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- var
- item: TL2Item;
- buff: TL2Buff;
- begin
- while true do begin
- if user.inrange (10131, 17001, -4584, 10000) then begin // EDIT HERE WITH ADEN COORDINATES (ALT+V) , dont edit 10000
- if user.incombat then delay(100) else begin
- if user.pvp then delay(100) else begin
- Engine.BypassToServer('_bbshome', True);
- delay(500);
- Engine.BypassToServer('_bbshome', True);
- delay(750);
- Engine.BypassToServer('_bbsbuffer', True);
- delay(750);
- Engine.BypassToServer('_bbsbufferbypass_giveBuffSet mage 0 0', True); //BUFF MAGE SET - IF U USE SCHEME EDIT HERE
- delay(750);
- engine.bypasstoserver('_bbsbufferbypass_heal 0 0 0');
- Engine.BypassToServer('_cbbsteleport', True);
- delay(500);
- Engine.BypassToServer('_cbbsteleport_16', True); // EDIT TELEPORTS HERE
- delay(500);
- Engine.BypassToServer('_cbbsteleport_29', True);
- delay(500);
- Engine.BypassToServer('_cbbsteleport_38', True);
- delay(5000);
- Engine.MoveTo(11576, -23736, -3648);
- Engine.MoveTo(6472, -16664, -3680);
- Engine.MoveTo(3656, -13672, -3616);
- Engine.MoveTo(3032, -12152, -3648);
- Engine.MoveTo(5144, -12024, -3632); //EDIT MOVING PATHS [ALT+V]
- Engine.MoveTo(6328, -15128, -3760);
- Engine.MoveTo(6328, -14200, -3712);
- Engine.MoveTo(6936, -12360, -3664);
- Engine.MoveTo(7288, -10472, -3712);
- Engine.MoveTo(7320, -9496, -3632);
- Engine.LoadZone('name.zmap'); //WRITE HERE YOUR ZONE NAME (DONT REMOVE .zmap)
- delay(500);
- Engine.LoadConfig(script.path+'yato.xml'); //EDIT HERE WITH YOUR SETTINGS FILE (DONT REMOVE .xml)
- Engine.FaceControl(0,true);
- end;
- end;
- end;
- if User.Dead then begin
- delay(1500);
- Engine.GoHome();
- Delay(1000);
- Engine.FaceControl(0,false);
- Delay(1000);
- end;
- Delay(1000);
- end;
- end.
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