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- // randomfrag will spam; uncomment if necessary
- // randomfrag = [ "EAT LEAD!" "TAKE THAT!" "Come on, is that all you got?" "My grandma can play better than that!" "OH! Watch me now!" "Oh Snap! There it is!" ]
- randomhs = [ "Headshot!" "POW! Right in the kisser!" "That's skill right there." "Not fast enough mate!" ]
- randomgib = [ "Naded!" "Sky high!" "Smells like bar-b-que" ]
- randomslash = [ "Taste steel!" "Slashy-Slashy" "Un-guard!" ]
- add2conloop [
- // if_conline_has "you fragged " but_not " teammate " [
- // say (at $randomfrag (rnd (listlen $randomfrag)))
- // ]
- if_conline_has $curname "and_also" "noob" [
- if (! (strstr (at $conline) $curname)) [
- say "stfu! :P"
- ]
- ] [ ]
- if_conline_has "you headshot " "but_not" " teammate " [
- say (at $randomhs (rnd (listlen $randomhs)))
- ] [ ]
- if_conline_has "you gibbed " "but_not" " teammate " [
- say (at $randomgib (rnd (listlen $randomgib)))
- ] [ ]
- if_conline_has "you slashed " "but_not" " teammate " [
- say (at $randomslash (rnd (listlen $randomslash)))
- ] [ ]
- ]
- bind BACKSLASH [ say "You'll never take me alive!"; onrelease suicide ]
- randomis = [ "angry" "happy" "a villain" "sad" "confuddled" "perplexed" "king of the world" "picking flowers" "shooting people" "a master sniper!" "teabagging the enemy" "saying random stuff!" "blank. . ." "feeling lucky" "bored" ]
- bind J [ me is (at $randomis (rnd (listlen $randomis))) ]
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