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PMush's RC

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Jan 28th, 2020
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  1. hp_warning = 60
  2. language = crab
  3.  
  4. # Add some force_mores for moments you don't wanna miss if you're not paying attention.
  5. fmm := force_more_message
  6. fmm += You fall through a shaft
  7. fmm += LOW HITPOINT WARNING
  8. fmm += don't die
  9. fmm += You are starving
  10. fmm += calcifying dust hits you
  11. fmm += Your surroundings * different
  12. fmm += Sentinel's Mark
  13. fmm += You have finished your manual
  14.  
  15. # Dangerous enemies you don't wanna tab your way into
  16. fmm += .*Sigmund.* comes? into view
  17. fmm += .*Sonja.* comes? into view
  18. fmm += .*Grinder.* comes? into view
  19. fmm += .*Nessos.* comes? into view
  20. fmm += .*hydra.* comes? into view
  21. fmm += .*orbs? of fire.* comes? into view
  22. fmm += .*pandemonium* comes? into view
  23. fmm += .*ancient lich.* comes? into view
  24. fmm += .*greater mumm.* comes? into view
  25. fmm += .*Fiend.* comes? into view
  26. fmm += .*Tzitzimitl.* comes? into view
  27. fmm += .*curse skull.* comes? into view
  28. fmm += .*Hell Sentinel.* comes? into view
  29. fmm += .*shining eye.* comes? into view
  30. fmm += .*caustic shrike.* comes? into view
  31. fmm += .*juggernaut.* comes? into view
  32. fmm += .*Tormentor.* comes? into view
  33. fmm += .*flayed ghost.* comes? into view
  34. fmm += .*curse toe.* comes? into view
  35.  
  36. #Makes resting and exploring a little more interactive, IMO
  37. #Also makes you rest before you start an autoexplore
  38. explore_delay = 5
  39. rest_delay = 5
  40. explore_auto_rest = true
  41.  
  42. #Smooths out kind of useless confirmation messages about butchering.
  43. #Use 'full' or 'very full' with gourmand.
  44. auto_butcher=hungry
  45. confirm_butcher=never
  46.  
  47. #Auto open skills on new char
  48. {
  49. local need_skills_opened = true
  50. function ready()
  51. if you.turns() == 0 and need_skills_opened then
  52. need_skills_opened = false
  53. crawl.sendkeys("m")
  54. end
  55. end
  56. }
  57.  
  58. tile_web_mouse_control = false
  59.  
  60. ##### Crawl Init file ###############################################
  61. # For descriptions of all options, as well as some more in-depth information
  62. # on setting them, consult the file
  63. # options_guide.txt
  64. # in your /docs directory. If you can't find it, the file is also available
  65. # online at:
  66. # https://github.com/crawl/crawl/blob/master/crawl-ref/docs/options_guide.txt
  67. #
  68. # Crawl uses the first file of the following list as its option file:
  69. # * init.txt in the -rcdir directory (if specified)
  70. # * .crawlrc in the -rcdir directory (if specified)
  71. # * init.txt (in the Crawl directory)
  72. # * ~/.crawl/init.txt (Unix only)
  73. # * ~/.crawlrc (Unix only)
  74. # * ~/init.txt (Unix only)
  75. # * settings/init.txt (in the Crawl directory)
  76.  
  77. ##### Some basic explanation of option syntax #######################
  78. # Lines beginning with '#' are comments. The basic syntax is:
  79. #
  80. # field = value or field.subfield = value
  81. #
  82. # Only one specification is allowed per line.
  83. #
  84. # The terms are typically case-insensitive except in the fairly obvious
  85. # cases (the character's name and specifying files or directories when
  86. # on a system that has case-sensitive filenames).
  87. #
  88. # White space is stripped from the beginning and end of the line, as
  89. # well as immediately before and after the '='. If the option allows
  90. # multiple comma/semicolon-separated terms (such as
  91. # autopickup_exceptions), all whitespace around the separator is also
  92. # trimmed. All other whitespace is left intact.
  93. #
  94. # There are three broad types of Crawl options: true/false values (booleans),
  95. # arbitrary values, and lists of values. The first two types use only the
  96. # simple =, with later options - which includes your options that are different
  97. # from the defaults - overriding earlier ones. List options allow using +=, ^=,
  98. # -=, and = to append, prepend, remove, and reset, respectively. Usually you will
  99. # want to use += to add to a list option. Lastly, there is := which you can use
  100. # to create an alias, like so:
  101. # ae := autopickup_exceptions
  102. # From there on, 'ae' will be treated as if it you typed autopickup_exceptions,
  103. # so you can save time typing it.
  104. #
  105.  
  106. ##### Other files ###################################################
  107. # You can include other files from your options file using the 'include'
  108. # option. Crawl will treat it as if you copied the whole text of that file
  109. # into your options file in that spot. You can uncomment some of the following
  110. # lines by removing the beginning '#' to include some of the other files in
  111. # this folder.
  112.  
  113. # Some useful, more advanced options, implemented in LUA.
  114. # include = advanced_optioneering.txt
  115.  
  116. # Alternative vi bindings for Dvorak users.
  117. # include = dvorak_command_keys.txt
  118.  
  119. # Alternative vi bindings for Colemak users.
  120. # include = colemak_command_keys.txt
  121.  
  122. # Alternative vi bindings for Neo users.
  123. # include = neo_command_keys.txt
  124.  
  125. # Override the vi movement keys with a non-command.
  126. # include = no_vi_command_keys.txt
  127.  
  128. # Turn the shift-vi keys into safe move, instead of run.
  129. # include = safe_move_shift.txt
  130.  
  131. ##### Ancient versions ##############################################
  132. # If you're used to the interface of ancient versions of Crawl, you may
  133. # get back parts of it by uncommenting the following options:
  134.  
  135. # include = 034_command_keys.txt
  136.  
  137. # And to revert monster glyph and colouring changes:
  138.  
  139. # include = 052_monster_glyphs.txt
  140. # include = 060_monster_glyphs.txt
  141. # include = 071_monster_glyphs.txt
  142. # include = 080_monster_glyphs.txt
  143. # include = 0.9_monster_glyphs.txt
  144. # include = 0.12_monster_glyphs.txt
  145. # include = 0.13_monster_glyphs.txt
  146. # include = 0.14_monster_glyphs.txt
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