Downystram

Gunhams

Nov 9th, 2014
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  1. Name: Same "Valkyrie" Akane
  2. http://i.imgur.com/lhgBE5y.jpg
  3.  
  4. Theme: http://puu.sh/cJF6W.mp3
  5. Mobile Suit: http://puu.sh/cOqXO.png
  6.  
  7. High Concept:
  8. I've seen things you wouldn't believe.
  9. Same has lived and fought through many wars, always somehow ending up as the lone survivor of whatever squadron she's assigned too. The events that her life has lead her through has given her a rather calm and serious demeanour, almost coming off as a sort of cool big sister figure to the more rookie pilots she may encounter.
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  12. Trouble:
  13. White Glint
  14. Same has built up quite a heated rivalry with one specific pilot on the battlefield, the pair always targeting each other over anyone else whenever they are both present during a fight. The enemy pilot in question tends to remain completely silent for the most part, only answering with one to two word sentences through a voice filter to hide their identity.
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  18. Personal Aspect:
  19.  
  20. The fear! I see it! The feaaaaar!
  21. Same has been left heavily scarred by a rather explosive accident during one of her missions and it makes her look rather intimidating. The memories of her most traumatic experiences in the war sometimes come flooding back at random moments in time, the pain of her scars returning as she breaks down completely for a few moments.
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  26. Crossing Paths: CherryCola
  27. Taters has caught Same's eye as promising pilot and has taken it upon herself to groom the girl into the best pilot she can be.
  28.  
  29. Crossing Paths: Atsuko Sciarrarararara
  30.  
  31. GO AWAY.
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  36. Skill List:
  37. +3:Weapons
  38. +3:Intimidation
  39. +2:Resolve
  40. +2:Art
  41. +2:Endurance
  42. +1:Gambling
  43. +1:Leadership
  44. +1:Deceit
  45. +1:Investigate
  46.  
  47. Stunts:
  48.  
  49. VREEEEEEEEEM -
  50. Same has a way of understanding a person through their actions in battle rather than how they are as a person and may use Weapons in place of Empathy.
  51.  
  52. Deadliest Catch -
  53. You’re so well known that an awareness of your name has crossed over into other areas as well. The first time you deal with someone who’s heard of you (spending a fate point can assure that they have), and you’re using your name, you get a +2 bonus to a Provoke or Rapport roll.
  54.  
  55. Flick Of The Wrist -
  56. You have been trained in how to disarm an armed combatant. Once per scene per opponent, when you successfully defend against an attack with a melee weapon, you may sacrifice your next action to place the Disarmed aspect on that opponent.
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  59. Stress:
  60. Physical: [ /] [ /] [ /]
  61. //
  62. Mental: [ ] [ ] [ ]
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  64.  
  65. Fate Points: 0
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  67.  
  68. Consequences:
  69. Mild (1-2 shifts):
  70. Moderate (1-4 shifts):
  71. Severe (1-6 shifts):
  72. Extreme (1-8 shifts or Oh God Help):
  73.  
  74. Extras (Items, hold-over aspects, etc):
  75. Combat Knife, Harmonica, Playing cards.
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  79.  
  80. RGM-79G GM Command ('Same Custom')
  81.  
  82. TAR +2
  83. FGHT (As User)
  84. POW +3 (Fine-Tuned)
  85. STAB +1
  86. ARM +3
  87. MOB +3
  88. SEN +3
  89. ZERO-G +1
  90. STEALTH/ECM +0/+1
  91. Stock Armaments:
  92. - 2 x 60mm Vulcan Gun
  93. - THI BSjG01 Beam Saber
  94. - GM Shield
  95. - Bullpup Rifle (90mm); Sustain Fire 1 close, short accurate
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