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- Pop: 10
- Resources:
- [Materials: 10]
- [Holy Power: 10]
- [Mana: 10] +2/turn
- [Currency: 10]
- Worlds:
- [-12 (Starmetal,Earth Elementals, Forested, Megafauna)][Lvl 2: Developing]
- -Infrastructure: Mana Siphon, Mining Complex
- -Defenses: Planetary Defenses: 1
- Military: [+1] Player Named Unit
- Magic: [Necromancy II][Mana Siphon II][Negative Energy II][Portals I]
- Technology:
- Society Bonus: [Pax Imperialis] The Necro Imperialis cannot gain population normally and must kill other races to spread their foul energies, however they do start with more powerful tech. Special corpses can be used to raise special units.
- Race Bonus: [Undead] +5 to necrotic research
- Pop: 10 +2/turn[Cannot exceed food (Minus 2x #turns when above food)]
- Food: 10 +2/turn
- Resources:
- [Materials: 10] +2/turn
- [Holy Power: 10] + 2/turn
- [Mana: 10]
- [Currency: 10]
- Worlds:
- [-3 (Ignistone, Good God, Forested, Normal)][Lvl 2: Developing]
- -Infrastructure: Great Temple, Mining Complex, Farms
- -Defenses: Planetary Defenses: 1
- Military: [+1] Player Named Unit
- Magic: [Flight I][Portals I]
- Technology: [Steam I][Muskets I]
- Society Bonus: [Deus Vult] The followers of Dalu are blessed by his holy light to oppose the darkness gaining a +1 in combat per unit versus any “evil” foe. They also gain a +5 to researching divine magic!
- Race Bonus: [Human] +3 to all research
- Pop: 10
- Resources:
- [Materials: 10] +2/turn
- [Holy Power: 10]
- [Mana: 10] + 2/turn
- [Currency: 10]
- Worlds:
- [-3 (Average, Earth Elementals, Primordial, Megafauna)][Lvl 2: Developing]
- -Infrastructure: Mana Plumes, Mineral Growth
- -Defenses: Planetary Defenses: 1
- Military: [+1] Player Named Unit [Titanic]
- Magic: [Stoneshape I][Battleshape I][Metalshape I][Portals I]
- Technology:
- Society Bonus: [Titanic Beings] The great Titans of the Peacebinders are monolithic creatures that can break whole cities in a single swipe, however on each world only one will grow to such a size, these patriarchs rule the lesser elementals whom they spawn. When a new planet is colonized a patriarch and tribe is born.
- Race Bonus: [Earth Titans] +5 to earth magic research
- Pop: 10 + 2/turn[Cannot exceed food (Minus 2x #turns when above food)]
- Food: 10 + 2/turn
- Resources:
- [Materials: 10] + 2/turn
- [Mana: 10] + 2/turn
- [Currency: 10]
- Worlds:
- [+9 (Storm Silver, no gods but men, floating islands, native populace - Nation State Gnolls, R-Builder)][Lvl 2: Developing]
- -Infrastructure: Magic School, Farms, Mining Complex
- -Defenses: Planetary Defenses: 1
- Military: [+1] Player Named Unit
- Magic: [Holy I][Portals I]
- Technology: [Swords I][Armor I]
- Society Bonus: [Planar Explorers] The Nephilim wish to see and learn of all things in the great multiverse, thus even when they fail rolls to discover new rolls all will not be bad. They also gain +5 to colonizing new worlds.
- Race Bonus: [Nephilim] The Nephilim carry no soul are are unaffected by divine magic.
- Builder Bonus: [R-Builder] R-Builder loves to trade and develop infrastructure! He gives you a +10 to building both on the world he inhabits!
- Pop: 10 +2/turn[Cannot exceed food (Minus 2x #turns when above food)]
- Food: 10 +2/turn
- Resources:
- [Materials: 10] +2/turn
- [Holy Power: 10]
- [Mana: 10] +2/turn
- [Currency: 10]
- Worlds:
- [+18 (Base, Light Elementals, Base, Native Denizens - Humans, Nation States, Native Denizens - Dwarves, Enlightened, Theocracy)][Lvl 2: Developing]
- -Infrastructure: Magi Academy, Mining Complex, Farms
- -Defenses: Planetary Defenses: 1
- Military: [+1] Player Named Unit
- Magic: [Light I][Portals I]
- Technology: [Light Rifle I][Light Power I]
- Society Bonus: [Guided by the Light] The Light Elementals of Alsafi help power all the tech of the world mostly for political gain in the Solar Courts but it is help no the less. This gives the UED a +5 to research of light based tech and a +1 against any force of darkness.
- Race Bonus: [Human] +3 to all research
- Pop: 10 +2/turn[Cannot exceed food (Minus 2x #turns when above food)]
- Food: 10 +2/turn
- Resources:
- [Materials: 10] +2/turn
- [Holy Power: 10]
- [Mana: 10] +2/turn
- [Currency: 10]
- Worlds:
- [+18 (Base, Light Elementals, Base, Native Denizens - Humans, Nation States, Native Denizens - Dwarves, Enlightened, Theocracy)][Lvl 2: Developing]
- -Infrastructure: Magi Academy, Mining Complex, Farms
- -Defenses: Planetary Defenses: 1
- Military: [+1] Player Named Unit
- Magic: [Light I][Portals I]
- Technology: [Light Rifle I][Light Power I]
- Society Bonus: [Guided by the Light] The Light Elementals of Alsafi help power all the tech of the world mostly for political gain in the Solar Courts but it is help no the less. This gives the UED a +5 to research of light based tech and a +1 against any force of darkness.
- Race Bonus: [Human] +3 to all research
- Pop: 10[Cannot exceed food (Minus 2x #turns when above food)]
- Food: 10 +2/turn
- Resources:
- [Materials: 10] +2/turn
- [Holy Power: 10]
- [Mana: 10] + 2/turn
- [Currency: 10]
- Worlds:
- [-22 (Manastone, Water Elementals, Forested, Native Populace- Orcs Enlightened ,Noble republic, Normal)][Lvl 2: Developing]
- -Infrastructure: Mana Siphon, Mining Complex
- -Defenses: Planetary Defenses: 1
- Military: [+1] Player Named Unit
- Magic: [Mana II][Shadow II][Taint II][Portals I]
- Technology:
- Society Bonus: [Dark Tide] The Descended can only gain population from conversion and as such start with more powerful magics. Special creatures can be converted for bonuses and powerful units.
- Race Bonus: [Descended] The foul Descended gain 1.5 combat power from magics.
- Pop: 10 +2/turn[Cannot exceed food (Minus 2x #turns when above food)]
- Food: 10 +2/turn
- Resources:
- [Materials: 10] +2/turn
- [Holy Power: 10]
- [Mana: 10] +2/turn
- [Currency: 10]
- Worlds:
- [-23 (Minimal, Demonic Infestation, Desert, Dragons, B-Builder)][Lvl 2: Developing]
- -Infrastructure: Wizard Academy, Mining Complex, Farms
- -Defenses: Planetary Defenses: 1
- Military: [+1] Player Named Unit [Flying]
- Magic: [Portals I]
- Technology: [Sword I][Dragon Riding I][Fire I]
- Society Bonus: [Dragon Knights] The Knightly orders of Altharia ride great dragons giving all of their base units [Flying] and giving them great inspiration for improving their techniques giving them +5 to research dragon breeding
- Race Bonus: [Human] +3 to all research
- Pop: 10 +2/turn[Cannot exceed food (Minus 2x #turns when above food)]
- Food: 10 +2/turn
- Resources:
- [Materials: 10] +2/turn
- [Holy Power: 10] +2/turn
- [Mana: 10]
- [Currency: 10]
- Worlds:
- [+7; (Orichalcum, Good Pantheon, Arctic, Native Populace(Gnomes,Unified,Republic),Bugs)][Lvl 2: Developing]
- -Infrastructure: Temple, Mining Complex, Farms
- -Defenses: Planetary Defenses: 1
- Military: [+1] Player Named Unit
- Magic:[Heat I][Portals I]
- Technology: [Sword I][Armor I]
- Society Bonus: [Born of Ice and Ore] The Gnomes live on a harsh world and have adapted by learning how to exploit the most out of the earth and fight to defend their homes with extreme zeal. Every unit gains +1 while defending and they gain +5 to research improved mining.
- Race Bonus: [Gnomes] +5 to research machinery
- Pop: 10 +2/turn[Cannot exceed mana (Minus 2x #turns when above food)]
- Resources:
- [Materials: 10] +2/turn
- [Holy Power: 10] +2/turn
- [Mana: 10] +2/turn
- [Currency: 10]
- Worlds:
- [-1; (Demonic Bronze, Water Elementals, Oceanic World,Native Populace-Enlightened Gnome Republic, Bugs)][Lvl 2: Developing]
- -Infrastructure: Temple, Mining Complex, Solar Mana Farms
- -Defenses: Planetary Defenses: 1
- Military: [+1] Player Named Unit
- Magic:[Ice I][Heat I][Portals I]
- Technology: [Iceshape I]
- Society Bonus: [Hunters and Builders] The Vashlan are a divided species with the Deep and Surface Vashlan competing for leadership of the republic. Every turn you can choose to focus of research of the hunt or research of building. One gets +10 and the other gets -10 for the turn. You must state this before you roll.
- Race Bonus: [Vashlans] +5 to the research of ice magic
- Pop: 10 +2/turn[Cannot exceed mana (Minus 2x #turns when above food)]
- Resources:
- [Materials: 10] +2/turn
- [Holy Power: 10] +2/turn
- [Mana: 10] +2/turn
- [Currency: 10]
- Worlds:
- [+6; Minimal, Earth Elementals, Corrupted, Basic, Native populace, C-Builders][Lvl 2: Developing]
- -Infrastructure: Temple, Mining Complex, Solar Mana Farms
- -Defenses: Planetary Defenses: 1
- Military: [+1] Player Named Unit
- Magic:[Earth I][Metal I][Portals I]
- Technology: [Coreworking I][Architecture I]
- Society Bonus: [Golem Gods] The Mak’Ars society is centered around the creation of Golem cores giving them a +10 to researching new avenues of golemtech.
- Race Bonus: [Mak’Ars] +5 to all research already known
- Builder Bonus: [C-Builder] The great builder warlords wishes for you to conquer worlds and seek out his ancient enenmy T-Builder! He gives you a +5 to colonize new worlds and will give you more if you find traces of T-Builder.
- Pop: 10 +2/turn[Cannot exceed food (Minus 2x #turns when above food)]
- Food: 10 +2/turn
- Resources:
- [Materials: 10] +2/turn
- [Holy Power: 10]
- [Mana: 10] +4/turn
- [Currency: 10]
- Worlds:
- [+2 (Moderate, Mindflayer Infestation,Mana Wastes, Bugs)][Lvl 2: Developing]
- -Infrastructure: Psionic Siphon, Mining Complex, Hunting Grounds
- -Defenses: Planetary Defenses: 1
- Military: [+1] Player Named Unit [Flying]
- Magic: [Psionic I][Psionic Armor I][Psionic WeaponsI][Portals I]
- Technology: [Scavenging I]
- Society Bonus: [Unbroken] The people of Nakyma have been born and breed on the most hostile of worlds and have struggled against all odds to prove their mastery of it. All rolls no matter how bad the repercussions will always grant some success.
- Race Bonus: [Psionic Human] The powerful psionic humans gain 1.5 times the power from psionic combat magic.
- Pop: 10 +2/turn[Cannot exceed mana (Minus 2x #turns when above food)]
- Resources:
- [Materials: 10] +2/turn
- [Holy Power: 10]
- [Mana: 10] +2/turn
- [Currency: 10]
- Worlds:
- [+12; Basic Resources, Earth Elementals, Arctic, Normal][Lvl 2: Developing]
- -Infrastructure: Mining Complex, Mana Siphon
- -Defenses: Planetary Defenses: 1
- Military: [+1] Player Named Unit
- Magic:[Earth I][Metal][Portals I]
- Technology: [Stoneshaping I][Architecture I]
- Society Bonus: [Chess Masters] The Eternal Kingdom wishes to expand it’s lawful domain across the wide multiverse giving them +10 to colonization and +5 terraforming magic.
- Race Bonus: [Piece] Pieces will never rise in rebellion for any reason, for every piece knows its place.
- Human Pop: 10 +2/turn[Cannot exceed food (Minus 2x #turns when above food)]
- Food: 10 +2/turn
- Resources:
- [Materials: 10] +2/turn
- [Holy Power: 10]
- [Mana: 10] +2/turn
- [Currency: 10]
- Worlds:
- [+8(Base, Angelic infestation, Forested, Bugs)][Lvl 2: Developing]
- -Infrastructure: Magi Academy, Mining Complex, Farms
- -Defenses: Planetary Defenses: 1
- Military: [+1] Player Named Unit
- Magic: [Runes I][Portals I]
- Technology: [Rune Rifle I][Rune Flight I]
- Society Bonus: [Unhallowed Iron] The Iron defense of the the Zenyar Fleet hold have held off the invasions of both the great bug swarms and the heavenly hosts. From experience they gain +1 to all units in combat versus holy enemies and a +5 to rune research.
- Race Bonus: [Human] +3 to all research
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