Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- <?xml version="1.0" encoding="utf-8"?>
- <!-- Damage pseudo attributes -->
- <PseudoAttributes>
- <PseudoAttribute Name="#% increased Non-Specific Damage" Group="Damage">
- <Attribute Name="#% increased Damage"/>
- <Attribute Name="#% increased {0} Damage">
- <Conditions><Tag>{0}</Tag></Conditions>
- </Attribute>
- <!--Attribute Name="Minions deal #% increased Damage"/-->
- <Attribute Name="#% increased Damage over Time">
- <Conditions><Tag>Duration</Tag></Conditions>
- </Attribute>
- <Attribute Name="#% increased Attack Damage with Main Hand" ConversionMultiplier="0.5">
- <Conditions>
- <AndComposition>
- <OffHand>Dual Wield</OffHand>
- <Tag>Attack</Tag>
- </AndComposition>
- </Conditions>
- </Attribute>
- <Attribute Name="#% increased Damage with {0}">
- <Conditions>
- <AndComposition>
- <WeaponClass>{0}</WeaponClass> <!-- Wands -->
- <Tag>Attack</Tag>
- </AndComposition>
- </Conditions>
- </Attribute>
- </PseudoAttribute>
- <PseudoAttribute Name="raw #% increased Physical Damage" Hidden="True" Group="Damage">
- <Attribute Name="#% increased Physical Damage"/>
- <Attribute Name="#% increased Physical Damage with {0}">
- <Conditions>
- <AndComposition>
- <WeaponClass>{0}</WeaponClass> <!-- Maces, Axes, Two Handed Melee Weapons, ... -->
- <Tag>Attack</Tag>
- </AndComposition>
- <Tag>{0}</Tag><!-- Attacks -->
- </Conditions>
- </Attribute>
- <Attribute Name="#% increased Melee Physical Damage">
- <Conditions>
- <Tag>Melee</Tag>
- </Conditions>
- </Attribute>
- <Attribute Name="#% increased Physical Damage while holding a Shield">
- <Conditions>
- <OffHand>Shield</OffHand>
- </Conditions>
- </Attribute>
- <Attribute Name="#% increased Melee Physical Damage while holding a Shield">
- <Conditions>
- <AndComposition>
- <OffHand>Shield</OffHand>
- <Tag>Melee</Tag>
- </AndComposition>
- </Conditions>
- </Attribute>
- <Attribute Name="#% increased Physical Damage while Dual Wielding or holding a Shield">
- <Conditions>
- <OffHand>Dual Wield</OffHand>
- <OffHand>Shield</OffHand>
- </Conditions>
- </Attribute>
- <Attribute Name="#% increased Physical Weapon Damage while Dual Wielding">
- <Conditions>
- <AndComposition>
- <OffHand>Dual Wield</OffHand>
- <Tag>Attack</Tag>
- <Not><WeaponClass>Unarmed</WeaponClass></Not>
- </AndComposition>
- </Conditions>
- </Attribute>
- <Attribute Name="+# to Strength" ConversionMultiplier=".2">
- <Conditions>
- <Tag>Melee</Tag>
- <AndComposition>
- <WeaponClass>Bow</WeaponClass>
- <Keystone>Iron Grip</Keystone>
- <Tag>Attack</Tag>
- </AndComposition>
- </Conditions>
- </Attribute>
- <Attribute Name="#% increased Physical Damage over Time">
- <Conditions>
- <Tag>DoT</Tag>
- </Conditions>
- </Attribute>
- </PseudoAttribute>
- <PseudoAttribute Name="#% increased Phys Cold Damage" Group="Damage">
- <PseudoAttribute Name="raw #% increased Physical Damage" />
- <PseudoAttribute Name="raw #% increased Cold Damage" />
- <PseudoAttribute Name="raw #% increased Elemental Damage" />
- <PseudoAttribute Name="#% increased Non-Specific Damage" />
- </PseudoAttribute>
- <PseudoAttribute Name="#% increased Physical Damage" Group="Damage">
- <PseudoAttribute Name="raw #% increased Physical Damage" />
- <PseudoAttribute Name="#% increased Non-Specific Damage" />
- </PseudoAttribute>
- <PseudoAttribute Name="raw #% increased Fire Damage" Hidden="True" Group="Damage">
- <Attribute Name="#% increased Fire Damage" />
- <Attribute Name="#% increased Fire Damage with Weapons">
- <Conditions>
- <AndComposition>
- <Tag>Attack</Tag>
- <Not><WeaponClass>Unarmed</WeaponClass></Not>
- </AndComposition>
- </Conditions>
- </Attribute>
- <Attribute Name="#% increased Burning Damage">
- <Conditions><Tag>Duration</Tag></Conditions>
- </Attribute>
- </PseudoAttribute>
- <PseudoAttribute Name="#% increased Fire Damage" Group="Damage">
- <PseudoAttribute Name="raw #% increased Fire Damage" />
- <PseudoAttribute Name="raw #% increased Elemental Damage" />
- <PseudoAttribute Name="#% increased Non-Specific Damage" />
- </PseudoAttribute>
- <PseudoAttribute Name="#% increased Fire Damage SA" Group="Damage">
- <PseudoAttribute Name="raw #% increased Fire Damage" />
- <PseudoAttribute Name="raw #% increased Elemental Damage" />
- <PseudoAttribute Name="#% increased Non-Specific Damage" />
- <Attribute Name="Minions deal #% increased Damage"/>
- </PseudoAttribute>
- <PseudoAttribute Name="raw #% increased Cold Damage" Hidden="True" Group="Damage">
- <Attribute Name="#% increased Cold Damage" />
- <Attribute Name="#% increased Cold Damage with Weapons">
- <Conditions>
- <AndComposition>
- <Tag>Attack</Tag>
- <Not><WeaponClass>Unarmed</WeaponClass></Not>
- </AndComposition>
- </Conditions>
- </Attribute>
- </PseudoAttribute>
- <PseudoAttribute Name="#% increased Cold Damage" Group="Damage">
- <PseudoAttribute Name="raw #% increased Cold Damage" />
- <PseudoAttribute Name="raw #% increased Elemental Damage" />
- <PseudoAttribute Name="#% increased Non-Specific Damage" />
- </PseudoAttribute>
- <PseudoAttribute Name="raw #% increased Lightning Damage" Hidden="True" Group="Damage">
- <Attribute Name="#% increased Lightning Damage" />
- <Attribute Name="#% increased Lightning Damage with Weapons">
- <Conditions>
- <AndComposition>
- <Tag>Attack</Tag>
- <Not><WeaponClass>Unarmed</WeaponClass></Not>
- </AndComposition>
- </Conditions>
- </Attribute>
- </PseudoAttribute>
- <PseudoAttribute Name="#% increased Lightning Damage" Group="Damage">
- <PseudoAttribute Name="raw #% increased Lightning Damage" />
- <PseudoAttribute Name="raw #% increased Elemental Damage" />
- <PseudoAttribute Name="#% increased Non-Specific Damage" />
- </PseudoAttribute>
- <PseudoAttribute Name="raw #% increased Elemental Damage" Hidden="True" Group="Damage">
- <Attribute Name="#% increased Elemental Damage" />
- <Attribute Name="#% increased Elemental Damage with {0}">
- <Conditions>
- <AndComposition>
- <WeaponClass>{0}</WeaponClass><!-- Maces -->
- <Tag>Attack</Tag>
- </AndComposition>
- <Tag>{0}</Tag><!-- Attacks -->
- </Conditions>
- </Attribute>
- <Attribute Name="#% increased Elemental Damage with Weapons">
- <Conditions>
- <AndComposition>
- <Tag>Attack</Tag>
- <Not><WeaponClass>Unarmed</WeaponClass></Not>
- </AndComposition>
- </Conditions>
- </Attribute>
- </PseudoAttribute>
- <PseudoAttribute Name="#% increased Elemental Damage" Group="Damage">
- <PseudoAttribute Name="raw #% increased Elemental Damage" />
- <PseudoAttribute Name="#% increased Non-Specific Damage" />
- </PseudoAttribute>
- <PseudoAttribute Name="raw #% increased Chaos Damage" Hidden="True" Group="Damage">
- <Attribute Name="#% increased Chaos Damage" />
- </PseudoAttribute>
- <PseudoAttribute Name="#% increased Chaos Damage" Group="Damage">
- <PseudoAttribute Name="raw #% increased Chaos Damage" />
- <PseudoAttribute Name="#% increased Non-Specific Damage" />
- </PseudoAttribute>
- </PseudoAttributes>
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement