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- ----------------------------------------------------------
- -- Principal Of The Thing Script by LuckyPlayerScripter --
- ----------------------------------------------------------
- warn("Script Loaded")
- warn("Made by LuckyPlayerScripter edit byt sawgamer1")
- warn("Just enjoy it")
- plr = game.Players.LocalPlayer
- char = plr.Character
- mouse = plr:GetMouse()
- whitecolor = Color3.new(1,1,1)
- epicmode = false
- normal = true
- for i,v in pairs(char:GetChildren()) do
- if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "ShirtGraphic" then
- v:Destroy()
- end
- end
- for i,v in pairs(char:GetChildren()) do
- if v.ClassName == "Hat" or v.ClassName == "Accessory" then
- v:Destroy()
- end
- end
- wait(1/60)
- local mus = Instance.new("Sound",Head)
- mus.Name = "mus"
- mus.SoundId = "rbxassetid://0"
- mus.Looped = true
- mus.Volume = 1
- mus:Play()
- Effects = { }
- local Player = game:service'Players'.localPlayer
- local chara = Player.Character
- local Humanoid = chara:FindFirstChildOfClass("Humanoid")
- local Mouse = Player:GetMouse()
- local LeftArm = chara["Left Arm"]
- local RightArm = chara["Right Arm"]
- local LeftLeg = chara["Left Leg"]
- local RightLeg = chara["Right Leg"]
- local Head = chara.Head
- local Torso = chara.Torso
- local RootPart = chara.HumanoidRootPart
- local RootJoint = RootPart.RootJoint
- local attack = false
- local Anim = 'Idle'
- local attacktype = 1
- local delays = false
- local play = true
- local targetted = nil
- local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
- local velocity = RootPart.Velocity.y
- local sine = 0
- local change = 1
- local doe = 0
- local Create = LoadLibrary("RbxUtility").Create
- Humanoid.WalkSpeed = 16
- Humanoid.Animator.Parent = nil
- chara.Animate.Parent = nil
- local pos = Vector3.new(0,0,-50)
- local newMotor = function(part0, part1, c0, c1)
- local w = Create('Motor'){
- Parent = part0,
- Part0 = part0,
- Part1 = part1,
- C0 = c0,
- C1 = c1,
- }
- return w
- end
- function clerp(a, b, t)
- return a:lerp(b, t)
- end
- RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
- NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
- local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
- local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
- local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
- RootJoint.C1 = CFrame.new(0, 0, 0)
- RootJoint.C0 = CFrame.new(0, 0, 0)
- Torso.Neck.C1 = CFrame.new(0, 0, 0)
- Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
- local rarmc1 = RW.C1
- local larmc1 = LW.C1
- local rlegc1 = RH.C1
- local llegc1 = LH.C1
- local resetc1 = false
- function PlayAnimationFromTable(table, speed, bool)
- RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
- RW.C0 = clerp(RW.C0, table[3], speed)
- LW.C0 = clerp(LW.C0, table[4], speed)
- RH.C0 = clerp(RH.C0, table[5], speed)
- LH.C0 = clerp(LH.C0, table[6], speed)
- if bool == true then
- if resetc1 == false then
- resetc1 = true
- RootJoint.C1 = RootJoint.C1
- Torso.Neck.C1 = Torso.Neck.C1
- RW.C1 = rarmc1
- LW.C1 = larmc1
- RH.C1 = rlegc1
- LH.C1 = llegc1
- end
- end
- end
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "Heartbeat"
- script:WaitForChild("Heartbeat")
- frame = 0.03333333333333
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.Heartbeat:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.Heartbeat:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.Heartbeat:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- function swait(num)
- if num == 0 or num == nil then
- ArtificialHB.Event:wait()
- else
- for i = 0, num do
- ArtificialHB.Event:wait()
- end
- end
- end
- function RemoveOutlines(part)
- part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
- end
- CFuncs = {
- ["Part"] = {
- Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
- local Part = Create("Part"){
- Parent = Parent,
- Reflectance = Reflectance,
- Transparency = Transparency,
- CanCollide = false,
- Locked = true,
- BrickColor = BrickColor.new(tostring(BColor)),
- Name = Name,
- Size = Size,
- Material = Material,
- }
- RemoveOutlines(Part)
- return Part
- end;
- };
- ["Mesh"] = {
- Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh){
- Parent = Part,
- Offset = OffSet,
- Scale = Scale,
- }
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end;
- };
- ["Mesh"] = {
- Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh){
- Parent = Part,
- Offset = OffSet,
- Scale = Scale,
- }
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end;
- };
- ["Weld"] = {
- Create = function(Parent, Part0, Part1, C0, C1)
- local Weld = Create("Weld"){
- Parent = Parent,
- Part0 = Part0,
- Part1 = Part1,
- C0 = C0,
- C1 = C1,
- }
- return Weld
- end;
- };
- ["ParticleEmitter"] = {
- Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
- local fp = Create("ParticleEmitter"){
- Parent = Parent,
- Color = ColorSequence.new(Color1, Color2),
- LightEmission = LightEmission,
- Size = Size,
- Texture = Texture,
- Transparency = Transparency,
- ZOffset = ZOffset,
- Acceleration = Accel,
- Drag = Drag,
- LockedToPart = LockedToPart,
- VelocityInheritance = VelocityInheritance,
- EmissionDirection = EmissionDirection,
- Enabled = Enabled,
- Lifetime = LifeTime,
- Rate = Rate,
- Rotation = Rotation,
- RotSpeed = RotSpeed,
- Speed = Speed,
- VelocitySpread = VelocitySpread,
- }
- return fp
- end;
- };
- CreateTemplate = {
- };
- }
- function so(id,par,pit,vol)
- local sou = Instance.new("Sound", par or workspace)
- if par == chara then
- sou.Parent = chara.Torso
- end
- sou.Volume = vol
- sou.Pitch = pit or 1
- sou.SoundId = "rbxassetid://" .. id
- sou.PlayOnRemove = true
- sou:Destroy()
- end
- New = function(Object, Parent, Name, Data)
- local Object = Instance.new(Object)
- for Index, Value in pairs(Data or {}) do
- Object[Index] = Value
- end
- Object.Parent = Parent
- Object.Name = Name
- return Object
- end
- ----dreamer was here uwu
- p = game.Players.LocalPlayer
- char = p.Character
- torso = char.Torso
- hed = char.Head
- neck = char.Torso.Neck
- p1 = Instance.new("Part",char)
- p1.FormFactor = Enum.FormFactor.Custom
- p1.Size = Vector3.new(1.8,0.8,1.8)
- p1.CanCollide = false
- p1.Locked = true
- p1.BottomSurface = Enum.SurfaceType.Smooth
- p1.TopSurface = Enum.SurfaceType.Smooth
- p1 = Instance.new("Part",char)
- p1.FormFactor = Enum.FormFactor.Custom
- p1.Size = Vector3.new(1,1,1)
- p1.CanCollide = false
- p1.Locked = true
- p1.BottomSurface = Enum.SurfaceType.Smooth
- p1.TopSurface = Enum.SurfaceType.Smooth
- SMesh = Instance.new("SpecialMesh", p1)
- SMesh.MeshId = "http://www.roblox.com/asset/?id=83515687"
- SMesh.MeshType = Enum.MeshType.FileMesh
- SMesh.Name = "Mesh"
- SMesh.TextureId = "http://www.roblox.com/asset/?id=147192705"
- w1 = Instance.new("Weld", hed)
- w1.Part0 = hed
- w1.C0 = CFrame.new(0,0.3,-0.25)*CFrame.Angles(0,0,0)
- w1.Part1 = p1
- --[[local PoliceHat = New("Part",chara,"PoliceHat",{BrickColor = BrickColor.new("Really black"),FormFactor = Enum.FormFactor.Plate,Size = Vector3.new(2, 0.400000006, 1),CFrame = CFrame.new(17.3999939, 4.20000005, -23.1000061, -1, 0, 0, 0, 1, 0, 0, 0, -1),CanCollide = false,BottomSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- local Mesh = New("SpecialMesh",PoliceHat,"Mesh",{Scale = Vector3.new(1.10000002, 1.20000005, 1.10000002),MeshId = "rbxassetid://81504052",TextureId = "rbxassetid://81504106",MeshType = Enum.MeshType.FileMesh,})
- local Weld = New("ManualWeld",PoliceHat,"Weld",{Part0 = PoliceHat,Part1 = Head,C1 = CFrame.new(0, 0.4, .1, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- ]]
- for i, v in pairs(chara:children()) do
- if v:IsA("Shirt") or v:IsA("Pants") or v:IsA("BodyColors") then
- v:Destroy()
- elseif v.Name == "FakeHeadM" then
- v.Ahoge.Mesh.Scale = Vector3.new()
- elseif v.Name == "Chest" then
- for a, b in pairs(v:children()) do
- if b.Name ~= "Tail" then
- b.Transparency = 1
- end
- end
- end
- end
- local sh = Instance.new("Shirt",chara)
- local pn = Instance.new("Pants",chara)
- sh.ShirtTemplate = "rbxassetid://2012772877"
- pn.PantsTemplate = "rbxassetid://129459076"
- bdefc0 = CFrame.new(.8,-1,0)*CFrame.Angles(math.rad(30),0,0)
- gdefc0 = CFrame.new(-.8,-1,0)*CFrame.Angles(math.rad(130),0,0)
- local baton = Instance.new("Part",chara)
- baton.Name = "Baton"
- baton.Size = Vector3.new(.2,.2,3.2)
- baton.BrickColor = BrickColor.new("Gold")
- baton.CanCollide = false
- CFuncs.Mesh.Create("SpecialMesh", baton, "FileMesh", "rbxassetid://0", Vector3.new(), Vector3.new(0.5,0.5,0.5))
- local bweld = Instance.new("Weld",baton)
- bweld.Part0 = Torso
- bweld.Part1 = baton
- bweld.C0 = bdefc0
- local att1 = Instance.new("Attachment",baton)
- att1.Position = Vector3.new(-baton.Size.X/2,baton.Size.Y/2,baton.Size.Z/2)
- local att2 = Instance.new("Attachment",baton)
- att2.Position = Vector3.new(-baton.Size.X/2,-baton.Size.Y/2,-baton.Size.Z/2)
- local tr1 = Instance.new("Trail",baton)
- tr1.Color = ColorSequence.new(Color3.new(1,1,1))
- tr1.Transparency = NumberSequence.new(0,1)
- tr1.Lifetime = .5
- tr1.Enabled = false
- tr1.LightEmission = 1
- tr1.Attachment0 = att1
- tr1.Attachment1 = att2
- local att3 = Instance.new("Attachment",RightLeg)
- att3.Position = Vector3.new(0,1,0)
- local att4 = Instance.new("Attachment",RightLeg)
- att4.Position = Vector3.new(0,-1,0)
- local tr2 = Instance.new("Trail",RightLeg)
- tr2.Color = ColorSequence.new(Color3.new(1,1,1))
- tr2.Transparency = NumberSequence.new(0,1)
- tr2.Lifetime = .5
- tr2.Enabled = false
- tr2.LightEmission = 1
- tr2.Attachment0 = att3
- tr2.Attachment1 = att4
- local gun = Instance.new("Part",chara)
- gun.Name = "Gun"
- gun.Size = Vector3.new(.2,.2,.2)
- gun.BrickColor = BrickColor.new("Really black")
- gun.CanCollide = false
- CFuncs.Mesh.Create("SpecialMesh", gun, "FileMesh", "rbxassetid://0", Vector3.new(), Vector3.new(2,2,2))
- local gweld = Instance.new("Weld",gun)
- gweld.Part0 = Torso
- gweld.Part1 = gun
- gweld.C0 = gdefc0
- function rayCast(Position, Direction, Range, Ignore)
- return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
- end
- --[[FindNearestTorso = function(pos)
- local list = (game.workspace:GetDescendants())
- local torso = nil
- local dist = 1000
- local temp, human, temp2 = nil, nil, nil
- for x = 1, #list do
- temp2 = list[x]
- if temp2.className == "Model" and temp2.Name ~= chara.Name then
- temp = temp2:findFirstChild("Torso")
- human = temp2:FindFirstChildOfClass("Humanoid")
- if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then
- local dohit = true
- if dohit == true then
- torso = temp
- dist = (temp.Position - pos).magnitude
- end
- end
- end
- end
- return torso, dist
- end]]
- function FindNearestTorso(Position, Distance, SinglePlayer)
- if SinglePlayer then
- return (SinglePlayer.Head.CFrame.p - Position).magnitude < Distance
- end
- local List = {}
- for i, v in pairs(workspace:GetDescendants()) do
- if v:IsA("Model") then
- if v:findFirstChild("Head") then
- if v ~= chara then
- if (v.Head.Position - Position).magnitude <= Distance then
- table.insert(List, v)
- end
- end
- end
- end
- end
- return List
- end
- --Chat Function--
- function chatfunc(text)
- coroutine.wrap(function()
- if chara:FindFirstChild("TalkingBillBoard")~= nil then
- chara:FindFirstChild("TalkingBillBoard"):destroy()
- end
- local naeeym2 = Instance.new("BillboardGui",chara)
- naeeym2.Size = UDim2.new(0,100,0,40)
- naeeym2.StudsOffset = Vector3.new(0,3,0)
- naeeym2.Adornee = chara.Head
- naeeym2.Name = "TalkingBillBoard"
- local tecks2 = Instance.new("TextLabel",naeeym2)
- tecks2.BackgroundTransparency = 1
- tecks2.BorderSizePixel = 0
- tecks2.Text = ""
- tecks2.Font = "SourceSans"
- tecks2.FontSize = "Size24"
- tecks2.TextStrokeTransparency = 0
- tecks2.TextColor3 = Color3.new(1,1,1)
- tecks2.TextStrokeColor3 = Color3.new(99,95,98)
- tecks2.Size = UDim2.new(1,0,0.5,0)
- for i = 1,string.len(text),1 do
- tecks2.Text = string.sub(text,1,i)
- swait()
- end
- swait(30)
- for i = 1, 5 do
- swait()
- tecks2.Position = tecks2.Position - UDim2.new(0,0,.05,0)
- tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.2
- tecks2.TextTransparency = tecks2.TextTransparency + .2
- end
- naeeym2:Destroy()
- end)()
- end
- EffectModel = Create("Model"){
- Parent = chara,
- Name = "Effects",
- }
- Effects = {
- Block = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- if Type == 1 or Type == nil then
- table.insert(Effects, {
- prt,
- "Block1",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- elseif Type == 2 then
- table.insert(Effects, {
- prt,
- "Block2",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- end;
- };
- Cylinder = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end;
- };
- Head = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end;
- };
- Sphere = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end;
- };
- Elect = {
- Create = function(cff, x, y, z)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Lime green"), "Part", Vector3.new(1, 1, 1))
- prt.Anchored = true
- prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
- prt.CFrame = CFrame.new(prt.Position)
- game:GetService("Debris"):AddItem(prt, 2)
- local xval = math.random() / 2
- local yval = math.random() / 2
- local zval = math.random() / 2
- local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
- table.insert(Effects, {
- prt,
- "Elec",
- 0.1,
- x,
- y,
- z,
- xval,
- yval,
- zval
- })
- end;
- };
- Ring = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end;
- };
- Wave = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end;
- };
- Break = {
- Create = function(brickcolor, cframe, x1, y1, z1)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- local num = math.random(10, 50) / 1000
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Shatter",
- num,
- prt.CFrame,
- math.random() - math.random(),
- 0,
- math.random(50, 100) / 100
- })
- end;
- };
- Fire = {
- Create = function(brickcolor, cframe, x1, y1, z1, delay)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Fire",
- delay,
- 1,
- 1,
- 1,
- msh
- })
- end;
- };
- FireWave = {
- Create = function(brickcolor, cframe, x1, y1, z1)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- local d = Create("Decal"){
- Parent = prt,
- Texture = "rbxassetid://26356434",
- Face = "Top",
- }
- local d = Create("Decal"){
- Parent = prt,
- Texture = "rbxassetid://26356434",
- Face = "Bottom",
- }
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "FireWave",
- 1,
- 30,
- math.random(400, 600) / 100,
- msh
- })
- end;
- };
- Lightning = {
- Create = function(p0, p1, tym, ofs, col, th, tra, last)
- local magz = (p0 - p1).magnitude
- local curpos = p0
- local trz = {
- -ofs,
- ofs
- }
- for i = 1, tym do
- local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym))
- local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
- local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
- li.Material = "Neon"
- if tym == i then
- local magz2 = (curpos - p1).magnitude
- li.Size = Vector3.new(th, th, magz2)
- li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
- table.insert(Effects, {
- li,
- "Disappear",
- last
- })
- else
- do
- do
- li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
- curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
- game.Debris:AddItem(li, 10)
- table.insert(Effects, {
- li,
- "Disappear",
- last
- })
- end
- end
- end
- end
- end
- };
- EffectTemplate = {
- };
- }
- local shots = 7
- zhold = true
- function shoot()
- attack = true
- so(169799883,gun,1,1)
- for i=0,1,.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0.0524868444, 0, -0.0110093001, 0.64278698, 0, 0.766044974, 0, 1, 0, -0.766044974, 0, 0.64278698),
- CFrame.new(-0.0421711877, 1.49999738, -0.0331315249, 0.852868021, -0.0612752885, -0.518518507, 0.17364794, 0.969846606, 0.171008661, 0.492404759, -0.235887513, 0.837791562),
- CFrame.new(0.611007333, -0.00932076573, -0.639356554, 0.653100669, 0.696805716, -0.296515375, -0.748181939, 0.533255994, -0.394793421, -0.116975725, 0.479687244, 0.869607329),
- CFrame.new(-1.29161143, -0.030067116, -0.0939707607, 0.98480773, -0.163176328, 0.0593894422, 0.173647985, 0.925416648, -0.336824149, 1.78813934e-06, 0.342019945, 0.939692736),
- CFrame.new(0.499998003, -2.00000095, 3.84449959e-06, 0.64278698, 0, -0.766044974, 0, 1, 0, 0.766044974, 0, 0.64278698),
- CFrame.new(-0.499998897, -2.00000095, 1.59442425e-06, 0.98480767, 0, 0.173648536, 0, 1, 0, -0.173648536, 0, 0.98480767),
- }, .3, false)
- end
- Humanoid.WalkSpeed = 2
- local ref = Instance.new("Part",chara)
- ref.Size = Vector3.new(0,0,0)
- ref.Anchored = true
- ref.CanCollide = false
- ref.Transparency = 1
- gweld.Part0 = RightArm
- gweld.C0 = CFrame.new(.1,-1.5,-.2)*CFrame.Angles(math.rad(180),math.rad(0),math.rad(-40))
- for i=0,1,.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, -0.0301527902, -0.171009317, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736),
- CFrame.new(0.0984806046, 1.48289788, -0.00301507115, 0.984807849, 0.173648134, -3.13053391e-07, -0.171010122, 0.969846427, -0.173647895, -0.0301533248, 0.171009824, 0.984807849),
- CFrame.new(0.9734447, 0.943128467, -1.04116416, 0.76604414, 0.642788053, 0, 0.219846308, -0.262002349, -0.939692736, -0.604023278, 0.719846129, -0.342019886),
- CFrame.new(-0.516993761, 0.475136518, -0.924885869, 0, -0.499998987, 0.866025984, 0.939692736, -0.29619813, -0.171009615, 0.342019886, 0.813798308, 0.469845414),
- CFrame.new(0.5, -1.72638702, -0.751741886, 1, 0, 0, 0, 0.939692736, -0.342019916, 0, 0.342019886, 0.939692736),
- CFrame.new(-0.500000238, -1.99999905, 5.96046164e-08, 1, 0, 0, 0, 1, -2.98023224e-08, 0, -2.98023224e-08, 1),
- }, .3, false)
- end
- swait(5)
- repeat
- so(470245800,gun,1,1)
- ref.CFrame = Mouse.Hit
- mdmg(ref,3,"Shot")
- local hitpt = Instance.new("Part",EffectModel)
- hitpt.Size = Vector3.new(0,0,.3)
- local bf = Instance.new("BodyVelocity",hitpt)
- bf.P = 10000
- bf.MaxForce = Vector3.new(bf.P,bf.P,bf.P)
- game:service'Debris':AddItem(bf,.1)
- hitpt.CFrame = gun.CFrame * CFrame.new(0,-.5,.5) * CFrame.Angles(math.rad(90),0,0)
- bf.Velocity = Vector3.new(0,5,0) + RootPart.CFrame.rightVector*10
- local hitm = Instance.new("SpecialMesh",hitpt)
- hitm.MeshId = "http://www.roblox.com/asset/?id=94295100"
- hitm.TextureId = "http://www.roblox.com/asset/?id=94287792"
- hitm.Scale = Vector3.new(3,3,3.5)
- coroutine.wrap(function()
- swait(120)
- for i = 0,1.1 do
- swait()
- hitpt.Transparency = i
- end
- hitpt:Destroy()
- end)()
- Effects.Block.Create(BrickColor.new("Bright yellow"), gun.CFrame*CFrame.new(0,.6,.3), 0,0,0,1,1,1, 0.05)
- shots = shots - 1
- for i=0,1,.2 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, -0.0301530343, -0.171007201, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736),
- CFrame.new(0.0984815434, 1.48289728, -0.00301322341, 0.984807849, 0.173648134, -3.13053391e-07, -0.171010122, 0.969846427, -0.173647895, -0.0301533248, 0.171009824, 0.984807849),
- CFrame.new(0.973445654, 1.13885617, -0.660623372, 0.766044199, 0.642787933, 5.27496837e-08, 0.413175672, -0.492403269, -0.766045034, -0.492404401, 0.586824477, -0.64278698),
- CFrame.new(-0.516991675, 0.65931946, -0.711421967, 0, -0.499999166, 0.866025925, 0.766044796, -0.556670487, -0.321393073, 0.642787218, 0.663414717, 0.383021772),
- CFrame.new(0.499999523, -1.72638702, -0.751741886, 1, 0, 0, 0, 0.939692736, -0.342019916, 0, 0.342019886, 0.939692736),
- CFrame.new(-0.500000954, -1.99999809, -1.84774399e-06, 1, 0, 0, 0, 1, -2.98023224e-08, 0, -2.98023224e-08, 1),
- }, .3, false)
- end
- for i=0,1,.2 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, -0.0301527902, -0.171009317, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736),
- CFrame.new(0.0984806046, 1.48289788, -0.00301507115, 0.984807849, 0.173648134, -3.13053391e-07, -0.171010122, 0.969846427, -0.173647895, -0.0301533248, 0.171009824, 0.984807849),
- CFrame.new(0.9734447, 0.943128467, -1.04116416, 0.76604414, 0.642788053, 0, 0.219846308, -0.262002349, -0.939692736, -0.604023278, 0.719846129, -0.342019886),
- CFrame.new(-0.516993761, 0.475136518, -0.924885869, 0, -0.499998987, 0.866025984, 0.939692736, -0.29619813, -0.171009615, 0.342019886, 0.813798308, 0.469845414),
- CFrame.new(0.5, -1.72638702, -0.751741886, 1, 0, 0, 0, 0.939692736, -0.342019916, 0, 0.342019886, 0.939692736),
- CFrame.new(-0.500000238, -1.99999905, 5.96046164e-08, 1, 0, 0, 0, 1, -2.98023224e-08, 0, -2.98023224e-08, 1),
- }, .3, false)
- end
- if shots == 0 then
- so(147323220,gun,1,1)
- for i=0,1.3,.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, -0.0301530343, -0.171007201, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736),
- CFrame.new(0.0984815434, 1.48289728, -0.00301322341, 0.984807849, 0.173648134, -3.13053391e-07, -0.171010122, 0.969846427, -0.173647895, -0.0301533248, 0.171009824, 0.984807849),
- CFrame.new(0.973445654, 1.13885617, -0.660623372, 0.766044199, 0.642787933, 5.27496837e-08, 0.413175672, -0.492403269, -0.766045034, -0.492404401, 0.586824477, -0.64278698),
- CFrame.new(-1.29161143, -0.030067116, -0.0939707607, 0.98480773, -0.163176328, 0.0593894422, 0.173647985, 0.925416648, -0.336824149, 1.78813934e-06, 0.342019945, 0.939692736),
- CFrame.new(0.499999523, -1.72638702, -0.751741886, 1, 0, 0, 0, 0.939692736, -0.342019916, 0, 0.342019886, 0.939692736),
- CFrame.new(-0.500000954, -1.99999809, -1.84774399e-06, 1, 0, 0, 0, 1, -2.98023224e-08, 0, -2.98023224e-08, 1),
- }, .3, false)
- end
- local MagPartt = New("Part",chara,"MagPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000033, 0.399999976, 1),CFrame = CFrame.new(-9.29999638, 0.700002313, -0.200002074, 1, 0, 0, 0, 0, 1, 0, -1, 0),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- MagPartt.CFrame = gun.CFrame * CFrame.new(0,-.5,-.5) * CFrame.Angles(0,0,0)
- coroutine.wrap(function()
- swait(5)
- MagPartt.CanCollide = true
- swait(120)
- for i = 0,1.1 do
- swait()
- MagPartt.Transparency = i
- end
- MagPartt:Destroy()
- end)()
- swait(10)
- local MagPart = New("Part",chara,"MagPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(.2,.4,1),CFrame = CFrame.new(-9.29999638, 0.700002313, -0.200002074, 1, 0, 0, 0, 0, 1, 0, -1, 0),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- local Weld = New("ManualWeld",MagPart,"Weld",{Part0 = MagPart,Part1 = chara["Left Arm"],C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0, -1, 0, 1, 0)*CFrame.Angles(math.rad(90),math.rad(90),math.rad(0)),C1 = CFrame.new(0.200001717, -1.20000005, -0.200000286, 1, 0, 0, 0, 0, 1, 0, -1, 0),})
- for i=0,1.4,.2 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, -0.0301530343, -0.171007201, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736),
- CFrame.new(0.0984815434, 1.48289728, -0.00301322341, 0.984807849, 0.173648134, -3.13053391e-07, -0.171010122, 0.969846427, -0.173647895, -0.0301533248, 0.171009824, 0.984807849),
- CFrame.new(0.973445654, 1.13885617, -0.660623372, 0.766044199, 0.642787933, 5.27496837e-08, 0.413175672, -0.492403269, -0.766045034, -0.492404401, 0.586824477, -0.64278698),
- CFrame.new(-0.516991675, 0.65931946, -0.711421967, 0, -0.499999166, 0.866025925, 0.766044796, -0.556670487, -0.321393073, 0.642787218, 0.663414717, 0.383021772),
- CFrame.new(0.499999523, -1.72638702, -0.751741886, 1, 0, 0, 0, 0.939692736, -0.342019916, 0, 0.342019886, 0.939692736),
- CFrame.new(-0.500000954, -1.99999809, -1.84774399e-06, 1, 0, 0, 0, 1, -2.98023224e-08, 0, -2.98023224e-08, 1),
- }, .3, false)
- end
- MagPart:Destroy()
- swait(5)
- for i=0,1,.2 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, -0.0301530343, -0.171007201, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736),
- CFrame.new(0.0984815434, 1.48289728, -0.00301322341, 0.984807849, 0.173648134, -3.13053391e-07, -0.171010122, 0.969846427, -0.173647895, -0.0301533248, 0.171009824, 0.984807849),
- CFrame.new(1.16020393, 0.666379213, -0.905047119, 0.76604414, 0.604023218, 0.219846413, 0.219846308, 0.0751920938, -0.972632408, -0.604023278, 0.793411791, -0.0751917362),
- CFrame.new(-0.629211903, 0.930547178, -0.87133497, 0.262002915, -0.642787874, -0.71984607, -0.958213985, -0.262002975, -0.114805877, -0.114805937, 0.71984601, -0.684573948),
- CFrame.new(0.499999523, -1.72638702, -0.751741886, 1, 0, 0, 0, 0.939692736, -0.342019916, 0, 0.342019886, 0.939692736),
- CFrame.new(-0.500000954, -1.99999809, -1.84774399e-06, 1, 0, 0, 0, 1, -2.98023224e-08, 0, -2.98023224e-08, 1),
- }, .3, false)
- end
- so(506273075,gun,1,1)
- for i=0,1,.2 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, -0.0301530343, -0.171007201, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736),
- CFrame.new(0.0984815434, 1.48289728, -0.00301322341, 0.984807849, 0.173648134, -3.13053391e-07, -0.171010122, 0.969846427, -0.173647895, -0.0301533248, 0.171009824, 0.984807849),
- CFrame.new(1.16020393, 0.666379213, -0.905047119, 0.76604414, 0.604023218, 0.219846413, 0.219846308, 0.0751920938, -0.972632408, -0.604023278, 0.793411791, -0.0751917362),
- CFrame.new(-0.629361629, 0.793605626, -0.495871037, 0.262002915, -0.642787874, -0.71984607, -0.958213985, -0.262002975, -0.114805877, -0.114805937, 0.71984601, -0.684573948),
- CFrame.new(0.499999523, -1.72638702, -0.751741886, 1, 0, 0, 0, 0.939692736, -0.342019916, 0, 0.342019886, 0.939692736),
- CFrame.new(-0.500000954, -1.99999809, -1.84774399e-06, 1, 0, 0, 0, 1, -2.98023224e-08, 0, -2.98023224e-08, 1),
- }, .3, false)
- end
- for i=0,1,.2 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, -0.0301530343, -0.171007201, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736),
- CFrame.new(0.0984815434, 1.48289728, -0.00301322341, 0.984807849, 0.173648134, -3.13053391e-07, -0.171010122, 0.969846427, -0.173647895, -0.0301533248, 0.171009824, 0.984807849),
- CFrame.new(1.16020393, 0.666379213, -0.905047119, 0.76604414, 0.604023218, 0.219846413, 0.219846308, 0.0751920938, -0.972632408, -0.604023278, 0.793411791, -0.0751917362),
- CFrame.new(-0.629211903, 0.930547178, -0.87133497, 0.262002915, -0.642787874, -0.71984607, -0.958213985, -0.262002975, -0.114805877, -0.114805937, 0.71984601, -0.684573948),
- CFrame.new(0.499999523, -1.72638702, -0.751741886, 1, 0, 0, 0, 0.939692736, -0.342019916, 0, 0.342019886, 0.939692736),
- CFrame.new(-0.500000954, -1.99999809, -1.84774399e-06, 1, 0, 0, 0, 1, -2.98023224e-08, 0, -2.98023224e-08, 1),
- }, .3, false)
- end
- shots = 7
- swait(10)
- for i=0,1,.2 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, -0.0301527902, -0.171009317, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736),
- CFrame.new(0.0984806046, 1.48289788, -0.00301507115, 0.984807849, 0.173648134, -3.13053391e-07, -0.171010122, 0.969846427, -0.173647895, -0.0301533248, 0.171009824, 0.984807849),
- CFrame.new(0.9734447, 0.943128467, -1.04116416, 0.76604414, 0.642788053, 0, 0.219846308, -0.262002349, -0.939692736, -0.604023278, 0.719846129, -0.342019886),
- CFrame.new(-0.516993761, 0.475136518, -0.924885869, 0, -0.499998987, 0.866025984, 0.939692736, -0.29619813, -0.171009615, 0.342019886, 0.813798308, 0.469845414),
- CFrame.new(0.5, -1.72638702, -0.751741886, 1, 0, 0, 0, 0.939692736, -0.342019916, 0, 0.342019886, 0.939692736),
- CFrame.new(-0.500000238, -1.99999905, 5.96046164e-08, 1, 0, 0, 0, 1, -2.98023224e-08, 0, -2.98023224e-08, 1),
- }, .3, false)
- end
- end
- until zhold == false
- swait(5)
- ref:Destroy()
- so(211134014,gun,1,1)
- for i=0,1,.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0.0524868444, 0, -0.0110093001, 0.64278698, 0, 0.766044974, 0, 1, 0, -0.766044974, 0, 0.64278698),
- CFrame.new(-0.0421711877, 1.49999738, -0.0331315249, 0.852868021, -0.0612752885, -0.518518507, 0.17364794, 0.969846606, 0.171008661, 0.492404759, -0.235887513, 0.837791562),
- CFrame.new(0.611007333, -0.00932076573, -0.639356554, 0.653100669, 0.696805716, -0.296515375, -0.748181939, 0.533255994, -0.394793421, -0.116975725, 0.479687244, 0.869607329),
- CFrame.new(-1.29161143, -0.030067116, -0.0939707607, 0.98480773, -0.163176328, 0.0593894422, 0.173647985, 0.925416648, -0.336824149, 1.78813934e-06, 0.342019945, 0.939692736),
- CFrame.new(0.499998003, -2.00000095, 3.84449959e-06, 0.64278698, 0, -0.766044974, 0, 1, 0, 0.766044974, 0, 0.64278698),
- CFrame.new(-0.499998897, -2.00000095, 1.59442425e-06, 0.98480767, 0, 0.173648536, 0, 1, 0, -0.173648536, 0, 0.98480767),
- }, .3, false)
- end
- gweld.Part0 = Torso
- gweld.C0 = gdefc0
- Humanoid.WalkSpeed = 16
- attack = false
- end
- local Jails = Instance.new("Model",chara)
- Jails.Name = "Jails"
- function arrest()
- attack = true
- if Mouse.Target~= nil then
- local dude = Mouse.Target.Parent
- local ply = game:service'Players':GetPlayerFromCharacter(dude)
- if dude:FindFirstChildOfClass("Humanoid") then
- Humanoid.WalkSpeed = 0
- for i,v in pairs(dude:children()) do
- if v:IsA("LocalScript") or v:IsA("Tool") then
- v:Destroy()
- end
- end
- local haed = dude:FindFirstChild("Head")
- local JailCell = New("Model",Jails,"JailCell",{})
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- local SpawnPart = New("Part",JailCell,"SpawnPart",{Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,Size = Vector3.new(0.400000006, 0.400000006, 0.400000006),CFrame = CFrame.new(-16,1.7,4, 1, 0, 0, 0, 0, 1, 0, -1, 0),Anchored = true,CanCollide = false,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- local removescriptspart = New("Part",JailCell,"removescriptspart",{Transparency = 1,Transparency = 1,Size = Vector3.new(16, 9, 13),CFrame = CFrame.new(-69.5999985, 5.5000062, 1, 1, 0, 0, 0, 1, 0, 0, 0, 1),Anchored = true,CanCollide = false,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- mas = Instance.new("Model",game:GetService("Lighting"))
- Part0 = Instance.new("Part")
- Model1 = Instance.new("Model")
- Model2 = Instance.new("Model")
- Part3 = Instance.new("Part")
- Part4 = Instance.new("Part")
- Part5 = Instance.new("Part")
- Part6 = Instance.new("Part")
- Decal7 = Instance.new("Decal")
- Decal8 = Instance.new("Decal")
- Model9 = Instance.new("Model")
- Part10 = Instance.new("Part")
- SpotLight11 = Instance.new("SpotLight")
- Part12 = Instance.new("Part")
- SpotLight13 = Instance.new("SpotLight")
- Model14 = Instance.new("Model")
- Part15 = Instance.new("Part")
- SpotLight16 = Instance.new("SpotLight")
- Part17 = Instance.new("Part")
- SpotLight18 = Instance.new("SpotLight")
- Model19 = Instance.new("Model")
- Part20 = Instance.new("Part")
- SpotLight21 = Instance.new("SpotLight")
- Part22 = Instance.new("Part")
- SpotLight23 = Instance.new("SpotLight")
- Model24 = Instance.new("Model")
- Part25 = Instance.new("Part")
- Part26 = Instance.new("Part")
- Part27 = Instance.new("Part")
- Model28 = Instance.new("Model")
- Part29 = Instance.new("Part")
- SpotLight30 = Instance.new("SpotLight")
- Part31 = Instance.new("Part")
- SpotLight32 = Instance.new("SpotLight")
- Model33 = Instance.new("Model")
- Part34 = Instance.new("Part")
- SpotLight35 = Instance.new("SpotLight")
- Part36 = Instance.new("Part")
- SpotLight37 = Instance.new("SpotLight")
- Part38 = Instance.new("Part")
- Decal39 = Instance.new("Decal")
- Model40 = Instance.new("Model")
- Part41 = Instance.new("Part")
- SpotLight42 = Instance.new("SpotLight")
- Part43 = Instance.new("Part")
- SpotLight44 = Instance.new("SpotLight")
- Model45 = Instance.new("Model")
- Part46 = Instance.new("Part")
- Part47 = Instance.new("Part")
- Part48 = Instance.new("Part")
- Model49 = Instance.new("Model")
- Part50 = Instance.new("Part")
- SpotLight51 = Instance.new("SpotLight")
- Part52 = Instance.new("Part")
- SpotLight53 = Instance.new("SpotLight")
- Model54 = Instance.new("Model")
- Part55 = Instance.new("Part")
- SpotLight56 = Instance.new("SpotLight")
- Part57 = Instance.new("Part")
- SpotLight58 = Instance.new("SpotLight")
- Part59 = Instance.new("Part")
- Part60 = Instance.new("Part")
- Decal61 = Instance.new("Decal")
- Model62 = Instance.new("Model")
- Part63 = Instance.new("Part")
- SpotLight64 = Instance.new("SpotLight")
- Part65 = Instance.new("Part")
- SpotLight66 = Instance.new("SpotLight")
- Part67 = Instance.new("Part")
- Part68 = Instance.new("Part")
- Model69 = Instance.new("Model")
- Model70 = Instance.new("Model")
- Part71 = Instance.new("Part")
- Part72 = Instance.new("Part")
- Part73 = Instance.new("Part")
- Part74 = Instance.new("Part")
- Decal75 = Instance.new("Decal")
- Part76 = Instance.new("Part")
- Decal77 = Instance.new("Decal")
- Part78 = Instance.new("Part")
- Model79 = Instance.new("Model")
- Part80 = Instance.new("Part")
- SpotLight81 = Instance.new("SpotLight")
- Part82 = Instance.new("Part")
- SpotLight83 = Instance.new("SpotLight")
- Part84 = Instance.new("Part")
- Part85 = Instance.new("Part")
- Part86 = Instance.new("Part")
- Part87 = Instance.new("Part")
- Part88 = Instance.new("Part")
- Part89 = Instance.new("Part")
- Part90 = Instance.new("Part")
- Part91 = Instance.new("Part")
- Model92 = Instance.new("Model")
- Part93 = Instance.new("Part")
- SpotLight94 = Instance.new("SpotLight")
- Part95 = Instance.new("Part")
- SpotLight96 = Instance.new("SpotLight")
- Part97 = Instance.new("Part")
- Part98 = Instance.new("Part")
- Part99 = Instance.new("Part")
- Part100 = Instance.new("Part")
- Decal101 = Instance.new("Decal")
- Part102 = Instance.new("Part")
- Script103 = Instance.new("Script")
- Decal104 = Instance.new("Decal")
- Decal105 = Instance.new("Decal")
- Sound106 = Instance.new("Sound")
- Sound107 = Instance.new("Sound")
- Model108 = Instance.new("Model")
- Part109 = Instance.new("Part")
- SpotLight110 = Instance.new("SpotLight")
- Part111 = Instance.new("Part")
- SpotLight112 = Instance.new("SpotLight")
- Part113 = Instance.new("Part")
- Decal114 = Instance.new("Decal")
- Part115 = Instance.new("Part")
- Decal116 = Instance.new("Decal")
- Part117 = Instance.new("Part")
- Part118 = Instance.new("Part")
- Part119 = Instance.new("Part")
- Part120 = Instance.new("Part")
- Part121 = Instance.new("Part")
- Part122 = Instance.new("Part")
- Part123 = Instance.new("Part")
- Part0.Parent = mas
- Part0.CFrame = CFrame.new(14.5, 6.69999695, 29.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part0.Position = Vector3.new(14.5, 6.69999695, 29.5)
- Part0.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part0.Size = Vector3.new(1, 13, 13)
- Part0.Anchored = true
- Part0.BottomSurface = Enum.SurfaceType.Smooth
- Part0.BrickColor = BrickColor.new("Institutional white")
- Part0.Material = Enum.Material.Brick
- Part0.TopSurface = Enum.SurfaceType.Smooth
- Part0.brickColor = BrickColor.new("Institutional white")
- Model1.Parent = mas
- Model2.Parent = Model1
- Part3.Parent = Model2
- Part3.CFrame = CFrame.new(-5.95080614, 4.99999619, 5.3999939, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- Part3.Orientation = Vector3.new(0, 90, 0)
- Part3.Position = Vector3.new(-5.95080614, 4.99999619, 5.3999939)
- Part3.Rotation = Vector3.new(0, 90, 0)
- Part3.Color = Color3.new(0.737255, 0.607843, 0.364706)
- Part3.Size = Vector3.new(5.9000001, 0.400000036, 3.19999981)
- Part3.Anchored = true
- Part3.BottomSurface = Enum.SurfaceType.Smooth
- Part3.BrickColor = BrickColor.new("Cork")
- Part3.Material = Enum.Material.Wood
- Part3.TopSurface = Enum.SurfaceType.Smooth
- Part3.brickColor = BrickColor.new("Cork")
- Part4.Parent = Model2
- Part4.CFrame = CFrame.new(-5.95080614, 2.99999809, 7.8999939, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- Part4.Orientation = Vector3.new(0, 90, 0)
- Part4.Position = Vector3.new(-5.95080614, 2.99999809, 7.8999939)
- Part4.Rotation = Vector3.new(0, 90, 0)
- Part4.Color = Color3.new(0.737255, 0.607843, 0.364706)
- Part4.Size = Vector3.new(0.5, 3.5999999, 3.19999981)
- Part4.Anchored = true
- Part4.BottomSurface = Enum.SurfaceType.Smooth
- Part4.BrickColor = BrickColor.new("Cork")
- Part4.Material = Enum.Material.Wood
- Part4.TopSurface = Enum.SurfaceType.Smooth
- Part4.brickColor = BrickColor.new("Cork")
- Part5.Parent = Model2
- Part5.CFrame = CFrame.new(-5.95080614, 2.99999809, 2.89984488, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- Part5.Orientation = Vector3.new(0, 90, 0)
- Part5.Position = Vector3.new(-5.95080614, 2.99999809, 2.89984488)
- Part5.Rotation = Vector3.new(0, 90, 0)
- Part5.Color = Color3.new(0.737255, 0.607843, 0.364706)
- Part5.Size = Vector3.new(0.5, 3.5999999, 3.19999981)
- Part5.Anchored = true
- Part5.BottomSurface = Enum.SurfaceType.Smooth
- Part5.BrickColor = BrickColor.new("Cork")
- Part5.Material = Enum.Material.Wood
- Part5.TopSurface = Enum.SurfaceType.Smooth
- Part5.brickColor = BrickColor.new("Cork")
- Part6.Parent = Model2
- Part6.CFrame = CFrame.new(-6.40080309, 6.44999981, 5.70001221, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- Part6.Orientation = Vector3.new(0, 90, 0)
- Part6.Position = Vector3.new(-6.40080309, 6.44999981, 5.70001221)
- Part6.Rotation = Vector3.new(0, 90, 0)
- Part6.Color = Color3.new(0.737255, 0.607843, 0.364706)
- Part6.Transparency = 1
- Part6.Size = Vector3.new(3.49999952, 3.69999862, 0.0999998078)
- Part6.Anchored = true
- Part6.BottomSurface = Enum.SurfaceType.Smooth
- Part6.BrickColor = BrickColor.new("Cork")
- Part6.CanCollide = false
- Part6.Material = Enum.Material.Wood
- Part6.TopSurface = Enum.SurfaceType.Smooth
- Part6.brickColor = BrickColor.new("Cork")
- Decal7.Parent = Part6
- Decal7.Texture = "http://www.roblox.com/asset/?id=27047983"
- Decal8.Parent = Part6
- Decal8.Texture = "http://www.roblox.com/asset/?id=27047983"
- Decal8.Face = Enum.NormalId.Back
- Model9.Parent = mas
- Part10.Parent = Model9
- Part10.CFrame = CFrame.new(2.5, 13.649992, -20.2999992, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part10.Position = Vector3.new(2.5, 13.649992, -20.2999992)
- Part10.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part10.Size = Vector3.new(7, 1, 1)
- Part10.Anchored = true
- Part10.BottomSurface = Enum.SurfaceType.Smooth
- Part10.BrickColor = BrickColor.new("Institutional white")
- Part10.Material = Enum.Material.Neon
- Part10.TopSurface = Enum.SurfaceType.Smooth
- Part10.brickColor = BrickColor.new("Institutional white")
- SpotLight11.Parent = Part10
- SpotLight11.Face = Enum.NormalId.Bottom
- SpotLight11.Brightness = 10
- Part12.Parent = Model9
- Part12.CFrame = CFrame.new(2.5, 13.649992, -21.7000008, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part12.Position = Vector3.new(2.5, 13.649992, -21.7000008)
- Part12.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part12.Size = Vector3.new(7, 1, 1)
- Part12.Anchored = true
- Part12.BottomSurface = Enum.SurfaceType.Smooth
- Part12.BrickColor = BrickColor.new("Institutional white")
- Part12.Material = Enum.Material.Neon
- Part12.TopSurface = Enum.SurfaceType.Smooth
- Part12.brickColor = BrickColor.new("Institutional white")
- SpotLight13.Parent = Part12
- SpotLight13.Face = Enum.NormalId.Bottom
- SpotLight13.Brightness = 10
- Model14.Parent = mas
- Part15.Parent = Model14
- Part15.CFrame = CFrame.new(2.5, 13.649992, -5.29999924, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part15.Position = Vector3.new(2.5, 13.649992, -5.29999924)
- Part15.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part15.Size = Vector3.new(7, 1, 1)
- Part15.Anchored = true
- Part15.BottomSurface = Enum.SurfaceType.Smooth
- Part15.BrickColor = BrickColor.new("Institutional white")
- Part15.Material = Enum.Material.Neon
- Part15.TopSurface = Enum.SurfaceType.Smooth
- Part15.brickColor = BrickColor.new("Institutional white")
- SpotLight16.Parent = Part15
- SpotLight16.Face = Enum.NormalId.Bottom
- SpotLight16.Brightness = 10
- Part17.Parent = Model14
- Part17.CFrame = CFrame.new(2.5, 13.649992, -6.70000076, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part17.Position = Vector3.new(2.5, 13.649992, -6.70000076)
- Part17.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part17.Size = Vector3.new(7, 1, 1)
- Part17.Anchored = true
- Part17.BottomSurface = Enum.SurfaceType.Smooth
- Part17.BrickColor = BrickColor.new("Institutional white")
- Part17.Material = Enum.Material.Neon
- Part17.TopSurface = Enum.SurfaceType.Smooth
- Part17.brickColor = BrickColor.new("Institutional white")
- SpotLight18.Parent = Part17
- SpotLight18.Face = Enum.NormalId.Bottom
- SpotLight18.Brightness = 10
- Model19.Parent = mas
- Part20.Parent = Model19
- Part20.CFrame = CFrame.new(-27.5, 13.649992, 9.69999981, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part20.Position = Vector3.new(-27.5, 13.649992, 9.69999981)
- Part20.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part20.Size = Vector3.new(7, 1, 1)
- Part20.Anchored = true
- Part20.BottomSurface = Enum.SurfaceType.Smooth
- Part20.BrickColor = BrickColor.new("Institutional white")
- Part20.Material = Enum.Material.Neon
- Part20.TopSurface = Enum.SurfaceType.Smooth
- Part20.brickColor = BrickColor.new("Institutional white")
- SpotLight21.Parent = Part20
- SpotLight21.Face = Enum.NormalId.Bottom
- SpotLight21.Brightness = 10
- Part22.Parent = Model19
- Part22.CFrame = CFrame.new(-27.5, 13.649992, 8.29999924, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part22.Position = Vector3.new(-27.5, 13.649992, 8.29999924)
- Part22.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part22.Size = Vector3.new(7, 1, 1)
- Part22.Anchored = true
- Part22.BottomSurface = Enum.SurfaceType.Smooth
- Part22.BrickColor = BrickColor.new("Institutional white")
- Part22.Material = Enum.Material.Neon
- Part22.TopSurface = Enum.SurfaceType.Smooth
- Part22.brickColor = BrickColor.new("Institutional white")
- SpotLight23.Parent = Part22
- SpotLight23.Face = Enum.NormalId.Bottom
- SpotLight23.Brightness = 10
- Model24.Parent = mas
- Part25.Parent = Model24
- Part25.CFrame = CFrame.new(2.5, 7.19999695, 35.5, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- Part25.Orientation = Vector3.new(0, 90, 0)
- Part25.Position = Vector3.new(2.5, 7.19999695, 35.5)
- Part25.Rotation = Vector3.new(0, 90, 0)
- Part25.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part25.Transparency = 0.80000001192093
- Part25.Size = Vector3.new(0.100000001, 6, 11)
- Part25.Anchored = true
- Part25.BottomSurface = Enum.SurfaceType.Smooth
- Part25.BrickColor = BrickColor.new("Pastel Blue")
- Part25.TopSurface = Enum.SurfaceType.Smooth
- Part25.brickColor = BrickColor.new("Pastel Blue")
- Part26.Parent = Model24
- Part26.CFrame = CFrame.new(2.5, 7.19999695, 35.5, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- Part26.Orientation = Vector3.new(0, 90, 0)
- Part26.Position = Vector3.new(2.5, 7.19999695, 35.5)
- Part26.Rotation = Vector3.new(0, 90, 0)
- Part26.Color = Color3.new(0.886275, 0.607843, 0.25098)
- Part26.Size = Vector3.new(0.200000003, 0.200000003, 12.1999998)
- Part26.Anchored = true
- Part26.BottomSurface = Enum.SurfaceType.Smooth
- Part26.BrickColor = BrickColor.new("Br. yellowish orange")
- Part26.Material = Enum.Material.Wood
- Part26.TopSurface = Enum.SurfaceType.Smooth
- Part26.brickColor = BrickColor.new("Br. yellowish orange")
- Part27.Parent = Model24
- Part27.CFrame = CFrame.new(2.5, 7.19999695, 35.5, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- Part27.Orientation = Vector3.new(0, 90, 0)
- Part27.Position = Vector3.new(2.5, 7.19999695, 35.5)
- Part27.Rotation = Vector3.new(0, 90, 0)
- Part27.Color = Color3.new(0.886275, 0.607843, 0.25098)
- Part27.Size = Vector3.new(0.200000003, 6, 0.200000003)
- Part27.Anchored = true
- Part27.BottomSurface = Enum.SurfaceType.Smooth
- Part27.BrickColor = BrickColor.new("Br. yellowish orange")
- Part27.Material = Enum.Material.Wood
- Part27.TopSurface = Enum.SurfaceType.Smooth
- Part27.brickColor = BrickColor.new("Br. yellowish orange")
- Model28.Parent = mas
- Part29.Parent = Model28
- Part29.CFrame = CFrame.new(-27.5, 13.649992, 24.7000008, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part29.Position = Vector3.new(-27.5, 13.649992, 24.7000008)
- Part29.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part29.Size = Vector3.new(7, 1, 1)
- Part29.Anchored = true
- Part29.BottomSurface = Enum.SurfaceType.Smooth
- Part29.BrickColor = BrickColor.new("Institutional white")
- Part29.Material = Enum.Material.Neon
- Part29.TopSurface = Enum.SurfaceType.Smooth
- Part29.brickColor = BrickColor.new("Institutional white")
- SpotLight30.Parent = Part29
- SpotLight30.Face = Enum.NormalId.Bottom
- SpotLight30.Brightness = 10
- Part31.Parent = Model28
- Part31.CFrame = CFrame.new(-27.5, 13.649992, 23.2999992, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part31.Position = Vector3.new(-27.5, 13.649992, 23.2999992)
- Part31.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part31.Size = Vector3.new(7, 1, 1)
- Part31.Anchored = true
- Part31.BottomSurface = Enum.SurfaceType.Smooth
- Part31.BrickColor = BrickColor.new("Institutional white")
- Part31.Material = Enum.Material.Neon
- Part31.TopSurface = Enum.SurfaceType.Smooth
- Part31.brickColor = BrickColor.new("Institutional white")
- SpotLight32.Parent = Part31
- SpotLight32.Face = Enum.NormalId.Bottom
- SpotLight32.Brightness = 10
- Model33.Parent = mas
- Part34.Parent = Model33
- Part34.CFrame = CFrame.new(-12.5, 13.649992, 24.7000008, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part34.Position = Vector3.new(-12.5, 13.649992, 24.7000008)
- Part34.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part34.Size = Vector3.new(7, 1, 1)
- Part34.Anchored = true
- Part34.BottomSurface = Enum.SurfaceType.Smooth
- Part34.BrickColor = BrickColor.new("Institutional white")
- Part34.Material = Enum.Material.Neon
- Part34.TopSurface = Enum.SurfaceType.Smooth
- Part34.brickColor = BrickColor.new("Institutional white")
- SpotLight35.Parent = Part34
- SpotLight35.Face = Enum.NormalId.Bottom
- SpotLight35.Brightness = 10
- Part36.Parent = Model33
- Part36.CFrame = CFrame.new(-12.5, 13.649992, 23.2999992, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part36.Position = Vector3.new(-12.5, 13.649992, 23.2999992)
- Part36.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part36.Size = Vector3.new(7, 1, 1)
- Part36.Anchored = true
- Part36.BottomSurface = Enum.SurfaceType.Smooth
- Part36.BrickColor = BrickColor.new("Institutional white")
- Part36.Material = Enum.Material.Neon
- Part36.TopSurface = Enum.SurfaceType.Smooth
- Part36.brickColor = BrickColor.new("Institutional white")
- SpotLight37.Parent = Part36
- SpotLight37.Face = Enum.NormalId.Bottom
- SpotLight37.Brightness = 10
- Part38.Parent = mas
- Part38.CFrame = CFrame.new(-17.25, 7.19999695, -31.9499989, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part38.Position = Vector3.new(-17.25, 7.19999695, -31.9499989)
- Part38.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part38.Size = Vector3.new(6.5, 8, 0.0999999419)
- Part38.Anchored = true
- Part38.BottomSurface = Enum.SurfaceType.Smooth
- Part38.BrickColor = BrickColor.new("Institutional white")
- Part38.TopSurface = Enum.SurfaceType.Smooth
- Part38.brickColor = BrickColor.new("Institutional white")
- Decal39.Parent = Part38
- Decal39.Texture = "http://www.roblox.com/asset/?id=1762190641"
- Decal39.Face = Enum.NormalId.Back
- Model40.Parent = mas
- Part41.Parent = Model40
- Part41.CFrame = CFrame.new(-12.5, 13.649992, -5.29999924, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part41.Position = Vector3.new(-12.5, 13.649992, -5.29999924)
- Part41.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part41.Size = Vector3.new(7, 1, 1)
- Part41.Anchored = true
- Part41.BottomSurface = Enum.SurfaceType.Smooth
- Part41.BrickColor = BrickColor.new("Institutional white")
- Part41.Material = Enum.Material.Neon
- Part41.TopSurface = Enum.SurfaceType.Smooth
- Part41.brickColor = BrickColor.new("Institutional white")
- SpotLight42.Parent = Part41
- SpotLight42.Face = Enum.NormalId.Bottom
- SpotLight42.Brightness = 10
- Part43.Parent = Model40
- Part43.CFrame = CFrame.new(-12.5, 13.649992, -6.70000076, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part43.Position = Vector3.new(-12.5, 13.649992, -6.70000076)
- Part43.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part43.Size = Vector3.new(7, 1, 1)
- Part43.Anchored = true
- Part43.BottomSurface = Enum.SurfaceType.Smooth
- Part43.BrickColor = BrickColor.new("Institutional white")
- Part43.Material = Enum.Material.Neon
- Part43.TopSurface = Enum.SurfaceType.Smooth
- Part43.brickColor = BrickColor.new("Institutional white")
- SpotLight44.Parent = Part43
- SpotLight44.Face = Enum.NormalId.Bottom
- SpotLight44.Brightness = 10
- Model45.Parent = mas
- Part46.Parent = Model45
- Part46.CFrame = CFrame.new(14.5, 7.19999695, 17.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part46.Position = Vector3.new(14.5, 7.19999695, 17.5)
- Part46.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part46.Transparency = 0.80000001192093
- Part46.Size = Vector3.new(0.100000001, 6, 11)
- Part46.Anchored = true
- Part46.BottomSurface = Enum.SurfaceType.Smooth
- Part46.BrickColor = BrickColor.new("Pastel Blue")
- Part46.TopSurface = Enum.SurfaceType.Smooth
- Part46.brickColor = BrickColor.new("Pastel Blue")
- Part47.Parent = Model45
- Part47.CFrame = CFrame.new(14.5, 7.19999695, 17.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part47.Position = Vector3.new(14.5, 7.19999695, 17.5)
- Part47.Color = Color3.new(0.886275, 0.607843, 0.25098)
- Part47.Size = Vector3.new(0.200000003, 0.200000003, 12.1999998)
- Part47.Anchored = true
- Part47.BottomSurface = Enum.SurfaceType.Smooth
- Part47.BrickColor = BrickColor.new("Br. yellowish orange")
- Part47.Material = Enum.Material.Wood
- Part47.TopSurface = Enum.SurfaceType.Smooth
- Part47.brickColor = BrickColor.new("Br. yellowish orange")
- Part48.Parent = Model45
- Part48.CFrame = CFrame.new(14.5, 7.19999695, 17.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part48.Position = Vector3.new(14.5, 7.19999695, 17.5)
- Part48.Color = Color3.new(0.886275, 0.607843, 0.25098)
- Part48.Size = Vector3.new(0.200000003, 6, 0.200000003)
- Part48.Anchored = true
- Part48.BottomSurface = Enum.SurfaceType.Smooth
- Part48.BrickColor = BrickColor.new("Br. yellowish orange")
- Part48.Material = Enum.Material.Wood
- Part48.TopSurface = Enum.SurfaceType.Smooth
- Part48.brickColor = BrickColor.new("Br. yellowish orange")
- Model49.Parent = mas
- Part50.Parent = Model49
- Part50.CFrame = CFrame.new(-12.5, 13.649992, -20.2999992, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part50.Position = Vector3.new(-12.5, 13.649992, -20.2999992)
- Part50.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part50.Size = Vector3.new(7, 1, 1)
- Part50.Anchored = true
- Part50.BottomSurface = Enum.SurfaceType.Smooth
- Part50.BrickColor = BrickColor.new("Institutional white")
- Part50.Material = Enum.Material.Neon
- Part50.TopSurface = Enum.SurfaceType.Smooth
- Part50.brickColor = BrickColor.new("Institutional white")
- SpotLight51.Parent = Part50
- SpotLight51.Face = Enum.NormalId.Bottom
- SpotLight51.Brightness = 10
- Part52.Parent = Model49
- Part52.CFrame = CFrame.new(-12.5, 13.649992, -21.7000008, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part52.Position = Vector3.new(-12.5, 13.649992, -21.7000008)
- Part52.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part52.Size = Vector3.new(7, 1, 1)
- Part52.Anchored = true
- Part52.BottomSurface = Enum.SurfaceType.Smooth
- Part52.BrickColor = BrickColor.new("Institutional white")
- Part52.Material = Enum.Material.Neon
- Part52.TopSurface = Enum.SurfaceType.Smooth
- Part52.brickColor = BrickColor.new("Institutional white")
- SpotLight53.Parent = Part52
- SpotLight53.Face = Enum.NormalId.Bottom
- SpotLight53.Brightness = 10
- Model54.Parent = mas
- Part55.Parent = Model54
- Part55.CFrame = CFrame.new(-12.5, 13.649992, 9.69999981, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part55.Position = Vector3.new(-12.5, 13.649992, 9.69999981)
- Part55.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part55.Size = Vector3.new(7, 1, 1)
- Part55.Anchored = true
- Part55.BottomSurface = Enum.SurfaceType.Smooth
- Part55.BrickColor = BrickColor.new("Institutional white")
- Part55.Material = Enum.Material.Neon
- Part55.TopSurface = Enum.SurfaceType.Smooth
- Part55.brickColor = BrickColor.new("Institutional white")
- SpotLight56.Parent = Part55
- SpotLight56.Face = Enum.NormalId.Bottom
- SpotLight56.Brightness = 10
- Part57.Parent = Model54
- Part57.CFrame = CFrame.new(-12.5, 13.649992, 8.29999924, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part57.Position = Vector3.new(-12.5, 13.649992, 8.29999924)
- Part57.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part57.Size = Vector3.new(7, 1, 1)
- Part57.Anchored = true
- Part57.BottomSurface = Enum.SurfaceType.Smooth
- Part57.BrickColor = BrickColor.new("Institutional white")
- Part57.Material = Enum.Material.Neon
- Part57.TopSurface = Enum.SurfaceType.Smooth
- Part57.brickColor = BrickColor.new("Institutional white")
- SpotLight58.Parent = Part57
- SpotLight58.Face = Enum.NormalId.Bottom
- SpotLight58.Brightness = 10
- Part59.Parent = mas
- Part59.CFrame = CFrame.new(-9.5, 6.69999695, -32.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part59.Position = Vector3.new(-9.5, 6.69999695, -32.5)
- Part59.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part59.Size = Vector3.new(49, 13, 1)
- Part59.Anchored = true
- Part59.BottomSurface = Enum.SurfaceType.Smooth
- Part59.BrickColor = BrickColor.new("Institutional white")
- Part59.Material = Enum.Material.Brick
- Part59.TopSurface = Enum.SurfaceType.Smooth
- Part59.brickColor = BrickColor.new("Institutional white")
- Part60.Parent = mas
- Part60.CFrame = CFrame.new(15.0491323, 7.19999695, -25.1914291, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- Part60.Orientation = Vector3.new(0, 90, 0)
- Part60.Position = Vector3.new(15.0491323, 7.19999695, -25.1914291)
- Part60.Rotation = Vector3.new(0, 90, 0)
- Part60.Color = Color3.new(0.0352941, 0.537255, 0.811765)
- Part60.Size = Vector3.new(6.5, 8, 0.0999999419)
- Part60.Anchored = true
- Part60.BottomSurface = Enum.SurfaceType.Smooth
- Part60.BrickColor = BrickColor.new("Electric blue")
- Part60.TopSurface = Enum.SurfaceType.Smooth
- Part60.brickColor = BrickColor.new("Electric blue")
- Decal61.Parent = Part60
- Decal61.Texture = "http://www.roblox.com/asset/?id=1780535713"
- Decal61.Face = Enum.NormalId.Back
- Model62.Parent = mas
- Part63.Parent = Model62
- Part63.CFrame = CFrame.new(2.5, 13.649992, 24.7000008, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part63.Position = Vector3.new(2.5, 13.649992, 24.7000008)
- Part63.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part63.Size = Vector3.new(7, 1, 1)
- Part63.Anchored = true
- Part63.BottomSurface = Enum.SurfaceType.Smooth
- Part63.BrickColor = BrickColor.new("Institutional white")
- Part63.Material = Enum.Material.Neon
- Part63.TopSurface = Enum.SurfaceType.Smooth
- Part63.brickColor = BrickColor.new("Institutional white")
- SpotLight64.Parent = Part63
- SpotLight64.Face = Enum.NormalId.Bottom
- SpotLight64.Brightness = 10
- Part65.Parent = Model62
- Part65.CFrame = CFrame.new(2.5, 13.649992, 23.2999992, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part65.Position = Vector3.new(2.5, 13.649992, 23.2999992)
- Part65.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part65.Size = Vector3.new(7, 1, 1)
- Part65.Anchored = true
- Part65.BottomSurface = Enum.SurfaceType.Smooth
- Part65.BrickColor = BrickColor.new("Institutional white")
- Part65.Material = Enum.Material.Neon
- Part65.TopSurface = Enum.SurfaceType.Smooth
- Part65.brickColor = BrickColor.new("Institutional white")
- SpotLight66.Parent = Part65
- SpotLight66.Face = Enum.NormalId.Bottom
- SpotLight66.Brightness = 10
- Part67.Parent = mas
- Part67.CFrame = CFrame.new(14.5, 11.6999941, 17.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part67.Position = Vector3.new(14.5, 11.6999941, 17.5)
- Part67.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part67.Size = Vector3.new(1, 3, 11)
- Part67.Anchored = true
- Part67.BottomSurface = Enum.SurfaceType.Smooth
- Part67.BrickColor = BrickColor.new("Institutional white")
- Part67.Material = Enum.Material.Brick
- Part67.TopSurface = Enum.SurfaceType.Smooth
- Part67.brickColor = BrickColor.new("Institutional white")
- Part68.Parent = mas
- Part68.CFrame = CFrame.new(11, 6.69999695, 35.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part68.Position = Vector3.new(11, 6.69999695, 35.5)
- Part68.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part68.Size = Vector3.new(6, 13, 1)
- Part68.Anchored = true
- Part68.BottomSurface = Enum.SurfaceType.Smooth
- Part68.BrickColor = BrickColor.new("Institutional white")
- Part68.Material = Enum.Material.Brick
- Part68.TopSurface = Enum.SurfaceType.Smooth
- Part68.brickColor = BrickColor.new("Institutional white")
- Model69.Parent = mas
- Model70.Parent = Model69
- Part71.Parent = Model70
- Part71.CFrame = CFrame.new(-5.95080614, 4.99999619, -0.600005984, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- Part71.Orientation = Vector3.new(0, 90, 0)
- Part71.Position = Vector3.new(-5.95080614, 4.99999619, -0.600005984)
- Part71.Rotation = Vector3.new(0, 90, 0)
- Part71.Color = Color3.new(0.737255, 0.607843, 0.364706)
- Part71.Size = Vector3.new(5.9000001, 0.400000036, 3.19999981)
- Part71.Anchored = true
- Part71.BottomSurface = Enum.SurfaceType.Smooth
- Part71.BrickColor = BrickColor.new("Cork")
- Part71.Material = Enum.Material.Wood
- Part71.TopSurface = Enum.SurfaceType.Smooth
- Part71.brickColor = BrickColor.new("Cork")
- Part72.Parent = Model70
- Part72.CFrame = CFrame.new(-5.95080614, 2.99999809, 1.89999402, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- Part72.Orientation = Vector3.new(0, 90, 0)
- Part72.Position = Vector3.new(-5.95080614, 2.99999809, 1.89999402)
- Part72.Rotation = Vector3.new(0, 90, 0)
- Part72.Color = Color3.new(0.737255, 0.607843, 0.364706)
- Part72.Size = Vector3.new(0.5, 3.5999999, 3.19999981)
- Part72.Anchored = true
- Part72.BottomSurface = Enum.SurfaceType.Smooth
- Part72.BrickColor = BrickColor.new("Cork")
- Part72.Material = Enum.Material.Wood
- Part72.TopSurface = Enum.SurfaceType.Smooth
- Part72.brickColor = BrickColor.new("Cork")
- Part73.Parent = Model70
- Part73.CFrame = CFrame.new(-5.95080614, 2.99999809, -3.10015512, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- Part73.Orientation = Vector3.new(0, 90, 0)
- Part73.Position = Vector3.new(-5.95080614, 2.99999809, -3.10015512)
- Part73.Rotation = Vector3.new(0, 90, 0)
- Part73.Color = Color3.new(0.737255, 0.607843, 0.364706)
- Part73.Size = Vector3.new(0.5, 3.5999999, 3.19999981)
- Part73.Anchored = true
- Part73.BottomSurface = Enum.SurfaceType.Smooth
- Part73.BrickColor = BrickColor.new("Cork")
- Part73.Material = Enum.Material.Wood
- Part73.TopSurface = Enum.SurfaceType.Smooth
- Part73.brickColor = BrickColor.new("Cork")
- Part74.Parent = mas
- Part74.CFrame = CFrame.new(-7.25, 7.19999695, -31.9499989, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part74.Position = Vector3.new(-7.25, 7.19999695, -31.9499989)
- Part74.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part74.Size = Vector3.new(6.5, 8, 0.0999999419)
- Part74.Anchored = true
- Part74.BottomSurface = Enum.SurfaceType.Smooth
- Part74.BrickColor = BrickColor.new("Institutional white")
- Part74.TopSurface = Enum.SurfaceType.Smooth
- Part74.brickColor = BrickColor.new("Institutional white")
- Decal75.Parent = Part74
- Decal75.Texture = "http://www.roblox.com/asset/?id=1762054176"
- Decal75.Face = Enum.NormalId.Back
- Part76.Parent = mas
- Part76.CFrame = CFrame.new(-7.75, 7.19999695, 34.9504929, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part76.Orientation = Vector3.new(0, 180, 0)
- Part76.Position = Vector3.new(-7.75, 7.19999695, 34.9504929)
- Part76.Rotation = Vector3.new(-180, 0, -180)
- Part76.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part76.Size = Vector3.new(5.5, 8, 0.0999999419)
- Part76.Anchored = true
- Part76.BottomSurface = Enum.SurfaceType.Smooth
- Part76.BrickColor = BrickColor.new("Institutional white")
- Part76.TopSurface = Enum.SurfaceType.Smooth
- Part76.brickColor = BrickColor.new("Institutional white")
- Decal77.Parent = Part76
- Decal77.Texture = "http://www.roblox.com/asset/?id=1827728000"
- Decal77.Face = Enum.NormalId.Back
- Part78.Parent = mas
- Part78.CFrame = CFrame.new(14.5, 7.19999695, -13.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part78.Position = Vector3.new(14.5, 7.19999695, -13.5)
- Part78.Color = Color3.new(0.886275, 0.607843, 0.25098)
- Part78.Size = Vector3.new(0.200000003, 6, 0.200000003)
- Part78.Anchored = true
- Part78.BottomSurface = Enum.SurfaceType.Smooth
- Part78.BrickColor = BrickColor.new("Br. yellowish orange")
- Part78.Material = Enum.Material.Wood
- Part78.TopSurface = Enum.SurfaceType.Smooth
- Part78.brickColor = BrickColor.new("Br. yellowish orange")
- Model79.Parent = mas
- Part80.Parent = Model79
- Part80.CFrame = CFrame.new(-27.5, 13.649992, -20.2999992, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part80.Position = Vector3.new(-27.5, 13.649992, -20.2999992)
- Part80.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part80.Size = Vector3.new(7, 1, 1)
- Part80.Anchored = true
- Part80.BottomSurface = Enum.SurfaceType.Smooth
- Part80.BrickColor = BrickColor.new("Institutional white")
- Part80.Material = Enum.Material.Neon
- Part80.TopSurface = Enum.SurfaceType.Smooth
- Part80.brickColor = BrickColor.new("Institutional white")
- SpotLight81.Parent = Part80
- SpotLight81.Face = Enum.NormalId.Bottom
- SpotLight81.Brightness = 10
- Part82.Parent = Model79
- Part82.CFrame = CFrame.new(-27.5, 13.649992, -21.7000008, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part82.Position = Vector3.new(-27.5, 13.649992, -21.7000008)
- Part82.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part82.Size = Vector3.new(7, 1, 1)
- Part82.Anchored = true
- Part82.BottomSurface = Enum.SurfaceType.Smooth
- Part82.BrickColor = BrickColor.new("Institutional white")
- Part82.Material = Enum.Material.Neon
- Part82.TopSurface = Enum.SurfaceType.Smooth
- Part82.brickColor = BrickColor.new("Institutional white")
- SpotLight83.Parent = Part82
- SpotLight83.Face = Enum.NormalId.Bottom
- SpotLight83.Brightness = 10
- Part84.Name = "Teleporter"
- Part84.Parent = mas
- Part84.CFrame = CFrame.new(-17, 6.69999695, 2, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part84.Position = Vector3.new(-17, 6.69999695, 2)
- Part84.Color = Color3.new(0.0352941, 0.537255, 0.811765)
- Part84.Transparency = 1
- Part84.Size = Vector3.new(2, 1, 2)
- Part84.Anchored = true
- Part84.BottomSurface = Enum.SurfaceType.Smooth
- Part84.BrickColor = BrickColor.new("Electric blue")
- Part84.CanCollide = false
- Part84.Material = Enum.Material.Fabric
- Part84.TopSurface = Enum.SurfaceType.Smooth
- Part84.brickColor = BrickColor.new("Electric blue")
- Part85.Parent = mas
- Part85.CFrame = CFrame.new(14.5, 2.200001, -13.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part85.Position = Vector3.new(14.5, 2.200001, -13.5)
- Part85.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part85.Size = Vector3.new(1, 4, 11)
- Part85.Anchored = true
- Part85.BottomSurface = Enum.SurfaceType.Smooth
- Part85.BrickColor = BrickColor.new("Institutional white")
- Part85.Material = Enum.Material.Brick
- Part85.TopSurface = Enum.SurfaceType.Smooth
- Part85.brickColor = BrickColor.new("Institutional white")
- Part86.Parent = mas
- Part86.CFrame = CFrame.new(14.5, 6.69999695, 8.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part86.Position = Vector3.new(14.5, 6.69999695, 8.5)
- Part86.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part86.Size = Vector3.new(1, 13, 7)
- Part86.Anchored = true
- Part86.BottomSurface = Enum.SurfaceType.Smooth
- Part86.BrickColor = BrickColor.new("Institutional white")
- Part86.Material = Enum.Material.Brick
- Part86.TopSurface = Enum.SurfaceType.Smooth
- Part86.brickColor = BrickColor.new("Institutional white")
- Part87.Parent = mas
- Part87.CFrame = CFrame.new(14.5, 7.19999695, -13.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part87.Position = Vector3.new(14.5, 7.19999695, -13.5)
- Part87.Color = Color3.new(0.886275, 0.607843, 0.25098)
- Part87.Size = Vector3.new(0.200000003, 0.200000003, 12.1999998)
- Part87.Anchored = true
- Part87.BottomSurface = Enum.SurfaceType.Smooth
- Part87.BrickColor = BrickColor.new("Br. yellowish orange")
- Part87.Material = Enum.Material.Wood
- Part87.TopSurface = Enum.SurfaceType.Smooth
- Part87.brickColor = BrickColor.new("Br. yellowish orange")
- Part88.Parent = mas
- Part88.CFrame = CFrame.new(14.5, 2.200001, 17.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part88.Position = Vector3.new(14.5, 2.200001, 17.5)
- Part88.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part88.Size = Vector3.new(1, 4, 11)
- Part88.Anchored = true
- Part88.BottomSurface = Enum.SurfaceType.Smooth
- Part88.BrickColor = BrickColor.new("Institutional white")
- Part88.Material = Enum.Material.Brick
- Part88.TopSurface = Enum.SurfaceType.Smooth
- Part88.brickColor = BrickColor.new("Institutional white")
- Part89.Parent = mas
- Part89.CFrame = CFrame.new(-34.5, 6.69999695, 1.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part89.Position = Vector3.new(-34.5, 6.69999695, 1.5)
- Part89.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part89.Size = Vector3.new(1, 13, 67)
- Part89.Anchored = true
- Part89.BottomSurface = Enum.SurfaceType.Smooth
- Part89.BrickColor = BrickColor.new("Institutional white")
- Part89.Material = Enum.Material.Brick
- Part89.TopSurface = Enum.SurfaceType.Smooth
- Part89.brickColor = BrickColor.new("Institutional white")
- Part90.Parent = mas
- Part90.CFrame = CFrame.new(2.5, 11.6999941, 35.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part90.Position = Vector3.new(2.5, 11.6999941, 35.5)
- Part90.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part90.Size = Vector3.new(11, 3, 1)
- Part90.Anchored = true
- Part90.BottomSurface = Enum.SurfaceType.Smooth
- Part90.BrickColor = BrickColor.new("Institutional white")
- Part90.Material = Enum.Material.Brick
- Part90.TopSurface = Enum.SurfaceType.Smooth
- Part90.brickColor = BrickColor.new("Institutional white")
- Part91.Parent = mas
- Part91.CFrame = CFrame.new(14.5, 6.69999695, -4.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part91.Position = Vector3.new(14.5, 6.69999695, -4.5)
- Part91.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part91.Size = Vector3.new(1, 13, 7)
- Part91.Anchored = true
- Part91.BottomSurface = Enum.SurfaceType.Smooth
- Part91.BrickColor = BrickColor.new("Institutional white")
- Part91.Material = Enum.Material.Brick
- Part91.TopSurface = Enum.SurfaceType.Smooth
- Part91.brickColor = BrickColor.new("Institutional white")
- Model92.Parent = mas
- Part93.Parent = Model92
- Part93.CFrame = CFrame.new(-27.5, 13.649992, -5.29999924, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part93.Position = Vector3.new(-27.5, 13.649992, -5.29999924)
- Part93.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part93.Size = Vector3.new(7, 1, 1)
- Part93.Anchored = true
- Part93.BottomSurface = Enum.SurfaceType.Smooth
- Part93.BrickColor = BrickColor.new("Institutional white")
- Part93.Material = Enum.Material.Neon
- Part93.TopSurface = Enum.SurfaceType.Smooth
- Part93.brickColor = BrickColor.new("Institutional white")
- SpotLight94.Parent = Part93
- SpotLight94.Face = Enum.NormalId.Bottom
- SpotLight94.Brightness = 10
- Part95.Parent = Model92
- Part95.CFrame = CFrame.new(-27.5, 13.649992, -6.70000076, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part95.Position = Vector3.new(-27.5, 13.649992, -6.70000076)
- Part95.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part95.Size = Vector3.new(7, 1, 1)
- Part95.Anchored = true
- Part95.BottomSurface = Enum.SurfaceType.Smooth
- Part95.BrickColor = BrickColor.new("Institutional white")
- Part95.Material = Enum.Material.Neon
- Part95.TopSurface = Enum.SurfaceType.Smooth
- Part95.brickColor = BrickColor.new("Institutional white")
- SpotLight96.Parent = Part95
- SpotLight96.Face = Enum.NormalId.Bottom
- SpotLight96.Brightness = 10
- Part97.Parent = mas
- Part97.CFrame = CFrame.new(14.5, 6.69999695, -25.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part97.Position = Vector3.new(14.5, 6.69999695, -25.5)
- Part97.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part97.Size = Vector3.new(1, 13, 13)
- Part97.Anchored = true
- Part97.BottomSurface = Enum.SurfaceType.Smooth
- Part97.BrickColor = BrickColor.new("Institutional white")
- Part97.Material = Enum.Material.Brick
- Part97.TopSurface = Enum.SurfaceType.Smooth
- Part97.brickColor = BrickColor.new("Institutional white")
- Part98.Parent = mas
- Part98.CFrame = CFrame.new(-2, 2.200001, 35.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part98.Position = Vector3.new(-2, 2.200001, 35.5)
- Part98.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part98.Size = Vector3.new(20, 4, 1)
- Part98.Anchored = true
- Part98.BottomSurface = Enum.SurfaceType.Smooth
- Part98.BrickColor = BrickColor.new("Institutional white")
- Part98.Material = Enum.Material.Brick
- Part98.TopSurface = Enum.SurfaceType.Smooth
- Part98.brickColor = BrickColor.new("Institutional white")
- Part99.Parent = mas
- Part99.CFrame = CFrame.new(-23.5, 6.69999695, 35.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part99.Position = Vector3.new(-23.5, 6.69999695, 35.5)
- Part99.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part99.Size = Vector3.new(23, 13, 1)
- Part99.Anchored = true
- Part99.BottomSurface = Enum.SurfaceType.Smooth
- Part99.BrickColor = BrickColor.new("Institutional white")
- Part99.Material = Enum.Material.Brick
- Part99.TopSurface = Enum.SurfaceType.Smooth
- Part99.brickColor = BrickColor.new("Institutional white")
- Part100.Parent = mas
- Part100.CFrame = CFrame.new(2.75, 7.19999695, -31.9499989, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part100.Position = Vector3.new(2.75, 7.19999695, -31.9499989)
- Part100.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part100.Size = Vector3.new(6.5, 8, 0.0999999419)
- Part100.Anchored = true
- Part100.BottomSurface = Enum.SurfaceType.Smooth
- Part100.BrickColor = BrickColor.new("Institutional white")
- Part100.TopSurface = Enum.SurfaceType.Smooth
- Part100.brickColor = BrickColor.new("Institutional white")
- Decal101.Parent = Part100
- Decal101.Texture = "http://www.roblox.com/asset/?id=1762053870"
- Decal101.Face = Enum.NormalId.Back
- Part102.Name = "Door"
- Part102.Parent = mas
- Part102.CFrame = CFrame.new(14.5, 5.69999695, 2.09936905, -3.26636873e-05, 4.31581502e-05, -1, 9.29513355e-10, 1, 4.31581502e-05, 1, 4.80190998e-10, -3.26636873e-05)
- Part102.Orientation = Vector3.new(0, -90, 0)
- Part102.Position = Vector3.new(14.5, 5.69999695, 2.09936905)
- Part102.Rotation = Vector3.new(0, -90, 0)
- Part102.Color = Color3.new(0.0627451, 0.164706, 0.862745)
- Part102.Size = Vector3.new(5.80000019, 9, 0.200000003)
- Part102.Anchored = true
- Part102.BottomSurface = Enum.SurfaceType.Smooth
- Part102.BrickColor = BrickColor.new("Lapis")
- Part102.CanCollide = false
- Part102.Material = Enum.Material.Metal
- Part102.TopSurface = Enum.SurfaceType.Smooth
- Part102.brickColor = BrickColor.new("Lapis")
- Script103.Parent = Part102
- table.insert(cors,sandbox(Script103,function()
- -- // FileName: SetCoreMessage.lua
- -- // Written by: TheGamer101
- -- // Description: Create a message label for a message created with SetCore(ChatMakeSystemMessage).
- local clientChatModules = script.Parent.Parent
- local ChatSettings = require(clientChatModules:WaitForChild("ChatSettings"))
- local ChatConstants = require(clientChatModules:WaitForChild("ChatConstants"))
- local util = require(script.Parent:WaitForChild("Util"))
- function CreateSetCoreMessageLabel(messageData, channelName)
- local message = messageData.Message
- local extraData = messageData.ExtraData or {}
- local useFont = extraData.Font or ChatSettings.DefaultFont
- local useTextSize = extraData.TextSize or ChatSettings.ChatWindowTextSize
- local useColor = extraData.Color or ChatSettings.DefaultMessageColor
- local BaseFrame, BaseMessage = util:CreateBaseMessage(message, useFont, useTextSize, useColor)
- local function GetHeightFunction(xSize)
- return util:GetMessageHeight(BaseMessage, BaseFrame, xSize)
- end
- local FadeParmaters = {}
- FadeParmaters[BaseMessage] = {
- TextTransparency = {FadedIn = 0, FadedOut = 1},
- TextStrokeTransparency = {FadedIn = 0.75, FadedOut = 1}
- }
- local FadeInFunction, FadeOutFunction, UpdateAnimFunction = util:CreateFadeFunctions(FadeParmaters)
- return {
- [util.KEY_BASE_FRAME] = BaseFrame,
- [util.KEY_BASE_MESSAGE] = BaseMessage,
- [util.KEY_UPDATE_TEXT_FUNC] = nil,
- [util.KEY_GET_HEIGHT] = GetHeightFunction,
- [util.KEY_FADE_IN] = FadeInFunction,
- [util.KEY_FADE_OUT] = FadeOutFunction,
- [util.KEY_UPDATE_ANIMATION] = UpdateAnimFunction
- }
- end
- return {
- [util.KEY_MESSAGE_TYPE] = ChatConstants.MessageTypeSetCore,
- [util.KEY_CREATOR_FUNCTION] = CreateSetCoreMessageLabel
- }
- end))
- Script103.Disabled = true
- Decal104.Parent = Part102
- Decal104.Texture = "http://www.roblox.com/asset/?id=1821328188"
- Decal105.Parent = Part102
- Decal105.Texture = "http://www.roblox.com/asset/?id=1821327564"
- Decal105.Face = Enum.NormalId.Back
- Sound106.Name = "CloseDoor"
- Sound106.Parent = Part102
- Sound106.MaxDistance = 20
- Sound106.Pitch = 0.80000001192093
- Sound106.PlaybackSpeed = 0.80000001192093
- Sound106.SoundId = "rbxassetid://1807421797"
- Sound106.Volume = 0.80000001192093
- Sound107.Parent = Part102
- Sound107.MaxDistance = 20
- Sound107.Pitch = 0.80000001192093
- Sound107.PlaybackSpeed = 0.80000001192093
- Sound107.SoundId = "rbxassetid://1807420037"
- Sound107.Volume = 1
- Model108.Parent = mas
- Part109.Parent = Model108
- Part109.CFrame = CFrame.new(2.5, 13.649992, 9.69999981, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part109.Position = Vector3.new(2.5, 13.649992, 9.69999981)
- Part109.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part109.Size = Vector3.new(7, 1, 1)
- Part109.Anchored = true
- Part109.BottomSurface = Enum.SurfaceType.Smooth
- Part109.BrickColor = BrickColor.new("Institutional white")
- Part109.Material = Enum.Material.Neon
- Part109.TopSurface = Enum.SurfaceType.Smooth
- Part109.brickColor = BrickColor.new("Institutional white")
- SpotLight110.Parent = Part109
- SpotLight110.Face = Enum.NormalId.Bottom
- SpotLight110.Brightness = 10
- Part111.Parent = Model108
- Part111.CFrame = CFrame.new(2.5, 13.649992, 8.29999924, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part111.Position = Vector3.new(2.5, 13.649992, 8.29999924)
- Part111.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part111.Size = Vector3.new(7, 1, 1)
- Part111.Anchored = true
- Part111.BottomSurface = Enum.SurfaceType.Smooth
- Part111.BrickColor = BrickColor.new("Institutional white")
- Part111.Material = Enum.Material.Neon
- Part111.TopSurface = Enum.SurfaceType.Smooth
- Part111.brickColor = BrickColor.new("Institutional white")
- SpotLight112.Parent = Part111
- SpotLight112.Face = Enum.NormalId.Bottom
- SpotLight112.Brightness = 10
- Part113.Parent = mas
- Part113.CFrame = CFrame.new(-27.25, 7.19999695, -31.9499989, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part113.Position = Vector3.new(-27.25, 7.19999695, -31.9499989)
- Part113.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part113.Size = Vector3.new(6.5, 8, 0.0999999419)
- Part113.Anchored = true
- Part113.BottomSurface = Enum.SurfaceType.Smooth
- Part113.BrickColor = BrickColor.new("Institutional white")
- Part113.TopSurface = Enum.SurfaceType.Smooth
- Part113.brickColor = BrickColor.new("Institutional white")
- Decal114.Parent = Part113
- Decal114.Texture = "http://www.roblox.com/asset/?id=1797025610"
- Decal114.Face = Enum.NormalId.Back
- Part115.Parent = mas
- Part115.CFrame = CFrame.new(-27.25, 7.19999695, 34.9504929, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part115.Orientation = Vector3.new(0, 180, 0)
- Part115.Position = Vector3.new(-27.25, 7.19999695, 34.9504929)
- Part115.Rotation = Vector3.new(-180, 0, -180)
- Part115.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part115.Size = Vector3.new(6.5, 8, 0.0999999419)
- Part115.Anchored = true
- Part115.BottomSurface = Enum.SurfaceType.Smooth
- Part115.BrickColor = BrickColor.new("Institutional white")
- Part115.TopSurface = Enum.SurfaceType.Smooth
- Part115.brickColor = BrickColor.new("Institutional white")
- Decal116.Parent = Part115
- Decal116.Texture = "http://www.roblox.com/asset/?id=1797025013"
- Decal116.Face = Enum.NormalId.Back
- Part117.Parent = mas
- Part117.CFrame = CFrame.new(14.5, 0.699998975, 2, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part117.Position = Vector3.new(14.5, 0.699998975, 2)
- Part117.Color = Color3.new(0.827451, 0.745098, 0.588235)
- Part117.Size = Vector3.new(1, 1, 6)
- Part117.Anchored = true
- Part117.BottomSurface = Enum.SurfaceType.Smooth
- Part117.BrickColor = BrickColor.new("Cashmere")
- Part117.Material = Enum.Material.Pebble
- Part117.TopSurface = Enum.SurfaceType.Smooth
- Part117.brickColor = BrickColor.new("Cashmere")
- Part118.Parent = mas
- Part118.CFrame = CFrame.new(14.5, 11.6999941, 2, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part118.Position = Vector3.new(14.5, 11.6999941, 2)
- Part118.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part118.Size = Vector3.new(1, 3, 6)
- Part118.Anchored = true
- Part118.BottomSurface = Enum.SurfaceType.Smooth
- Part118.BrickColor = BrickColor.new("Institutional white")
- Part118.Material = Enum.Material.Brick
- Part118.TopSurface = Enum.SurfaceType.Smooth
- Part118.brickColor = BrickColor.new("Institutional white")
- Part119.Parent = mas
- Part119.CFrame = CFrame.new(-7.5, 8.69999409, 35.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part119.Position = Vector3.new(-7.5, 8.69999409, 35.5)
- Part119.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part119.Size = Vector3.new(9, 9, 1)
- Part119.Anchored = true
- Part119.BottomSurface = Enum.SurfaceType.Smooth
- Part119.BrickColor = BrickColor.new("Institutional white")
- Part119.Material = Enum.Material.Brick
- Part119.TopSurface = Enum.SurfaceType.Smooth
- Part119.brickColor = BrickColor.new("Institutional white")
- Part120.Parent = mas
- Part120.CFrame = CFrame.new(-10, 0.699998975, 1.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part120.Position = Vector3.new(-10, 0.699998975, 1.5)
- Part120.Color = Color3.new(0.0352941, 0.537255, 0.811765)
- Part120.Size = Vector3.new(48, 1, 67)
- Part120.Anchored = true
- Part120.BottomSurface = Enum.SurfaceType.Smooth
- Part120.BrickColor = BrickColor.new("Electric blue")
- Part120.Material = Enum.Material.Fabric
- Part120.TopSurface = Enum.SurfaceType.Smooth
- Part120.brickColor = BrickColor.new("Electric blue")
- Part121.Parent = mas
- Part121.CFrame = CFrame.new(-10, 13.6999941, 1.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part121.Position = Vector3.new(-10, 13.6999941, 1.5)
- Part121.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part121.Size = Vector3.new(48, 1, 67)
- Part121.Anchored = true
- Part121.BottomSurface = Enum.SurfaceType.Smooth
- Part121.BrickColor = BrickColor.new("Institutional white")
- Part121.Material = Enum.Material.Pebble
- Part121.TopSurface = Enum.SurfaceType.Smooth
- Part121.brickColor = BrickColor.new("Institutional white")
- Part122.Parent = mas
- Part122.CFrame = CFrame.new(14.5, 7.19999695, -13.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part122.Position = Vector3.new(14.5, 7.19999695, -13.5)
- Part122.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part122.Transparency = 0.80000001192093
- Part122.Size = Vector3.new(0.100000001, 6, 11)
- Part122.Anchored = true
- Part122.BottomSurface = Enum.SurfaceType.Smooth
- Part122.BrickColor = BrickColor.new("Pastel Blue")
- Part122.TopSurface = Enum.SurfaceType.Smooth
- Part122.brickColor = BrickColor.new("Pastel Blue")
- Part123.Parent = mas
- Part123.CFrame = CFrame.new(14.5, 11.6999941, -13.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part123.Position = Vector3.new(14.5, 11.6999941, -13.5)
- Part123.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part123.Size = Vector3.new(1, 3, 11)
- Part123.Anchored = true
- Part123.BottomSurface = Enum.SurfaceType.Smooth
- Part123.BrickColor = BrickColor.new("Institutional white")
- Part123.Material = Enum.Material.Brick
- Part123.TopSurface = Enum.SurfaceType.Smooth
- Part123.brickColor = BrickColor.new("Institutional white")
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = workspace
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
- removescriptspart.Touched:connect(function(hit)
- if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= chara then
- for i,v in pairs(hit.Parent:children()) do
- if v:IsA("LocalScript") or v:IsA("Tool") then
- v:Destroy()
- end
- end
- end
- end)
- for _, v in pairs(chara:children()) do
- if v:IsA("BasePart") and v.Name ~= "HumanoidRootPart" then
- do
- local p = v:clone()
- p.Name = "trail"
- p.Parent = workspace
- p.Transparency = 0.5
- p.Anchored = true
- p.BrickColor = BrickColor.White()
- p.Material = "Neon"
- p:BreakJoints()
- p.CanCollide = false
- if v == chara.Head then
- for a, b in pairs(p:children()) do
- if b:IsA("Sound") then
- b:Destroy()
- end
- end
- end
- coroutine.resume(coroutine.create(function()
- for i = 1, 50 do
- swait()
- p.Transparency = i / 50
- end
- p:Destroy()
- end))
- end
- end
- if v.className == "Accessory" then
- end
- end
- so(1055279036,Torso,1,3)
- if haed~=nil then
- haed.Anchored = true
- Head.CFrame = haed.CFrame*CFrame.new(0,0,-4)*CFrame.Angles(0,math.rad(180),0)
- end
- for i=0,1,.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0.174721688, 0, -0.147934705, 0.866025388, 0, 0.500000238, 0, 1, 0, -0.500000238, 0, 0.866025388),
- CFrame.new(3.35276127e-06, 1.44895828, -0.0894558877, 0.939692616, 3.12924385e-07, -0.342020482, 0.0593909845, 0.98480773, 0.163176119, 0.336824477, -0.173648328, 0.925416529),
- CFrame.new(1.5, 0.499998093, -0.40000084, 0.939692676, -0.342020601, 0, 0, 0, -1, 0.342020601, 0.939692676, 0),
- CFrame.new(-1.52924228, 0.286380947, -3.51718177e-06, 0.939692855, 0.342019916, 2.08616257e-07, -0.342019856, 0.939692736, -1.5155652e-07, -2.08616257e-07, 8.94069672e-08, 1.00000024),
- CFrame.new(0.499998987, -2.00000095, -1.14738941e-06, 0.939692676, 0, -0.342020601, 0, 1, 0, 0.342020601, 0, 0.939692676),
- CFrame.new(-0.499998212, -2.00000095, 1.90734909e-06, 1.00000024, 0, 0, 0, 1, 0, 0, 0, 1.00000024),
- }, .3, false)
- end
- local mus = Instance.new("Sound",Head)
- mus.Name = "mus"
- mus.SoundId = "rbxassetid://1923953264"
- mus.Looped = false
- mus.Volume = 1
- mus:Play()
- chatfunc("No running in the halls!")
- swait(50)
- local soaa = Instance.new("Sound",haed)
- soaa.Volume = 1
- local cho = math.random(1,5)
- if cho == 1 then
- soaa.SoundId = "rbxassetid://111896685"
- elseif cho == 2 then
- soaa.SoundId = "rbxassetid://535528169"
- elseif cho == 3 then
- soaa.SoundId = "rbxassetid://1080363252"
- elseif cho == 4 then
- soaa.SoundId = "rbxassetid://147758746"
- elseif cho == 5 then
- soaa.SoundId = "rbxassetid://626777433"
- soaa.Volume = .3
- soaa.TimePosition = 1
- end
- game:service'Debris':AddItem(soaa,6)
- soaa:Play()
- if haed~=nil then
- haed.Anchored = false
- end
- Humanoid.WalkSpeed = 16
- local jc = JailCell
- if ply~=nil then
- local p = ply
- coroutine.wrap(function()
- while true do
- swait()
- if p~=nil and p.Character ~= nil and p.Character:FindFirstChild("Head") and jc ~= nil then
- if (p.Character:FindFirstChild("Head").Position - removescriptspart.Position).magnitude >= 10 then
- p.Character:FindFirstChild("Head").CFrame = SpawnPart.CFrame*CFrame.new(-16,1.7,4)
- end
- elseif p==nil then
- jc:Destroy()
- break
- elseif jc==nil then
- break
- end
- end
- end)()
- coroutine.wrap(function()
- while true do
- swait()
- if p~=nil and p.Character ~= nil then
- for i,v in pairs(p.Character:children()) do
- if v:IsA("LocalScript") or v:IsA("Tool") then
- if v:IsA("LocalScript") then
- v.Disabled = true
- end
- v:Destroy()
- end
- end
- end
- end
- end)()
- p.CharacterAdded:connect(function()
- if p~=nil and p.Character ~= nil and p.Character:FindFirstChild("Head") and jc~=nil then
- p.Character:FindFirstChild("Head").CFrame = SpawnPart.CFrame*CFrame.new(-16,1.7,4)
- end
- end)
- elseif ply == nil then
- coroutine.wrap(function()
- local ch = dude
- while true do
- swait()
- if ch ~= nil and ch:FindFirstChild("Head") and jc~=nil and jc:FindFirstChild("SpawnPart")~=nil then
- if (ch:FindFirstChild("Head").Position - removescriptspart.Position).magnitude >= 10 then
- ch:FindFirstChild("Head").CFrame = SpawnPart.CFrame*CFrame.new(-16,1.7,4)
- end
- elseif ch.Parent==nil then
- jc:Destroy()
- break
- elseif jc.Parent==nil then
- break
- end
- end
- end)()
- end
- end
- end
- attack = false
- end
- qhold = false
- justsprinted = false
- function sprint()
- attack = true
- --print("supurinto?")
- --justsprinted = true
- --coroutine.wrap(function()
- --swait(10)
- --justsprinted = false
- --end)()
- repeat
- swait()
- PlayAnimationFromTable({
- CFrame.new(-2.4138464e-07, 0.123327732, -0.188363045, 1, -4.38293796e-07, 1.20420327e-06, 0, 0.939692736, 0.342019886, -1.28148622e-06, -0.342019916, 0.939692736) * CFrame.new(0, 0- .08 * math.cos((sine/2.5)), 0),
- CFrame.new(0, 1.41422474, 0.0894482136, 1, 0, 0, 0, 0.939692736, -0.342019916, 0, 0.342019886, 0.939692736),
- CFrame.new(1.54809988, 0.041232653, 1.35168499e-08, 0.996376455, -0.0850530341, -3.41060513e-13, 0.0850530341, 0.996376455, 4.47034836e-07, 2.78823862e-08, 3.26637689e-07, 1.00000024) * CFrame.new(0, 0, -.6 * math.cos((sine) / 2.5)) * CFrame.Angles(math.rad(0 + 60 * math.cos((sine) / 2.5)), 0, 0),
- CFrame.new(-1.53598976, 0.0413191095, -1.86092848e-06, 0.995650649, 0.0931596532, -2.61508148e-07, -0.0931649953, 0.995651186, -1.00695124e-05, -7.49969331e-07, 1.08217946e-05, 1.00000024) * CFrame.new(0, 0, .6 * math.cos((sine) / 2.5)) * CFrame.Angles(math.rad(0 - 60 * math.cos((sine) / 2.5)), 0, 0),
- CFrame.new(0.540300786, -1.99793816, -9.82598067e-07, 0.998698533, -0.0510031395, 6.36324955e-07, 0.0510031395, 0.998698533, -1.00461093e-05, -8.35937328e-08, 1.08393433e-05, 1.00000024) * CFrame.new(0, 0, 0+ 1 * math.cos((sine) / 2.5)) * CFrame.Angles(math.rad(0 - 60 * math.cos((sine) / 2.5)), 0, 0),
- CFrame.new(-0.539563596, -1.99794078, 1.12228372e-06, 0.998635888, 0.0523072146, -1.77852357e-07, -0.0523072146, 0.998635888, -1.00715051e-05, -3.89727461e-07, 1.08406466e-05, 1.00000024) * CFrame.new(0, 0, 0- 1 * math.cos((sine) / 2.5)) * CFrame.Angles(math.rad(0 + 60 * math.cos((sine) / 2.5)), 0, 0),
- }, .3, false)
- Humanoid.WalkSpeed = 40
- until qhold == false or Torso.Velocity == Vector3.new(0,0,0)
- --print'sutoppu'
- Humanoid.WalkSpeed = 16
- attack = false
- end
- function movejails()
- pos = Mouse.Hit.p
- for i,v in pairs(Jails:children()) do
- swait(5)
- v:MoveTo(pos)
- end
- end
- local sprintt = 0
- Mouse.KeyDown:connect(function(k)
- k = k:lower()
- if k == 'm' then
- if mus.IsPlaying == true then
- mus:Stop()
- elseif mus.IsPaused == true then
- mus:Play()
- end
- end
- if attack == false then
- if k == 'q' then
- qhold = true
- sprint()
- elseif k == 'x' then
- arrest()
- elseif k == 'p' then
- movejails()
- end
- end
- end)
- Mouse.KeyUp:connect(function(k)
- k = k:lower()
- if k == 'q' then
- qhold = false
- elseif k == 'z' then
- zhold = false
- end
- end)
- coroutine.wrap(function()
- while 1 do
- swait()
- if doe <= 360 then
- doe = doe + 2
- else
- doe = 0
- end
- end
- end)()
- while true do
- swait()
- for i, v in pairs(chara:GetChildren()) do
- if v:IsA("Part") then
- v.Material = "SmoothPlastic"
- elseif v:IsA("Accessory") then
- v:WaitForChild("Handle").Material = "SmoothPlastic"
- end
- end
- while true do
- swait()
- if sprintt >= 1 then
- sprintt = sprintt - 1
- end
- if Head:FindFirstChild("mus")==nil then
- mus = Instance.new("Sound",Head)
- mus.Name = "mus"
- mus.SoundId = "rbxassetid://1882317256"
- mus.Looped = true
- mus.Volume = 1
- mus:Play()
- end
- Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
- velocity = RootPart.Velocity.y
- sine = sine + change
- local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, chara)
- if RootPart.Velocity.y > 1 and hit == nil then
- Anim = "Jump"
- if attack == false then
- PlayAnimationFromTable({
- CFrame.new(0, 0.0382082276, -0.0403150208, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849),
- CFrame.new(0, 1.46579528, 0.0939689279, 1, 0, 0, 0, 0.939692855, -0.342019796, 0, 0.342019796, 0.939692855),
- CFrame.new(1.20945489, -0.213504896, 3.55388607e-07, 0.939692736, 0.342019916, 1.53461215e-07, -0.342019945, 0.939692736, 1.93715096e-07, -8.56816769e-08, -2.23517418e-07, 1.00000012),
- CFrame.new(-1.20945573, -0.213503733, 5.0439985e-07, 0.939692736, -0.342019916, -1.53461215e-07, 0.342019945, 0.939692736, 1.93715096e-07, 8.56816769e-08, -2.23517418e-07, 1.00000012),
- CFrame.new(0.5, -1.99739456, -0.0180913229, 1, 0, 0, 0, 1.00000012, 0, 0, 0, 1.00000012),
- CFrame.new(-0.5, -1.30000103, -0.39999947, 1, 0, 0, 0, 0.939692676, 0.342020601, 0, -0.342020601, 0.939692676),
- }, .3, false)
- end
- elseif RootPart.Velocity.y < -1 and hit == nil then
- Anim = "Fall"
- if attack == false then
- PlayAnimationFromTable({
- CFrame.new(0, -0.0646628663, 0.0399149321, 1, 0, 0, 0, 0.984807849, -0.173647985, 0, 0.173647985, 0.984807849),
- CFrame.new(0, 1.4913609, -0.128171027, 1, 0, 0, 0, 0.939692855, 0.342019796, 0, -0.342019796, 0.939692855),
- CFrame.new(1.55285025, 0.466259956, -9.26282269e-08, 0.766043842, -0.642788351, -6.46188241e-08, 0.642788291, 0.766043961, -7.4505806e-08, 1.04308128e-07, 1.49011612e-08, 1.00000012),
- CFrame.new(-1.5605253, 0.475036323, -2.10609159e-07, 0.766043842, 0.642788351, 6.46188241e-08, -0.642788291, 0.766043961, -7.4505806e-08, -1.04308128e-07, 1.49011612e-08, 1.00000012),
- CFrame.new(0.500000954, -1.9973948, -0.0180922765, 1, 0, 0, 0, 1.00000012, 0, 0, 0, 1.00000012),
- CFrame.new(-0.499999046, -1.30000043, -0.400000483, 1, 0, 0, 0, 0.939692855, 0.342019796, 0, -0.342019796, 0.939692855),
- }, .3, false)
- end
- elseif Torsovelocity < 1 and hit ~= nil then
- Anim = "Idle"
- if attack == false then
- change = 1
- PlayAnimationFromTable({
- CFrame.new(0, 0, 0, 0.939692736, 0, 0.342019886, 0, 1, 0, -0.342019916, 0, 0.939692736) * CFrame.new(0,.05 * math.cos((sine)/10), 0),
- CFrame.new(-1.22189522e-06, 1.49999833, -3.15904617e-06, 0.925416768, -0.101305634, -0.365159065, 0.173647985, 0.969846427, 0.171009958, 0.336823881, -0.221664593, 0.915103614),
- CFrame.new(1.4999994, 0, 7.15255737e-07, 0.984807849, 0, -0.173648164, 0, 1, 0, 0.173648134, 0, 0.984807849),
- CFrame.new(-1.3973906, -0.196961865, -0.0180919915, 0.969846308, -0.171010002, 0.173648715, 0.173648089, 0.984807789, 2.70171853e-07, -0.171010703, 0.0301535055, 0.98480773),
- CFrame.new(0.499998569, -1.99999797, -5.96046448e-07, 0.939692736, 0, -0.342019916, 0, 1, 0, 0.342019886, 0, 0.939692736) * CFrame.new(0,-.05 * math.cos((sine)/10), 0),
- CFrame.new(-0.499999195, -1.99999797, 1.17719173e-06, 0.939692438, 0, 0.342020929, 0, 1, 0, -0.342020959, 0, 0.939692438) * CFrame.new(0,-.05 * math.cos((sine)/10), 0),
- }, .3, false)
- end
- elseif Torsovelocity > 2 and hit ~= nil then
- Anim = "Walk"
- if attack == false then
- Humanoid.WalkSpeed = 40
- Humanoid.JumpPower = 70
- PlayAnimationFromTable({
- CFrame.new(-2.4138464e-07, 0.123327732, -0.188363045, 1, -4.38293796e-07, 1.20420327e-06, 0, 0.939692736, 0.342019886, -1.28148622e-06, -0.342019916, 0.939692736) * CFrame.new(0, 0- .08 * math.cos((sine/2.5)), 0),
- CFrame.new(0, 1.41422474, 0.0894482136, 1, 0, 0, 0, 0.939692736, -0.342019916, 0, 0.342019886, 0.939692736),
- CFrame.new(1.39999986, 4.76837158e-07, 0.173205554, 0.866025388, 0, -0.500000238, 0, 1, 0, 0.500000238, 0, 0.866025388),
- CFrame.new(-1.53598976, 0.0413191095, -1.86092848e-06, 0.995650649, 0.0931596532, -2.61508148e-07, -0.0931649953, 0.995651186, -1.00695124e-05, -7.49969331e-07, 1.08217946e-05, 1.00000024) * CFrame.new(0, 0, .6 * math.cos((sine) / 2.5)) * CFrame.Angles(math.rad(0 - 60 * math.cos((sine) / 2.5)), 0, 0),
- CFrame.new(0.540300786, -1.99793816, -9.82598067e-07, 0.998698533, -0.0510031395, 6.36324955e-07, 0.0510031395, 0.998698533, -1.00461093e-05, -8.35937328e-08, 1.08393433e-05, 1.00000024) * CFrame.new(0, 0, 0+ 1 * math.cos((sine) / 2.5)) * CFrame.Angles(math.rad(0 - 60 * math.cos((sine) / 2.5)), 0, 0),
- CFrame.new(-0.539563596, -1.99794078, 1.12228372e-06, 0.998635888, 0.0523072146, -1.77852357e-07, -0.0523072146, 0.998635888, -1.00715051e-05, -3.89727461e-07, 1.08406466e-05, 1.00000024) * CFrame.new(0, 0, 0- 1 * math.cos((sine) / 2.5)) * CFrame.Angles(math.rad(0 + 60 * math.cos((sine) / 2.5)), 0, 0),
- }, .3, false)
- end
- end
- if 0 < #Effects then
- for e = 1, #Effects do
- if Effects[e] ~= nil then
- local Thing = Effects[e]
- if Thing ~= nil then
- local Part = Thing[1]
- local Mode = Thing[2]
- local Delay = Thing[3]
- local IncX = Thing[4]
- local IncY = Thing[5]
- local IncZ = Thing[6]
- if Thing[2] == "Shoot" then
- local Look = Thing[1]
- local move = 30
- if Thing[8] == 3 then
- move = 10
- end
- local hit, pos = rayCast(Thing[4], Thing[1], move, m)
- if Thing[10] ~= nil then
- da = pos
- cf2 = CFrame.new(Thing[4], Thing[10].Position)
- cfa = CFrame.new(Thing[4], pos)
- tehCF = cfa:lerp(cf2, 0.2)
- Thing[1] = tehCF.lookVector
- end
- local mag = (Thing[4] - pos).magnitude
- Effects["Head"].Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag * 5, 1, 0.5, 0, 0.5, 0.2)
- if Thing[8] == 2 then
- Effects["Ring"].Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0), 1, 1, 0.1, 0.5, 0.5, 0.1, 0.1, 1)
- end
- Thing[4] = Thing[4] + Look * move
- Thing[3] = Thing[3] - 1
- if 2 < Thing[5] then
- Thing[5] = Thing[5] - 0.3
- Thing[6] = Thing[6] - 0.3
- end
- if hit ~= nil then
- Thing[3] = 0
- if Thing[8] == 1 or Thing[8] == 3 then
- Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
- else
- if Thing[8] == 2 then
- Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
- if (hit.Parent:FindFirstChildOfClass("Humanoid")) ~= nil or (hit.Parent.Parent:FindFirstChildOfClass("Humanoid")) ~= nil then
- ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
- ref.Anchored = true
- ref.CFrame = CFrame.new(pos)
- CFuncs["Sound"].Create("161006093", ref, 1, 1.2)
- game:GetService("Debris"):AddItem(ref, 0.2)
- Effects["Block"].Create(Torso.BrickColor, CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 10, 10, 10, 0.1, 2)
- Effects["Ring"].Create(BrickColor.new("Bright yellow"), CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 4, 4, 0.1, 0.1)
- MagnitudeDamage(ref, 15, Thing[5] / 1.5, Thing[6] / 1.5, 0, "Normal", "", 1)
- end
- end
- end
- ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
- ref.Anchored = true
- ref.CFrame = CFrame.new(pos)
- Effects["Sphere"].Create(Torso.BrickColor, CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07)
- game:GetService("Debris"):AddItem(ref, 1)
- end
- if Thing[3] <= 0 then
- table.remove(Effects, e)
- end
- end
- do
- do
- if Thing[2] == "FireWave" then
- if Thing[3] <= Thing[4] then
- Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0)
- Thing[3] = Thing[3] + 1
- Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5])
- else
- Part.Parent = nil
- table.remove(Effects, e)
- end
- end
- if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then
- if Thing[1].Transparency <= 1 then
- if Thing[2] == "Block1" then
- Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Block2" then
- Thing[1].CFrame = Thing[1].CFrame
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Fire" then
- Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0)
- Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Cylinder" then
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Blood" then
- Mesh = Thing[7]
- Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Elec" then
- Mesh = Thing[10]
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Disappear" then
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Shatter" then
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
- Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
- Thing[6] = Thing[6] + Thing[5]
- end
- end
- end
- end
- end
- end
- end
- end
- else
- Part.Parent = nil
- table.remove(Effects, e)
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
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