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- Mono path[0] = 'D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed'
- Mono config path = 'D:/SteamLibrary/steamapps/common/7 Days To Die/MonoBleedingEdge/etc'
- Plugins: Failed to load 'D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Plugins\x86_64/XGamingRuntimeThunks.dll' with error 'Devingen bağlantı kitaplığını (DLL) başlatma işlemi başarısız.
- '.
- Plugins: Failed to load 'D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Plugins\x86_64/Microsoft_Xbox_Services_141_GDK_C_Thunks.dll' with error 'Devingen bağlantı kitaplığını (DLL) başlatma işlemi başarısız.
- '.
- Initialize engine version: 2020.3.14f1 (d0d1bb862f9d)
- [Subsystems] Discovering subsystems at path D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/UnitySubsystems
- Forcing GfxDevice: Direct3D 11
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce GTX 1660 SUPER (ID=0x21c4)
- Vendor:
- VRAM: 5991 MB
- Driver: 27.21.14.5671
- Begin MonoManager ReloadAssembly
- - Completed reload, in 0.678 seconds
- D3D11 device created for Microsoft Media Foundation video decoding.
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- UnloadTime: 1.763500 ms
- 2022-04-29T22:27:01 0.024 INF Version: Alpha 20.4 (b42) Compatibility Version: Alpha 20.4, Build: WindowsPlayer 64 Bit
- 2022-04-29T22:27:01 0.025 INF System information:
- 2022-04-29T22:27:01 0.025 INF OS: Windows 10 (10.0.19044) 64bit
- 2022-04-29T22:27:01 0.026 INF CPU: Intel(R) Core(TM) i3-3240 CPU @ 3.40GHz (cores: 4)
- 2022-04-29T22:27:01 0.026 INF RAM: 8136 MB
- 2022-04-29T22:27:01 0.026 INF GPU: NVIDIA GeForce GTX 1660 SUPER (5991 MB)
- 2022-04-29T22:27:01 0.031 INF Graphics API: Direct3D 11.0 [level 11.1] (shader level 5,0)
- 2022-04-29T22:27:01 0.074 INF Last played version: Alpha 20.4
- 2022-04-29T22:27:01 0.075 INF Local UTC offset: 3 hours
- 2022-04-29T22:27:01 0.117 INF Command line arguments: D:\SteamLibrary\steamapps\common\7 Days To Die\7DaysToDie.exe -force-d3d11 -logfile C:\Users\hurşit demliçayoğlu\AppData\Roaming\7DaysToDie\logs\output_log_client__2022-04-29__22-25-18.txt
- 2022-04-29T22:27:01 0.134 INF [Platform] Init
- 2022-04-29T22:27:01 0.208 INF [Platform] Using native platform: Steam
- 2022-04-29T22:27:01 0.211 INF [Platform] Using cross platform: EOS
- 2022-04-29T22:27:01 0.212 INF [Platform] Using server platform: Steam
- 2022-04-29T22:27:01 0.212 INF [Platform] Using server platform: XBL
- 2022-04-29T22:27:01 0.222 INF Starting PlayerInputManager...
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32.dll
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32.dll
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32
- 2022-04-29T22:27:01 0.538 INF InControl (version 1.8.2 build 9357, native module = False, XInput = True)
- 2022-04-29T22:27:01 0.562 INF [Platform] Initializing Steam
- 2022-04-29T22:27:04 2.940 INF [Steamworks.NET] SteamAPI_Init() ok
- 2022-04-29T22:27:04 2.948 INF Not running in Big Picture Mode, no on-screen keyboard available
- 2022-04-29T22:27:04 2.948 INF [Platform] Initializing EOS
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/EOSSDK-Win64-Shipping
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/EOSSDK-Win64-Shipping.dll
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/EOSSDK-Win64-Shipping
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libEOSSDK-Win64-Shipping
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libEOSSDK-Win64-Shipping.dll
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libEOSSDK-Win64-Shipping
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/EOSSDK-Win64-Shipping
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/EOSSDK-Win64-Shipping.dll
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/EOSSDK-Win64-Shipping
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libEOSSDK-Win64-Shipping
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libEOSSDK-Win64-Shipping.dll
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libEOSSDK-Win64-Shipping
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/EOSSDK-Win64-Shipping
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/EOSSDK-Win64-Shipping.dll
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/EOSSDK-Win64-Shipping
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libEOSSDK-Win64-Shipping
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libEOSSDK-Win64-Shipping.dll
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libEOSSDK-Win64-Shipping
- 2022-04-29T22:27:04 3.744 ERR [EOS] Native library or one of its dependencies not found (e.g. no Microsoft Visual C Redistributables 2022)
- 2022-04-29T22:27:04 3.759 EXC EOSSDK-Win64-Shipping
- at (wrapper managed-to-native) Epic.OnlineServices.Bindings.EOS_Initialize(intptr)
- at Epic.OnlineServices.Platform.PlatformInterface.Initialize (Epic.OnlineServices.Platform.InitializeOptions options) [0x0000f] in <273e44c1eaaf428195c48479baddc4e3>:0
- at Platform.EOS.Api.initPlatform (Platform.EOS.EosCreds _creds, System.Boolean _serverMode) [0x0001f] in <b43ff319d6d64cb189ddca74c2bff9a8>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- Platform.EOS.Api:initPlatform(EosCreds, Boolean)
- Platform.EOS.Api:InitClientApis()
- Platform.AbsPlatform:Init()
- Platform.PlatformManager:Init()
- SplashScreenScript:Awake()
- 2022-04-29T22:27:04 3.760 INF [EOS] Initialize: NotFound
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/EOSSDK-Win64-Shipping
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/EOSSDK-Win64-Shipping.dll
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/EOSSDK-Win64-Shipping
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libEOSSDK-Win64-Shipping
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libEOSSDK-Win64-Shipping.dll
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libEOSSDK-Win64-Shipping
- 2022-04-29T22:27:04 3.910 ERR [Platform] Error while initializing platform code, shutting down.
- 2022-04-29T22:27:04 3.911 EXC EOSSDK-Win64-Shipping
- at (wrapper managed-to-native) Epic.OnlineServices.Bindings.EOS_Logging_SetLogLevel(Epic.OnlineServices.Logging.LogCategory,Epic.OnlineServices.Logging.LogLevel)
- at Epic.OnlineServices.Logging.LoggingInterface.SetLogLevel (Epic.OnlineServices.Logging.LogCategory logCategory, Epic.OnlineServices.Logging.LogLevel logLevel) [0x00000] in <273e44c1eaaf428195c48479baddc4e3>:0
- at Platform.EOS.Api.initPlatform (Platform.EOS.EosCreds _creds, System.Boolean _serverMode) [0x0008a] in <b43ff319d6d64cb189ddca74c2bff9a8>:0
- at Platform.EOS.Api.InitClientApis () [0x0001e] in <b43ff319d6d64cb189ddca74c2bff9a8>:0
- at Platform.AbsPlatform.Init () [0x0014a] in <b43ff319d6d64cb189ddca74c2bff9a8>:0
- at Platform.PlatformManager.Init () [0x0014c] in <b43ff319d6d64cb189ddca74c2bff9a8>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- Platform.PlatformManager:Init()
- SplashScreenScript:Awake()
- Setting up 2 worker threads for Enlighten.
- Thread -> id: 178 -> priority: 1
- Thread -> id: 1e7c -> priority: 1
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