BailTaashev

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Aug 20th, 2021 (edited)
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  1. if not getgenv().library then
  2. getgenv().library = loadstring(game:HttpGet("https://pastebin.com/raw/mykBDFa6"))()
  3. end
  4. getgenv().collision = {cam, workspace.Ray_Ignore, workspace.Debris}
  5. local a = game:GetService("Players")
  6. local b = loadstring(game:HttpGet("https://pastebin.com/raw/wfBbQiV4"))()
  7. local c = a.LocalPlayer
  8. local d = c:GetMouse()
  9. local cam = workspace.CurrentCamera
  10. local e = getrawmetatable(game)
  11. local f = e.__namecall
  12. local g = e.__index
  13. local h = e.__newindex
  14. local i = Instance.new("Animation", workspace)
  15. local j = getsenv(c.PlayerGui.Client)
  16. local k = game:GetService("Lighting")
  17. i.AnimationId = "rbxassetid://0"
  18. getgenv().tocolor = function(l)
  19. return Color3.fromRGB(l.R * 255, l.G * 255, l.B * 255)
  20. end
  21. getgenv().fromcolor = function(l)
  22. return {R = l.R, G = l.G, B = l.B}
  23. end
  24. setreadonly(e, false)
  25. local m = {
  26. "Plastic",
  27. "Wood",
  28. "Slate",
  29. "Concrete",
  30. "CorrodedMetal",
  31. "DiamondPlate",
  32. "Foil",
  33. "Grass",
  34. "Ice",
  35. "Marble",
  36. "Granite",
  37. "Brick",
  38. "Pebble",
  39. "Sand",
  40. "Fabric",
  41. "SmoothPlastic",
  42. "Metal",
  43. "WoodPlanks",
  44. "Cobblestone",
  45. "Air",
  46. "Water",
  47. "Rock",
  48. "Glacier",
  49. "Snow",
  50. "Sandstone",
  51. "Mud",
  52. "Basalt",
  53. "Ground",
  54. "CrackedLava",
  55. "Neon",
  56. "Glass",
  57. "Asphalt",
  58. "LeafyGrass",
  59. "Salt",
  60. "Limestone",
  61. "Pavement",
  62. "ForceField"
  63. }
  64. local n = {
  65. "AmaticSC",
  66. "Arcade",
  67. "Arial",
  68. "ArialBold",
  69. "Bangers",
  70. "Bodoni",
  71. "Cartoon",
  72. "Code",
  73. "Creepster",
  74. "DenkOne",
  75. "Fantasy",
  76. "Fondamento",
  77. "FredokaOne",
  78. "Garamond",
  79. "Gotham",
  80. "GothamBlack",
  81. "GothamBold",
  82. "GothamSemibold",
  83. "GrenzeGotisch",
  84. "Highway",
  85. "IndieFlower",
  86. "JosefinSans",
  87. "Jura",
  88. "Kalam",
  89. "Legacy",
  90. "LuckiestGuy",
  91. "Merriweather",
  92. "Michroma",
  93. "Nunito",
  94. "Oswald",
  95. "PatrickHand",
  96. "PermanentMarker",
  97. "Roboto",
  98. "RobotoCondensed",
  99. "RobotoMono",
  100. "Sarpanch",
  101. "SciFi",
  102. "SourceSans",
  103. "SourceSansBold",
  104. "SourceSansItalic",
  105. "SourceSansLight",
  106. "SourceSansSemibold",
  107. "SpecialElite",
  108. "TitilliumWeb",
  109. "Ubuntu"
  110. }
  111. local o = {version = "0.0.1"}
  112. setmetatable(o, {})
  113. local p = function()
  114. end
  115. local q = function()
  116. game:GetService("ReplicatedStorage").Events.ControlTurn:FireServer()
  117. end
  118. local r = j.speedupdate
  119. local s = {
  120. ["Anime Sky"] = {
  121. SkyboxLf = "http://www.roblox.com/asset/?id=6598069162",
  122. SkyboxBk = "http://www.roblox.com/asset/?id=6598038571",
  123. SkyboxDn = "http://www.roblox.com/asset/?id=6598060864",
  124. SkyboxFt = "http://www.roblox.com/asset/?id=6598069162",
  125. SkyboxLf = "http://www.roblox.com/asset/?id=6598069162",
  126. SkyboxRt = "http://www.roblox.com/asset/?id=6598083861",
  127. SkyboxUp = "http://www.roblox.com/asset/?id=6598088065"
  128. },
  129. ["Pink Vision"] = {
  130. SkyboxLf = "http://www.roblox.com/asset/?id=6593932587",
  131. SkyboxBk = "http://www.roblox.com/asset/?id=6593929026",
  132. SkyboxDn = "http://www.roblox.com/asset/?id=6593930140",
  133. SkyboxFt = "http://www.roblox.com/asset/?id=6593931249",
  134. SkyboxLf = "http://www.roblox.com/asset/?id=6593932587",
  135. SkyboxRt = "http://www.roblox.com/asset/?id=6593933789",
  136. SkyboxUp = "http://www.roblox.com/asset/?id=6593935319"
  137. },
  138. ["Space"] = {
  139. SkyboxLf = "http://www.roblox.com/asset/?id=149397684",
  140. SkyboxBk = "http://www.roblox.com/asset/?id=149397692",
  141. SkyboxDn = "http://www.roblox.com/asset/?id=149397686",
  142. SkyboxFt = "http://www.roblox.com/asset/?id=149397697",
  143. SkyboxLf = "http://www.roblox.com/asset/?id=149397684",
  144. SkyboxRt = "http://www.roblox.com/asset/?id=149397688",
  145. SkyboxUp = "http://www.roblox.com/asset/?id=149397702",
  146. },
  147. ["Cloudy Sky"] = {
  148. SkyboxLf = "http://www.roblox.com/asset/?id=252760980",
  149. SkyboxBk = "http://www.roblox.com/asset/?id=252760981",
  150. SkyboxDn = "http://www.roblox.com/asset/?id=252763035",
  151. SkyboxFt = "http://www.roblox.com/asset/?id=52761439",
  152. SkyboxLf = "http://www.roblox.com/asset/?id=252760980",
  153. SkyboxRt = "http://www.roblox.com/asset/?id=252760986",
  154. SkyboxUp = "http://www.roblox.com/asset/?id=252762652",
  155. }
  156. }
  157. function checkSky()
  158. if o["Visuals"]["Self"]["Override_Skybox"] then
  159. local t = k:FindFirstChildOfClass("Sky")
  160. if t then
  161. t.SkyboxLf = s[o["Visuals"]["Self"]["Skybox"]].SkyboxLf
  162. t.SkyboxBk = s[o["Visuals"]["Self"]["Skybox"]].SkyboxBk
  163. t.SkyboxDn = s[o["Visuals"]["Self"]["Skybox"]].SkyboxDn
  164. t.SkyboxFt = s[o["Visuals"]["Self"]["Skybox"]].SkyboxFt
  165. t.SkyboxRt = s[o["Visuals"]["Self"]["Skybox"]].SkyboxRt
  166. t.SkyboxUp = s[o["Visuals"]["Self"]["Skybox"]].SkyboxUp
  167. else
  168. t = Instance.new("Sky")
  169. t.SkyboxLf = s[o["Visuals"]["Self"]["Skybox"]].SkyboxLf
  170. t.SkyboxBk = s[o["Visuals"]["Self"]["Skybox"]].SkyboxBk
  171. t.SkyboxDn = s[o["Visuals"]["Self"]["Skybox"]].SkyboxDn
  172. t.SkyboxFt = s[o["Visuals"]["Self"]["Skybox"]].SkyboxFt
  173. t.SkyboxRt = s[o["Visuals"]["Self"]["Skybox"]].SkyboxRt
  174. t.SkyboxUp = s[o["Visuals"]["Self"]["Skybox"]].SkyboxUp
  175. t.Parent = k
  176. end
  177. end
  178. end
  179. function filterdebris()
  180. for u, v in pairs(workspace.Debris:GetChildren()) do
  181. spawn(
  182. function()
  183. if o["Visuals"]["Others"]["Dropped_Weapons"] and v:IsA("Part") then
  184. for u, w in pairs(v:GetChildren()) do
  185. if w:IsA("MeshPart") then
  186. w.TextureID = ""
  187. w.Material =
  188. o["Visuals"]["Others"]["Dropped_Weapons_Material"] == "Custom" and
  189. Enum.Material.SmoothPlastic or
  190. o["Visuals"]["Others"]["Dropped_Weapons_Material"] == "Flat" and Enum.Material.Neon or
  191. o["Visuals"]["Others"]["Dropped_Weapons_Material"] == "ForceField" and
  192. Enum.Material.ForceField
  193. w.Color = tocolor(o["Visuals"]["Others"]["Dropped_Weapons_Color"])
  194. w.Transparency = o["Visuals"]["Others"]["Dropped_Weapons_Transparency"] / 100
  195. end
  196. end
  197. end
  198. if o["Visuals"]["Others"]["Disable_Bullet_Holes"] and v.Name == "Bullet" then
  199. v:Destroy()
  200. end
  201. end
  202. )
  203. end
  204. end
  205. local x = {}
  206. local y = {}
  207. local z
  208. local A = {
  209. name = "bqhaxSense",
  210. darkmode = false,
  211. togglekey = Enum.KeyCode.Insert,
  212. [1] = {
  213. name = "Рейдж",
  214. [1] = {
  215. name = "Основа",
  216. [1] = {"Checkbox", "Enable Ragebot", p, {}, "Enabled"},
  217. [2] = {"Dropdown", "Origin", p, {options = {"Camera", "Head", "Real Head"}}, "Origin"},
  218. [3] = {"Checkbox", "Silent Aim", p, {}, "Silent Aim"},
  219. [4] = {"Checkbox", "Autoshoot", p, {}, "Autoshoot"},
  220. [5] = {"Slider", "Min Damage", p, {min = 1, max = 100, precise = true, default = 25}, "Min_Damage"},
  221. [6] = {"Checkbox", "Autowall", p, {}, "Autowall"},
  222. [7] = {
  223. "Slider",
  224. "Min Damage Behind Wall",
  225. p,
  226. {min = 1, max = 100, precise = true, default = 25},
  227. "Min_Damage_Wall"
  228. }
  229. },
  230. [2] = {
  231. name = "ХитБоксы",
  232. [1] = {"Checkbox", "Head", p, {}, "Head"},
  233. [2] = {"Checkbox", "Torso", p, {}, "Torso"},
  234. [3] = {"Checkbox", "Pelvis", p, {}, "Pelvis"}
  235. },
  236. [3] = {
  237. name = "Боди Аим",
  238. [1] = {"Checkbox", "On Head Break", p, {}, "On_Head_Break"},
  239. [2] = {"Checkbox", "On HP", p, {}, "On_HP"},
  240. [3] = {"Slider", "HP Amount", p, {min = 1, max = 100, precise = true, default = 25}, "HP_Amount"},
  241. [4] = {"Keybind", "On Key", p, {}, "Key"}
  242. },
  243. [4] = {
  244. name = "Эксплоиты",
  245. [1] = {"Checkbox", "Remove Recoil", p, {}, "Remove_Recoil"},
  246. [2] = {"Checkbox", "Always Hit", p, {}, "Always_Hit"},
  247. [3] = {"Dropdown", "Force Pitch", p, {options = {"Off", "Up", "Down", "Zero"}}, "Force_Pitch"},
  248. [4] = {"Checkbox", "Boost Damage", p, {}, "Boost_Damage"},
  249. [5] = {"Slider", "Multiplier", p, {min = 1, max = 15, precise = true, default = 1}, "Multiplier"},
  250. [6] = {"Checkbox", "Double Tap", p, {}, "Double_Tap"},
  251. [7] = {"Keybind", "DT Key", p, {}, "DT_Key"}
  252. },
  253. [5] = {
  254. name = "Остальное",
  255. [1] = {"Slider", "Max Penetrations", p, {min = 1, max = 4, precise = true, default = 4}, "Max_Penetrations"},
  256. [2] = {"Checkbox", "Keybind Indicators", p, {}, "Indicators"},
  257. [3] = {"Checkbox", "Safepoint (BETA)", p, {}, "Safepoint"},
  258. [4] = {"Keybind", "Min DMG Override", p, {}, "DMG_Override"},
  259. [5] = {
  260. "Slider",
  261. "Override Amount",
  262. p,
  263. {min = 1, max = 100, precise = true, default = 25},
  264. "Override_Amount"
  265. }
  266. }
  267. },
  268. [2] = {
  269. name = "Анти Аимы",
  270. [1] = {
  271. name = "Angles",
  272. [1] = {"Checkbox", "Enable Anti-Aim", q, {}, "Enabled"},
  273. [2] = {"Dropdown", "Pitch", q, {options = {"Off", "Down", "Zero", "Up", "Random"}}, "Pitch"},
  274. [3] = {"Dropdown", "Yaw", p, {options = {"Off", "Left", "Right", "Back", "Custom", "Random"}}, "Yaw"},
  275. [4] = {"Slider", "Custom Yaw", p, {min = 0, max = 360, precise = true, default = 180}, "Custom_Yaw"},
  276. [5] = {"Checkbox", "Pitch Extend", q, {}, "Pitch_Extend"},
  277. [6] = {"Checkbox", "At Targets", p, {}, "At Targets"}
  278. },
  279. [2] = {
  280. name = "Экстра",
  281. [1] = {"Checkbox", "Disable On E", q, {}, "Disable_On_E"},
  282. [2] = {"Checkbox", "Slide Walk", p, {}, "Slide_Walk"},
  283. [3] = {"Checkbox", "No Animations", p, {}, "No_Animations"},
  284. [4] = {"Checkbox", "No Head", p, {}, "No_Head"}
  285. },
  286. [3] = {
  287. name = "Направление",
  288. [1] = {"Checkbox", "Enable Jitter", p, {}, "Jitter"},
  289. [2] = {"Slider", "Jitter Range", p, {min = 0, max = 360, precise = true, default = 90}, "Jitter_Range"},
  290. [3] = {"Checkbox", "Randomize Jitter", p, {}, "Randomize_Jitter"},
  291. [4] = {
  292. "Slider",
  293. "Randomize Jitter Min",
  294. p,
  295. {min = 0, max = 360, precise = true, default = 0},
  296. "Randomize_Jitter_Min"
  297. },
  298. [5] = {"Checkbox", "Enable Spin", p, {}, "Spin"},
  299. [6] = {"Slider", "Spin Range", p, {min = 1, max = 360, precise = true, default = 360}, "Spin_Range"},
  300. [7] = {"Slider", "Spin Increment", p, {min = 1, max = 270, precise = true, default = 1}, "Spin_Increment"}
  301. },
  302. [4] = {
  303. name = "Эксплоиты",
  304. [1] = {"Checkbox", "Slow Walk", p, {}, "Slow_Walk"},
  305. [2] = {"Slider", "Slow Walk Speed", p, {min = 1, max = 12, precise = true, default = 10}, "Slow_Walk_Speed"},
  306. [3] = {"Keybind", "Slow Walk Bind", p, {}, "Slow_Walk_Bind"},
  307. [4] = {"Checkbox", "Fake Duck", p, {}, "Fake_Duck"},
  308. [5] = {"Keybind", "Fake Duck Bind", p, {}, "Fake_Duck_Bind"}
  309. },
  310. [5] = {
  311. name = "Бинды",
  312. [1] = {"Keybind", "Manual Left", p, {}, "Left"},
  313. [2] = {"Keybind", "Manual Right", p, {}, "Right"}
  314. }
  315. },
  316. [3] = {
  317. name = "Визуалы",
  318. [1] = {
  319. name = "Враги",
  320. [1] = {"Checkbox", "Box", p, {}, "Box"},
  321. [2] = {"Slider", "Box X", p, {min = 40, max = 50, precise = true, default = 45}, "Box_X"},
  322. [3] = {"Colorpicker", "Box Color", p, {color = Color3.fromRGB(255, 255, 255)}, "Box_Color"},
  323. [4] = {"Checkbox", "Name", p, {}, "Name"},
  324. [5] = {"Dropdown", "Name Font", p, {options = n, default = "GothamBold"}, "Name_Font"},
  325. [6] = {"Colorpicker", "Name Color", p, {color = Color3.fromRGB(255, 255, 255)}, "Name_Color"},
  326. [7] = {"Slider", "Name Font Size", p, {min = 10, max = 25, precise = true, default = 15}, "Name_Font_Size"},
  327. [8] = {"Slider", "Name Y Offset", p, {min = 3.8, max = 4.5, precise = false, default = 3.8}, "Name_Offset"},
  328. [9] = {"Checkbox", "Health", p, {}, "Health"},
  329. [10] = {
  330. "Slider",
  331. "Health Thickness",
  332. p,
  333. {min = 1, max = 5, precise = true, default = 1},
  334. "Health_Thickness"
  335. },
  336. [11] = {"Colorpicker", "Health Color", p, {color = Color3.fromRGB(0, 255, 0)}, "Health_Color"},
  337. [12] = {
  338. "Slider",
  339. "Health X Offset",
  340. p,
  341. {min = 2.8, max = 4, precise = false, default = 2.8},
  342. "Health_Offset"
  343. }
  344. },
  345. [2] = {
  346. name = "Сам",
  347. [1] = {"Checkbox", "Third Person", p, {}, "Third_Person"},
  348. [2] = {"Keybind", "Third Person Key", p, {}, "Third_Person_Key"},
  349. [3] = {
  350. "Slider",
  351. "Third Person Distance",
  352. p,
  353. {min = 7, max = 20, precise = true, default = 13},
  354. "Third_Person_Distance"
  355. },
  356. [4] = {"Checkbox", "Override FOV", p, {}, "Override_FOV"},
  357. [5] = {"Slider", "FOV Amount", p, {min = 30, max = 120, precise = true, default = 90}, "FOV_Amount"},
  358. [6] = {"Checkbox", "Override Skybox", checkSky, {}, "Override_Skybox"},
  359. [7] = {
  360. "Dropdown",
  361. "СкайБоксы",
  362. checkSky,
  363. {options = {"Purple Clouds", "Purple Nebula", "Twilight", "Vaporwave Colors"}},
  364. "СкайБоксы"
  365. },
  366. [8] = {"Slider", "Scope Blend", p, {min = 0, max = 99, precise = true, default = 0}, "Scope_Blend"}
  367. },
  368. [3] = {
  369. name = "Модель Рук",
  370. [1] = {"Slider", "X Offset", p, {min = -400, max = 400, precise = true, default = 0}, "X_Offset"},
  371. [2] = {"Slider", "Y Offset", p, {min = -400, max = 400, precise = true, default = 0}, "Y_Offset"},
  372. [3] = {"Slider", "Z Offset", p, {min = -400, max = 400, precise = true, default = 0}, "Z_Offset"}
  373. },
  374. [4] = {
  375. name = "Линии Пуль",
  376. [1] = {"Checkbox", "Enabled", p, {}, "Enabled"},
  377. [2] = {"Dropdown", "Material", p, {options = {"Custom", "Flat", "ForceField"}}, "Material"},
  378. [3] = {"Slider", "Life Time", p, {min = 0, max = 5, precise = true, default = 5}, "Life_Time"},
  379. [4] = {"Colorpicker", "Tracer Color", p, {color = Color3.fromRGB(255, 255, 255)}, "Tracer_Color"},
  380. [5] = {"Slider", "Thickness", p, {min = 1, max = 3, precise = true, default = 1}, "Thickness"}
  381. },
  382. [5] = {
  383. name = "Чамсы",
  384. [1] = {"Checkbox", "Enabled", p, {}, "Enabled"},
  385. [2] = {"Slider", "Transparency", p, {min = 0, max = 100, precise = true, default = 0}, "Transparency"},
  386. [3] = {"Colorpicker", "Color", p, {color = Color3.fromRGB(255, 255, 255)}, "Color"},
  387. [4] = {"Checkbox", "Through Walls", p, {enabled = true}, "Through_Walls"}
  388. },
  389. [6] = {
  390. name = "Мир",
  391. [1] = {"Checkbox", "No Scope", p, {}, "No_Scope"},
  392. [2] = {"Checkbox", "World Color", p, {}, "World_Color"},
  393. [3] = {"Colorpicker", "Color", p, {color = Color3.fromRGB(255, 255, 255)}, "World_Color_Color"},
  394. [4] = {"Checkbox", "No Flash", p, {}, "No_Flash"},
  395. [5] = {"Checkbox", "Time of Day", p, {}, "Time_Of_Day"},
  396. [6] = {"Slider", "Time", p, {min = 0, max = 24, precise = true, default = 12}, "Time"},
  397. [7] = {"Checkbox", "Night Mode", p, {}, "Night_Mode"},
  398. [8] = {
  399. "Slider",
  400. "Night Mode Strength",
  401. p,
  402. {min = 0, max = 255, precise = true, default = 0},
  403. "Night_Mode_Strength"
  404. },
  405. [9] = {"Checkbox", "Hitsound", p, {}, "Hitsound"},
  406. [10] = {
  407. "Dropdown",
  408. "Sound",
  409. p,
  410. {options = {"Skeet", "Minecraft", "Neverlose", "HitMarker", "Custom"}},
  411. "Hitsound_Sound"
  412. },
  413. [11] = {"Textbox", "Custom ID", p, {placeholder = "HITSOUND ID"}, "Custom_ID"},
  414. [12] = {"Checkbox", "Fire Radius", p, {}, "Fire_Radius"},
  415. [13] = {"Colorpicker", "Radius Color", p, {color = Color3.fromRGB(255, 0, 0)}, "Fire_Radius_Color"},
  416. [14] = {"Checkbox", "Smoke Radius", p, {}, "Smoke_Radius"},
  417. [15] = {"Colorpicker", "Radius Color", p, {color = Color3.fromRGB(255, 255, 255)}, "Smoke_Radius_Color"},
  418. [16] = {
  419. "Slider",
  420. "Reduce Smoke Particles",
  421. p,
  422. {min = 0, max = 100, precise = true, default = 0, suffix = "%"},
  423. "Reduce_Smoke"
  424. },
  425. [17] = {"Checkbox", "No Shadows", function(B)
  426. k.GlobalShadows = not B
  427. end, {}, "No_Shadows"}
  428. },
  429. [7] = {
  430. name = "Чамсы Рук",
  431. [1] = {"Checkbox", "Enable Hand Chams", p, {}, "Enabled"},
  432. [2] = {"Checkbox", "Override Gun", p, {}, "Gun"},
  433. [3] = {"Colorpicker", "Color", p, {color = Color3.fromRGB(255, 255, 255)}, "Gun_Color"},
  434. [4] = {"Dropdown", "Material", p, {options = {"Custom", "Flat", "ForceField"}}, "Gun_Material"},
  435. [5] = {"Slider", "Transparency", p, {min = 0, max = 99, precise = true, default = 0}, "Gun_Transparency"},
  436. [6] = {"Slider", "Reflectance", p, {min = 0, max = 5, precise = true, default = 0}, "Gun_Reflectance"},
  437. [7] = {"Checkbox", "Override Accessories", p, {}, "Hands"},
  438. [8] = {"Checkbox", "Remove Gloves", p, {}, "Remove_Gloves"},
  439. [9] = {"Checkbox", "Remove Sleeves", p, {}, "Remove_Sleeves"},
  440. [10] = {"Colorpicker", "Color", p, {color = Color3.fromRGB(255, 255, 255)}, "Hand_Color"},
  441. [11] = {"Checkbox", "Override Skin", p, {}, "Skin"},
  442. [12] = {"Colorpicker", "Color", p, {color = Color3.fromRGB(255, 255, 255)}, "Skin_Color"},
  443. [13] = {"Slider", "Transparency", p, {min = 0, max = 100, precise = true, default = 0}, "Skin_Transparency"}
  444. },
  445. [8] = {
  446. name = "Другое",
  447. [1] = {"Checkbox", "Dropped Weapon Chams", filterdebris, {}, "Dropped_Weapons"},
  448. [2] = {
  449. "Dropdown",
  450. "Material",
  451. filterdebris,
  452. {options = {"Custom", "Flat", "ForceField"}},
  453. "Dropped_Weapons_Material"
  454. },
  455. [3] = {
  456. "Colorpicker",
  457. "Color",
  458. filterdebris,
  459. {color = Color3.fromRGB(255, 255, 255)},
  460. "Dropped_Weapons_Color"
  461. },
  462. [4] = {
  463. "Slider",
  464. "Transparency",
  465. filterdebris,
  466. {min = 0, max = 100, precise = true, default = 0},
  467. "Dropped_Weapons_Transparency"
  468. },
  469. [5] = {"Checkbox", "Disable Blood", filterdebris, {}, "Disable_Blood"},
  470. [6] = {"Checkbox", "Disable Bullet Holes", filterdebris, {}, "Disable_Bullet_Holes"}
  471. },
  472. [9] = {
  473. name = "Пулевые Импакты",
  474. [1] = {"Checkbox", "Enabled", p, {}, "Enabled"},
  475. [2] = {"Dropdown", "Material", p, {options = {"Custom", "Flat", "ForceField"}}, "Material"},
  476. [3] = {"Slider", "Life Time", p, {min = 0, max = 5, precise = true, default = 5}, "Life_Time"},
  477. [4] = {"Colorpicker", "Impact Color", p, {color = Color3.fromRGB(255, 255, 255)}, "Impact_Color"},
  478. [5] = {"Slider", "Thickness", p, {min = 1, max = 3, precise = true, default = 1}, "Thickness"}
  479. },
  480. [10] = {
  481. name = "Партиклы",
  482. [1] = {"Checkbox", "Enabled", p, {}, "Enabled"},
  483. [2] = {"Dropdown", "Type", p, {options = {"Rain", "Snow"}}, "Type"},
  484. [3] = {"Colorpicker", "Color", p, {color = Color3.fromRGB(255, 255, 255)}, "Color"}
  485. },
  486. [11] = {
  487. name = "Прицел",
  488. [1] = {"Checkbox", "Enabled", p, {}, "Enabled"},
  489. [2] = {"Checkbox", "Override Length", p, {}, "Override_Length"},
  490. [3] = {"Slider", "Length", p, {min = 1, max = 15, precise = true, default = 10}, "Length"},
  491. [4] = {"Checkbox", "Border", p, {}, "Border"},
  492. [5] = {"Slider", "Thickness", p, {min = 1, max = 3, precise = true, default = 1}, "Border_Thickness"},
  493. [6] = {"Colorpicker", "Border Color", p, {color = Color3.fromRGB(0, 0, 0)}, "Border_Color"}
  494. },
  495. [12] = {
  496. name = "ХитЧамс",
  497. [1] = {"Checkbox", "Enabled", p, {}, "Enabled"},
  498. [2] = {"Dropdown", "Type", p, {options = {"Hitbox", "Full Body"}}, "Type"},
  499. [3] = {"Colorpicker", "Color", p, {color = Color3.fromRGB(255, 255, 255)}, "Color"},
  500. [4] = {"Slider", "Transparency", p, {min = 0, max = 100, precise = true, default = 0}, "Transparency"},
  501. [5] = {"Slider", "Life Time", p, {min = 1, max = 10, precise = true, default = 5}, "Life Time"}
  502. },
  503. [13] = {name = "Bomb Settings"}
  504. },
  505. [4] = {
  506. name = "Остальное",
  507. [1] = {
  508. name = "Бани Хоп",
  509. [1] = {"Checkbox", "Enabled", p, {}, "Enabled"},
  510. [2] = {"Slider", "Speed", p, {min = 15, max = 150, precise = true, default = 33}, "Speed"}
  511. },
  512. [2] = {
  513. name = "Anti-Damage",
  514. [1] = {"Checkbox", "Anti-Fire Damage", p, {}, "Anti_Fire"},
  515. [2] = {"Checkbox", "Anti-Fall Damage", p, {}, "Anti_Fall"}
  516. }
  517. },
  518. [5] = {
  519. name = "Конфиги",
  520. [1] = {
  521. name = "Конфиги",
  522. [1] = {"Textbox", "Config Name", p, {placeholder = "CONFIG NAME"}, "Configs_Name"},
  523. [2] = {"Button", "Save Config", function()
  524. game:GetService("NeverWin").ConfigEvent:Fire(
  525. "SaveConfig",
  526. o["Configs"]["Configs"]["Configs_Name"]
  527. )
  528. end, {text = "Save"}, "Save_Config"},
  529. [3] = {"Button", "Load Config", function()
  530. game:GetService("NeverWin").ConfigEvent:Fire(
  531. "LoadConfig",
  532. o["Configs"]["Configs"]["Configs_Name"]
  533. )
  534. end, {text = "Load"}, "Load_Config"}
  535. }
  536. }
  537. }
  538.  
  539. local C
  540. local D = false
  541. if A then
  542. local E = library.new(A.darkmode, A.name)
  543. E.ChangeToggleKey(A.togglekey)
  544. if not game:FindFirstChild(A.name) then
  545. local F, G, H = Instance.new("Model"), Instance.new("BindableEvent"), Instance.new("BindableEvent")
  546. F.Name, G.Name, H.Name = A.name, "ConfigEvent", "ApiEvent"
  547. local I = Instance.new("BindableEvent")
  548. I.Name = "LuaEvent"
  549. I.Parent = F
  550. F.Parent, G.Parent, H.Parent = game, F, F
  551. end
  552. game[A.name].ConfigEvent.Event:Connect(
  553. function(...)
  554. local J = {...}
  555. if J[2] and D then
  556. if J[1] == "SaveConfig" then
  557. writefile(J[2] .. ".txt", game:GetService("HttpService"):JSONEncode(o))
  558. end
  559. end
  560. end
  561. )
  562. for K = 1, #A do
  563. local L = E:Category(A[K].name)
  564. o[A[K].name] = {}
  565. for M = 1, #A[K] do
  566. local N = L:Sector(A[K][M].name)
  567. o[A[K].name][A[K][M].name] = {}
  568. if A[K][M].isLua then
  569. z = N
  570. end
  571. for v = 1, #A[K][M] do
  572. local y = A[K][M][v]
  573. local O =
  574. N:Cheat(
  575. y[1],
  576. y[2],
  577. function(P)
  578. o[A[K].name][A[K][M].name][y[5]] = y[1] == "Colorpicker" and fromcolor(P) or P
  579. y[3](P)
  580. end,
  581. y[4]
  582. )
  583. o[A[K].name][A[K][M].name][y[5]] = y[1] == "Colorpicker" and fromcolor(O.value) or O.value
  584. game[A.name].ConfigEvent.Event:Connect(
  585. function(...)
  586. local J = {...}
  587. if D and J[1] == "LoadConfig" then
  588. if J[2] and isfile(J[2] .. ".txt") then
  589. local Q = game:GetService("HttpService"):JSONDecode(readfile(J[2] .. ".txt"))
  590. if Q[A[K].name][A[K][M].name] ~= nil and Q[A[K].name][A[K][M].name][y[5]] ~= nil then
  591. if y[1] ~= "Button" and y[1] ~= "Colorpicker" then
  592. O:SetValue(Q[A[K].name][A[K][M].name][y[5]])
  593. end
  594. if y[1] == "Colorpicker" then
  595. O:SetValue(tocolor(Q[A[K].name][A[K][M].name][y[5]]))
  596. end
  597. end
  598. end
  599. end
  600. end
  601. )
  602. end
  603. D = true
  604. end
  605. end
  606. end
  607. repeat
  608. wait()
  609. until D
  610. y.api = function()
  611. local H = game[A.name].ApiEvent
  612. H.Event:Connect(
  613. function(...)
  614. end
  615. )
  616. local I = game[A.name].LuaEvent
  617. I.Event:Connect(
  618. function(...)
  619. local J = {...}
  620. if isfile(J[2]) and readfile(J[2]).lua.onLoad ~= nil and readfile(J[2]).lua.onUnload ~= nil then
  621. local R = readfile(J[2])
  622. if J[1] == "Load" then
  623. R.onLoad()
  624. else
  625. R.onUnload()
  626. end
  627. end
  628. end
  629. )
  630. end
  631. y.initiate = function()
  632. local S
  633. local T = false
  634. y.api()
  635. game:GetService("ReplicatedStorage").Viewmodels["v_M4A4"].AnimSaves:Destroy()
  636. local U = {
  637. side = "none",
  638. filter = false,
  639. thirdperson = false,
  640. edown = false,
  641. jitter = false,
  642. spin = 0,
  643. hopping = false,
  644. hit = tick(),
  645. dt = false,
  646. candt = false,
  647. forcebaim = false,
  648. direc = "back"
  649. }
  650. local V = {
  651. Skeet = "rbxassetid://4817809188",
  652. Minecraft = "rbxassetid://4018616850",
  653. Neverlose = "rbxassetid://6607204501",
  654. HitMarker = "rbxassetid://287062939",
  655. Custom = ""
  656. }
  657. e.__namecall =
  658. newcclosure(
  659. function(self, ...)
  660. local W = tostring(getnamecallmethod())
  661. local J = {...}
  662. if W == "GetService" then
  663. if J[1] == A.name then
  664. return game[A.name]
  665. end
  666. end
  667. if W == "SetPrimaryPartCFrame" then
  668. J[1] =
  669. J[1] *
  670. CFrame.new(
  671. o["Visuals"]["Viewmodel"]["X_Offset"] / 200,
  672. -o["Visuals"]["Viewmodel"]["Y_Offset"] / 200,
  673. -o["Visuals"]["Viewmodel"]["Z_Offset"] / 100
  674. )
  675. end
  676. if W == "FireServer" and self.Name == "HitPart" then
  677. if o["Rage"]["Exploits"]["Boost_Damage"] then
  678. J[8] = J[8] * o["Rage"]["Exploits"]["Multiplier"]
  679. end
  680. if o["Rage"]["Exploits"]["Always_Hit"] and S ~= nil then
  681. J[1] = S
  682. J[2] = S.Position
  683. end
  684. spawn(
  685. function()
  686. if o["Visuals"]["World"]["Hitsound"] then
  687. if J[1].Parent ~= nil and J[1].Parent.Parent == workspace then
  688. if V[o["Visuals"]["World"]["Hitsound_Sound"]] == "Custom" then
  689. V["Custom"] = tostring(o["Visuals"]["World"]["Custom_ID"])
  690. end
  691. local X = Instance.new("Sound", workspace)
  692. X.SoundId = V[o["Visuals"]["World"]["Hitsound_Sound"]]
  693. X.PlayOnRemove = true
  694. X.Volume = 3
  695. X:Destroy()
  696. end
  697. end
  698. end
  699. )
  700. spawn(
  701. function()
  702. if
  703. o["Visuals"]["Hit Chams"]["Enabled"] and J[1].Parent ~= nil and
  704. J[1].Parent.Parent == workspace
  705. then
  706. if o["Visuals"]["Hit Chams"]["Type"] == "Hitbox" then
  707. local w = Instance.new("Part")
  708. w.CFrame = J[1].CFrame
  709. w.Anchored = true
  710. w.CanCollide = false
  711. w.Material = Enum.Material.ForceField
  712. w.Color = tocolor(o["Visuals"]["Hit Chams"]["Color"])
  713. w.Size = J[1].Size
  714. w.Transparency = o["Visuals"]["Hit Chams"]["Transparency"] / 100
  715. w.Parent = workspace.Debris
  716. wait(o["Visuals"]["Hit Chams"]["Life Time"])
  717. w:Destroy()
  718. else
  719. for u, Y in pairs(J[1].Parent:GetChildren()) do
  720. if Y:IsA("MeshPart") or Y.Name == "Head" then
  721. spawn(
  722. function()
  723. local w = Instance.new("Part")
  724. w.CFrame = Y.CFrame
  725. w.Anchored = true
  726. w.CanCollide = false
  727. w.Material = Enum.Material.ForceField
  728. w.Color = tocolor(o["Visuals"]["Hit Chams"]["Color"])
  729. w.Transparency = o["Visuals"]["Hit Chams"]["Transparency"] / 100
  730. w.Size = Y.Size
  731. w.Parent = workspace.Debris
  732. wait(o["Visuals"]["Hit Chams"]["Life Time"])
  733. w:Destroy()
  734. end
  735. )
  736. end
  737. end
  738. end
  739. end
  740. end
  741. )
  742. end
  743. if W == "FireServer" and self.Name == "HitPart" and tick() - U.hit > 0.005 then
  744. U.hit = tick()
  745. spawn(
  746. function()
  747. if o["Visuals"]["Bullet Tracers"]["Enabled"] then
  748. local Z = Instance.new("Part")
  749. Z.Anchored = true
  750. Z.CanCollide = false
  751. Z.Material =
  752. o["Visuals"]["Bullet Tracers"]["Material"] == "Custom" and Enum.Material.SmoothPlastic or
  753. o["Visuals"]["Bullet Tracers"]["Material"] == "Flat" and Enum.Material.Neon or
  754. o["Visuals"]["Bullet Tracers"]["Material"] == "ForceField" and Enum.Material.ForceField
  755. Z.Color = tocolor(o["Visuals"]["Bullet Tracers"]["Tracer_Color"])
  756. Z.Size =
  757. Vector3.new(
  758. o["Visuals"]["Bullet Tracers"]["Thickness"] / 10,
  759. o["Visuals"]["Bullet Tracers"]["Thickness"] / 10,
  760. (cam.CFrame.p - J[2]).magnitude
  761. )
  762. Z.CFrame = CFrame.new(cam.CFrame.p, J[2]) * CFrame.new(0, 0, -Z.Size.Z / 2)
  763. Z.Parent = workspace.Debris
  764. wait(o["Visuals"]["Bullet Tracers"]["Life_Time"])
  765. Z:Destroy()
  766. end
  767. end
  768. )
  769. spawn(
  770. function()
  771. if o["Visuals"]["Bullet Impacts"]["Enabled"] then
  772. local w = Instance.new("Part")
  773. w.Anchored = true
  774. w.CanCollide = false
  775. w.Material =
  776. o["Visuals"]["Bullet Impacts"]["Material"] == "Custom" and Enum.Material.SmoothPlastic or
  777. o["Visuals"]["Bullet Impacts"]["Material"] == "Flat" and Enum.Material.Neon or
  778. o["Visuals"]["Bullet Impacts"]["Material"] == "ForceField" and Enum.Material.ForceField
  779. w.Size =
  780. Vector3.new(
  781. o["Visuals"]["Bullet Impacts"]["Thickness"] / 10,
  782. o["Visuals"]["Bullet Impacts"]["Thickness"] / 10,
  783. o["Visuals"]["Bullet Impacts"]["Thickness"] / 10
  784. )
  785. w.Position = J[2]
  786. w.Color = tocolor(o["Visuals"]["Bullet Impacts"]["Impact_Color"])
  787. w.Parent = workspace.Debris
  788. wait(o["Visuals"]["Bullet Impacts"]["Life_Time"])
  789. w:Destroy()
  790. end
  791. end
  792. )
  793. end
  794. if W == "FindPartOnRayWithIgnoreList" and S ~= nil and J[2][7] ~= nil and j.gun ~= nil and j.gun ~= "none" then
  795. if not checkcaller() or T then
  796. local _ =
  797. o["Rage"]["Main"]["Origin"] == "Camera" and cam.CFrame.p or
  798. o["Rage"]["Main"]["Origin"] == "Head" and c.Character.Head.Position or
  799. o["Rage"]["Main"]["Origin"] == "Real Head" and
  800. c.Character.HumanoidRootPart.CFrame.p + Vector3.new(0, 1.4, 0)
  801. J[1] = Ray.new(_, (S.CFrame.p - _).unit * math.clamp(j.gun.Range.Value, 5, 400))
  802. end
  803. end
  804. if self.Name == "BURNME" then
  805. if o["Misc"]["Anti-Damage"]["Anti_Fire"] then
  806. return
  807. end
  808. end
  809. if self.Name == "FallDamage" then
  810. if o["Misc"]["Anti-Damage"]["Anti_Fall"] then
  811. return
  812. end
  813. end
  814. if W == "FireServer" and self.Name == "ControlTurn" then
  815. if o["Anti-Aim"]["Angles"]["Enabled"] then
  816. if o["Anti-Aim"]["Angles"]["Pitch"] ~= nil then
  817. if
  818. o["Anti-Aim"]["Extra"]["Disable_On_E"] and not U.edown or
  819. not o["Anti-Aim"]["Extra"]["Disable_On_E"]
  820. then
  821. if o["Anti-Aim"]["Angles"]["Pitch"] == "Down" then
  822. J[1] = -1
  823. if o["Anti-Aim"]["Angles"]["Pitch_Extend"] then
  824. J[1] = -1.2
  825. end
  826. end
  827. if o["Anti-Aim"]["Angles"]["Pitch"] == "Up" then
  828. J[1] = 1
  829. if o["Anti-Aim"]["Angles"]["Pitch_Extend"] then
  830. J[1] = 1.2
  831. end
  832. end
  833. if o["Anti-Aim"]["Angles"]["Pitch"] == "Zero" then
  834. J[1] = 0
  835. end
  836. if o["Anti-Aim"]["Angles"]["Pitch"] == "Random" then
  837. J[1] = math.random(-1, 1)
  838. if o["Anti-Aim"]["Angles"]["Pitch_Extend"] then
  839. J[1] = math.random(-1.2, 1.2)
  840. end
  841. end
  842. else
  843. J[1] = math.clamp(math.asin(cam.CFrame.LookVector.y), -1, 1)
  844. end
  845. end
  846. end
  847. end
  848. if W == "LoadAnimation" and self.Name == "Humanoid" then
  849. if o["Anti-Aim"]["Extra"]["Slide_Walk"] then
  850. if string.find(J[1].Name, "Walk") or string.find(J[1].Name, "Run") then
  851. J[1] = i
  852. end
  853. end
  854. if o["Anti-Aim"]["Extra"]["No_Animations"] then
  855. J[1] = i
  856. end
  857. end
  858. if W == "GetState" then
  859. return Enum.HumanoidStateType.Physics
  860. end
  861. if W == "InvokeServer" and self.Name == "Hugh" then
  862. return
  863. end
  864. return f(self, unpack(J))
  865. end
  866. )
  867. e.__index =
  868. newcclosure(
  869. function(self, a0)
  870. if not checkcaller() and a0 == "WalkSpeed" and self == c.Character.Humanoid then
  871. if o["Anti-Aim"]["Exploits"]["Slow_Walk"] then
  872. if
  873. o["Anti-Aim"]["Exploits"]["Slow_Walk_Bind"] ~= nil and
  874. game:GetService("UserInputService"):IsKeyDown(o["Anti-Aim"]["Exploits"]["Slow_Walk_Bind"])
  875. then
  876. return o["Anti-Aim"]["Exploits"]["Slow_Walk_Speed"]
  877. end
  878. end
  879. if U.hopping then
  880. c.Character.Humanoid.WalkSpeed = o["Misc"]["Bunny Hop"]["Speed"]
  881. return 3
  882. end
  883. end
  884. return g(self, a0)
  885. end
  886. )
  887. e.__newindex =
  888. newcclosure(
  889. function(self, a1, a2)
  890. if o["Anti-Aim"]["Exploits"]["Fake_Duck"] and self:IsA("Humanoid") and a1 == "CameraOffset" then
  891. if
  892. o["Anti-Aim"]["Exploits"]["Fake_Duck_Bind"] ~= nil and
  893. game:GetService("UserInputService"):IsKeyDown(o["Anti-Aim"]["Exploits"]["Fake_Duck_Bind"])
  894. then
  895. a2 = Vector3.new(0, 0.05, 0)
  896. end
  897. end
  898. return h(self, a1, a2)
  899. end
  900. )
  901. local H = game[A.name].ApiEvent
  902. y.keydown =
  903. game:GetService("UserInputService").InputBegan:Connect(
  904. function(a3, a4)
  905. if o["Visuals"]["Self"]["Third_Person"] and o["Visuals"]["Self"]["Third_Person_Key"] ~= nil then
  906. if a3.KeyCode == Enum.KeyCode[o["Visuals"]["Self"]["Third_Person_Key"]] then
  907. U.thirdperson = not U.thirdperson
  908. end
  909. end
  910. if o["Anti-Aim"]["Manual Binds"]["Left"] ~= nil then
  911. if a3.KeyCode == Enum.KeyCode[o["Anti-Aim"]["Manual Binds"]["Left"]] then
  912. if U.side == "left" then
  913. U.side = "none"
  914. else
  915. U.side = "left"
  916. end
  917. end
  918. end
  919. if o["Anti-Aim"]["Manual Binds"]["Right"] ~= nil then
  920. if a3.KeyCode == Enum.KeyCode[o["Anti-Aim"]["Manual Binds"]["Right"]] then
  921. if U.side == "right" then
  922. U.side = "none"
  923. else
  924. U.side = "right"
  925. end
  926. end
  927. end
  928. end
  929. )
  930. y.keyup =
  931. game:GetService("UserInputService").InputEnded:Connect(
  932. function(a3, a4)
  933. end
  934. )
  935. local a5 = j.firebullet
  936. j.firebullet = function(self, ...)
  937. local J = {...}
  938. U.dt = J[1] ~= "SKEETBETACRACK" and true or false
  939. if U.dt and U.candt then
  940. game:GetService("RunService").RenderStepped:wait()
  941. a5("SKEETBETACRACK")
  942. end
  943. return a5(self, unpack(J))
  944. end
  945. local a6 = j.updateads
  946. j.updateads =
  947. newcclosure(
  948. function(self, ...)
  949. local J = {...}
  950. spawn(
  951. function()
  952. if c.Character ~= nil then
  953. game:GetService("RunService").RenderStepped:wait()
  954. for u, w in pairs(c.Character:GetDescendants()) do
  955. if w:IsA("Part") or w:IsA("MeshPart") then
  956. if w.Transparency ~= 1 then
  957. w.Transparency =
  958. c.PlayerGui.GUI.Crosshairs.Scope.Visible == true and
  959. o["Visuals"]["Self"]["Scope_Blend"] / 100 or
  960. 0
  961. end
  962. end
  963. if w:IsA("Accessory") then
  964. w.Handle.Transparency =
  965. c.PlayerGui.GUI.Crosshairs.Scope.Visible == true and
  966. o["Visuals"]["Self"]["Scope_Blend"] / 100 or
  967. 0
  968. end
  969. end
  970. end
  971. end
  972. )
  973. return a6(self, ...)
  974. end
  975. )
  976. k.ChildAdded:Connect(
  977. function(a7)
  978. if o["Visuals"]["Self"]["Override_Skybox"] and a7:IsA("Sky") then
  979. local t = a7
  980. t.SkyboxLf = s[o["Visuals"]["Self"]["Skybox"]].SkyboxLf
  981. t.SkyboxBk = s[o["Visuals"]["Self"]["Skybox"]].SkyboxBk
  982. t.SkyboxDn = s[o["Visuals"]["Self"]["Skybox"]].SkyboxDn
  983. t.SkyboxFt = s[o["Visuals"]["Self"]["Skybox"]].SkyboxFt
  984. t.SkyboxRt = s[o["Visuals"]["Self"]["Skybox"]].SkyboxRt
  985. t.SkyboxUp = s[o["Visuals"]["Self"]["Skybox"]].SkyboxUp
  986. end
  987. end
  988. )
  989. workspace:WaitForChild("Ray_Ignore").ChildAdded:Connect(
  990. function(v)
  991. if v.Name == "Fires" then
  992. v.ChildAdded:Connect(
  993. function(a8)
  994. if o["Visuals"]["World"]["Fire_Radius"] then
  995. a8.Transparency = 0.7
  996. a8.Color = tocolor(o["Visuals"]["World"]["Fire_Radius_Color"])
  997. end
  998. end
  999. )
  1000. end
  1001. if v.Name == "Smokes" then
  1002. v.ChildAdded:Connect(
  1003. function(a9)
  1004. a9:WaitForChild("ParticleEmitter").Rate = 310 - o["Visuals"]["World"]["Reduce_Smoke"] * 3.1
  1005. if o["Visuals"]["World"]["Smoke_Radius"] then
  1006. a9.Transparency = 0
  1007. a9.Material = Enum.Material.ForceField
  1008. a9.Color = tocolor(o["Visuals"]["World"]["Smoke_Radius_Color"])
  1009. end
  1010. end
  1011. )
  1012. end
  1013. end
  1014. )
  1015. workspace.Debris.ChildAdded:Connect(
  1016. function(v)
  1017. spawn(
  1018. function()
  1019. if o["Visuals"]["Others"]["Dropped_Weapons"] and v:IsA("Part") then
  1020. for u, w in pairs(v:GetChildren()) do
  1021. if w:IsA("MeshPart") then
  1022. if w.Transparency ~= 1 then
  1023. w.TextureID = ""
  1024. w.Material =
  1025. o["Visuals"]["Others"]["Dropped_Weapons_Material"] == "Custom" and
  1026. Enum.Material.SmoothPlastic or
  1027. o["Visuals"]["Others"]["Dropped_Weapons_Material"] == "Flat" and
  1028. Enum.Material.Neon or
  1029. o["Visuals"]["Others"]["Dropped_Weapons_Material"] == "ForceField" and
  1030. Enum.Material.ForceField
  1031. w.Color = tocolor(o["Visuals"]["Others"]["Dropped_Weapons_Color"])
  1032. w.Transparency = o["Visuals"]["Others"]["Dropped_Weapons_Transparency"] / 100
  1033. end
  1034. end
  1035. if w:IsA("Part") then
  1036. if w.Transparency ~= 1 then
  1037. w.Material =
  1038. o["Visuals"]["Others"]["Dropped_Weapons_Material"] == "Custom" and
  1039. Enum.Material.SmoothPlastic or
  1040. o["Visuals"]["Others"]["Dropped_Weapons_Material"] == "Flat" and
  1041. Enum.Material.Neon or
  1042. o["Visuals"]["Others"]["Dropped_Weapons_Material"] == "ForceField" and
  1043. Enum.Material.ForceField
  1044. w.Color = tocolor(o["Visuals"]["Others"]["Dropped_Weapons_Color"])
  1045. w.Transparency = o["Visuals"]["Others"]["Dropped_Weapons_Transparency"] / 100
  1046. end
  1047. end
  1048. end
  1049. end
  1050. if o["Visuals"]["Others"]["Disable_Bullet_Holes"] and v.Name == "Bullet" then
  1051. v:Destroy()
  1052. end
  1053. end
  1054. )
  1055. end
  1056. )
  1057. workspace.Camera.Debris.ChildAdded:Connect(
  1058. function(v)
  1059. spawn(
  1060. function()
  1061. if v.Name == "Blood" then
  1062. if o["Visuals"]["Other"]["Disable_Blood"] then
  1063. v:Destroy()
  1064. end
  1065. end
  1066. end
  1067. )
  1068. end
  1069. )
  1070. spawn(
  1071. function()
  1072. while true do
  1073. wait(1)
  1074. for u, aa in pairs(a:GetPlayers()) do
  1075. if aa.Character and aa.Character:FindFirstChild("UpperTorso") then
  1076. if aa.Team ~= c.Team then
  1077. if o["Visuals"]["Chams"]["Enabled"] then
  1078. for u, w in pairs(aa.Character:GetChildren()) do
  1079. if w:IsA("MeshPart") or w.Name == "Head" then
  1080. if not w:FindFirstChild("Chams") then
  1081. local ab = Instance.new("BoxHandleAdornment")
  1082. ab.Name = "Chams"
  1083. ab.Adornee = w
  1084. ab.Color3 = tocolor(o["Visuals"]["Chams"]["Color"])
  1085. ab.AlwaysOnTop = o["Visuals"]["Chams"]["Through_Walls"]
  1086. ab.ZIndex = 5
  1087. ab.Transparency = o["Visuals"]["Chams"]["Transparency"] / 100
  1088. ab.Size = w.Size + Vector3.new(0.03, 0.03, 0.03)
  1089. ab.Parent = w
  1090. else
  1091. if w:FindFirstChild("Chams") then
  1092. local ab = w.Chams
  1093. ab.Color3 = tocolor(o["Visuals"]["Chams"]["Color"])
  1094. ab.Transparency = o["Visuals"]["Chams"]["Transparency"] / 100
  1095. ab.AlwaysOnTop = o["Visuals"]["Chams"]["Through_Walls"]
  1096. end
  1097. end
  1098. end
  1099. end
  1100. else
  1101. for u, w in pairs(aa.Character:GetDescendants()) do
  1102. if w.Name == "Chams" then
  1103. w:Destroy()
  1104. end
  1105. end
  1106. end
  1107. else
  1108. for u, w in pairs(aa.Character:GetDescendants()) do
  1109. if w.Name == "Chams" then
  1110. w:Destroy()
  1111. end
  1112. end
  1113. end
  1114. end
  1115. end
  1116. end
  1117. end
  1118. )
  1119. local function ac(ad)
  1120. return Vector3.new(ad.r, ad.g, ad.b)
  1121. end
  1122. local ae = {
  1123. ["Head"] = {
  1124. [1] = Vector3.new(0.5, 0, 0),
  1125. [2] = Vector3.new(-0.5, 0, 0),
  1126. [3] = Vector3.new(0, 0, 0.5),
  1127. [4] = Vector3.new(0, 0, -0.5),
  1128. [5] = Vector3.new(0, 0.5, 0)
  1129. }
  1130. }
  1131. ae.create = function()
  1132. local af = Instance.new("Part")
  1133. af.Size = Vector3.new(0.1, 0.1, 0.1)
  1134. af.Anchored = true
  1135. af.CanCollide = false
  1136. af.Transparency = 1
  1137. return af
  1138. end
  1139. local ag = {
  1140. ["Head"] = 4,
  1141. ["FakeHead"] = 4,
  1142. ["HeadHB"] = 4,
  1143. ["UpperTorso"] = 1,
  1144. ["LowerTorso"] = 1.25,
  1145. ["LeftUpperArm"] = 1,
  1146. ["LeftLowerArm"] = 1,
  1147. ["LeftHand"] = 1,
  1148. ["RightUpperArm"] = 1,
  1149. ["RightLowerArm"] = 1,
  1150. ["RightHand"] = 1,
  1151. ["LeftUpperLeg"] = 0.75,
  1152. ["LeftLowerLeg"] = 0.75,
  1153. ["LeftFoot"] = 0.75,
  1154. ["RightUpperLeg"] = 0.75,
  1155. ["RightLowerLeg"] = 0.75,
  1156. ["RightFoot"] = 0.75
  1157. }
  1158. local ah = Instance.new("ScreenGui")
  1159. local ai = Instance.new("Frame")
  1160. local aj = Instance.new("UIListLayout")
  1161. local ak = Instance.new("TextLabel")
  1162. local al = Instance.new("TextLabel")
  1163. local am = Instance.new("TextLabel")
  1164. local an = Instance.new("TextLabel")
  1165. ah.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
  1166. ai.Parent = ah
  1167. ai.BackgroundTransparency = 1
  1168. ai.Size = UDim2.new(0, 124, 0, 74)
  1169. aj.Parent = ai
  1170. aj.SortOrder = Enum.SortOrder.LayoutOrder
  1171. ak.Parent = ai
  1172. ak.BackgroundTransparency = 1
  1173. ak.Size = UDim2.new(0, 124, 0, 18)
  1174. ak.Font = Enum.Font.GothamBold
  1175. ak.Text = "DT"
  1176. ak.TextColor3 = Color3.fromRGB(255, 0, 0)
  1177. ak.TextSize = 20
  1178. ak.TextStrokeTransparency = 0.5
  1179. al.Parent = ai
  1180. al.BackgroundTransparency = 1
  1181. al.Size = UDim2.new(0, 124, 0, 18)
  1182. al.Font = Enum.Font.GothamBold
  1183. al.Text = "Baim"
  1184. al.TextColor3 = Color3.fromRGB(255, 0, 0)
  1185. al.TextSize = 20
  1186. al.TextStrokeTransparency = 0.5
  1187. am.Parent = ai
  1188. am.BackgroundTransparency = 1
  1189. am.Size = UDim2.new(0, 124, 0, 18)
  1190. am.Font = Enum.Font.GothamBold
  1191. am.Text = "Min: 0"
  1192. am.TextColor3 = Color3.fromRGB(255, 0, 0)
  1193. am.TextSize = 20
  1194. am.TextStrokeTransparency = 0.5
  1195. an.Parent = ai
  1196. an.BackgroundTransparency = 1
  1197. an.Size = UDim2.new(0, 124, 0, 18)
  1198. an.Font = Enum.Font.GothamBold
  1199. an.Text = "No Target"
  1200. an.TextColor3 = Color3.fromRGB(255, 0, 0)
  1201. an.TextSize = 20
  1202. an.TextStrokeTransparency = 0.5
  1203. ah.Parent = game.CoreGui
  1204. local ao = false
  1205. game:GetService("RunService").RenderStepped:Connect(
  1206. function()
  1207. ai.Position = UDim2.new(0.5, -62, 0.5, 2)
  1208. ai.Visible = o["Rage"]["Other"]["Indicators"]
  1209. if o["Rage"]["Exploits"]["Double_Tap"] ~= true or o["Rage"]["Exploits"]["DT_Key"] == nil then
  1210. ak.TextColor3 = Color3.fromRGB(255, 0, 0)
  1211. ao = false
  1212. end
  1213. if o["Rage"]["Baim"]["Key"] == nil then
  1214. al.TextColor3 = Color3.fromRGB(255, 0, 0)
  1215. end
  1216. am.Text = "Min: " .. o["Rage"]["Other"]["Override_Amount"]
  1217. if o["Rage"]["Other"]["DMG_Override"] == nil then
  1218. am.TextColor3 = Color3.fromRGB(255, 0, 0)
  1219. end
  1220. end
  1221. )
  1222. local a5 = j.firebullet
  1223. j.firebullet = function(self, ...)
  1224. local J = {...}
  1225. if J[2] ~= "nixusdt" and ao then
  1226. game:GetService("RunService").RenderStepped:wait()
  1227. a5(nil, "nixusdt")
  1228. end
  1229. return a5(self, unpack(J))
  1230. end
  1231. game:GetService("UserInputService").InputBegan:Connect(
  1232. function(a0, ap)
  1233. if not ap then
  1234. if o["Rage"]["Exploits"]["Double_Tap"] == true and o["Rage"]["Exploits"]["DT_Key"] ~= nil then
  1235. if a0.KeyCode == Enum.KeyCode[o["Rage"]["Exploits"]["DT_Key"]] then
  1236. ak.TextColor3 =
  1237. ak.TextColor3 == Color3.fromRGB(190, 255, 48) and Color3.fromRGB(255, 0, 0) or
  1238. Color3.fromRGB(190, 255, 48)
  1239. ao = ak.TextColor3 == Color3.fromRGB(190, 255, 48) and true or false
  1240. end
  1241. end
  1242. if o["Rage"]["Baim"]["Key"] ~= nil then
  1243. if a0.KeyCode == Enum.KeyCode[o["Rage"]["Baim"]["Key"]] then
  1244. al.TextColor3 =
  1245. al.TextColor3 == Color3.fromRGB(190, 255, 48) and Color3.fromRGB(255, 0, 0) or
  1246. Color3.fromRGB(190, 255, 48)
  1247. end
  1248. end
  1249. if o["Rage"]["Other"]["DMG_Override"] ~= nil then
  1250. if a0.KeyCode == Enum.KeyCode[o["Rage"]["Other"]["DMG_Override"]] then
  1251. am.TextColor3 =
  1252. am.TextColor3 == Color3.fromRGB(190, 255, 48) and Color3.fromRGB(255, 0, 0) or
  1253. Color3.fromRGB(190, 255, 48)
  1254. end
  1255. end
  1256. end
  1257. end
  1258. )
  1259. local aq =
  1260. game:GetService("RunService").RenderStepped:Connect(
  1261. function()
  1262. S = nil
  1263. if
  1264. o["Rage"]["Main"]["Enabled"] and j.gun ~= "none" and workspace:FindFirstChild("Map") ~= nil and
  1265. c.Character ~= nil and
  1266. c.Character:FindFirstChild("Humanoid")
  1267. then
  1268. if o["Rage"]["Exploits"]["Remove_Recoil"] then
  1269. j.resetaccuracy()
  1270. j.RecoilX = 0
  1271. j.RecoilY = 0
  1272. end
  1273. local _ =
  1274. o["Rage"]["Main"]["Origin"] == "Camera" and cam.CFrame.p or
  1275. o["Rage"]["Main"]["Origin"] == "Head" and c.Character.Head.Position or
  1276. o["Rage"]["Main"]["Origin"] == "Real Head" and
  1277. c.Character.HumanoidRootPart.CFrame.p + Vector3.new(0, 1.4, 0)
  1278. for u, aa in pairs(a:GetPlayers()) do
  1279. if
  1280. aa.Character ~= nil and aa.Character:FindFirstChildOfClass("ForceField") == nil and
  1281. aa.Team ~= c.Team
  1282. then
  1283. if
  1284. aa.Character:FindFirstChild("UpperTorso") ~= nil and
  1285. aa.Character:FindFirstChild("Humanoid") ~= nil
  1286. then
  1287. local ar = {unpack(collision)}
  1288. table.insert(ar, workspace.Map:WaitForChild("Clips"))
  1289. table.insert(ar, workspace.Map:WaitForChild("SpawnPoints"))
  1290. table.insert(ar, c.Character)
  1291. table.insert(ar, cam)
  1292. table.insert(ar, aa.Character.HumanoidRootPart)
  1293. if aa.Character:FindFirstChild("BackC4") then
  1294. table.insert(ar, aa.Character.BackC4)
  1295. end
  1296. if aa.Character:FindFirstChild("Gun") then
  1297. table.insert(ar, aa.Character.Gun)
  1298. end
  1299. if o["Rage"]["Exploits"]["Force_Pitch"] ~= "Off" then
  1300. aa.Character.UpperTorso.Waist.C0 =
  1301. o["Rage"]["Exploits"]["Force_Pitch"] == "Up" and
  1302. CFrame.new(Vector3.new(0, 0.6, 0)) * CFrame.Angles(0.7, 0, 0) or
  1303. o["Rage"]["Exploits"]["Force_Pitch"] == "Down" and
  1304. CFrame.new(Vector3.new(0, 0.6, 0)) * CFrame.Angles(-0.7, 0, 0) or
  1305. o["Rage"]["Exploits"]["Force_Pitch"] == "Zero" and
  1306. CFrame.new(Vector3.new(0, 0.6, 0)) * CFrame.Angles(0, 0, 0)
  1307. end
  1308. local as = {}
  1309. if o["Rage"]["Hitboxes"]["Head"] then
  1310. if
  1311. not o["Rage"]["Baim"]["On_Head_Break"] or
  1312. o["Rage"]["Baim"]["On_Head_Break"] and
  1313. aa.Character:FindFirstChild("FakeHead") ~= nil
  1314. then
  1315. if
  1316. not o["Rage"]["Baim"]["On_HP"] or
  1317. o["Rage"]["Baim"]["On_HP"] and
  1318. aa.Character.Humanoid.Health > o["Rage"]["Baim"]["HP_Amount"]
  1319. then
  1320. if al.TextColor3 ~= Color3.fromRGB(190, 255, 48) then
  1321. table.insert(as, aa.Character.Head)
  1322. end
  1323. end
  1324. end
  1325. end
  1326. if
  1327. o["Rage"]["Hitboxes"]["Torso"] or
  1328. o["Rage"]["Baim"]["On_HP"] and
  1329. aa.Character.Humanoid.Health <= o["Rage"]["Baim"]["HP_Amount"] or
  1330. o["Rage"]["Baim"]["On_Head_Break"] and
  1331. aa.Character:FindFirstChild("FakeHead") == nil or
  1332. al.TextColor3 == Color3.fromRGB(190, 255, 48)
  1333. then
  1334. table.insert(as, aa.Character.UpperTorso)
  1335. end
  1336. if o["Rage"]["Hitboxes"]["Pelvis"] then
  1337. table.insert(as, aa.Character.LowerTorso)
  1338. end
  1339. for u, Y in ipairs(as) do
  1340. local at = {unpack(ar)}
  1341. if o["Rage"]["Main"]["Autowall"] then
  1342. local au = {}
  1343. local av, aw, ax
  1344. local ay = j.gun.Penetration.Value * 0.01
  1345. repeat
  1346. local az =
  1347. Ray.new(_, (Y.CFrame.p - _).unit * math.clamp(j.gun.Range.Value, 1, 300))
  1348. aw, ax = workspace:FindPartOnRayWithIgnoreList(az, at, false, true)
  1349. if aw ~= nil and aw.Parent ~= nil then
  1350. if
  1351. aw:FindFirstAncestor(aa.Name) or
  1352. o["Rage"]["Other"]["Safepoint"] and Y == aw
  1353. then
  1354. av = aw
  1355. else
  1356. table.insert(at, aw)
  1357. table.insert(au, {["Position"] = ax, ["Hit"] = aw})
  1358. end
  1359. end
  1360. until av ~= nil or #au >= 4 or aw == nil
  1361. if av ~= nil then
  1362. local aA = 1
  1363. if #au == 0 then
  1364. if ag[av.Name] ~= nil then
  1365. local aA = j.gun.DMG.Value * ag[av.Name]
  1366. if aa:FindFirstChild("Kevlar") then
  1367. if string.find(av.Name, "Head") then
  1368. if aa:FindFirstChild("Helmet") then
  1369. aA = aA / 100 * j.gun.ArmorPenetration.Value
  1370. end
  1371. else
  1372. aA = aA / 100 * j.gun.ArmorPenetration.Value
  1373. end
  1374. end
  1375. if
  1376. am.TextColor3 == Color3.fromRGB(190, 255, 48) and
  1377. aA >= o["Rage"]["Other"]["Override_Amount"] or
  1378. am.TextColor3 == Color3.fromRGB(255, 0, 0) and
  1379. aA >= o["Rage"]["Main"]["Min_Damage"]
  1380. then
  1381. S = av
  1382. if not o["Rage"]["Main"]["Silent Aim"] then
  1383. cam.CFrame = CFrame.new(cam.CFrame.Position, av.Position)
  1384. end
  1385. if o["Rage"]["Main"]["Autoshoot"] and j.DISABLED == false then
  1386. T = true
  1387. j.firebullet()
  1388. T = false
  1389. end
  1390. end
  1391. end
  1392. else
  1393. local aB = 0
  1394. local aC = 1
  1395. for a1 = 1, #au do
  1396. local aD = au[a1]
  1397. local w = aD["Hit"]
  1398. local ax = aD["Position"]
  1399. local aE = 1
  1400. if w.Material == Enum.Material.DiamondPlate then
  1401. aE = 3
  1402. end
  1403. if
  1404. w.Material == Enum.Material.CorrodedMetal or
  1405. w.Material == Enum.Material.Metal or
  1406. w.Material == Enum.Material.Concrete or
  1407. w.Material == Enum.Material.Brick
  1408. then
  1409. aE = 2
  1410. end
  1411. if
  1412. w.Name == "Grate" or w.Material == Enum.Material.Wood or
  1413. w.Material == Enum.Material.WoodPlanks
  1414. then
  1415. aE = 0.1
  1416. end
  1417. if w.Name == "nowallbang" then
  1418. aE = 100
  1419. end
  1420. if w:FindFirstChild("PartModifier") then
  1421. aE = w.PartModifier.Value
  1422. end
  1423. if
  1424. w.Transparency == 1 or w.CanCollide == false or w.Name == "Glass" or
  1425. w.Name == "Cardboard"
  1426. then
  1427. aE = 0
  1428. end
  1429. local aF =
  1430. (Y.CFrame.p - ax).unit * math.clamp(j.gun.Range.Value, 1, 100)
  1431. local az = Ray.new(ax + aF * 1, aF * -2)
  1432. local u, aG = workspace:FindPartOnRayWithWhitelist(az, {w}, true)
  1433. local aH = (aG - ax).Magnitude
  1434. aH = aH * aE
  1435. aB = math.min(ay, aB + aH)
  1436. aC = 1 - aB / ay
  1437. end
  1438. if ag[av.Name] ~= nil and aB > 0 and aC > 0 then
  1439. local aA = j.gun.DMG.Value * ag[av.Name] * aC
  1440. an.Text = aA
  1441. if aa:FindFirstChild("Kevlar") then
  1442. if string.find(av.Name, "Head") then
  1443. if aa:FindFirstChild("Helmet") then
  1444. aA = aA / 100 * j.gun.ArmorPenetration.Value
  1445. end
  1446. else
  1447. aA = aA / 100 * j.gun.ArmorPenetration.Value
  1448. end
  1449. end
  1450. if
  1451. am.TextColor3 == Color3.fromRGB(190, 255, 48) and
  1452. aA >= o["Rage"]["Other"]["Override_Amount"] or
  1453. am.TextColor3 == Color3.fromRGB(255, 0, 0) and
  1454. aA >= o["Rage"]["Main"]["Min_Damage_Wall"]
  1455. then
  1456. S = av
  1457. if not o["Rage"]["Main"]["Silent Aim"] then
  1458. cam.CFrame = CFrame.new(cam.CFrame.Position, av.Position)
  1459. end
  1460. if o["Rage"]["Main"]["Autoshoot"] and j.DISABLED == false then
  1461. T = true
  1462. j.firebullet()
  1463. T = false
  1464. end
  1465. end
  1466. end
  1467. end
  1468. end
  1469. else
  1470. local az = Ray.new(_, (Y.CFrame.p - _).unit * math.clamp(j.gun.Range.Value, 1, 300))
  1471. local aw, ax = workspace:FindPartOnRayWithIgnoreList(az, ar, false, true)
  1472. if aw and aw:FindFirstAncestor(aa.Name) then
  1473. if ag[aw.Name] ~= nil then
  1474. local aA = j.gun.DMG.Value * ag[aw.Name]
  1475. if aa:FindFirstChild("Kevlar") then
  1476. if string.find(aw.Name, "Head") then
  1477. if aa:FindFirstChild("Helmet") then
  1478. aA = aA / 100 * j.gun.ArmorPenetration.Value
  1479. end
  1480. else
  1481. aA = aA / 100 * j.gun.ArmorPenetration.Value
  1482. end
  1483. end
  1484. if
  1485. am.TextColor3 == Color3.fromRGB(190, 255, 48) and
  1486. aA >= o["Rage"]["Other"]["Override_Amount"] or
  1487. am.TextColor3 == Color3.fromRGB(255, 0, 0) and
  1488. aA >= o["Rage"]["Main"]["Min_Damage"]
  1489. then
  1490. S = aw
  1491. if not o["Rage"]["Main"]["Silent Aim"] then
  1492. cam.CFrame = CFrame.new(cam.CFrame.Position, aw.Position)
  1493. end
  1494. if o["Rage"]["Main"]["Autoshoot"] and j.DISABLED == false then
  1495. T = true
  1496. j.firebullet()
  1497. T = false
  1498. end
  1499. end
  1500. end
  1501. end
  1502. end
  1503. end
  1504. end
  1505. end
  1506. end
  1507. end
  1508. end
  1509. )
  1510. local aI = Instance.new("Part")
  1511. aI.Anchored = true
  1512. aI.Transparency = 1
  1513. aI.Size = Vector3.new(100, 1, 100)
  1514. aI.Parent = workspace
  1515. local aJ = Instance.new("ParticleEmitter")
  1516. aJ.Texture = "rbxassetid://304777684"
  1517. aJ.Lifetime = NumberRange.new(200)
  1518. aJ.Rate = 300
  1519. aJ.Speed = NumberRange.new(5)
  1520. aJ.EmissionDirection = "Bottom"
  1521. aJ.LightInfluence = 25
  1522. aJ.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.5), NumberSequenceKeypoint.new(1, 0.5)})
  1523. aJ.Parent = aI
  1524. local aK =
  1525. game:GetService("RunService").RenderStepped:Connect(
  1526. function()
  1527. aI.Position = workspace.CurrentCamera.CFrame.Position + Vector3.new(0, 40, 0)
  1528. aJ.Enabled = o["Visuals"]["Particles"]["Enabled"]
  1529. aJ.Color = ColorSequence.new(tocolor(o["Visuals"]["Particles"]["Color"]))
  1530. aJ.Texture =
  1531. o["Visuals"]["Particles"]["Type"] == "Snow" and "rbxassetid://304777684" or "rbxassetid://419625073"
  1532. local aL = c.PlayerGui.GUI.Crosshairs.Crosshair
  1533. for u, aM in pairs(aL:GetChildren()) do
  1534. if string.find(aM.Name, "Frame") then
  1535. aM.BorderSizePixel = 0
  1536. if o["Visuals"]["Better Crosshair"]["Enabled"] then
  1537. local aL = c.PlayerGui.GUI.Crosshairs.Crosshair
  1538. aL.LeftFrame.Size = UDim2.new(0, 10, 0, 2)
  1539. aL.RightFrame.Size = UDim2.new(0, 10, 0, 2)
  1540. aL.TopFrame.Size = UDim2.new(0, 2, 0, 10)
  1541. aL.BottomFrame.Size = UDim2.new(0, 2, 0, 10)
  1542. if o["Visuals"]["Better Crosshair"]["Border"] then
  1543. aM.BorderSizePixel = o["Visuals"]["Better Crosshair"]["Border_Thickness"]
  1544. aM.BorderColor3 = tocolor(o["Visuals"]["Better Crosshair"]["Border_Color"])
  1545. end
  1546. if o["Visuals"]["Better Crosshair"]["Override_Length"] then
  1547. aL.LeftFrame.Size = UDim2.new(0, o["Visuals"]["Better Crosshair"]["Length"], 0, 2)
  1548. aL.RightFrame.Size = UDim2.new(0, o["Visuals"]["Better Crosshair"]["Length"], 0, 2)
  1549. aL.TopFrame.Size = UDim2.new(0, 2, 0, o["Visuals"]["Better Crosshair"]["Length"])
  1550. aL.BottomFrame.Size = UDim2.new(0, 2, 0, o["Visuals"]["Better Crosshair"]["Length"])
  1551. end
  1552. end
  1553. end
  1554. end
  1555. if o["Visuals"]["Self"]["Override_Skybox"] then
  1556. local t = k:FindFirstChildOfClass("Sky")
  1557. if not t then
  1558. t = Instance.new("Sky")
  1559. t.SkyboxLf = s[o["Visuals"]["Self"]["Skybox"]].SkyboxLf
  1560. t.SkyboxBk = s[o["Visuals"]["Self"]["Skybox"]].SkyboxBk
  1561. t.SkyboxDn = s[o["Visuals"]["Self"]["Skybox"]].SkyboxDn
  1562. t.SkyboxFt = s[o["Visuals"]["Self"]["Skybox"]].SkyboxFt
  1563. t.SkyboxRt = s[o["Visuals"]["Self"]["Skybox"]].SkyboxRt
  1564. t.SkyboxUp = s[o["Visuals"]["Self"]["Skybox"]].SkyboxUp
  1565. t.Parent = k
  1566. end
  1567. end
  1568. if cam:FindFirstChild("Arms") and o["Visuals"]["Hand Chams"]["Enabled"] then
  1569. if o["Visuals"]["Hand Chams"]["Gun"] then
  1570. for u, w in pairs(cam.Arms:GetChildren()) do
  1571. if w:IsA("MeshPart") and w.Transparency ~= 1 then
  1572. w.TextureID = ""
  1573. w.Color = tocolor(o["Visuals"]["Hand Chams"]["Gun_Color"])
  1574. w.Material =
  1575. o["Visuals"]["Hand Chams"]["Gun_Material"] == "Custom" and Enum.Material.SmoothPlastic or
  1576. o["Visuals"]["Hand Chams"]["Gun_Material"] == "Flat" and Enum.Material.Neon or
  1577. o["Visuals"]["Hand Chams"]["Gun_Material"] == "ForceField" and Enum.Material.ForceField
  1578. w.Transparency = o["Visuals"]["Hand Chams"]["Gun_Transparency"] / 100
  1579. w.Reflectance = o["Visuals"]["Hand Chams"]["Gun_Reflectance"]
  1580. end
  1581. end
  1582. end
  1583. for u, v in pairs(cam.Arms:GetChildren()) do
  1584. if v:IsA("Model") then
  1585. for u, w in pairs(v:GetDescendants()) do
  1586. if o["Visuals"]["Hand Chams"]["Hands"] then
  1587. if string.find(w.Name, "Glove") and w:IsA("Part") then
  1588. if o["Visuals"]["Hand Chams"]["Remove_Gloves"] then
  1589. w:Destroy()
  1590. else
  1591. w.Material = Enum.Material.ForceField
  1592. w.Mesh.VertexColor = ac(tocolor(o["Visuals"]["Hand Chams"]["Hand_Color"]))
  1593. end
  1594. end
  1595. if string.find(w.Name, "Sleeve") and w:IsA("Part") then
  1596. if o["Visuals"]["Hand Chams"]["Remove_Sleeves"] then
  1597. w:Destroy()
  1598. else
  1599. w.Material = Enum.Material.ForceField
  1600. w.Mesh.VertexColor = ac(tocolor(o["Visuals"]["Hand Chams"]["Hand_Color"]))
  1601. end
  1602. end
  1603. end
  1604. if o["Visuals"]["Hand Chams"]["Skin"] then
  1605. if string.find(w.Name, "Arm") and w:IsA("Part") then
  1606. w.Color = tocolor(o["Visuals"]["Hand Chams"]["Skin_Color"])
  1607. w.Transparency = o["Visuals"]["Hand Chams"]["Skin_Transparency"] / 100
  1608. end
  1609. end
  1610. end
  1611. end
  1612. end
  1613. end
  1614. end
  1615. )
  1616. y.mainloop =
  1617. game:GetService("RunService").RenderStepped:Connect(
  1618. function()
  1619. U.spin = U.spin + o["Anti-Aim"]["Yaw"]["Spin_Increment"]
  1620. U.spin = math.clamp(U.spin, 0, o["Anti-Aim"]["Yaw"]["Spin_Range"])
  1621. U.jitter = not U.jitter
  1622. U.edown = game:GetService("UserInputService"):IsKeyDown(Enum.KeyCode.E)
  1623. if U.spin == o["Anti-Aim"]["Yaw"]["Spin_Range"] then
  1624. U.spin = 0
  1625. end
  1626. if U.edown or o["Anti-Aim"]["Angles"]["Enabled"] and o["Anti-Aim"]["Angles"]["Pitch"] ~= "Off" then
  1627. q()
  1628. end
  1629. if
  1630. game:GetService("UserInputService"):IsKeyDown(Enum.KeyCode.Space) and
  1631. game:GetService("UserInputService"):GetFocusedTextBox() == nil and
  1632. o["Misc"]["Bunny Hop"]["Enabled"]
  1633. then
  1634. U.hopping = true
  1635. if
  1636. c.Character and c.Character:FindFirstChild("Humanoid") and
  1637. c.Character:FindFirstChild("Humanoid").Health > 0
  1638. then
  1639. c.Character.Humanoid.Jump = true
  1640. end
  1641. else
  1642. if U.hopping == true then
  1643. U.hopping = false
  1644. end
  1645. end
  1646. if o["Visuals"]["Self"]["Override_FOV"] then
  1647. cam.FieldOfView = o["Visuals"]["Self"]["FOV_Amount"]
  1648. end
  1649. if o["Visuals"]["World"]["No_Scope"] then
  1650. pcall(
  1651. function()
  1652. c.PlayerGui.GUI.Crosshairs.Scope.ImageTransparency = 1
  1653. c.PlayerGui.GUI.Crosshairs.Scope.Scope.ImageTransparency = 1
  1654. c.PlayerGui.GUI.Crosshairs.Scope.Scope.Blur.ImageTransparency = 1
  1655. c.PlayerGui.GUI.Crosshairs.Scope.Scope.Blur.Blur.ImageTransparency = 1
  1656. c.PlayerGui.GUI.Crosshairs.Frame1.Transparency = 1
  1657. c.PlayerGui.GUI.Crosshairs.Frame2.Transparency = 1
  1658. c.PlayerGui.GUI.Crosshairs.Frame3.Transparency = 1
  1659. c.PlayerGui.GUI.Crosshairs.Frame4.Transparency = 1
  1660. end
  1661. )
  1662. end
  1663. if o["Visuals"]["World"]["No_Flash"] then
  1664. game.Players.LocalPlayer.PlayerGui.Blnd.Blind.Visible = false
  1665. else
  1666. game.Players.LocalPlayer.PlayerGui.Blnd.Blind.Visible = true
  1667. end
  1668. if o["Visuals"]["World"]["Time_Of_Day"] then
  1669. k.TimeOfDay = o["Visuals"]["World"]["Time"]
  1670. else
  1671. k.TimeOfDay = 12
  1672. end
  1673. if o["Visuals"]["World"]["Night_Mode"] then
  1674. k.Ambient =
  1675. Color3.fromRGB(
  1676. 255 - o["Visuals"]["World"]["Night_Mode_Strength"],
  1677. 255 - o["Visuals"]["World"]["Night_Mode_Strength"],
  1678. 255 - o["Visuals"]["World"]["Night_Mode_Strength"]
  1679. )
  1680. else
  1681. k.Ambient = Color3.fromRGB(127, 127, 127)
  1682. end
  1683. if o["Visuals"]["World"]["World_Color"] then
  1684. k.OutdoorAmbient = tocolor(o["Visuals"]["World"]["World_Color_Color"])
  1685. end
  1686. if o["Anti-Aim"]["Extra"]["No_Head"] then
  1687. pcall(
  1688. function()
  1689. if c.Character:FindFirstChild("FakeHead") then
  1690. c.Character.FakeHead:Destroy()
  1691. end
  1692. if c.Character:FindFirstChild("HeadHB") then
  1693. c.Character.HeadHB:Destroy()
  1694. end
  1695. end
  1696. )
  1697. end
  1698. if o["Anti-Aim"]["Angles"]["Yaw"] ~= "Off" and o["Anti-Aim"]["Angles"]["Enabled"] then
  1699. local aN =
  1700. o["Anti-Aim"]["Angles"]["Yaw"] == "Left" and 0 or o["Anti-Aim"]["Angles"]["Yaw"] == "Right" and 180 or
  1701. o["Anti-Aim"]["Angles"]["Yaw"] == "Back" and 90 or
  1702. o["Anti-Aim"]["Angles"]["Yaw"] == "Custom" and o["Anti-Aim"]["Angles"]["Custom_Yaw"] or
  1703. o["Anti-Aim"]["Angles"]["Yaw"] == "Random" and math.random(0, 360) or
  1704. 0
  1705. if o["Anti-Aim"]["Yaw"]["Spin"] then
  1706. aN = aN + U.spin
  1707. end
  1708. if U.side ~= "none" then
  1709. if U.side == "left" then
  1710. aN = 0
  1711. else
  1712. aN = 180
  1713. end
  1714. end
  1715. pcall(
  1716. function()
  1717. c.Character.Humanoid.AutoRotate = false
  1718. local aO = c.Character.HumanoidRootPart
  1719. local aP = cam.CFrame.LookVector
  1720. local aQ = -math.atan2(aP.Z, aP.X) + math.rad(aN)
  1721. if
  1722. o["Anti-Aim"]["Extra"]["Disable_On_E"] and not U.edown or
  1723. not o["Anti-Aim"]["Extra"]["Disable_On_E"]
  1724. then
  1725. if o["Anti-Aim"]["Yaw"]["Jitter"] and U.jitter then
  1726. if o["Anti-Aim"]["Yaw"]["Randomize_Jitter"] then
  1727. aQ =
  1728. -math.atan2(aP.Z, aP.X) +
  1729. math.rad(
  1730. math.random(
  1731. math.clamp(
  1732. o["Anti-Aim"]["Yaw"]["Randomize_Jitter_Min"],
  1733. 0,
  1734. o["Anti-Aim"]["Yaw"]["Jitter_Range"]
  1735. ),
  1736. o["Anti-Aim"]["Yaw"]["Jitter_Range"]
  1737. )
  1738. )
  1739. else
  1740. aQ = -math.atan2(aP.Z, aP.X) + math.rad(o["Anti-Aim"]["Yaw"]["Jitter_Range"])
  1741. end
  1742. if o["Anti-Aim"]["Angles"]["At Targets"] and S ~= nil then
  1743. aO.CFrame =
  1744. CFrame.new(aO.Position, S.Parent.HumanoidRootPart.Position) *
  1745. CFrame.Angles(0, math.rad(180), 0)
  1746. else
  1747. aO.CFrame = CFrame.new(aO.Position) * CFrame.Angles(0, aQ, 0)
  1748. end
  1749. else
  1750. if o["Anti-Aim"]["Angles"]["At Targets"] and S ~= nil then
  1751. aO.CFrame =
  1752. CFrame.new(aO.Position, S.Parent.HumanoidRootPart.Position) *
  1753. CFrame.Angles(0, math.rad(180), 0)
  1754. else
  1755. aO.CFrame = CFrame.new(aO.Position) * CFrame.Angles(0, aQ, 0)
  1756. end
  1757. end
  1758. else
  1759. aO.CFrame =
  1760. CFrame.new(aO.Position) * CFrame.Angles(0, -math.atan2(aP.Z, aP.X) + math.rad(270), 0)
  1761. end
  1762. end
  1763. )
  1764. else
  1765. pcall(
  1766. function()
  1767. c.Character.Humanoid.AutoRotate = true
  1768. end
  1769. )
  1770. end
  1771. c.CameraMaxZoomDistance =
  1772. o["Visuals"]["Self"]["Third_Person"] and c.Status.Alive.Value == true and U.thirdperson and
  1773. o["Visuals"]["Self"]["Third_Person_Distance"] or
  1774. c.Status.Alive.Value == true and 0 or
  1775. c.CameraMaxZoomDistance
  1776. c.CameraMinZoomDistance =
  1777. o["Visuals"]["Self"]["Third_Person"] and c.Status.Alive.Value == true and U.thirdperson and
  1778. o["Visuals"]["Self"]["Third_Person_Distance"] or
  1779. c.Status.Alive.Value == true and 0 or
  1780. c.CameraMinZoomDistance
  1781. if cam:FindFirstChild("Arms") ~= nil then
  1782. cam.Arms.HumanoidRootPart.Transparency = 1
  1783. end
  1784. end
  1785. )
  1786. spawn(
  1787. function()
  1788. while wait(0.1) do
  1789. for u, aa in pairs(a:GetPlayers()) do
  1790. pcall(
  1791. function()
  1792. if aa:FindFirstChild("Status") and aa:FindFirstChild("Status").Alive.Value == true then
  1793. if aa.Team ~= c.Team and aa.Character:FindFirstChild("HumanoidRootPart") then
  1794. if aa.Character.HumanoidRootPart:FindFirstChild("Box") then
  1795. aa.Character.HumanoidRootPart:FindFirstChild("Box"):Destroy()
  1796. end
  1797. if aa.Character.HumanoidRootPart:FindFirstChild("Name") then
  1798. aa.Character.HumanoidRootPart:FindFirstChild("Name"):Destroy()
  1799. end
  1800. if aa.Character.HumanoidRootPart:FindFirstChild("Health") then
  1801. aa.Character.HumanoidRootPart:FindFirstChild("Health"):Destroy()
  1802. end
  1803. if o["Visuals"]["Enemies"]["Box"] then
  1804. local aR = Instance.new("BillboardGui")
  1805. local ai = Instance.new("Frame")
  1806. local aS = Instance.new("Frame")
  1807. local aT = Instance.new("Frame")
  1808. local aU = Instance.new("Frame")
  1809. local aV = Instance.new("Frame")
  1810. local aW = Instance.new("Frame")
  1811. local aX = Instance.new("Frame")
  1812. local aY = Instance.new("Frame")
  1813. local aZ = Instance.new("Frame")
  1814. local a_ = Instance.new("Frame")
  1815. local b0 = Instance.new("Frame")
  1816. local b1 = Instance.new("Frame")
  1817. aR.Name = "Box"
  1818. aR.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
  1819. aR.Active = true
  1820. aR.AlwaysOnTop = true
  1821. aR.ExtentsOffset = Vector3.new(0, -0.5, 0)
  1822. aR.LightInfluence = 1.000
  1823. aR.Size = UDim2.new(o["Visuals"]["Enemies"]["Box_X"] / 10, 0, 5.5, 0)
  1824. ai.BackgroundColor3 = tocolor(o["Visuals"]["Enemies"]["Box_Color"])
  1825. ai.BorderSizePixel = 0
  1826. ai.Position = UDim2.new(0, 0, 0, 1)
  1827. ai.Size = UDim2.new(1, 0, 0, 1)
  1828. ai.BackgroundTransparency = 0
  1829. ai.Parent = aR
  1830. aS.BackgroundColor3 = tocolor(o["Visuals"]["Enemies"]["Box_Color"])
  1831. aS.BorderSizePixel = 0
  1832. aS.Position = UDim2.new(0, 1, 0, 0)
  1833. aS.Size = UDim2.new(0, 1, 1, 0)
  1834. aS.BackgroundTransparency = 0
  1835. aS.Parent = aR
  1836. aT.BackgroundColor3 = tocolor(o["Visuals"]["Enemies"]["Box_Color"])
  1837. aT.BorderColor3 = Color3.fromRGB(0, 0, 0)
  1838. aT.BorderSizePixel = 0
  1839. aT.Position = UDim2.new(1, -2, 0, 0)
  1840. aT.Size = UDim2.new(0, 1, 1, 0)
  1841. aT.BackgroundTransparency = 0
  1842. aT.Parent = aR
  1843. aU.BackgroundColor3 = tocolor(o["Visuals"]["Enemies"]["Box_Color"])
  1844. aU.BorderColor3 = Color3.fromRGB(0, 0, 0)
  1845. aU.BorderSizePixel = 0
  1846. aU.Position = UDim2.new(0, 0, 1, -2)
  1847. aU.Size = UDim2.new(1, 0, 0, 1)
  1848. aU.BackgroundTransparency = 0
  1849. aU.Parent = aR
  1850. aV.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
  1851. aV.BorderSizePixel = 0
  1852. aV.Position = UDim2.new(0, 2, 0, 2)
  1853. aV.Size = UDim2.new(0, 1, 1, -4)
  1854. aV.Parent = aR
  1855. aW.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
  1856. aW.BorderColor3 = Color3.fromRGB(0, 0, 0)
  1857. aW.BorderSizePixel = 0
  1858. aW.Position = UDim2.new(1, -3, 0, 2)
  1859. aW.Size = UDim2.new(0, 1, 1, -4)
  1860. aW.Parent = aR
  1861. aX.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
  1862. aX.BorderColor3 = Color3.fromRGB(0, 0, 0)
  1863. aX.BorderSizePixel = 0
  1864. aX.Position = UDim2.new(0, 0, 1, -1)
  1865. aX.Size = UDim2.new(1, 0, 0, 1)
  1866. aX.Parent = aR
  1867. aY.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
  1868. aY.BorderSizePixel = 0
  1869. aY.Position = UDim2.new(0, 2, 0, 2)
  1870. aY.Size = UDim2.new(1, -4, 0, 1)
  1871. aY.Parent = aR
  1872. aZ.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
  1873. aZ.BorderSizePixel = 0
  1874. aZ.Size = UDim2.new(1, 0, 0, 1)
  1875. aZ.Parent = aR
  1876. a_.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
  1877. a_.BorderSizePixel = 0
  1878. a_.Size = UDim2.new(0, 1, 1, 0)
  1879. a_.Parent = aR
  1880. b0.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
  1881. b0.BorderColor3 = Color3.fromRGB(0, 0, 0)
  1882. b0.BorderSizePixel = 0
  1883. b0.Position = UDim2.new(1, -1, 0, 0)
  1884. b0.Size = UDim2.new(0, 1, 1, 0)
  1885. b0.Parent = aR
  1886. b1.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
  1887. b1.BorderColor3 = Color3.fromRGB(0, 0, 0)
  1888. b1.BorderSizePixel = 0
  1889. b1.Position = UDim2.new(0, 2, 1, -3)
  1890. b1.Size = UDim2.new(1, -4, 0, 1)
  1891. b1.Parent = aR
  1892. aR.Adornee = aa.Character.HumanoidRootPart
  1893. aR.Parent = aa.Character.HumanoidRootPart
  1894. end
  1895. if o["Visuals"]["Enemies"]["Name"] then
  1896. local b2 = Instance.new("BillboardGui")
  1897. local b3 = Instance.new("TextLabel")
  1898. b2.Name = "Name"
  1899. b2.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
  1900. b2.Active = true
  1901. b2.AlwaysOnTop = true
  1902. b2.ExtentsOffset = Vector3.new(0, -0.5, 0)
  1903. b2.LightInfluence = 1.000
  1904. b2.Size = UDim2.new(4.5, 0, 2, 0)
  1905. b2.StudsOffset = Vector3.new(0, o["Visuals"]["Enemies"]["Name_Offset"], 0)
  1906. b3.Name = "name"
  1907. b3.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
  1908. b3.BackgroundTransparency = 1.000
  1909. b3.Size = UDim2.new(1, 0, 1, 0)
  1910. b3.Font = o["Visuals"]["Enemies"]["Name_Font"]
  1911. b3.Text = aa.Name
  1912. b3.TextColor3 = tocolor(o["Visuals"]["Enemies"]["Name_Color"])
  1913. b3.TextSize = o["Visuals"]["Enemies"]["Name_Font_Size"]
  1914. b3.TextStrokeTransparency = 0.100
  1915. b3.TextYAlignment = Enum.TextYAlignment.Bottom
  1916. b3.TextTransparency = 0
  1917. b2.Adornee = aa.Character.HumanoidRootPart
  1918. b3.Parent = b2
  1919. b2.Parent = aa.Character.HumanoidRootPart
  1920. end
  1921. if o["Visuals"]["Enemies"]["Health"] then
  1922. local b4 = Instance.new("BillboardGui")
  1923. local b5 = Instance.new("Frame")
  1924. local b6 = Instance.new("Frame")
  1925. b4.Name = "Health"
  1926. b4.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
  1927. b4.Active = true
  1928. b4.AlwaysOnTop = true
  1929. b4.ExtentsOffset = Vector3.new(0, -0.5, 0)
  1930. b4.LightInfluence = 1.000
  1931. b4.Size = UDim2.new(1, 0, 5.5, 0)
  1932. b4.StudsOffset = Vector3.new(-o["Visuals"]["Enemies"]["Health_Offset"], 0, 0)
  1933. b5.Name = "green"
  1934. b5.AnchorPoint = Vector2.new(0, 1)
  1935. b5.BackgroundColor3 = tocolor(o["Visuals"]["Enemies"]["Health_Color"])
  1936. b5.BorderColor3 = Color3.fromRGB(0, 0, 0)
  1937. b5.BorderSizePixel = 0
  1938. b5.Position =
  1939. UDim2.new(1, -o["Visuals"]["Enemies"]["Health_Thickness"] - 1, 1, -1)
  1940. b5.Size =
  1941. UDim2.new(
  1942. 0,
  1943. o["Visuals"]["Enemies"]["Health_Thickness"],
  1944. aa.Character.Humanoid.Health / 100,
  1945. -2
  1946. )
  1947. b5.ZIndex = 3
  1948. b5.Parent = b4
  1949. b6.Name = "white"
  1950. b6.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
  1951. b6.BorderColor3 = Color3.fromRGB(0, 0, 0)
  1952. b6.Position =
  1953. UDim2.new(1, -o["Visuals"]["Enemies"]["Health_Thickness"] - 1, 0, 1)
  1954. b6.Size = UDim2.new(0, o["Visuals"]["Enemies"]["Health_Thickness"], 1, -2)
  1955. b6.ZIndex = 2
  1956. b6.Parent = b4
  1957. b4.Adornee = aa.Character.HumanoidRootPart
  1958. b4.Parent = aa.Character.HumanoidRootPart
  1959. end
  1960. else
  1961. pcall(
  1962. function()
  1963. if aa.Character.HumanoidRootPart:FindFirstChild("Box") then
  1964. aa.Character.HumanoidRootPart:FindFirstChild("Box"):Destroy()
  1965. end
  1966. if aa.Character.HumanoidRootPart:FindFirstChild("Name") then
  1967. aa.Character.HumanoidRootPart:FindFirstChild("Name"):Destroy()
  1968. end
  1969. if aa.Character.HumanoidRootPart:FindFirstChild("Health") then
  1970. aa.Character.HumanoidRootPart:FindFirstChild("Health"):Destroy()
  1971. end
  1972. end
  1973. )
  1974. end
  1975. end
  1976. end
  1977. )
  1978. end
  1979. end
  1980. end
  1981. )
  1982. end
  1983. a.PlayerAdded:Connect(
  1984. function(b7)
  1985. b7.CharacterAdded:Connect(
  1986. function(b8)
  1987. b8.ChildAdded:Connect(
  1988. function(v)
  1989. wait(1)
  1990. spawn(
  1991. function()
  1992. if v:IsA("Accessory") then
  1993. table.insert(collision, v)
  1994. end
  1995. if v:IsA("Part") then
  1996. spawn(
  1997. function()
  1998. if v ~= nil then
  1999. if v.Name ~= "HeadHB" and v.Name ~= "FakeHead" then
  2000. table.insert(collision, v)
  2001. end
  2002. end
  2003. end
  2004. )
  2005. end
  2006. end
  2007. )
  2008. end
  2009. )
  2010. end
  2011. )
  2012. end
  2013. )
  2014. if c.Character and c.Character:FindFirstChild("Humanoid") and c.Character:FindFirstChild("UpperTorso") then
  2015. for u, aa in pairs(a:GetPlayers()) do
  2016. if aa.Character ~= nil then
  2017. for u, v in pairs(aa.Character:GetChildren()) do
  2018. if v:IsA("Accessory") then
  2019. table.insert(collision, v)
  2020. end
  2021. if v:IsA("Part") then
  2022. spawn(
  2023. function()
  2024. if v ~= nil then
  2025. if v.Name ~= "HeadHB" and v.Name ~= "FakeHead" then
  2026. table.insert(collision, v)
  2027. end
  2028. end
  2029. end
  2030. )
  2031. end
  2032. end
  2033. end
  2034. end
  2035. end
  2036. y.initiate()
  2037. C = true
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