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ITS RAININ BEN

a guest Jan 26th, 2020 80 Never
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  1. wait(1) math.randomseed(tick() % 1 * 1e6) sky = coroutine.create(function()     while wait(0.3) do      s = Instance.new("Sky",game.Lighting)       s.SkyboxBk,s.SkyboxDn,s.SkyboxFt,s.SkyboxLf,s.SkyboxRt,s.SkyboxUp = "rbxassetid://1719155524","rbxassetid://201208408","rbxassetid://1719155524","rbxassetid://1719155524","rbxassetid://201208408","rbxassetid://1719155524"       s.CelestialBodiesShown = false  end end) del = coroutine.create(function()  while wait(0.3) do      for i,v in pairs(workspace:GetChildren()) do            if v:IsA("Model") then              v:Destroy()             end         end     end end) for i,v in pairs(game.Players:GetChildren()) do end noises = {'rbxassetid://1719155524','rbxassetid://271787597','rbxassetid://1719155524','rbxassetid://1719155524'} sound = coroutine.create(function()  a = Instance.new("Sound",workspace)     a.SoundId = "rbxassetid://141509625"    a.Name = "RAINING MEN"  a.Volume = 59359    a.Looped = true     a:Play()    while wait(0.2) do      rainin = workspace:FindFirstChild("RAINING MEN")        if not rainin then          a = Instance.new("Sound",workspace)             a.SoundId = "rbxassetid://141509625"            a.Name = "RAINING MEN"          a.Volume = 58359            a.Looped = true             a:Play()        end     end end) msg = coroutine.create(function()  while wait(0.4) do      msg = Instance.new("Message",workspace)         msg.Text = "ITS RAINING BENSs. (ABSOLUTELY COVERD IN BENS!)"        wait(0.4)       msg:Destroy()   end end) rain = coroutine.create(function()     while wait(10 % 1 * 1e2) do         part = Instance.new("Part",workspace)       part.Name = "Toad"              mesh = Instance.new("SpecialMesh",part)                 sound = Instance.new("Sound",workspace)                 part.CanCollide = false         part.Size = Vector3.new(440,530,380)        part.Position = Vector3.new(math.random(-3000,1000),math.random(1,3000),math.random(-3000,3000))            sound.SoundId = noises[math.random(1,#noises)]      sound:Play()        sound.Ended:connect(function()          sound:Destroy()         end)                        mesh.MeshType = "FileMesh"      mesh.MeshId = "rbxassetid://430210147"      mesh.TextureId = "rbxassetid://430210159"   end end) coroutine.resume(sky) coroutine.resume(del) coroutine.resume(sound) coroutine.resume(msg) coroutine.resume(rain)
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