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  1. "GameInfo"
  2. {
  3. game "Lambda Fortress"
  4. gamelogo 1
  5. type multiplayer_only
  6. icon "resource/game"
  7. nomodels 0
  8. nohimodel 1
  9. nocrosshair 1
  10. hidden_maps
  11. {
  12. "test_speakers" 1
  13. "test_hardware" 1
  14. }
  15. supportsvr 1
  16. FileSystem
  17. {
  18. SteamAppId 243750 // Source SDK Base 2013 Multiplayer
  19. SearchPaths
  20. {
  21. // Firstly, mount all user customizations. This will search for VPKs and subfolders
  22. // and mount them in alphabetical order. The easiest way to distribute a mod is to
  23. // pack up the custom content into a VPK. To "install" a mod, just drop it in this
  24. // folder.
  25. // Note that this folder is scanned only when the game is booted.
  26. game+mod |gameinfo_path|custom/*
  27.  
  28. // Search game's files after any user customizations. This is also where any writes should go.
  29. game+game_write+mod+mod_write+default_write_path |gameinfo_path|.
  30.  
  31. // Where the game's binaries are.
  32. gamebin |gameinfo_path|bin
  33.  
  34. // Search shared VPK files.
  35. game_lv hl2/hl2_lv.vpk
  36. game |all_source_engine_paths|hl2/hl2_textures.vpk
  37. game |all_source_engine_paths|hl2/hl2_sound_vo_english.vpk
  38. game |all_source_engine_paths|hl2/hl2_sound_misc.vpk
  39. game |all_source_engine_paths|hl2/hl2_misc.vpk
  40. platform |all_source_engine_paths|platform/platform_misc.vpk
  41.  
  42. // Mount in shared loose files.
  43. game |all_source_engine_paths|hl2
  44. platform |all_source_engine_paths|platform
  45.  
  46. //TF2-HL1/HL2 COOP -- Leave EP1/EP2 stuff out until it's ready.
  47. //game "|all_source_engine_paths|../Half-Life 2/ep2/ep2_sound_vo_english.vpk"
  48. //game "|all_source_engine_paths|../Half-Life 2/ep2/ep2_pak.vpk"
  49. //game "|all_source_engine_paths|../Half-Life 2/ep2"
  50. //game "|all_source_engine_paths|../Half-Life 2/episodic/ep1_sound_vo_english.vpk"
  51. //game "|all_source_engine_paths|../Half-Life 2/episodic/ep1_pak.vpk"
  52. //game "|all_source_engine_paths|../Half-Life 2/episodic"
  53. //game "|all_source_engine_paths|../Half-Life 2/lostcoast/lostcoast_sound_vo_english.vpk"
  54. //game "|all_source_engine_paths|../Half-Life 2/lostcoast/lostcoast_pak.vpk"
  55. //game "|all_source_engine_paths|../Half-Life 2/lostcoast"
  56. game "|all_source_engine_paths|../Half-Life 2/hl2/hl2_pak.vpk"
  57. game "|all_source_engine_paths|../Half-Life 2/hl2"
  58. //game "|all_source_engine_paths|../Half-Life 2/hl1_hd/hl1_hd_pak.vpk"
  59. //game "|all_source_engine_paths|../Half-Life 2/hl1_hd/"
  60. game "|all_source_engine_paths|../Half-Life 2/hl1/hl1_pak.vpk"
  61. game "|all_source_engine_paths|../Half-Life 2/hl1/"
  62.  
  63.  
  64. // Random files downloaded from gameservers go into a seperate directory, so
  65. // that it's easy to keep those files segregated from the official game files
  66. // or customizations intentially installed by the user.
  67. //
  68. // This directory is searched LAST. If you visit a server and download
  69. // a custom model, etc, we don't want that file to override the default
  70. // game file indefinitely (after you have left the server). Servers CAN have
  71. // custom content that overrides the default game files, it just needs to be
  72. // packed up in the .bsp file so that it will be mounted as a map search pack.
  73. // The map search pack is mounted at the top of the search path list,
  74. // but only while you are connected that server and on that map.
  75. game+download |gameinfo_path|download
  76. }
  77. }
  78. }
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