Advertisement
Nakage

Untitled

May 14th, 2019
16
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 7.00 KB | None | 0 0
  1. <?xml version="1.0" encoding="utf-8"?>
  2. <!-- Damage pseudo attributes -->
  3. <PseudoAttributes>
  4. <PseudoAttribute Name="#% increased Non-Specific Damage" Group="Damage">
  5. <Attribute Name="#% increased Damage"/>
  6. <Attribute Name="#% increased {0} Damage">
  7. <Conditions><Tag>{0}</Tag></Conditions>
  8. </Attribute>
  9. <!--Attribute Name="Minions deal #% increased Damage"/-->
  10. <Attribute Name="#% increased Damage over Time">
  11. <Conditions><Tag>Duration</Tag></Conditions>
  12. </Attribute>
  13. <Attribute Name="#% increased Attack Damage with Main Hand" ConversionMultiplier="0.5">
  14. <Conditions>
  15. <AndComposition>
  16. <OffHand>Dual Wield</OffHand>
  17. <Tag>Attack</Tag>
  18. </AndComposition>
  19. </Conditions>
  20. </Attribute>
  21. <Attribute Name="#% increased Damage with {0}">
  22. <Conditions>
  23. <AndComposition>
  24. <WeaponClass>{0}</WeaponClass> <!-- Wands -->
  25. <Tag>Attack</Tag>
  26. </AndComposition>
  27. </Conditions>
  28. </Attribute>
  29. </PseudoAttribute>
  30. <PseudoAttribute Name="raw #% increased Physical Damage" Hidden="True" Group="Damage">
  31. <Attribute Name="#% increased Physical Damage"/>
  32. <Attribute Name="#% increased Physical Damage with {0}">
  33. <Conditions>
  34. <AndComposition>
  35. <WeaponClass>{0}</WeaponClass> <!-- Maces, Axes, Two Handed Melee Weapons, ... -->
  36. <Tag>Attack</Tag>
  37. </AndComposition>
  38. <Tag>{0}</Tag><!-- Attacks -->
  39. </Conditions>
  40. </Attribute>
  41. <Attribute Name="#% increased Melee Physical Damage">
  42. <Conditions>
  43. <Tag>Melee</Tag>
  44. </Conditions>
  45. </Attribute>
  46. <Attribute Name="#% increased Physical Damage while holding a Shield">
  47. <Conditions>
  48. <OffHand>Shield</OffHand>
  49. </Conditions>
  50. </Attribute>
  51. <Attribute Name="#% increased Melee Physical Damage while holding a Shield">
  52. <Conditions>
  53. <AndComposition>
  54. <OffHand>Shield</OffHand>
  55. <Tag>Melee</Tag>
  56. </AndComposition>
  57. </Conditions>
  58. </Attribute>
  59. <Attribute Name="#% increased Physical Damage while Dual Wielding or holding a Shield">
  60. <Conditions>
  61. <OffHand>Dual Wield</OffHand>
  62. <OffHand>Shield</OffHand>
  63. </Conditions>
  64. </Attribute>
  65. <Attribute Name="#% increased Physical Weapon Damage while Dual Wielding">
  66. <Conditions>
  67. <AndComposition>
  68. <OffHand>Dual Wield</OffHand>
  69. <Tag>Attack</Tag>
  70. <Not><WeaponClass>Unarmed</WeaponClass></Not>
  71. </AndComposition>
  72. </Conditions>
  73. </Attribute>
  74. <Attribute Name="+# to Strength" ConversionMultiplier=".2">
  75. <Conditions>
  76. <Tag>Melee</Tag>
  77. <AndComposition>
  78. <WeaponClass>Bow</WeaponClass>
  79. <Keystone>Iron Grip</Keystone>
  80. <Tag>Attack</Tag>
  81. </AndComposition>
  82. </Conditions>
  83. </Attribute>
  84. <Attribute Name="#% increased Physical Damage over Time">
  85. <Conditions>
  86. <Tag>DoT</Tag>
  87. </Conditions>
  88. </Attribute>
  89. </PseudoAttribute>
  90. <PseudoAttribute Name="#% increased Phys Cold Damage" Group="Damage">
  91. <PseudoAttribute Name="raw #% increased Physical Damage" />
  92. <PseudoAttribute Name="raw #% increased Cold Damage" />
  93. <PseudoAttribute Name="raw #% increased Elemental Damage" />
  94. <PseudoAttribute Name="#% increased Non-Specific Damage" />
  95. </PseudoAttribute>
  96. <PseudoAttribute Name="#% increased Physical Damage" Group="Damage">
  97. <PseudoAttribute Name="raw #% increased Physical Damage" />
  98. <PseudoAttribute Name="#% increased Non-Specific Damage" />
  99. </PseudoAttribute>
  100. <PseudoAttribute Name="raw #% increased Fire Damage" Hidden="True" Group="Damage">
  101. <Attribute Name="#% increased Fire Damage" />
  102. <Attribute Name="#% increased Fire Damage with Weapons">
  103. <Conditions>
  104. <AndComposition>
  105. <Tag>Attack</Tag>
  106. <Not><WeaponClass>Unarmed</WeaponClass></Not>
  107. </AndComposition>
  108. </Conditions>
  109. </Attribute>
  110. <Attribute Name="#% increased Burning Damage">
  111. <Conditions><Tag>Duration</Tag></Conditions>
  112. </Attribute>
  113. </PseudoAttribute>
  114. <PseudoAttribute Name="#% increased Fire Damage" Group="Damage">
  115. <PseudoAttribute Name="raw #% increased Fire Damage" />
  116. <PseudoAttribute Name="raw #% increased Elemental Damage" />
  117. <PseudoAttribute Name="#% increased Non-Specific Damage" />
  118. </PseudoAttribute>
  119. <PseudoAttribute Name="#% increased Fire Damage SA" Group="Damage">
  120. <PseudoAttribute Name="raw #% increased Fire Damage" />
  121. <PseudoAttribute Name="raw #% increased Elemental Damage" />
  122. <PseudoAttribute Name="#% increased Non-Specific Damage" />
  123. <Attribute Name="Minions deal #% increased Damage"/>
  124. </PseudoAttribute>
  125. <PseudoAttribute Name="raw #% increased Cold Damage" Hidden="True" Group="Damage">
  126. <Attribute Name="#% increased Cold Damage" />
  127. <Attribute Name="#% increased Cold Damage with Weapons">
  128. <Conditions>
  129. <AndComposition>
  130. <Tag>Attack</Tag>
  131. <Not><WeaponClass>Unarmed</WeaponClass></Not>
  132. </AndComposition>
  133. </Conditions>
  134. </Attribute>
  135. </PseudoAttribute>
  136. <PseudoAttribute Name="#% increased Cold Damage" Group="Damage">
  137. <PseudoAttribute Name="raw #% increased Cold Damage" />
  138. <PseudoAttribute Name="raw #% increased Elemental Damage" />
  139. <PseudoAttribute Name="#% increased Non-Specific Damage" />
  140. </PseudoAttribute>
  141. <PseudoAttribute Name="raw #% increased Lightning Damage" Hidden="True" Group="Damage">
  142. <Attribute Name="#% increased Lightning Damage" />
  143. <Attribute Name="#% increased Lightning Damage with Weapons">
  144. <Conditions>
  145. <AndComposition>
  146. <Tag>Attack</Tag>
  147. <Not><WeaponClass>Unarmed</WeaponClass></Not>
  148. </AndComposition>
  149. </Conditions>
  150. </Attribute>
  151. </PseudoAttribute>
  152. <PseudoAttribute Name="#% increased Lightning Damage" Group="Damage">
  153. <PseudoAttribute Name="raw #% increased Lightning Damage" />
  154. <PseudoAttribute Name="raw #% increased Elemental Damage" />
  155. <PseudoAttribute Name="#% increased Non-Specific Damage" />
  156. </PseudoAttribute>
  157. <PseudoAttribute Name="raw #% increased Elemental Damage" Hidden="True" Group="Damage">
  158. <Attribute Name="#% increased Elemental Damage" />
  159. <Attribute Name="#% increased Elemental Damage with {0}">
  160. <Conditions>
  161. <AndComposition>
  162. <WeaponClass>{0}</WeaponClass><!-- Maces -->
  163. <Tag>Attack</Tag>
  164. </AndComposition>
  165. <Tag>{0}</Tag><!-- Attacks -->
  166. </Conditions>
  167. </Attribute>
  168. <Attribute Name="#% increased Elemental Damage with Weapons">
  169. <Conditions>
  170. <AndComposition>
  171. <Tag>Attack</Tag>
  172. <Not><WeaponClass>Unarmed</WeaponClass></Not>
  173. </AndComposition>
  174. </Conditions>
  175. </Attribute>
  176. </PseudoAttribute>
  177. <PseudoAttribute Name="#% increased Elemental Damage" Group="Damage">
  178. <PseudoAttribute Name="raw #% increased Elemental Damage" />
  179. <PseudoAttribute Name="#% increased Non-Specific Damage" />
  180. </PseudoAttribute>
  181. <PseudoAttribute Name="raw #% increased Chaos Damage" Hidden="True" Group="Damage">
  182. <Attribute Name="#% increased Chaos Damage" />
  183. </PseudoAttribute>
  184. <PseudoAttribute Name="#% increased Chaos Damage" Group="Damage">
  185. <PseudoAttribute Name="raw #% increased Chaos Damage" />
  186. <PseudoAttribute Name="#% increased Non-Specific Damage" />
  187. </PseudoAttribute>
  188. </PseudoAttributes>
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement