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Jul 21st, 2017
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  1. <map edf:definitions="editor_main">
  2. <pickup id="pickup (health) (1)" type="health" interior="0" amount="100" respawn="1" dimension="0" posX="1006.8067626953" posY="-1430.7904052734" posZ="13.546875" rotX="0" rotY="0" rotZ="0" />
  3. <pickup id="pickup (armor) (1)" type="armor" interior="0" amount="100" respawn="1" dimension="0" posX="1008.2475585938" posY="-1430.8188476563" posZ="13.546875" rotX="0" rotY="0" rotZ="0" />
  4. <pickup id="pickup (Deagle) (1)" type="24" interior="0" amount="1000" respawn="1" dimension="0" posX="1010.8638916016" posY="-1431.076171875" posZ="13.546875" rotX="0" rotY="0" rotZ="0" />
  5. <pickup id="pickup (MP5) (1)" type="29" interior="0" amount="1000" respawn="1" dimension="0" posX="1012.1453857422" posY="-1431.3642578125" posZ="13.546875" rotX="0" rotY="0" rotZ="0" />
  6. <pickup id="pickup (M4) (1)" type="31" interior="0" amount="1000" respawn="1" dimension="0" posX="1014.0232543945" posY="-1431.6148681641" posZ="13.546875" rotX="0" rotY="0" rotZ="0" />
  7. <pickup id="pickup (Sniper) (1)" type="34" interior="0" amount="1000" respawn="1" dimension="0" posX="1016.6425170898" posY="-1431.9595947266" posZ="13.546875" rotX="0" rotY="0" rotZ="0" />
  8. </map>
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