danielaust

The sniper

Feb 23rd, 2020
92
0
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6.     print("FE Compatibility code V2 by Mokiros")
  7.     local RealPlayer = RealPlayer
  8.     script.Parent = RealPlayer.Character
  9.  
  10.     --Fake event to make stuff like Mouse.KeyDown work
  11.     local Disconnect_Function = function(this)
  12.         this[1].Functions[this[2]] = nil
  13.     end
  14.     local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15.     local FakeEvent_Metatable = {__index={
  16.         Connect = function(this,f)
  17.             local i = tostring(math.random(0,10000))
  18.             while this.Functions[i] do
  19.                 i = tostring(math.random(0,10000))
  20.             end
  21.             this.Functions[i] = f
  22.             return setmetatable({this,i},Disconnect_Metatable)
  23.         end
  24.     }}
  25.     FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26.     local function fakeEvent()
  27.         return setmetatable({Functions={}},FakeEvent_Metatable)
  28.     end
  29.  
  30.     --Creating fake input objects with fake variables
  31.     local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32.     FakeMouse.keyUp = FakeMouse.KeyUp
  33.     FakeMouse.keyDown = FakeMouse.KeyDown
  34.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37.     end}
  38.     --Merged 2 functions into one by checking amount of arguments
  39.     CAS.UnbindAction = CAS.BindAction
  40.  
  41.     --This function will trigger the events that have been :Connect()'ed
  42.     local function TriggerEvent(self,ev,...)
  43.         for _,f in pairs(self[ev].Functions) do
  44.             f(...)
  45.         end
  46.     end
  47.     FakeMouse.TriggerEvent = TriggerEvent
  48.     UIS.TriggerEvent = TriggerEvent
  49.  
  50.     --Client communication
  51.     local Event = Instance.new("RemoteEvent")
  52.     Event.Name = "UserInput_Event"
  53.     Event.OnServerEvent:Connect(function(plr,io)
  54.         if plr~=RealPlayer then return end
  55.         FakeMouse.Target = io.Target
  56.         FakeMouse.Hit = io.Hit
  57.         if not io.isMouse then
  58.             local b = io.UserInputState == Enum.UserInputState.Begin
  59.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60.                 return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61.             end
  62.             if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63.                 return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64.             end
  65.             for _,t in pairs(CAS.Actions) do
  66.                 for _,k in pairs(t.Keys) do
  67.                     if k==io.KeyCode then
  68.                         t.Function(t.Name,io.UserInputState,io)
  69.                     end
  70.                 end
  71.             end
  72.             FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73.             UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74.         end
  75.     end)
  76.     Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77.     local Mouse = owner:GetMouse()
  78.     local UIS = game:GetService("UserInputService")
  79.     local input = function(io,RobloxHandled)
  80.         if RobloxHandled then return end
  81.         --Since InputObject is a client-side instance, we create and pass table instead
  82.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83.     end
  84.     UIS.InputBegan:Connect(input)
  85.     UIS.InputEnded:Connect(input)
  86.     local h,t
  87.     --Give the server mouse data every second frame, but only if the values changed
  88.     --If player is not moving their mouse, client won't fire events
  89.     local HB = game:GetService("RunService").Heartbeat
  90.     while true do
  91.         if h~=Mouse.Hit or t~=Mouse.Target then
  92.             h,t=Mouse.Hit,Mouse.Target
  93.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  94.         end
  95.         --Wait 2 frames
  96.         for i=1,2 do
  97.             HB:Wait()
  98.         end
  99.     end]==],script)
  100.  
  101.     ----Sandboxed game object that allows the usage of client-side methods and services
  102.     --Real game object
  103.     local RealGame = game
  104.  
  105.     --Metatable for fake service
  106.     local FakeService_Metatable = {
  107.         __index = function(self,k)
  108.             local s = rawget(self,"_RealService")
  109.             if s then
  110.                 return typeof(s[k])=="function"
  111.                 and function(_,...)return s[k](s,...)end or s[k]
  112.             end
  113.         end,
  114.         __newindex = function(self,k,v)
  115.             local s = rawget(self,"_RealService")
  116.             if s then s[k]=v end
  117.         end
  118.     }
  119.     local function FakeService(t,RealService)
  120.         t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  121.         return setmetatable(t,FakeService_Metatable)
  122.     end
  123.  
  124.     --Fake game object
  125.     local FakeGame = {
  126.         GetService = function(self,s)
  127.             return rawget(self,s) or RealGame:GetService(s)
  128.         end,
  129.         Players = FakeService({
  130.             LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  131.         },"Players"),
  132.         UserInputService = FakeService(UIS,"UserInputService"),
  133.         ContextActionService = FakeService(CAS,"ContextActionService"),
  134.         RunService = FakeService({
  135.             _btrs = {},
  136.             RenderStepped = RealGame:GetService("RunService").Heartbeat,
  137.             BindToRenderStep = function(self,name,_,fun)
  138.                 self._btrs[name] = self.Heartbeat:Connect(fun)
  139.             end,
  140.             UnbindFromRenderStep = function(self,name)
  141.                 self._btrs[name]:Disconnect()
  142.             end,
  143.         },"RunService")
  144.     }
  145.     rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  146.     FakeGame.service = FakeGame.GetService
  147.     FakeService(FakeGame,game)
  148.     --Changing owner to fake player object to support owner:GetMouse()
  149.     game,owner = FakeGame,FakeGame.Players.LocalPlayer
  150. end
  151.  
  152.  
  153. -- The Sniper Script
  154. -- Made by : I don't know.
  155. -- Edited by : Medicsauce
  156. -- Modification date : 17:35 24-03-2018
  157. Ply = game.Players.LocalPlayer
  158. Char = Ply.Character
  159. Tor = Char.Torso
  160. He = Char.Head
  161. Ne = Tor.Neck
  162. Hu = Char.Humanoid
  163. LA = Char["Left Arm"]
  164. LL = Char["Left Leg"]
  165. RA = Char["Right Arm"]
  166. RL = Char["Right Leg"]
  167. LS = Tor["Left Shoulder"]
  168. RS = Tor["Right Shoulder"]
  169. LH = Tor["Left Hip"]
  170. RH = Tor["Right Hip"]
  171.  
  172. local txt = Instance.new("BillboardGui", Char)
  173. txt.Adornee = Char.Head
  174. txt.Name = "_status"
  175. txt.Size = UDim2.new(4, 0, 2.5, 0)
  176. txt.StudsOffset = Vector3.new(-4, 2, 0)
  177. local text = Instance.new("TextLabel", txt)
  178. text.Size = UDim2.new(3, 0, 0.5, 0)
  179. text.FontSize = "Size24"
  180. text.TextScaled = true
  181. text.TextTransparency = 0
  182. text.BackgroundTransparency = 1
  183. text.TextTransparency = 0
  184. text.TextStrokeTransparency = 0
  185. text.Font = "Fantasy"
  186. text.TextStrokeColor3 = Color3.new(1,1,1)
  187. text.Text = "The Sniper"
  188.  
  189.         z = Instance.new("Sound", Char)
  190. z.SoundId = "rbxassetid://606277525"
  191. z.Looped = true
  192. z.Pitch = 1
  193. z.Volume = 2
  194. z:Play()
  195.  
  196. Char.Humanoid.MaxHealth = "inf"
  197. Char.Humanoid.Health = "inf"
  198.  
  199.         shirt = Instance.new("Shirt", Char)
  200.  
  201.         shirt.Name = "Shirt"
  202.  
  203.         pants = Instance.new("Pants", Char)
  204.  
  205.         pants.Name = "Pants"
  206.  
  207.         Char.Shirt.ShirtTemplate = "rbxassetid://1046985955"
  208.  
  209.         Char.Pants.PantsTemplate = "rbxassetid://241309556"
  210.        
  211.         Char.Head.face.Texture = "rbxassetid://152627407"
  212.        
  213.  
  214. Combo = 1
  215.  
  216. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  217. RP = Char.HumanoidRootPart
  218. RJ = RP.RootJoint
  219. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  220. LHCF = CFrame.Angles(0, math.rad(-90), 0)
  221. RHCF = CFrame.Angles(0, math.rad(90), 0)
  222. attack = false
  223. equipped = false
  224. local Anim = "Idle"
  225. Effects = { }
  226. cam = workspace.CurrentCamera
  227. local RbxUtility = LoadLibrary("RbxUtility")
  228. local Create = RbxUtility.Create
  229. local m = Create("Model"){
  230.     Parent = Char,
  231.     Name = "WeaponModel",
  232. }
  233.  
  234. RS.Parent = nil
  235. LS.Parent = nil
  236.  
  237. RW = Create("Weld"){
  238.     Name = "Right Shoulder",
  239.     Part0 = Tor ,
  240.     C0 = CFrame.new(1.5, 0.5, 0),
  241.     C1 = CFrame.new(0, 0.5, 0),
  242.     Part1 = RA ,
  243.     Parent = Tor ,
  244. }
  245.  
  246. LW = Create("Weld"){
  247.     Name = "Left Shoulder",
  248.     Part0 = Tor ,
  249.     C0 = CFrame.new(-1.5, 0.5, 0),
  250.     C1 = CFrame.new(0, 0.5, 0) ,
  251.     Part1 = LA ,
  252.     Parent = Tor ,
  253. }
  254.    
  255. mouse = Ply:GetMouse()
  256.  
  257. function RemoveOutlines(part)
  258.     part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  259. end
  260.    
  261. function CreatePart(FF, Par, Mat, Ref, Tra, BC, Nam, Siz)
  262.     local Part = Create("Part"){
  263.         formFactor = FF,
  264.         Parent = Par,
  265.         Reflectance = Ref,
  266.         Transparency = Tra,
  267.         CanCollide = false,
  268.         Locked = true,
  269.         BrickColor = BrickColor.new(tostring(BC)),
  270.         Name = Nam,
  271.         Size = Siz,
  272.         Position = Tor.Position,
  273.         Material = Mat,
  274.     }
  275.     RemoveOutlines(Part)
  276.     return Part
  277. end
  278.    
  279. function CreateMesh(Ms, Par, MType, MId, OS, Sca)
  280.     local Msh = Create(Ms){
  281.         Parent = Par,
  282.         Offset = OS,
  283.         Scale = Sca,
  284.     }
  285.     if Ms == "SpecialMesh" then
  286.         Msh.MeshType = MType
  287.         Msh.MeshId = MId
  288.     end
  289. end
  290.    
  291. function CreateWeld(Par, PartA, PartB, CA, CB)
  292.     local Weld = Create("Weld"){
  293.         Parent = Par,
  294.         Part0 = PartA,
  295.         Part1 = PartB,
  296.         C0 = CA,
  297.         C1 = CB,
  298.     }
  299.     return Weld
  300. end
  301.    
  302. function CreateSound(id, par, vol, pit)
  303.     coroutine.resume(coroutine.create(function()
  304.         local sou = Create("Sound"){
  305.             Parent = par or workspace,
  306.             Volume = vol,
  307.             Pitch = pit or 1,
  308.             SoundId = id,
  309.         }
  310.         wait()
  311.         sou:play()
  312.     end))
  313. end
  314.  
  315. function clerp(a, b, t)
  316.     return a:lerp(b, t)
  317. end
  318.  
  319. function rayCast(Pos, Dir, Max, Ignore)
  320.     return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  321. end
  322.  
  323. function Damage(hit, damage, cooldown, Color1, Color2, HSound, HPitch)
  324.     for i, v in pairs(hit:GetChildren()) do
  325.         if v:IsA("Humanoid") and hit.Name ~= Char.Name then
  326.             local find = v:FindFirstChild("Hitz")
  327.             if not find then
  328.                 if v.Parent:findFirstChild("Head") then
  329.                     local BillG = Create("BillboardGui"){
  330.                         Parent = v.Parent.Head,
  331.                         Size = UDim2.new(1, 0, 1, 0),
  332.                         Adornee = v.Parent.Head,
  333.                         StudsOffset = Vector3.new(math.random(-3, 3), math.random(3, 5), math.random(-3, 3)),
  334.                     }
  335.                     local TL = Create("TextLabel"){
  336.                         Parent = BillG,
  337.                         Size = UDim2.new(3, 3, 3, 3),
  338.                         BackgroundTransparency = 1,
  339.                         Text = tostring(damage).."-",
  340.                         TextColor3 = Color1.Color,
  341.                         TextStrokeColor3 = Color2.Color,
  342.                         TextStrokeTransparency = 0,
  343.                         TextXAlignment = Enum.TextXAlignment.Center,
  344.                         TextYAlignment = Enum.TextYAlignment.Center,
  345.                         FontSize = Enum.FontSize.Size18,
  346.                         Font = "Fantasy",
  347.                     }
  348.                     coroutine.resume(coroutine.create(function()
  349.                         wait(1)
  350.                         for i = 0, 1, .1 do
  351.                             wait(.1)
  352.                             BillG.StudsOffset = BillG.StudsOffset + Vector3.new(0, .1, 0)
  353.                         end
  354.                         BillG:Destroy()
  355.                     end))
  356.                 end
  357.                 v.Health = v.Health - damage
  358.                 local bool = Create("BoolValue"){
  359.                     Parent = v,
  360.                     Name = 'Hitz',
  361.                 }
  362.                 if HSound ~= nil and HPitch ~= nil then
  363.                     CreateSound(HSound, hit, 1, HPitch)
  364.                 end
  365.                 game:GetService("Debris"):AddItem(bool, cooldown)
  366.             end
  367.         end
  368.     end
  369. end
  370.  
  371. function MagnitudeDamage(Part, magni, mindam, maxdam, Color1, Color2, HitSound)
  372.     for _, c in pairs(workspace:children()) do
  373.         local hum = c:findFirstChild("Humanoid")
  374.         if hum ~= nil then
  375.             local head = c:findFirstChild("Torso")
  376.             if head ~= nil then
  377.                 local targ = head.Position - Part.Position
  378.                 local mag = targ.magnitude
  379.                 if mag <= magni and c.Name ~= Ply.Name then
  380.                     Damage(head.Parent, math.random(mindam, maxdam), 0, Color1, Color2, HitSound, 1)
  381.                 end
  382.             end
  383.         end
  384.     end
  385. end
  386.  
  387. Handle = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Sea green", "Handle", Vector3.new(0.216133296, 0.432266444, 0.200000003))
  388. Handleweld = CreateWeld(m, RA, Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.03214836, -0.278110504, -0.0978469849, 0, 0.999999702, -2.98023224e-008, 0, -2.98023188e-008, -0.999999821, -1, 4.37113847e-008, -1.77635684e-015))
  389. CreateMesh("BlockMesh", Handle, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.540333092))
  390. FakeHandle = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Sea green", "FakeHandle", Vector3.new(0.216133296, 0.432266444, 0.200000003))
  391. FakeHandleweld = CreateWeld(m, Handle, FakeHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 4.37113812e-008, 4.73655636e-016, 1))
  392. Barrel = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Barrel", Vector3.new(0.324199915, 0.200000003, 0.216133296))
  393. Barrelweld = CreateWeld(m, FakeHandle, Barrel, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000385284424, 5.45991993, 0.648399353, 1.88395493e-016, 1.00281931e-024, -1, 0.999999642, 0, 4.37113812e-008, 0, -0.999999642, -4.73655636e-016))
  394. CreateMesh("CylinderMesh", Barrel, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.567349613, 1))
  395. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.324199826, 0.324199826, 0.432266533))
  396. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.378201485, -0.162090302, 0.000385284424, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1))
  397. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.216133282, 0.200000003, 0.200000003))
  398. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.03202057, 0.162498474, 0.864542007, 5.96045453e-008, 0.999996662, 2.34803412e-008, 4.76836078e-007, 6.32193187e-009, 0.999997854, 0.999997139, -2.98022425e-008, -4.3312528e-007))
  399. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 0.540333092))
  400. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.08066642, 0.200000003, 0.200000003))
  401. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.648406029, -0.594371796, -0.161685944, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1))
  402. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 0.540333092))
  403. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Sea green", "Part", Vector3.new(0.756466568, 0.200000003, 0.432266533))
  404. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.8910985, -0.70243454, 0.000385284424, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1))
  405. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 1))
  406. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.216133296))
  407. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.45885229, -0.832115173, 0.000385284424, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1))
  408. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.540333211, 0.75646615, 1))
  409. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.40486634, 0.200000003, 0.200000003))
  410. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.810516357, -0.81047821, 0.162475586, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1))
  411. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 0.540333092))
  412. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Sea green", "Part", Vector3.new(0.216133282, 0.324199826, 0.200000003))
  413. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.37740993, -0.594367981, 0.162475586, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1))
  414. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.540333092))
  415. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Sea green", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  416. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0540370941, -0.162101746, 0, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 4.37113812e-008, 4.73655636e-016, 1))
  417. CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.369587988, 0.358781129, 0.748901784))
  418. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Sea green", "Part", Vector3.new(0.216133282, 0.200000003, 0.216133296))
  419. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.37741232, -0.702438354, 0.000385284424, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1))
  420. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 1))
  421. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0.5, "Really black", "Part", Vector3.new(0.432266563, 0.200000003, 0.216133296))
  422. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000377655029, -1.56698084, -1.0320282, -4.17232428e-007, 6.32132613e-009, -0.999997616, -0.999997139, 2.98022425e-008, 2.99015426e-007, -8.70414851e-014, 0.999996722, -2.34809274e-008))
  423. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 1))
  424. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.432266563, 2.48553157, 0.216133296))
  425. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000385284424, 3.51209116, 0.648399353, 1.78814986e-007, -6.32150376e-009, -1, 0.999999642, -5.96046341e-008, 2.22526424e-007, -5.96046341e-008, -0.999999642, 6.32149666e-009))
  426. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  427. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Sea green", "Part", Vector3.new(0.216133282, 0.200000003, 0.216133296))
  428. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.37741327, -0.486289978, 0.000385284424, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1))
  429. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 1))
  430. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.756466269, 0.432266533))
  431. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.45884228, 0.0540428162, 0.000385284424, 0.999999583, -4.47034729e-008, 4.37113776e-008, 4.47034729e-008, 0.999999583, 2.42770696e-015, 0, -0, 1))
  432. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.540333211, 1, 1))
  433. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Sea green", "Part", Vector3.new(0.324199975, 0.324199826, 0.200000003))
  434. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000377655029, -1.02661896, -0.162124634, 4.37113812e-008, 4.73655636e-016, 1, 0, 0.999999642, 4.73655636e-016, -0.999999642, 0, -4.37113812e-008))
  435. CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.218294606, 0.239907846, 1.02987504))
  436. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(2.485533, 0.216133222, 0.432266533))
  437. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.02665424, -0.324203491, 0.000385284424, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1))
  438. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Sea green", "Part", Vector3.new(2.16133285, 0.200000003, 0.432266533))
  439. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.18871307, -0.486282349, 0.000385284424, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1))
  440. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 1))
  441. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.216133282, 0.200000003, 0.200000003))
  442. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000408172607, 1.19412231, 0.869961739, 4.17229757e-007, 6.32150021e-009, 0.999997854, 8.70414851e-014, -0.999996722, -2.34808173e-008, 0.999997079, 1.49012358e-008, -3.73518958e-007))
  443. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 0.540333092))
  444. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.324199975, 0.324199826, 0.200000003))
  445. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000377655029, -1.02661514, -0.378243446, 4.37113812e-008, 4.73655636e-016, 1, 0, 0.999999642, 4.73655636e-016, -0.999999642, 0, -4.37113812e-008))
  446. CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.229101285, 0.250714511, 2.71571469))
  447. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Sea green", "Part", Vector3.new(0.324199975, 0.324199826, 0.200000003))
  448. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000385284424, -1.02661896, 1.56696892, -1.93715053e-007, 9.32587256e-015, -0.999999702, 0, 0.999999642, 4.73655636e-016, 0.999999404, 4.47034836e-008, -6.05967614e-008))
  449. CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.218294606, 0.239907846, 1.02987504))
  450. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  451. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0540370941, -0.162101746, 0, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 4.37113812e-008, 4.73655636e-016, 1))
  452. CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.369587988, 0.369587809, 0.748901784))
  453. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.29679966, 0.200000003, 0.432266533))
  454. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.864494324, -0.378234863, 0.000385284424, 0.999999583, -4.47034729e-008, 4.37113776e-008, 4.47034729e-008, 0.999999583, 2.42770696e-015, 0, -0, 1))
  455. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 1))
  456. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.216133296))
  457. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.270159721, -0.832111359, 0.000385284424, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1))
  458. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.540333211, 0.75646615, 1))
  459. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Sea green", "Part", Vector3.new(1.08066642, 0.200000003, 0.432266533))
  460. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.72902441, -0.594367981, 0.000385284424, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1))
  461. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 1))
  462. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.324199975, 0.324199826, 0.200000003))
  463. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000385284424, -1.02661514, 1.35084629, -1.93715053e-007, 9.32587256e-015, -0.999999702, 0, 0.999999642, 4.73655636e-016, 0.999999404, 4.47034836e-008, -6.05967614e-008))
  464. CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.229101285, 0.250714511, 2.71571469))
  465. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.432266563, 0.648399651, 0.216133296))
  466. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000385284424, 0.864570618, -1.03203201, 3.57626845e-007, 6.32133856e-009, 0.999997854, 0.999997139, -2.98022425e-008, -3.1391599e-007, -8.70414851e-014, 0.999996722, 2.34809345e-008))
  467. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  468. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Sea green", "Part", Vector3.new(0.216133282, 0.324199826, 0.200000003))
  469. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.37740993, -0.594367981, -0.161708832, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1))
  470. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.540333092))
  471. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.08066642, 0.200000003, 0.200000003))
  472. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.648406029, -0.594371796, 0.162475586, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1))
  473. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 0.540333092))
  474. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Sea green", "Part", Vector3.new(0.324199975, 0.200000003, 0.200000003))
  475. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0540428162, -0.486282349, 0.162475586, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1))
  476. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 0.540333092))
  477. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.864533126, 0.540332973, 0.432266533))
  478. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.972568512, -0.0540428162, 0.000385284424, 0.999999583, -4.47034729e-008, 4.37113776e-008, 4.47034729e-008, 0.999999583, 2.42770696e-015, 0, -0, 1))
  479. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.40486634, 0.200000003, 0.200000003))
  480. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.810501099, -0.810474396, -0.161685944, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1))
  481. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 0.540333092))
  482. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0.5, "Really black", "Part", Vector3.new(0.432266563, 0.200000003, 0.216133296))
  483. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000385284424, 0.162106514, -1.0320282, 3.57626845e-007, 6.32133856e-009, 0.999997854, 0.999997139, -2.98022425e-008, -3.1391599e-007, -8.70414851e-014, 0.999996722, 2.34809345e-008))
  484. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 1))
  485. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.216134712, 0.216134697, 0.216134712))
  486. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000408172607, 0.864553452, -1.03203201, 3.57626561e-007, 6.59261232e-008, 1, 0.999999642, 0, -3.1391528e-007, 0, 0.999999642, -6.59261374e-008))
  487. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.40486634, 0.200000003, 0.432266533))
  488. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.810516357, -0.70243454, 0.000385284424, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1))
  489. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 1))
  490. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Sea green", "Part", Vector3.new(0.324199975, 0.200000003, 0.200000003))
  491. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0540428162, -0.486282349, -0.161685944, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1))
  492. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 0.540333092))
  493. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.324199915, 0.756466269, 0.432266533))
  494. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000385284424, 5.1330142, 0.648399353, 0, 0, -1, 0.999999642, 0, 4.37113812e-008, 0, -0.999999642, -4.73655636e-016))
  495. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  496. Wedge = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.432266563, 0.216133222, 0.864533186))
  497. Wedgeweld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000385284424, -0.324199677, -0.972576141, 2.98023117e-008, 0, 0.999999702, 0, -0.999999642, -4.73655636e-016, 0.999999285, 1.49011701e-008, 1.3909041e-008))
  498. Wedge = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Sea green", "Wedge", Vector3.new(0.200000003, 0.432266444, 0.216133267))
  499. Wedgeweld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.161708832, -0.648399353, -2.86102295e-005, 0, -0, 1, 0, 0.999999642, 4.73655636e-016, -0.999999642, 0, -4.37113812e-008))
  500. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.540333211, 1, 1))
  501. Wedge = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.432266563, 0.216133192, 0.216133267))
  502. Wedgeweld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000385284424, -0.108055115, -0.432257652, 2.98023117e-008, 0, 0.999999702, 0, -0.999999642, -4.73655636e-016, 0.999999285, 1.49011701e-008, 1.3909041e-008))
  503. Wedge = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Sea green", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.216133267))
  504. Wedgeweld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.162475586, -0.486286163, 0.32416153, 0, -0, 1, 0, 0.999999642, 4.73655636e-016, -0.999999642, 0, -4.37113812e-008))
  505. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.540333211, 0.540332973, 1))
  506. Wedge = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.216133267))
  507. Wedgeweld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.161708832, -0.810497284, 1.62095213, 1.49011559e-008, 0, -0.999999762, 0, 0.999999642, 4.73655636e-016, 0.999999404, 4.47034836e-008, 5.86125317e-008))
  508. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.540333211, 0.540332973, 1))
  509. Wedge = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Sea green", "Wedge", Vector3.new(0.200000003, 0.432266384, 0.216133267))
  510. Wedgeweld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.162475586, -0.648399353, -2.86102295e-005, 0, -0, 1, 0, 0.999999642, 4.73655636e-016, -0.999999642, 0, -4.37113812e-008))
  511. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.540333211, 1, 1))
  512. Wedge = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.216133267))
  513. Wedgeweld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.162475586, -0.810497284, 1.62095213, 1.49011559e-008, 0, -0.999999762, 0, 0.999999642, 4.73655636e-016, 0.999999404, 4.47034836e-008, 5.86125317e-008))
  514. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.540333211, 0.540332973, 1))
  515. Wedge = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.432266563, 0.216133237, 0.216133267))
  516. Wedgeweld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000385284424, 0.324203491, 2.37740946, 1.06338617e-018, 5.01342412e-010, 0.999999404, 1.49011701e-008, -0.999999285, 5.01343078e-010, 0.999999285, 1.49011701e-008, 4.37113634e-008))
  517. Wedge = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.432266563, 0.216133222, 0.216133296))
  518. Wedgeweld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000385284424, 0.108070374, -0.108057022, 2.98023117e-008, 0, 0.999999702, 0, -0.999999642, -4.73655636e-016, 0.999999285, 1.49011701e-008, 1.3909041e-008))
  519. Wedge = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Sea green", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.216133267))
  520. Wedgeweld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.161708832, -0.486286163, 0.32416153, 0, -0, 1, 0, 0.999999642, 4.73655636e-016, -0.999999642, 0, -4.37113812e-008))
  521. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.540333211, 0.540332973, 1))
  522. MagHandle = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "MagHandle", Vector3.new(0.432266504, 0.324199826, 0.216133296))
  523. MagHandleweld = CreateWeld(m, FakeHandle, MagHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.648423195, -0.0540428162, 0.000385284424, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1))
  524. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Sea green", "Part", Vector3.new(0.200000003, 0.324199826, 0.216133296))
  525. Partweld = CreateWeld(m, MagHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.270163536, 0, 0, 0.999999642, 0, 0, 0, 0.999999642, -0, 0, -0, 1))
  526. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.540333211, 1, 1))
  527. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Sea green", "Part", Vector3.new(0.200000003, 0.324199826, 0.216133296))
  528. Partweld = CreateWeld(m, MagHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.270174026, 0, 0, 0.999999642, 0, 0, 0, 0.999999642, -0, 0, -0, 1))
  529. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.540333211, 1, 1))
  530. BoltHandle = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "BoltHandle", Vector3.new(0.216133282, 1.40486586, 0.216133267))
  531. BoltHandleweld = CreateWeld(m, FakeHandle, BoltHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.540328979, -0.486276627, -0.000385284424, -4.47034729e-008, -0.999999583, -2.42770696e-015, -0.999999642, 0, -4.37113812e-008, 0, 0, -0.99999994))
  532. CreateMesh("CylinderMesh", BoltHandle, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  533. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.216133282, 0.216133252, 0.216133267))
  534. Partweld = CreateWeld(m, BoltHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.70238018, 0, 0.999999523, 4.47034729e-008, 0, 4.47034729e-008, 0.999999642, 0, 0, 0, 0.999999881))
  535. CreateMesh("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  536. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.324199915, 0.324199826, 0.200000003))
  537. Partweld = CreateWeld(m, BoltHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.015832901, 0.146270752, 0.648381233, 0.707106292, 5.08757338e-008, 0.707106531, 0.707106411, -8.72889849e-009, -0.707106411, 8.94069458e-008, 0.999999404, -5.09424458e-009))
  538. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.540333092))
  539. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Sea green", "Part", Vector3.new(0.324199915, 0.200000003, 0.200000003))
  540. Partweld = CreateWeld(m, BoltHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0158443451, 0.362377167, 0.648385048, 0.707106292, 5.08757338e-008, 0.707106531, 0.707106411, -8.72889849e-009, -0.707106411, 8.94069458e-008, 0.999999404, -5.09424458e-009))
  541. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 0.540333092))
  542. ScopeZoom = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Sea green", "ScopeZoom", Vector3.new(0.216133296, 0.200000003, 0.200000003))
  543. ScopeZoomweld = CreateWeld(m, FakeHandle, ScopeZoom, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.72752714, -1.03763962, 0, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 4.37113812e-008, 4.73655636e-016, 1))
  544.  
  545. local PE1 = Create("ParticleEmitter"){
  546.     Parent = Barrel,
  547.     Color = ColorSequence.new(BrickColor.new("Institutional white").Color),
  548.     Transparency = NumberSequence.new(0),
  549.     Size = NumberSequence.new(.5),
  550.     Texture = "rbxassetid://257430870",
  551.     Lifetime = NumberRange.new(.1),
  552.     Rate = 100,
  553.     VelocitySpread = 180,
  554.     Rotation = NumberRange.new(0),
  555.     Speed = NumberRange.new(0),
  556.     LightEmission = .6,
  557.     LockedToPart = true,
  558.     Enabled = false
  559. }
  560.  
  561. local PE2 = PE1:Clone()
  562. PE2.Size = NumberSequence.new(.7)
  563. PE2.LightEmission = 1
  564. PE2.Texture = "rbxassetid://87729590"
  565.  
  566. function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  567.     local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
  568.     prt.Anchored = true
  569.     prt.CFrame = cframe
  570.     local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  571.     game:GetService("Debris"):AddItem(prt, 2)
  572.     Effects[#Effects + 1] = {
  573.         prt,
  574.         "Cylinder",
  575.         delay,
  576.         x3,
  577.         y3,
  578.         z3
  579.     }
  580. end
  581.  
  582. local Ammo = 40
  583. local Depleted = false
  584.  
  585. function Shoot(asd, spread1, spread2)
  586.     local MainPos = asd.Position
  587.     local MainPos2 = mouse.Hit.p
  588.     local spread = Vector3.new((math.random(-spread1, 0) + math.random()) * spread2, (math.random(-spread1, 0) + math.random()) * spread2, (math.random(-spread1, 0) + math.random()) * spread2) * (asd.Position - mouse.Hit.p).magnitude / 100
  589.     local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2 + spread)
  590.     num = 30
  591.     Ammo = Ammo - 1
  592.     print(Ammo)
  593.     if Ammo == 0 then
  594.         Depleted = true
  595.     end
  596.     coroutine.resume(coroutine.create(function(Spreaded)
  597.         repeat
  598.             wait()
  599.             local hit, pos = rayCast(MainPos, MouseLook.lookVector, 50, RP.Parent)
  600.             local TheHit = mouse.Hit.p
  601.             local mag = (MainPos - pos).magnitude
  602.             CylinderEffect(BrickColor.new("Dark stone grey"), CFrame.new((MainPos + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 3, mag * 5, 3, .5, 1, .5, 0.2)
  603.             MainPos = MainPos + (MouseLook.lookVector * 50)
  604.             num = num - 1
  605.             if hit ~= nil then
  606.                 num = 0
  607.                 local ref = CreatePart(3, workspace, "Neon", 0, 1, BrickColor.new("Institutional white"), "Reference", Vector3.new())
  608.                 ref.Anchored = true
  609.                 ref.CFrame = CFrame.new(pos)
  610.                 MagnitudeDamage(ref, 5, 9999, 9999, BrickColor.new("Institutional white"), BrickColor.new("Sea green") , "rbxassetid://199149297")
  611.                 game:GetService("Debris"):AddItem(ref, 1)
  612.             end
  613.         until num <= 0
  614.     end))
  615. end
  616. local Aiming = false
  617. gyro = Instance.new("BodyGyro")
  618. gyro.Parent = nil
  619. gyro.P = 1e7
  620. gyro.D = 1e3
  621. gyro.MaxTorque = Vector3.new(0,1e7,0)
  622.  
  623.  
  624. local Crouching = false
  625.  
  626. function Fire()
  627.     if Aiming == true then
  628.         attack = true
  629.         CreateSound("rbxassetid://355723492", Barrel, 1, .9)
  630.         CreateSound("rbxassetid://355723492", Barrel, .7, 1.2)
  631.         PE1.Enabled = true
  632.         PE2.Enabled = true
  633.         Shoot(Barrel, 0, 0)
  634.         for i = 0, 1, 0.2 do
  635.             wait()
  636.             if Crouching == false and Aiming == true then
  637.                 RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  638.             elseif Crouching == true and Aiming == true then
  639.                 RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  640.             end
  641.             Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(-10), math.rad(90)), .3)
  642.             RW.C0 = clerp(RW.C0, CFrame.new(.5, 0.5, -.6) * CFrame.Angles(math.rad(90), math.rad(-20), math.rad(-90)), .5)
  643.             LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.7, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(140)), .5)
  644.             if Crouching == false and Aiming == true then
  645.                 RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  646.                 LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  647.             elseif Crouching == true and Aiming == true then
  648.                 RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  649.                 LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4)
  650.             end
  651.             FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  652.         end
  653.         PE1.Enabled = false
  654.         PE2.Enabled = false
  655.         for i = 0, 1, 0.1 do
  656.             wait()
  657.             if Crouching == false and Aiming == true then
  658.                 RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  659.             elseif Crouching == true and Aiming == true then
  660.                 RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  661.             end
  662.             Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(90)), .3)
  663.             RW.C0 = clerp(RW.C0, CFrame.new(.5, 0.5, -.6) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), .3)
  664.             LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(90)), .3)
  665.             if Crouching == false and Aiming == true then
  666.                 RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  667.                 LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  668.             elseif Crouching == true and Aiming == true then
  669.                 RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  670.                 LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4)
  671.             end
  672.             FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  673.         end
  674.         Handleweld.Part0 = LA
  675.         Handleweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  676.         Handleweld.C1 = CFrame.new(-0.737663269, -0.281144857, 0.33117196, 0.00916702952, 0.939647615, 0.342020333, 0.999940991, -0.0106014106, 0.00232372736, 0.00580918044, 0.341978878, -0.939689875)
  677.         for i = 0, 1, 0.1 do
  678.             wait()
  679.             if Crouching == false and Aiming == true then
  680.                 RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  681.             elseif Crouching == true and Aiming == true then
  682.                 RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  683.             end
  684.             Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(80)), .3)
  685.             RW.C0 = clerp(RW.C0, CFrame.new(.5, 0.5, -.6) * CFrame.Angles(math.rad(80), math.rad(-30), math.rad(-90)), .3)
  686.             LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(70)), .3)
  687.             if Crouching == false and Aiming == true then
  688.                 RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  689.                 LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  690.             elseif Crouching == true and Aiming == true then
  691.                 RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  692.                 LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4)
  693.             end
  694.             FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  695.         end
  696.         CreateSound("rbxassetid://85866938", BoltHandle, .7, 1)
  697.         for i = 0, 1, 0.1 do
  698.             wait()
  699.             if Crouching == false and Aiming == true then
  700.                 RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  701.             elseif Crouching == true and Aiming == true then
  702.                 RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  703.             end
  704.             Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(80)), .3)
  705.             RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -.6) * CFrame.Angles(math.rad(80), math.rad(-30), math.rad(-90)), .5)
  706.             LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(70)), .3)
  707.             if Crouching == false and Aiming == true then
  708.                 RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  709.                 LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  710.             elseif Crouching == true and Aiming == true then
  711.                 RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  712.                 LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4)
  713.             end
  714.             FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  715.             BoltHandleweld.C0 = clerp(BoltHandleweld.C0, CFrame.new(.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .4)
  716.         end
  717.         for i = 0, 1, 0.1 do
  718.             wait()
  719.             if Crouching == false and Aiming == true then
  720.                 RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  721.             elseif Crouching == true and Aiming == true then
  722.                 RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  723.             end
  724.             Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(80)), .3)
  725.             RW.C0 = clerp(RW.C0, CFrame.new(.5, 0.5, -.6) * CFrame.Angles(math.rad(80), math.rad(-30), math.rad(-90)), .5)
  726.             LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(70)), .3)
  727.             if Crouching == false and Aiming == true then
  728.                 RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  729.                 LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  730.             elseif Crouching == true and Aiming == true then
  731.                 RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  732.                 LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4)
  733.             end
  734.             FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  735.             BoltHandleweld.C0 = clerp(BoltHandleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .4)
  736.         end
  737.         for i = 0, 1, 0.3 do
  738.             wait()
  739.             if Crouching == false and Aiming == true then
  740.                 RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  741.             elseif Crouching == true and Aiming == true then
  742.                 RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  743.             end
  744.             Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(90)), .4)
  745.             RW.C0 = clerp(RW.C0, CFrame.new(.51, 0.51, -.6) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), .4)
  746.             LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.51, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(90)), .4)
  747.             if Crouching == false and Aiming == true then
  748.                 RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  749.                 LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  750.             elseif Crouching == true and Aiming == true then
  751.                 RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  752.                 LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4)
  753.             end
  754.             FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .4)
  755.         end
  756.         Handleweld.Part0 = RA
  757.         Handleweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  758.         Handleweld.C1 = CFrame.new(1.03214836, -0.278110504, -0.0978469849, 0, 0.999999702, -2.98023224e-008, 0, -2.98023188e-008, -0.999999821, -1, 4.37113847e-008, -1.77635684e-015)
  759.         attack = false
  760.     end
  761. end
  762.  
  763. local Zoomed = false
  764.  
  765. function Reload()
  766.     attack = true
  767.     for i = 0, 1, 0.1 do
  768.         wait()
  769.         if Crouching == false and Aiming == true then
  770.             RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  771.         elseif Crouching == true and Aiming == true then
  772.             RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  773.         end
  774.         Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(50)), .3)
  775.         RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -.5) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-50)), .3)
  776.         LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, -.5) * CFrame.Angles(math.rad(0), math.rad(60), math.rad(120)), .3)
  777.         if Crouching == false and Aiming == true then
  778.             RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  779.             LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  780.         elseif Crouching == true and Aiming == true then
  781.             RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  782.             LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4)
  783.         end
  784.         FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  785.     end
  786.     CreateSound("rbxassetid://131045401", FakeHandle, 1, 1)
  787.     MagHandleweld.Part0 = LA
  788.     MagHandleweld.C0 = CFrame.new(.5, -1, .6) * CFrame.Angles(1.5, 0, 1.5)
  789.     for i = 0, 1, 0.08 do
  790.         wait()
  791.         if Crouching == false and Aiming == true then
  792.             RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  793.         elseif Crouching == true and Aiming == true then
  794.             RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  795.         end
  796.         Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(5), math.rad(50)), .3)
  797.         RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -.5) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-50)), .3)
  798.         LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, -.3) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(20)), .3)
  799.         if Crouching == false and Aiming == true then
  800.             RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  801.             LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  802.         elseif Crouching == true and Aiming == true then
  803.             RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  804.             LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4)
  805.         end
  806.         FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  807.     end
  808.     CreateSound("rbxassetid://131045429", FakeHandle, 1, 1)
  809.     for i = 0, 1, 0.08 do
  810.         wait()
  811.         if Crouching == false and Aiming == true then
  812.             RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  813.         elseif Crouching == true and Aiming == true then
  814.             RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  815.         end
  816.         Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(50)), .3)
  817.         RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -.5) * CFrame.Angles(math.rad(100), math.rad(0), math.rad(-50)), .5)
  818.         LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, -.3) * CFrame.Angles(math.rad(0), math.rad(60), math.rad(100)), .5)
  819.         if Crouching == false and Aiming == true then
  820.             RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  821.             LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  822.         elseif Crouching == true and Aiming == true then
  823.             RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  824.             LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4)
  825.         end
  826.         FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  827.     end
  828.     MagHandleweld.Part0 = FakeHandle
  829.     MagHandleweld.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  830.     Ammo = 10
  831.     print(Ammo)
  832.     if Depleted == true then
  833.         Depleted = false
  834.         Handleweld.Part0 = LA
  835.         Handleweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  836.         Handleweld.C1 = CFrame.new(-0.737663269, -0.281144857, 0.33117196, 0.00916702952, 0.939647615, 0.342020333, 0.999940991, -0.0106014106, 0.00232372736, 0.00580918044, 0.341978878, -0.939689875)
  837.         for i = 0, 1, 0.1 do
  838.             wait()
  839.             if Crouching == false and Aiming == true then
  840.                 RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  841.             elseif Crouching == true and Aiming == true then
  842.                 RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  843.             end
  844.             Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(80)), .3)
  845.             RW.C0 = clerp(RW.C0, CFrame.new(.5, 0.5, -.6) * CFrame.Angles(math.rad(80), math.rad(-30), math.rad(-90)), .3)
  846.             LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(70)), .3)
  847.             if Crouching == false and Aiming == true then
  848.                 RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  849.                 LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  850.             elseif Crouching == true and Aiming == true then
  851.                 RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  852.                 LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4)
  853.             end
  854.             FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  855.         end
  856.         CreateSound("rbxassetid://146740582", BoltHandle, .7, 1)
  857.         for i = 0, 1, 0.1 do
  858.             wait()
  859.             if Crouching == false and Aiming == true then
  860.                 RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  861.             elseif Crouching == true and Aiming == true then
  862.                 RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  863.             end
  864.             Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(80)), .3)
  865.             RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -.6) * CFrame.Angles(math.rad(80), math.rad(-30), math.rad(-90)), .5)
  866.             LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(70)), .3)
  867.             if Crouching == false and Aiming == true then
  868.                 RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  869.                 LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  870.             elseif Crouching == true and Aiming == true then
  871.                 RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  872.                 LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4)
  873.             end
  874.             FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  875.             BoltHandleweld.C0 = clerp(BoltHandleweld.C0, CFrame.new(.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .4)
  876.         end
  877.         for i = 0, 1, 0.3 do
  878.             wait()
  879.             if Crouching == false and Aiming == true then
  880.                 RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  881.             elseif Crouching == true and Aiming == true then
  882.                 RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  883.             end
  884.             Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(80)), .3)
  885.             RW.C0 = clerp(RW.C0, CFrame.new(.5, 0.5, -.6) * CFrame.Angles(math.rad(80), math.rad(-30), math.rad(-90)), .5)
  886.             LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(70)), .3)
  887.             if Crouching == false and Aiming == true then
  888.                 RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  889.                 LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  890.             elseif Crouching == true and Aiming == true then
  891.                 RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  892.                 LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4)
  893.             end
  894.             FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  895.             BoltHandleweld.C0 = clerp(BoltHandleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .4)
  896.         end
  897.     end
  898.     Handleweld.Part0 = RA
  899.     Handleweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  900.     Handleweld.C1 = CFrame.new(1.03214836, -0.278110504, -0.0978469849, 0, 0.999999702, -2.98023224e-008, 0, -2.98023188e-008, -0.999999821, -1, 4.37113847e-008, -1.77635684e-015)
  901.     attack = false
  902. end
  903.  
  904. mouse.Button1Down:connect(function()
  905.     if attack == false and Depleted == false then
  906.         Fire()
  907.     end
  908. end)
  909.  
  910. mouse.KeyDown:connect(function(k)
  911.     k = k:lower()
  912.     if k == "r" and attack == false then
  913.         Reload()
  914.     elseif k == "f" and Aiming == false then
  915.         Aiming = true
  916.     elseif k == "f" and Aiming == true then
  917.         Aiming = false
  918.     elseif k == "c" and Aiming == true and Crouching == false then
  919.         Crouching = true
  920.     elseif k == "c" and Aiming == true and Crouching == true then
  921.         Crouching = false
  922.     elseif k == "z" and Aiming == true and Zoomed == false then
  923.         Zoomed = true
  924.         CreateSound("rbxassetid://180144779", FakeHandle, 1, 1)
  925.         for i = 0, 1, 0.2 do
  926.             wait()
  927.             cam.FieldOfView = cam.FieldOfView - 5
  928.         end
  929.         Ply.CameraMode = "LockFirstPerson"
  930.         --Ply.DevEnableMouseLock = false
  931.         cam.FieldOfView = 10
  932.         cam.CameraSubject = ScopeZoom
  933.         mouse.Icon = "rbxassetid://18006519"
  934.     elseif k == "z" and Aiming == true and Zoomed == true then
  935.         Zoomed = false
  936.         CreateSound("rbxassetid://190623951", FakeHandle, 1, 1)
  937.         for i = 0, 1, 0.2 do
  938.             wait()
  939.             cam.FieldOfView = cam.FieldOfView + 5
  940.         end
  941.         Ply.CameraMode = "Classic"
  942.         --Ply.DevEnableMouseLock = true
  943.         cam.FieldOfView = 80
  944.         cam.CameraSubject = Hu
  945.         mouse.Icon = ""
  946.     end
  947. end)
  948.  
  949.  
  950. local sine = 0
  951. local change = 1
  952. local val = 0
  953.  
  954. while true do
  955.     wait()
  956.     sine = sine + change
  957.     local torvel = (RP.Velocity * Vector3.new(1, 0, 1)).magnitude
  958.     local velderp = RP.Velocity.y
  959.     hitfloor, posfloor = rayCast(RP.Position, (CFrame.new(RP.Position, RP.Position - Vector3.new(0, 1, 0))).lookVector, 4, Char)
  960.     if equipped == true or equipped == false then
  961.         if Aiming == true then
  962.             if Crouching == false and Aiming == true then
  963.                 Hu.WalkSpeed = 10
  964.             elseif Crouching == true and Aiming == true then
  965.                 Hu.WalkSpeed = 5
  966.             end
  967.             gyro.Parent = RP
  968.             local gunpos = Vector3.new(mouse.Hit.p.x, He.Position.Y, mouse.Hit.p.z)
  969.             offset = (Tor.Position.y - mouse.Hit.p.y) / 60
  970.             local mag = (Tor.Position - mouse.Hit.p).magnitude / 80
  971.             offset = offset / mag
  972.             gyro.CFrame = CFrame.new(Vector3.new(),(mouse.Hit.p -RP.CFrame.p).unit * 100)
  973.         elseif Aiming == false then
  974.             Hu.JumpPower = 50
  975.             Hu.WalkSpeed = 16
  976.             gyro.Parent = nil
  977.         end
  978.         if RP.Velocity.y > 1 and hitfloor == nil then
  979.             Anim = "Jump"
  980.             if attack == false and Aiming == false then
  981.                 RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  982.                 Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), .3)
  983.                 RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.4, -.2) * CFrame.Angles(math.rad(60), math.rad(0), math.rad(-40)), .3)
  984.                 LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.4) * CFrame.Angles(math.rad(0), math.rad(80), math.rad(60)), .3)
  985.                 RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-4), math.rad(0), math.rad(-30)), .3)
  986.                 LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-4), math.rad(0), math.rad(30)), .3)
  987.                 FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(80), math.rad(0)), .3)
  988.             elseif attack == false and Aiming == true then
  989.                 if Crouching == false and Aiming == true then
  990.                     RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  991.                 elseif Crouching == true and Aiming == true then
  992.                     RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  993.                 end
  994.                 Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(90)), .4)
  995.                 RW.C0 = clerp(RW.C0, CFrame.new(.51, 0.51, -.6) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), .4)
  996.                 LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.51, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(90)), .4)
  997.                 RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  998.                 LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  999.                 if Crouching == false and Aiming == true then
  1000.                     RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  1001.                     LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  1002.                 elseif Crouching == true and Aiming == true then
  1003.                     RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  1004.                     LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4)
  1005.                 end
  1006.                 FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .4)
  1007.             end
  1008.         elseif RP.Velocity.y < -1 and hitfloor == nil then
  1009.             Anim = "Fall"
  1010.             if attack == false and Aiming == false then
  1011.                 RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1012.                 Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), .3)
  1013.                 RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.4, -.2) * CFrame.Angles(math.rad(100), math.rad(0), math.rad(-40)), .3)
  1014.                 LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.4) * CFrame.Angles(math.rad(0), math.rad(80), math.rad(100)), .3)
  1015.                 RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-4), math.rad(0), math.rad(30)), .3)
  1016.                 LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-4), math.rad(0), math.rad(-30)), .3)
  1017.                 FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(80), math.rad(0)), .3)
  1018.             elseif attack == false and Aiming == true then
  1019.                 if Crouching == false and Aiming == true then
  1020.                     RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  1021.                 elseif Crouching == true and Aiming == true then
  1022.                     RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  1023.                 end
  1024.                 Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(90)), .4)
  1025.                 RW.C0 = clerp(RW.C0, CFrame.new(.51, 0.51, -.6) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), .4)
  1026.                 LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.51, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(90)), .4)
  1027.                 RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  1028.                 LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  1029.                 if Crouching == false and Aiming == true then
  1030.                     RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  1031.                     LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  1032.                 elseif Crouching == true and Aiming == true then
  1033.                     RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  1034.                     LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4)
  1035.                 end
  1036.                 FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .4)
  1037.             end
  1038.         elseif torvel < 1 and hitfloor ~= nil then
  1039.             Anim = "Idle"
  1040.             if attack == false and Aiming == false then
  1041.                 RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(50)), .3)
  1042.                 Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(-50)), .3)
  1043.                 RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.4, 0) * CFrame.Angles(math.rad(70), math.rad(0), math.rad(-40)), .3)
  1044.                 LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.4) * CFrame.Angles(math.rad(0), math.rad(80), math.rad(70)), .3)
  1045.                 RH.C0 = clerp(RH.C0, CFrame.new(.9, -.5, .2) * RHCF * CFrame.Angles(math.rad(-5), math.rad(-50), math.rad(0)), .3)
  1046.                 LH.C0 = clerp(LH.C0, CFrame.new(-.5, -1, -1) * LHCF * CFrame.Angles(math.rad(-5), math.rad(-50), math.rad(50)), .3)
  1047.                 FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(70), math.rad(0)), .3)
  1048.             elseif attack == false and Aiming == true then
  1049.                 if Crouching == false and Aiming == true then
  1050.                     RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  1051.                 elseif Crouching == true and Aiming == true then
  1052.                     RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  1053.                 end
  1054.                 Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(90)), .4)
  1055.                 RW.C0 = clerp(RW.C0, CFrame.new(.51, 0.51, -.6) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), .4)
  1056.                 LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.51, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(90)), .4)
  1057.                 if Crouching == false and Aiming == true then
  1058.                     RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  1059.                     LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  1060.                 elseif Crouching == true and Aiming == true then
  1061.                     RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  1062.                     LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4)
  1063.                 end
  1064.                 FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .4)
  1065.             end
  1066.         elseif torvel > 2 and hitfloor ~= nil then
  1067.             Anim = "Walk"
  1068.             if attack == false and Aiming == false then
  1069.                 RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), .3)
  1070.                 Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), .3)
  1071.                 RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.4, -.2) * CFrame.Angles(math.rad(50), math.rad(0), math.rad(-40)), .3)
  1072.                 LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.4) * CFrame.Angles(math.rad(0), math.rad(80), math.rad(50)), .3)
  1073.                 RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  1074.                 LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  1075.                 FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(80), math.rad(0)), .3)
  1076.             elseif attack == false and Aiming == true then
  1077.                 if Crouching == false and Aiming == true then
  1078.                     RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  1079.                 elseif Crouching == true and Aiming == true then
  1080.                     RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  1081.                 end
  1082.                 Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(90)), .4)
  1083.                 RW.C0 = clerp(RW.C0, CFrame.new(.51, 0.51, -.6) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), .4)
  1084.                 LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.51, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(90)), .4)
  1085.                 RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  1086.                 LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  1087.                 if Crouching == false and Aiming == true then
  1088.                     RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  1089.                     LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  1090.                 elseif Crouching == true and Aiming == true then
  1091.                     RH.C0 = clerp(RH.C0, CFrame.new(1, -.1, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  1092.                     LH.C0 = clerp(LH.C0, CFrame.new(-1, -.1, -.2) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4)
  1093.                 end
  1094.                 FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .4)
  1095.             end
  1096.         end
  1097.        
  1098.     end
  1099.     if #Effects > 0 then
  1100.         for e = 1, #Effects do
  1101.             if Effects[e] ~= nil then
  1102.                 local Thing = Effects[e]
  1103.                 if Thing ~= nil then
  1104.                     local Part = Thing[1]
  1105.                     local Mode = Thing[2]
  1106.                     local Delay = Thing[3]
  1107.                     local IncX = Thing[4]
  1108.                     local IncY = Thing[5]
  1109.                     local IncZ = Thing[6]
  1110.                     if Thing[1].Transparency <= 1 then
  1111.                         if Thing[2] == "Block1" then
  1112.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1113.                             Mesh = Thing[1].Mesh
  1114.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1115.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1116.                         elseif Thing[2] == "Cylinder" then
  1117.                             Mesh = Thing[1].Mesh
  1118.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1119.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1120.                         elseif Thing[2] == "Blood" then
  1121.                             Mesh = Thing[7]
  1122.                             Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, .5, 0)
  1123.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1124.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1125.                         elseif Thing[2] == "Elec" then
  1126.                             Mesh = Thing[1].Mesh
  1127.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1128.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1129.                         elseif Thing[2] == "Disappear" then
  1130.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1131.                         end
  1132.                     else
  1133.                         Part.Parent = nil
  1134.                         table.remove(Effects, e)
  1135.                     end
  1136.                 end
  1137.             end
  1138.         end
  1139.     end
  1140. end
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