Advertisement
Guest User

Rune Knight Options

a guest
Feb 28th, 2020
145
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 1.28 KB | None | 0 0
  1. Haug (Hill Rune)
  2. Adv on saves against being poisoned and res to poison damage
  3. BA gains resistance to BPS, 1/SR.
  4.  
  5. Illd (Fire Rune)
  6. Prof bonus doubled for tools
  7. When hitting a creature with a weapon attack, can shackle it: target must succedd on STR save or be restrained for 1 minute, taking 2d6 fire dmg at the start of their turn. Repeats save at the end of turn. 1/SR.
  8.  
  9. Ise (Frost Rune)
  10. Adv on Animal Handling and Intimidation checks
  11. Increase STR by 2 for 10 minutes, exceeding 230 but not 30. 1/SR.
  12.  
  13. Skye (Cloud Rune)
  14. Adv on SoH and Deception Checks
  15. When you or a creature that you can see within 30 ft is hit with an at tack role, you can cause that attack to target a different creature within 30ft of you as a reaction. Can transfer despite range. 1/SR.
  16.  
  17. Stein (Stone Rune)
  18. Adv on Insight checks and Darkvision 60ft (or +30ft)
  19. When a creature ends its turn within 30ft, you can use a reactuion to force a Wis save, charming them for 1 minute, having a speed of 0 and incap, dreamy stupor. Ends if it takes damage or is shaken away. 1/SR.
  20.  
  21. Uvar (Storm Rune)
  22. Adv on Arcana check and can't be surprised
  23. You can invoke as BA to prophetize for 1 minute. When you or another creature within 60ft makes an attack roll, saving throw or check, can use reaction to force adv or disadv. 1/SR.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement