7mm

cursecraft sk

7mm
Jul 20th, 2019
195
0
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  1. every tick:
  2. loop all players:
  3. {curse::%loop-player%} is 0
  4. chance of 1%:
  5. loop-player's targeted block is set
  6. set {_tage} to loop-player's targeted block
  7. broadcast "&4[&c&l&o呪&4] &6%loop-player% &eの視線の先にあった &c%{_tage}% が&4&l&o壊&cれて&6しまった・・・・・・"
  8. set {_loc} to loop-player's head
  9. set {_tageloc} to location of loop-player's target block
  10. set {_dis2} to distance between {_loc} and {_tageloc}
  11. while {_dis2} > 0.3:
  12. set {_dis2} to distance between {_loc} and {_tageloc}
  13. add 0.2 to {_dis}
  14. set {_loc} to location of the block {_dis} meter forward loop-player
  15. set {_locstr} to "%{_loc}'s x-coord% %{_loc}'s y-coord% %{_loc}'s z-coord%"
  16. command "execute %loop-player% ~ ~ ~ particle endRod %{_locstr}% 0.0 0.0 0.0 0.01 3"
  17. break loop-player's targeted block
  18.  
  19. every minute:
  20. loop all players:
  21. set {curse::%loop-player%} to random integer between 0 to 0
  22. if {curse::%loop-player%} is 0:
  23. broadcast "&4[&9&l&o変&4] &6%loop-player% &7>> &c&l破壊光線 &e- 毎秒20%%の確率で視線の先にあるブロックが破壊されます"
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