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  1. public class Transform : Component, IEnumerable // TypeDefIndex: 3626
  2. {
  3. // Properties
  4. public Vector3 position { get; set; }
  5. public Vector3 localPosition { get; set; }
  6. public Vector3 eulerAngles { get; set; }
  7. public Vector3 localEulerAngles { get; set; }
  8. public Vector3 right { get; set; }
  9. public Vector3 up { get; set; }
  10. public Vector3 forward { get; set; }
  11. public Quaternion rotation { get; set; }
  12. public Quaternion localRotation { get; set; }
  13. public Vector3 localScale { get; set; }
  14. public Transform parent { get; set; }
  15. internal Transform parentInternal { get; set; }
  16. public Matrix4x4 worldToLocalMatrix { get; }
  17. public Matrix4x4 localToWorldMatrix { get; }
  18. public Transform root { get; }
  19. public int childCount { get; }
  20. public Vector3 lossyScale { get; }
  21. [NativePropertyAttribute] // RVA: 0x5C000 Offset: 0x5B400 VA: 0x18005C000
  22. public bool hasChanged { get; set; }
  23.  
  24. // Methods
  25. // RVA: 0x130EF60 Offset: 0x130D960 VA: 0x18130EF60
  26. protected void .ctor() { }
  27. // RVA: 0x19FDF10 Offset: 0x19FC910 VA: 0x1819FDF10
  28. public Vector3 get_position() { }
  29. // RVA: 0x19FE890 Offset: 0x19FD290 VA: 0x1819FE890
  30. public void set_position(Vector3 value) { }
  31. // RVA: 0x19FDBE0 Offset: 0x19FC5E0 VA: 0x1819FDBE0
  32. public Vector3 get_localPosition() { }
  33. // RVA: 0x19FE600 Offset: 0x19FD000 VA: 0x1819FE600
  34. public void set_localPosition(Vector3 value) { }
  35. // RVA: 0x19FD8E0 Offset: 0x19FC2E0 VA: 0x1819FD8E0
  36. public Vector3 get_eulerAngles() { }
  37. // RVA: 0x19FE350 Offset: 0x19FCD50 VA: 0x1819FE350
  38. public void set_eulerAngles(Vector3 value) { }
  39. // RVA: 0x19FDB00 Offset: 0x19FC500 VA: 0x1819FDB00
  40. public Vector3 get_localEulerAngles() { }
  41. // RVA: 0x19FE500 Offset: 0x19FCF00 VA: 0x1819FE500
  42. public void set_localEulerAngles(Vector3 value) { }
  43. // RVA: 0x19FDF60 Offset: 0x19FC960 VA: 0x1819FDF60
  44. public Vector3 get_right() { }
  45. // RVA: 0x19FE8E0 Offset: 0x19FD2E0 VA: 0x1819FE8E0
  46. public void set_right(Vector3 value) { }
  47. // RVA: 0x19FE150 Offset: 0x19FCB50 VA: 0x1819FE150
  48. public Vector3 get_up() { }
  49. // RVA: 0x19FEAD0 Offset: 0x19FD4D0 VA: 0x1819FEAD0
  50. public void set_up(Vector3 value) { }
  51. // RVA: 0x19FD970 Offset: 0x19FC370 VA: 0x1819FD970
  52. public Vector3 get_forward() { }
  53. // RVA: 0x19FE400 Offset: 0x19FCE00 VA: 0x1819FE400
  54. public void set_forward(Vector3 value) { }
  55. // RVA: 0x19FE100 Offset: 0x19FCB00 VA: 0x1819FE100
  56. public Quaternion get_rotation() { }
  57. // RVA: 0x19FEA80 Offset: 0x19FD480 VA: 0x1819FEA80
  58. public void set_rotation(Quaternion value) { }
  59. // RVA: 0x19FDC80 Offset: 0x19FC680 VA: 0x1819FDC80
  60. public Quaternion get_localRotation() { }
  61. // RVA: 0x19FE6A0 Offset: 0x19FD0A0 VA: 0x1819FE6A0
  62. public void set_localRotation(Quaternion value) { }
  63. // RVA: 0x19FDD20 Offset: 0x19FC720 VA: 0x1819FDD20
  64. public Vector3 get_localScale() { }
  65. // RVA: 0x19FE740 Offset: 0x19FD140 VA: 0x1819FE740
  66. public void set_localScale(Vector3 value) { }
  67. // RVA: 0x19FC730 Offset: 0x19FB130 VA: 0x1819FC730
  68. public Transform get_parent() { }
  69. // RVA: 0x19FE790 Offset: 0x19FD190 VA: 0x1819FE790
  70. public void set_parent(Transform value) { }
  71. // RVA: 0x19FC730 Offset: 0x19FB130 VA: 0x1819FC730
  72. internal Transform get_parentInternal() { }
  73. // RVA: 0x19FD320 Offset: 0x19FBD20 VA: 0x1819FD320
  74. internal void set_parentInternal(Transform value) { }
  75. // RVA: 0x19FC730 Offset: 0x19FB130 VA: 0x1819FC730
  76. private Transform GetParent() { }
  77. // RVA: 0x19FD320 Offset: 0x19FBD20 VA: 0x1819FD320
  78. public void SetParent(Transform p) { }
  79. [FreeFunctionAttribute] // RVA: 0x5A1A0 Offset: 0x595A0 VA: 0x18005A1A0
  80. // RVA: 0x19FD2C0 Offset: 0x19FBCC0 VA: 0x1819FD2C0
  81. public void SetParent(Transform parent, bool worldPositionStays) { }
  82. // RVA: 0x19FE2F0 Offset: 0x19FCCF0 VA: 0x1819FE2F0
  83. public Matrix4x4 get_worldToLocalMatrix() { }
  84. // RVA: 0x19FDDC0 Offset: 0x19FC7C0 VA: 0x1819FDDC0
  85. public Matrix4x4 get_localToWorldMatrix() { }
  86. // RVA: 0x19FD3D0 Offset: 0x19FBDD0 VA: 0x1819FD3D0
  87. public void SetPositionAndRotation(Vector3 position, Quaternion rotation) { }
  88. // RVA: 0x19FD6D0 Offset: 0x19FC0D0 VA: 0x1819FD6D0
  89. public void Translate(Vector3 translation, Space relativeTo) { }
  90. // RVA: 0x19FD670 Offset: 0x19FC070 VA: 0x1819FD670
  91. public void Translate(Vector3 translation) { }
  92. // RVA: 0x19FD6A0 Offset: 0x19FC0A0 VA: 0x1819FD6A0
  93. public void Translate(float x, float y, float z) { }
  94. [NativeMethodAttribute] // RVA: 0x5A270 Offset: 0x59670 VA: 0x18005A270
  95. // RVA: 0x19FCD80 Offset: 0x19FB780 VA: 0x1819FCD80
  96. internal void RotateAroundInternal(Vector3 axis, float angle) { }
  97. // RVA: 0x19FD100 Offset: 0x19FBB00 VA: 0x1819FD100
  98. public void Rotate(Vector3 axis, float angle, Space relativeTo) { }
  99. // RVA: 0x19FD020 Offset: 0x19FBA20 VA: 0x1819FD020
  100. public void Rotate(Vector3 axis, float angle) { }
  101. // RVA: 0x19FCDE0 Offset: 0x19FB7E0 VA: 0x1819FCDE0
  102. public void RotateAround(Vector3 point, Vector3 axis, float angle) { }
  103. // RVA: 0x19FCBB0 Offset: 0x19FB5B0 VA: 0x1819FCBB0
  104. public void LookAt(Transform target) { }
  105. // RVA: 0x19FCA40 Offset: 0x19FB440 VA: 0x1819FCA40
  106. public void LookAt(Vector3 worldPosition, Vector3 worldUp) { }
  107. // RVA: 0x19FCAB0 Offset: 0x19FB4B0 VA: 0x1819FCAB0
  108. public void LookAt(Vector3 worldPosition) { }
  109. [FreeFunctionAttribute] // RVA: 0x5A540 Offset: 0x59940 VA: 0x18005A540
  110. // RVA: 0x19FC810 Offset: 0x19FB210 VA: 0x1819FC810
  111. private void Internal_LookAt(Vector3 worldPosition, Vector3 worldUp) { }
  112. // RVA: 0x19FD490 Offset: 0x19FBE90 VA: 0x1819FD490
  113. public Vector3 TransformDirection(Vector3 direction) { }
  114. // RVA: 0x19FC8D0 Offset: 0x19FB2D0 VA: 0x1819FC8D0
  115. public Vector3 InverseTransformDirection(Vector3 direction) { }
  116. // RVA: 0x19FD610 Offset: 0x19FC010 VA: 0x1819FD610
  117. public Vector3 TransformVector(Vector3 vector) { }
  118. // RVA: 0x19FD550 Offset: 0x19FBF50 VA: 0x1819FD550
  119. public Vector3 TransformPoint(Vector3 position) { }
  120. // RVA: 0x19FC990 Offset: 0x19FB390 VA: 0x1819FC990
  121. public Vector3 InverseTransformPoint(Vector3 position) { }
  122. // RVA: 0x19FC770 Offset: 0x19FB170 VA: 0x1819FC770
  123. public Transform get_root() { }
  124. // RVA: 0x19FC770 Offset: 0x19FB170 VA: 0x1819FC770
  125. private Transform GetRoot() { }
  126. [NativeMethodAttribute] // RVA: 0x5A620 Offset: 0x59A20 VA: 0x18005A620
  127. // RVA: 0x19FD8A0 Offset: 0x19FC2A0 VA: 0x1819FD8A0
  128. public int get_childCount() { }
  129. // RVA: 0x19FD240 Offset: 0x19FBC40 VA: 0x1819FD240
  130. public void SetAsFirstSibling() { }
  131. // RVA: 0x19FD280 Offset: 0x19FBC80 VA: 0x1819FD280
  132. public void SetAsLastSibling() { }
  133. [FreeFunctionAttribute] // RVA: 0xA270 Offset: 0x9670 VA: 0x18000A270
  134. // RVA: 0x19FC580 Offset: 0x19FAF80 VA: 0x1819FC580
  135. private static Transform FindRelativeTransformWithPath(Transform transform, string path, bool isActiveOnly) { }
  136. // RVA: 0x19FC5E0 Offset: 0x19FAFE0 VA: 0x1819FC5E0
  137. public Transform Find(string n) { }
  138. [NativeMethodAttribute] // RVA: 0x5BBE0 Offset: 0x5AFE0 VA: 0x18005BBE0
  139. // RVA: 0x19FDE70 Offset: 0x19FC870 VA: 0x1819FDE70
  140. public Vector3 get_lossyScale() { }
  141. [FreeFunctionAttribute] // RVA: 0x5BCE0 Offset: 0x5B0E0 VA: 0x18005BCE0
  142. // RVA: 0x19FC9F0 Offset: 0x19FB3F0 VA: 0x1819FC9F0
  143. public bool IsChildOf(Transform parent) { }
  144. // RVA: 0x19FDAC0 Offset: 0x19FC4C0 VA: 0x1819FDAC0
  145. public bool get_hasChanged() { }
  146. // RVA: 0x19FE4B0 Offset: 0x19FCEB0 VA: 0x1819FE4B0
  147. public void set_hasChanged(bool value) { }
  148. // RVA: 0x19FC6C0 Offset: 0x19FB0C0 VA: 0x1819FC6C0 Slot: 4
  149. public IEnumerator GetEnumerator() { }
  150. [FreeFunctionAttribute] // RVA: 0x5BE60 Offset: 0x5B260 VA: 0x18005BE60
  151. [NativeThrowsAttribute] // RVA: 0x5BE60 Offset: 0x5B260 VA: 0x18005BE60
  152. // RVA: 0x19FC680 Offset: 0x19FB080 VA: 0x1819FC680
  153. public Transform GetChild(int index) { }
  154. // RVA: 0x19FDEC0 Offset: 0x19FC8C0 VA: 0x1819FDEC0
  155. private void get_position_Injected(out Vector3 ret) { }
  156. // RVA: 0x19FE840 Offset: 0x19FD240 VA: 0x1819FE840
  157. private void set_position_Injected(ref Vector3 value) { }
  158. // RVA: 0x19FDB90 Offset: 0x19FC590 VA: 0x1819FDB90
  159. private void get_localPosition_Injected(out Vector3 ret) { }
  160. // RVA: 0x19FE5B0 Offset: 0x19FCFB0 VA: 0x1819FE5B0
  161. private void set_localPosition_Injected(ref Vector3 value) { }
  162. // RVA: 0x19FE0B0 Offset: 0x19FCAB0 VA: 0x1819FE0B0
  163. private void get_rotation_Injected(out Quaternion ret) { }
  164. // RVA: 0x19FEA30 Offset: 0x19FD430 VA: 0x1819FEA30
  165. private void set_rotation_Injected(ref Quaternion value) { }
  166. // RVA: 0x19FDC30 Offset: 0x19FC630 VA: 0x1819FDC30
  167. private void get_localRotation_Injected(out Quaternion ret) { }
  168. // RVA: 0x19FE650 Offset: 0x19FD050 VA: 0x1819FE650
  169. private void set_localRotation_Injected(ref Quaternion value) { }
  170. // RVA: 0x19FDCD0 Offset: 0x19FC6D0 VA: 0x1819FDCD0
  171. private void get_localScale_Injected(out Vector3 ret) { }
  172. // RVA: 0x19FE6F0 Offset: 0x19FD0F0 VA: 0x1819FE6F0
  173. private void set_localScale_Injected(ref Vector3 value) { }
  174. // RVA: 0x19FE2A0 Offset: 0x19FCCA0 VA: 0x1819FE2A0
  175. private void get_worldToLocalMatrix_Injected(out Matrix4x4 ret) { }
  176. // RVA: 0x19FDD70 Offset: 0x19FC770 VA: 0x1819FDD70
  177. private void get_localToWorldMatrix_Injected(out Matrix4x4 ret) { }
  178. // RVA: 0x19FD370 Offset: 0x19FBD70 VA: 0x1819FD370
  179. private void SetPositionAndRotation_Injected(ref Vector3 position, ref Quaternion rotation) { }
  180. // RVA: 0x19FCD20 Offset: 0x19FB720 VA: 0x1819FCD20
  181. private void RotateAroundInternal_Injected(ref Vector3 axis, float angle) { }
  182. // RVA: 0x19FC7B0 Offset: 0x19FB1B0 VA: 0x1819FC7B0
  183. private void Internal_LookAt_Injected(ref Vector3 worldPosition, ref Vector3 worldUp) { }
  184. // RVA: 0x19FD430 Offset: 0x19FBE30 VA: 0x1819FD430
  185. private void TransformDirection_Injected(ref Vector3 direction, out Vector3 ret) { }
  186. // RVA: 0x19FC870 Offset: 0x19FB270 VA: 0x1819FC870
  187. private void InverseTransformDirection_Injected(ref Vector3 direction, out Vector3 ret) { }
  188. // RVA: 0x19FD5B0 Offset: 0x19FBFB0 VA: 0x1819FD5B0
  189. private void TransformVector_Injected(ref Vector3 vector, out Vector3 ret) { }
  190. // RVA: 0x19FD4F0 Offset: 0x19FBEF0 VA: 0x1819FD4F0
  191. private void TransformPoint_Injected(ref Vector3 position, out Vector3 ret) { }
  192. // RVA: 0x19FC930 Offset: 0x19FB330 VA: 0x1819FC930
  193. private void InverseTransformPoint_Injected(ref Vector3 position, out Vector3 ret) { }
  194. // RVA: 0x19FDE20 Offset: 0x19FC820 VA: 0x1819FDE20
  195. private void get_lossyScale_Injected(out Vector3 ret) { }
  196. }
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