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  1. # ------------------------------ #
  2. #
  3. # FeatherBoard 3
  4. # Runs like a feather on your server
  5. # (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. # Permissions: To use the action groups give them the permission
  10. # featherboard.group.<group>
  11. # Make sure to remove them from the other groups
  12. # when giving a new permission.
  13.  
  14. # Variables: These variables can be used in the TEXT section
  15. # of both the header as the footer.
  16. #
  17. # {PLAYER} - Player name
  18. # {PLAYERNICK} - Player nickname
  19. # {SERVER} - Server name
  20. # {PLAYERCOUNT} - Server player count
  21. # {BUNGEECOUNT} - Bungee network player count
  22. # 5000+ more ... see spigot page
  23.  
  24. # Formatting: These are formatting tags allowing you to format the animations
  25. # or placeholders.
  26. #
  27. # Substring: This allows you to split a word (even a placeholder) in parts
  28. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  29. # usage: This can be used to split placeholders when creating a typewriter
  30. # or to split the colors in a placeholder.
  31. #
  32. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  33. # two arguments (the length and space between scrolls).
  34. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  35. #
  36. # PLENTY MORE! See spigot page
  37.  
  38. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  39. # GENERAL PLUGIN SETTINGS
  40. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  41.  
  42. ## Config version (DO NOT EDIT)
  43. config: 3
  44.  
  45. ## Language file
  46. lang: 'en'
  47.  
  48. ## Debug mode
  49. debug: false
  50.  
  51. ## Log to file
  52. log:
  53. enabled: true
  54. # Reset log on startup
  55. reset: false
  56.  
  57. ## Update checking
  58. update:
  59. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  60.  
  61. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  62. # PLUGIN SPECIFIC SETTINGS
  63. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  64.  
  65. # Placeholder settings
  66. placeholder:
  67. # logs the memory usage of placeholders on startup
  68. log-memory: false
  69. # Clear unused placeholders that are not enabled.
  70. clear-unused: true
  71. # Config cache only
  72. # This will only use placeholders in the config
  73. # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  74. # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  75. config-cache: false
  76.  
  77. # Tweaks to increase performance (Use at own risk)
  78. tweaks:
  79. # This option does not send scoreboard remove packets
  80. # to the client on quit. This can increase performance on servers
  81. # where players quit a lot (hubs, ...)
  82. #
  83. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  84. # /data folder
  85. #
  86. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  87. keepScoreboardOnQuit: false
  88. # Some placeholders have a slow process behind them. Meaning they might contact a database
  89. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  90. # separate from the sending. But can slow down the animation because it has to wait
  91. # for the placeholder to be loaded. When having multiple lines like a text that shows
  92. # the information about the placeholders you put below it, this can cause problems.
  93. # Enabling this will output a message in the console and ingame to operators
  94. # saying when a placeholder is causing delays.
  95. detect-placeholderdelay: false
  96. # Putting this to true will SPAM your console with timings report per placeholder/animation
  97. # refresh. Used for debugging purposes.
  98. # This requires detect-placeholderdelay to true
  99. verbose-placeholder-timings: false
  100. # Ignore placeholder problems
  101. # When set to true, the placeholder will not be disabled
  102. # this also means that no ERRORS will be logged -> no troubleshooting
  103. ignore-placeholder-problems: false
  104.  
  105. # Toggling allows you to disable the scoreboard
  106. database:
  107. # If you want the toggle to stay even when your users
  108. # log off you can enable this. Keep in mind that this requires a
  109. # MySQL or SQLite database.
  110. # If you are configuring the plugin for the first time it is advised
  111. # to stay away from these settings until you managed the scoreboard
  112. # set up.
  113. persistent: false
  114. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  115. # with isolation, url, driver, ...
  116. # Database name
  117. database: "featherboard"
  118. # Database username
  119. username: bukkit
  120. # Database isolation type
  121. isolation: SERIALIZABLE
  122. # Database driver
  123. driver: org.sqlite.JDBC
  124. # Database password
  125. password: walrus
  126. # Database driver URL
  127. # {DIR} will be replaced with the plugin directory
  128. # {NAME} will be replaced wit the plugin name
  129. url: jdbc:sqlite:{DIR}{NAME}.db
  130. # Save interval in ticks
  131. save-interval: 6000
  132.  
  133. # Disabled worlds. Add your world name in this list to
  134. # disable it.
  135. disabled-worlds:
  136. - 'example_world'
  137.  
  138. # Show delay on join. Usefull if you wish to let the user
  139. # enjoy a Title MOTD without having the scoreboard obstructing
  140. # the view.
  141. show-delay: 0
  142.  
  143. # Anti Flicker will use a new engine that will allow you to use fast animations
  144. # without any flicker.
  145. # You can disable this feature if you do not have fast refresh rates.
  146. antiflicker: true
  147.  
  148. # Scoreboard assigning. The boards can be assigned by various ways.
  149. # default the scoreboards will be assigned by permissions.
  150. # You can only have one way of assigning the scoreboards
  151. #
  152. # PERMISSION - Assign scoreboards based on permissions
  153. # This is the default setting (since 2014)
  154. # featherboard.group.<scoreboard>
  155. #
  156. # GROUP - Assign scoreboards based on Vault groups
  157. # this means the scoreboard name has to
  158. # have the name of your Vault group.
  159. #
  160. # WORLD - Assign scoreboards based on the world
  161. # the player is in.
  162. #
  163. # NONE - Do no assign scoreboards and just rely on
  164. # manual assigning (triggers, etc...)
  165. scoreboard-assigning: "PERMISSION"
  166.  
  167. # GUI: This is a feature enabling a GUI to select a specific scoreboard
  168. # The GUI will show all scoreboards you have permission to. It is not very
  169. # configurable in the way you can't control the location or order of the scoreboards
  170. # For a more configurable GUI I recommend DeluxeMenus
  171. gui:
  172. # This is the title of the GUI
  173. title: "Scoreboards"
  174. # Size of the GUI (leave to -1 to make it dynamic)
  175. # Sizes: 9,27,54
  176. size: -1
  177.  
  178. # A list of different scoreboards
  179. boards:
  180. # Default FeatherBoard comes with a board called "default". All players have the permission
  181. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  182. # the permission is negated.
  183. #
  184. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  185. # names such as "vip-board", "mcmmo-levelup", ...
  186. default:
  187. # Every section here are different lines. The first section will be used as the title
  188. # the following sections will be used as the lines on the scoreboard (max 15)
  189. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  190. # things simple I will use logical names such as "title", "spacer", "header", ...
  191. title:
  192. # Every line has its own frames. The animation will loop through these frames on intervals
  193. # that you configure below.
  194. # Put all your frames under 'text:'. You can make as many lines as you want and use
  195. # placeholders and preset effects.
  196. # Keep in mind that there is a limit in line width!
  197. text:
  198. # To create cool looking animations you create yourself
  199. # you can use the graphical tool AnimationCreator
  200. # https://www.spigotmc.org/resources/animationcreator.6001/
  201. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  202. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  203. - '&b&lE&f&lvo-Network'
  204. - '&f&lE&b&lv&f&lo-Network'
  205. - '&f&lEv&b&lo&f&l-Network'
  206. - '&f&lEvo&b&l-&f&lNetwork'
  207. - '&f&lEvo-&b&lN&f&letwork'
  208. - '&f&lEvo-N&b&le&f&ltwork'
  209. - '&f&lEvo-Ne&b&lt&f&lwork'
  210. - '&f&lEvo-Net&b&lw&f&lork'
  211. - '&f&lEvo-Netw&b&lo&f&lrk'
  212. - '&f&lEvo-Netwo&b&lr&f&lk'
  213. - '&f&lEvo-Networ&b&lk'
  214. - '&b&lEvo&f&l-Network'
  215. # Interval is the animation interval in TICKS (20 ticks is one second).
  216. # Every X ticks the animation goes to the next frame (see above)
  217. # Once all frames are finished it will start over from the first one
  218. interval: 5
  219. # If you don't want a static order of the frames and want to show each frame at random
  220. # you can enable this option.
  221. random: false
  222. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  223. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  224. # These lines (usually a header or footer) are also good for decoration.
  225. header:
  226. text: []
  227. interval: 10
  228. random: true
  229. texto21:
  230. text:
  231. - '&8[&9-&8] &fUcideri &8» &9{stat_pkills}'
  232. interval: 100
  233. random: false
  234. text234o21:
  235. text:
  236. - '&8[&9-&8] &fDecese &8» &9{stat_deaths}'
  237. interval: 100
  238. random: false
  239. texto42:
  240. text:
  241. - '&8[&9-&8] &fGlobal &8» &9{onlineplayers}'
  242. interval: 100
  243. random: false
  244. spac34er1:
  245. text:
  246. - '&8[&9-&8] &fSectiune &8» &9{world}'
  247. interval: 100
  248. random: false
  249. texto2:
  250. text: []
  251. interval: 100
  252. random: false
  253. spacer1:
  254. text:
  255. - '&8[&9-&8] &fSurvival &8» &9{onlineplayers}'
  256. interval: 100
  257. random: false
  258. texto11:
  259. text:
  260. - '&8[&9-&8] &fSkyBlock &8» &9{onlineplayers}'
  261. interval: 2
  262. random: false
  263. texto12:
  264. text:
  265. - '&8[&9-&8] &fSkyPvP &8» &9{onlineplayers}'
  266. interval: 2
  267. random: false
  268. texto416:
  269. text:
  270. - '&8[&9-&8] &fCS:GO &8» &90'
  271. interval: 2
  272. random: false
  273. tex3to1342:
  274. text:
  275. - '&8[&9-&8] &fBuild &8» &90'
  276. interval: 2
  277. texto16:
  278. text:
  279. - '&8[&9-&8] &fLobby &8» &9{onlineplayers}'
  280. interval: 2
  281. random: false
  282. texto10:
  283. text:
  284. - '&8[&9-&8] &fAssasins &8» &90'
  285. interval: 2
  286. random: false
  287. texto26:
  288. text: []
  289. interval: 2
  290. random: false
  291. texto30:
  292. text:
  293. - '&9&lwww.evocraft.ro'
  294. interval: 2
  295. random: false
  296. texto36:
  297. text:
  298. - '&9&lwww.evocraft.ro'
  299. interval: 2
  300. random: false
  301. mcmmo-subirnivel:
  302. title:
  303. # Every line has its own frames. The animation will loop through these frames on intervals
  304. # that you configure below.
  305. # Put all your frames under 'text:'. You can make as many lines as you want and use
  306. # placeholders and preset effects.
  307. # Keep in mind that there is a limit in line width!
  308. text:
  309. # To create cool looking animations you create yourself
  310. # you can use the graphical tool AnimationCreator
  311. # https://www.spigotmc.org/resources/animationcreator.6001/
  312. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  313. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  314. - '<delay times="15">&b&lATLANTICMC</delay>'
  315. - '&b&lATLANTICMC'
  316. - '&3&lA&b&lTLANTICMC'
  317. - '&f&lA&3&lT&b&lLANTICMC'
  318. - '&f&lAT&3&lL&b&lANTICMC'
  319. - '&f&lATL&3&lA&b&lNTICMC'
  320. - '&f&lATLA&3&lN&b&lTICMC'
  321. - '&f&lATLAN&3&lT&b&lICMC'
  322. - '&f&lATLANT&3&lI&b&lCMC'
  323. - '&f&lATLANTI&3&lC&b&lMC'
  324. - '&f&lATLANTIC&3&lM&b&lC'
  325. - '&f&lATLANTICM&3&lC'
  326. - '&f&lATLANTICMC'
  327. - '&b&lATLANTICMC'
  328. - '&f&lATLANTICMC'
  329. # Interval is the animation interval in TICKS (20 ticks is one second).
  330. # Every X ticks the animation goes to the next frame (see above)
  331. # Once all frames are finished it will start over from the first one
  332. interval: 5
  333. # If you don't want a static order of the frames and want to show each frame at random
  334. # you can enable this option.
  335. random: false
  336. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  337. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  338. # These lines (usually a header or footer) are also good for decoration.
  339. header:
  340. text: []
  341. interval: 10
  342. random: true
  343. texto1:
  344. text:
  345. - '&3Congratulations, you'
  346. interval: 2
  347. random: false
  348. texto14324:
  349. text:
  350. - '&3leveled up!'
  351. interval: 2
  352. random: false
  353. spacer1344:
  354. text: []
  355. interval: 2
  356. random: false
  357. texto2:
  358. text:
  359. - '&8· &3Information'
  360. interval: 2
  361. random: false
  362. texto2:
  363. text:
  364. - '&fAbilitie: &a{mcmmo-levelup_skill_name}'
  365. interval: 2
  366. random: false
  367. texto45:
  368. text:
  369. - '&fLevel: &a{mcmmo-levelup_skill_level}'
  370. interval: 2
  371. random: false
  372. texto134:
  373. text:
  374. - '&fExperience: &a{mcmmo-levelup_skill_xplevel}'
  375. interval: 2
  376. random: false
  377. texto16234:
  378. text: []
  379. interval: 2
  380. random: false
  381. texto112fs:
  382. text:
  383. - '&fGained: &a{mcmmo-levelup_levelsgained}'
  384. interval: 2
  385. random: false
  386. texto11:
  387. text:
  388. - '&fNeeded: &a{mcmmo-levelup_skill_xptolevel}'
  389. interval: 2
  390. random: false
  391. texto16:
  392. text: []
  393. interval: 2
  394. random: false
  395. texto10:
  396. text:
  397. - '&aplay.example.net'
  398. interval: 2
  399. random: false
  400. entrar:
  401. title:
  402. # Every line has its own frames. The animation will loop through these frames on intervals
  403. # that you configure below.
  404. # Put all your frames under 'text:'. You can make as many lines as you want and use
  405. # placeholders and preset effects.
  406. # Keep in mind that there is a limit in line width!
  407. text:
  408. # To create cool looking animations you create yourself
  409. # you can use the graphical tool AnimationCreator
  410. # https://www.spigotmc.org/resources/animationcreator.6001/
  411. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  412. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  413. - '<delay times="15">&b&lATLANTICMC</delay>'
  414. - '&b&lATLANTICMC'
  415. - '&3&lA&b&lTLANTICMC'
  416. - '&f&lA&3&lT&b&lLANTICMC'
  417. - '&f&lAT&3&lL&b&lANTICMC'
  418. - '&f&lATL&3&lA&b&lNTICMC'
  419. - '&f&lATLA&3&lN&b&lTICMC'
  420. - '&f&lATLAN&3&lT&b&lICMC'
  421. - '&f&lATLANT&3&lI&b&lCMC'
  422. - '&f&lATLANTI&3&lC&b&lMC'
  423. - '&f&lATLANTIC&3&lM&b&lC'
  424. - '&f&lATLANTICM&3&lC'
  425. - '&f&lATLANTICMC'
  426. - '&b&lATLANTICMC'
  427. - '&f&lATLANTICMC'
  428. # Interval is the animation interval in TICKS (20 ticks is one second).
  429. # Every X ticks the animation goes to the next frame (see above)
  430. # Once all frames are finished it will start over from the first one
  431. interval: 5
  432. # If you don't want a static order of the frames and want to show each frame at random
  433. # you can enable this option.
  434. random: false
  435. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  436. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  437. # These lines (usually a header or footer) are also good for decoration.
  438. header:
  439. text: []
  440. interval: 10
  441. random: true
  442. texto1:
  443. text:
  444. - '&3Welcome again'
  445. interval: 100
  446. random: false
  447. spacer1344:
  448. text: []
  449. interval: 100
  450. random: false
  451. texto2:
  452. text:
  453. - '&8· &3Stats'
  454. interval: 100
  455. random: false
  456. texto2:
  457. text:
  458. - '&fPlayed: &a{stat_time_played}'
  459. interval: 100
  460. random: false
  461. texto45:
  462. text:
  463. - '&fLast Time: &a{lastplayed}'
  464. interval: 100
  465. random: false
  466. texto134:
  467. text:
  468. - '&fJoined: &a{firstplayed}'
  469. interval: 100
  470. random: false
  471. texto16234:
  472. text: []
  473. interval: 2
  474. random: false
  475. texto10:
  476. text:
  477. - '&aplay.example.net'
  478. interval: 2
  479. random: false
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