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- stock int GetAllAlivePlayersServerCount()
- {
- int iCount, i; iCount = 0;
- for( i = 1; i <= MaxClients; i++ )
- if( IsClientInGame(i) && IsPlayerAlive(i))
- iCount++;
- return iCount;
- }
- stock bool IsValidClientAdi(int client)
- {
- if (client > 0 && client <= MAXPLAYERS && IsClientConnected(client))
- return true;
- return false;
- }
- stock int GetAllPlayersServerCount()
- {
- int iCount, i; iCount = 0;
- for( i = 1; i <= MaxClients; i++ )
- if( IsClientInGame(i))
- iCount++;
- return iCount;
- }
- stock ClearTimer(&Handle:timer)
- {
- if (timer != INVALID_HANDLE)
- {
- KillTimer(timer);
- timer = INVALID_HANDLE;
- }
- }
- stock int GetRandomPlayer(int team) {
- int clients[MAXPLAYERS+1];
- int clientCount;
- for (int i = 1; i <= MaxClients; i++)
- if (IsClientInGame(i) && (GetClientTeam(i) == team))
- clients[clientCount++] = i;
- return (clientCount == 0) ? -1 : clients[GetRandomInt(0, clientCount-1)];
- }
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