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- #TouhouDanmakufu[Single]
- #ScriptVersion[3]
- #Title["Test System Contest or not NONSPELL BOTH 1"]
- #Text["???"]
- // Example, definitely required for cut-in.
- let Cutin = GetCurrentScriptDirectory ~ "img/flan_cutin.png";
- let imgBoss = GetCurrentScriptDirectory ~ "img/koishisprite.png";
- let objBoss;
- let objEnemy;
- let objScene=GetEnemyBossSceneObjectID();
- let size = 0.8;
- let type = true;
- let obj = 1;
- let bSpell = false;
- let l = 1024;
- let w = 40;
- let dt = 1000;
- let graph = 41;
- let delay = 10;
- #include "./System !/Default_Effect.txt"
- #include "./System !/Shot/AllStarShot_Const.txt"
- #include "./Cutin.txt"
- #include "./SoundFunctions.txt"
- #include "./draw_koishi.txt"
- #include "./img/draw_flan2.txt"
- @Initialize{
- objBoss = ObjEnemy_Create(OBJ_ENEMY_BOSS);
- objEnemy = ObjEnemy_Create(OBJ_ENEMY);
- ObjEnemy_Regist(objBoss);
- ObjEnemy_Regist(objEnemy);
- ObjMove_SetDestAtFrame(objBoss, GetCenterX, 100, 100);
- ObjMove_SetDestAtFrame(objEnemy, GetCenterX, 60, 100);
- TFinalize;
- MainTask;
- RenderBG;
- DrawName;
- TDrawLoop;
- TDrawLoop2;
- Move;
- }
- @Event {
- alternative(GetEventType())
- case(EV_REQUEST_LIFE){
- SetScriptResult(6000);
- }
- case(EV_REQUEST_TIMER){
- SetScriptResult(150);
- }
- case(EV_REQUEST_SPELL_SCORE){
- SetScriptResult(1000000);
- }
- }
- @MainLoop {
- ObjEnemy_SetIntersectionCircleToShot(objBoss, ObjMove_GetX(objBoss), ObjMove_GetY(objBoss), 32);
- ObjEnemy_SetIntersectionCircleToPlayer(objBoss, ObjMove_GetX(objBoss), ObjMove_GetY(objBoss), 24);
- ObjEnemy_SetIntersectionCircleToShot(objEnemy, ObjMove_GetX(objEnemy), ObjMove_GetY(objEnemy), 32);
- ObjEnemy_SetIntersectionCircleToPlayer(objEnemy, ObjMove_GetX(objEnemy), ObjMove_GetY(objEnemy), 24);
- let objScene = GetEnemyBossSceneObjectID();
- if(objScene != ID_INVALID && ObjEnemyBossScene_GetInfo(objScene, INFO_IS_SPELL))
- {
- bSpell = false;
- }
- else
- {
- bSpell = false;
- }
- yield;
- }
- task MainTask{
- wait(120);
- ObjMove_SetDestAtFrame(objBoss, GetCenterX, 20, 60);
- ObjMove_SetDestAtFrame(objEnemy, GetCenterX, 150, 90);
- magiccircle(objBoss,size,type);
- magiccircle2(objEnemy,size,type);
- fireKoishi;
- fireFlandre;
- }
- task fireKoishi{
- while(ObjEnemy_GetInfo(objBoss, INFO_LIFE) > 0) {
- let angle = rand(0,360);
- let frame = -180;
- let frame2 = -180;
- wait(40);
- PlaySound("Shot7",100,0);
- loop(12) {
- ascent(i in 0 .. 6) {
- CreateShotA2(ObjMove_GetX(objBoss), ObjMove_GetY(objBoss), 8+0.075*i, angle+3*frame2+2.7*i+1, -0.2+0.01*i, 1.85+0.2*i, 236, 6*i);
- }
- angle += 360/12;
- }
- }
- }
- task fireFlandre{
- while(ObjEnemy_GetInfo(objEnemy, INFO_LIFE) > 0) {
- let angleT = rand(0,360);
- let frame3 = -180;
- let frame4 = -180;
- wait(40);
- PlaySound("Shot7",100,0);
- loop(12) {
- ascent(i in 0 .. 6) {
- CreateShotA2(ObjMove_GetX(objEnemy), ObjMove_GetY(objEnemy), 8+0.075*i, angleT+3*frame4+2.7*i+1, -0.2+0.01*i, 1.85+0.2*i, 236, 6*i);
- }
- angleT += 360/12;
- }
- }
- }
- task Move{
- while(ObjEnemy_GetInfo(objBoss, INFO_LIFE) > 0){
- ObjMove_SetDestAtFrame(objBoss, rand(GetCenterX() + 90, GetCenterX() - 90), rand(GetCenterY() - 90, GetCenterY() - 90), 80);
- wait(300);
- }
- while(ObjEnemy_GetInfo(objEnemy, INFO_LIFE) > 0){
- ObjMove_SetDestAtFrame(objEnemy, rand(GetCenterX() + 90, GetCenterX() - 90), rand(GetCenterY() - 90, GetCenterY() - 90), 80);
- wait(300);
- }
- }
- task DrawName{
- let objText = ObjText_Create();
- let alpha = 255;
- ObjText_SetText(objText, "Koishi & Flandre");
- ObjText_SetFontSize(objText, 12);
- ObjText_SetFontColorTop(objText, 255, 255, 255);
- ObjText_SetFontColorBottom(objText, 0, 255, 128);
- ObjText_SetFontBorderType(objText, BORDER_SHADOW);
- ObjText_SetFontBorderColor(objText,0, 128, 128);
- ObjText_SetFontBorderWidth(objText, 2);
- ObjRender_SetPosition(objText,0,12,0);
- while(!Obj_IsDeleted(objText)){
- if(GetPlayerY>80 && alpha<255){alpha+=10;}
- if(GetPlayerY<=80 && alpha>100){alpha-=10;}
- ObjRender_SetAlpha(objText,alpha);
- yield;
- }
- }
- task RenderBG{
- let path1 = GetCurrentScriptDirectory() ~ "img/PlaceSnow.png";
- let obj1 = ObjPrim_Create(OBJ_SPRITE_2D);
- ObjRender_SetBlendType(obj1, BLEND_ALPHA);
- Obj_SetRenderPriority(obj1, 0.20);
- ObjPrim_SetTexture(obj1, path1);
- ObjSprite2D_SetSourceRect(obj1, 0, 0, 384, 448);
- ObjSprite2D_SetDestRect(obj1, -256, -256, 256, 256);
- ObjRender_SetPosition(obj1, 384/2, 448/2, 1);
- let frame = 0;
- let alpha = 0;
- frame++;
- yield;
- }
- task magiccircle(objBoss,size,type){
- let obj=ObjPrim_Create(OBJ_SPRITE_2D);
- let GCSD = GetCurrentScriptDirectory;
- let img=GCSD~"img/MG (3).png";
- let spin = 0;
- let s = 0;
- LoadTexture(img);
- ObjPrim_SetTexture(obj,img);
- ObjSprite2D_SetSourceRect(obj,0,0,256,256);
- ObjSprite2D_SetDestCenter(obj);
- ObjRender_SetScaleXYZ(obj,size,size,size);
- ObjRender_SetAlpha(obj,230);
- Obj_SetRenderPriority(obj,0.35);
- while(!Obj_IsDeleted(objBoss)){
- spin += 3;
- ObjRender_SetAngleXYZ(obj,0,0,-spin*1.5);
- ObjRender_SetPosition(obj,ObjMove_GetX(objBoss),ObjMove_GetY(objBoss),0);
- if(type==true){
- ObjRender_SetScaleXYZ(obj,size+0.08*sin(spin),size+0.08*sin(spin),0);
- }
- ObjMove_SetPosition(obj,ObjMove_GetX(objBoss), ObjMove_GetY(objBoss));
- yield;
- }
- Obj_Delete(obj);
- }
- task magiccircle2(objEnemy,size,type){
- let obj=ObjPrim_Create(OBJ_SPRITE_2D);
- let GCSD = GetCurrentScriptDirectory;
- let img=GCSD~"img/MG (3).png";
- let spin = 0;
- let s = 0;
- LoadTexture(img);
- ObjPrim_SetTexture(obj,img);
- ObjSprite2D_SetSourceRect(obj,0,0,256,256);
- ObjSprite2D_SetDestCenter(obj);
- ObjRender_SetScaleXYZ(obj,size,size,size);
- ObjRender_SetAlpha(obj,230);
- Obj_SetRenderPriority(obj,0.35);
- while(!Obj_IsDeleted(objEnemy)){
- spin += 3;
- ObjRender_SetAngleXYZ(obj,0,0,-spin*1.5);
- ObjRender_SetPosition(obj,ObjMove_GetX(objEnemy),ObjMove_GetY(objEnemy),0);
- if(type==true){
- ObjRender_SetScaleXYZ(obj,size+0.08*sin(spin),size+0.08*sin(spin),0);
- }
- ObjMove_SetPosition(obj,ObjMove_GetX(objEnemy), ObjMove_GetY(objEnemy));
- yield;
- }
- Obj_Delete(obj);
- }
- task TFinalize{
- while(ObjEnemy_GetInfo(objBoss, INFO_LIFE) > 0){yield;}
- while(ObjEnemy_GetInfo(objEnemy, INFO_LIFE) > 0){yield;}
- Obj_Delete(objBoss);
- Obj_Delete(objEnemy);
- DeleteShotAll(TYPE_ALL,TYPE_IMMEDIATE);
- SetAutoDeleteObject(true);
- CloseScript(GetOwnScriptID());
- return;
- }
- function GetCenterX(){
- return GetStgFrameWidth() / 2;
- }
- function GetCenterY(){
- return GetStgFrameWidth() / 2;
- }
- function wait(n){
- loop(n){yield;}
- }
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