Techmo

Gmod Autoexec V2

Oct 11th, 2025
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  1. threadpool_affinity 0 // Disable affinity, allow the OS to schedule threads efficiently
  2. engine_no_focus_sleep 1 // Balance between power savings and background responsiveness
  3. mat_queue_mode -1 // Make sure ideal threading mode is on
  4. r_threaded_particles 1 // Thread particles, NOTE CAUSES OCCASIONAL CRASH ON SOME PCS
  5. cl_threaded_bone_setup // Thread bone setup, can cause occasional errors with bones or incorrect placement
  6. gmod_mcore_test 1 // Gmod multithread, pretty stable but can cause crashes for some, use this at your discretion
  7. r_queued_ropes 1 // Render queue for ropes
  8.  
  9. //cl_crosshair_red 156 // Crosshair red (0 to 255)
  10. //cl_crosshair_green 39 // Crosshair green (0 to 255)
  11. //cl_crosshair_blue 176 // Crosshair blue (0 to 255)
  12. //cl_crosshair_scale 32 // Size of crosshair
  13. //cl_crosshair_file "" // Style of crosshair
  14. //cl_observercrosshair 0 // Disable crosshair in spectator
  15. //crosshair 0 // Disable crosshair entirely
  16.  
  17.  
  18. cl_showfps 2 // FPS meter, 1 = show, 2 = smooth
  19. con_enable 1 // Enable the developer console
  20.  
  21. fov_desired 100 // See more of the battlefield
  22.  
  23. //snd_async_fullyasync 1 // Skip sound cache, load all sounds async
  24. //snd_async_minsize 0 // ^
  25.  
  26. snd_pitchquality 0 // Use linear mixer for sound, performance benefit
  27. //snd_pitchquality 1 // Use interpolated mixer for sound, sound quality increase
  28. //snd_disable_mixer_duck 0 // Enable mixing sounds to adjust volume
  29. snd_disable_mixer_duck 1 // Disable some sounds being mixed to be louder than others
  30. //snd_surround_speakers -1 // Autodetect speaker configuration from OS
  31. snd_surround_speakers 0 // Force headphones
  32. //snd_surround_speakers 2 // Force mono/stereo
  33. //snd_surround_speakers 4 // Force quad
  34. //snd_surround_speakers 5 // Force 5.1
  35. //windows_speaker_config -1 // Windows speaker configuration
  36.  
  37. // ----------------------
  38. // '-- Spatialization --'
  39. // ----------------------
  40. // Adjust spatialization (sound travel and volume falloff) and DSP effects (sound filters)
  41.  
  42. dsp_enhance_stereo 0 // Disable extra spatial DSP effects and delays
  43. //dsp_enhance_stereo 1 // Enable to apply spatial DSP effects to all channels
  44. //dsp_slow_cpu 0 // Use enhanced positional effects
  45. dsp_slow_cpu 1 // Disable initialization of enhanced spatialization
  46. //snd_spatialize_roundrobin 1 // Spatialize sounds every 2 frames, less performance benefit
  47. snd_spatialize_roundrobin 3 // Spatialize sounds every 8 frames (2^3) using round-robin algorithm. Pretty reasonable performance benefit, but delay in spatialization.
  48. //snd_spatialize_roundrobin 0 // Spatialize every frame
  49. dsp_room 0 // Disable automatic DSP
  50. //dsp_room 1 // Enable automatic DSP, adjusts DSP according to the room type/size you are in
  51. //dsp_speaker 50 // Administrator effect (can be 50 to 59)
  52. dsp_speaker 0 // Disable administrator effect
  53. //dsp_water 14 // Water muffling effect (small delay)
  54. //dsp_water 15 // Water muffling effect (medium delay)
  55. //dsp_water 16 // Water muffling effect (large delay)
  56. dsp_water 0 // Disable water muffling effect
  57. dsp_spatial 40 // Spatial delay effect for positional audio
  58. //dsp_spatial 0 // Disable spatial effect
  59.  
  60. // --------------------
  61. // '-- Optimization --'
  62. // --------------------
  63. // Optimizations with no noticeable effect on the listener
  64.  
  65. //snd_cull_duplicates 0 // Do not skip playing duplicate sounds
  66. snd_cull_duplicates 1 // Only play one of each sound at a time
  67. //voice_steal 2 // Reuse unimportant sound channels, increases FPS and sound quality (does not work in autoexec)
  68. snd_noextraupdate 1 // Do not update sound twice
  69. snd_defer_trace 1 // Defer DSP spatialization with tracing to the next frame
  70. //snd_defer_trace 0 // Immediately trace on the first frame
  71. snd_async_spew_blocking 0 // Disable async spew
  72.  
  73. // -------------
  74. // '-- Mouse --'
  75. // -------------
  76. // Mouse movement and aiming
  77.  
  78. m_pitch .022 // Pitch factor
  79. m_yaw .022 // Yaw factor
  80. //sensitivity 3 // Mouse sensitivity
  81. //m_limitedcapture_workaround 1 // Workaround for mouse capture issues
  82. m_filter 0 // Do not average mouse input over two frames, more responsive mouse input
  83. //m_filter 1 // Average mouse input over two frames, more stable mouse input with high FPS variability
  84. m_mousespeed 0 // Disable Windows mouse acceleration (-noforcemspd)
  85. m_mouseaccel1 0 // ^ (-noforcemaccel)
  86. m_mouseaccel2 0 // ^ (-noforcemaccel)
  87. m_rawinput 1 // Use raw input from mouse
  88. m_customaccel 0 // custom mouse acceleration
  89. // 0 - no custom acceleration
  90. // 1 - mouse acceleration = min(m_customaccel_max, pow(raw_mouse_delta, m_customaccel_exponent) * m_customaccel_scale + sensitivity)
  91. // 2 - Same as 1, with but x and y sensitivity are scaled by m_pitch and m_yaw respectively.
  92. // 3 - mouse acceleration = pow(raw_mouse_delta, m_customaccel_exponent - 1) * sensitivity
  93. //m_customaccel_scale .04 // ^
  94. //m_customaccel_max 0 // ^
  95. //m_customaccel_exponent 1 // ^
  96. zoom_sensitivity_ratio .793471 // Use same sensitivity as when unscoped
  97.  
  98. alias toggle_jump "switch_mode"
  99. alias switch_mode "space_mode"
  100. alias space_mode "bind space +jump; bind mwheelup invprev; bind mwheeldown invnext; alias toggle_jump mwheel_mode"
  101. alias mwheel_mode "bind mwheeldown +jump; bind mwheelup +jump; bind space none; alias toggle_jump space_mode"
  102. bind "g" "toggle_jump"
  103.  
  104.  
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