet()
- T = false
- end
- end
- end
- end
- end
- else
- local az = Ray.new(_, (Y.CFrame.p - _).unit * math.clamp(j.gun.Range.Value, 1, 300))
- local aw, ax = workspace:FindPartOnRayWithIgnoreList(az, ar, false, true)
- if aw and aw:FindFirstAncestor(aa.Name) then
- if ag[aw.Name] ~= nil then
- local aA = j.gun.DMG.Value * ag[aw.Name]
- if aa:FindFirstChild("Kevlar") then
- if string.find(aw.Name, "Head") then
- if aa:FindFirstChild("Helmet") then
- aA = aA / 100 * j.gun.ArmorPenetration.Value
- end
- else
- aA = aA / 100 * j.gun.ArmorPenetration.Value
- end
- end
- if
- am.TextColor3 == Color3.fromRGB(190, 255, 48) and
- aA >= o["Rage"]["Other"]["Override_Amount"] or
- am.TextColor3 == Color3.fromRGB(255, 0, 0) and
- aA >= o["Rage"]["Main"]["Min_Damage"]
- then
- S = aw
- if not o["Rage"]["Main"]["Silent Aim"] then
- cam.CFrame = CFrame.new(cam.CFrame.Position, aw.Position)
- end
- if o["Rage"]["Main"]["Autoshoot"] and j.DISABLED == false then
- T = true
- j.firebullet()
- T = false
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- )
- local aI = Instance.new("Part")
- aI.Anchored = true
- aI.Transparency = 1
- aI.Size = Vector3.new(100, 1, 100)
- aI.Parent = workspace
- local aJ = Instance.new("ParticleEmitter")
- aJ.Texture = "rbxassetid://304777684"
- aJ.Lifetime = NumberRange.new(200)
- aJ.Rate = 300
- aJ.Speed = NumberRange.new(5)
- aJ.EmissionDirection = "Bottom"
- aJ.LightInfluence = 25
- aJ.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.5), NumberSequenceKeypoint.new(1, 0.5)})
- aJ.Parent = aI
- local aK =
- game:GetService("RunService").RenderStepped:Connect(
- function()
- aI.Position = workspace.CurrentCamera.CFrame.Position + Vector3.new(0, 40, 0)
- aJ.Enabled = o["Visuals"]["Particles"]["Enabled"]
- aJ.Color = ColorSequence.new(tocolor(o["Visuals"]["Particles"]["Color"]))
- aJ.Texture =
- o["Visuals"]["Particles"]["Type"] == "Snow" and "rbxassetid://304777684" or "rbxassetid://419625073"
- local aL = c.PlayerGui.GUI.Crosshairs.Crosshair
- for u, aM in pairs(aL:GetChildren()) do
- if string.find(aM.Name, "Frame") then
- aM.BorderSizePixel = 0
- if o["Visuals"]["Better Crosshair"]["Enabled"] then
- local aL = c.PlayerGui.GUI.Crosshairs.Crosshair
- aL.LeftFrame.Size = UDim2.new(0, 10, 0, 2)
- aL.RightFrame.Size = UDim2.new(0, 10, 0, 2)
- aL.TopFrame.Size = UDim2.new(0, 2, 0, 10)
- aL.BottomFrame.Size = UDim2.new(0, 2, 0, 10)
- if o["Visuals"]["Better Crosshair"]["Border"] then
- aM.BorderSizePixel = o["Visuals"]["Better Crosshair"]["Border_Thickness"]
- aM.BorderColor3 = tocolor(o["Visuals"]["Better Crosshair"]["Border_Color"])
- end
- if o["Visuals"]["Better Crosshair"]["Override_Length"] then
- aL.LeftFrame.Size = UDim2.new(0, o["Visuals"]["Better Crosshair"]["Length"], 0, 2)
- aL.RightFrame.Size = UDim2.new(0, o["Visuals"]["Better Crosshair"]["Length"], 0, 2)
- aL.TopFrame.Size = UDim2.new(0, 2, 0, o["Visuals"]["Better Crosshair"]["Length"])
- aL.BottomFrame.Size = UDim2.new(0, 2, 0, o["Visuals"]["Better Crosshair"]["Length"])
- end
- end
- end
- end
- if o["Visuals"]["Self"]["Override_Skybox"] then
- local t = k:FindFirstChildOfClass("Sky")
- if not t then
- t = Instance.new("Sky")
- t.SkyboxLf = s[o["Visuals"]["Self"]["Skybox"]].SkyboxLf
- t.SkyboxBk = s[o["Visuals"]["Self"]["Skybox"]].SkyboxBk
- t.SkyboxDn = s[o["Visuals"]["Self"]["Skybox"]].SkyboxDn
- t.SkyboxFt = s[o["Visuals"]["Self"]["Skybox"]].SkyboxFt
- t.SkyboxRt = s[o["Visuals"]["Self"]["Skybox"]].SkyboxRt
- t.SkyboxUp = s[o["Visuals"]["Self"]["Skybox"]].SkyboxUp
- t.Parent = k
- end
- end
- if cam:FindFirstChild("Arms") and o["Visuals"]["Hand Chams"]["Enabled"] then
- if o["Visuals"]["Hand Chams"]["Gun"] then
- for u, w in pairs(cam.Arms:GetChildren()) do
- if w:IsA("MeshPart") and w.Transparency ~= 1 then
- w.TextureID = ""
- w.Color = tocolor(o["Visuals"]["Hand Chams"]["Gun_Color"])
- w.Material =
- o["Visuals"]["Hand Chams"]["Gun_Material"] == "Custom" and Enum.Material.SmoothPlastic or
- o["Visuals"]["Hand Chams"]["Gun_Material"] == "Flat" and Enum.Material.Neon or
- o["Visuals"]["Hand Chams"]["Gun_Material"] == "ForceField" and Enum.Material.ForceField
- w.Transparency = o["Visuals"]["Hand Chams"]["Gun_Transparency"] / 100
- w.Reflectance = o["Visuals"]["Hand Chams"]["Gun_Reflectance"]
- end
- end
- end
- for u, v in pairs(cam.Arms:GetChildren()) do
- if v:IsA("Model") then
- for u, w in pairs(v:GetDescendants()) do
- if o["Visuals"]["Hand Chams"]["Hands"] then
- if string.find(w.Name, "Glove") and w:IsA("Part") then
- if o["Visuals"]["Hand Chams"]["Remove_Gloves"] then
- w:Destroy()
- else
- w.Material = Enum.Material.ForceField
- w.Mesh.VertexColor = ac(tocolor(o["Visuals"]["Hand Chams"]["Hand_Color"]))
- end
- end
- if string.find(w.Name, "Sleeve") and w:IsA("Part") then
- if o["Visuals"]["Hand Chams"]["Remove_Sleeves"] then
- w:Destroy()
- else
- w.Material = Enum.Material.ForceField
- w.Mesh.VertexColor = ac(tocolor(o["Visuals"]["Hand Chams"]["Hand_Color"]))
- end
- end
- end
- if o["Visuals"]["Hand Chams"]["Skin"] then
- if string.find(w.Name, "Arm") and w:IsA("Part") then
- w.Color = tocolor(o["Visuals"]["Hand Chams"]["Skin_Color"])
- w.Transparency = o["Visuals"]["Hand Chams"]["Skin_Transparency"] / 100
- end
- end
- end
- end
- end
- end
- end
- )
- y.mainloop =
- game:GetService("RunService").RenderStepped:Connect(
- function()
- U.spin = U.spin + o["Anti-Aim"]["Yaw"]["Spin_Increment"]
- U.spin = math.clamp(U.spin, 0, o["Anti-Aim"]["Yaw"]["Spin_Range"])
- U.jitter = not U.jitter
- U.edown = game:GetService("UserInputService"):IsKeyDown(Enum.KeyCode.E)
- if U.spin == o["Anti-Aim"]["Yaw"]["Spin_Range"] then
- U.spin = 0
- end
- if U.edown or o["Anti-Aim"]["Angles"]["Enabled"] and o["Anti-Aim"]["Angles"]["Pitch"] ~= "Off" then
- q()
- end
- if
- game:GetService("UserInputService"):IsKeyDown(Enum.KeyCode.Space) and
- game:GetService("UserInputService"):GetFocusedTextBox() == nil and
- o["Misc"]["Bunny Hop"]["Enabled"]
- then
- U.hopping = true
- if
- c.Character and c.Character:FindFirstChild("Humanoid") and
- c.Character:FindFirstChild("Humanoid").Health > 0
- then
- c.Character.Humanoid.Jump = true
- end
- else
- if U.hopping == true then
- U.hopping = false
- end
- end
- if o["Visuals"]["Self"]["Override_FOV"] then
- cam.FieldOfView = o["Visuals"]["Self"]["FOV_Amount"]
- end
- if o["Visuals"]["World"]["No_Scope"] then
- pcall(
- function()
- c.PlayerGui.GUI.Crosshairs.Scope.ImageTransparency = 1
- c.PlayerGui.GUI.Crosshairs.Scope.Scope.ImageTransparency = 1
- c.PlayerGui.GUI.Crosshairs.Scope.Scope.Blur.ImageTransparency = 1
- c.PlayerGui.GUI.Crosshairs.Scope.Scope.Blur.Blur.ImageTransparency = 1
- c.PlayerGui.GUI.Crosshairs.Frame1.Transparency = 1
- c.PlayerGui.GUI.Crosshairs.Frame2.Transparency = 1
- c.PlayerGui.GUI.Crosshairs.Frame3.Transparency = 1
- c.PlayerGui.GUI.Crosshairs.Frame4.Transparency = 1
- end
- )
- end
- if o["Visuals"]["World"]["No_Flash"] then
- game.Players.LocalPlayer.PlayerGui.Blnd.Blind.Visible = false
- else
- game.Players.LocalPlayer.PlayerGui.Blnd.Blind.Visible = true
- end
- if o["Visuals"]["World"]["Time_Of_Day"] then
- k.TimeOfDay = o["Visuals"]["World"]["Time"]
- else
- k.TimeOfDay = 12
- end
- if o["Visuals"]["World"]["Night_Mode"] then
- k.Ambient =
- Color3.fromRGB(
- 255 - o["Visuals"]["World"]["Night_Mode_Strength"],
- 255 - o["Visuals"]["World"]["Night_Mode_Strength"],
- 255 - o["Visuals"]["World"]["Night_Mode_Strength"]
- )
- else
- k.Ambient = Color3.fromRGB(127, 127, 127)
- end
- if o["Visuals"]["World"]["World_Color"] then
- k.OutdoorAmbient = tocolor(o["Visuals"]["World"]["World_Color_Color"])
- end
- if o["Anti-Aim"]["Extra"]["No_Head"] then
- pcall(
- function()
- if c.Character:FindFirstChild("FakeHead") then
- c.Character.FakeHead:Destroy()
- end
- if c.Character:FindFirstChild("HeadHB") then
- c.Character.HeadHB:Destroy()
- end
- end
- )
- end
- if o["Anti-Aim"]["Angles"]["Yaw"] ~= "Off" and o["Anti-Aim"]["Angles"]["Enabled"] then
- local aN =
- o["Anti-Aim"]["Angles"]["Yaw"] == "Left" and 0 or o["Anti-Aim"]["Angles"]["Yaw"] == "Right" and 180 or
- o["Anti-Aim"]["Angles"]["Yaw"] == "Back" and 90 or
- o["Anti-Aim"]["Angles"]["Yaw"] == "Custom" and o["Anti-Aim"]["Angles"]["Custom_Yaw"] or
- o["Anti-Aim"]["Angles"]["Yaw"] == "Random" and math.random(0, 360) or
- 0
- if o["Anti-Aim"]["Yaw"]["Spin"] then
- aN = aN + U.spin
- end
- if U.side ~= "none" then
- if U.side == "left" then
- aN = 0
- else
- aN = 180
- end
- end
- pcall(
- function()
- c.Character.Humanoid.AutoRotate = false
- local aO = c.Character.HumanoidRootPart
- local aP = cam.CFrame.LookVector
- local aQ = -math.atan2(aP.Z, aP.X) + math.rad(aN)
- if
- o["Anti-Aim"]["Extra"]["Disable_On_E"] and not U.edown or
- not o["Anti-Aim"]["Extra"]["Disable_On_E"]
- then
- if o["Anti-Aim"]["Yaw"]["Jitter"] and U.jitter then
- if o["Anti-Aim"]["Yaw"]["Randomize_Jitter"] then
- aQ =
- -math.atan2(aP.Z, aP.X) +
- math.rad(
- math.random(
- math.clamp(
- o["Anti-Aim"]["Yaw"]["Randomize_Jitter_Min"],
- 0,
- o["Anti-Aim"]["Yaw"]["Jitter_Range"]
- ),
- o["Anti-Aim"]["Yaw"]["Jitter_Range"]
- )
- )
- else
- aQ = -math.atan2(aP.Z, aP.X) + math.rad(o["Anti-Aim"]["Yaw"]["Jitter_Range"])
- end
- if o["Anti-Aim"]["Angles"]["At Targets"] and S ~= nil then
- aO.CFrame =
- CFrame.new(aO.Position, S.Parent.HumanoidRootPart.Position) *
- CFrame.Angles(0, math.rad(180), 0)
- else
- aO.CFrame = CFrame.new(aO.Position) * CFrame.Angles(0, aQ, 0)
- end
- else
- if o["Anti-Aim"]["Angles"]["At Targets"] and S ~= nil then
- aO.CFrame =
- CFrame.new(aO.Position, S.Parent.HumanoidRootPart.Position) *
- CFrame.Angles(0, math.rad(180), 0)
- else
- aO.CFrame = CFrame.new(aO.Position) * CFrame.Angles(0, aQ, 0)
- end
- end
- else
- aO.CFrame =
- CFrame.new(aO.Position) * CFrame.Angles(0, -math.atan2(aP.Z, aP.X) + math.rad(270), 0)
- end
- end
- )
- else
- pcall(
- function()
- c.Character.Humanoid.AutoRotate = true
- end
- )
- end
- c.CameraMaxZoomDistance =
- o["Visuals"]["Self"]["Third_Person"] and c.Status.Alive.Value == true and U.thirdperson and
- o["Visuals"]["Self"]["Third_Person_Distance"] or
- c.Status.Alive.Value == true and 0 or
- c.CameraMaxZoomDistance
- c.CameraMinZoomDistance =
- o["Visuals"]["Self"]["Third_Person"] and c.Status.Alive.Value == true and U.thirdperson and
- o["Visuals"]["Self"]["Third_Person_Distance"] or
- c.Status.Alive.Value == true and 0 or
- c.CameraMinZoomDistance
- if cam:FindFirstChild("Arms") ~= nil then
- cam.Arms.HumanoidRootPart.Transparency = 1
- end
- end
- )
- spawn(
- function()
- while wait(0.1) do
- for u, aa in pairs(a:GetPlayers()) do
- pcall(
- function()
- if aa:FindFirstChild("Status") and aa:FindFirstChild("Status").Alive.Value == true then
- if aa.Team ~= c.Team and aa.Character:FindFirstChild("HumanoidRootPart") then
- if aa.Character.HumanoidRootPart:FindFirstChild("Box") then
- aa.Character.HumanoidRootPart:FindFirstChild("Box"):Destroy()
- end
- if aa.Character.HumanoidRootPart:FindFirstChild("Name") then
- aa.Character.HumanoidRootPart:FindFirstChild("Name"):Destroy()
- end
- if aa.Character.HumanoidRootPart:FindFirstChild("Health") then
- aa.Character.HumanoidRootPart:FindFirstChild("Health"):Destroy()
- end
- if o["Visuals"]["Enemies"]["Box"] then
- local aR = Instance.new("BillboardGui")
- local ai = Instance.new("Frame")
- local aS = Instance.new("Frame")
- local aT = Instance.new("Frame")
- local aU = Instance.new("Frame")
- local aV = Instance.new("Frame")
- local aW = Instance.new("Frame")
- local aX = Instance.new("Frame")
- local aY = Instance.new("Frame")
- local aZ = Instance.new("Frame")
- local a_ = Instance.new("Frame")
- local b0 = Instance.new("Frame")
- local b1 = Instance.new("Frame")
- aR.Name = "Box"
- aR.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
- aR.Active = true
- aR.AlwaysOnTop = true
- aR.ExtentsOffset = Vector3.new(0, -0.5, 0)
- aR.LightInfluence = 1.000
- aR.Size = UDim2.new(o["Visuals"]["Enemies"]["Box_X"] / 10, 0, 5.5, 0)
- ai.BackgroundColor3 = tocolor(o["Visuals"]["Enemies"]["Box_Color"])
- ai.BorderSizePixel = 0
- ai.Position = UDim2.new(0, 0, 0, 1)
- ai.Size = UDim2.new(1, 0, 0, 1)
- ai.BackgroundTransparency = 0
- ai.Parent = aR
- aS.BackgroundColor3 = tocolor(o["Visuals"]["Enemies"]["Box_Color"])
- aS.BorderSizePixel = 0
- aS.Position = UDim2.new(0, 1, 0, 0)
- aS.Size = UDim2.new(0, 1, 1, 0)
- aS.BackgroundTransparency = 0
- aS.Parent = aR
- aT.BackgroundColor3 = tocolor(o["Visuals"]["Enemies"]["Box_Color"])
- aT.BorderColor3 = Color3.fromRGB(0, 0, 0)
- aT.BorderSizePixel = 0
- aT.Position = UDim2.new(1, -2, 0, 0)
- aT.Size = UDim2.new(0, 1, 1, 0)
- aT.BackgroundTransparency = 0
- aT.Parent = aR
- aU.BackgroundColor3 = tocolor(o["Visuals"]["Enemies"]["Box_Color"])
- aU.BorderColor3 = Color3.fromRGB(0, 0, 0)
- aU.BorderSizePixel = 0
- aU.Position = UDim2.new(0, 0, 1, -2)
- aU.Size = UDim2.new(1, 0, 0, 1)
- aU.BackgroundTransparency = 0
- aU.Parent = aR
- aV.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
- aV.BorderSizePixel = 0
- aV.Position = UDim2.new(0, 2, 0, 2)
- aV.Size = UDim2.new(0, 1, 1, -4)
- aV.Parent = aR
- aW.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
- aW.BorderColor3 = Color3.fromRGB(0, 0, 0)
- aW.BorderSizePixel = 0
- aW.Position = UDim2.new(1, -3, 0, 2)
- aW.Size = UDim2.new(0, 1, 1, -4)
- aW.Parent = aR
- aX.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
- aX.BorderColor3 = Color3.fromRGB(0, 0, 0)
- aX.BorderSizePixel = 0
- aX.Position = UDim2.new(0, 0, 1, -1)
- aX.Size = UDim2.new(1, 0, 0, 1)
- aX.Parent = aR
- aY.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
- aY.BorderSizePixel = 0
- aY.Position = UDim2.new(0, 2, 0, 2)
- aY.Size = UDim2.new(1, -4, 0, 1)
- aY.Parent = aR
- aZ.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
- aZ.BorderSizePixel = 0
- aZ.Size = UDim2.new(1, 0, 0, 1)
- aZ.Parent = aR
- a_.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
- a_.BorderSizePixel = 0
- a_.Size = UDim2.new(0, 1, 1, 0)
- a_.Parent = aR
- b0.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
- b0.BorderColor3 = Color3.fromRGB(0, 0, 0)
- b0.BorderSizePixel = 0
- b0.Position = UDim2.new(1, -1, 0, 0)
- b0.Size = UDim2.new(0, 1, 1, 0)
- b0.Parent = aR
- b1.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
- b1.BorderColor3 = Color3.fromRGB(0, 0, 0)
- b1.BorderSizePixel = 0
- b1.Position = UDim2.new(0, 2, 1, -3)
- b1.Size = UDim2.new(1, -4, 0, 1)
- b1.Parent = aR
- aR.Adornee = aa.Character.HumanoidRootPart
- aR.Parent = aa.Character.HumanoidRootPart
- end
- if o["Visuals"]["Enemies"]["Name"] then
- local b2 = Instance.new("BillboardGui")
- local b3 = Instance.new("TextLabel")
- b2.Name = "Name"
- b2.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
- b2.Active = true
- b2.AlwaysOnTop = true
- b2.ExtentsOffset = Vector3.new(0, -0.5, 0)
- b2.LightInfluence = 1.000
- b2.Size = UDim2.new(4.5, 0, 2, 0)
- b2.StudsOffset = Vector3.new(0, o["Visuals"]["Enemies"]["Name_Offset"], 0)
- b3.Name = "name"
- b3.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- b3.BackgroundTransparency = 1.000
- b3.Size = UDim2.new(1, 0, 1, 0)
- b3.Font = o["Visuals"]["Enemies"]["Name_Font"]
- b3.Text = aa.Name
- b3.TextColor3 = tocolor(o["Visuals"]["Enemies"]["Name_Color"])
- b3.TextSize = o["Visuals"]["Enemies"]["Name_Font_Size"]
- b3.TextStrokeTransparency = 0.100
- b3.TextYAlignment = Enum.TextYAlignment.Bottom
- b3.TextTransparency = 0
- b2.Adornee = aa.Character.HumanoidRootPart
- b3.Parent = b2
- b2.Parent = aa.Character.HumanoidRootPart
- end
- if o["Visuals"]["Enemies"]["Health"] then
- local b4 = Instance.new("BillboardGui")
- local b5 = Instance.new("Frame")
- local b6 = Instance.new("Frame")
- b4.Name = "Health"
- b4.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
- b4.Active = true
- b4.AlwaysOnTop = true
- b4.ExtentsOffset = Vector3.new(0, -0.5, 0)
- b4.LightInfluence = 1.000
- b4.Size = UDim2.new(1, 0, 5.5, 0)
- b4.StudsOffset = Vector3.new(-o["Visuals"]["Enemies"]["Health_Offset"], 0, 0)
- b5.Name = "green"
- b5.AnchorPoint = Vector2.new(0, 1)
- b5.BackgroundColor3 = tocolor(o["Visuals"]["Enemies"]["Health_Color"])
- b5.BorderColor3 = Color3.fromRGB(0, 0, 0)
- b5.BorderSizePixel = 0
- b5.Position =
- UDim2.new(1, -o["Visuals"]["Enemies"]["Health_Thickness"] - 1, 1, -1)
- b5.Size =
- UDim2.new(
- 0,
- o["Visuals"]["Enemies"]["Health_Thickness"],
- aa.Character.Humanoid.Health / 100,
- -2
- )
- b5.ZIndex = 3
- b5.Parent = b4
- b6.Name = "white"
- b6.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- b6.BorderColor3 = Color3.fromRGB(0, 0, 0)
- b6.Position =
- UDim2.new(1, -o["Visuals"]["Enemies"]["Health_Thickness"] - 1, 0, 1)
- b6.Size = UDim2.new(0, o["Visuals"]["Enemies"]["Health_Thickness"], 1, -2)
- b6.ZIndex = 2
- b6.Parent = b4
- b4.Adornee = aa.Character.HumanoidRootPart
- b4.Parent = aa.Character.HumanoidRootPart
- end
- else
- pcall(
- function()
- if aa.Character.HumanoidRootPart:FindFirstChild("Box") then
- aa.Character.HumanoidRootPart:FindFirstChild("Box"):Destroy()
- end
- if aa.Character.HumanoidRootPart:FindFirstChild("Name") then
- aa.Character.HumanoidRootPart:FindFirstChild("Name"):Destroy()
- end
- if aa.Character.HumanoidRootPart:FindFirstChild("Health") then
- aa.Character.HumanoidRootPart:FindFirstChild("Health"):Destroy()
- end
- end
- )
- end
- end
- end
- )
- end
- end
- end
- )
- end
- a.PlayerAdded:Connect(
- function(b7)
- b7.CharacterAdded:Connect(
- function(b8)
- b8.ChildAdded:Connect(
- function(v)
- wait(1)
- spawn(
- function()
- if v:IsA("Accessory") then
- table.insert(collision, v)
- end
- if v:IsA("Part") then
- spawn(
- function()
- if v ~= nil then
- if v.Name ~= "HeadHB" and v.Name ~= "FakeHead" then
- table.insert(collision, v)
- end
- end
- end
- )
- end
- end
- )
- end
- )
- end
- )
- end
- )
- if c.Character and c.Character:FindFirstChild("Humanoid") and c.Character:FindFirstChild("UpperTorso") then
- for u, aa in pairs(a:GetPlayers()) do
- if aa.Character ~= nil then
- for u, v in pairs(aa.Character:GetChildren()) do
- if v:IsA("Accessory") then
- table.insert(collision, v)
- end
- if v:IsA("Part") then
- spawn(
- function()
- if v ~= nil then
- if v.Name ~= "HeadHB" and v.Name ~= "FakeHead" then
- table.insert(collision, v)
- end
- end
- end
- )
- end
- end
- end
- end
- end
- y.initiate()
- C = true
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