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Roblox fe script

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Feb 21st, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end
  6.  
  7. --[[SCRIPT NAME]]--
  8. --[[
  9.  
  10. Move List
  11.  
  12.  
  13. --]]
  14. local plr = game.Players.LocalPlayer
  15. local char = plr.Character
  16. local mouse = plr:GetMouse()
  17. local torso = char.Torso
  18. local rs = torso["Right Shoulder"]
  19. local ls = torso["Left Shoulder"]
  20. local rh = torso["Right Hip"]
  21. local lh = torso["Left Hip"]
  22. local rj = char.HumanoidRootPart.RootJoint
  23. local neck = torso.Neck
  24. local animpose = "Idle"
  25. local attacking = false
  26. local cananim = true
  27. local rage = false
  28. local shield = nil
  29. local deb = false
  30. local sprint = false
  31. local canrage = true
  32. local legs = false
  33. local powers = false
  34. local bc = char:WaitForChild("Body Colors")
  35. local multiplier = 1
  36. local lac = char["Body Colors"].LeftArmColor
  37. local rac = char["Body Colors"].RightArmColor
  38. local rlc = char["Body Colors"].RightArmColor
  39. local llc = char["Body Colors"].LeftLegColor
  40. local hc = char["Body Colors"].HeadColor
  41. local tc = char["Body Colors"].TorsoColor
  42. local humanoid = char:FindFirstChildOfClass("Humanoid")
  43. local huge = Vector3.new(math.huge,math.huge,math.huge)
  44. local mobs = Instance.new("Sound", char)
  45. mobs.SoundId = "rbxassetid://soundid"
  46. mobs.Looped = true
  47. mobs.Volume = 3
  48. mobs:Play()
  49. function legsonly()
  50. spawn(function()
  51. for i = 0, 10 do
  52. wait(0.001)
  53. if attacking then break end
  54. end
  55. if not attacking then
  56. legs = false
  57. end
  58. end)
  59. end
  60. function swait(t)
  61. if t == nil or t == 0 then
  62. game:service('RunService').Stepped:wait(0)
  63. return true
  64. else
  65. for i = 0, t do
  66. game:service('RunService').Stepped:wait(0)
  67. end
  68. return true
  69. end
  70. end
  71. function hurt(hit, dmg)
  72. if hit.Parent then
  73. if hit.Parent:IsA("LocalScript") then hit.Parent:Destroy() end
  74. local hum = hit.Parent:FindFirstChildOfClass("Humanoid")
  75. if hum then
  76. if hum.Parent.Name ~= plr.Name then
  77. if dmg == "Kill" or hum.Health > 100000 then
  78. hit.Parent:BreakJoints()
  79. return true
  80. else
  81. if math.random(0, 100) == 50 then
  82. hum.Health = hum.Health - dmg*multiplier*2.5
  83. else
  84. hum.Health = hum.Health -dmg*multiplier
  85. end
  86. return true
  87. end
  88. end
  89. end
  90. end
  91. end
  92. function soundeffect(id, volume, speed, parent)
  93. spawn(function()
  94. local s = Instance.new("Sound")
  95. s.SoundId = id
  96. s.Volume = volume
  97. s.PlaybackSpeed = speed
  98. s.Parent = parent
  99. s:Play()
  100. repeat wait() until not s.Playing
  101. s:Destroy()
  102. end)
  103. end
  104. function gethum(obj)
  105. if obj.Parent then
  106. if obj.Parent:FindFirstChild("Humanoid") then
  107. if obj.Parent.Name ~= plr.Name then
  108. return obj.Parent:FindFirstChildOfClass("Humanoid")
  109. end
  110. end
  111. end
  112. end
  113. function smooth(obj)
  114. local sides = {"Left", "Right", "Top", "Bottom", "Front", "Back"}
  115. for i,v in pairs(sides) do
  116. obj[v.."Surface"] = "SmoothNoOutlines"
  117. end
  118. end
  119. function fade(obj, dest, grow)
  120. spawn(function()
  121. local oldcf = obj.CFrame
  122. for i = 0, 10 do
  123. if grow then
  124. obj.Size = obj.Size +Vector3.new(1,1,1)
  125. obj.CFrame = oldcf
  126. end
  127. obj.Transparency = obj.Transparency +0.1
  128. swait()
  129. end
  130. if dest then
  131. obj:Destroy()
  132. end
  133. end)
  134. end
  135. function replacejoint(name)
  136. local j = torso:FindFirstChild(name)
  137. if not j then j = char.HumanoidRootPart:FindFirstChild(name) end
  138. if j then
  139. if true then
  140. local new = Instance.new("Weld")
  141. new.Part0 = j.Part0
  142. j.Part0 = nil
  143. new.Name = j.Name.." Replacement"
  144. new.Parent = j.Parent
  145. new.Part1 = j.Part1
  146. new.C0 = j.C0
  147. new.C1 = j.C1
  148. return new
  149. end
  150. end
  151. end
  152. function removejoint(name)
  153. local j = torso:FindFirstChild(name.." Replacement")
  154. if not j then j = char.HumanoidRootPart:FindFirstChild(name.." Replacement") end
  155. if j then
  156. local p0 = j.Part0
  157. local c0 = j.C0
  158. local c1 = j.C1
  159. j:Destroy()
  160. local new = p0:FindFirstChild(name)
  161. local ac0 = new.C0
  162. local ac1 = new.C1
  163. new.Part0 = p0
  164. new.C0 = c0
  165. new.C1 = c1
  166. spawn(function()
  167. for i = 0, 1, 0.1 do
  168. new.C0 = new.C0:Lerp(ac0, 0.7)
  169. new.C1 = new.C1:lerp(ac1, 0.7)
  170. wait()
  171. end
  172. end)
  173. end
  174. end
  175. function fixalljoints()
  176. for i,v in pairs({"Right Shoulder", "Left Shoulder", "Right Hip", "Left Hip", "Neck", "RootJoint"}) do
  177. removejoint(v)
  178. end
  179. end
  180. function getnewjoints()
  181. local rs = replacejoint("Right Shoulder")
  182. local ls = replacejoint("Left Shoulder")
  183. local rh = replacejoint("Right Hip")
  184. local lh = replacejoint("Left Hip")
  185. local neck = replacejoint("Neck")
  186. local rj = replacejoint("RootJoint")
  187. return rs,ls,rh,lh,neck,rj
  188. end
  189. local keyamount = 0
  190. mouse.KeyDown:connect(function(key)
  191. if key == "w" or key == "a" or key == "s" or key == "d" then
  192. keyamount = keyamount + 1
  193. if animpose ~= "Falling" then
  194. animpose = "Walking"
  195. if keyamount > 3 then keyamount = 0 end
  196. end
  197. end
  198. end)
  199. mouse.KeyUp:connect(function(key)
  200. if key == "w" or key == "a" or key == "s" or key == "d" then
  201. keyamount = keyamount - 1
  202. if keyamount < 0 then keyamount = 0 end
  203. if keyamount == 0 then
  204. animpose = "Idle"
  205. end
  206. end
  207. end)
  208. item1 = Instance.new('Model')
  209. item1.Name = [[Great_ball]]
  210. item1.Parent = workspace
  211. item2 = Instance.new('Part')
  212. item2.Name = [[Part]]
  213. item2.BrickColor = BrickColor.new('Black')
  214. item2.Material = Enum.Material.Plastic
  215. item2.Reflectance = 0
  216. item2.Transparency = 0
  217. item2.Size = Vector3.new(187, 1, 57)
  218. item2.CFrame = CFrame.new(-130.5, 990, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  219. item2.RotVelocity = Vector3.new(0, 0, 0)
  220. item2.Velocity = Vector3.new(0, 0, 0)
  221. item2.Anchored = true
  222. item2.CanCollide = true
  223. item2.Locked = true
  224. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item2[v..'Surface'] = 'SmoothNoOutlines' end
  225. item2.Parent = workspace.Great_ball
  226. item3 = Instance.new('Part')
  227. item3.Name = [[Part]]
  228. item3.BrickColor = BrickColor.new('Black')
  229. item3.Material = Enum.Material.Plastic
  230. item3.Reflectance = 0
  231. item3.Transparency = 0
  232. item3.Size = Vector3.new(187, 47, 1)
  233. item3.CFrame = CFrame.new(-130.5, 1014, 8.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  234. item3.RotVelocity = Vector3.new(0, 0, 0)
  235. item3.Velocity = Vector3.new(0, 0, 0)
  236. item3.Anchored = true
  237. item3.CanCollide = true
  238. item3.Locked = true
  239. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item3[v..'Surface'] = 'SmoothNoOutlines' end
  240. item3.Parent = workspace.Great_ball
  241. item4 = Instance.new('Part')
  242. item4.Name = [[Part]]
  243. item4.BrickColor = BrickColor.new('Black')
  244. item4.Material = Enum.Material.Plastic
  245. item4.Reflectance = 0
  246. item4.Transparency = 0
  247. item4.Size = Vector3.new(55, 47, 1)
  248. item4.CFrame = CFrame.new(-37.5, 1014, 36.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  249. item4.RotVelocity = Vector3.new(0, 0, 0)
  250. item4.Velocity = Vector3.new(0, 0, 0)
  251. item4.Anchored = true
  252. item4.CanCollide = true
  253. item4.Locked = true
  254. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item4[v..'Surface'] = 'SmoothNoOutlines' end
  255. item4.Parent = workspace.Great_ball
  256. item5 = Instance.new('Part')
  257. item5.Name = [[Part]]
  258. item5.BrickColor = BrickColor.new('Black')
  259. item5.Material = Enum.Material.Plastic
  260. item5.Reflectance = 0
  261. item5.Transparency = 0
  262. item5.Size = Vector3.new(55, 47, 1)
  263. item5.CFrame = CFrame.new(-223.5, 1014, 36.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  264. item5.RotVelocity = Vector3.new(0, 0, 0)
  265. item5.Velocity = Vector3.new(0, 0, 0)
  266. item5.Anchored = true
  267. item5.CanCollide = true
  268. item5.Locked = true
  269. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item5[v..'Surface'] = 'SmoothNoOutlines' end
  270. item5.Parent = workspace.Great_ball
  271. item6 = Instance.new('Part')
  272. item6.Name = [[Part]]
  273. item6.BrickColor = BrickColor.new('Black')
  274. item6.Material = Enum.Material.Plastic
  275. item6.Reflectance = 0
  276. item6.Transparency = 0
  277. item6.Size = Vector3.new(187, 47, 1)
  278. item6.CFrame = CFrame.new(-130.5, 1014, 64.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  279. item6.RotVelocity = Vector3.new(0, 0, 0)
  280. item6.Velocity = Vector3.new(0, 0, 0)
  281. item6.Anchored = true
  282. item6.CanCollide = true
  283. item6.Locked = true
  284. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item6[v..'Surface'] = 'SmoothNoOutlines' end
  285. item6.Parent = workspace.Great_ball
  286. item7 = Instance.new('Part')
  287. item7.Name = [[Part]]
  288. item7.BrickColor = BrickColor.new('Black')
  289. item7.Material = Enum.Material.Plastic
  290. item7.Reflectance = 0
  291. item7.Transparency = 0
  292. item7.Size = Vector3.new(187, 1, 57)
  293. item7.CFrame = CFrame.new(-130.5, 1038, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  294. item7.RotVelocity = Vector3.new(0, 0, 0)
  295. item7.Velocity = Vector3.new(0, 0, 0)
  296. item7.Anchored = true
  297. item7.CanCollide = true
  298. item7.Locked = true
  299. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item7[v..'Surface'] = 'SmoothNoOutlines' end
  300. item7.Parent = workspace.Great_ball
  301. item8 = Instance.new('Part')
  302. item8.Name = [[Part]]
  303. item8.BrickColor = BrickColor.new('Maroon')
  304. item8.Material = Enum.Material.Plastic
  305. item8.Reflectance = 0
  306. item8.Transparency = 0
  307. item8.Size = Vector3.new(1, 1, 57)
  308. item8.CFrame = CFrame.new(-58.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  309. item8.RotVelocity = Vector3.new(0, 0, 0)
  310. item8.Velocity = Vector3.new(0, 0, 0)
  311. item8.Anchored = true
  312. item8.CanCollide = true
  313. item8.Locked = true
  314. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item8[v..'Surface'] = 'SmoothNoOutlines' end
  315. item8.Parent = workspace.Great_ball
  316. item9 = Instance.new('Part')
  317. item9.Name = [[Part]]
  318. item9.BrickColor = BrickColor.new('Maroon')
  319. item9.Material = Enum.Material.Plastic
  320. item9.Reflectance = 0
  321. item9.Transparency = 0
  322. item9.Size = Vector3.new(1, 1, 57)
  323. item9.CFrame = CFrame.new(-65.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  324. item9.RotVelocity = Vector3.new(0, 0, 0)
  325. item9.Velocity = Vector3.new(0, 0, 0)
  326. item9.Anchored = true
  327. item9.CanCollide = true
  328. item9.Locked = true
  329. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item9[v..'Surface'] = 'SmoothNoOutlines' end
  330. item9.Parent = workspace.Great_ball
  331. item10 = Instance.new('Part')
  332. item10.Name = [[Part]]
  333. item10.BrickColor = BrickColor.new('Maroon')
  334. item10.Material = Enum.Material.Plastic
  335. item10.Reflectance = 0
  336. item10.Transparency = 0
  337. item10.Size = Vector3.new(1, 1, 57)
  338. item10.CFrame = CFrame.new(-72.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  339. item10.RotVelocity = Vector3.new(0, 0, 0)
  340. item10.Velocity = Vector3.new(0, 0, 0)
  341. item10.Anchored = true
  342. item10.CanCollide = true
  343. item10.Locked = true
  344. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item10[v..'Surface'] = 'SmoothNoOutlines' end
  345. item10.Parent = workspace.Great_ball
  346. item11 = Instance.new('Part')
  347. item11.Name = [[Part]]
  348. item11.BrickColor = BrickColor.new('Maroon')
  349. item11.Material = Enum.Material.Plastic
  350. item11.Reflectance = 0
  351. item11.Transparency = 0
  352. item11.Size = Vector3.new(1, 1, 57)
  353. item11.CFrame = CFrame.new(-81.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  354. item11.RotVelocity = Vector3.new(0, 0, 0)
  355. item11.Velocity = Vector3.new(0, 0, 0)
  356. item11.Anchored = true
  357. item11.CanCollide = true
  358. item11.Locked = true
  359. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item11[v..'Surface'] = 'SmoothNoOutlines' end
  360. item11.Parent = workspace.Great_ball
  361. item12 = Instance.new('Part')
  362. item12.Name = [[Part]]
  363. item12.BrickColor = BrickColor.new('Maroon')
  364. item12.Material = Enum.Material.Plastic
  365. item12.Reflectance = 0
  366. item12.Transparency = 0
  367. item12.Size = Vector3.new(1, 1, 57)
  368. item12.CFrame = CFrame.new(-91.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  369. item12.RotVelocity = Vector3.new(0, 0, 0)
  370. item12.Velocity = Vector3.new(0, 0, 0)
  371. item12.Anchored = true
  372. item12.CanCollide = true
  373. item12.Locked = true
  374. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item12[v..'Surface'] = 'SmoothNoOutlines' end
  375. item12.Parent = workspace.Great_ball
  376. item13 = Instance.new('Part')
  377. item13.Name = [[Part]]
  378. item13.BrickColor = BrickColor.new('Maroon')
  379. item13.Material = Enum.Material.Plastic
  380. item13.Reflectance = 0
  381. item13.Transparency = 0
  382. item13.Size = Vector3.new(1, 1, 57)
  383. item13.CFrame = CFrame.new(-101.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  384. item13.RotVelocity = Vector3.new(0, 0, 0)
  385. item13.Velocity = Vector3.new(0, 0, 0)
  386. item13.Anchored = true
  387. item13.CanCollide = true
  388. item13.Locked = true
  389. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item13[v..'Surface'] = 'SmoothNoOutlines' end
  390. item13.Parent = workspace.Great_ball
  391. item14 = Instance.new('Part')
  392. item14.Name = [[Part]]
  393. item14.BrickColor = BrickColor.new('Maroon')
  394. item14.Material = Enum.Material.Plastic
  395. item14.Reflectance = 0
  396. item14.Transparency = 0
  397. item14.Size = Vector3.new(1, 1, 57)
  398. item14.CFrame = CFrame.new(-110.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  399. item14.RotVelocity = Vector3.new(0, 0, 0)
  400. item14.Velocity = Vector3.new(0, 0, 0)
  401. item14.Anchored = true
  402. item14.CanCollide = true
  403. item14.Locked = true
  404. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item14[v..'Surface'] = 'SmoothNoOutlines' end
  405. item14.Parent = workspace.Great_ball
  406. item15 = Instance.new('Part')
  407. item15.Name = [[Part]]
  408. item15.BrickColor = BrickColor.new('Maroon')
  409. item15.Material = Enum.Material.Plastic
  410. item15.Reflectance = 0
  411. item15.Transparency = 0
  412. item15.Size = Vector3.new(1, 1, 57)
  413. item15.CFrame = CFrame.new(-116.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  414. item15.RotVelocity = Vector3.new(0, 0, 0)
  415. item15.Velocity = Vector3.new(0, 0, 0)
  416. item15.Anchored = true
  417. item15.CanCollide = true
  418. item15.Locked = true
  419. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item15[v..'Surface'] = 'SmoothNoOutlines' end
  420. item15.Parent = workspace.Great_ball
  421. item16 = Instance.new('Part')
  422. item16.Name = [[Part]]
  423. item16.BrickColor = BrickColor.new('Maroon')
  424. item16.Material = Enum.Material.Plastic
  425. item16.Reflectance = 0
  426. item16.Transparency = 0
  427. item16.Size = Vector3.new(1, 1, 57)
  428. item16.CFrame = CFrame.new(-121.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  429. item16.RotVelocity = Vector3.new(0, 0, 0)
  430. item16.Velocity = Vector3.new(0, 0, 0)
  431. item16.Anchored = true
  432. item16.CanCollide = true
  433. item16.Locked = true
  434. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item16[v..'Surface'] = 'SmoothNoOutlines' end
  435. item16.Parent = workspace.Great_ball
  436. item17 = Instance.new('Part')
  437. item17.Name = [[Part]]
  438. item17.BrickColor = BrickColor.new('Maroon')
  439. item17.Material = Enum.Material.Plastic
  440. item17.Reflectance = 0
  441. item17.Transparency = 0
  442. item17.Size = Vector3.new(1, 1, 57)
  443. item17.CFrame = CFrame.new(-128.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  444. item17.RotVelocity = Vector3.new(0, 0, 0)
  445. item17.Velocity = Vector3.new(0, 0, 0)
  446. item17.Anchored = true
  447. item17.CanCollide = true
  448. item17.Locked = true
  449. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item17[v..'Surface'] = 'SmoothNoOutlines' end
  450. item17.Parent = workspace.Great_ball
  451. item18 = Instance.new('Part')
  452. item18.Name = [[Part]]
  453. item18.BrickColor = BrickColor.new('Maroon')
  454. item18.Material = Enum.Material.Plastic
  455. item18.Reflectance = 0
  456. item18.Transparency = 0
  457. item18.Size = Vector3.new(1, 1, 57)
  458. item18.CFrame = CFrame.new(-135.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  459. item18.RotVelocity = Vector3.new(0, 0, 0)
  460. item18.Velocity = Vector3.new(0, 0, 0)
  461. item18.Anchored = true
  462. item18.CanCollide = true
  463. item18.Locked = true
  464. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item18[v..'Surface'] = 'SmoothNoOutlines' end
  465. item18.Parent = workspace.Great_ball
  466. item19 = Instance.new('Part')
  467. item19.Name = [[Part]]
  468. item19.BrickColor = BrickColor.new('Maroon')
  469. item19.Material = Enum.Material.Plastic
  470. item19.Reflectance = 0
  471. item19.Transparency = 0
  472. item19.Size = Vector3.new(1, 1, 57)
  473. item19.CFrame = CFrame.new(-143.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  474. item19.RotVelocity = Vector3.new(0, 0, 0)
  475. item19.Velocity = Vector3.new(0, 0, 0)
  476. item19.Anchored = true
  477. item19.CanCollide = true
  478. item19.Locked = true
  479. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item19[v..'Surface'] = 'SmoothNoOutlines' end
  480. item19.Parent = workspace.Great_ball
  481. item20 = Instance.new('Part')
  482. item20.Name = [[Part]]
  483. item20.BrickColor = BrickColor.new('Maroon')
  484. item20.Material = Enum.Material.Plastic
  485. item20.Reflectance = 0
  486. item20.Transparency = 0
  487. item20.Size = Vector3.new(1, 1, 57)
  488. item20.CFrame = CFrame.new(-149.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  489. item20.RotVelocity = Vector3.new(0, 0, 0)
  490. item20.Velocity = Vector3.new(0, 0, 0)
  491. item20.Anchored = true
  492. item20.CanCollide = true
  493. item20.Locked = true
  494. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item20[v..'Surface'] = 'SmoothNoOutlines' end
  495. item20.Parent = workspace.Great_ball
  496. item21 = Instance.new('Part')
  497. item21.Name = [[Part]]
  498. item21.BrickColor = BrickColor.new('Maroon')
  499. item21.Material = Enum.Material.Plastic
  500. item21.Reflectance = 0
  501. item21.Transparency = 0
  502. item21.Size = Vector3.new(1, 1, 57)
  503. item21.CFrame = CFrame.new(-156.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  504. item21.RotVelocity = Vector3.new(0, 0, 0)
  505. item21.Velocity = Vector3.new(0, 0, 0)
  506. item21.Anchored = true
  507. item21.CanCollide = true
  508. item21.Locked = true
  509. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item21[v..'Surface'] = 'SmoothNoOutlines' end
  510. item21.Parent = workspace.Great_ball
  511. item22 = Instance.new('Part')
  512. item22.Name = [[Part]]
  513. item22.BrickColor = BrickColor.new('Maroon')
  514. item22.Material = Enum.Material.Plastic
  515. item22.Reflectance = 0
  516. item22.Transparency = 0
  517. item22.Size = Vector3.new(1, 1, 57)
  518. item22.CFrame = CFrame.new(-164.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  519. item22.RotVelocity = Vector3.new(0, 0, 0)
  520. item22.Velocity = Vector3.new(0, 0, 0)
  521. item22.Anchored = true
  522. item22.CanCollide = true
  523. item22.Locked = true
  524. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item22[v..'Surface'] = 'SmoothNoOutlines' end
  525. item22.Parent = workspace.Great_ball
  526. item23 = Instance.new('Part')
  527. item23.Name = [[Part]]
  528. item23.BrickColor = BrickColor.new('Maroon')
  529. item23.Material = Enum.Material.Plastic
  530. item23.Reflectance = 0
  531. item23.Transparency = 0
  532. item23.Size = Vector3.new(1, 1, 57)
  533. item23.CFrame = CFrame.new(-170.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  534. item23.RotVelocity = Vector3.new(0, 0, 0)
  535. item23.Velocity = Vector3.new(0, 0, 0)
  536. item23.Anchored = true
  537. item23.CanCollide = true
  538. item23.Locked = true
  539. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item23[v..'Surface'] = 'SmoothNoOutlines' end
  540. item23.Parent = workspace.Great_ball
  541. item24 = Instance.new('Part')
  542. item24.Name = [[Part]]
  543. item24.BrickColor = BrickColor.new('Maroon')
  544. item24.Material = Enum.Material.Plastic
  545. item24.Reflectance = 0
  546. item24.Transparency = 0
  547. item24.Size = Vector3.new(1, 1, 57)
  548. item24.CFrame = CFrame.new(-178.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  549. item24.RotVelocity = Vector3.new(0, 0, 0)
  550. item24.Velocity = Vector3.new(0, 0, 0)
  551. item24.Anchored = true
  552. item24.CanCollide = true
  553. item24.Locked = true
  554. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item24[v..'Surface'] = 'SmoothNoOutlines' end
  555. item24.Parent = workspace.Great_ball
  556. item25 = Instance.new('Part')
  557. item25.Name = [[Part]]
  558. item25.BrickColor = BrickColor.new('Maroon')
  559. item25.Material = Enum.Material.Plastic
  560. item25.Reflectance = 0
  561. item25.Transparency = 0
  562. item25.Size = Vector3.new(1, 1, 57)
  563. item25.CFrame = CFrame.new(-186.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  564. item25.RotVelocity = Vector3.new(0, 0, 0)
  565. item25.Velocity = Vector3.new(0, 0, 0)
  566. item25.Anchored = true
  567. item25.CanCollide = true
  568. item25.Locked = true
  569. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item25[v..'Surface'] = 'SmoothNoOutlines' end
  570. item25.Parent = workspace.Great_ball
  571. item26 = Instance.new('Part')
  572. item26.Name = [[Part]]
  573. item26.BrickColor = BrickColor.new('Deep orange')
  574. item26.Material = Enum.Material.Plastic
  575. item26.Reflectance = 0
  576. item26.Transparency = 0
  577. item26.Size = Vector3.new(29, 1, 57)
  578. item26.CFrame = CFrame.new(-208.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  579. item26.RotVelocity = Vector3.new(0, 0, 0)
  580. item26.Velocity = Vector3.new(0, 0, 0)
  581. item26.Anchored = true
  582. item26.CanCollide = true
  583. item26.Locked = true
  584. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item26[v..'Surface'] = 'SmoothNoOutlines' end
  585. item26.Parent = workspace.Great_ball
  586. item27 = Instance.new('Part')
  587. item27.Name = [[Spawn]]
  588. item27.BrickColor = BrickColor.new('Black')
  589. item27.Material = Enum.Material.Slate
  590. item27.Reflectance = 0
  591. item27.Transparency = 0.5
  592. item27.Size = Vector3.new(1, 1, 1)
  593. item27.CFrame = CFrame.new(-50, 1008, 39.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  594. item27.RotVelocity = Vector3.new(0, 0, 0)
  595. item27.Velocity = Vector3.new(0, 0, 0)
  596. item27.Anchored = true
  597. item27.CanCollide = false
  598. item27.Locked = true
  599. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item27[v..'Surface'] = 'SmoothNoOutlines' end
  600. item27.Parent = workspace.Great_ball
  601. item28 = Instance.new('Model')
  602. item28.Name = [[Love_ball]]
  603. item28.Parent = workspace
  604. item29 = Instance.new('Part')
  605. item29.Name = [[Part]]
  606. item29.BrickColor = BrickColor.new('Pastel orange')
  607. item29.Material = Enum.Material.Plastic
  608. item29.Reflectance = 0
  609. item29.Transparency = 0
  610. item29.Size = Vector3.new(187, 1, 57)
  611. item29.CFrame = CFrame.new(-130.5, 1038, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  612. item29.RotVelocity = Vector3.new(0, 0, 0)
  613. item29.Velocity = Vector3.new(0, 0, 0)
  614. item29.Anchored = true
  615. item29.CanCollide = true
  616. item29.Locked = true
  617. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item29[v..'Surface'] = 'SmoothNoOutlines' end
  618. item29.Parent = workspace.Love_ball
  619. item30 = Instance.new('Part')
  620. item30.Name = [[Part]]
  621. item30.BrickColor = BrickColor.new('Pastel orange')
  622. item30.Material = Enum.Material.Plastic
  623. item30.Reflectance = 0
  624. item30.Transparency = 0
  625. item30.Size = Vector3.new(55, 47, 1)
  626. item30.CFrame = CFrame.new(-37.5, 1014, 259.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  627. item30.RotVelocity = Vector3.new(0, 0, 0)
  628. item30.Velocity = Vector3.new(0, 0, 0)
  629. item30.Anchored = true
  630. item30.CanCollide = true
  631. item30.Locked = true
  632. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item30[v..'Surface'] = 'SmoothNoOutlines' end
  633. item30.Parent = workspace.Love_ball
  634. item31 = Instance.new('Part')
  635. item31.Name = [[Part]]
  636. item31.BrickColor = BrickColor.new('Pastel orange')
  637. item31.Material = Enum.Material.Plastic
  638. item31.Reflectance = 0
  639. item31.Transparency = 0
  640. item31.Size = Vector3.new(55, 47, 1)
  641. item31.CFrame = CFrame.new(-223.5, 1014, 259.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  642. item31.RotVelocity = Vector3.new(0, 0, 0)
  643. item31.Velocity = Vector3.new(0, 0, 0)
  644. item31.Anchored = true
  645. item31.CanCollide = true
  646. item31.Locked = true
  647. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item31[v..'Surface'] = 'SmoothNoOutlines' end
  648. item31.Parent = workspace.Love_ball
  649. item32 = Instance.new('Part')
  650. item32.Name = [[Part]]
  651. item32.BrickColor = BrickColor.new('Pastel orange')
  652. item32.Material = Enum.Material.Plastic
  653. item32.Reflectance = 0
  654. item32.Transparency = 0
  655. item32.Size = Vector3.new(187, 1, 57)
  656. item32.CFrame = CFrame.new(-130.5, 990, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  657. item32.RotVelocity = Vector3.new(0, 0, 0)
  658. item32.Velocity = Vector3.new(0, 0, 0)
  659. item32.Anchored = true
  660. item32.CanCollide = true
  661. item32.Locked = true
  662. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item32[v..'Surface'] = 'SmoothNoOutlines' end
  663. item32.Parent = workspace.Love_ball
  664. item33 = Instance.new('Part')
  665. item33.Name = [[Part]]
  666. item33.BrickColor = BrickColor.new('Pastel orange')
  667. item33.Material = Enum.Material.Plastic
  668. item33.Reflectance = 0
  669. item33.Transparency = 0
  670. item33.Size = Vector3.new(187, 47, 1)
  671. item33.CFrame = CFrame.new(-130.5, 1014, 231.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  672. item33.RotVelocity = Vector3.new(0, 0, 0)
  673. item33.Velocity = Vector3.new(0, 0, 0)
  674. item33.Anchored = true
  675. item33.CanCollide = true
  676. item33.Locked = true
  677. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item33[v..'Surface'] = 'SmoothNoOutlines' end
  678. item33.Parent = workspace.Love_ball
  679. item34 = Instance.new('Part')
  680. item34.Name = [[Part]]
  681. item34.BrickColor = BrickColor.new('Pastel orange')
  682. item34.Material = Enum.Material.Plastic
  683. item34.Reflectance = 0
  684. item34.Transparency = 0
  685. item34.Size = Vector3.new(187, 47, 1)
  686. item34.CFrame = CFrame.new(-130.5, 1014, 287.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  687. item34.RotVelocity = Vector3.new(0, 0, 0)
  688. item34.Velocity = Vector3.new(0, 0, 0)
  689. item34.Anchored = true
  690. item34.CanCollide = true
  691. item34.Locked = true
  692. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item34[v..'Surface'] = 'SmoothNoOutlines' end
  693. item34.Parent = workspace.Love_ball
  694. item35 = Instance.new('Part')
  695. item35.Name = [[Part]]
  696. item35.BrickColor = BrickColor.new('Maroon')
  697. item35.Material = Enum.Material.Plastic
  698. item35.Reflectance = 0
  699. item35.Transparency = 0
  700. item35.Size = Vector3.new(1, 1, 57)
  701. item35.CFrame = CFrame.new(-116.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  702. item35.RotVelocity = Vector3.new(0, 0, 0)
  703. item35.Velocity = Vector3.new(0, 0, 0)
  704. item35.Anchored = true
  705. item35.CanCollide = true
  706. item35.Locked = true
  707. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item35[v..'Surface'] = 'SmoothNoOutlines' end
  708. item35.Parent = workspace.Love_ball
  709. item36 = Instance.new('Part')
  710. item36.Name = [[Part]]
  711. item36.BrickColor = BrickColor.new('Maroon')
  712. item36.Material = Enum.Material.Plastic
  713. item36.Reflectance = 0
  714. item36.Transparency = 0
  715. item36.Size = Vector3.new(1, 1, 57)
  716. item36.CFrame = CFrame.new(-65.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  717. item36.RotVelocity = Vector3.new(0, 0, 0)
  718. item36.Velocity = Vector3.new(0, 0, 0)
  719. item36.Anchored = true
  720. item36.CanCollide = true
  721. item36.Locked = true
  722. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item36[v..'Surface'] = 'SmoothNoOutlines' end
  723. item36.Parent = workspace.Love_ball
  724. item37 = Instance.new('Part')
  725. item37.Name = [[Part]]
  726. item37.BrickColor = BrickColor.new('Maroon')
  727. item37.Material = Enum.Material.Plastic
  728. item37.Reflectance = 0
  729. item37.Transparency = 0
  730. item37.Size = Vector3.new(1, 1, 57)
  731. item37.CFrame = CFrame.new(-72.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  732. item37.RotVelocity = Vector3.new(0, 0, 0)
  733. item37.Velocity = Vector3.new(0, 0, 0)
  734. item37.Anchored = true
  735. item37.CanCollide = true
  736. item37.Locked = true
  737. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item37[v..'Surface'] = 'SmoothNoOutlines' end
  738. item37.Parent = workspace.Love_ball
  739. item38 = Instance.new('Part')
  740. item38.Name = [[Part]]
  741. item38.BrickColor = BrickColor.new('Maroon')
  742. item38.Material = Enum.Material.Plastic
  743. item38.Reflectance = 0
  744. item38.Transparency = 0
  745. item38.Size = Vector3.new(1, 1, 57)
  746. item38.CFrame = CFrame.new(-170.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  747. item38.RotVelocity = Vector3.new(0, 0, 0)
  748. item38.Velocity = Vector3.new(0, 0, 0)
  749. item38.Anchored = true
  750. item38.CanCollide = true
  751. item38.Locked = true
  752. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item38[v..'Surface'] = 'SmoothNoOutlines' end
  753. item38.Parent = workspace.Love_ball
  754. item39 = Instance.new('Part')
  755. item39.Name = [[Part]]
  756. item39.BrickColor = BrickColor.new('Maroon')
  757. item39.Material = Enum.Material.Plastic
  758. item39.Reflectance = 0
  759. item39.Transparency = 0
  760. item39.Size = Vector3.new(1, 1, 57)
  761. item39.CFrame = CFrame.new(-81.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  762. item39.RotVelocity = Vector3.new(0, 0, 0)
  763. item39.Velocity = Vector3.new(0, 0, 0)
  764. item39.Anchored = true
  765. item39.CanCollide = true
  766. item39.Locked = true
  767. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item39[v..'Surface'] = 'SmoothNoOutlines' end
  768. item39.Parent = workspace.Love_ball
  769. item40 = Instance.new('Part')
  770. item40.Name = [[Part]]
  771. item40.BrickColor = BrickColor.new('Maroon')
  772. item40.Material = Enum.Material.Plastic
  773. item40.Reflectance = 0
  774. item40.Transparency = 0
  775. item40.Size = Vector3.new(1, 1, 57)
  776. item40.CFrame = CFrame.new(-164.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  777. item40.RotVelocity = Vector3.new(0, 0, 0)
  778. item40.Velocity = Vector3.new(0, 0, 0)
  779. item40.Anchored = true
  780. item40.CanCollide = true
  781. item40.Locked = true
  782. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item40[v..'Surface'] = 'SmoothNoOutlines' end
  783. item40.Parent = workspace.Love_ball
  784. item41 = Instance.new('Part')
  785. item41.Name = [[Part]]
  786. item41.BrickColor = BrickColor.new('Maroon')
  787. item41.Material = Enum.Material.Plastic
  788. item41.Reflectance = 0
  789. item41.Transparency = 0
  790. item41.Size = Vector3.new(1, 1, 57)
  791. item41.CFrame = CFrame.new(-101.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  792. item41.RotVelocity = Vector3.new(0, 0, 0)
  793. item41.Velocity = Vector3.new(0, 0, 0)
  794. item41.Anchored = true
  795. item41.CanCollide = true
  796. item41.Locked = true
  797. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item41[v..'Surface'] = 'SmoothNoOutlines' end
  798. item41.Parent = workspace.Love_ball
  799. item42 = Instance.new('Part')
  800. item42.Name = [[Part]]
  801. item42.BrickColor = BrickColor.new('Maroon')
  802. item42.Material = Enum.Material.Plastic
  803. item42.Reflectance = 0
  804. item42.Transparency = 0
  805. item42.Size = Vector3.new(1, 1, 57)
  806. item42.CFrame = CFrame.new(-58.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  807. item42.RotVelocity = Vector3.new(0, 0, 0)
  808. item42.Velocity = Vector3.new(0, 0, 0)
  809. item42.Anchored = true
  810. item42.CanCollide = true
  811. item42.Locked = true
  812. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item42[v..'Surface'] = 'SmoothNoOutlines' end
  813. item42.Parent = workspace.Love_ball
  814. item43 = Instance.new('Part')
  815. item43.Name = [[Part]]
  816. item43.BrickColor = BrickColor.new('Maroon')
  817. item43.Material = Enum.Material.Plastic
  818. item43.Reflectance = 0
  819. item43.Transparency = 0
  820. item43.Size = Vector3.new(1, 1, 57)
  821. item43.CFrame = CFrame.new(-186.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  822. item43.RotVelocity = Vector3.new(0, 0, 0)
  823. item43.Velocity = Vector3.new(0, 0, 0)
  824. item43.Anchored = true
  825. item43.CanCollide = true
  826. item43.Locked = true
  827. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item43[v..'Surface'] = 'SmoothNoOutlines' end
  828. item43.Parent = workspace.Love_ball
  829. item44 = Instance.new('Part')
  830. item44.Name = [[Part]]
  831. item44.BrickColor = BrickColor.new('Maroon')
  832. item44.Material = Enum.Material.Plastic
  833. item44.Reflectance = 0
  834. item44.Transparency = 0
  835. item44.Size = Vector3.new(1, 1, 57)
  836. item44.CFrame = CFrame.new(-91.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  837. item44.RotVelocity = Vector3.new(0, 0, 0)
  838. item44.Velocity = Vector3.new(0, 0, 0)
  839. item44.Anchored = true
  840. item44.CanCollide = true
  841. item44.Locked = true
  842. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item44[v..'Surface'] = 'SmoothNoOutlines' end
  843. item44.Parent = workspace.Love_ball
  844. item45 = Instance.new('Part')
  845. item45.Name = [[Part]]
  846. item45.BrickColor = BrickColor.new('Maroon')
  847. item45.Material = Enum.Material.Plastic
  848. item45.Reflectance = 0
  849. item45.Transparency = 0
  850. item45.Size = Vector3.new(1, 1, 57)
  851. item45.CFrame = CFrame.new(-143.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  852. item45.RotVelocity = Vector3.new(0, 0, 0)
  853. item45.Velocity = Vector3.new(0, 0, 0)
  854. item45.Anchored = true
  855. item45.CanCollide = true
  856. item45.Locked = true
  857. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item45[v..'Surface'] = 'SmoothNoOutlines' end
  858. item45.Parent = workspace.Love_ball
  859. item46 = Instance.new('Part')
  860. item46.Name = [[Part]]
  861. item46.BrickColor = BrickColor.new('Maroon')
  862. item46.Material = Enum.Material.Plastic
  863. item46.Reflectance = 0
  864. item46.Transparency = 0
  865. item46.Size = Vector3.new(1, 1, 57)
  866. item46.CFrame = CFrame.new(-149.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  867. item46.RotVelocity = Vector3.new(0, 0, 0)
  868. item46.Velocity = Vector3.new(0, 0, 0)
  869. item46.Anchored = true
  870. item46.CanCollide = true
  871. item46.Locked = true
  872. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item46[v..'Surface'] = 'SmoothNoOutlines' end
  873. item46.Parent = workspace.Love_ball
  874. item47 = Instance.new('Part')
  875. item47.Name = [[Part]]
  876. item47.BrickColor = BrickColor.new('Maroon')
  877. item47.Material = Enum.Material.Plastic
  878. item47.Reflectance = 0
  879. item47.Transparency = 0
  880. item47.Size = Vector3.new(1, 1, 57)
  881. item47.CFrame = CFrame.new(-128.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  882. item47.RotVelocity = Vector3.new(0, 0, 0)
  883. item47.Velocity = Vector3.new(0, 0, 0)
  884. item47.Anchored = true
  885. item47.CanCollide = true
  886. item47.Locked = true
  887. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item47[v..'Surface'] = 'SmoothNoOutlines' end
  888. item47.Parent = workspace.Love_ball
  889. item48 = Instance.new('Part')
  890. item48.Name = [[Part]]
  891. item48.BrickColor = BrickColor.new('Maroon')
  892. item48.Material = Enum.Material.Plastic
  893. item48.Reflectance = 0
  894. item48.Transparency = 0
  895. item48.Size = Vector3.new(1, 1, 57)
  896. item48.CFrame = CFrame.new(-121.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  897. item48.RotVelocity = Vector3.new(0, 0, 0)
  898. item48.Velocity = Vector3.new(0, 0, 0)
  899. item48.Anchored = true
  900. item48.CanCollide = true
  901. item48.Locked = true
  902. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item48[v..'Surface'] = 'SmoothNoOutlines' end
  903. item48.Parent = workspace.Love_ball
  904. item49 = Instance.new('Part')
  905. item49.Name = [[Part]]
  906. item49.BrickColor = BrickColor.new('Maroon')
  907. item49.Material = Enum.Material.Plastic
  908. item49.Reflectance = 0
  909. item49.Transparency = 0
  910. item49.Size = Vector3.new(1, 1, 57)
  911. item49.CFrame = CFrame.new(-110.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  912. item49.RotVelocity = Vector3.new(0, 0, 0)
  913. item49.Velocity = Vector3.new(0, 0, 0)
  914. item49.Anchored = true
  915. item49.CanCollide = true
  916. item49.Locked = true
  917. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item49[v..'Surface'] = 'SmoothNoOutlines' end
  918. item49.Parent = workspace.Love_ball
  919. item50 = Instance.new('Part')
  920. item50.Name = [[Part]]
  921. item50.BrickColor = BrickColor.new('Maroon')
  922. item50.Material = Enum.Material.Plastic
  923. item50.Reflectance = 0
  924. item50.Transparency = 0
  925. item50.Size = Vector3.new(1, 1, 57)
  926. item50.CFrame = CFrame.new(-135.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  927. item50.RotVelocity = Vector3.new(0, 0, 0)
  928. item50.Velocity = Vector3.new(0, 0, 0)
  929. item50.Anchored = true
  930. item50.CanCollide = true
  931. item50.Locked = true
  932. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item50[v..'Surface'] = 'SmoothNoOutlines' end
  933. item50.Parent = workspace.Love_ball
  934. item51 = Instance.new('Part')
  935. item51.Name = [[Part]]
  936. item51.BrickColor = BrickColor.new('Maroon')
  937. item51.Material = Enum.Material.Plastic
  938. item51.Reflectance = 0
  939. item51.Transparency = 0
  940. item51.Size = Vector3.new(1, 1, 57)
  941. item51.CFrame = CFrame.new(-156.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  942. item51.RotVelocity = Vector3.new(0, 0, 0)
  943. item51.Velocity = Vector3.new(0, 0, 0)
  944. item51.Anchored = true
  945. item51.CanCollide = true
  946. item51.Locked = true
  947. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item51[v..'Surface'] = 'SmoothNoOutlines' end
  948. item51.Parent = workspace.Love_ball
  949. item52 = Instance.new('Part')
  950. item52.Name = [[Part]]
  951. item52.BrickColor = BrickColor.new('Maroon')
  952. item52.Material = Enum.Material.Plastic
  953. item52.Reflectance = 0
  954. item52.Transparency = 0
  955. item52.Size = Vector3.new(1, 1, 57)
  956. item52.CFrame = CFrame.new(-178.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  957. item52.RotVelocity = Vector3.new(0, 0, 0)
  958. item52.Velocity = Vector3.new(0, 0, 0)
  959. item52.Anchored = true
  960. item52.CanCollide = true
  961. item52.Locked = true
  962. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item52[v..'Surface'] = 'SmoothNoOutlines' end
  963. item52.Parent = workspace.Love_ball
  964. item53 = Instance.new('Part')
  965. item53.Name = [[Part]]
  966. item53.BrickColor = BrickColor.new('Deep orange')
  967. item53.Material = Enum.Material.Plastic
  968. item53.Reflectance = 0
  969. item53.Transparency = 0
  970. item53.Size = Vector3.new(29, 1, 57)
  971. item53.CFrame = CFrame.new(-208.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  972. item53.RotVelocity = Vector3.new(0, 0, 0)
  973. item53.Velocity = Vector3.new(0, 0, 0)
  974. item53.Anchored = true
  975. item53.CanCollide = true
  976. item53.Locked = true
  977. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item53[v..'Surface'] = 'SmoothNoOutlines' end
  978. item53.Parent = workspace.Love_ball
  979. item54 = Instance.new('Part')
  980. item54.Name = [[Spawn]]
  981. item54.BrickColor = BrickColor.new('Black')
  982. item54.Material = Enum.Material.Slate
  983. item54.Reflectance = 0
  984. item54.Transparency = 0.5
  985. item54.Size = Vector3.new(1, 1, 1)
  986. item54.CFrame = CFrame.new(-50, 1008, 262.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  987. item54.RotVelocity = Vector3.new(0, 0, 0)
  988. item54.Velocity = Vector3.new(0, 0, 0)
  989. item54.Anchored = true
  990. item54.CanCollide = false
  991. item54.Locked = true
  992. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item54[v..'Surface'] = 'SmoothNoOutlines' end
  993. item54.Parent = workspace.Love_ball
  994. item55 = Instance.new('Model')
  995. item55.Name = [[Master_ball]]
  996. item55.Parent = workspace
  997. item56 = Instance.new('Part')
  998. item56.Name = [[Part]]
  999. item56.BrickColor = BrickColor.new('Magenta')
  1000. item56.Material = Enum.Material.Slate
  1001. item56.Reflectance = 0
  1002. item56.Transparency = 0
  1003. item56.Size = Vector3.new(55, 47, 1)
  1004. item56.CFrame = CFrame.new(-96.5, 1014, 484.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  1005. item56.RotVelocity = Vector3.new(0, 0, 0)
  1006. item56.Velocity = Vector3.new(0, 0, 0)
  1007. item56.Anchored = true
  1008. item56.CanCollide = true
  1009. item56.Locked = true
  1010. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item56[v..'Surface'] = 'SmoothNoOutlines' end
  1011. item56.Parent = workspace.Master_ball
  1012. item57 = Instance.new('Part')
  1013. item57.Name = [[Part]]
  1014. item57.BrickColor = BrickColor.new('Magenta')
  1015. item57.Material = Enum.Material.Slate
  1016. item57.Reflectance = 0
  1017. item57.Transparency = 0
  1018. item57.Size = Vector3.new(60, 1, 57)
  1019. item57.CFrame = CFrame.new(-67, 990, 484.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1020. item57.RotVelocity = Vector3.new(0, 0, 0)
  1021. item57.Velocity = Vector3.new(0, 0, 0)
  1022. item57.Anchored = true
  1023. item57.CanCollide = true
  1024. item57.Locked = true
  1025. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item57[v..'Surface'] = 'SmoothNoOutlines' end
  1026. item57.Parent = workspace.Master_ball
  1027. item58 = Instance.new('Part')
  1028. item58.Name = [[Part]]
  1029. item58.BrickColor = BrickColor.new('Magenta')
  1030. item58.Material = Enum.Material.Slate
  1031. item58.Reflectance = 0
  1032. item58.Transparency = 0
  1033. item58.Size = Vector3.new(60, 47, 1)
  1034. item58.CFrame = CFrame.new(-67, 1014, 456.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1035. item58.RotVelocity = Vector3.new(0, 0, 0)
  1036. item58.Velocity = Vector3.new(0, 0, 0)
  1037. item58.Anchored = true
  1038. item58.CanCollide = true
  1039. item58.Locked = true
  1040. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item58[v..'Surface'] = 'SmoothNoOutlines' end
  1041. item58.Parent = workspace.Master_ball
  1042. item59 = Instance.new('Part')
  1043. item59.Name = [[Part]]
  1044. item59.BrickColor = BrickColor.new('Magenta')
  1045. item59.Material = Enum.Material.Slate
  1046. item59.Reflectance = 0
  1047. item59.Transparency = 0
  1048. item59.Size = Vector3.new(55, 47, 1)
  1049. item59.CFrame = CFrame.new(-37.5, 1014, 484.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  1050. item59.RotVelocity = Vector3.new(0, 0, 0)
  1051. item59.Velocity = Vector3.new(0, 0, 0)
  1052. item59.Anchored = true
  1053. item59.CanCollide = true
  1054. item59.Locked = true
  1055. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item59[v..'Surface'] = 'SmoothNoOutlines' end
  1056. item59.Parent = workspace.Master_ball
  1057. item60 = Instance.new('Part')
  1058. item60.Name = [[Part]]
  1059. item60.BrickColor = BrickColor.new('Magenta')
  1060. item60.Material = Enum.Material.Slate
  1061. item60.Reflectance = 0
  1062. item60.Transparency = 0
  1063. item60.Size = Vector3.new(60, 47, 1)
  1064. item60.CFrame = CFrame.new(-67, 1014, 512.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1065. item60.RotVelocity = Vector3.new(0, 0, 0)
  1066. item60.Velocity = Vector3.new(0, 0, 0)
  1067. item60.Anchored = true
  1068. item60.CanCollide = true
  1069. item60.Locked = true
  1070. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item60[v..'Surface'] = 'SmoothNoOutlines' end
  1071. item60.Parent = workspace.Master_ball
  1072. item61 = Instance.new('Part')
  1073. item61.Name = [[Part]]
  1074. item61.BrickColor = BrickColor.new('Magenta')
  1075. item61.Material = Enum.Material.Slate
  1076. item61.Reflectance = 0
  1077. item61.Transparency = 0
  1078. item61.Size = Vector3.new(60, 1, 57)
  1079. item61.CFrame = CFrame.new(-67, 1038, 484.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1080. item61.RotVelocity = Vector3.new(0, 0, 0)
  1081. item61.Velocity = Vector3.new(0, 0, 0)
  1082. item61.Anchored = true
  1083. item61.CanCollide = true
  1084. item61.Locked = true
  1085. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item61[v..'Surface'] = 'SmoothNoOutlines' end
  1086. item61.Parent = workspace.Master_ball
  1087. item62 = Instance.new('Part')
  1088. item62.Name = [[Spawn]]
  1089. item62.BrickColor = BrickColor.new('Black')
  1090. item62.Material = Enum.Material.Slate
  1091. item62.Reflectance = 0
  1092. item62.Transparency = 0.5
  1093. item62.Size = Vector3.new(1, 1, 1)
  1094. item62.CFrame = CFrame.new(-67, 1019, 484.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1095. item62.RotVelocity = Vector3.new(0, 0, 0)
  1096. item62.Velocity = Vector3.new(0, 0, 0)
  1097. item62.Anchored = true
  1098. item62.CanCollide = false
  1099. item62.Locked = true
  1100. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item62[v..'Surface'] = 'SmoothNoOutlines' end
  1101. item62.Parent = workspace.Master_ball
  1102. item63 = Instance.new('Model')
  1103. item63.Name = [[Timer_ball]]
  1104. item63.Parent = workspace
  1105. item64 = Instance.new('Part')
  1106. item64.Name = [[Part]]
  1107. item64.BrickColor = BrickColor.new('Ghost grey')
  1108. item64.Material = Enum.Material.Plastic
  1109. item64.Reflectance = 0
  1110. item64.Transparency = 0
  1111. item64.Size = Vector3.new(187, 47, 1)
  1112. item64.CFrame = CFrame.new(-130.5, 1014, 329.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1113. item64.RotVelocity = Vector3.new(0, 0, 0)
  1114. item64.Velocity = Vector3.new(0, 0, 0)
  1115. item64.Anchored = true
  1116. item64.CanCollide = true
  1117. item64.Locked = true
  1118. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item64[v..'Surface'] = 'SmoothNoOutlines' end
  1119. item64.Parent = workspace.Timer_ball
  1120. item65 = Instance.new('Part')
  1121. item65.Name = [[Part]]
  1122. item65.BrickColor = BrickColor.new('Ghost grey')
  1123. item65.Material = Enum.Material.Plastic
  1124. item65.Reflectance = 0
  1125. item65.Transparency = 0
  1126. item65.Size = Vector3.new(187, 1, 57)
  1127. item65.CFrame = CFrame.new(-130.5, 990, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1128. item65.RotVelocity = Vector3.new(0, 0, 0)
  1129. item65.Velocity = Vector3.new(0, 0, 0)
  1130. item65.Anchored = true
  1131. item65.CanCollide = true
  1132. item65.Locked = true
  1133. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item65[v..'Surface'] = 'SmoothNoOutlines' end
  1134. item65.Parent = workspace.Timer_ball
  1135. item66 = Instance.new('Part')
  1136. item66.Name = [[Part]]
  1137. item66.BrickColor = BrickColor.new('Ghost grey')
  1138. item66.Material = Enum.Material.Plastic
  1139. item66.Reflectance = 0
  1140. item66.Transparency = 0
  1141. item66.Size = Vector3.new(187, 1, 57)
  1142. item66.CFrame = CFrame.new(-130.5, 1038, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1143. item66.RotVelocity = Vector3.new(0, 0, 0)
  1144. item66.Velocity = Vector3.new(0, 0, 0)
  1145. item66.Anchored = true
  1146. item66.CanCollide = true
  1147. item66.Locked = true
  1148. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item66[v..'Surface'] = 'SmoothNoOutlines' end
  1149. item66.Parent = workspace.Timer_ball
  1150. item67 = Instance.new('Part')
  1151. item67.Name = [[Part]]
  1152. item67.BrickColor = BrickColor.new('Ghost grey')
  1153. item67.Material = Enum.Material.Plastic
  1154. item67.Reflectance = 0
  1155. item67.Transparency = 0
  1156. item67.Size = Vector3.new(187, 47, 1)
  1157. item67.CFrame = CFrame.new(-130.5, 1014, 385.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1158. item67.RotVelocity = Vector3.new(0, 0, 0)
  1159. item67.Velocity = Vector3.new(0, 0, 0)
  1160. item67.Anchored = true
  1161. item67.CanCollide = true
  1162. item67.Locked = true
  1163. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item67[v..'Surface'] = 'SmoothNoOutlines' end
  1164. item67.Parent = workspace.Timer_ball
  1165. item68 = Instance.new('Part')
  1166. item68.Name = [[Part]]
  1167. item68.BrickColor = BrickColor.new('Ghost grey')
  1168. item68.Material = Enum.Material.Plastic
  1169. item68.Reflectance = 0
  1170. item68.Transparency = 0
  1171. item68.Size = Vector3.new(55, 47, 1)
  1172. item68.CFrame = CFrame.new(-37.5, 1014, 357.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  1173. item68.RotVelocity = Vector3.new(0, 0, 0)
  1174. item68.Velocity = Vector3.new(0, 0, 0)
  1175. item68.Anchored = true
  1176. item68.CanCollide = true
  1177. item68.Locked = true
  1178. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item68[v..'Surface'] = 'SmoothNoOutlines' end
  1179. item68.Parent = workspace.Timer_ball
  1180. item69 = Instance.new('Part')
  1181. item69.Name = [[Part]]
  1182. item69.BrickColor = BrickColor.new('Ghost grey')
  1183. item69.Material = Enum.Material.Plastic
  1184. item69.Reflectance = 0
  1185. item69.Transparency = 0
  1186. item69.Size = Vector3.new(55, 47, 1)
  1187. item69.CFrame = CFrame.new(-223.5, 1014, 357.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  1188. item69.RotVelocity = Vector3.new(0, 0, 0)
  1189. item69.Velocity = Vector3.new(0, 0, 0)
  1190. item69.Anchored = true
  1191. item69.CanCollide = true
  1192. item69.Locked = true
  1193. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item69[v..'Surface'] = 'SmoothNoOutlines' end
  1194. item69.Parent = workspace.Timer_ball
  1195. item70 = Instance.new('Part')
  1196. item70.Name = [[Part]]
  1197. item70.BrickColor = BrickColor.new('Maroon')
  1198. item70.Material = Enum.Material.Plastic
  1199. item70.Reflectance = 0
  1200. item70.Transparency = 0
  1201. item70.Size = Vector3.new(1, 1, 57)
  1202. item70.CFrame = CFrame.new(-164.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1203. item70.RotVelocity = Vector3.new(0, 0, 0)
  1204. item70.Velocity = Vector3.new(0, 0, 0)
  1205. item70.Anchored = true
  1206. item70.CanCollide = true
  1207. item70.Locked = true
  1208. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item70[v..'Surface'] = 'SmoothNoOutlines' end
  1209. item70.Parent = workspace.Timer_ball
  1210. item71 = Instance.new('Part')
  1211. item71.Name = [[Part]]
  1212. item71.BrickColor = BrickColor.new('Maroon')
  1213. item71.Material = Enum.Material.Plastic
  1214. item71.Reflectance = 0
  1215. item71.Transparency = 0
  1216. item71.Size = Vector3.new(1, 1, 57)
  1217. item71.CFrame = CFrame.new(-116.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1218. item71.RotVelocity = Vector3.new(0, 0, 0)
  1219. item71.Velocity = Vector3.new(0, 0, 0)
  1220. item71.Anchored = true
  1221. item71.CanCollide = true
  1222. item71.Locked = true
  1223. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item71[v..'Surface'] = 'SmoothNoOutlines' end
  1224. item71.Parent = workspace.Timer_ball
  1225. item72 = Instance.new('Part')
  1226. item72.Name = [[Part]]
  1227. item72.BrickColor = BrickColor.new('Maroon')
  1228. item72.Material = Enum.Material.Plastic
  1229. item72.Reflectance = 0
  1230. item72.Transparency = 0
  1231. item72.Size = Vector3.new(1, 1, 57)
  1232. item72.CFrame = CFrame.new(-81.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1233. item72.RotVelocity = Vector3.new(0, 0, 0)
  1234. item72.Velocity = Vector3.new(0, 0, 0)
  1235. item72.Anchored = true
  1236. item72.CanCollide = true
  1237. item72.Locked = true
  1238. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item72[v..'Surface'] = 'SmoothNoOutlines' end
  1239. item72.Parent = workspace.Timer_ball
  1240. item73 = Instance.new('Part')
  1241. item73.Name = [[Part]]
  1242. item73.BrickColor = BrickColor.new('Maroon')
  1243. item73.Material = Enum.Material.Plastic
  1244. item73.Reflectance = 0
  1245. item73.Transparency = 0
  1246. item73.Size = Vector3.new(1, 1, 57)
  1247. item73.CFrame = CFrame.new(-170.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1248. item73.RotVelocity = Vector3.new(0, 0, 0)
  1249. item73.Velocity = Vector3.new(0, 0, 0)
  1250. item73.Anchored = true
  1251. item73.CanCollide = true
  1252. item73.Locked = true
  1253. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item73[v..'Surface'] = 'SmoothNoOutlines' end
  1254. item73.Parent = workspace.Timer_ball
  1255. item74 = Instance.new('Part')
  1256. item74.Name = [[Part]]
  1257. item74.BrickColor = BrickColor.new('Maroon')
  1258. item74.Material = Enum.Material.Plastic
  1259. item74.Reflectance = 0
  1260. item74.Transparency = 0
  1261. item74.Size = Vector3.new(1, 1, 57)
  1262. item74.CFrame = CFrame.new(-65.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1263. item74.RotVelocity = Vector3.new(0, 0, 0)
  1264. item74.Velocity = Vector3.new(0, 0, 0)
  1265. item74.Anchored = true
  1266. item74.CanCollide = true
  1267. item74.Locked = true
  1268. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item74[v..'Surface'] = 'SmoothNoOutlines' end
  1269. item74.Parent = workspace.Timer_ball
  1270. item75 = Instance.new('Part')
  1271. item75.Name = [[Part]]
  1272. item75.BrickColor = BrickColor.new('Maroon')
  1273. item75.Material = Enum.Material.Plastic
  1274. item75.Reflectance = 0
  1275. item75.Transparency = 0
  1276. item75.Size = Vector3.new(1, 1, 57)
  1277. item75.CFrame = CFrame.new(-101.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1278. item75.RotVelocity = Vector3.new(0, 0, 0)
  1279. item75.Velocity = Vector3.new(0, 0, 0)
  1280. item75.Anchored = true
  1281. item75.CanCollide = true
  1282. item75.Locked = true
  1283. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item75[v..'Surface'] = 'SmoothNoOutlines' end
  1284. item75.Parent = workspace.Timer_ball
  1285. item76 = Instance.new('Part')
  1286. item76.Name = [[Part]]
  1287. item76.BrickColor = BrickColor.new('Maroon')
  1288. item76.Material = Enum.Material.Plastic
  1289. item76.Reflectance = 0
  1290. item76.Transparency = 0
  1291. item76.Size = Vector3.new(1, 1, 57)
  1292. item76.CFrame = CFrame.new(-72.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1293. item76.RotVelocity = Vector3.new(0, 0, 0)
  1294. item76.Velocity = Vector3.new(0, 0, 0)
  1295. item76.Anchored = true
  1296. item76.CanCollide = true
  1297. item76.Locked = true
  1298. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item76[v..'Surface'] = 'SmoothNoOutlines' end
  1299. item76.Parent = workspace.Timer_ball
  1300. item77 = Instance.new('Part')
  1301. item77.Name = [[Part]]
  1302. item77.BrickColor = BrickColor.new('Deep orange')
  1303. item77.Material = Enum.Material.Plastic
  1304. item77.Reflectance = 0
  1305. item77.Transparency = 0
  1306. item77.Size = Vector3.new(29, 1, 57)
  1307. item77.CFrame = CFrame.new(-208.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1308. item77.RotVelocity = Vector3.new(0, 0, 0)
  1309. item77.Velocity = Vector3.new(0, 0, 0)
  1310. item77.Anchored = true
  1311. item77.CanCollide = true
  1312. item77.Locked = true
  1313. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item77[v..'Surface'] = 'SmoothNoOutlines' end
  1314. item77.Parent = workspace.Timer_ball
  1315. item78 = Instance.new('Part')
  1316. item78.Name = [[Part]]
  1317. item78.BrickColor = BrickColor.new('Maroon')
  1318. item78.Material = Enum.Material.Plastic
  1319. item78.Reflectance = 0
  1320. item78.Transparency = 0
  1321. item78.Size = Vector3.new(1, 1, 57)
  1322. item78.CFrame = CFrame.new(-128.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1323. item78.RotVelocity = Vector3.new(0, 0, 0)
  1324. item78.Velocity = Vector3.new(0, 0, 0)
  1325. item78.Anchored = true
  1326. item78.CanCollide = true
  1327. item78.Locked = true
  1328. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item78[v..'Surface'] = 'SmoothNoOutlines' end
  1329. item78.Parent = workspace.Timer_ball
  1330. item79 = Instance.new('Part')
  1331. item79.Name = [[Part]]
  1332. item79.BrickColor = BrickColor.new('Maroon')
  1333. item79.Material = Enum.Material.Plastic
  1334. item79.Reflectance = 0
  1335. item79.Transparency = 0
  1336. item79.Size = Vector3.new(1, 1, 57)
  1337. item79.CFrame = CFrame.new(-143.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1338. item79.RotVelocity = Vector3.new(0, 0, 0)
  1339. item79.Velocity = Vector3.new(0, 0, 0)
  1340. item79.Anchored = true
  1341. item79.CanCollide = true
  1342. item79.Locked = true
  1343. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item79[v..'Surface'] = 'SmoothNoOutlines' end
  1344. item79.Parent = workspace.Timer_ball
  1345. item80 = Instance.new('Part')
  1346. item80.Name = [[Part]]
  1347. item80.BrickColor = BrickColor.new('Maroon')
  1348. item80.Material = Enum.Material.Plastic
  1349. item80.Reflectance = 0
  1350. item80.Transparency = 0
  1351. item80.Size = Vector3.new(1, 1, 57)
  1352. item80.CFrame = CFrame.new(-110.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1353. item80.RotVelocity = Vector3.new(0, 0, 0)
  1354. item80.Velocity = Vector3.new(0, 0, 0)
  1355. item80.Anchored = true
  1356. item80.CanCollide = true
  1357. item80.Locked = true
  1358. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item80[v..'Surface'] = 'SmoothNoOutlines' end
  1359. item80.Parent = workspace.Timer_ball
  1360. item81 = Instance.new('Part')
  1361. item81.Name = [[Part]]
  1362. item81.BrickColor = BrickColor.new('Maroon')
  1363. item81.Material = Enum.Material.Plastic
  1364. item81.Reflectance = 0
  1365. item81.Transparency = 0
  1366. item81.Size = Vector3.new(1, 1, 57)
  1367. item81.CFrame = CFrame.new(-186.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1368. item81.RotVelocity = Vector3.new(0, 0, 0)
  1369. item81.Velocity = Vector3.new(0, 0, 0)
  1370. item81.Anchored = true
  1371. item81.CanCollide = true
  1372. item81.Locked = true
  1373. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item81[v..'Surface'] = 'SmoothNoOutlines' end
  1374. item81.Parent = workspace.Timer_ball
  1375. item82 = Instance.new('Part')
  1376. item82.Name = [[Part]]
  1377. item82.BrickColor = BrickColor.new('Maroon')
  1378. item82.Material = Enum.Material.Plastic
  1379. item82.Reflectance = 0
  1380. item82.Transparency = 0
  1381. item82.Size = Vector3.new(1, 1, 57)
  1382. item82.CFrame = CFrame.new(-58.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1383. item82.RotVelocity = Vector3.new(0, 0, 0)
  1384. item82.Velocity = Vector3.new(0, 0, 0)
  1385. item82.Anchored = true
  1386. item82.CanCollide = true
  1387. item82.Locked = true
  1388. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item82[v..'Surface'] = 'SmoothNoOutlines' end
  1389. item82.Parent = workspace.Timer_ball
  1390. item83 = Instance.new('Part')
  1391. item83.Name = [[Part]]
  1392. item83.BrickColor = BrickColor.new('Maroon')
  1393. item83.Material = Enum.Material.Plastic
  1394. item83.Reflectance = 0
  1395. item83.Transparency = 0
  1396. item83.Size = Vector3.new(1, 1, 57)
  1397. item83.CFrame = CFrame.new(-149.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1398. item83.RotVelocity = Vector3.new(0, 0, 0)
  1399. item83.Velocity = Vector3.new(0, 0, 0)
  1400. item83.Anchored = true
  1401. item83.CanCollide = true
  1402. item83.Locked = true
  1403. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item83[v..'Surface'] = 'SmoothNoOutlines' end
  1404. item83.Parent = workspace.Timer_ball
  1405. item84 = Instance.new('Part')
  1406. item84.Name = [[Part]]
  1407. item84.BrickColor = BrickColor.new('Maroon')
  1408. item84.Material = Enum.Material.Plastic
  1409. item84.Reflectance = 0
  1410. item84.Transparency = 0
  1411. item84.Size = Vector3.new(1, 1, 57)
  1412. item84.CFrame = CFrame.new(-91.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1413. item84.RotVelocity = Vector3.new(0, 0, 0)
  1414. item84.Velocity = Vector3.new(0, 0, 0)
  1415. item84.Anchored = true
  1416. item84.CanCollide = true
  1417. item84.Locked = true
  1418. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item84[v..'Surface'] = 'SmoothNoOutlines' end
  1419. item84.Parent = workspace.Timer_ball
  1420. item85 = Instance.new('Part')
  1421. item85.Name = [[Part]]
  1422. item85.BrickColor = BrickColor.new('Maroon')
  1423. item85.Material = Enum.Material.Plastic
  1424. item85.Reflectance = 0
  1425. item85.Transparency = 0
  1426. item85.Size = Vector3.new(1, 1, 57)
  1427. item85.CFrame = CFrame.new(-121.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1428. item85.RotVelocity = Vector3.new(0, 0, 0)
  1429. item85.Velocity = Vector3.new(0, 0, 0)
  1430. item85.Anchored = true
  1431. item85.CanCollide = true
  1432. item85.Locked = true
  1433. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item85[v..'Surface'] = 'SmoothNoOutlines' end
  1434. item85.Parent = workspace.Timer_ball
  1435. item86 = Instance.new('Part')
  1436. item86.Name = [[Part]]
  1437. item86.BrickColor = BrickColor.new('Maroon')
  1438. item86.Material = Enum.Material.Plastic
  1439. item86.Reflectance = 0
  1440. item86.Transparency = 0
  1441. item86.Size = Vector3.new(1, 1, 57)
  1442. item86.CFrame = CFrame.new(-156.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1443. item86.RotVelocity = Vector3.new(0, 0, 0)
  1444. item86.Velocity = Vector3.new(0, 0, 0)
  1445. item86.Anchored = true
  1446. item86.CanCollide = true
  1447. item86.Locked = true
  1448. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item86[v..'Surface'] = 'SmoothNoOutlines' end
  1449. item86.Parent = workspace.Timer_ball
  1450. item87 = Instance.new('Part')
  1451. item87.Name = [[Part]]
  1452. item87.BrickColor = BrickColor.new('Maroon')
  1453. item87.Material = Enum.Material.Plastic
  1454. item87.Reflectance = 0
  1455. item87.Transparency = 0
  1456. item87.Size = Vector3.new(1, 1, 57)
  1457. item87.CFrame = CFrame.new(-178.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1458. item87.RotVelocity = Vector3.new(0, 0, 0)
  1459. item87.Velocity = Vector3.new(0, 0, 0)
  1460. item87.Anchored = true
  1461. item87.CanCollide = true
  1462. item87.Locked = true
  1463. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item87[v..'Surface'] = 'SmoothNoOutlines' end
  1464. item87.Parent = workspace.Timer_ball
  1465. item88 = Instance.new('Part')
  1466. item88.Name = [[Part]]
  1467. item88.BrickColor = BrickColor.new('Maroon')
  1468. item88.Material = Enum.Material.Plastic
  1469. item88.Reflectance = 0
  1470. item88.Transparency = 0
  1471. item88.Size = Vector3.new(1, 1, 57)
  1472. item88.CFrame = CFrame.new(-135.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1473. item88.RotVelocity = Vector3.new(0, 0, 0)
  1474. item88.Velocity = Vector3.new(0, 0, 0)
  1475. item88.Anchored = true
  1476. item88.CanCollide = true
  1477. item88.Locked = true
  1478. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item88[v..'Surface'] = 'SmoothNoOutlines' end
  1479. item88.Parent = workspace.Timer_ball
  1480. item89 = Instance.new('Part')
  1481. item89.Name = [[Spawn]]
  1482. item89.BrickColor = BrickColor.new('Black')
  1483. item89.Material = Enum.Material.Slate
  1484. item89.Reflectance = 0
  1485. item89.Transparency = 0.5
  1486. item89.Size = Vector3.new(1, 1, 1)
  1487. item89.CFrame = CFrame.new(-50, 1008, 359.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1488. item89.RotVelocity = Vector3.new(0, 0, 0)
  1489. item89.Velocity = Vector3.new(0, 0, 0)
  1490. item89.Anchored = true
  1491. item89.CanCollide = false
  1492. item89.Locked = true
  1493. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item89[v..'Surface'] = 'SmoothNoOutlines' end
  1494. item89.Parent = workspace.Timer_ball
  1495. item90 = Instance.new('Model')
  1496. item90.Name = [[Ultra_ball]]
  1497. item90.Parent = workspace
  1498. item91 = Instance.new('Part')
  1499. item91.Name = [[Part]]
  1500. item91.BrickColor = BrickColor.new('Black')
  1501. item91.Material = Enum.Material.Plastic
  1502. item91.Reflectance = 0
  1503. item91.Transparency = 0
  1504. item91.Size = Vector3.new(187, 47, 1)
  1505. item91.CFrame = CFrame.new(-130.5, 1014, 157.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1506. item91.RotVelocity = Vector3.new(0, 0, 0)
  1507. item91.Velocity = Vector3.new(0, 0, 0)
  1508. item91.Anchored = true
  1509. item91.CanCollide = true
  1510. item91.Locked = true
  1511. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item91[v..'Surface'] = 'SmoothNoOutlines' end
  1512. item91.Parent = workspace.Ultra_ball
  1513. item92 = Instance.new('Part')
  1514. item92.Name = [[Part]]
  1515. item92.BrickColor = BrickColor.new('Black')
  1516. item92.Material = Enum.Material.Plastic
  1517. item92.Reflectance = 0
  1518. item92.Transparency = 0
  1519. item92.Size = Vector3.new(187, 1, 57)
  1520. item92.CFrame = CFrame.new(-130.5, 1038, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1521. item92.RotVelocity = Vector3.new(0, 0, 0)
  1522. item92.Velocity = Vector3.new(0, 0, 0)
  1523. item92.Anchored = true
  1524. item92.CanCollide = true
  1525. item92.Locked = true
  1526. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item92[v..'Surface'] = 'SmoothNoOutlines' end
  1527. item92.Parent = workspace.Ultra_ball
  1528. item93 = Instance.new('Part')
  1529. item93.Name = [[Part]]
  1530. item93.BrickColor = BrickColor.new('Maroon')
  1531. item93.Material = Enum.Material.Plastic
  1532. item93.Reflectance = 0
  1533. item93.Transparency = 0
  1534. item93.Size = Vector3.new(1, 1, 57)
  1535. item93.CFrame = CFrame.new(-186.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1536. item93.RotVelocity = Vector3.new(0, 0, 0)
  1537. item93.Velocity = Vector3.new(0, 0, 0)
  1538. item93.Anchored = true
  1539. item93.CanCollide = true
  1540. item93.Locked = true
  1541. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item93[v..'Surface'] = 'SmoothNoOutlines' end
  1542. item93.Parent = workspace.Ultra_ball
  1543. item94 = Instance.new('Part')
  1544. item94.Name = [[Part]]
  1545. item94.BrickColor = BrickColor.new('Maroon')
  1546. item94.Material = Enum.Material.Plastic
  1547. item94.Reflectance = 0
  1548. item94.Transparency = 0
  1549. item94.Size = Vector3.new(1, 1, 57)
  1550. item94.CFrame = CFrame.new(-81.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1551. item94.RotVelocity = Vector3.new(0, 0, 0)
  1552. item94.Velocity = Vector3.new(0, 0, 0)
  1553. item94.Anchored = true
  1554. item94.CanCollide = true
  1555. item94.Locked = true
  1556. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item94[v..'Surface'] = 'SmoothNoOutlines' end
  1557. item94.Parent = workspace.Ultra_ball
  1558. item95 = Instance.new('Part')
  1559. item95.Name = [[Part]]
  1560. item95.BrickColor = BrickColor.new('Maroon')
  1561. item95.Material = Enum.Material.Plastic
  1562. item95.Reflectance = 0
  1563. item95.Transparency = 0
  1564. item95.Size = Vector3.new(1, 1, 57)
  1565. item95.CFrame = CFrame.new(-58.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1566. item95.RotVelocity = Vector3.new(0, 0, 0)
  1567. item95.Velocity = Vector3.new(0, 0, 0)
  1568. item95.Anchored = true
  1569. item95.CanCollide = true
  1570. item95.Locked = true
  1571. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item95[v..'Surface'] = 'SmoothNoOutlines' end
  1572. item95.Parent = workspace.Ultra_ball
  1573. item96 = Instance.new('Part')
  1574. item96.Name = [[Part]]
  1575. item96.BrickColor = BrickColor.new('Maroon')
  1576. item96.Material = Enum.Material.Plastic
  1577. item96.Reflectance = 0
  1578. item96.Transparency = 0
  1579. item96.Size = Vector3.new(1, 1, 57)
  1580. item96.CFrame = CFrame.new(-65.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1581. item96.RotVelocity = Vector3.new(0, 0, 0)
  1582. item96.Velocity = Vector3.new(0, 0, 0)
  1583. item96.Anchored = true
  1584. item96.CanCollide = true
  1585. item96.Locked = true
  1586. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item96[v..'Surface'] = 'SmoothNoOutlines' end
  1587. item96.Parent = workspace.Ultra_ball
  1588. item97 = Instance.new('Part')
  1589. item97.Name = [[Part]]
  1590. item97.BrickColor = BrickColor.new('Maroon')
  1591. item97.Material = Enum.Material.Plastic
  1592. item97.Reflectance = 0
  1593. item97.Transparency = 0
  1594. item97.Size = Vector3.new(1, 1, 57)
  1595. item97.CFrame = CFrame.new(-170.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1596. item97.RotVelocity = Vector3.new(0, 0, 0)
  1597. item97.Velocity = Vector3.new(0, 0, 0)
  1598. item97.Anchored = true
  1599. item97.CanCollide = true
  1600. item97.Locked = true
  1601. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item97[v..'Surface'] = 'SmoothNoOutlines' end
  1602. item97.Parent = workspace.Ultra_ball
  1603. item98 = Instance.new('Part')
  1604. item98.Name = [[Part]]
  1605. item98.BrickColor = BrickColor.new('Maroon')
  1606. item98.Material = Enum.Material.Plastic
  1607. item98.Reflectance = 0
  1608. item98.Transparency = 0
  1609. item98.Size = Vector3.new(1, 1, 57)
  1610. item98.CFrame = CFrame.new(-116.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1611. item98.RotVelocity = Vector3.new(0, 0, 0)
  1612. item98.Velocity = Vector3.new(0, 0, 0)
  1613. item98.Anchored = true
  1614. item98.CanCollide = true
  1615. item98.Locked = true
  1616. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item98[v..'Surface'] = 'SmoothNoOutlines' end
  1617. item98.Parent = workspace.Ultra_ball
  1618. item99 = Instance.new('Part')
  1619. item99.Name = [[Part]]
  1620. item99.BrickColor = BrickColor.new('Maroon')
  1621. item99.Material = Enum.Material.Plastic
  1622. item99.Reflectance = 0
  1623. item99.Transparency = 0
  1624. item99.Size = Vector3.new(1, 1, 57)
  1625. item99.CFrame = CFrame.new(-91.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1626. item99.RotVelocity = Vector3.new(0, 0, 0)
  1627. item99.Velocity = Vector3.new(0, 0, 0)
  1628. item99.Anchored = true
  1629. item99.CanCollide = true
  1630. item99.Locked = true
  1631. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item99[v..'Surface'] = 'SmoothNoOutlines' end
  1632. item99.Parent = workspace.Ultra_ball
  1633. item100 = Instance.new('Part')
  1634. item100.Name = [[Part]]
  1635. item100.BrickColor = BrickColor.new('Deep orange')
  1636. item100.Material = Enum.Material.Plastic
  1637. item100.Reflectance = 0
  1638. item100.Transparency = 0
  1639. item100.Size = Vector3.new(29, 1, 57)
  1640. item100.CFrame = CFrame.new(-208.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1641. item100.RotVelocity = Vector3.new(0, 0, 0)
  1642. item100.Velocity = Vector3.new(0, 0, 0)
  1643. item100.Anchored = true
  1644. item100.CanCollide = true
  1645. item100.Locked = true
  1646. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item100[v..'Surface'] = 'SmoothNoOutlines' end
  1647. item100.Parent = workspace.Ultra_ball
  1648. item101 = Instance.new('Part')
  1649. item101.Name = [[Part]]
  1650. item101.BrickColor = BrickColor.new('Maroon')
  1651. item101.Material = Enum.Material.Plastic
  1652. item101.Reflectance = 0
  1653. item101.Transparency = 0
  1654. item101.Size = Vector3.new(1, 1, 57)
  1655. item101.CFrame = CFrame.new(-143.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1656. item101.RotVelocity = Vector3.new(0, 0, 0)
  1657. item101.Velocity = Vector3.new(0, 0, 0)
  1658. item101.Anchored = true
  1659. item101.CanCollide = true
  1660. item101.Locked = true
  1661. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item101[v..'Surface'] = 'SmoothNoOutlines' end
  1662. item101.Parent = workspace.Ultra_ball
  1663. item102 = Instance.new('Part')
  1664. item102.Name = [[Part]]
  1665. item102.BrickColor = BrickColor.new('Maroon')
  1666. item102.Material = Enum.Material.Plastic
  1667. item102.Reflectance = 0
  1668. item102.Transparency = 0
  1669. item102.Size = Vector3.new(1, 1, 57)
  1670. item102.CFrame = CFrame.new(-110.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1671. item102.RotVelocity = Vector3.new(0, 0, 0)
  1672. item102.Velocity = Vector3.new(0, 0, 0)
  1673. item102.Anchored = true
  1674. item102.CanCollide = true
  1675. item102.Locked = true
  1676. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item102[v..'Surface'] = 'SmoothNoOutlines' end
  1677. item102.Parent = workspace.Ultra_ball
  1678. item103 = Instance.new('Part')
  1679. item103.Name = [[Part]]
  1680. item103.BrickColor = BrickColor.new('Black')
  1681. item103.Material = Enum.Material.Plastic
  1682. item103.Reflectance = 0
  1683. item103.Transparency = 0
  1684. item103.Size = Vector3.new(187, 47, 1)
  1685. item103.CFrame = CFrame.new(-130.5, 1014, 101.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1686. item103.RotVelocity = Vector3.new(0, 0, 0)
  1687. item103.Velocity = Vector3.new(0, 0, 0)
  1688. item103.Anchored = true
  1689. item103.CanCollide = true
  1690. item103.Locked = true
  1691. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item103[v..'Surface'] = 'SmoothNoOutlines' end
  1692. item103.Parent = workspace.Ultra_ball
  1693. item104 = Instance.new('Part')
  1694. item104.Name = [[Part]]
  1695. item104.BrickColor = BrickColor.new('Maroon')
  1696. item104.Material = Enum.Material.Plastic
  1697. item104.Reflectance = 0
  1698. item104.Transparency = 0
  1699. item104.Size = Vector3.new(1, 1, 57)
  1700. item104.CFrame = CFrame.new(-135.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1701. item104.RotVelocity = Vector3.new(0, 0, 0)
  1702. item104.Velocity = Vector3.new(0, 0, 0)
  1703. item104.Anchored = true
  1704. item104.CanCollide = true
  1705. item104.Locked = true
  1706. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item104[v..'Surface'] = 'SmoothNoOutlines' end
  1707. item104.Parent = workspace.Ultra_ball
  1708. item105 = Instance.new('Part')
  1709. item105.Name = [[Part]]
  1710. item105.BrickColor = BrickColor.new('Maroon')
  1711. item105.Material = Enum.Material.Plastic
  1712. item105.Reflectance = 0
  1713. item105.Transparency = 0
  1714. item105.Size = Vector3.new(1, 1, 57)
  1715. item105.CFrame = CFrame.new(-164.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1716. item105.RotVelocity = Vector3.new(0, 0, 0)
  1717. item105.Velocity = Vector3.new(0, 0, 0)
  1718. item105.Anchored = true
  1719. item105.CanCollide = true
  1720. item105.Locked = true
  1721. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item105[v..'Surface'] = 'SmoothNoOutlines' end
  1722. item105.Parent = workspace.Ultra_ball
  1723. item106 = Instance.new('Part')
  1724. item106.Name = [[Part]]
  1725. item106.BrickColor = BrickColor.new('Black')
  1726. item106.Material = Enum.Material.Plastic
  1727. item106.Reflectance = 0
  1728. item106.Transparency = 0
  1729. item106.Size = Vector3.new(55, 47, 1)
  1730. item106.CFrame = CFrame.new(-223.5, 1014, 129.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  1731. item106.RotVelocity = Vector3.new(0, 0, 0)
  1732. item106.Velocity = Vector3.new(0, 0, 0)
  1733. item106.Anchored = true
  1734. item106.CanCollide = true
  1735. item106.Locked = true
  1736. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item106[v..'Surface'] = 'SmoothNoOutlines' end
  1737. item106.Parent = workspace.Ultra_ball
  1738. item107 = Instance.new('Part')
  1739. item107.Name = [[Part]]
  1740. item107.BrickColor = BrickColor.new('Black')
  1741. item107.Material = Enum.Material.Plastic
  1742. item107.Reflectance = 0
  1743. item107.Transparency = 0
  1744. item107.Size = Vector3.new(55, 47, 1)
  1745. item107.CFrame = CFrame.new(-37.5, 1014, 129.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  1746. item107.RotVelocity = Vector3.new(0, 0, 0)
  1747. item107.Velocity = Vector3.new(0, 0, 0)
  1748. item107.Anchored = true
  1749. item107.CanCollide = true
  1750. item107.Locked = true
  1751. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item107[v..'Surface'] = 'SmoothNoOutlines' end
  1752. item107.Parent = workspace.Ultra_ball
  1753. item108 = Instance.new('Part')
  1754. item108.Name = [[Part]]
  1755. item108.BrickColor = BrickColor.new('Maroon')
  1756. item108.Material = Enum.Material.Plastic
  1757. item108.Reflectance = 0
  1758. item108.Transparency = 0
  1759. item108.Size = Vector3.new(1, 1, 57)
  1760. item108.CFrame = CFrame.new(-121.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1761. item108.RotVelocity = Vector3.new(0, 0, 0)
  1762. item108.Velocity = Vector3.new(0, 0, 0)
  1763. item108.Anchored = true
  1764. item108.CanCollide = true
  1765. item108.Locked = true
  1766. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item108[v..'Surface'] = 'SmoothNoOutlines' end
  1767. item108.Parent = workspace.Ultra_ball
  1768. item109 = Instance.new('Part')
  1769. item109.Name = [[Part]]
  1770. item109.BrickColor = BrickColor.new('Black')
  1771. item109.Material = Enum.Material.Plastic
  1772. item109.Reflectance = 0
  1773. item109.Transparency = 0
  1774. item109.Size = Vector3.new(187, 1, 57)
  1775. item109.CFrame = CFrame.new(-130.5, 990, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1776. item109.RotVelocity = Vector3.new(0, 0, 0)
  1777. item109.Velocity = Vector3.new(0, 0, 0)
  1778. item109.Anchored = true
  1779. item109.CanCollide = true
  1780. item109.Locked = true
  1781. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item109[v..'Surface'] = 'SmoothNoOutlines' end
  1782. item109.Parent = workspace.Ultra_ball
  1783. item110 = Instance.new('Part')
  1784. item110.Name = [[Part]]
  1785. item110.BrickColor = BrickColor.new('Maroon')
  1786. item110.Material = Enum.Material.Plastic
  1787. item110.Reflectance = 0
  1788. item110.Transparency = 0
  1789. item110.Size = Vector3.new(1, 1, 57)
  1790. item110.CFrame = CFrame.new(-156.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1791. item110.RotVelocity = Vector3.new(0, 0, 0)
  1792. item110.Velocity = Vector3.new(0, 0, 0)
  1793. item110.Anchored = true
  1794. item110.CanCollide = true
  1795. item110.Locked = true
  1796. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item110[v..'Surface'] = 'SmoothNoOutlines' end
  1797. item110.Parent = workspace.Ultra_ball
  1798. item111 = Instance.new('Part')
  1799. item111.Name = [[Part]]
  1800. item111.BrickColor = BrickColor.new('Maroon')
  1801. item111.Material = Enum.Material.Plastic
  1802. item111.Reflectance = 0
  1803. item111.Transparency = 0
  1804. item111.Size = Vector3.new(1, 1, 57)
  1805. item111.CFrame = CFrame.new(-178.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1806. item111.RotVelocity = Vector3.new(0, 0, 0)
  1807. item111.Velocity = Vector3.new(0, 0, 0)
  1808. item111.Anchored = true
  1809. item111.CanCollide = true
  1810. item111.Locked = true
  1811. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item111[v..'Surface'] = 'SmoothNoOutlines' end
  1812. item111.Parent = workspace.Ultra_ball
  1813. item112 = Instance.new('Part')
  1814. item112.Name = [[Part]]
  1815. item112.BrickColor = BrickColor.new('Maroon')
  1816. item112.Material = Enum.Material.Plastic
  1817. item112.Reflectance = 0
  1818. item112.Transparency = 0
  1819. item112.Size = Vector3.new(1, 1, 57)
  1820. item112.CFrame = CFrame.new(-101.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1821. item112.RotVelocity = Vector3.new(0, 0, 0)
  1822. item112.Velocity = Vector3.new(0, 0, 0)
  1823. item112.Anchored = true
  1824. item112.CanCollide = true
  1825. item112.Locked = true
  1826. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item112[v..'Surface'] = 'SmoothNoOutlines' end
  1827. item112.Parent = workspace.Ultra_ball
  1828. item113 = Instance.new('Part')
  1829. item113.Name = [[Part]]
  1830. item113.BrickColor = BrickColor.new('Maroon')
  1831. item113.Material = Enum.Material.Plastic
  1832. item113.Reflectance = 0
  1833. item113.Transparency = 0
  1834. item113.Size = Vector3.new(1, 1, 57)
  1835. item113.CFrame = CFrame.new(-149.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1836. item113.RotVelocity = Vector3.new(0, 0, 0)
  1837. item113.Velocity = Vector3.new(0, 0, 0)
  1838. item113.Anchored = true
  1839. item113.CanCollide = true
  1840. item113.Locked = true
  1841. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item113[v..'Surface'] = 'SmoothNoOutlines' end
  1842. item113.Parent = workspace.Ultra_ball
  1843. item114 = Instance.new('Part')
  1844. item114.Name = [[Part]]
  1845. item114.BrickColor = BrickColor.new('Maroon')
  1846. item114.Material = Enum.Material.Plastic
  1847. item114.Reflectance = 0
  1848. item114.Transparency = 0
  1849. item114.Size = Vector3.new(1, 1, 57)
  1850. item114.CFrame = CFrame.new(-128.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1851. item114.RotVelocity = Vector3.new(0, 0, 0)
  1852. item114.Velocity = Vector3.new(0, 0, 0)
  1853. item114.Anchored = true
  1854. item114.CanCollide = true
  1855. item114.Locked = true
  1856. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item114[v..'Surface'] = 'SmoothNoOutlines' end
  1857. item114.Parent = workspace.Ultra_ball
  1858. item115 = Instance.new('Part')
  1859. item115.Name = [[Part]]
  1860. item115.BrickColor = BrickColor.new('Maroon')
  1861. item115.Material = Enum.Material.Plastic
  1862. item115.Reflectance = 0
  1863. item115.Transparency = 0
  1864. item115.Size = Vector3.new(1, 1, 57)
  1865. item115.CFrame = CFrame.new(-72.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1866. item115.RotVelocity = Vector3.new(0, 0, 0)
  1867. item115.Velocity = Vector3.new(0, 0, 0)
  1868. item115.Anchored = true
  1869. item115.CanCollide = true
  1870. item115.Locked = true
  1871. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item115[v..'Surface'] = 'SmoothNoOutlines' end
  1872. item115.Parent = workspace.Ultra_ball
  1873. item116 = Instance.new('Part')
  1874. item116.Name = [[Part]]
  1875. item116.BrickColor = BrickColor.new('Maroon')
  1876. item116.Material = Enum.Material.Plastic
  1877. item116.Reflectance = 0
  1878. item116.Transparency = 0
  1879. item116.Size = Vector3.new(1, 1, 57)
  1880. item116.CFrame = CFrame.new(-112.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1881. item116.RotVelocity = Vector3.new(0, 0, 0)
  1882. item116.Velocity = Vector3.new(0, 0, 0)
  1883. item116.Anchored = true
  1884. item116.CanCollide = true
  1885. item116.Locked = true
  1886. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item116[v..'Surface'] = 'SmoothNoOutlines' end
  1887. item116.Parent = workspace.Ultra_ball
  1888. item117 = Instance.new('Part')
  1889. item117.Name = [[Part]]
  1890. item117.BrickColor = BrickColor.new('Maroon')
  1891. item117.Material = Enum.Material.Plastic
  1892. item117.Reflectance = 0
  1893. item117.Transparency = 0
  1894. item117.Size = Vector3.new(1, 1, 57)
  1895. item117.CFrame = CFrame.new(-145.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1896. item117.RotVelocity = Vector3.new(0, 0, 0)
  1897. item117.Velocity = Vector3.new(0, 0, 0)
  1898. item117.Anchored = true
  1899. item117.CanCollide = true
  1900. item117.Locked = true
  1901. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item117[v..'Surface'] = 'SmoothNoOutlines' end
  1902. item117.Parent = workspace.Ultra_ball
  1903. item118 = Instance.new('Part')
  1904. item118.Name = [[Part]]
  1905. item118.BrickColor = BrickColor.new('Maroon')
  1906. item118.Material = Enum.Material.Plastic
  1907. item118.Reflectance = 0
  1908. item118.Transparency = 0
  1909. item118.Size = Vector3.new(1, 1, 57)
  1910. item118.CFrame = CFrame.new(-182.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1911. item118.RotVelocity = Vector3.new(0, 0, 0)
  1912. item118.Velocity = Vector3.new(0, 0, 0)
  1913. item118.Anchored = true
  1914. item118.CanCollide = true
  1915. item118.Locked = true
  1916. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item118[v..'Surface'] = 'SmoothNoOutlines' end
  1917. item118.Parent = workspace.Ultra_ball
  1918. item119 = Instance.new('Part')
  1919. item119.Name = [[Part]]
  1920. item119.BrickColor = BrickColor.new('Maroon')
  1921. item119.Material = Enum.Material.Plastic
  1922. item119.Reflectance = 0
  1923. item119.Transparency = 0
  1924. item119.Size = Vector3.new(1, 1, 57)
  1925. item119.CFrame = CFrame.new(-160.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1926. item119.RotVelocity = Vector3.new(0, 0, 0)
  1927. item119.Velocity = Vector3.new(0, 0, 0)
  1928. item119.Anchored = true
  1929. item119.CanCollide = true
  1930. item119.Locked = true
  1931. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item119[v..'Surface'] = 'SmoothNoOutlines' end
  1932. item119.Parent = workspace.Ultra_ball
  1933. item120 = Instance.new('Part')
  1934. item120.Name = [[Part]]
  1935. item120.BrickColor = BrickColor.new('Maroon')
  1936. item120.Material = Enum.Material.Plastic
  1937. item120.Reflectance = 0
  1938. item120.Transparency = 0
  1939. item120.Size = Vector3.new(1, 1, 57)
  1940. item120.CFrame = CFrame.new(-61.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1941. item120.RotVelocity = Vector3.new(0, 0, 0)
  1942. item120.Velocity = Vector3.new(0, 0, 0)
  1943. item120.Anchored = true
  1944. item120.CanCollide = true
  1945. item120.Locked = true
  1946. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item120[v..'Surface'] = 'SmoothNoOutlines' end
  1947. item120.Parent = workspace.Ultra_ball
  1948. item121 = Instance.new('Part')
  1949. item121.Name = [[Part]]
  1950. item121.BrickColor = BrickColor.new('Maroon')
  1951. item121.Material = Enum.Material.Plastic
  1952. item121.Reflectance = 0
  1953. item121.Transparency = 0
  1954. item121.Size = Vector3.new(1, 1, 57)
  1955. item121.CFrame = CFrame.new(-97.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1956. item121.RotVelocity = Vector3.new(0, 0, 0)
  1957. item121.Velocity = Vector3.new(0, 0, 0)
  1958. item121.Anchored = true
  1959. item121.CanCollide = true
  1960. item121.Locked = true
  1961. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item121[v..'Surface'] = 'SmoothNoOutlines' end
  1962. item121.Parent = workspace.Ultra_ball
  1963. item122 = Instance.new('Part')
  1964. item122.Name = [[Part]]
  1965. item122.BrickColor = BrickColor.new('Maroon')
  1966. item122.Material = Enum.Material.Plastic
  1967. item122.Reflectance = 0
  1968. item122.Transparency = 0
  1969. item122.Size = Vector3.new(1, 1, 57)
  1970. item122.CFrame = CFrame.new(-87.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1971. item122.RotVelocity = Vector3.new(0, 0, 0)
  1972. item122.Velocity = Vector3.new(0, 0, 0)
  1973. item122.Anchored = true
  1974. item122.CanCollide = true
  1975. item122.Locked = true
  1976. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item122[v..'Surface'] = 'SmoothNoOutlines' end
  1977. item122.Parent = workspace.Ultra_ball
  1978. item123 = Instance.new('Part')
  1979. item123.Name = [[Part]]
  1980. item123.BrickColor = BrickColor.new('Maroon')
  1981. item123.Material = Enum.Material.Plastic
  1982. item123.Reflectance = 0
  1983. item123.Transparency = 0
  1984. item123.Size = Vector3.new(1, 1, 57)
  1985. item123.CFrame = CFrame.new(-131.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1986. item123.RotVelocity = Vector3.new(0, 0, 0)
  1987. item123.Velocity = Vector3.new(0, 0, 0)
  1988. item123.Anchored = true
  1989. item123.CanCollide = true
  1990. item123.Locked = true
  1991. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item123[v..'Surface'] = 'SmoothNoOutlines' end
  1992. item123.Parent = workspace.Ultra_ball
  1993. item124 = Instance.new('Part')
  1994. item124.Name = [[Part]]
  1995. item124.BrickColor = BrickColor.new('Maroon')
  1996. item124.Material = Enum.Material.Plastic
  1997. item124.Reflectance = 0
  1998. item124.Transparency = 0
  1999. item124.Size = Vector3.new(1, 1, 57)
  2000. item124.CFrame = CFrame.new(-152.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2001. item124.RotVelocity = Vector3.new(0, 0, 0)
  2002. item124.Velocity = Vector3.new(0, 0, 0)
  2003. item124.Anchored = true
  2004. item124.CanCollide = true
  2005. item124.Locked = true
  2006. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item124[v..'Surface'] = 'SmoothNoOutlines' end
  2007. item124.Parent = workspace.Ultra_ball
  2008. item125 = Instance.new('Part')
  2009. item125.Name = [[Part]]
  2010. item125.BrickColor = BrickColor.new('Maroon')
  2011. item125.Material = Enum.Material.Plastic
  2012. item125.Reflectance = 0
  2013. item125.Transparency = 0
  2014. item125.Size = Vector3.new(1, 1, 57)
  2015. item125.CFrame = CFrame.new(-139.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2016. item125.RotVelocity = Vector3.new(0, 0, 0)
  2017. item125.Velocity = Vector3.new(0, 0, 0)
  2018. item125.Anchored = true
  2019. item125.CanCollide = true
  2020. item125.Locked = true
  2021. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item125[v..'Surface'] = 'SmoothNoOutlines' end
  2022. item125.Parent = workspace.Ultra_ball
  2023. item126 = Instance.new('Part')
  2024. item126.Name = [[Part]]
  2025. item126.BrickColor = BrickColor.new('Maroon')
  2026. item126.Material = Enum.Material.Plastic
  2027. item126.Reflectance = 0
  2028. item126.Transparency = 0
  2029. item126.Size = Vector3.new(1, 1, 57)
  2030. item126.CFrame = CFrame.new(-117.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2031. item126.RotVelocity = Vector3.new(0, 0, 0)
  2032. item126.Velocity = Vector3.new(0, 0, 0)
  2033. item126.Anchored = true
  2034. item126.CanCollide = true
  2035. item126.Locked = true
  2036. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item126[v..'Surface'] = 'SmoothNoOutlines' end
  2037. item126.Parent = workspace.Ultra_ball
  2038. item127 = Instance.new('Part')
  2039. item127.Name = [[Part]]
  2040. item127.BrickColor = BrickColor.new('Maroon')
  2041. item127.Material = Enum.Material.Plastic
  2042. item127.Reflectance = 0
  2043. item127.Transparency = 0
  2044. item127.Size = Vector3.new(1, 1, 57)
  2045. item127.CFrame = CFrame.new(-54.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2046. item127.RotVelocity = Vector3.new(0, 0, 0)
  2047. item127.Velocity = Vector3.new(0, 0, 0)
  2048. item127.Anchored = true
  2049. item127.CanCollide = true
  2050. item127.Locked = true
  2051. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item127[v..'Surface'] = 'SmoothNoOutlines' end
  2052. item127.Parent = workspace.Ultra_ball
  2053. item128 = Instance.new('Part')
  2054. item128.Name = [[Part]]
  2055. item128.BrickColor = BrickColor.new('Maroon')
  2056. item128.Material = Enum.Material.Plastic
  2057. item128.Reflectance = 0
  2058. item128.Transparency = 0
  2059. item128.Size = Vector3.new(1, 1, 57)
  2060. item128.CFrame = CFrame.new(-124.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2061. item128.RotVelocity = Vector3.new(0, 0, 0)
  2062. item128.Velocity = Vector3.new(0, 0, 0)
  2063. item128.Anchored = true
  2064. item128.CanCollide = true
  2065. item128.Locked = true
  2066. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item128[v..'Surface'] = 'SmoothNoOutlines' end
  2067. item128.Parent = workspace.Ultra_ball
  2068. item129 = Instance.new('Part')
  2069. item129.Name = [[Part]]
  2070. item129.BrickColor = BrickColor.new('Maroon')
  2071. item129.Material = Enum.Material.Plastic
  2072. item129.Reflectance = 0
  2073. item129.Transparency = 0
  2074. item129.Size = Vector3.new(1, 1, 57)
  2075. item129.CFrame = CFrame.new(-166.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2076. item129.RotVelocity = Vector3.new(0, 0, 0)
  2077. item129.Velocity = Vector3.new(0, 0, 0)
  2078. item129.Anchored = true
  2079. item129.CanCollide = true
  2080. item129.Locked = true
  2081. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item129[v..'Surface'] = 'SmoothNoOutlines' end
  2082. item129.Parent = workspace.Ultra_ball
  2083. item130 = Instance.new('Part')
  2084. item130.Name = [[Part]]
  2085. item130.BrickColor = BrickColor.new('Maroon')
  2086. item130.Material = Enum.Material.Plastic
  2087. item130.Reflectance = 0
  2088. item130.Transparency = 0
  2089. item130.Size = Vector3.new(1, 1, 57)
  2090. item130.CFrame = CFrame.new(-68.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2091. item130.RotVelocity = Vector3.new(0, 0, 0)
  2092. item130.Velocity = Vector3.new(0, 0, 0)
  2093. item130.Anchored = true
  2094. item130.CanCollide = true
  2095. item130.Locked = true
  2096. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item130[v..'Surface'] = 'SmoothNoOutlines' end
  2097. item130.Parent = workspace.Ultra_ball
  2098. item131 = Instance.new('Part')
  2099. item131.Name = [[Part]]
  2100. item131.BrickColor = BrickColor.new('Maroon')
  2101. item131.Material = Enum.Material.Plastic
  2102. item131.Reflectance = 0
  2103. item131.Transparency = 0
  2104. item131.Size = Vector3.new(1, 1, 57)
  2105. item131.CFrame = CFrame.new(-174.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2106. item131.RotVelocity = Vector3.new(0, 0, 0)
  2107. item131.Velocity = Vector3.new(0, 0, 0)
  2108. item131.Anchored = true
  2109. item131.CanCollide = true
  2110. item131.Locked = true
  2111. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item131[v..'Surface'] = 'SmoothNoOutlines' end
  2112. item131.Parent = workspace.Ultra_ball
  2113. item132 = Instance.new('Part')
  2114. item132.Name = [[Part]]
  2115. item132.BrickColor = BrickColor.new('Maroon')
  2116. item132.Material = Enum.Material.Plastic
  2117. item132.Reflectance = 0
  2118. item132.Transparency = 0
  2119. item132.Size = Vector3.new(1, 1, 57)
  2120. item132.CFrame = CFrame.new(-106.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2121. item132.RotVelocity = Vector3.new(0, 0, 0)
  2122. item132.Velocity = Vector3.new(0, 0, 0)
  2123. item132.Anchored = true
  2124. item132.CanCollide = true
  2125. item132.Locked = true
  2126. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item132[v..'Surface'] = 'SmoothNoOutlines' end
  2127. item132.Parent = workspace.Ultra_ball
  2128. item133 = Instance.new('Part')
  2129. item133.Name = [[Part]]
  2130. item133.BrickColor = BrickColor.new('Maroon')
  2131. item133.Material = Enum.Material.Plastic
  2132. item133.Reflectance = 0
  2133. item133.Transparency = 0
  2134. item133.Size = Vector3.new(1, 1, 57)
  2135. item133.CFrame = CFrame.new(-77.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2136. item133.RotVelocity = Vector3.new(0, 0, 0)
  2137. item133.Velocity = Vector3.new(0, 0, 0)
  2138. item133.Anchored = true
  2139. item133.CanCollide = true
  2140. item133.Locked = true
  2141. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item133[v..'Surface'] = 'SmoothNoOutlines' end
  2142. item133.Parent = workspace.Ultra_ball
  2143. item134 = Instance.new('Part')
  2144. item134.Name = [[Spawn]]
  2145. item134.BrickColor = BrickColor.new('Black')
  2146. item134.Material = Enum.Material.Slate
  2147. item134.Reflectance = 0
  2148. item134.Transparency = 0.5
  2149. item134.Size = Vector3.new(1, 1, 1)
  2150. item134.CFrame = CFrame.new(-50, 1008, 130.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2151. item134.RotVelocity = Vector3.new(0, 0, 0)
  2152. item134.Velocity = Vector3.new(0, 0, 0)
  2153. item134.Anchored = true
  2154. item134.CanCollide = false
  2155. item134.Locked = true
  2156. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item134[v..'Surface'] = 'SmoothNoOutlines' end
  2157. item134.Parent = workspace.Ultra_ball
  2158. item135 = Instance.new('Model')
  2159. item135.Name = [[Pokeball]]
  2160. item135.Parent = workspace
  2161. item136 = Instance.new('Part')
  2162. item136.Name = [[Part]]
  2163. item136.BrickColor = BrickColor.new('Black')
  2164. item136.Material = Enum.Material.Plastic
  2165. item136.Reflectance = 0
  2166. item136.Transparency = 0
  2167. item136.Size = Vector3.new(187, 1, 57)
  2168. item136.CFrame = CFrame.new(-130.5, 990, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2169. item136.RotVelocity = Vector3.new(0, 0, 0)
  2170. item136.Velocity = Vector3.new(0, 0, 0)
  2171. item136.Anchored = true
  2172. item136.CanCollide = true
  2173. item136.Locked = true
  2174. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item136[v..'Surface'] = 'SmoothNoOutlines' end
  2175. item136.Parent = workspace.Pokeball
  2176. item137 = Instance.new('Part')
  2177. item137.Name = [[Part]]
  2178. item137.BrickColor = BrickColor.new('Black')
  2179. item137.Material = Enum.Material.Plastic
  2180. item137.Reflectance = 0
  2181. item137.Transparency = 0
  2182. item137.Size = Vector3.new(187, 47, 1)
  2183. item137.CFrame = CFrame.new(-130.5, 1014, -80.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2184. item137.RotVelocity = Vector3.new(0, 0, 0)
  2185. item137.Velocity = Vector3.new(0, 0, 0)
  2186. item137.Anchored = true
  2187. item137.CanCollide = true
  2188. item137.Locked = true
  2189. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item137[v..'Surface'] = 'SmoothNoOutlines' end
  2190. item137.Parent = workspace.Pokeball
  2191. item138 = Instance.new('Part')
  2192. item138.Name = [[Part]]
  2193. item138.BrickColor = BrickColor.new('Black')
  2194. item138.Material = Enum.Material.Plastic
  2195. item138.Reflectance = 0
  2196. item138.Transparency = 0
  2197. item138.Size = Vector3.new(187, 47, 1)
  2198. item138.CFrame = CFrame.new(-130.5, 1014, -24.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2199. item138.RotVelocity = Vector3.new(0, 0, 0)
  2200. item138.Velocity = Vector3.new(0, 0, 0)
  2201. item138.Anchored = true
  2202. item138.CanCollide = true
  2203. item138.Locked = true
  2204. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item138[v..'Surface'] = 'SmoothNoOutlines' end
  2205. item138.Parent = workspace.Pokeball
  2206. item139 = Instance.new('Part')
  2207. item139.Name = [[Part]]
  2208. item139.BrickColor = BrickColor.new('Black')
  2209. item139.Material = Enum.Material.Plastic
  2210. item139.Reflectance = 0
  2211. item139.Transparency = 0
  2212. item139.Size = Vector3.new(187, 1, 57)
  2213. item139.CFrame = CFrame.new(-130.5, 1038, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2214. item139.RotVelocity = Vector3.new(0, 0, 0)
  2215. item139.Velocity = Vector3.new(0, 0, 0)
  2216. item139.Anchored = true
  2217. item139.CanCollide = true
  2218. item139.Locked = true
  2219. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item139[v..'Surface'] = 'SmoothNoOutlines' end
  2220. item139.Parent = workspace.Pokeball
  2221. item140 = Instance.new('Part')
  2222. item140.Name = [[Part]]
  2223. item140.BrickColor = BrickColor.new('Black')
  2224. item140.Material = Enum.Material.Plastic
  2225. item140.Reflectance = 0
  2226. item140.Transparency = 0
  2227. item140.Size = Vector3.new(55, 47, 1)
  2228. item140.CFrame = CFrame.new(-37.5, 1014, -52.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  2229. item140.RotVelocity = Vector3.new(0, 0, 0)
  2230. item140.Velocity = Vector3.new(0, 0, 0)
  2231. item140.Anchored = true
  2232. item140.CanCollide = true
  2233. item140.Locked = true
  2234. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item140[v..'Surface'] = 'SmoothNoOutlines' end
  2235. item140.Parent = workspace.Pokeball
  2236. item141 = Instance.new('Part')
  2237. item141.Name = [[Part]]
  2238. item141.BrickColor = BrickColor.new('Black')
  2239. item141.Material = Enum.Material.Plastic
  2240. item141.Reflectance = 0
  2241. item141.Transparency = 0
  2242. item141.Size = Vector3.new(55, 47, 1)
  2243. item141.CFrame = CFrame.new(-223.5, 1014, -52.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  2244. item141.RotVelocity = Vector3.new(0, 0, 0)
  2245. item141.Velocity = Vector3.new(0, 0, 0)
  2246. item141.Anchored = true
  2247. item141.CanCollide = true
  2248. item141.Locked = true
  2249. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item141[v..'Surface'] = 'SmoothNoOutlines' end
  2250. item141.Parent = workspace.Pokeball
  2251. item142 = Instance.new('Part')
  2252. item142.Name = [[Part]]
  2253. item142.BrickColor = BrickColor.new('Maroon')
  2254. item142.Material = Enum.Material.Plastic
  2255. item142.Reflectance = 0
  2256. item142.Transparency = 0
  2257. item142.Size = Vector3.new(1, 1, 57)
  2258. item142.CFrame = CFrame.new(-58.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2259. item142.RotVelocity = Vector3.new(0, 0, 0)
  2260. item142.Velocity = Vector3.new(0, 0, 0)
  2261. item142.Anchored = true
  2262. item142.CanCollide = true
  2263. item142.Locked = true
  2264. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item142[v..'Surface'] = 'SmoothNoOutlines' end
  2265. item142.Parent = workspace.Pokeball
  2266. item143 = Instance.new('Part')
  2267. item143.Name = [[Part]]
  2268. item143.BrickColor = BrickColor.new('Maroon')
  2269. item143.Material = Enum.Material.Plastic
  2270. item143.Reflectance = 0
  2271. item143.Transparency = 0
  2272. item143.Size = Vector3.new(1, 1, 57)
  2273. item143.CFrame = CFrame.new(-78.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2274. item143.RotVelocity = Vector3.new(0, 0, 0)
  2275. item143.Velocity = Vector3.new(0, 0, 0)
  2276. item143.Anchored = true
  2277. item143.CanCollide = true
  2278. item143.Locked = true
  2279. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item143[v..'Surface'] = 'SmoothNoOutlines' end
  2280. item143.Parent = workspace.Pokeball
  2281. item144 = Instance.new('Part')
  2282. item144.Name = [[Part]]
  2283. item144.BrickColor = BrickColor.new('Maroon')
  2284. item144.Material = Enum.Material.Plastic
  2285. item144.Reflectance = 0
  2286. item144.Transparency = 0
  2287. item144.Size = Vector3.new(1, 1, 57)
  2288. item144.CFrame = CFrame.new(-109.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2289. item144.RotVelocity = Vector3.new(0, 0, 0)
  2290. item144.Velocity = Vector3.new(0, 0, 0)
  2291. item144.Anchored = true
  2292. item144.CanCollide = true
  2293. item144.Locked = true
  2294. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item144[v..'Surface'] = 'SmoothNoOutlines' end
  2295. item144.Parent = workspace.Pokeball
  2296. item145 = Instance.new('Part')
  2297. item145.Name = [[Part]]
  2298. item145.BrickColor = BrickColor.new('Maroon')
  2299. item145.Material = Enum.Material.Plastic
  2300. item145.Reflectance = 0
  2301. item145.Transparency = 0
  2302. item145.Size = Vector3.new(1, 1, 57)
  2303. item145.CFrame = CFrame.new(-138.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2304. item145.RotVelocity = Vector3.new(0, 0, 0)
  2305. item145.Velocity = Vector3.new(0, 0, 0)
  2306. item145.Anchored = true
  2307. item145.CanCollide = true
  2308. item145.Locked = true
  2309. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item145[v..'Surface'] = 'SmoothNoOutlines' end
  2310. item145.Parent = workspace.Pokeball
  2311. item146 = Instance.new('Part')
  2312. item146.Name = [[Part]]
  2313. item146.BrickColor = BrickColor.new('Maroon')
  2314. item146.Material = Enum.Material.Plastic
  2315. item146.Reflectance = 0
  2316. item146.Transparency = 0
  2317. item146.Size = Vector3.new(1, 1, 57)
  2318. item146.CFrame = CFrame.new(-174.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2319. item146.RotVelocity = Vector3.new(0, 0, 0)
  2320. item146.Velocity = Vector3.new(0, 0, 0)
  2321. item146.Anchored = true
  2322. item146.CanCollide = true
  2323. item146.Locked = true
  2324. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item146[v..'Surface'] = 'SmoothNoOutlines' end
  2325. item146.Parent = workspace.Pokeball
  2326. item147 = Instance.new('Part')
  2327. item147.Name = [[Part]]
  2328. item147.BrickColor = BrickColor.new('Maroon')
  2329. item147.Material = Enum.Material.Plastic
  2330. item147.Reflectance = 0
  2331. item147.Transparency = 0
  2332. item147.Size = Vector3.new(1, 1, 57)
  2333. item147.CFrame = CFrame.new(-197.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2334. item147.RotVelocity = Vector3.new(0, 0, 0)
  2335. item147.Velocity = Vector3.new(0, 0, 0)
  2336. item147.Anchored = true
  2337. item147.CanCollide = true
  2338. item147.Locked = true
  2339. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item147[v..'Surface'] = 'SmoothNoOutlines' end
  2340. item147.Parent = workspace.Pokeball
  2341. item148 = Instance.new('Part')
  2342. item148.Name = [[Part]]
  2343. item148.BrickColor = BrickColor.new('Deep orange')
  2344. item148.Material = Enum.Material.Plastic
  2345. item148.Reflectance = 0
  2346. item148.Transparency = 0
  2347. item148.Size = Vector3.new(17, 1, 57)
  2348. item148.CFrame = CFrame.new(-213.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2349. item148.RotVelocity = Vector3.new(0, 0, 0)
  2350. item148.Velocity = Vector3.new(0, 0, 0)
  2351. item148.Anchored = true
  2352. item148.CanCollide = true
  2353. item148.Locked = true
  2354. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item148[v..'Surface'] = 'SmoothNoOutlines' end
  2355. item148.Parent = workspace.Pokeball
  2356. item149 = Instance.new('Part')
  2357. item149.Name = [[Spawn]]
  2358. item149.BrickColor = BrickColor.new('Black')
  2359. item149.Material = Enum.Material.Slate
  2360. item149.Reflectance = 0
  2361. item149.Transparency = 0.5
  2362. item149.Size = Vector3.new(1, 1, 1)
  2363. item149.CFrame = CFrame.new(-50, 1008, -50.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2364. item149.RotVelocity = Vector3.new(0, 0, 0)
  2365. item149.Velocity = Vector3.new(0, 0, 0)
  2366. item149.Anchored = true
  2367. item149.CanCollide = false
  2368. item149.Locked = true
  2369. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item149[v..'Surface'] = 'SmoothNoOutlines' end
  2370. item149.Parent = workspace.Pokeball
  2371.  
  2372. mouse.KeyDown:connect(function(key)
  2373. if key == "z" then
  2374. mobs.SoundId = "rbxassetid://143994596"
  2375. mobs:Play()
  2376. end
  2377. if key == "x" then
  2378. mobs.SoundId = "rbxassetid://197819141"
  2379. mobs:Play()
  2380. end
  2381. if key == "c" then
  2382. mobs.SoundId = "rbxassetid://315131669"
  2383. mobs:Play()
  2384. end
  2385. if key == "v" then
  2386. mobs.SoundId = "rbxassetid://161643878"
  2387. mobs:Play()
  2388. end
  2389. if key == "b" then
  2390. mobs.SoundId = "rbxassetid://304111314"
  2391. mobs:Play()
  2392. end
  2393. if key == "l" then
  2394. mobs:Stop()
  2395. end
  2396. if key == "q" and not attacking then
  2397. attacking = true
  2398. local rs,ls,rh,lh,neck,rj = getnewjoints()
  2399. local p = Instance.new("Part")
  2400. p.Anchored = false
  2401. p.CanCollide = false
  2402. p.Name = "Pokeballsack"
  2403. p.Size = Vector3.new(6.031, 6.046, 5.802)/6
  2404. local m = Instance.new("SpecialMesh")
  2405. m.MeshId = "rbxassetid://430070470"
  2406. m.TextureId = "rbxassetid://430070478"
  2407. m.Scale = Vector3.new(1,1,1)/6
  2408. m.Parent = p
  2409. p.Parent = workspace
  2410. local w = Instance.new("Weld")
  2411. w.Part0 = p
  2412. w.Part1 = char["Right Arm"]
  2413. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  2414. w.Parent = p
  2415. local pe = Instance.new("ParticleEmitter")
  2416. pe.Enabled = false
  2417. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  2418. pe.Size = NumberSequence.new(0.5)
  2419. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  2420. pe.Lifetime = NumberRange.new(1)
  2421. pe.Rate = 500
  2422. pe.Rotation = NumberRange.new(5)
  2423. pe.RotSpeed = NumberRange.new(100)
  2424. pe.Speed = NumberRange.new(5)
  2425. pe.SpreadAngle = Vector2.new(360,360)
  2426. pe.Parent = p
  2427. for i = 0, 2, 0.1 do
  2428. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  2429. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  2430. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  2431. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  2432. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  2433. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  2434. swait()
  2435. end
  2436. swait(15)
  2437. for i = 0, 2, 0.1 do
  2438. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  2439. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  2440. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  2441. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  2442. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  2443. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  2444. if i == 0.5 then
  2445. w:Destroy()
  2446. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  2447. local bv = Instance.new("BodyVelocity")
  2448. bv.MaxForce = huge
  2449. bv.Velocity = p.CFrame.lookVector*150
  2450. bv.Parent = p
  2451. p.CanCollide = true
  2452. game.Debris:AddItem(bv, 0.1)
  2453. game.Debris:AddItem(p, 60)
  2454. local con
  2455. con = p.Touched:connect(function(hit)
  2456. if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
  2457. con:disconnect()
  2458. swait(5)
  2459. p.Anchored = true
  2460. local e = Instance.new("Part")
  2461. e.Name = "Effect"
  2462. e.BrickColor = BrickColor.new("Really red")
  2463. e.Material = "Neon"
  2464. smooth(e)
  2465. e.Anchored = true
  2466. e.CanCollide = false
  2467. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  2468. hit.Parent.Head.Anchored = true
  2469. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  2470. e.Size = Vector3.new(0.2,0.2,mag)
  2471. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  2472. e.Parent = workspace
  2473. for i,v in pairs(hit.Parent:children()) do
  2474. if v:IsA("BasePart") then
  2475. local p = Instance.new("Part")
  2476. p.Anchored = true
  2477. p.CanCollide = false
  2478. p.Material = "Neon"
  2479. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  2480. p.CFrame = v.CFrame
  2481. p.Name = "notbody"
  2482. p.BrickColor = BrickColor.new("Really red")
  2483. p.Transparency = 0.6
  2484. p.Parent = hit.Parent
  2485. end
  2486. end
  2487. swait(90)
  2488. local poke = workspace.Pokeball
  2489. hit.Parent:MoveTo(poke.Spawn.Position)
  2490. --char:MoveTo(poke.Spawn.Position)
  2491. hit.Parent.Head.Anchored = false
  2492. for i,v in pairs(hit.Parent:children()) do
  2493. if v.Name == "notbody" then
  2494. v:Destroy()
  2495. end
  2496. end
  2497. local done = false
  2498. e:Destroy()
  2499. local hurtz = {}
  2500. local cons = {}
  2501. local finish
  2502. for i,v in pairs(poke:children()) do
  2503. if tostring(v.BrickColor) == "Deep orange" then
  2504. print("found end")
  2505. finish = v
  2506. end
  2507. if tostring(v.BrickColor) == "Maroon" then
  2508. table.insert(hurtz, v)
  2509. end
  2510. end
  2511. for i,v in pairs(hurtz) do
  2512. local con = v.Touched:connect(function(hit)
  2513. if gethum(hit) then
  2514. finish = true
  2515. end
  2516. end)
  2517. table.insert(cons, con)
  2518. end
  2519. for i,v in pairs(hurtz) do
  2520. local con = finish.Touched:connect(function(hit)
  2521. if gethum(hit) then
  2522. gethum(hit).WalkSpeed = 0
  2523. hit.Parent.Head.Anchored = true
  2524. end
  2525. end)
  2526. table.insert(cons, con)
  2527. end
  2528. if finish then
  2529. local con = finish.Touched:connect(function(hit)
  2530. local ok = false
  2531. pcall(function()
  2532. if hit.Parent.Name == plr.Name then
  2533. ok = true
  2534. end
  2535. end)
  2536. if gethum(hit) or ok then
  2537. done = true
  2538. end
  2539. end)
  2540. table.insert(cons, con)
  2541. end
  2542. for i = 1, 3 do
  2543. local before = p.CFrame
  2544. local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
  2545. print("shake "..i)
  2546. for i = 0, 1.5, 0.1 do
  2547. p.CFrame = p.CFrame:Lerp(endp, 0.4)
  2548. end
  2549. if done then break end
  2550. for i = 1, 320 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
  2551. end
  2552. if done then
  2553. print("they escaped!")
  2554. else
  2555. print("they were caught!")
  2556. local sv = Instance.new("StringValue")
  2557. sv.Name = "Caught"
  2558. sv.Parent = hit.Parent
  2559. end
  2560. local ope = pe:Clone()
  2561. pe.Enabled = true
  2562. swait(5)
  2563. pe.Enabled = false
  2564. local t = Instance.new("Tool")
  2565. t.Name = hit.Parent.Name
  2566. t.Parent = plr.Backpack
  2567. local hand = Instance.new("Part")
  2568. hand.Transparency = 0
  2569. hand.CanCollide = false
  2570. hand.Size = Vector3.new(1,1,1)
  2571. hand.Name = "Handle"
  2572. local m = p.Mesh:Clone()
  2573. m.Parent = hand
  2574. hand.Parent = t
  2575. local out = true
  2576. local new = p:Clone()
  2577. t.Activated:connect(function()
  2578. if not deb and not attacking then
  2579. local rs,ls,rh,lh,neck,rj = getnewjoints()
  2580. deb = true
  2581. hand.Transparency = 1
  2582. local p = new:Clone()
  2583. p.Anchored = false
  2584. p.CanCollide = false
  2585. p.Parent = workspace
  2586. local w = Instance.new("Weld")
  2587. w.Part0 = p
  2588. w.Part1 = char["Right Arm"]
  2589. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  2590. w.Parent = p
  2591. local pe = ope:Clone()
  2592. pe.Enabled = false
  2593. pe.Parent = p
  2594. --[[local pe = Instance.new("ParticleEmitter")
  2595. pe.Enabled = false
  2596. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  2597. pe.Size = NumberSequence.new(0.5)
  2598. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  2599. pe.Lifetime = NumberRange.new(1)
  2600. pe.Rate = 500
  2601. pe.Rotation = NumberRange.new(5)
  2602. pe.RotSpeed = NumberRange.new(100)
  2603. pe.Speed = NumberRange.new(5)
  2604. pe.SpreadAngle = Vector2.new(360,360)
  2605. pe.Parent = p]]
  2606. if not out then
  2607. out = true
  2608. for i = 0, 2, 0.1 do
  2609. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  2610. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  2611. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  2612. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  2613. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  2614. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  2615. swait()
  2616. end
  2617. swait(7)
  2618. for i = 0,2, 0.1 do
  2619. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  2620. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  2621. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  2622. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  2623. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  2624. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  2625. if i == 0.5 then
  2626. w:Destroy()
  2627. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  2628. local bv = Instance.new("BodyVelocity")
  2629. bv.MaxForce = huge
  2630. bv.Velocity = p.CFrame.lookVector*150
  2631. bv.Parent = p
  2632. p.CanCollide = true
  2633. game.Debris:AddItem(bv, 0.1)
  2634. swait(15)
  2635. p.Anchored = true
  2636. a = function(b, t)
  2637. for i,v in pairs(b:children()) do
  2638. if v:IsA("Decal") then
  2639. v.Transparency = t
  2640. end
  2641. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  2642. v.Transparency = t
  2643. end
  2644. a(v, t)
  2645. end
  2646. end
  2647. a(hit.Parent, 0)
  2648. for i,v in pairs(hit.Parent:children()) do
  2649. if v:IsA("BasePart") then
  2650. v.Anchored = false
  2651. if v.Name ~= "HumanoidRootPart" then
  2652. v.Transparency = 0
  2653. end
  2654. end
  2655. end
  2656. hit.Parent:MoveTo(p.Position)
  2657. pe.Enabled = true
  2658. swait(5)
  2659. pe.Enabled = false
  2660. game.Debris:AddItem(p, 1)
  2661. end
  2662. swait()
  2663. end
  2664. else
  2665. out = false
  2666. humanoid.WalkSpeed = 0
  2667. for i,v in pairs(hit.Parent:children()) do
  2668. if v:IsA("BasePart") then
  2669. v.Anchored = true
  2670. v.Transparency = 1
  2671. end
  2672. end
  2673. for i = 0, 2, 0.1 do
  2674. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
  2675. rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
  2676. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
  2677. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
  2678. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
  2679. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
  2680. swait()
  2681. end
  2682. local e = Instance.new("Part")
  2683. e.Name = "Effect"
  2684. e.BrickColor = BrickColor.new("Really red")
  2685. e.Material = "Neon"
  2686. smooth(e)
  2687. e.Anchored = true
  2688. e.CanCollide = false
  2689. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  2690. hit.Parent.Head.Anchored = true
  2691. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  2692. e.Size = Vector3.new(0.2,0.2,mag)
  2693. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  2694. e.Parent = workspace
  2695. a = function(b, t)
  2696. for i,v in pairs(b:children()) do
  2697. if v:IsA("Decal") then
  2698. v.Transparency = t
  2699. end
  2700. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  2701. v.Transparency = t
  2702. end
  2703. a(v, t)
  2704. end
  2705. end
  2706. a(hit.Parent, 1)
  2707. for i,v in pairs(hit.Parent:children()) do
  2708. if v:IsA("BasePart") then
  2709. local p = Instance.new("Part")
  2710. p.Anchored = true
  2711. p.CanCollide = false
  2712. p.Material = "Neon"
  2713. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  2714. p.CFrame = v.CFrame
  2715. p.Name = "notbody"
  2716. p.BrickColor = BrickColor.new("Really red")
  2717. p.Transparency = 0.6
  2718. p.Parent = hit.Parent
  2719. end
  2720. end
  2721. humanoid.WalkSpeed = 16
  2722. swait(20)
  2723. for i,v in pairs(hit.Parent:children()) do
  2724. if v.Name == "notbody" then
  2725. v:Destroy()
  2726. end
  2727. end
  2728. e:Destroy()
  2729. end
  2730. p:Destroy()
  2731. hand.Transparency = 0
  2732. fixalljoints()
  2733. deb = false
  2734. end
  2735. end)
  2736. game.Debris:AddItem(p, 1)
  2737. hit.Parent:MoveTo(p.Position)
  2738. for i,v in pairs(cons) do
  2739. v:disconnect()
  2740. end
  2741. hit.Parent.Head.Anchored = false
  2742. end
  2743. end)
  2744. end
  2745. swait()
  2746. end
  2747. attacking = false
  2748. fixalljoints()
  2749.  
  2750. end
  2751. if key == "e" and not attacking then
  2752. attacking = true
  2753. local rs,ls,rh,lh,neck,rj = getnewjoints()
  2754. local p = Instance.new("Part")
  2755. p.Anchored = false
  2756. p.CanCollide = false
  2757. p.Name = "Pokeballsack"
  2758. p.Size = Vector3.new(6.031, 6.046, 5.802)/6
  2759. local m = Instance.new("SpecialMesh")
  2760. m.MeshId = "rbxassetid://433356448"
  2761. m.TextureId = "rbxassetid://433356453"
  2762. m.Scale = Vector3.new(1,1,1)/6
  2763. m.Parent = p
  2764. p.Parent = workspace
  2765. local w = Instance.new("Weld")
  2766. w.Part0 = p
  2767. w.Part1 = char["Right Arm"]
  2768. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  2769. w.Parent = p
  2770. local pe = Instance.new("ParticleEmitter")
  2771. pe.Enabled = false
  2772. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  2773. pe.Size = NumberSequence.new(0.5)
  2774. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  2775. pe.Lifetime = NumberRange.new(1)
  2776. pe.Rate = 500
  2777. pe.Rotation = NumberRange.new(5)
  2778. pe.RotSpeed = NumberRange.new(100)
  2779. pe.Speed = NumberRange.new(5)
  2780. pe.SpreadAngle = Vector2.new(360,360)
  2781. pe.Parent = p
  2782. for i = 0, 2, 0.1 do
  2783. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  2784. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  2785. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  2786. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  2787. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  2788. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  2789. swait()
  2790. end
  2791. swait(15)
  2792. for i = 0, 2, 0.1 do
  2793. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  2794. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  2795. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  2796. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  2797. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  2798. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  2799. if i == 0.5 then
  2800. w:Destroy()
  2801. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  2802. local bv = Instance.new("BodyVelocity")
  2803. bv.MaxForce = huge
  2804. bv.Velocity = p.CFrame.lookVector*150
  2805. bv.Parent = p
  2806. p.CanCollide = true
  2807. game.Debris:AddItem(bv, 0.1)
  2808. game.Debris:AddItem(p, 60)
  2809. local con
  2810. con = p.Touched:connect(function(hit)
  2811. if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
  2812. con:disconnect()
  2813. swait(5)
  2814. p.Anchored = true
  2815. local e = Instance.new("Part")
  2816. e.Name = "Effect"
  2817. e.BrickColor = BrickColor.new("Really red")
  2818. e.Material = "Neon"
  2819. smooth(e)
  2820. e.Anchored = true
  2821. e.CanCollide = false
  2822. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  2823. hit.Parent.Head.Anchored = true
  2824. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  2825. e.Size = Vector3.new(0.2,0.2,mag)
  2826. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  2827. e.Parent = workspace
  2828. for i,v in pairs(hit.Parent:children()) do
  2829. if v:IsA("BasePart") then
  2830. local p = Instance.new("Part")
  2831. p.Anchored = true
  2832. p.CanCollide = false
  2833. p.Material = "Neon"
  2834. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  2835. p.CFrame = v.CFrame
  2836. p.Name = "notbody"
  2837. p.BrickColor = BrickColor.new("Really red")
  2838. p.Transparency = 0.6
  2839. p.Parent = hit.Parent
  2840. end
  2841. end
  2842. swait(90)
  2843. local poke = workspace.Great_ball
  2844. hit.Parent:MoveTo(poke.Spawn.Position)
  2845. --char:MoveTo(poke.Spawn.Position)
  2846. hit.Parent.Head.Anchored = false
  2847. for i,v in pairs(hit.Parent:children()) do
  2848. if v.Name == "notbody" then
  2849. v:Destroy()
  2850. end
  2851. end
  2852. local done = false
  2853. e:Destroy()
  2854. local hurtz = {}
  2855. local cons = {}
  2856. local finish
  2857. for i,v in pairs(poke:children()) do
  2858. if tostring(v.BrickColor) == "Deep orange" then
  2859. print("found end")
  2860. finish = v
  2861. end
  2862. if tostring(v.BrickColor) == "Maroon" then
  2863. table.insert(hurtz, v)
  2864. end
  2865. end
  2866. for i,v in pairs(hurtz) do
  2867. local con = v.Touched:connect(function(hit)
  2868. if gethum(hit) then
  2869. finish = true
  2870. end
  2871. end)
  2872. table.insert(cons, con)
  2873. end
  2874. for i,v in pairs(hurtz) do
  2875. local con = finish.Touched:connect(function(hit)
  2876. if gethum(hit) then
  2877. gethum(hit).WalkSpeed = 0
  2878. hit.Parent.Head.Anchored = true
  2879. end
  2880. end)
  2881. table.insert(cons, con)
  2882. end
  2883. if finish then
  2884. local con = finish.Touched:connect(function(hit)
  2885. local ok = false
  2886. pcall(function()
  2887. if hit.Parent.Name == plr.Name then
  2888. ok = true
  2889. end
  2890. end)
  2891. if gethum(hit) or ok then
  2892. done = true
  2893. end
  2894. end)
  2895. table.insert(cons, con)
  2896. end
  2897. for i = 1, 3 do
  2898. local before = p.CFrame
  2899. local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
  2900. print("shake "..i)
  2901. for i = 0, 1.5, 0.1 do
  2902. p.CFrame = p.CFrame:Lerp(endp, 0.4)
  2903. end
  2904. if done then break end
  2905. for i = 1, 500 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
  2906. end
  2907. if done then
  2908. print("they escaped!")
  2909. else
  2910. print("they were caught!")
  2911. local sv = Instance.new("StringValue")
  2912. sv.Name = "Caught"
  2913. sv.Parent = hit.Parent
  2914. end
  2915. local ope = pe:Clone()
  2916. pe.Enabled = true
  2917. swait(5)
  2918. pe.Enabled = false
  2919. local t = Instance.new("Tool")
  2920. t.Name = hit.Parent.Name
  2921. t.Parent = plr.Backpack
  2922. local hand = Instance.new("Part")
  2923. hand.Transparency = 0
  2924. hand.CanCollide = false
  2925. hand.Size = Vector3.new(1,1,1)
  2926. hand.Name = "Handle"
  2927. local m = p.Mesh:Clone()
  2928. m.Parent = hand
  2929. hand.Parent = t
  2930. local out = true
  2931. local new = p:Clone()
  2932. t.Activated:connect(function()
  2933. if not deb and not attacking then
  2934. local rs,ls,rh,lh,neck,rj = getnewjoints()
  2935. deb = true
  2936. hand.Transparency = 1
  2937. local p = new:Clone()
  2938. p.Anchored = false
  2939. p.CanCollide = false
  2940. p.Parent = workspace
  2941. local w = Instance.new("Weld")
  2942. w.Part0 = p
  2943. w.Part1 = char["Right Arm"]
  2944. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  2945. w.Parent = p
  2946. local pe = ope:Clone()
  2947. pe.Enabled = false
  2948. pe.Parent = p
  2949. --[[local pe = Instance.new("ParticleEmitter")
  2950. pe.Enabled = false
  2951. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  2952. pe.Size = NumberSequence.new(0.5)
  2953. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  2954. pe.Lifetime = NumberRange.new(1)
  2955. pe.Rate = 500
  2956. pe.Rotation = NumberRange.new(5)
  2957. pe.RotSpeed = NumberRange.new(100)
  2958. pe.Speed = NumberRange.new(5)
  2959. pe.SpreadAngle = Vector2.new(360,360)
  2960. pe.Parent = p]]
  2961. if not out then
  2962. out = true
  2963. for i = 0, 2, 0.1 do
  2964. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  2965. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  2966. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  2967. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  2968. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  2969. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  2970. swait()
  2971. end
  2972. swait(7)
  2973. for i = 0,2, 0.1 do
  2974. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  2975. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  2976. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  2977. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  2978. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  2979. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  2980. if i == 0.5 then
  2981. w:Destroy()
  2982. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  2983. local bv = Instance.new("BodyVelocity")
  2984. bv.MaxForce = huge
  2985. bv.Velocity = p.CFrame.lookVector*150
  2986. bv.Parent = p
  2987. p.CanCollide = true
  2988. game.Debris:AddItem(bv, 0.1)
  2989. swait(15)
  2990. p.Anchored = true
  2991. a = function(b, t)
  2992. for i,v in pairs(b:children()) do
  2993. if v:IsA("Decal") then
  2994. v.Transparency = t
  2995. end
  2996. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  2997. v.Transparency = t
  2998. end
  2999. a(v, t)
  3000. end
  3001. end
  3002. a(hit.Parent, 0)
  3003. for i,v in pairs(hit.Parent:children()) do
  3004. if v:IsA("BasePart") then
  3005. v.Anchored = false
  3006. if v.Name ~= "HumanoidRootPart" then
  3007. v.Transparency = 0
  3008. end
  3009. end
  3010. end
  3011. hit.Parent:MoveTo(p.Position)
  3012. pe.Enabled = true
  3013. swait(5)
  3014. pe.Enabled = false
  3015. game.Debris:AddItem(p, 1)
  3016. end
  3017. swait()
  3018. end
  3019. else
  3020. out = false
  3021. humanoid.WalkSpeed = 0
  3022. for i,v in pairs(hit.Parent:children()) do
  3023. if v:IsA("BasePart") then
  3024. v.Anchored = true
  3025. v.Transparency = 1
  3026. end
  3027. end
  3028. for i = 0, 2, 0.1 do
  3029. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
  3030. rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
  3031. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
  3032. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
  3033. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
  3034. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
  3035. swait()
  3036. end
  3037. local e = Instance.new("Part")
  3038. e.Name = "Effect"
  3039. e.BrickColor = BrickColor.new("Really red")
  3040. e.Material = "Neon"
  3041. smooth(e)
  3042. e.Anchored = true
  3043. e.CanCollide = false
  3044. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  3045. hit.Parent.Head.Anchored = true
  3046. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  3047. e.Size = Vector3.new(0.2,0.2,mag)
  3048. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  3049. e.Parent = workspace
  3050. a = function(b, t)
  3051. for i,v in pairs(b:children()) do
  3052. if v:IsA("Decal") then
  3053. v.Transparency = t
  3054. end
  3055. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  3056. v.Transparency = t
  3057. end
  3058. a(v, t)
  3059. end
  3060. end
  3061. a(hit.Parent, 1)
  3062. for i,v in pairs(hit.Parent:children()) do
  3063. if v:IsA("BasePart") then
  3064. local p = Instance.new("Part")
  3065. p.Anchored = true
  3066. p.CanCollide = false
  3067. p.Material = "Neon"
  3068. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  3069. p.CFrame = v.CFrame
  3070. p.Name = "notbody"
  3071. p.BrickColor = BrickColor.new("Really red")
  3072. p.Transparency = 0.6
  3073. p.Parent = hit.Parent
  3074. end
  3075. end
  3076. humanoid.WalkSpeed = 16
  3077. swait(20)
  3078. for i,v in pairs(hit.Parent:children()) do
  3079. if v.Name == "notbody" then
  3080. v:Destroy()
  3081. end
  3082. end
  3083. e:Destroy()
  3084. end
  3085. p:Destroy()
  3086. hand.Transparency = 0
  3087. fixalljoints()
  3088. deb = false
  3089. end
  3090. end)
  3091. game.Debris:AddItem(p, 1)
  3092. hit.Parent:MoveTo(p.Position)
  3093. for i,v in pairs(cons) do
  3094. v:disconnect()
  3095. end
  3096. hit.Parent.Head.Anchored = false
  3097. end
  3098. end)
  3099. end
  3100. swait()
  3101. end
  3102. attacking = false
  3103. fixalljoints()
  3104.  
  3105. end
  3106. if key == "r" and not attacking then
  3107. attacking = true
  3108. local rs,ls,rh,lh,neck,rj = getnewjoints()
  3109. local p = Instance.new("Part")
  3110. p.Anchored = false
  3111. p.CanCollide = false
  3112. p.Name = "Pokeballsack"
  3113. p.Size = Vector3.new(6.031, 6.046, 5.802)/6
  3114. local m = Instance.new("SpecialMesh")
  3115. m.MeshId = "rbxassetid://430075463"
  3116. m.TextureId = "rbxassetid://430075468"
  3117. m.Scale = Vector3.new(1,1,1)/6
  3118. m.Parent = p
  3119. p.Parent = workspace
  3120. local w = Instance.new("Weld")
  3121. w.Part0 = p
  3122. w.Part1 = char["Right Arm"]
  3123. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  3124. w.Parent = p
  3125. local pe = Instance.new("ParticleEmitter")
  3126. pe.Enabled = false
  3127. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  3128. pe.Size = NumberSequence.new(0.5)
  3129. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  3130. pe.Lifetime = NumberRange.new(1)
  3131. pe.Rate = 500
  3132. pe.Rotation = NumberRange.new(5)
  3133. pe.RotSpeed = NumberRange.new(100)
  3134. pe.Speed = NumberRange.new(5)
  3135. pe.SpreadAngle = Vector2.new(360,360)
  3136. pe.Parent = p
  3137. for i = 0, 2, 0.1 do
  3138. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  3139. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  3140. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  3141. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  3142. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3143. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  3144. swait()
  3145. end
  3146. swait(15)
  3147. for i = 0, 2, 0.1 do
  3148. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  3149. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  3150. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  3151. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  3152. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3153. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  3154. if i == 0.5 then
  3155. w:Destroy()
  3156. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  3157. local bv = Instance.new("BodyVelocity")
  3158. bv.MaxForce = huge
  3159. bv.Velocity = p.CFrame.lookVector*150
  3160. bv.Parent = p
  3161. p.CanCollide = true
  3162. game.Debris:AddItem(p, 60)
  3163. game.Debris:AddItem(bv, 0.1)
  3164. local con
  3165. con = p.Touched:connect(function(hit)
  3166. if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
  3167. con:disconnect()
  3168. swait(5)
  3169. p.Anchored = true
  3170. local e = Instance.new("Part")
  3171. e.Name = "Effect"
  3172. e.BrickColor = BrickColor.new("Really red")
  3173. e.Material = "Neon"
  3174. smooth(e)
  3175. e.Anchored = true
  3176. e.CanCollide = false
  3177. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  3178. hit.Parent.Head.Anchored = true
  3179. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  3180. e.Size = Vector3.new(0.2,0.2,mag)
  3181. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  3182. e.Parent = workspace
  3183. for i,v in pairs(hit.Parent:children()) do
  3184. if v:IsA("BasePart") then
  3185. local p = Instance.new("Part")
  3186. p.Anchored = true
  3187. p.CanCollide = false
  3188. p.Material = "Neon"
  3189. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  3190. p.CFrame = v.CFrame
  3191. p.Name = "notbody"
  3192. p.BrickColor = BrickColor.new("Really red")
  3193. p.Transparency = 0.6
  3194. p.Parent = hit.Parent
  3195. end
  3196. end
  3197. swait(90)
  3198. local poke = workspace.Ultra_ball
  3199. hit.Parent:MoveTo(poke.Spawn.Position)
  3200. --char:MoveTo(poke.Spawn.Position)
  3201. hit.Parent.Head.Anchored = false
  3202. for i,v in pairs(hit.Parent:children()) do
  3203. if v.Name == "notbody" then
  3204. v:Destroy()
  3205. end
  3206. end
  3207. local done = false
  3208. e:Destroy()
  3209. local hurtz = {}
  3210. local cons = {}
  3211. local finish
  3212. for i,v in pairs(poke:children()) do
  3213. if tostring(v.BrickColor) == "Deep orange" then
  3214. print("found end")
  3215. finish = v
  3216. end
  3217. if tostring(v.BrickColor) == "Maroon" then
  3218. table.insert(hurtz, v)
  3219. end
  3220. end
  3221. for i,v in pairs(hurtz) do
  3222. local con = v.Touched:connect(function(hit)
  3223. if gethum(hit) then
  3224. finish = true
  3225. end
  3226. end)
  3227. table.insert(cons, con)
  3228. end
  3229. for i,v in pairs(hurtz) do
  3230. local con = finish.Touched:connect(function(hit)
  3231. if gethum(hit) then
  3232. gethum(hit).WalkSpeed = 0
  3233. hit.Parent.Head.Anchored = true
  3234. end
  3235. end)
  3236. table.insert(cons, con)
  3237. end
  3238. if finish then
  3239. local con = finish.Touched:connect(function(hit)
  3240. local ok = false
  3241. pcall(function()
  3242. if hit.Parent.Name == plr.Name then
  3243. ok = true
  3244. end
  3245. end)
  3246. if gethum(hit) or ok then
  3247. done = true
  3248. end
  3249. end)
  3250. table.insert(cons, con)
  3251. end
  3252. for i = 1, 3 do
  3253. local before = p.CFrame
  3254. local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
  3255. print("shake "..i)
  3256. for i = 0, 1.5, 0.1 do
  3257. p.CFrame = p.CFrame:Lerp(endp, 0.4)
  3258. end
  3259. if done then break end
  3260. for i = 1, 500 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
  3261. end
  3262. if done then
  3263. print("they escaped!")
  3264. else
  3265. print("they were caught!")
  3266. local sv = Instance.new("StringValue")
  3267. sv.Name = "Caught"
  3268. sv.Parent = hit.Parent
  3269. end
  3270. local ope = pe:Clone()
  3271. pe.Enabled = true
  3272. swait(5)
  3273. pe.Enabled = false
  3274. local t = Instance.new("Tool")
  3275. t.Name = hit.Parent.Name
  3276. t.Parent = plr.Backpack
  3277. local hand = Instance.new("Part")
  3278. hand.Transparency = 0
  3279. hand.CanCollide = false
  3280. hand.Size = Vector3.new(1,1,1)
  3281. hand.Name = "Handle"
  3282. local m = p.Mesh:Clone()
  3283. m.Parent = hand
  3284. hand.Parent = t
  3285. local out = true
  3286. local new = p:Clone()
  3287. t.Activated:connect(function()
  3288. if not deb and not attacking then
  3289. local rs,ls,rh,lh,neck,rj = getnewjoints()
  3290. deb = true
  3291. hand.Transparency = 1
  3292. local p = new:Clone()
  3293. p.Anchored = false
  3294. p.CanCollide = false
  3295. p.Parent = workspace
  3296. local w = Instance.new("Weld")
  3297. w.Part0 = p
  3298. w.Part1 = char["Right Arm"]
  3299. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  3300. w.Parent = p
  3301. local pe = ope:Clone()
  3302. pe.Enabled = false
  3303. pe.Parent = p
  3304. --[[local pe = Instance.new("ParticleEmitter")
  3305. pe.Enabled = false
  3306. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  3307. pe.Size = NumberSequence.new(0.5)
  3308. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  3309. pe.Lifetime = NumberRange.new(1)
  3310. pe.Rate = 500
  3311. pe.Rotation = NumberRange.new(5)
  3312. pe.RotSpeed = NumberRange.new(100)
  3313. pe.Speed = NumberRange.new(5)
  3314. pe.SpreadAngle = Vector2.new(360,360)
  3315. pe.Parent = p]]
  3316. if not out then
  3317. out = true
  3318. for i = 0, 2, 0.1 do
  3319. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  3320. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  3321. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  3322. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  3323. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3324. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  3325. swait()
  3326. end
  3327. swait(7)
  3328. for i = 0,2, 0.1 do
  3329. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  3330. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  3331. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  3332. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  3333. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3334. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  3335. if i == 0.5 then
  3336. w:Destroy()
  3337. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  3338. local bv = Instance.new("BodyVelocity")
  3339. bv.MaxForce = huge
  3340. bv.Velocity = p.CFrame.lookVector*150
  3341. bv.Parent = p
  3342. p.CanCollide = true
  3343. game.Debris:AddItem(bv, 0.1)
  3344. swait(15)
  3345. p.Anchored = true
  3346. a = function(b, t)
  3347. for i,v in pairs(b:children()) do
  3348. if v:IsA("Decal") then
  3349. v.Transparency = t
  3350. end
  3351. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  3352. v.Transparency = t
  3353. end
  3354. a(v, t)
  3355. end
  3356. end
  3357. a(hit.Parent, 0)
  3358. for i,v in pairs(hit.Parent:children()) do
  3359. if v:IsA("BasePart") then
  3360. v.Anchored = false
  3361. if v.Name ~= "HumanoidRootPart" then
  3362. v.Transparency = 0
  3363. end
  3364. end
  3365. end
  3366. hit.Parent:MoveTo(p.Position)
  3367. pe.Enabled = true
  3368. swait(5)
  3369. pe.Enabled = false
  3370. game.Debris:AddItem(p, 1)
  3371. end
  3372. swait()
  3373. end
  3374. else
  3375. out = false
  3376. humanoid.WalkSpeed = 0
  3377. for i,v in pairs(hit.Parent:children()) do
  3378. if v:IsA("BasePart") then
  3379. v.Anchored = true
  3380. v.Transparency = 1
  3381. end
  3382. end
  3383. for i = 0, 2, 0.1 do
  3384. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
  3385. rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
  3386. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
  3387. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
  3388. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
  3389. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
  3390. swait()
  3391. end
  3392. local e = Instance.new("Part")
  3393. e.Name = "Effect"
  3394. e.BrickColor = BrickColor.new("Really red")
  3395. e.Material = "Neon"
  3396. smooth(e)
  3397. e.Anchored = true
  3398. e.CanCollide = false
  3399. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  3400. hit.Parent.Head.Anchored = true
  3401. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  3402. e.Size = Vector3.new(0.2,0.2,mag)
  3403. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  3404. e.Parent = workspace
  3405. a = function(b, t)
  3406. for i,v in pairs(b:children()) do
  3407. if v:IsA("Decal") then
  3408. v.Transparency = t
  3409. end
  3410. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  3411. v.Transparency = t
  3412. end
  3413. a(v, t)
  3414. end
  3415. end
  3416. a(hit.Parent, 1)
  3417. for i,v in pairs(hit.Parent:children()) do
  3418. if v:IsA("BasePart") then
  3419. local p = Instance.new("Part")
  3420. p.Anchored = true
  3421. p.CanCollide = false
  3422. p.Material = "Neon"
  3423. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  3424. p.CFrame = v.CFrame
  3425. p.Name = "notbody"
  3426. p.BrickColor = BrickColor.new("Really red")
  3427. p.Transparency = 0.6
  3428. p.Parent = hit.Parent
  3429. end
  3430. end
  3431. humanoid.WalkSpeed = 16
  3432. swait(20)
  3433. for i,v in pairs(hit.Parent:children()) do
  3434. if v.Name == "notbody" then
  3435. v:Destroy()
  3436. end
  3437. end
  3438. e:Destroy()
  3439. end
  3440. p:Destroy()
  3441. hand.Transparency = 0
  3442. fixalljoints()
  3443. deb = false
  3444. end
  3445. end)
  3446. game.Debris:AddItem(p, 1)
  3447. hit.Parent:MoveTo(p.Position)
  3448. for i,v in pairs(cons) do
  3449. v:disconnect()
  3450. end
  3451. hit.Parent.Head.Anchored = false
  3452. end
  3453. end)
  3454. end
  3455. swait()
  3456. end
  3457. attacking = false
  3458. fixalljoints()
  3459.  
  3460. end
  3461. if key == "t" and not attacking then
  3462. attacking = true
  3463. local rs,ls,rh,lh,neck,rj = getnewjoints()
  3464. local p = Instance.new("Part")
  3465. p.Anchored = false
  3466. p.CanCollide = false
  3467. p.Name = "Pokeballsack"
  3468. p.Size = Vector3.new(6.031, 6.046, 5.802)/6
  3469. local m = Instance.new("SpecialMesh")
  3470. m.MeshId = "rbxassetid://442019812"
  3471. m.TextureId = "rbxassetid://442019839"
  3472. m.Scale = Vector3.new(1,1,1)/6
  3473. m.Parent = p
  3474. p.Parent = workspace
  3475. local w = Instance.new("Weld")
  3476. w.Part0 = p
  3477. w.Part1 = char["Right Arm"]
  3478. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  3479. w.Parent = p
  3480. local pe = Instance.new("ParticleEmitter")
  3481. pe.Enabled = false
  3482. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  3483. pe.Size = NumberSequence.new(0.5)
  3484. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  3485. pe.Lifetime = NumberRange.new(1)
  3486. pe.Rate = 500
  3487. pe.Rotation = NumberRange.new(5)
  3488. pe.RotSpeed = NumberRange.new(100)
  3489. pe.Speed = NumberRange.new(5)
  3490. pe.SpreadAngle = Vector2.new(360,360)
  3491. pe.Parent = p
  3492. for i = 0, 2, 0.1 do
  3493. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  3494. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  3495. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  3496. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  3497. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3498. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  3499. swait()
  3500. end
  3501. swait(15)
  3502. for i = 0, 2, 0.1 do
  3503. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  3504. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  3505. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  3506. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  3507. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3508. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  3509. if i == 0.5 then
  3510. w:Destroy()
  3511. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  3512. local bv = Instance.new("BodyVelocity")
  3513. bv.MaxForce = huge
  3514. bv.Velocity = p.CFrame.lookVector*150
  3515. bv.Parent = p
  3516. p.CanCollide = true
  3517. game.Debris:AddItem(bv, 0.1)
  3518. game.Debris:AddItem(p, 60)
  3519. local con
  3520. con = p.Touched:connect(function(hit)
  3521. if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
  3522. con:disconnect()
  3523. swait(5)
  3524. p.Anchored = true
  3525. local e = Instance.new("Part")
  3526. e.Name = "Effect"
  3527. e.BrickColor = BrickColor.new("Really red")
  3528. e.Material = "Neon"
  3529. smooth(e)
  3530. e.Anchored = true
  3531. e.CanCollide = false
  3532. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  3533. hit.Parent.Head.Anchored = true
  3534. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  3535. e.Size = Vector3.new(0.2,0.2,mag)
  3536. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  3537. e.Parent = workspace
  3538. for i,v in pairs(hit.Parent:children()) do
  3539. if v:IsA("BasePart") then
  3540. local p = Instance.new("Part")
  3541. p.Anchored = true
  3542. p.CanCollide = false
  3543. p.Material = "Neon"
  3544. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  3545. p.CFrame = v.CFrame
  3546. p.Name = "notbody"
  3547. p.BrickColor = BrickColor.new("Really red")
  3548. p.Transparency = 0.6
  3549. p.Parent = hit.Parent
  3550. end
  3551. end
  3552. swait(90)
  3553. local poke = workspace.Master_ball
  3554. hit.Parent:MoveTo(poke.Spawn.Position)
  3555. --char:MoveTo(poke.Spawn.Position)
  3556. hit.Parent.Head.Anchored = false
  3557. for i,v in pairs(hit.Parent:children()) do
  3558. if v.Name == "notbody" then
  3559. v:Destroy()
  3560. end
  3561. end
  3562. local done = false
  3563. e:Destroy()
  3564. local hurtz = {}
  3565. local cons = {}
  3566. local finish
  3567. for i,v in pairs(poke:children()) do
  3568. if tostring(v.BrickColor) == "Deep orange" then
  3569. print("found end")
  3570. finish = v
  3571. end
  3572. if tostring(v.BrickColor) == "Maroon" then
  3573. table.insert(hurtz, v)
  3574. end
  3575. end
  3576. for i,v in pairs(hurtz) do
  3577. local con = v.Touched:connect(function(hit)
  3578. if gethum(hit) then
  3579. finish = true
  3580. end
  3581. end)
  3582. table.insert(cons, con)
  3583. end
  3584. for i,v in pairs(hurtz) do
  3585. local con = finish.Touched:connect(function(hit)
  3586. if gethum(hit) then
  3587. gethum(hit).WalkSpeed = 0
  3588. hit.Parent.Head.Anchored = true
  3589. end
  3590. end)
  3591. table.insert(cons, con)
  3592. end
  3593. if finish then
  3594. local con = finish.Touched:connect(function(hit)
  3595. local ok = false
  3596. pcall(function()
  3597. if hit.Parent.Name == plr.Name then
  3598. ok = true
  3599. end
  3600. end)
  3601. if gethum(hit) or ok then
  3602. done = true
  3603. end
  3604. end)
  3605. table.insert(cons, con)
  3606. end
  3607. for i = 1, 3 do
  3608. local before = p.CFrame
  3609. local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
  3610. print("shake "..i)
  3611. for i = 0, 1.5, 0.1 do
  3612. p.CFrame = p.CFrame:Lerp(endp, 0.4)
  3613. end
  3614. if done then break end
  3615. for i = 1, 100 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
  3616. end
  3617. if done then
  3618. print("they escaped!")
  3619. else
  3620. print("they were caught!")
  3621. local sv = Instance.new("StringValue")
  3622. sv.Name = "Caught"
  3623. sv.Parent = hit.Parent
  3624. end
  3625. local ope = pe:Clone()
  3626. pe.Enabled = true
  3627. swait(5)
  3628. pe.Enabled = false
  3629. local t = Instance.new("Tool")
  3630. t.Name = hit.Parent.Name
  3631. t.Parent = plr.Backpack
  3632. local hand = Instance.new("Part")
  3633. hand.Transparency = 0
  3634. hand.CanCollide = false
  3635. hand.Size = Vector3.new(1,1,1)
  3636. hand.Name = "Handle"
  3637. local m = p.Mesh:Clone()
  3638. m.Parent = hand
  3639. hand.Parent = t
  3640. local out = true
  3641. local new = p:Clone()
  3642. t.Activated:connect(function()
  3643. if not deb and not attacking then
  3644. local rs,ls,rh,lh,neck,rj = getnewjoints()
  3645. deb = true
  3646. hand.Transparency = 1
  3647. local p = new:Clone()
  3648. p.Anchored = false
  3649. p.CanCollide = false
  3650. p.Parent = workspace
  3651. local w = Instance.new("Weld")
  3652. w.Part0 = p
  3653. w.Part1 = char["Right Arm"]
  3654. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  3655. w.Parent = p
  3656. local pe = ope:Clone()
  3657. pe.Enabled = false
  3658. pe.Parent = p
  3659. --[[local pe = Instance.new("ParticleEmitter")
  3660. pe.Enabled = false
  3661. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  3662. pe.Size = NumberSequence.new(0.5)
  3663. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  3664. pe.Lifetime = NumberRange.new(1)
  3665. pe.Rate = 500
  3666. pe.Rotation = NumberRange.new(5)
  3667. pe.RotSpeed = NumberRange.new(100)
  3668. pe.Speed = NumberRange.new(5)
  3669. pe.SpreadAngle = Vector2.new(360,360)
  3670. pe.Parent = p]]
  3671. if not out then
  3672. out = true
  3673. for i = 0, 2, 0.1 do
  3674. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  3675. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  3676. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  3677. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  3678. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3679. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  3680. swait()
  3681. end
  3682. swait(7)
  3683. for i = 0,2, 0.1 do
  3684. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  3685. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  3686. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  3687. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  3688. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3689. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  3690. if i == 0.5 then
  3691. w:Destroy()
  3692. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  3693. local bv = Instance.new("BodyVelocity")
  3694. bv.MaxForce = huge
  3695. bv.Velocity = p.CFrame.lookVector*150
  3696. bv.Parent = p
  3697. p.CanCollide = true
  3698. game.Debris:AddItem(bv, 0.1)
  3699. swait(15)
  3700. p.Anchored = true
  3701. a = function(b, t)
  3702. for i,v in pairs(b:children()) do
  3703. if v:IsA("Decal") then
  3704. v.Transparency = t
  3705. end
  3706. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  3707. v.Transparency = t
  3708. end
  3709. a(v, t)
  3710. end
  3711. end
  3712. a(hit.Parent, 0)
  3713. for i,v in pairs(hit.Parent:children()) do
  3714. if v:IsA("BasePart") then
  3715. v.Anchored = false
  3716. if v.Name ~= "HumanoidRootPart" then
  3717. v.Transparency = 0
  3718. end
  3719. end
  3720. end
  3721. hit.Parent:MoveTo(p.Position)
  3722. pe.Enabled = true
  3723. swait(5)
  3724. pe.Enabled = false
  3725. game.Debris:AddItem(p, 1)
  3726. end
  3727. swait()
  3728. end
  3729. else
  3730. out = false
  3731. humanoid.WalkSpeed = 0
  3732. for i,v in pairs(hit.Parent:children()) do
  3733. if v:IsA("BasePart") then
  3734. v.Anchored = true
  3735. v.Transparency = 1
  3736. end
  3737. end
  3738. for i = 0, 2, 0.1 do
  3739. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
  3740. rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
  3741. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
  3742. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
  3743. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
  3744. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
  3745. swait()
  3746. end
  3747. local e = Instance.new("Part")
  3748. e.Name = "Effect"
  3749. e.BrickColor = BrickColor.new("Really red")
  3750. e.Material = "Neon"
  3751. smooth(e)
  3752. e.Anchored = true
  3753. e.CanCollide = false
  3754. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  3755. hit.Parent.Head.Anchored = true
  3756. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  3757. e.Size = Vector3.new(0.2,0.2,mag)
  3758. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  3759. e.Parent = workspace
  3760. a = function(b, t)
  3761. for i,v in pairs(b:children()) do
  3762. if v:IsA("Decal") then
  3763. v.Transparency = t
  3764. end
  3765. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  3766. v.Transparency = t
  3767. end
  3768. a(v, t)
  3769. end
  3770. end
  3771. a(hit.Parent, 1)
  3772. for i,v in pairs(hit.Parent:children()) do
  3773. if v:IsA("BasePart") then
  3774. local p = Instance.new("Part")
  3775. p.Anchored = true
  3776. p.CanCollide = false
  3777. p.Material = "Neon"
  3778. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  3779. p.CFrame = v.CFrame
  3780. p.Name = "notbody"
  3781. p.BrickColor = BrickColor.new("Really red")
  3782. p.Transparency = 0.6
  3783. p.Parent = hit.Parent
  3784. end
  3785. end
  3786. humanoid.WalkSpeed = 16
  3787. swait(20)
  3788. for i,v in pairs(hit.Parent:children()) do
  3789. if v.Name == "notbody" then
  3790. v:Destroy()
  3791. end
  3792. end
  3793. e:Destroy()
  3794. end
  3795. p:Destroy()
  3796. hand.Transparency = 0
  3797. fixalljoints()
  3798. deb = false
  3799. end
  3800. end)
  3801. game.Debris:AddItem(p, 1)
  3802. hit.Parent:MoveTo(p.Position)
  3803. for i,v in pairs(cons) do
  3804. v:disconnect()
  3805. end
  3806. hit.Parent.Head.Anchored = false
  3807. end
  3808. end)
  3809. end
  3810. swait()
  3811. end
  3812. attacking = false
  3813. fixalljoints()
  3814.  
  3815. end
  3816. if key == "y" and not attacking then
  3817. attacking = true
  3818. local rs,ls,rh,lh,neck,rj = getnewjoints()
  3819. local p = Instance.new("Part")
  3820. p.Anchored = false
  3821. p.CanCollide = false
  3822. p.Name = "Pokeballsack"
  3823. p.Size = Vector3.new(6.031, 6.046, 5.802)/6
  3824. local m = Instance.new("SpecialMesh")
  3825. m.MeshId = "rbxassetid://430977397"
  3826. m.TextureId = "rbxassetid://430977402"
  3827. m.Scale = Vector3.new(1,1,1)/6
  3828. m.Parent = p
  3829. p.Parent = workspace
  3830. local w = Instance.new("Weld")
  3831. w.Part0 = p
  3832. w.Part1 = char["Right Arm"]
  3833. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  3834. w.Parent = p
  3835. local pe = Instance.new("ParticleEmitter")
  3836. pe.Enabled = false
  3837. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  3838. pe.Size = NumberSequence.new(0.5)
  3839. pe.Texture = "rbxassetid://152671819"
  3840. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  3841. pe.Lifetime = NumberRange.new(1)
  3842. pe.Rate = 500
  3843. pe.Rotation = NumberRange.new(5)
  3844. pe.RotSpeed = NumberRange.new(100)
  3845. pe.Speed = NumberRange.new(5)
  3846. pe.SpreadAngle = Vector2.new(360,360)
  3847. pe.Parent = p
  3848. for i = 0, 2, 0.1 do
  3849. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  3850. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  3851. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  3852. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  3853. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3854. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  3855. swait()
  3856. end
  3857. swait(15)
  3858. for i = 0, 2, 0.1 do
  3859. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  3860. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  3861. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  3862. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  3863. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3864. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  3865. if i == 0.5 then
  3866. w:Destroy()
  3867. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  3868. local bv = Instance.new("BodyVelocity")
  3869. bv.MaxForce = huge
  3870. bv.Velocity = p.CFrame.lookVector*150
  3871. bv.Parent = p
  3872. p.CanCollide = true
  3873. game.Debris:AddItem(p, 60)
  3874. game.Debris:AddItem(bv, 0.1)
  3875. local con
  3876. con = p.Touched:connect(function(hit)
  3877. if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
  3878. con:disconnect()
  3879. swait(5)
  3880. p.Anchored = true
  3881. local e = Instance.new("Part")
  3882. e.Name = "Effect"
  3883. e.BrickColor = BrickColor.new("Really red")
  3884. e.Material = "Neon"
  3885. smooth(e)
  3886. e.Anchored = true
  3887. e.CanCollide = false
  3888. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  3889. hit.Parent.Head.Anchored = true
  3890. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  3891. e.Size = Vector3.new(0.2,0.2,mag)
  3892. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  3893. e.Parent = workspace
  3894. for i,v in pairs(hit.Parent:children()) do
  3895. if v:IsA("BasePart") then
  3896. local p = Instance.new("Part")
  3897. p.Anchored = true
  3898. p.CanCollide = false
  3899. p.Material = "Neon"
  3900. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  3901. p.CFrame = v.CFrame
  3902. p.Name = "notbody"
  3903. p.BrickColor = BrickColor.new("Really red")
  3904. p.Transparency = 0.6
  3905. p.Parent = hit.Parent
  3906. end
  3907. end
  3908. swait(90)
  3909. local poke = workspace.Timer_ball
  3910. hit.Parent:MoveTo(poke.Spawn.Position)
  3911. --char:MoveTo(poke.Spawn.Position)
  3912. hit.Parent.Head.Anchored = false
  3913. for i,v in pairs(hit.Parent:children()) do
  3914. if v.Name == "notbody" then
  3915. v:Destroy()
  3916. end
  3917. end
  3918. local done = false
  3919. e:Destroy()
  3920. local hurtz = {}
  3921. local cons = {}
  3922. local finish
  3923. for i,v in pairs(poke:children()) do
  3924. if tostring(v.BrickColor) == "Deep orange" then
  3925. print("found end")
  3926. finish = v
  3927. end
  3928. if tostring(v.BrickColor) == "Maroon" then
  3929. table.insert(hurtz, v)
  3930. end
  3931. end
  3932. for i,v in pairs(hurtz) do
  3933. local con = v.Touched:connect(function(hit)
  3934. if gethum(hit) then
  3935. finish = true
  3936. end
  3937. end)
  3938. table.insert(cons, con)
  3939. end
  3940. for i,v in pairs(hurtz) do
  3941. local con = finish.Touched:connect(function(hit)
  3942. if gethum(hit) then
  3943. gethum(hit).WalkSpeed = 0
  3944. hit.Parent.Head.Anchored = true
  3945. end
  3946. end)
  3947. table.insert(cons, con)
  3948. end
  3949. if finish then
  3950. local con = finish.Touched:connect(function(hit)
  3951. local ok = false
  3952. pcall(function()
  3953. if hit.Parent.Name == plr.Name then
  3954. ok = true
  3955. end
  3956. end)
  3957. if gethum(hit) or ok then
  3958. done = true
  3959. end
  3960. end)
  3961. table.insert(cons, con)
  3962. end
  3963. for i = 1, 3 do
  3964. local before = p.CFrame
  3965. local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
  3966. print("shake "..i)
  3967. for i = 0, 1.5, 0.1 do
  3968. p.CFrame = p.CFrame:Lerp(endp, 0.4)
  3969. end
  3970. if done then break end
  3971. for i = 1, 500 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
  3972. end
  3973. if done then
  3974. print("they escaped!")
  3975. else
  3976. print("they were caught!")
  3977. local sv = Instance.new("StringValue")
  3978. sv.Name = "Caught"
  3979. sv.Parent = hit.Parent
  3980. end
  3981. local ope = pe:Clone()
  3982. pe.Enabled = true
  3983. swait(5)
  3984. pe.Enabled = false
  3985. local t = Instance.new("Tool")
  3986. t.Name = hit.Parent.Name
  3987. t.Parent = plr.Backpack
  3988. local hand = Instance.new("Part")
  3989. hand.Transparency = 0
  3990. hand.CanCollide = false
  3991. hand.Size = Vector3.new(1,1,1)
  3992. hand.Name = "Handle"
  3993. local m = p.Mesh:Clone()
  3994. m.Parent = hand
  3995. hand.Parent = t
  3996. local out = true
  3997. local new = p:Clone()
  3998. t.Activated:connect(function()
  3999. if not deb and not attacking then
  4000. local rs,ls,rh,lh,neck,rj = getnewjoints()
  4001. deb = true
  4002. hand.Transparency = 1
  4003. local p = new:Clone()
  4004. p.Anchored = false
  4005. p.CanCollide = false
  4006. p.Parent = workspace
  4007. local w = Instance.new("Weld")
  4008. w.Part0 = p
  4009. w.Part1 = char["Right Arm"]
  4010. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  4011. w.Parent = p
  4012. local pe = ope:Clone()
  4013. pe.Enabled = false
  4014. pe.Parent = p
  4015. --[[local pe = Instance.new("ParticleEmitter")
  4016. pe.Enabled = false
  4017. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  4018. pe.Size = NumberSequence.new(0.5)
  4019. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  4020. pe.Lifetime = NumberRange.new(1)
  4021. pe.Rate = 500
  4022. pe.Rotation = NumberRange.new(5)
  4023. pe.RotSpeed = NumberRange.new(100)
  4024. pe.Speed = NumberRange.new(5)
  4025. pe.SpreadAngle = Vector2.new(360,360)
  4026. pe.Parent = p]]
  4027. if not out then
  4028. out = true
  4029. for i = 0, 2, 0.1 do
  4030. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  4031. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  4032. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  4033. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  4034. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  4035. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  4036. swait()
  4037. end
  4038. swait(7)
  4039. for i = 0,2, 0.1 do
  4040. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  4041. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  4042. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  4043. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  4044. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  4045. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  4046. if i == 0.5 then
  4047. w:Destroy()
  4048. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  4049. local bv = Instance.new("BodyVelocity")
  4050. bv.MaxForce = huge
  4051. bv.Velocity = p.CFrame.lookVector*150
  4052. bv.Parent = p
  4053. p.CanCollide = true
  4054. game.Debris:AddItem(bv, 0.1)
  4055. swait(15)
  4056. p.Anchored = true
  4057. a = function(b, t)
  4058. for i,v in pairs(b:children()) do
  4059. if v:IsA("Decal") then
  4060. v.Transparency = t
  4061. end
  4062. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  4063. v.Transparency = t
  4064. end
  4065. a(v, t)
  4066. end
  4067. end
  4068. a(hit.Parent, 0)
  4069. for i,v in pairs(hit.Parent:children()) do
  4070. if v:IsA("BasePart") then
  4071. v.Anchored = false
  4072. if v.Name ~= "HumanoidRootPart" then
  4073. v.Transparency = 0
  4074. end
  4075. end
  4076. end
  4077. hit.Parent:MoveTo(p.Position)
  4078. pe.Enabled = true
  4079. swait(5)
  4080. pe.Enabled = false
  4081. game.Debris:AddItem(p, 1)
  4082. end
  4083. swait()
  4084. end
  4085. else
  4086. out = false
  4087. humanoid.WalkSpeed = 0
  4088. for i,v in pairs(hit.Parent:children()) do
  4089. if v:IsA("BasePart") then
  4090. v.Anchored = true
  4091. v.Transparency = 1
  4092. end
  4093. end
  4094. for i = 0, 2, 0.1 do
  4095. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
  4096. rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
  4097. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
  4098. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
  4099. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
  4100. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
  4101. swait()
  4102. end
  4103. local e = Instance.new("Part")
  4104. e.Name = "Effect"
  4105. e.BrickColor = BrickColor.new("Really red")
  4106. e.Material = "Neon"
  4107. smooth(e)
  4108. e.Anchored = true
  4109. e.CanCollide = false
  4110. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  4111. hit.Parent.Head.Anchored = true
  4112. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  4113. e.Size = Vector3.new(0.2,0.2,mag)
  4114. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  4115. e.Parent = workspace
  4116. a = function(b, t)
  4117. for i,v in pairs(b:children()) do
  4118. if v:IsA("Decal") then
  4119. v.Transparency = t
  4120. end
  4121. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  4122. v.Transparency = t
  4123. end
  4124. a(v, t)
  4125. end
  4126. end
  4127. a(hit.Parent, 1)
  4128. for i,v in pairs(hit.Parent:children()) do
  4129. if v:IsA("BasePart") then
  4130. local p = Instance.new("Part")
  4131. p.Anchored = true
  4132. p.CanCollide = false
  4133. p.Material = "Neon"
  4134. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  4135. p.CFrame = v.CFrame
  4136. p.Name = "notbody"
  4137. p.BrickColor = BrickColor.new("Really red")
  4138. p.Transparency = 0.6
  4139. p.Parent = hit.Parent
  4140. end
  4141. end
  4142. humanoid.WalkSpeed = 16
  4143. swait(20)
  4144. for i,v in pairs(hit.Parent:children()) do
  4145. if v.Name == "notbody" then
  4146. v:Destroy()
  4147. end
  4148. end
  4149. e:Destroy()
  4150. end
  4151. p:Destroy()
  4152. hand.Transparency = 0
  4153. fixalljoints()
  4154. deb = false
  4155. end
  4156. end)
  4157. game.Debris:AddItem(p, 1)
  4158. hit.Parent:MoveTo(p.Position)
  4159. for i,v in pairs(cons) do
  4160. v:disconnect()
  4161. end
  4162. hit.Parent.Head.Anchored = false
  4163. end
  4164. end)
  4165. end
  4166. swait()
  4167. end
  4168. attacking = false
  4169. fixalljoints()
  4170.  
  4171. end
  4172. if key == "u" and not attacking then
  4173. attacking = true
  4174. local rs,ls,rh,lh,neck,rj = getnewjoints()
  4175. local p = Instance.new("Part")
  4176. p.Anchored = false
  4177. p.CanCollide = false
  4178. p.Name = "Pokeballsack"
  4179. p.Size = Vector3.new(6.031, 6.046, 5.802)/6
  4180. local m = Instance.new("SpecialMesh")
  4181. m.MeshId = "rbxassetid://433356792"
  4182. m.TextureId = "rbxassetid://433356797"
  4183. m.Scale = Vector3.new(1,1,1)/6
  4184. m.Parent = p
  4185. p.Parent = workspace
  4186. local w = Instance.new("Weld")
  4187. w.Part0 = p
  4188. w.Part1 = char["Right Arm"]
  4189. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  4190. w.Parent = p
  4191. local pe = Instance.new("ParticleEmitter")
  4192. pe.Enabled = false
  4193. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  4194. pe.Size = NumberSequence.new(0.5)
  4195. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  4196. pe.Lifetime = NumberRange.new(1)
  4197. pe.Rate = 500
  4198. pe.Texture = "rbxassetid://264486777"
  4199. pe.Rotation = NumberRange.new(5)
  4200. pe.RotSpeed = NumberRange.new(100)
  4201. pe.Speed = NumberRange.new(5)
  4202. pe.SpreadAngle = Vector2.new(360,360)
  4203. pe.Parent = p
  4204. for i = 0, 2, 0.1 do
  4205. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  4206. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  4207. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  4208. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  4209. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  4210. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  4211. swait()
  4212. end
  4213. swait(15)
  4214. for i = 0, 2, 0.1 do
  4215. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  4216. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  4217. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  4218. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  4219. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  4220. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  4221. if i == 0.5 then
  4222. w:Destroy()
  4223. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  4224. local bv = Instance.new("BodyVelocity")
  4225. bv.MaxForce = huge
  4226. bv.Velocity = p.CFrame.lookVector*150
  4227. bv.Parent = p
  4228. p.CanCollide = true
  4229. game.Debris:AddItem(bv, 0.1)
  4230. game.Debris:AddItem(p, 60)
  4231. local con
  4232. con = p.Touched:connect(function(hit)
  4233. if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
  4234. con:disconnect()
  4235. swait(5)
  4236. p.Anchored = true
  4237. local e = Instance.new("Part")
  4238. e.Name = "Effect"
  4239. e.BrickColor = BrickColor.new("Really red")
  4240. e.Material = "Neon"
  4241. smooth(e)
  4242. e.Anchored = true
  4243. e.CanCollide = false
  4244. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  4245. hit.Parent.Head.Anchored = true
  4246. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  4247. e.Size = Vector3.new(0.2,0.2,mag)
  4248. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  4249. e.Parent = workspace
  4250. for i,v in pairs(hit.Parent:children()) do
  4251. if v:IsA("BasePart") then
  4252. local p = Instance.new("Part")
  4253. p.Anchored = true
  4254. p.CanCollide = false
  4255. p.Material = "Neon"
  4256. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  4257. p.CFrame = v.CFrame
  4258. p.Name = "notbody"
  4259. p.BrickColor = BrickColor.new("Really red")
  4260. p.Transparency = 0.6
  4261. p.Parent = hit.Parent
  4262. end
  4263. end
  4264. swait(90)
  4265. local poke = workspace.Love_ball
  4266. hit.Parent:MoveTo(poke.Spawn.Position)
  4267. --char:MoveTo(poke.Spawn.Position)
  4268. hit.Parent.Head.Anchored = false
  4269. for i,v in pairs(hit.Parent:children()) do
  4270. if v.Name == "notbody" then
  4271. v:Destroy()
  4272. end
  4273. end
  4274. local done = false
  4275. e:Destroy()
  4276. local hurtz = {}
  4277. local cons = {}
  4278. local finish
  4279. for i,v in pairs(poke:children()) do
  4280. if tostring(v.BrickColor) == "Deep orange" then
  4281. print("found end")
  4282. finish = v
  4283. end
  4284. if tostring(v.BrickColor) == "Maroon" then
  4285. table.insert(hurtz, v)
  4286. end
  4287. end
  4288. for i,v in pairs(hurtz) do
  4289. local con = v.Touched:connect(function(hit)
  4290. if gethum(hit) then
  4291. finish = true
  4292. end
  4293. end)
  4294. table.insert(cons, con)
  4295. end
  4296. for i,v in pairs(hurtz) do
  4297. local con = finish.Touched:connect(function(hit)
  4298. if gethum(hit) then
  4299. gethum(hit).WalkSpeed = 0
  4300. hit.Parent.Head.Anchored = true
  4301. end
  4302. end)
  4303. table.insert(cons, con)
  4304. end
  4305. if finish then
  4306. local con = finish.Touched:connect(function(hit)
  4307. local ok = false
  4308. pcall(function()
  4309. if hit.Parent.Name == plr.Name then
  4310. ok = true
  4311. end
  4312. end)
  4313. if gethum(hit) or ok then
  4314. done = true
  4315. end
  4316. end)
  4317. table.insert(cons, con)
  4318. end
  4319. for i = 1, 3 do
  4320. local before = p.CFrame
  4321. local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
  4322. print("shake "..i)
  4323. for i = 0, 1.5, 0.1 do
  4324. p.CFrame = p.CFrame:Lerp(endp, 0.4)
  4325. end
  4326. if done then break end
  4327. for i = 1, 320 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
  4328. end
  4329. if done then
  4330. print("they escaped!")
  4331. else
  4332. print("they were caught!")
  4333. local sv = Instance.new("StringValue")
  4334. sv.Name = "Caught"
  4335. sv.Parent = hit.Parent
  4336. end
  4337. local ope = pe:Clone()
  4338. pe.Enabled = true
  4339. swait(5)
  4340. pe.Enabled = false
  4341. local t = Instance.new("Tool")
  4342. t.Name = hit.Parent.Name
  4343. t.Parent = plr.Backpack
  4344. local hand = Instance.new("Part")
  4345. hand.Transparency = 0
  4346. hand.CanCollide = false
  4347. hand.Size = Vector3.new(1,1,1)
  4348. hand.Name = "Handle"
  4349. local m = p.Mesh:Clone()
  4350. m.Parent = hand
  4351. hand.Parent = t
  4352. local out = true
  4353. local new = p:Clone()
  4354. t.Activated:connect(function()
  4355. if not deb and not attacking then
  4356. local rs,ls,rh,lh,neck,rj = getnewjoints()
  4357. deb = true
  4358. hand.Transparency = 1
  4359. local p = new:Clone()
  4360. p.Anchored = false
  4361. p.CanCollide = false
  4362. p.Parent = workspace
  4363. local w = Instance.new("Weld")
  4364. w.Part0 = p
  4365. w.Part1 = char["Right Arm"]
  4366. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  4367. w.Parent = p
  4368. local pe = ope:Clone()
  4369. pe.Enabled = false
  4370. pe.Parent = p
  4371. --[[local pe = Instance.new("ParticleEmitter")
  4372. pe.Enabled = false
  4373. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  4374. pe.Size = NumberSequence.new(0.5)
  4375. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  4376. pe.Lifetime = NumberRange.new(1)
  4377. pe.Rate = 500
  4378. pe.Rotation = NumberRange.new(5)
  4379. pe.RotSpeed = NumberRange.new(100)
  4380. pe.Speed = NumberRange.new(5)
  4381. pe.SpreadAngle = Vector2.new(360,360)
  4382. pe.Parent = p]]
  4383. if not out then
  4384. out = true
  4385. for i = 0, 2, 0.1 do
  4386. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  4387. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  4388. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  4389. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  4390. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  4391. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  4392. swait()
  4393. end
  4394. swait(7)
  4395. for i = 0,2, 0.1 do
  4396. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  4397. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  4398. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  4399. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  4400. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  4401. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  4402. if i == 0.5 then
  4403. w:Destroy()
  4404. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  4405. local bv = Instance.new("BodyVelocity")
  4406. bv.MaxForce = huge
  4407. bv.Velocity = p.CFrame.lookVector*150
  4408. bv.Parent = p
  4409. p.CanCollide = true
  4410. game.Debris:AddItem(bv, 0.1)
  4411. swait(15)
  4412. p.Anchored = true
  4413. a = function(b, t)
  4414. for i,v in pairs(b:children()) do
  4415. if v:IsA("Decal") then
  4416. v.Transparency = t
  4417. end
  4418. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  4419. v.Transparency = t
  4420. end
  4421. a(v, t)
  4422. end
  4423. end
  4424. a(hit.Parent, 0)
  4425. for i,v in pairs(hit.Parent:children()) do
  4426. if v:IsA("BasePart") then
  4427. v.Anchored = false
  4428. if v.Name ~= "HumanoidRootPart" then
  4429. v.Transparency = 0
  4430. end
  4431. end
  4432. end
  4433. hit.Parent:MoveTo(p.Position)
  4434. pe.Enabled = true
  4435. swait(5)
  4436. pe.Enabled = false
  4437. game.Debris:AddItem(p, 1)
  4438. end
  4439. swait()
  4440. end
  4441. else
  4442. out = false
  4443. humanoid.WalkSpeed = 0
  4444. for i,v in pairs(hit.Parent:children()) do
  4445. if v:IsA("BasePart") then
  4446. v.Anchored = true
  4447. v.Transparency = 1
  4448. end
  4449. end
  4450. for i = 0, 2, 0.1 do
  4451. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
  4452. rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
  4453. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
  4454. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
  4455. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
  4456. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
  4457. swait()
  4458. end
  4459. local e = Instance.new("Part")
  4460. e.Name = "Effect"
  4461. e.BrickColor = BrickColor.new("Really red")
  4462. e.Material = "Neon"
  4463. smooth(e)
  4464. e.Anchored = true
  4465. e.CanCollide = false
  4466. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  4467. hit.Parent.Head.Anchored = true
  4468. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  4469. e.Size = Vector3.new(0.2,0.2,mag)
  4470. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  4471. e.Parent = workspace
  4472. a = function(b, t)
  4473. for i,v in pairs(b:children()) do
  4474. if v:IsA("Decal") then
  4475. v.Transparency = t
  4476. end
  4477. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  4478. v.Transparency = t
  4479. end
  4480. a(v, t)
  4481. end
  4482. end
  4483. a(hit.Parent, 1)
  4484. for i,v in pairs(hit.Parent:children()) do
  4485. if v:IsA("BasePart") then
  4486. local p = Instance.new("Part")
  4487. p.Anchored = true
  4488. p.CanCollide = false
  4489. p.Material = "Neon"
  4490. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  4491. p.CFrame = v.CFrame
  4492. p.Name = "notbody"
  4493. p.BrickColor = BrickColor.new("Really red")
  4494. p.Transparency = 0.6
  4495. p.Parent = hit.Parent
  4496. end
  4497. end
  4498. humanoid.WalkSpeed = 16
  4499. swait(20)
  4500. for i,v in pairs(hit.Parent:children()) do
  4501. if v.Name == "notbody" then
  4502. v:Destroy()
  4503. end
  4504. end
  4505. e:Destroy()
  4506. end
  4507. p:Destroy()
  4508. hand.Transparency = 0
  4509. fixalljoints()
  4510. deb = false
  4511. end
  4512. end)
  4513. game.Debris:AddItem(p, 1)
  4514. hit.Parent:MoveTo(p.Position)
  4515. for i,v in pairs(cons) do
  4516. v:disconnect()
  4517. end
  4518. hit.Parent.Head.Anchored = false
  4519. end
  4520. end)
  4521. end
  4522. swait()
  4523. end
  4524. attacking = false
  4525. fixalljoints()
  4526.  
  4527. end
  4528. end)
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