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Prodigy Cheat 2

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Mar 6th, 2020
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  1. function closeit(){
  2.  
  3. prodigydiv.remove()
  4.  
  5. }
  6.  
  7. setTimeout("closeit", 3000);
  8.  
  9. function FreeMembership(){
  10.  
  11. PIXI.game.prodigy.player.it=true
  12.  
  13. }
  14.  
  15. function FreeAtSchool(){
  16.  
  17. PIXI.game.prodigy.classModeController.lockedZones=0
  18.  
  19. }
  20.  
  21. function TrialmastersGear() {
  22.  
  23. PIXI.game.prodigy.player.backpack.data.outfit.push({"N":999999,"ID":24});
  24.  
  25. PIXI.game.prodigy.player.backpack.data.boots.push({"N":999999,"ID":18});
  26.  
  27. PIXI.game.prodigy.player.backpack.data.hat.push({"N":999999,"ID":23});
  28.  
  29. PIXI.game.prodigy.player.backpack.data.weapon.push({"N":1,"ID":47});
  30.  
  31. }
  32.  
  33. function TeleportPlayer(e) {
  34.  
  35.  
  36.  
  37. e = e || window.event;
  38.  
  39.  
  40.  
  41. if (e.keyCode == '33') {
  42.  
  43. PIXI.game.prodigy.user.x=PIXI.game.input.mousePointer.position.x
  44.  
  45. PIXI.game.prodigy.user.y=PIXI.game.input.mousePointer.position.y
  46.  
  47. }
  48.  
  49. }
  50.  
  51. document.onkeydown = TeleportPlayer;
  52.  
  53. function setLevel() {
  54.  
  55. PIXI.game.prodigy.player.data.level = prompt("What level do you want to be?", "100");
  56.  
  57. }
  58.  
  59. function levelUpPets() {
  60.  
  61. for (let PetLoopTest = 0; PetLoopTest < PIXI.game.prodigy.player.kennel.data.length; PetLoopTest++) {
  62.  
  63. PIXI.game.prodigy.player.kennel.data[PetLoopTest].level=100
  64.  
  65. };
  66.  
  67. }
  68.  
  69. function setLocation() {
  70.  
  71. PIXI.game.prodigy.player.locationSelectionType = prompt("What will your location string be?", "your kitchen making a sandwich");
  72.  
  73. }
  74.  
  75. function setNickname() {
  76.  
  77. PIXI.game.state.states.Boot._gameData.nickname[PIXI.game.prodigy.player.name.nickname] = prompt("Set your clientside nickname (nobody else can see it but you) here.", "{first} {last}, but you can call me Einstein");
  78.  
  79. }
  80.  
  81. function getallItem() {
  82.  
  83. PIXI.game.prodigy.player.backpack.data.item=[]
  84.  
  85. x = PIXI.game.state.states.Boot._gameData.item
  86.  
  87. for (i in x) {
  88.  
  89. PIXI.game.prodigy.player.backpack.data.item[i] = {"ID": x[i].ID, "N": 9e+9999}
  90.  
  91. }
  92.  
  93. }
  94.  
  95. function getallCurrency() {
  96.  
  97. PIXI.game.prodigy.player.backpack.data.currency=[]
  98.  
  99. x = PIXI.game.state.states.Boot._gameData.currency
  100.  
  101. for (i in x) {
  102.  
  103. PIXI.game.prodigy.player.backpack.data.currency[i] = {"ID": x[i].ID, "N": 9e+9999}
  104.  
  105. }
  106.  
  107. }
  108.  
  109. function getallFollow() {
  110.  
  111. PIXI.game.prodigy.player.backpack.data.follow=[]
  112.  
  113. x = PIXI.game.state.states.Boot._gameData.follow
  114.  
  115. for (i in x) {
  116.  
  117. PIXI.game.prodigy.player.backpack.data.follow[i] = {"ID": x[i].ID, "N": 9e+9999}
  118.  
  119. }
  120.  
  121. }
  122.  
  123. var prodigydiv = document.createElement("prodigydiv");
  124.  
  125. prodigydiv.style.width = "100px";
  126.  
  127. prodigydiv.style.height = "100px";
  128.  
  129. prodigydiv.style.background = "red";
  130.  
  131. prodigydiv.style.color = "white";
  132.  
  133. prodigydiv.innerHTML = '<button type="button" onclick="{prodigydiv.remove();}">Close</button> <button type="button" onclick="{FreeMembership();}">Free Membership</button> <button type="button" onclick="{PIXI.game.prodigy.debugMisc.smallLoan(1000000);}">1,000,000 Coins</button> <button type="button" onclick="{PIXI.game.prodigy.debugMisc.getAllPets();}">Get All Pets</button> <button type="button" onclick="{PIXI.game.prodigy.player.backpack.data.item.push({"N":Infinity,"ID":130});}">Infinite Wheel Spins</button><button type="button" onclick="{PIXI.game.prodigy.debugMisc.easyMode(1)}">Easy Mode</button><button type="button" onclick="{SetTeleport(1)}">Enable Mouse Teleport (hold down a key)</button> <button type="button" onclick="{SetTeleport(0)}">Disable Mouse Teleport</button> <button type="button" onclick="{FreeAtSchool()}">Unlock Zones at School</button> <button type="button" onclick="{TrialmastersGear()}">Trialmaster Gear</button><button type="button" onclick="{levelUpPets()}">Level Up Pets</button><button type="button" onclick="{setLocation()}">Set Location</button><button type="button" onclick="{setNickname()}">Set Nickname</button><button type="button" onclick="{PIXI.game.prodigy.player.appearance._name.nickname=7}">W12-4RD Nickname</button><button type="button" onclick="{getallFollow()}">Get All Buddies</button><button type="button" onclick="{getallItem()}">Get All Items</button><p>made by craftersshaft and EEvan at https://gist.github.com/craftersshaft/28c0cd66e6bdfde13ca9a5f3440559c9/</p>';
  134.  
  135.  
  136.  
  137. document.body.insertBefore(prodigydiv, document.body.firstChild);
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