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- @Weapon Switching
- Fixed holster penalties not being properly fixed for sword type weapons
- @Panic Attack
- Fixed alt-fire performed while dying carrying over into next spawn
- @Mantreads
- Fixed death during a blast jump causing a speedboost when respawning
- @Huo-Long Heater
- Fixed explosion hit registration
- Outstanding issues that were in need of remedy to make their behavior more consistent
- @Reserve Shooter
- + Added: On-kill: reloads rocket launcher clips by 1 and rewards flamethrower 20% ammo
- - Increased clip penalty to -50% (was -34%)
- The weapon was somewhat lacking in its efficacy as a combo weapon and simply felt like it was more of a counter to blast jumpers. This new upside should help it better support your primary, particularly if it was just used to combo an enemy such as the case is with soldier.
- @The Powerjack
- + Increased health restored on kill to +50 (was +25)
- - Added: Speed bonus degrades as POWER meter drains while active over 8 seconds
- POWER is regained from 4 seconds of being holstered, or on melee on-kill
- The point of these changes to limit the ease at which this weapon can simply be a flat benefit to Pyros, forcing them to manage when they exploit the speed bonus or encourage them to more seriously engage with it's ability to rushdown enemies in melee.
- @Sydney Sleeper
- + Added: Headshots while unscoped
- + Jarate may be applied when unscoped (was on scoped hit)
- These changes are meant to help a sniper use this weapon more aggressively and not be forced to sit and scope in for each shot, as it seems appropriate for a weapon that negates his ability to make snap picks. He is still required to sit in scope in order to maximize damage, even with the increased charge rate.
- @Darwin's Danger Shield
- + Properly reduces duration of self-inflicted MfDs
- This change may provide too much benefit by negating some of the downside of the Bushwacka. It is tentatively being applied such that duration of debuffs is consistent with those inclicted by enemies.
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