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- every tick:
- loop all players:
- {curse::%loop-player%} is 0
- chance of 1%:
- loop-player's targeted block is set
- set {_tage} to loop-player's targeted block
- broadcast "&4[&c&l&o呪&4] &6%loop-player% &eの視線の先にあった &c%{_tage}% が&4&l&o壊&cれて&6しまった・・・・・・"
- set {_loc} to loop-player's head
- set {_tageloc} to location of loop-player's target block
- set {_dis2} to distance between {_loc} and {_tageloc}
- while {_dis2} > 0.3:
- set {_dis2} to distance between {_loc} and {_tageloc}
- add 0.2 to {_dis}
- set {_loc} to location of the block {_dis} meter forward loop-player
- set {_locstr} to "%{_loc}'s x-coord% %{_loc}'s y-coord% %{_loc}'s z-coord%"
- command "execute %loop-player% ~ ~ ~ particle endRod %{_locstr}% 0.0 0.0 0.0 0.01 3"
- break loop-player's targeted block
- every minute:
- loop all players:
- set {curse::%loop-player%} to random integer between 0 to 0
- if {curse::%loop-player%} is 0:
- broadcast "&4[&9&l&o変&4] &6%loop-player% &7>> &c&l破壊光線 &e- 毎秒20%%の確率で視線の先にあるブロックが破壊されます"
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