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  1. ###############################################
  2. ## ##
  3. ## WildStacker Configuration ##
  4. ## Developed by Ome_R ##
  5. ## ##
  6. ##############################################
  7.  
  8. # How should the item that is given to players by the give command be called?
  9. # {0} represents stack size
  10. # {1} represents entity/block type
  11. # {2} represents item type (Egg / Spawner / Barrel
  12. give-item-name: '&6&lx{0} &7&l{1} {2}'
  13.  
  14. # The inspect tool of the plugin.
  15. # When clicking an item, entity, barrel or spawner, all the information
  16. # about the object will be displayed to the player
  17. inspect-tool:
  18. type: STICK
  19. name: '&6Inspect Tool'
  20. lore:
  21. - '&7Click on an object to get more details about it.'
  22.  
  23. # The simulate tool of the plugin.
  24. # You can check if two objects can stack together using this tool
  25. simulate-tool:
  26. type: STICK
  27. name: '&6Simulate Tool'
  28. lore:
  29. - '&7Click on two objects to check if they can stack together.'
  30.  
  31. # Settings related to database
  32. database:
  33. # Should data of worlds that no longer exist be deleted
  34. delete-invalid-worlds: false
  35. # Should data of blocks that no longer exist be deleted
  36. delete-invalid-blocks: false
  37.  
  38. # Settings related to the automatic kill al
  39. kill-task:
  40. # How much time should be passed between auto-killing? (in ticks)
  41. # If you wish to disable the auto-killing task, set the interval to 0
  42. interval: 0
  43. # Should the kill task remove stacked entities
  44. stacked-entities: true
  45. # Should the kill task remove unstacked entities
  46. unstacked-entities: true
  47. # Should the kill task remove stacked items
  48. stacked-items: true
  49. # Should the kill task remove unstacked items
  50. unstacked-items: true
  51. # When enabled, the plugin will remove all stacked-entities when clearlagg removes items & entities.
  52. # This feature will work if the interval is set to 0 - these are two different features
  53. sync-clear-lagg: true
  54.  
  55. # Here you can configurable all features related to stacked items
  56. items:
  57. # Should items get stacked on the server
  58. enabled: true
  59.  
  60. # How many blocks from the item should be checked for other items to stack into
  61. merge-radius: 5
  62.  
  63. # Custom display-name for the items on ground.
  64. # If you don't want a display-name, use "custom-name: ''"
  65. # {0} represents stack amount
  66. # {1} represents display name
  67. # {2} represents display name in upper cas
  68. custom-name: '&6&lx{0} &7&l{1}'
  69.  
  70. # Blacklisted items are items that won't get stacked.
  71. # Material list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
  72. # Make sure you follow the "TYPE" and "TYPE:DATA" formats.
  73. # If you wish to disable blacklisted items, use "blacklist: []
  74. blacklist:
  75. - EGG
  76.  
  77. # Whitelisted items are items that will get stacked.
  78. # Material list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
  79. # Make sure you follow the "TYPE" and "TYPE:DATA" formats.
  80. # If you wish to disable whitelisted items, use "whitelist: []
  81. whitelist: []
  82.  
  83. # Set a maximum stack for specific items.
  84. # Make sure you follow the "TYPE" and "TYPE:DATA" formats.
  85. # You can use 'all' as a global limit (all: 20 will set all items to be limited to 20 per stack)
  86. # If you don't want any limits, you can set a random type
  87. limits:
  88. LOG:1: 1024
  89.  
  90. # A list of worlds items won't get stacked inside them (case-sensitive
  91. disabled-worlds:
  92. - Arena
  93.  
  94. # Set a maximum amount of item objects in a chunk.
  95. # If you want to disable the feature, set it to 0
  96. chunk-limit: 0
  97.  
  98. # Should particles be spawned when an entity gets stacked?
  99. # If you want to edit the particles, check the particles file
  100. particles: true
  101.  
  102. # When enabled, all items will have a custom name (even if not stacked
  103. unstacked-custom-name: true
  104.  
  105. # When fix-stack is disabled, items with a max-stack of 1 will be added to inventories
  106. # with a max-stack size of 64. If a player picks up 80 picks, he will get 64 + 16, instead
  107. # of 80 different items
  108. fix-stack: true
  109.  
  110. # When item-display is enabled, the item's name will be displayed instead of it's type
  111. # This will take place on all items, and can only be overridden by custom-display section
  112. item-display: true
  113.  
  114. # Should players be able to disable item names for themselves?
  115. # In order to work, ProtocolLib should be installed
  116. names-toggle:
  117. # Can item names be toggled
  118. enabled: false
  119.  
  120. # What the toggle command will be
  121. command: stacker names item
  122.  
  123. # When enabled, a pickup sound will be played to the player
  124. pickup-sound:
  125. # Should pickup-sound be enabled for stacked items
  126. enabled: true
  127.  
  128. # The volume of the sound
  129. volume: 1.0
  130.  
  131. # The pitch of the volume
  132. pitch: 1.0
  133.  
  134. # Should items with the max pickup delay get stacked (items that shouldn't be picked up in first place
  135. max-pickup-delay: false
  136.  
  137. # Here you can configurable all features related to stacked entities
  138. entities:
  139. # Should entities get stacked on the server
  140. enabled: true
  141.  
  142. # How many blocks from the entity should be checked for other entities to stack into
  143. merge-radius: 30
  144.  
  145. # Custom display-name for the entities.
  146. # If you don't want a display-name, use "custom-name: ''"
  147. # {0} represents stack amount
  148. # {1} represents entity type
  149. # {2} represents entity type in upper cas
  150. custom-name: '&6&lx{0} &7&l{1}'
  151.  
  152. # Blacklisted entities are entities that won't get stacked.
  153. # EntityType list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
  154. # SpawnReason list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
  155. # You can combine both filters using "ENTITY_TYPE:SPAWN_REASON"
  156. # If you wish to disable blacklisted entities, use "blacklist: []
  157. blacklist:
  158. - PLAYER
  159. - MYTHIC_MOBS
  160.  
  161. # Whitelisted entities are entities that will get stacked.
  162. # EntityType list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
  163. # SpawnReason list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
  164. # You can combine both filters using "ENTITY_TYPE:SPAWN_REASON"
  165. # If you wish to disable whitelisted entities, use "whitelist: []
  166. whitelist: []
  167.  
  168. # Set a maximum stack for specific entities.
  169. # Make sure you follow the "ENTITY-TYPE" format.
  170. # You can use 'all' as a global limit (all: 20 will set all entities to be limited to 20 per stack)
  171. # If you don't want any limits, you can set a random type
  172. limits:
  173. na: 1000
  174.  
  175. # Set a minimum stack for specific entities.
  176. # Make sure you follow the "ENTITY-TYPE" format.
  177. # You can use 'all' as a global limit (all: 20 will set all entities to be limited to 20 per stack)
  178. # If you don't want any limits, you can set a random type
  179. minimum-limits:
  180. na: 1000
  181.  
  182. # A list of worlds entities won't get stacked inside them (case-sensitive
  183. disabled-worlds:
  184. - Spawn
  185. - PvP
  186.  
  187. # Set a maximum amount of entity objects in a chunk.
  188. # If you want to disable the feature, set it to 0
  189. chunk-limit: 0
  190.  
  191. # Should particles be spawned when an entity gets stacked?
  192. # If you want to edit the particles, check the particles file
  193. particles: true
  194.  
  195. # A list of WorldGuard regions entities won't get stacked inside them (case-sensitive
  196. disabled-regions:
  197. - Spawn
  198.  
  199. # Blacklisted names is a list of names that when an entity has this name, it won't get stacked.
  200. # Color codes are supported, as well as regex.
  201. # If you wish to enable stacking of all entities based on their name, use "name-blacklist: []
  202. name-blacklist:
  203. - '&f(.*)'
  204.  
  205. # How much time should be passed between auto-stacking? (in ticks)
  206. # If you wish to disable the auto-stacking task, set the stack-interval to 0
  207. stack-interval: 0
  208.  
  209. # A list of all checks that the plugin does before trying to stack two entities together
  210. stack-checks:
  211. SPAWN_REASON: false
  212. NERFED: true
  213. AGE: true
  214. EXACT_AGE: false
  215. CAN_BREED: true
  216. IS_TAMED: true
  217. ANIMAL_OWNER: true
  218. SKELETON_TYPE: true
  219. ZOMBIE_BABY: true
  220. SLIME_SIZE: true
  221. ZOMBIE_PIGMAN_ANGRY: false
  222. ENDERMAN_CARRIED_BLOCK: true
  223. BAT_AWAKE: false
  224. GUARDIAN_ELDER: true
  225. PIG_SADDLE: true
  226. SHEEP_SHEARED: false
  227. SHEEP_COLOR: false
  228. WOLF_ANGRY: false
  229. WOLF_COLLAR_COLOR: true
  230. OCELOT_TYPE: true
  231. HORSE_TYPE: true
  232. HORSE_COLOR: true
  233. HORSE_STYLE: true
  234. HORSE_CARRYING_CHEST: true
  235. HORSE_TAME_PROGRESS: true
  236. HORSE_MAX_TAME_PROGRESS: true
  237. HORSE_JUMP: true
  238. RABBIT_TYPE: true
  239. VILLAGER_PROFESSION: false
  240. LLAMA_COLOR: true
  241. LLAMA_STRENGTH: true
  242. PARROT_TYPE: true
  243. PUFFERFISH_STATE: true
  244. TROPICALFISH_TYPE: true
  245. TROPICALFISH_BODY_COLOR: true
  246. TROPICALFISH_TYPE_COLOR: true
  247. PHANTOM_SIZE: true
  248.  
  249. # A list of all actions that the plugin check before unstacking an entity stack
  250. stack-split:
  251. NAME_TAG: true
  252. MUSHROOM_SHEAR: true
  253. SHEEP_SHEAR: true
  254. SHEEP_DYE: false
  255. ENTITY_BREED: true
  256.  
  257. # Linked-entities are entities that are linked to one spawner or more.
  258. # A spawner that has an entity linked to, will try to stack it's entities first to the linked one.
  259. # Linked entities feature won't work if entities-stacking is disabled
  260. linked-entities:
  261. # Should entities be linked to spawners
  262. enabled: true
  263.  
  264. # The maximum distance that the linked entity can be from the spawner.
  265. # If the entity is too far, it will get unlinked automatically from the spawner
  266. max-distance: 50
  267.  
  268. # Instant-kill will kill the entire stack instead of unstack it by one.
  269. # When an entire stack dies, their drops are getting multiplied.
  270. # EntityType list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
  271. # DamageCause list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/EntityDamageEvent.DamageCause.html
  272. # You can combine both filters using "ENTITY_TYPE:DAMAGE_CAUSE" or "ENTITY_TYPE:SPAWN_REASON"
  273. # If you don't want instant-kill, use "instant-kill: []
  274. instant-kill:
  275. - FALL
  276. - LAVA
  277. - VOID
  278. - CUSTOM
  279.  
  280. # Nerfed entities are entities that cannot attack / target other entities and players.
  281. # EntityType list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
  282. # SpawnReason list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
  283. # You can combine filters using "ENTITY_TYPE:SPAWN_REASON"
  284. # If you don't want nerfed entities, use "nerfed-spawning: []
  285. nerfed-spawning:
  286. - SPAWNER
  287. - CHUNK_GEN
  288. - BUILD_IRONGOLEM
  289. - BREEDING
  290. - BUILD_SNOWMAN
  291. - BUILD_WITHER
  292. - CURED
  293. - CUSTOM
  294. - DISPENSE_EGG
  295. - BROWNED
  296. - EGG
  297. - ENDER_PEARL
  298. - INFECTION
  299. - JOCKEY
  300. - LIGHTNING
  301. - MOUNT
  302. - NATURAL
  303. - NETHER_PORTAL
  304. - OCELOT_BABY
  305. - REINFORCEMENTS
  306. - SHEARED
  307. - SLIME_SPLIT
  308. - TRAP
  309. - SPAWNER_EGG
  310. - DEFAULT
  311.  
  312. # A list of worlds that entities can get nerfed in
  313. nerfed-worlds:
  314. - island_normal_world
  315. - island_end_world
  316. - island_nether_world
  317.  
  318. # Stack-down is a feature that will force entities to stack to other entities that are below their y level.
  319. # This feature is great for flying entities, like blazes and ghasts
  320. stack-down:
  321. # Should the stack-down feature be enabled on the server
  322. enabled: true
  323. # A list of entities that will be forced to only stack down.
  324. # You can combine filters using "ENTITY_TYPE:SPAWN_REASON
  325. stack-down-types:
  326. - BLAZE
  327. - GHAST
  328.  
  329. # If a stacked entity dies from fire, should the fire continue to the next entity
  330. keep-fire: true
  331.  
  332. # If enabled, the placeholder '{}' will be replaced with the stack amount for mythic mobs
  333. mythic-mobs-custom-name: true
  334.  
  335. # A list of entities that should keep the lowest health when stacking.
  336. # EntityType list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
  337. # SpawnReason list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
  338. # You can combine filters using "ENTITY_TYPE:SPAWN_REASON
  339. keep-lowest-health: []
  340.  
  341. # When enabled, parents of the entity will get stacked together after breeding
  342. stack-after-breed: true
  343.  
  344. # When enabled, entities' names will be shown only if player looks exactly towards them
  345. hide-names: false
  346.  
  347. # Should players be able to disable entity names for themselves?
  348. # In order to work, ProtocolLib should be installed
  349. names-toggle:
  350. # Can entity names be toggled
  351. enabled: false
  352.  
  353. # What the toggle command will be
  354. command: stacker names entity
  355.  
  356. # Should entities get knockback after they are killed
  357. next-stack-knockback: false
  358.  
  359. # The default amount entities should get unstacked by.
  360. # Use the "ENTITY_TYPE:AMOUNT" or "ENTITY_TYPE:SPAWN_CAUSE:AMOUNT
  361. default-unstack:
  362. all: 1
  363.  
  364. # Should exp get added directly to killer instead of dropped to ground
  365. auto-exp-pickup: []
  366.  
  367. # Here you can configurable all features related to stacked spawners
  368. spawners:
  369. # Should spawners get stacked on the server
  370. enabled: true
  371.  
  372. # How many blocks from the spawner should be checked for other spawners to stack into
  373. merge-radius: 255
  374.  
  375. # Custom hologram for the spawners.
  376. # Holograms will be displayed only if one of the following plugins is enabled: HolographicDisplay, Holograms, Arconix
  377. # If you don't want a hologram, use "custom-name: ''"
  378. # {0} represents stack amount
  379. # {1} represents entity type
  380. # {2} represents entity type in upper cas
  381. custom-name: '&6&lx{0} &7&l{1}'
  382.  
  383. # Blacklisted spawners are spawners that won't get stacked.
  384. # EntityType list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
  385. # If you wish to disable blacklisted spawners, use "blacklist: []
  386. blacklist: []
  387.  
  388. # Whitelisted spawners are spawners that will get stacked.
  389. # EntityType list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
  390. # If you wish to disable whitelisted spawners, use "whitelist: []
  391. whitelist: []
  392.  
  393. # Set a maximum stack for specific spawners.
  394. # Make sure you follow the "ENTITY-TYPE" format.
  395. # You can use 'all' as a global limit (all: 20 will set all spawners to be limited to 20 per stack)
  396. # If you don't want any limits, you can set a random type
  397. limits:
  398. all: 75
  399.  
  400. # A list of worlds spawners won't get stacked inside them (case-sensitive
  401. disabled-worlds:
  402. - false
  403.  
  404. # Set a maximum amount of spawner objects in a chunk.
  405. # If you want to disable the feature, set it to 0
  406. chunk-limit: 0
  407.  
  408. # Should the chunk limit be per spawner or not
  409. per-spawner-limit: true
  410.  
  411. # Should particles be spawned when an entity gets stacked?
  412. # If you want to edit the particles, check the particles file
  413. particles: true
  414.  
  415. # When enabled, the plugin will try to find a spawner in the whole chunk instead
  416. # of only in the provided radius. merge-radius will be overridden, and will be used
  417. # as a y-level range only
  418. chunk-merge: true
  419.  
  420. # Should explosions break the entire stack, or just reducing it by one
  421. explosions-break-stack: true
  422.  
  423. # Chance of spawners to be dropped after an explosion
  424. explosions-break-chance: 100
  425.  
  426. # Set the percentage amount that will be dropped from explosions
  427. explosions-amount-percentage: 100
  428.  
  429. # Should exploded spawners get dropped to inventory
  430. explosions-drop-to-inventory: false
  431.  
  432. # Chance of spawners to be dropped after break of silk touch
  433. silk-touch-break-chance: 100
  434.  
  435. # Should spawners get dropped without silktouch?
  436. # If enabled, only players with wildstacker.nosilkdrop will be able to get the spawners.
  437. # This feature will not work with other spawner-providers, such as SilkSpawner
  438. drop-without-silk: true
  439.  
  440. # Here you can configurable all features related to silk-touch enchantment
  441. silk-spawners:
  442. # Should spawners get dropped when mining them using a silk-touch pickaxe?
  443. # If another similar plugin to this feature is enabled, it will override this feature
  444. enabled: true
  445.  
  446. # Custom name for the item.
  447. # If you don't want a custom name, use "custom-name: ''"
  448. # {0} represents stack amount
  449. # {1} represents entity typ
  450. custom-name: '&fx{0} &e{1} &fSpawners'
  451.  
  452. # Custom lore for the item.
  453. # If you don't want a custom lore, use "custom-lore: []"
  454. # {0} represents stack amount
  455. # {1} represents entity typ
  456. custom-lore: []
  457.  
  458. # Should explosions act like silk-touch and drop the spawner
  459. explosions-drop-spawner: true
  460.  
  461. # Should the spawner item go straight into the player's inventory instead of dropping on ground
  462. drop-to-inventory: true
  463.  
  464. # A list of worlds that silk touch will work in.
  465. # If you want silk touch to work inside all the worlds, use "worlds: []
  466. worlds:
  467. - []
  468.  
  469. # Should sneaking while mining break the entire stack instead of reducing it by one
  470. shift-get-whole-stack: true
  471.  
  472. # Should one item be dropped for a stacked spawner instead of multiple items?
  473. # This feature will not work with other spawner-providers, such as SilkSpawner
  474. get-stacked-item: false
  475.  
  476. # When enabled, holograms will only be displayed when clicking on spawners.
  477. # They will be displayed for 3 seconds.
  478. # You must set a valid custom-name for it to work
  479. floating-names: false
  480.  
  481. # Here you can configurable all features related to the break menu
  482. break-menu:
  483. # When enabled and shift right-clicking a spawner, a "break-menu" will be opened.
  484. # You can select there how many spawners you want to remove from the stack
  485. enabled: false
  486.  
  487. # How many rows should the gui have
  488. size: 3
  489.  
  490. # The title of the gui
  491. title: '&lBreak Menu'
  492.  
  493. # Here you can list all fill items for the gui.
  494. # If you don't want any, set the type to AIR
  495. fill-items:
  496. '1':
  497. type: STAINED_GLASS_PANE
  498. data: 15
  499. name: '&f'
  500. slots: 0,1,7,8,9,17,18,19,25,26
  501. '2':
  502. type: STAINED_GLASS_PANE
  503. data: 1
  504. name: '&f'
  505. slots: 2,3,4,5,6,10,12,14,16,20,21,22,23,24
  506.  
  507. # Here you can list all break slots
  508. break-slots:
  509. '11':
  510. type: MOB_SPAWNER
  511. name: '&6&lx64 Spawners'
  512. amount: 64
  513. '13':
  514. type: MOB_SPAWNER
  515. name: '&6&lx128 Spawners'
  516. amount: 128
  517. '15':
  518. type: MOB_SPAWNER
  519. name: '&6&lx256 Spawners'
  520. amount: 256
  521.  
  522. # When enabled and player is clicking a spawner while sneaking, an inventory will be opened, there
  523. # he can put spawner items to add to the spawner. Make sure break-menu is disabled
  524. place-inventory:
  525. enabled: false
  526. title: Add items here ({0})
  527.  
  528. # When enabled, you must have the permission wildstacker.place.<entity> to place an entity.
  529. # You can give a player the ability to place all spawners with wildstacker.place.
  530. placement-permission: false
  531.  
  532. # When enabled and player is placing a spawner while sneaking, all of the spawners the player
  533. # is holding will be placed instead of only 1
  534. shift-place-stack: true
  535.  
  536. # Set a charge amount for breaking spawners
  537. break-charge:
  538. amount: 0
  539. multiply-stack-amount: false
  540. whitelist: []
  541.  
  542. # Set a charge amount for placing spawners
  543. place-charge:
  544. amount: 0
  545. multiply-stack-amount: false
  546. whitelist: []
  547.  
  548. # When enabled, players will be able to change spawners by clicking them with spawn eggs
  549. change-using-eggs: false
  550.  
  551. # When enabled and change-using-eggs is enabled, the amount of eggs that will be required to change
  552. # a spawner would be the same as the stack size of the spawner
  553. eggs-stack-multiply: false
  554.  
  555. # Should there be the ablity to place spawners next to each other
  556. next-spawner-placement: true
  557.  
  558. # Should there be only one spawner in the merge radius
  559. only-one-spawner: true
  560.  
  561. # Here you can configurable all features related to stacked barrels (aka stacked blocks)
  562. barrels:
  563. # Should blocks get stacked into barrels on the server
  564. enabled: false
  565.  
  566. # How many blocks from the barrel should be checked for other blocks to stack into
  567. merge-radius: 1
  568.  
  569. # Custom hologram for the barrels.
  570. # Holograms will be displayed only if one of the following plugins is enabled: HolographicDisplay, Holograms, Arconix
  571. # If you don't want a hologram, use "custom-name: ''"
  572. # {0} represents stack amount
  573. # {1} represents barrel type
  574. # {2} represents barrel type in upper cas
  575. custom-name: '&6&lx{0} &7&l{1}'
  576.  
  577. # Blacklisted barrels are barrels that won't get stacked.
  578. # Material list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
  579. # Make sure you follow the "TYPE" and "TYPE:DATA" formats.
  580. # If you wish to disable blacklisted spawners, use "blacklist: []
  581. blacklist: []
  582.  
  583. # Whitelisted blocks are blocks that will get stacked.
  584. # Material list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
  585. # Make sure you follow the "TYPE" and "TYPE:DATA" formats.
  586. # If you wish to disable whitelisted spawners, use "whitelist: []
  587. whitelist:
  588. - DIAMOND_BLOCK
  589.  
  590. # Set a maximum stack for a specific barrel.
  591. # Make sure you follow the "TYPE" and "TYPE;DATA" formats.
  592. # You can use 'all' as a global limit (all: 20 will set all barrels to be limited to 20 per stack)
  593. # If you don't want any limits, you can set a random type
  594. limits:
  595. DIAMOND_BLOCK: 100
  596.  
  597. # A list of worlds barrels won't get stacked inside them (case-sensitive
  598. disabled-worlds:
  599. - Arena
  600.  
  601. # Set a maximum amount of barrel objects in a chunk.
  602. # If you want to disable the feature, set it to 0
  603. chunk-limit: 0
  604.  
  605. # Should particles be spawned when an entity gets stacked?
  606. # If you want to edit the particles, check the particles file
  607. particles: true
  608.  
  609. # When enabled, the plugin will try to find a block in the whole chunk instead
  610. # of only in the provided radius. merge-radius will be overridden, and will be used
  611. # as a y-level range only
  612. chunk-merge: false
  613.  
  614. # Should explosions break the entire stack, or just reducing it by one
  615. explosions-break-stack: true
  616.  
  617. # Here you can configurable all features related to toggle commands
  618. toggle-command:
  619. # Should toggle-commands be enabled
  620. enabled: false
  621.  
  622. # What the toggle command will be
  623. command: stacker toggle
  624.  
  625. # When enabled and player is clicking a barrel while sneaking, an inventory will be opened, there
  626. # he can put blocks to add to the barrel
  627. place-inventory:
  628. enabled: true
  629. title: Add items here ({0})
  630.  
  631. # This should not be set to true unless being told by the dev
  632. # When enabled, the plugin sets the barrel types to cauldron if they aren't already
  633. force-cauldron: false
  634.  
  635. # Set a required permission for barrels.
  636. # If you want to disable it, use "required-permission: ''
  637. required-permission: ''
  638.  
  639. # Here you can configurable all features related to stacked bucket
  640. buckets:
  641. # Should buckets get stacked on the server
  642. enabled: true
  643.  
  644. # A list of blacklisted bucket names
  645. name-blacklist:
  646. - '&fGenbucket'
  647.  
  648. # The new max-stack size for buckets. Must be a number between 1 and 64
  649. max-stack: 16
  650.  
  651. # Here you can configurable all features related to stacked stew
  652. stews:
  653. # Should stews get stacked on the server
  654. enabled: true
  655.  
  656. # The new max-stack size for stews. Must be a number between 1 and 64
  657. max-stack: 16
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