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Pilz

Anima: Beyond Fantasy Monsters and Suchlike

Dec 20th, 2015 (edited)
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  1. DANGERS OF ANCIENT SOLOMON
  2.  
  3. Malfunctioning Crane
  4. 130 concealed attack (against notice 80), 130 damage
  5. Gravity vs your tax dollars. You DID pay your taxes, right?
  6.  
  7. ROGUE FOOD VENDOR
  8. 150 attack, 40 damage (Hot or Cold)
  9. Supposed to deliver tasty noodles or ice cream. Instead delivers far less tasty-but only potentially less lethal-pain
  10.  
  11. ERRATIC PUBLIC TRANSIT
  12. 170 attack, 70 damage (impact)
  13. if blocked/shielded, test against str/pow 12
  14. -20 final for every 1 under
  15. runaway bus
  16.  
  17. 'LITTERBUG' LASER WASTE DISPOSAL UNIT
  18. 220 attack, 30 damage (energy). Dodge 120, LP 50
  19. fragile, self-mobile litter-disposal unit. Contains laser for atomizing non-recyclable litter and vermin.
  20.  
  21. -----------------------------------------------------------------------------------
  22.  
  23. GHOST SKELETON PIRATES
  24.  
  25. Swash | Acrobatic Warrior | Level 5
  26. Str 7
  27. Dex 10
  28. Agi 8
  29. Con 7
  30. Pow 4
  31. Int 4
  32. Wp 4
  33. Per 5
  34.  
  35. PhR 80
  36. Mr 70
  37. PsR 50
  38.  
  39.  
  40. LP: 150
  41. Initiative 60 | Attack 175 | Block 175 | AT 3 cut, 1 impact, 2 else |
  42. Weapon Scimitar | Damage 50 (+5) | Breakage/Fortitude 4/20 | Damage Type Cut |
  43.  
  44. 4 arms, 4 swords: Can attack twice and block twice per turn, without penalties.
  45. Rattlin' Frenzy: makes 4 attacks without penalty, Block set to 0 (+ a die roll). Must be used BEFORE it blocks. Full-round action.LP
  46.  
  47. LP: 120
  48. Buckle | Acrobatic Warrior | Level 6
  49. Str 7
  50. Dex 10
  51. Agi 8
  52. Con 7
  53. Pow 4
  54. Int 4
  55. Wp 4
  56. Per 5
  57.  
  58. PhR 80
  59. Mr 80
  60. PsR 50
  61.  
  62. Initiative 80 | Attack 170 | Dodge 170 | AT 0 Impact, 1 else |
  63. Weapon flintlock pistols | Damage 60 | Breakage/Fortitude -3/8 | Damage Type Impact |
  64. Armed to the Teeth: Can make 1d10/2 attacks with pistols per turn
  65. KaBOOOOOM: If hit with fire or lightning, roll a 1d10. On a 7 or higher, the cask of powder in the skeleton's ribs will explode next turn in an AOE. On a 3 to 7, the gunpowder explodes instantly. On a 1 or 2, nothing happens. If struck with a sufficient volume of water, the gunpowder becomes drenched and will not explode
  66. Gunpowder Explosion: attack 150, AOE, base damage 120 Heat
  67.  
  68. Swabbie | Wizard Mentalist | Level 6
  69. Str 5
  70. Dex 8
  71. Agi 8
  72. Con 5
  73. Pow 8
  74. Int 7
  75. Wp 8
  76. Per 5
  77.  
  78. PhR 60
  79. Mr 80
  80. PsR 80
  81.  
  82. LP 120
  83. Initiative 80 | Potential 100 | PProjection 140 | MProjection 140 | Dodge | AT 0 impact, 1 else |
  84. Zeon 300 | Maccumulation 50 | Psychic Points 4 |
  85. Weapon | Damage | Breakage/Fortitude | Damage Type |
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