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- public get_point(id) {
- new Float:end[3],Float:start[3],Float:vector[3],Float:newPoint[3],Float:distance = 100.0;
- entity_get_vector(id,EV_VEC_origin,start);
- for(new i=0;i<sizeof(start);i++)
- end[i] += start[i] + random_float(-200.0,200.0);
- for(new i=0;i<sizeof(start);i++) {
- vector[i] = (end[i] - start[i])/(get_distance_f(end,start));
- newPoint[i] = vector[i] * distance + start[i];
- }
- }
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