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Jun 14th, 2019
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  1. if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
  2. do
  3. script.Parent = owner.Character
  4. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  5. local function NewFakeEvent()
  6. local Bind = Instance.new("BindableEvent")
  7. local Fake;Fake = {Connections = {},
  8. fakeEvent=true;
  9. Connect=function(self,Func)
  10. Bind.Event:connect(Func)
  11. self.Connections[Bind] = true
  12. return setmetatable({Connected = true},{
  13. __index = function (self,Index)
  14. if Index:lower() == "disconnect" then
  15. return function() Fake.Connections[Bind] = false;self.Connected = false end
  16. end
  17. return Fake[Index]
  18. end;
  19. __tostring = function() return "Connection" end;
  20. })
  21. end}
  22. Fake.connect = Fake.Connect;return Fake;
  23. end
  24. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  25. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  26. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  27. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  28. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  29. local function TriggerEvent(self,Event,...)
  30. local Trigger = Mouse[Event]
  31. if Trigger and Trigger.fakeEvent and Trigger.Connections then
  32. for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  33. end
  34. end
  35. Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  36. Event.OnServerEvent:Connect(function(FiredBy,Input)
  37. if FiredBy.Name ~= owner.Name then return end
  38. if Input.MouseEvent then
  39. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  40. else
  41. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  42. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  43. for _,Action in pairs(ContextActionService.Actions) do
  44. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  45. end
  46. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  47. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  48. end
  49. end)
  50. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  51. Event.Parent = NLS([[
  52. local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  53. local Input = function(Input,gameProcessedEvent)
  54. if gameProcessedEvent then return end
  55. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  56. end
  57. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  58. local Hit,Target
  59. while wait(1/30) do
  60. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  61. Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  62. end
  63. end
  64. ]],owner.Character)
  65. end
  66. RealGame = game;game = setmetatable({},{
  67. __index = function (self,Index)
  68. local Sandbox = function (Thing)
  69. if Thing:IsA("Player") then
  70. local RealPlayer = Thing
  71. return setmetatable({},{
  72. __index = function (self,Index)
  73. local Type = type(RealPlayer[Index])
  74. if Type == "function" then
  75. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  76. return function (self)return InternalData["Mouse"] end
  77. end
  78. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  79. end
  80. return RealPlayer[Index]
  81. end;
  82. __tostring = function(self) return RealPlayer.Name end
  83. })
  84. end
  85. end
  86. if RealGame[Index] then
  87. local Type = type(RealGame[Index])
  88. if Type == "function" then
  89. if Index:lower() == "getservice" or Index:lower() == "service" then
  90. return function (self,Service)
  91. local FakeServices = {
  92. ["players"] = function()
  93. return setmetatable({},{
  94. __index = function (self2,Index2)
  95. local RealService = RealGame:GetService(Service)
  96. local Type2 = type(Index2)
  97. if Type2 == "function" then
  98. return function (self,...) return RealService[Index2](RealService,...)end
  99. else
  100. if Index2:lower() == "localplayer" then return Sandbox(owner) end
  101. return RealService[Index2]
  102. end
  103. end;
  104. __tostring = function(self) return RealGame:GetService(Service).Name end
  105. })
  106. end;
  107. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  108. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  109. ["runservice"] = function()
  110. return setmetatable({},{
  111. __index = function(self2,Index2)
  112. local RealService = RealGame:GetService(Service)
  113. local Type2 = type(Index2)
  114. if Type2 == "function" then
  115. return function (self,...) return RealService[Index2](RealService,...) end
  116. else
  117. local RunServices = {
  118. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  119. ["renderstepped"] = function() return RealService["Stepped"] end
  120. }
  121. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  122. return RealService[Index2]
  123. end
  124. end
  125. })
  126. end
  127. }
  128. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  129. return RealGame:GetService(Service)
  130. end
  131. end
  132. return function (self,...) return RealGame[Index](RealGame,...) end
  133. else
  134. if game:GetService(Index) then return game:GetService(Index) end
  135. return RealGame[Index]
  136. end
  137. end
  138. return nil
  139. end
  140. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
  141. local Player = game:GetService("Players").LocalPlayer
  142. local Character = Player.Character
  143. local Mouse = Player:GetMouse()
  144. --Mouse.TargetFilter = workspace
  145.  
  146. local Head = Character:WaitForChild("Head")
  147. local Torso = Character:WaitForChild("Torso")
  148. local RootPart = Character:WaitForChild("HumanoidRootPart")
  149. local Human = Character:WaitForChild("Humanoid")
  150.  
  151. Human.AutoRotate = false
  152. Human.JumpPower = 0
  153. Human.WalkSpeed = 12
  154.  
  155. -----------------------------------------------------------------------------------------------------------------------
  156.  
  157. for _, Item in next, Character:GetChildren() do
  158. if Item:IsA("CharacterAppearance") then
  159. Item:Destroy()
  160. end
  161. end
  162.  
  163. local Pants = Character:FindFirstChild("Pants") or Instance.new("Pants")
  164. Pants.PantsTemplate = "rbxassetid://69232474"
  165. Pants.Name = "Pants"
  166. Pants.Parent = Character
  167.  
  168. local Shirt = Character:FindFirstChild("Shirt") or Instance.new("Shirt")
  169. Shirt.ShirtTemplate = "rbxassetid://69232183"
  170. Shirt.Name = "Shirt"
  171. Shirt.Parent = Character
  172.  
  173. local Face = Head:WaitForChild("face")
  174. Face.Texture = "rbxassetid://112805849"
  175.  
  176. local TShirt = Torso:FindFirstChild("roblox")
  177. if TShirt then
  178. TShirt:Destroy()
  179. end
  180.  
  181. --[[local BodyColors = Character:WaitForChild("Body Colors")
  182. BodyColors.HeadColor = BrickColor.new("Light orange")
  183. BodyColors.LeftArmColor = BrickColor.new("Light orange")
  184. BodyColors.RightArmColor = BrickColor.new("Light orange")
  185. BodyColors.TorsoColor = BrickColor.new("Light orange")--]]
  186.  
  187. spawn(function() wait(.5)
  188. Head.BrickColor = BrickColor.new("Light orange")
  189. Torso.BrickColor = BrickColor.new("Light orange")
  190. Character["Left Arm"].BrickColor = BrickColor.new("Light orange")
  191. Character["Right Arm"].BrickColor = BrickColor.new("Light orange")
  192. end)
  193.  
  194. Character:WaitForChild("Animate"):Destroy()
  195.  
  196. local RJ = RootPart:WaitForChild("RootJoint")
  197. RJ:Destroy()
  198. RJ = Instance.new("Weld", RootPart)
  199. RJ.Part0 = RootPart
  200. RJ.Part1 = Torso
  201.  
  202. local Neck = Instance.new("Weld", Torso)
  203. Neck.Part0 = Torso
  204. Neck.Part1 = Character:WaitForChild("Head")
  205. Neck.C0 = CFrame.new(0, 1.5, 0)
  206.  
  207. Torso:WaitForChild("Right Shoulder").Part1 = nil
  208. local RS = Instance.new("Weld", Head)
  209. RS.Part0 = Head
  210. RS.Part1 = Character:WaitForChild("Right Arm")
  211.  
  212. Torso:WaitForChild("Left Shoulder").Part1 = nil
  213. local LS = Instance.new("Weld", Head)
  214. LS.Part0 = Head
  215. LS.Part1 = Character:WaitForChild("Left Arm")
  216.  
  217. local LH = Torso:WaitForChild("Left Hip")
  218. LH:Destroy()
  219. LH = Instance.new("Weld", Torso)
  220. LH.Part0 = Torso
  221. LH.Part1 = Character:WaitForChild("Left Leg")
  222.  
  223. local RH = Torso:WaitForChild("Right Hip")
  224. RH:Destroy()
  225. RH = Instance.new("Weld", Torso)
  226. RH.Part0 = Torso
  227. RH.Part1 = Character:WaitForChild("Right Leg")
  228.  
  229. local GUN = Instance.new("Part", Character)
  230. GUN.CanCollide = false
  231. GUN.Size = Vector3.new(1.549, 2.302, 3.814)
  232. GUN.Name = "Handle"
  233. GUN.Material = Enum.Material.SmoothPlastic
  234.  
  235. local MS = Instance.new("SpecialMesh", GUN)
  236. MS.MeshType = Enum.MeshType.FileMesh
  237. MS.MeshId = "rbxassetid://450812185"
  238. MS.TextureId = "rbxassetid://450812194"
  239.  
  240. local GRIP = Instance.new("Weld", RS.Part1)
  241. GRIP.Part0 = RS.Part1
  242. GRIP.Part1 = GUN
  243.  
  244. local SN = Instance.new("Sound", GUN)
  245. SN.SoundId = "rbxassetid://341294387"
  246. SN.PlaybackSpeed = 0.9
  247. SN.Looped = true
  248. SN.Volume = 0
  249. SN:Play()
  250.  
  251. local FL = Instance.new("Part", GUN)
  252. FL.BrickColor = BrickColor.Yellow()
  253. FL.Transparency = 1
  254. FL.Material = Enum.Material.SmoothPlastic
  255. FL.CanCollide = false
  256. FL.Size = Vector3.new(1, 3.38, 1)
  257.  
  258. local MS2 = Instance.new("SpecialMesh", FL)
  259. MS2.MeshType = Enum.MeshType.FileMesh
  260. MS2.MeshId = "rbxassetid://1323306"
  261. MS2.Scale = Vector3.new(0.35, 1.9, 0.35)
  262.  
  263. local FLW = Instance.new("Weld", GUN)
  264. FLW.Part0 = GUN
  265. FLW.Part1 = FL
  266. FLW.C0 = CFrame.new(0.293, 0.251, 3.221, 0, 0.028, 1, 1, 0, 0, 0, 1, -0.028)
  267.  
  268. -----------------------------------------------------------------------------------------------------------------------
  269.  
  270. local STANCE = {
  271. NK = CFrame.new(0, 1, 0, 0.747311652, 0, 0.664473772, 0, 1, 0, -0.664473772, 0, 0.747311652);
  272. RJ = CFrame.new(0, 0, 0, 0.747311592, 0, -0.664473712, 0, 1, 0, 0.664473712, 0, 0.747311592);
  273. LS = CFrame.new(0.474761963, -1.61745477, -1.20455933, -0.127145067, -0.88503027, -0.447834671, -0.836402416, 0.338357687, -0.431213528, 0.533165276, 0.319743276, -0.783262014);
  274. RS = CFrame.new(1.14480591, -1.47239065, 0.695491791, 0.972185493, -0.190045089, -0.136889026, 0.123703048, 0.912935674, -0.388903707, 0.198880106, 0.361152887, 0.911051929);
  275. GRIP = CFrame.new(-0.0976009369, -1.92251587, -1.31733322, -0.980839312, 0.117544398, -0.155363142, 0.158846945, 0.944226265, -0.288452089, 0.11279203, -0.307604104, -0.944805682);
  276. }
  277.  
  278. LS.C0 = STANCE.LS
  279. RS.C0 = STANCE.RS
  280. RJ.C0 = STANCE.RJ
  281. GRIP.C0 = STANCE.GRIP
  282.  
  283. local Down = false
  284.  
  285. Mouse.Button1Down:Connect(function()
  286. Down = true
  287. end)
  288.  
  289. Mouse.Button1Up:Connect(function()
  290. Down = false
  291. end)
  292.  
  293. math.randomseed(os.time())
  294.  
  295. local function Taunt()
  296. local Taunts = {137542750, 130774824, 130776108, 679798995, 679798810}
  297. local Sound = Instance.new("Sound", GUN)
  298. local Id = Taunts[math.random(#Taunts)]
  299. Sound.TimePosition = Id == 130776108 and 4.2 or 0
  300. Sound.SoundId = "rbxassetid://" .. Id
  301. Sound.Volume = 1
  302. Sound.Ended:Connect(function()
  303. Sound:Destroy()
  304. end)
  305. Sound:Play()
  306. end
  307.  
  308. Mouse.KeyDown:Connect(function(Key)
  309. if Key == string.char(32) then
  310. Taunt()
  311. end
  312. end)
  313.  
  314.  
  315.  
  316. local function Shoot()
  317. local Bullet = Instance.new("Part")
  318. Bullet.Size = Vector3.new(0.3, 0.3, 0.7)
  319. Bullet.Transparency = 1
  320. Bullet.CanCollide = false
  321.  
  322. local AntiGravity = Instance.new("BodyForce", Bullet)
  323. AntiGravity.Force = Vector3.new(0, Bullet:GetMass() * workspace.Gravity, 0)
  324.  
  325. local Start = (GUN.CFrame * CFrame.new(0.255, 0.251, 1.877)).p
  326. Bullet.CFrame = CFrame.new(Start, Mouse.Hit.p)
  327. Bullet.Velocity = Bullet.CFrame.lookVector * 300
  328.  
  329. Bullet.Touched:Connect(function(Hit)
  330. if Hit.Parent and Hit.Parent ~= Character and Hit.Parent:FindFirstChild("Humanoid") then
  331. Hit.Parent.Humanoid:TakeDamage(5)
  332. Bullet:Destroy()
  333. end
  334. end)
  335.  
  336. Bullet.Parent = workspace
  337. game.Debris:AddItem(Bullet, 3)
  338. end
  339.  
  340.  
  341. game:GetService("RunService"):BindToRenderStep("Invisible", Enum.RenderPriority.Character.Value - 1, function()
  342. GUN.LocalTransparencyModifier = 0
  343. FL.LocalTransparencyModifier = 0
  344. LS.Part1.LocalTransparencyModifier = 0
  345. RS.Part1.LocalTransparencyModifier = 0
  346. end)
  347.  
  348. local Heartbeat, Angle = game:GetService("RunService").Heartbeat
  349.  
  350. while Heartbeat:Wait() do
  351. local Angle = tick() * 8
  352.  
  353. -- Torso lean
  354. local VelocityForTilt = RootPart.Velocity * Vector3.new(1, 0, 1) / 150
  355. local VectorForTilt = RootPart.CFrame:vectorToObjectSpace(VelocityForTilt)
  356. RJ.C0 = RJ.C0:Lerp(STANCE.RJ * CFrame.Angles(VectorForTilt.Z, VectorForTilt.X, -VectorForTilt.X), 0.1)
  357.  
  358. -- Rotate to face camera
  359. local RootPosition = RootPart.Position
  360. local Direction = Mouse.Hit.p - RootPosition
  361. Direction = Vector3.new(Direction.X, 0, Direction.Z).unit
  362. local NewCFrame = CFrame.new(RootPosition, RootPosition + Direction) * CFrame.Angles(0, -0.02, 0)
  363. RootPart.CFrame = RootPart.CFrame:Lerp(NewCFrame, 0.1)
  364.  
  365. -- Neck Angle
  366. local Hypotenuse = (Mouse.Hit.p - Head.Position).magnitude
  367. local Opposite = Mouse.Hit.p.y - Head.Position.y
  368. local Pitch = math.asin(Opposite / Hypotenuse)
  369. local NewNeckCFrame = STANCE.NK * CFrame.Angles(Pitch + 0.2, 0, 0) * CFrame.new(0, 0.5, 0)
  370. Neck.C0 = Neck.C0:Lerp(NewNeckCFrame, 0.1)
  371.  
  372. -- Legs
  373. local FlatVelocity = (Torso.Velocity * Vector3.new(1, 0, 1))
  374. if FlatVelocity.magnitude < 2 then
  375. LH.C0 = LH.C0:Lerp(CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.sin(tick() * 0.5) / 17, 0, -0.02 + math.sin(tick() * 0.4) / 19) * CFrame.new(0, -1, 0), 0.2)
  376. RH.C0 = RH.C0:Lerp(CFrame.new(0.5, -1, 0) * CFrame.Angles(math.sin(-tick() * 0.5) / 18, 0, 0.02 + math.sin(-tick() * 0.35) / 20) * CFrame.new(0, -1, 0), 0.2)
  377. else
  378. local Look = (Torso.CFrame.lookVector * Vector3.new(1, 0, 1)).unit
  379. local Move = FlatVelocity.unit
  380. local OffAngle = (Look:Cross(Move).Y > 0 and 1 or -1) * math.acos(1 - (Look - Move).magnitude ^ 2 / 2)
  381. OffAngle = math.max(-math.pi, math.min(math.pi, OffAngle))
  382. LH.C0 = LH.C0:Lerp(CFrame.new(-0.5, 0, 0) * CFrame.Angles(0, OffAngle, 0)
  383. * CFrame.new(0, -math.max(0, math.cos(Angle * 2) / 5) + math.max(0, math.cos(Angle + math.pi) / 2.5) - 2, math.sin(-Angle + math.pi) / 1.8 + 0.15)
  384. * CFrame.Angles(math.sin(-Angle) / 1.8 - 0.2, 0, 0), 0.2)
  385. RH.C0 = RH.C0:Lerp(CFrame.new(0.5, 0, 0) * CFrame.Angles(0, OffAngle, 0)
  386. * CFrame.new(0, -math.max(0, math.cos(Angle * 2) / 5) + math.max(0, math.cos(Angle) / 2.5) - 2, math.sin(-Angle) / 1.8 + 0.15)
  387. * CFrame.Angles(math.sin(Angle) / 1.8 - 0.2, 0, 0), 0.2)
  388. end
  389.  
  390. -- Shooting
  391. if Down then
  392. SN.Volume = SN.Volume + (1.5 - SN.Volume) * 0.3
  393. FL.Transparency = FL.Transparency + (0.6 - FL.Transparency) * 0.2
  394. FLW.C0 = FLW.C0 * CFrame.Angles(0, 0.2, 0)
  395. Shoot()
  396. else
  397. SN.Volume = SN.Volume + (0 - SN.Volume) * 0.15
  398. FL.Transparency = FL.Transparency + (1 - FL.Transparency) * 0.2
  399. end
  400. end
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