Guest User

Untitled

a guest
Mar 3rd, 2019
168
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 17.39 KB | None | 0 0
  1. 0.000 2019-03-03 19:09:57; Factorio 0.17.4 (build 43174, win64, steam)
  2. 0.000 Operating system: Windows 10 (version 1803)
  3. 0.000 Program arguments: "D:\Steam Games\steamapps\common\Factorio\bin\x64\Factorio.exe" "--wait-to-close" "5904"
  4. 0.000 Read data path: D:/Steam Games/SteamApps/common/Factorio/data
  5. 0.000 Write data path: C:/Users/Fleeb&Bitchard/AppData/Roaming/Factorio [95070/243744MB]
  6. 0.000 Binaries path: D:/Steam Games/SteamApps/common/Factorio/bin
  7. 0.005 System info: [CPU: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz, 4 cores, RAM: 3633/16339 MB, page: 4023/18771 MB, virtual: 4326/134217727 MB, extended virtual: 0 MB]
  8. 0.006 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: en]
  9. 0.010 Available displays: 1
  10. 0.010 [0]: \\.\DISPLAY1 - AMD Radeon (TM) R9 390 Series {0x80005, [0,0], 1920x1080, 32bit, 60Hz}
  11. 0.050 Display: 0 -> Adapter: 0, Output: 0
  12. 0.093 Initialised Direct3D[0]: AMD Radeon (TM) R9 390 Series; driver: aticfx64.dll 23.20.793.0
  13. 0.093 D3D Feature Level: 11.1, DXGI 1.5+
  14. 0.093 [Local Video Memory] Budget: 6943MB, CurrentUsage: 0MB, Reservation: 0/3675MB
  15. 0.093 [Non-Local Vid.Mem.] Budget: 7352MB, CurrentUsage: 0MB, Reservation: 0/3880MB
  16. 0.093 Tiled resources: Tier 2
  17. 0.093 Unified Memory Architecture: No
  18. 0.093 BGR 565 Supported: Yes
  19. 0.093 MaximumFrameLatency: 3, GPUThreadPriority: 0
  20. 0.128 Desktop composition is active.
  21. 0.128 Graphics settings preset: very-high
  22. 0.128 Dedicated video memory size 8168 MB
  23. 0.128 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 100%] [DXT: high-quality]
  24. 0.128 [Max load threads: 32] [Max texture size: 0] [Tex.Stream.: 0] [Low quality rotation: 0]
  25. 0.148 DSound: Starting _dsound_update thread
  26. 0.149 DSound: Enter _dsound_update; tid=10292
  27. 0.247 Loading mod settings FARL 3.0.0 (settings.lua)
  28. 0.247 Loading mod settings AutoDeconstruct 0.1.12 (settings.lua)
  29. 0.247 Loading mod settings Bottleneck 0.10.0 (settings.lua)
  30. 0.247 Loading mod settings even-distribution 0.3.1 (settings.lua)
  31. 0.248 Loading mod settings far-reach 0.0.11 (settings.lua)
  32. 0.248 Loading mod settings Flare Stack 2.2.1 (settings.lua)
  33. 0.248 Loading mod settings MushroomCloud 1.0.4 (settings.lua)
  34. 0.250 Loading mod core 0.0.0 (data.lua)
  35. 0.313 Loading mod base 0.17.4 (data.lua)
  36. 0.503 Loading mod FARL 3.0.0 (data.lua)
  37. 0.588 Loading mod AtomicRobotsFixv 1.0.0 (data.lua)
  38. 0.669 Loading mod Big_Brother 0.5.0 (data.lua)
  39. 0.760 Loading mod Bottleneck 0.10.0 (data.lua)
  40. 0.844 Loading mod Construction_Drones 0.1.5 (data.lua)
  41. 0.935 Loading mod even-distribution 0.3.1 (data.lua)
  42. 1.017 Loading mod EvoGUI 0.4.401 (data.lua)
  43. 1.103 Loading mod Flare Stack 2.2.1 (data.lua)
  44. 1.185 Loading mod MIRV 0.1.4 (data.lua)
  45. 1.266 Loading mod Power Armor MK3 0.2.0 (data.lua)
  46. 1.349 Loading mod RealisticReactorGlow 1.17.2 (data.lua)
  47. 1.430 Loading mod Robot_Battery_Research 0.1.2 (data.lua)
  48. 1.513 Loading mod base 0.17.4 (data-updates.lua)
  49. 1.594 Loading mod FARL 3.0.0 (data-updates.lua)
  50. 1.676 Loading mod Big_Brother 0.5.0 (data-updates.lua)
  51. 1.757 Loading mod MushroomCloud 1.0.4 (data-updates.lua)
  52. 1.840 Loading mod FARL 3.0.0 (data-final-fixes.lua)
  53. 1.920 Loading mod even-distribution 0.3.1 (data-final-fixes.lua)
  54. 2.000 Loading mod Flare Stack 2.2.1 (data-final-fixes.lua)
  55. 2.083 Loading mod tree_collision 0.5.1 (data-final-fixes.lua)
  56. 2.164 Loading mod WaiTex_Full 1.3.5 (data-final-fixes.lua)
  57. 2.314 Checksum for core: 3928040144
  58. 2.314 Checksum of base: 60305742
  59. 2.314 Checksum of FARL: 4093962643
  60. 2.314 Checksum of AtomicRobotsFixv: 3790858946
  61. 2.314 Checksum of AutoDeconstruct: 2582707891
  62. 2.314 Checksum of Big_Brother: 2324121264
  63. 2.314 Checksum of Bottleneck: 3138809866
  64. 2.314 Checksum of Construction_Drones: 3585172530
  65. 2.314 Checksum of even-distribution: 13940297
  66. 2.314 Checksum of EvoGUI: 3279161307
  67. 2.314 Checksum of far-reach: 1707614877
  68. 2.314 Checksum of Flare Stack: 1379089576
  69. 2.314 Checksum of MIRV: 323602829
  70. 2.314 Checksum of MushroomCloud: 3795674400
  71. 2.314 Checksum of Power Armor MK3: 1458532605
  72. 2.314 Checksum of RealisticReactorGlow: 567106501
  73. 2.314 Checksum of Robot_Battery_Research: 3384545753
  74. 2.314 Checksum of tree_collision: 3231141521
  75. 2.314 Checksum of WaiTex_Full: 4187497684
  76. 2.773 Loading sounds...
  77. 2.840 Info PlayerData.cpp:69: Local player-data.json unavailable
  78. 2.840 Info PlayerData.cpp:72: Cloud player-data.json available, timestamp 1551643922
  79. 2.957 Crop bitmaps.
  80. 2.981 Parallel Sprite Loader initialized (threads: 3)
  81. 3.070 Initial atlas bitmap size is 16384
  82. 3.093 Created atlas bitmap 16384x16376 [none]
  83. 3.096 Created atlas bitmap 16384x13576 [none]
  84. 3.096 Created atlas bitmap 16384x2116 [decal]
  85. 3.097 Created atlas bitmap 16384x3840 [low-object]
  86. 3.097 Created atlas bitmap 16384x1888 [mipmap, linear-minification, linear-magnification, linear-mip-level]
  87. 3.097 Created atlas bitmap 16384x6592 [terrain, mipmap, linear-minification, linear-mip-level, no-crop]
  88. 3.098 Created atlas bitmap 16384x1344 [smoke, mipmap, linear-minification, linear-magnification]
  89. 3.098 Created atlas bitmap 16384x456 [not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale]
  90. 3.098 Created atlas bitmap 16384x748 [alpha-mask]
  91. 3.100 Created atlas bitmap 16384x12652 [shadow, linear-magnification, alpha-mask]
  92. 3.100 Created atlas bitmap 16384x1264 [shadow, mipmap, linear-magnification, alpha-mask]
  93. 3.107 Texture processor created. GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
  94. 3.798 Parallel Sprite Loader initialized (threads: 3)
  95. 13.413 Sprites loaded
  96. 13.579 Generated mipmaps for atlas of size 16384x3840
  97. 13.623 Generated mipmaps for atlas of size 16384x1888
  98. 13.645 Generated mipmaps for atlas of size 16384x6592
  99. 13.667 Generated mipmaps for atlas of size 16384x1344
  100. 13.678 Generated mipmaps for atlas of size 16384x456
  101. 13.689 Generated mipmaps for atlas of size 16384x1264
  102. 13.692 Custom inputs active: 4
  103. 13.745 Factorio initialised
  104. 16.674 Loading map C:\Users\Fleeb&Bitchard\AppData\Roaming\Factorio\saves\Dionea.zip: 3694222 bytes.
  105. 16.732 Loading Level.dat: 6615252 bytes.
  106. 16.735 Info Scenario.cpp:147: Map version 0.17.4-1
  107. 16.922 Loading script.dat: 16735 bytes.
  108. 16.924 Checksum for script C:/Users/Fleeb&Bitchard/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 2366710471
  109. 16.933 Checksum for script __FARL__/control.lua: 926390723
  110. 16.935 Checksum for script __AutoDeconstruct__/control.lua: 2848553575
  111. 16.939 Checksum for script __Big_Brother__/control.lua: 2263127322
  112. 16.940 Checksum for script __Bottleneck__/control.lua: 730129785
  113. 16.945 Checksum for script __Construction_Drones__/control.lua: 3741096340
  114. 16.946 Script @__even-distribution__/framework.lua:71: 0 [ED] Initializing framework... DEBUG = false
  115. 16.946 Script @__even-distribution__/framework.lua:71: 0 [ED] Registering custom scripts...
  116. 16.946 Script @__even-distribution__/framework.lua:71: 0 [ED] Script: util
  117. 16.946 Script @__even-distribution__/framework.lua:71: 0 [ED] Script: setup
  118. 16.947 Script @__even-distribution__/framework.lua:71: 0 [ED] Script: item-lib
  119. 16.947 Script @__even-distribution__/framework.lua:71: 0 [ED] Script: distribute
  120. 16.948 Script @__even-distribution__/framework.lua:71: 0 [ED] Script: cleanup
  121. 16.948 Script @__even-distribution__/framework.lua:71: 0 [ED] Registering default event handlers...
  122. 16.948 Script @__even-distribution__/framework.lua:71: 0 [ED] Registering custom inputs...
  123. 16.948 Script @__even-distribution__/framework.lua:71: 0 [ED] Input: inventory-cleanup event: on_inventory_cleanup
  124. 16.948 Script @__even-distribution__/framework.lua:71: 0 [ED] Successfully initialized
  125. 16.948 Checksum for script __even-distribution__/control.lua: 910211762
  126. 16.951 Checksum for script __EvoGUI__/control.lua: 759905060
  127. 16.952 Checksum for script __far-reach__/control.lua: 105203498
  128. 16.953 Checksum for script __MIRV__/control.lua: 8255798
  129. 16.953 Checksum for script __MushroomCloud__/control.lua: 863183956
  130. 16.975 Script @__FARL__/control.lua:43: {
  131. count = 4,
  132. name = "rail"
  133. }
  134. 16.975 Script @__FARL__/control.lua:45: "straight-rail"
  135. 16.977 Script @__FARL__/control.lua:71: {
  136. rail = {
  137. curved = "curved-rail",
  138. index = 1,
  139. item = "rail",
  140. straight = "straight-rail"
  141. }
  142. }
  143. 37.972 Info HttpSharedState.cpp:54: Downloading https://mods.factorio.com/api/mods?page_size=max&namelist=AtomicRobotsFixv&namelist=AutoDeconstruct&namelist=Big_Brother&namelist=Bottleneck&namelist=Construction_Drones&namelist=even-distribution&namelist=EvoGUI&namelist=far-reach&namelist=FARL&namelist=Flare%20Stack&namelist=helmod&namelist=MIRV&namelist=MushroomCloud&namelist=Nanobots&namelist=Orbital%20Ion%20Cannon&namelist=Power%20Armor%20MK3&namelist=RealisticReactorGlow&namelist=Robot_Battery_Research&namelist=tree_collision&namelist=WaiTex_Full&namelist=Waterfill_v15&namelist=WhistleStopFactorie
  144. 38.331 Info HttpSharedState.cpp:147: Status code: 200
  145. 38.841 Info HttpSharedState.cpp:54: Downloading https://mods.factorio.com/api/categories
  146. 38.841 Info HttpSharedState.cpp:54: Downloading https://mods.factorio.com/api/mods?page_size=max&version=0.17
  147. 38.981 Info HttpSharedState.cpp:147: Status code: 200
  148. 39.123 Info HttpSharedState.cpp:147: Status code: 200
  149. 46.972 Loading Level.dat: 1385505 bytes.
  150. 46.973 Info Scenario.cpp:147: Map version 0.17.4-1
  151. 47.042 Checksum for script C:/Users/Fleeb&Bitchard/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 2366710471
  152. 47.051 Checksum for script __FARL__/control.lua: 926390723
  153. 47.052 Checksum for script __AutoDeconstruct__/control.lua: 2848553575
  154. 47.057 Checksum for script __Big_Brother__/control.lua: 2263127322
  155. 47.058 Checksum for script __Bottleneck__/control.lua: 730129785
  156. 47.063 Checksum for script __Construction_Drones__/control.lua: 3741096340
  157. 47.064 Script @__even-distribution__/framework.lua:71: 0 [ED] Initializing framework... DEBUG = false
  158. 47.064 Script @__even-distribution__/framework.lua:71: 0 [ED] Registering custom scripts...
  159. 47.064 Script @__even-distribution__/framework.lua:71: 0 [ED] Script: util
  160. 47.064 Script @__even-distribution__/framework.lua:71: 0 [ED] Script: setup
  161. 47.064 Script @__even-distribution__/framework.lua:71: 0 [ED] Script: item-lib
  162. 47.065 Script @__even-distribution__/framework.lua:71: 0 [ED] Script: distribute
  163. 47.065 Script @__even-distribution__/framework.lua:71: 0 [ED] Script: cleanup
  164. 47.065 Script @__even-distribution__/framework.lua:71: 0 [ED] Registering default event handlers...
  165. 47.066 Script @__even-distribution__/framework.lua:71: 0 [ED] Registering custom inputs...
  166. 47.066 Script @__even-distribution__/framework.lua:71: 0 [ED] Input: inventory-cleanup event: on_inventory_cleanup
  167. 47.066 Script @__even-distribution__/framework.lua:71: 0 [ED] Successfully initialized
  168. 47.066 Checksum for script __even-distribution__/control.lua: 910211762
  169. 47.069 Checksum for script __EvoGUI__/control.lua: 759905060
  170. 47.069 Checksum for script __far-reach__/control.lua: 105203498
  171. 47.070 Checksum for script __MIRV__/control.lua: 8255798
  172. 47.071 Checksum for script __MushroomCloud__/control.lua: 863183956
  173. 47.071 Script @__FARL__/control.lua:43: {
  174. count = 4,
  175. name = "rail"
  176. }
  177. 47.071 Script @__FARL__/control.lua:45: "straight-rail"
  178. 47.073 Script @__FARL__/control.lua:71: {
  179. rail = {
  180. curved = "curved-rail",
  181. index = 1,
  182. item = "rail",
  183. straight = "straight-rail"
  184. }
  185. }
  186. 60.133 Error CrashHandler.cpp:376: Exception Code: c0000005, Address: 0x00007ff790da1ecd
  187. ModuleBase: 0x00007ff7906f0000, ImageSize: 015ed000, RelativeAddress: 006b1ecd
  188. 60.133 Error CrashHandler.cpp:382: Access Violation: Read at address 0000000000000080
  189. 60.133 Error CrashHandler.cpp:396: Exception Context:
  190. rax=0000000000000000, rbx=0000000000000003, rcx=000001c9fc8bdcc0,
  191. rdx=000001c9fa6c73c0, rsi=0000000000000000, rdi=0000000000000000,
  192. rip=00007ff790da1ecd, rsp=00000059910fe930, rbp=00000059910fea30,
  193. r8=000001c9fa6c73c0, r9=000001c9fa6c73b0, r10=0000000000000001,
  194. r11=000001c9e2b1f250, r12=000001ca1de61250, r13=000001c9fc8bdcc0,
  195. r14=000001c9fdd17ff0, r15=0000000000000001
  196. 60.133 Crashed in D:\Steam Games\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff7906f0000 - 0x00007ff791cdd000)
  197. Factorio crashed. Generating symbolized stacktrace, please wait ...
  198. c:\cygwin64\tmp\factorio-build-ocil06\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack
  199. c:\cygwin64\tmp\factorio-build-ocil06\src\util\logger.cpp (405): Logger::writeStacktrace
  200. c:\cygwin64\tmp\factorio-build-ocil06\src\util\logger.cpp (515): Logger::logStacktrace
  201. c:\cygwin64\tmp\factorio-build-ocil06\src\util\crashhandler.cpp (169): CrashHandler::writeStackTrace
  202. c:\cygwin64\tmp\factorio-build-ocil06\src\util\crashhandler.cpp (423): CrashHandler::SehHandler
  203. ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA3935BDD0)
  204. 00007FFA3935BDD0 (KERNELBASE): (filename not available): UnhandledExceptionFilter
  205. ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA3C813167)
  206. 00007FFA3C813167 (ntdll): (filename not available): memset
  207. ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA3C7FB5E6)
  208. 00007FFA3C7FB5E6 (ntdll): (filename not available): _C_specific_handler
  209. ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA3C80F7DD)
  210. 00007FFA3C80F7DD (ntdll): (filename not available): _chkstk
  211. ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA3C77D856)
  212. 00007FFA3C77D856 (ntdll): (filename not available): RtlWalkFrameChain
  213. ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA3C80E70E)
  214. 00007FFA3C80E70E (ntdll): (filename not available): KiUserExceptionDispatcher
  215. c:\cygwin64\tmp\factorio-build-ocil06\src\script\luaentity.cpp (2865): LuaEntity::luaReviveInternal
  216. c:\cygwin64\tmp\factorio-build-ocil06\src\script\luabinder.hpp (330): LuaBinder<LuaRailSignalControlBehavior>::callWrapper
  217. c:\cygwin64\tmp\factorio-build-ocil06\libraries\lua\ldo.c (319): luaD_precall
  218. c:\cygwin64\tmp\factorio-build-ocil06\libraries\lua\lvm.c (710): luaV_execute
  219. c:\cygwin64\tmp\factorio-build-ocil06\libraries\lua\lapi.c (1018): f_call
  220. c:\cygwin64\tmp\factorio-build-ocil06\libraries\lua\ldo.c (131): luaD_rawrunprotected
  221. c:\cygwin64\tmp\factorio-build-ocil06\libraries\lua\ldo.c (590): luaD_pcall
  222. c:\cygwin64\tmp\factorio-build-ocil06\libraries\lua\lapi.c (1044): lua_pcallk
  223. c:\cygwin64\tmp\factorio-build-ocil06\src\util\luahelper.cpp (3262): LuaHelper::pCallWithStackTrace
  224. c:\cygwin64\tmp\factorio-build-ocil06\src\script\luagamescript.cpp (873): LuaGameScript::runEventHandler
  225. c:\cygwin64\tmp\factorio-build-ocil06\src\script\luaeventdispatcher.cpp (543): LuaEventDispatcher::run<GameAction>
  226. c:\cygwin64\tmp\factorio-build-ocil06\src\script\luaeventdispatcher.cpp (413): LuaEventDispatcher::dispatch
  227. c:\cygwin64\tmp\factorio-build-ocil06\src\gameactiondispatcher.cpp (14): GameActionDispatcher::sendToListeners
  228. c:\cygwin64\tmp\factorio-build-ocil06\src\entity\unit.cpp (342): Unit::update
  229. c:\cygwin64\tmp\factorio-build-ocil06\src\surface\chunk.cpp (555): Chunk::updateActiveEntities
  230. c:\cygwin64\tmp\factorio-build-ocil06\src\surface\chunk.cpp (604): Chunk::updateEntities
  231. c:\cygwin64\tmp\factorio-build-ocil06\src\surface\surface.cpp (1362): Surface::update
  232. c:\cygwin64\tmp\factorio-build-ocil06\src\map\map.cpp (1435): Map::updateEntities
  233. c:\cygwin64\tmp\factorio-build-ocil06\src\game.cpp (189): Game::update
  234. c:\cygwin64\tmp\factorio-build-ocil06\src\scenario\scenario.cpp (1077): Scenario::update
  235. c:\cygwin64\tmp\factorio-build-ocil06\src\mainloop.cpp (1064): MainLoop::gameUpdateStep
  236. c:\cygwin64\tmp\factorio-build-ocil06\src\mainloop.cpp (931): MainLoop::gameUpdateLoop
  237. c:\cygwin64\tmp\factorio-build-ocil06\src\util\workerthread.cpp (42): WorkerThread::loop
  238. c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (230): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(ParallelScenarioSaver *),ParallelScenarioSaver *>,std::default_delete<std::tuple<void (__cdecl*)(ParallelScenarioSaver *),ParallelScenarioSaver *> > > >::_Go
  239. c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (209): std::_Pad::_Call_func
  240. minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
  241. ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA3A803DC4)
  242. 00007FFA3A803DC4 (KERNEL32): (filename not available): BaseThreadInitThunk
  243. ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA3C7E3691)
  244. 00007FFA3C7E3691 (ntdll): (filename not available): RtlUserThreadStart
  245. Stack trace logging done
  246. 61.695 Error CrashHandler.cpp:174: Map tick at moment of crash: 783
  247. 61.695 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
  248. Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
  249. 65.462 Uploading log file
  250. 65.475 Error CrashHandler.cpp:221: Heap validation: success.
  251. 65.476 Creating crash dump.
  252. 65.639 CrashDump success
Advertisement
Add Comment
Please, Sign In to add comment