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Sep 17th, 2019
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  1. Sound
  2.  
  3. Adjusted the volume and positioning of the player’s ground equipment for third-person and gunner views.
  4. Sounds of guns of allies / opponents are more clearly positioned.
  5. The sound volume of the transmission is halved.
  6. The sound of turning on / off the binocular mode has been replaced by a less prominent and quieter one.
  7. The volume and positioning of the sounds of the engines of the allied and enemy ground vehicles are changed in the direction of greater intelligibility and audibility.
  8. The background sounds in the hangar when the camera turned quickly stopped ceasing to sharply change position.
  9. The sounds of shots of enemies and allies, as well as the sounds of explosions, are somewhat highlighted in the frequency plan.
  10. Fixed (minimized) the error due to which when playing on land and marine equipment there could be no sounds of shots of guns of allies / enemies.
  11. For tankers, the volume of the engines of the allied and enemy aircraft is reduced.
  12. The sounds of gas turbine tank engines have been redone: the sound layer uncharacteristic of these engines has been eliminated and transmission and air stream layers have been added.
  13. For the sound of the T-64 engine, a layer of work under load characteristic of this engine has been added.
  14.  
  15. Other
  16.  
  17. Before going into battle, a warning was added that torpedoes were not bought on one or several ships in the active set of equipment.
  18. Battle (D14) - fixed ammunition for the stern 114 mm gun. The irrelevant modification of the FOR drives has been removed, the experience and game currency for its study are compensated. 40 mm Bofors moved to the category of secondary weapons.
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