Exarion

DDS individual duelist notes

Mar 29th, 2018
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  1. Deck lists and turn 1 summon odds: https://www.dropbox.com/s/0imi4a0t98dviji/Opponent%20decks.xlsx?dl=0
  2.  
  3. Tristan
  4. - You almost always want to start the duel with a fusion. Either fuse in the hand for a 0-tribute monster (such as Koumori Dragon or Tiger Axe), or set a monster that can fuse for a bigger monster next turn (such as Mystical Sand or Dark Witch)
  5. - Don't attack his sets with Yamatano or Petit, as he runs many Forest monsters
  6. - Be careful attacking his sets with Fiend monsters late in a duel, as he can play The Unhappy Maiden
  7. - Don't fuse late in the duel, as it wastes more time than attacking an extra time
  8.  
  9. Joey
  10. - This guy can beat a lot of your strong monsters elementally, so be careful (and lucky). There's no consistent strategy for dealing with this
  11. - Hesitate to fuse for Ushi Oni and B. Dragon Jungle King, as he can kill these with Flame Viper
  12. - If you go first and set a monster, and then he sets a monster, it's Swordsman of Landstar
  13. - Setting a Wind monster turn 1 has a high success rate, especially if you have a Rock or a generally good hand
  14. - Dark Hole triggers under the following circumstances:
  15. > You have 3 monsters out and he has none
  16. > You have any monsters that have been powered up (with Witch's Apprentice or Hourglass)
  17. > You have any monsters out and he can't summon (such as after he runs into your trap)
  18. Generally don't play around Dark Hole, as he only has 1
  19.  
  20. Yugi
  21. - He presents the same elemental problem as Joey, but he's a little weaker and can't beat your Shadow monsters, so it's not as bad
  22. - Dark Hole triggers under the following circumstances:
  23. > You have 3 monsters out and he has none
  24. > You have any monsters that have been powered up (with Witch's Apprentice or Hourglass)
  25. > You have any monsters out and he can't summon (such as after he runs into your trap)
  26. > You have any monsters out and he can only summon Kuriboh
  27. - Don't do something that could trigger Dark Hole unless it will save a turn
  28. - Don't set a monster + House/Eatgaboon/Bear Trap if you go second, as he can tribute for Dark Magician Girl
  29.  
  30. Mako
  31. - Setting a Wind monster turn 1 has a decent success rate, especially if you have a Rock or a generally good hand
  32. - If you go first, generally summon a beatstick instead of setting it, as his equips are dangerous
  33.  
  34. Mai
  35. - Don't set traps unless they can really help you, as she has 3 HFDs
  36. - Forest monsters are a great turn 1 set
  37. - If she goes first and plays Mountain, her monster is Harpie Lady
  38. - Reset if she leads Harpie Lady and you can't get over it
  39. - Your Fiend beatsticks don't last very long here, but their costs are efficient enough to justify keeping them in
  40.  
  41. Espa Roba
  42. - Drill Bug can get over all of his sets
  43. - Your fishes don't last long here (and might be worth removing if your edits are fast), but if you have a trap set, you can bait his Thunder monsters to run into it
  44. - Use Beastking as a normal Earth monster here unless you're somehow in a losing position
  45.  
  46. Seeker
  47. - Try your best not to tilt; this guy is a huge troll, and execution is difficult because you often don't know whether you'll get over his sets
  48. - If you have a monster out and you don't know what monster he's set, it's best to attack before summoning
  49. - If you play a Wind monster to get over Stone Statue or Gear Golem, try to set a trap to protect it from his Forest monsters (even House will kill them)
  50. - Gemini Elf and Dunames are safe sets if you go first
  51.  
  52. Rex
  53. - Beatsticks and Cocoon are generally enough here, but setting a Wind monster can be useful
  54.  
  55. Weevil
  56. - Beatsticks and Cocoon are generally enough here, but setting a Pyro monster can be useful
  57. - He can play Cocoon (2000 DEF) and Skull-mark Ladybug (1500 DEF Fiend) late in a duel, so generally don't attack sets with <=1500 ATK non-Pyro monsters
  58.  
  59. Kaiba
  60. - I like dueling him before Pandora because his equips are less dangerous and he has no Field magic
  61. - If you can't get over his monster(s), you can try setting a Shadow monster in anticipation of Judge Man/Gyakutenno/BEWD
  62. - Be careful attacking his sets with <=1500 monsters or Dreams monsters, as he has Saggi
  63. - Jirai Gumo and Dark Elf are pretty much instant wins
  64.  
  65. Pandora
  66. - Setting weak Dreams and Light monsters can be useful. He can suicide a monster and potentially waste his Dark Hole
  67. - If you can't get over his monster(s), you can try setting a Pyro monster in anticipation of Doll of Demise
  68.  
  69. P. Seto
  70. - Generally play your weakest monster turn 1, or one that might beat him elementally
  71. - If he has a non-Saggi monster out and doesn't attack your set, he has 2+ Change of Heart in hand (weird AI clause), so it's probably worth resetting
  72. - You will lose about 15% of duels here to him drawing well (usually Change of Hearts and Raigekis). Just reset or a take a quick loss when this happens
  73.  
  74. Simon
  75. - The more Shadow monsters, the better. Setting a weak Shadow monster turn 1 is effective because he'll usually run into it or Brain Control it
  76. - Try to hold back your Fiend monsters and 1600+ Attack beatsticks in case he plays a Dreams (he will in most duels)
  77.  
  78. Ishizu
  79. - Because she values many of her monsters equally, you often don't have a good idea of her sets. Be wary of Mystical Elf (2000 DEF Light), and use some of the same strategies you used for Seeker
  80. - On turn 1, or in situations where you can't go on the offensive, setting a weak Shadow monster can be useful
  81. - If she plays Swords, you often want to do nothing or set monsters that can beat her elementally (Shadow if she can't tribute; Dreams/Forest if she can tribute)
  82.  
  83. Heishin
  84. - Beatstick and Light drops are very useful here; my route allows for 2 of them without any need for improvisation. Fiend drops are good too, but you'd just end up taking them out for DarkNite
  85. - If you go first and have a Light monster, it's usually best to set it
  86. - If he plays Swords, you often want to do nothing or set monsters that can beat him elementally (Light or Fiend)
  87.  
  88. DarkNite
  89. - Add any decent Wind or Pyro drops
  90. - Try to avoid attacking his sets with <=1700 ATK non-Wind monsters
  91. - Try to hold back your Pyros, as he will hold back Jirai Gumo because he sees it as his weakest monster
  92. - Anticipating tribute summons is very useful here. Set Lights for Shadow Ghoul/Wall Shadow, Winds for Dungeon Worm and Pyros for Monster Tamer
  93. - If he has a monster out and doesn't attack your set, he has 2+ Change of Heart in hand (weird AI clause), so it's probably worth resetting
  94. - If he plays Swords, you often want to do nothing or set monsters that can beat him elementally
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