Cornwallisis

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Nov 30th, 2016
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  1. Pop: 10
  2. Resources:
  3. [Materials: 10]
  4. [Holy Power: 10]
  5. [Mana: 10] +2/turn
  6. [Currency: 10]
  7. Worlds:
  8. [-12 (Starmetal,Earth Elementals, Forested, Megafauna)][Lvl 2: Developing]
  9. -Infrastructure: Mana Siphon, Mining Complex
  10. -Defenses: Planetary Defenses: 1
  11. Military: [+1] Player Named Unit
  12. Magic: [Necromancy II][Mana Siphon II][Negative Energy II][Portals I]
  13. Technology:
  14. Society Bonus: [Pax Imperialis] The Necro Imperialis cannot gain population normally and must kill other races to spread their foul energies, however they do start with more powerful tech. Special corpses can be used to raise special units.
  15. Race Bonus: [Undead] +5 to necrotic research
  16.  
  17. Pop: 10 +2/turn[Cannot exceed food (Minus 2x #turns when above food)]
  18. Food: 10 +2/turn
  19. Resources:
  20. [Materials: 10] +2/turn
  21. [Holy Power: 10] + 2/turn
  22. [Mana: 10]
  23. [Currency: 10]
  24. Worlds:
  25. [-3 (Ignistone, Good God, Forested, Normal)][Lvl 2: Developing]
  26. -Infrastructure: Great Temple, Mining Complex, Farms
  27. -Defenses: Planetary Defenses: 1
  28. Military: [+1] Player Named Unit
  29. Magic: [Flight I][Portals I]
  30. Technology: [Steam I][Muskets I]
  31. Society Bonus: [Deus Vult] The followers of Dalu are blessed by his holy light to oppose the darkness gaining a +1 in combat per unit versus any “evil” foe. They also gain a +5 to researching divine magic!
  32. Race Bonus: [Human] +3 to all research
  33.  
  34.  
  35. Pop: 10
  36. Resources:
  37. [Materials: 10] +2/turn
  38. [Holy Power: 10]
  39. [Mana: 10] + 2/turn
  40. [Currency: 10]
  41. Worlds:
  42. [-3 (Average, Earth Elementals, Primordial, Megafauna)][Lvl 2: Developing]
  43. -Infrastructure: Mana Plumes, Mineral Growth
  44. -Defenses: Planetary Defenses: 1
  45. Military: [+1] Player Named Unit [Titanic]
  46. Magic: [Stoneshape I][Battleshape I][Metalshape I][Portals I]
  47. Technology:
  48. Society Bonus: [Titanic Beings] The great Titans of the Peacebinders are monolithic creatures that can break whole cities in a single swipe, however on each world only one will grow to such a size, these patriarchs rule the lesser elementals whom they spawn. When a new planet is colonized a patriarch and tribe is born.
  49. Race Bonus: [Earth Titans] +5 to earth magic research
  50.  
  51. Pop: 10 + 2/turn[Cannot exceed food (Minus 2x #turns when above food)]
  52. Food: 10 + 2/turn
  53. Resources:
  54. [Materials: 10] + 2/turn
  55. [Mana: 10] + 2/turn
  56. [Currency: 10]
  57. Worlds:
  58. [+9 (Storm Silver, no gods but men, floating islands, native populace - Nation State Gnolls, R-Builder)][Lvl 2: Developing]
  59. -Infrastructure: Magic School, Farms, Mining Complex
  60. -Defenses: Planetary Defenses: 1
  61. Military: [+1] Player Named Unit
  62. Magic: [Holy I][Portals I]
  63. Technology: [Swords I][Armor I]
  64. Society Bonus: [Planar Explorers] The Nephilim wish to see and learn of all things in the great multiverse, thus even when they fail rolls to discover new rolls all will not be bad. They also gain +5 to colonizing new worlds.
  65. Race Bonus: [Nephilim] The Nephilim carry no soul are are unaffected by divine magic.
  66. Builder Bonus: [R-Builder] R-Builder loves to trade and develop infrastructure! He gives you a +10 to building both on the world he inhabits!
  67.  
  68. Pop: 10 +2/turn[Cannot exceed food (Minus 2x #turns when above food)]
  69. Food: 10 +2/turn
  70. Resources:
  71. [Materials: 10] +2/turn
  72. [Holy Power: 10]
  73. [Mana: 10] +2/turn
  74. [Currency: 10]
  75. Worlds:
  76. [+18 (Base, Light Elementals, Base, Native Denizens - Humans, Nation States, Native Denizens - Dwarves, Enlightened, Theocracy)][Lvl 2: Developing]
  77. -Infrastructure: Magi Academy, Mining Complex, Farms
  78. -Defenses: Planetary Defenses: 1
  79. Military: [+1] Player Named Unit
  80. Magic: [Light I][Portals I]
  81. Technology: [Light Rifle I][Light Power I]
  82. Society Bonus: [Guided by the Light] The Light Elementals of Alsafi help power all the tech of the world mostly for political gain in the Solar Courts but it is help no the less. This gives the UED a +5 to research of light based tech and a +1 against any force of darkness.
  83. Race Bonus: [Human] +3 to all research
  84.  
  85.  
  86. Pop: 10 +2/turn[Cannot exceed food (Minus 2x #turns when above food)]
  87. Food: 10 +2/turn
  88. Resources:
  89. [Materials: 10] +2/turn
  90. [Holy Power: 10]
  91. [Mana: 10] +2/turn
  92. [Currency: 10]
  93. Worlds:
  94. [+18 (Base, Light Elementals, Base, Native Denizens - Humans, Nation States, Native Denizens - Dwarves, Enlightened, Theocracy)][Lvl 2: Developing]
  95. -Infrastructure: Magi Academy, Mining Complex, Farms
  96. -Defenses: Planetary Defenses: 1
  97. Military: [+1] Player Named Unit
  98. Magic: [Light I][Portals I]
  99. Technology: [Light Rifle I][Light Power I]
  100. Society Bonus: [Guided by the Light] The Light Elementals of Alsafi help power all the tech of the world mostly for political gain in the Solar Courts but it is help no the less. This gives the UED a +5 to research of light based tech and a +1 against any force of darkness.
  101. Race Bonus: [Human] +3 to all research
  102.  
  103.  
  104. Pop: 10[Cannot exceed food (Minus 2x #turns when above food)]
  105. Food: 10 +2/turn
  106. Resources:
  107. [Materials: 10] +2/turn
  108. [Holy Power: 10]
  109. [Mana: 10] + 2/turn
  110. [Currency: 10]
  111. Worlds:
  112. [-22 (Manastone, Water Elementals, Forested, Native Populace- Orcs Enlightened ,Noble republic, Normal)][Lvl 2: Developing]
  113. -Infrastructure: Mana Siphon, Mining Complex
  114. -Defenses: Planetary Defenses: 1
  115. Military: [+1] Player Named Unit
  116. Magic: [Mana II][Shadow II][Taint II][Portals I]
  117. Technology:
  118. Society Bonus: [Dark Tide] The Descended can only gain population from conversion and as such start with more powerful magics. Special creatures can be converted for bonuses and powerful units.
  119. Race Bonus: [Descended] The foul Descended gain 1.5 combat power from magics.
  120.  
  121.  
  122. Pop: 10 +2/turn[Cannot exceed food (Minus 2x #turns when above food)]
  123. Food: 10 +2/turn
  124. Resources:
  125. [Materials: 10] +2/turn
  126. [Holy Power: 10]
  127. [Mana: 10] +2/turn
  128. [Currency: 10]
  129. Worlds:
  130. [-23 (Minimal, Demonic Infestation, Desert, Dragons, B-Builder)][Lvl 2: Developing]
  131. -Infrastructure: Wizard Academy, Mining Complex, Farms
  132. -Defenses: Planetary Defenses: 1
  133. Military: [+1] Player Named Unit [Flying]
  134. Magic: [Portals I]
  135. Technology: [Sword I][Dragon Riding I][Fire I]
  136. Society Bonus: [Dragon Knights] The Knightly orders of Altharia ride great dragons giving all of their base units [Flying] and giving them great inspiration for improving their techniques giving them +5 to research dragon breeding
  137. Race Bonus: [Human] +3 to all research
  138.  
  139.  
  140. Pop: 10 +2/turn[Cannot exceed food (Minus 2x #turns when above food)]
  141. Food: 10 +2/turn
  142. Resources:
  143. [Materials: 10] +2/turn
  144. [Holy Power: 10] +2/turn
  145. [Mana: 10]
  146. [Currency: 10]
  147. Worlds:
  148. [+7; (Orichalcum, Good Pantheon, Arctic, Native Populace(Gnomes,Unified,Republic),Bugs)][Lvl 2: Developing]
  149. -Infrastructure: Temple, Mining Complex, Farms
  150. -Defenses: Planetary Defenses: 1
  151. Military: [+1] Player Named Unit
  152. Magic:[Heat I][Portals I]
  153. Technology: [Sword I][Armor I]
  154. Society Bonus: [Born of Ice and Ore] The Gnomes live on a harsh world and have adapted by learning how to exploit the most out of the earth and fight to defend their homes with extreme zeal. Every unit gains +1 while defending and they gain +5 to research improved mining.
  155. Race Bonus: [Gnomes] +5 to research machinery
  156.  
  157.  
  158. Pop: 10 +2/turn[Cannot exceed mana (Minus 2x #turns when above food)]
  159. Resources:
  160. [Materials: 10] +2/turn
  161. [Holy Power: 10] +2/turn
  162. [Mana: 10] +2/turn
  163. [Currency: 10]
  164. Worlds:
  165. [-1; (Demonic Bronze, Water Elementals, Oceanic World,Native Populace-Enlightened Gnome Republic, Bugs)][Lvl 2: Developing]
  166. -Infrastructure: Temple, Mining Complex, Solar Mana Farms
  167. -Defenses: Planetary Defenses: 1
  168. Military: [+1] Player Named Unit
  169. Magic:[Ice I][Heat I][Portals I]
  170. Technology: [Iceshape I]
  171. Society Bonus: [Hunters and Builders] The Vashlan are a divided species with the Deep and Surface Vashlan competing for leadership of the republic. Every turn you can choose to focus of research of the hunt or research of building. One gets +10 and the other gets -10 for the turn. You must state this before you roll.
  172. Race Bonus: [Vashlans] +5 to the research of ice magic
  173.  
  174. Pop: 10 +2/turn[Cannot exceed mana (Minus 2x #turns when above food)]
  175. Resources:
  176. [Materials: 10] +2/turn
  177. [Holy Power: 10] +2/turn
  178. [Mana: 10] +2/turn
  179. [Currency: 10]
  180. Worlds:
  181. [+6; Minimal, Earth Elementals, Corrupted, Basic, Native populace, C-Builders][Lvl 2: Developing]
  182. -Infrastructure: Temple, Mining Complex, Solar Mana Farms
  183. -Defenses: Planetary Defenses: 1
  184. Military: [+1] Player Named Unit
  185. Magic:[Earth I][Metal I][Portals I]
  186. Technology: [Coreworking I][Architecture I]
  187. Society Bonus: [Golem Gods] The Mak’Ars society is centered around the creation of Golem cores giving them a +10 to researching new avenues of golemtech.
  188. Race Bonus: [Mak’Ars] +5 to all research already known
  189. Builder Bonus: [C-Builder] The great builder warlords wishes for you to conquer worlds and seek out his ancient enenmy T-Builder! He gives you a +5 to colonize new worlds and will give you more if you find traces of T-Builder.
  190.  
  191. Pop: 10 +2/turn[Cannot exceed food (Minus 2x #turns when above food)]
  192. Food: 10 +2/turn
  193. Resources:
  194. [Materials: 10] +2/turn
  195. [Holy Power: 10]
  196. [Mana: 10] +4/turn
  197. [Currency: 10]
  198. Worlds:
  199. [+2 (Moderate, Mindflayer Infestation,Mana Wastes, Bugs)][Lvl 2: Developing]
  200. -Infrastructure: Psionic Siphon, Mining Complex, Hunting Grounds
  201. -Defenses: Planetary Defenses: 1
  202. Military: [+1] Player Named Unit [Flying]
  203. Magic: [Psionic I][Psionic Armor I][Psionic WeaponsI][Portals I]
  204. Technology: [Scavenging I]
  205. Society Bonus: [Unbroken] The people of Nakyma have been born and breed on the most hostile of worlds and have struggled against all odds to prove their mastery of it. All rolls no matter how bad the repercussions will always grant some success.
  206. Race Bonus: [Psionic Human] The powerful psionic humans gain 1.5 times the power from psionic combat magic.
  207.  
  208. Pop: 10 +2/turn[Cannot exceed mana (Minus 2x #turns when above food)]
  209. Resources:
  210. [Materials: 10] +2/turn
  211. [Holy Power: 10]
  212. [Mana: 10] +2/turn
  213. [Currency: 10]
  214. Worlds:
  215. [+12; Basic Resources, Earth Elementals, Arctic, Normal][Lvl 2: Developing]
  216. -Infrastructure: Mining Complex, Mana Siphon
  217. -Defenses: Planetary Defenses: 1
  218. Military: [+1] Player Named Unit
  219. Magic:[Earth I][Metal][Portals I]
  220. Technology: [Stoneshaping I][Architecture I]
  221. Society Bonus: [Chess Masters] The Eternal Kingdom wishes to expand it’s lawful domain across the wide multiverse giving them +10 to colonization and +5 terraforming magic.
  222. Race Bonus: [Piece] Pieces will never rise in rebellion for any reason, for every piece knows its place.
  223.  
  224.  
  225. Human Pop: 10 +2/turn[Cannot exceed food (Minus 2x #turns when above food)]
  226. Food: 10 +2/turn
  227. Resources:
  228. [Materials: 10] +2/turn
  229. [Holy Power: 10]
  230. [Mana: 10] +2/turn
  231. [Currency: 10]
  232. Worlds:
  233. [+8(Base, Angelic infestation, Forested, Bugs)][Lvl 2: Developing]
  234. -Infrastructure: Magi Academy, Mining Complex, Farms
  235. -Defenses: Planetary Defenses: 1
  236. Military: [+1] Player Named Unit
  237. Magic: [Runes I][Portals I]
  238. Technology: [Rune Rifle I][Rune Flight I]
  239. Society Bonus: [Unhallowed Iron] The Iron defense of the the Zenyar Fleet hold have held off the invasions of both the great bug swarms and the heavenly hosts. From experience they gain +1 to all units in combat versus holy enemies and a +5 to rune research.
  240. Race Bonus: [Human] +3 to all research
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