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Lilli von Schulmerich (Aleiza)

Nov 14th, 2024
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  1. [Fate CYOA Character Sheet]
  2. Player Name: Aleiza
  3. Character Name: Lilli von Schulmerich
  4.  
  5. ------
  6.  
  7. Initial Point Pool: 1200 MP
  8. Points Added From Character Generation: +100
  9. Remaining Points: 25
  10.  
  11. ------
  12.  
  13. Lilli von Schulmerich was an aspiring young mage who heard her extended families were able to wield magecraft. Her side of the bloodline has no such luck until she was found to have a gift of a few but powerful magic circuits inside her that burned and boiled into a scalding steam. Her family worked forges and made their name crafting tools that could be attuned to mages to act as mystic codes.
  14.  
  15. Training her magecraft, Lilli was a novice mage and couldn't even use most of her abilities without a mystic code specifically linked to her. This setback didn't slow her down one bit and bit by bit she would train to eventually match other mages. Her family kept her training secret as the society of mages isn't one for niceties on assumed outsiders. Progress was going tremendously well for a family's first mage and even managed to get her hands on an exceedingly valuable trinket that would be the family's ticket into fame and fortune: a Saint Quartz. With this and a little luck, she could summom a powerful servant and participate in the Holy Grail War to win respect for her family name.
  16.  
  17. ...Unfortunately someone caught wind of her plan. Rather, a group of people. The Italian mafia, trying to reclaim their footing in Rome, caught wind of a young and naive master entering a war for a single, unconditional wish. Completely caught off-guard, Lilli was subdued, executed and subsequently brought back as an undead tool to get their hands on that wish to regain control of not just Rome, but anything else they could get their hands on. An offer she can't possibly refuse as they hold her leash, she prepares to enter the grail war as a master for the mafia...
  18. ------
  19.  
  20. Gender: Female
  21. Age Category: Teenager
  22. Apperance Traits (up to 2 or 3): Short, Frail, Unassuming
  23.  
  24. Role: Magic User
  25. Role Benefits: Take 3 standard skills for free
  26. Alignment: True Neutral with Lawful Evil leanings
  27.  
  28. Residence: Castle
  29. Residence Cost: -100
  30.  
  31. [Skills]
  32. Select as many as you like, provided you can afford them.
  33.  
  34. >Skill Name: Operating Electronics
  35. >Skill Level: Standard Level
  36. >Skill Cost: Free
  37.  
  38.  
  39. >Skill Name: Stealth
  40. >Skill Level: Standard Level
  41. >Skill Cost: Free
  42.  
  43.  
  44. >Skill Name: Firearm Proficiency
  45. >Skill Level: Advanced Level
  46. >Skill Cost: -85
  47.  
  48.  
  49. >Skill Name: Multitasking
  50. >Skill Level: Standard Level
  51. >Skill Cost: Free
  52.  
  53.  
  54. ----
  55.  
  56. [Magic Circuits]
  57. >Composition: Mutating
  58. >>Limitations/Benefits: Unknown
  59. >>Composition Cost: -15
  60.  
  61. >Quantity Rank w/Modifiers: A
  62. >>Rank Cost (Include Modifiers): -100
  63.  
  64. >Quality Rank w/Modifiers: A+
  65. >>Quality Cost (Include Modifiers): -200
  66.  
  67. -----
  68.  
  69. [Command Spells]
  70. >Starting Number: 3
  71. >>Seal Cost: 0
  72.  
  73. >Seal Location: Forehead (-5)
  74. >Color: Red
  75. >Pattern: Crest
  76.  
  77. >Seal Potency Rank: D
  78. >>Rank Benefits/Penalties: Flawless direct commands, vague might be ignored
  79. >>Rank Cost: -55
  80.  
  81. >Special Command Seal Addition: Perpetual Seal
  82. >>Special Effect: A command Spell is restored on the next day
  83. >>Special Cost: -100
  84.  
  85. ----
  86.  
  87. >Elemental Affinity: Double Affinity (Fire/Water)
  88. >>Affinity Cost (if any): -25
  89.  
  90. >Origin Type: Feeling
  91. >Origin Word: Fear
  92. >>Origin Cost (if any): 0
  93.  
  94. ----
  95.  
  96. [Foundation]
  97. >Type: Mystic
  98.  
  99. >Mystery Rank: C
  100. >>Mystery Rank Cost: -30
  101.  
  102. >>Family Age: Modern
  103. >>Family Generation: Firstborn
  104. >>Mystery Depth: Hidden Family Art
  105. >>Mystery Coverage: Isolated
  106.  
  107. >Foundation Extra: N/A
  108. >>Foundation Extra Effect: N/A
  109. >>Foundation Extra Cost (if any chosen): N/A
  110.  
  111. ----
  112.  
  113. [Magecraft Extras]
  114. >"Mundane" Masters cannot select anything from this section.
  115.  
  116. >Extra Name: Elemental
  117. >>Extra Level: 2
  118. >>Extra Cost: -120
  119.  
  120. >Extra Name: Alchemy
  121. >>Extra Level: Standard
  122. >>Extra Cost: -50
  123.  
  124. ----
  125.  
  126. [Unique Options]
  127. >Option Name: Undead
  128. >>Option Effect: proxy Master
  129. >>Option Cost: +100
  130.  
  131. [Unique Options]
  132. >Option Name: Mystic Code
  133. >>Option Effect: Gun-type Mystic Code
  134. >>Option Cost: -25
  135.  
  136. [Unique Options]
  137. >Option Name: Mystic Code
  138. >>Option Effect: Armor-type Mystic Code
  139. >>Option Cost: -25
  140.  
  141.  
  142. [Unique Options]
  143. >Option Name: Followers
  144. >>Option Effect: Add a follower
  145. >>Option Cost: -60
  146.  
  147.  
  148. >Psychic Power Name (if chosen): N/A
  149. >>PP Effect: N/A
  150. >>PP Cost: N/A
  151.  
  152. >Mystic Eye Type (if chosen): N/A
  153. >>ME Effect: N/A
  154. >>ME Cost: N/A
  155.  
  156. >Follower Type (if chosen): Elemental
  157. >>Follower Effect: ?
  158. >>Follower Traits: Friendly
  159. >>Follower Cost: -100
  160.  
  161. >Mystic Code Item Type: Combat(W chterflamme)
  162. >>MC Effect: Fires spells instead of bullets
  163. >>MC Cost: -75
  164.  
  165. >Mystic Code Item Type: Combat(Einsamer Prozess)
  166. >>MC Effect: Adaptable armor used for battle and stealth
  167. >>MC Cost: -75
  168.  
  169. ----
  170.  
  171. Method of Summoning: Saint Quartz
  172.  
  173. >Slot Order:
  174. >>Slot Cost:
  175.  
  176. ----
  177.  
  178. [Servant Extra]
  179. Each Servant gets a single slot.
  180.  
  181. >Extra Name:
  182. >>Extra Effect:
  183. >>Extra Cost:
  184.  
  185. ----
  186. [Combat style]
  187. Lilli, being a rookie in any sort of conflict, no matter how domestic or large-scale it may be, is a bit shaky in a fight. Lilli thrives in adversity, either terrifying her opponent or becoming terrified herself and using the adrenaline to carry her through.
  188.  
  189. Lilli is a volatile foe who's magic is new, plentiful and exceedingly powerful. Her history as a smith has paved way for creativity in using her fire and water elemental magic, creating boiling steam blasts, flamethrowers, watery cages and many other surprisingly pragmatic uses of her elements. Using her steam-powered mystic code, a hand cannon she calls W chterflamme, she is able to focus her newly-born magic and outright fire magic spells from it like a catalyst.
  190.  
  191. If something were to be too much for her, she may rely on her other mystic code, Einsamer Prozess, to provide armor for her and masks her body's presence. It's not particularly hardy but it's enough to block a blade or two and is very lightweight, not making a single sound. Lilli at her heart can be assumed to fight like an Assassin-class Servant.
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