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- include( "contenticon.lua" )
- include( "postprocessicon.lua" )
- include( "contentcontainer.lua" )
- include( "contentsidebar.lua" )
- include( "contenttypes/custom.lua" )
- include( "contenttypes/npcs.lua" )
- include( "contenttypes/weapons.lua" )
- include( "contenttypes/entities.lua" )
- -- include( "contenttypes/postprocess.lua" )
- include( "contenttypes/vehicles.lua" )
- -- include( "contenttypes/saves.lua" )
- -- include( "contenttypes/dupes.lua" )
- include( "contenttypes/gameprops.lua" )
- include( "contenttypes/addonprops.lua" )
- local PANEL = {}
- AccessorFunc( PANEL, "m_pSelectedPanel", "SelectedPanel" )
- function PANEL:Init()
- self:SetPaintBackground( false )
- self.CategoryTable = {}
- self.HorizontalDivider = vgui.Create( "DHorizontalDivider", self )
- self.HorizontalDivider:Dock( FILL )
- self.HorizontalDivider:SetLeftWidth( 192 )
- self.HorizontalDivider:SetLeftMin( 192 )
- self.HorizontalDivider:SetRightMin( 400 )
- self.HorizontalDivider:SetDividerWidth( 6 )
- --self.HorizontalDivider:SetCookieName( "SpawnMenuCreationMenuDiv" )
- self.ContentNavBar = vgui.Create( "ContentSidebar", self.HorizontalDivider )
- self.HorizontalDivider:SetLeft( self.ContentNavBar )
- end
- function PANEL:EnableModify()
- self.ContentNavBar:EnableModify()
- end
- function PANEL:EnableSearch( ... )
- self.ContentNavBar:EnableSearch( ... )
- end
- function PANEL:CallPopulateHook( HookName )
- hook.Call( HookName, GAMEMODE, self, self.ContentNavBar.Tree, self.OldSpawnlists )
- end
- function PANEL:SwitchPanel( panel )
- if ( IsValid( self.SelectedPanel ) ) then
- self.SelectedPanel:SetVisible( false )
- self.SelectedPanel = nil
- end
- self.SelectedPanel = panel
- self.HorizontalDivider:SetRight( self.SelectedPanel )
- self.HorizontalDivider:InvalidateLayout( true )
- self.SelectedPanel:SetVisible( true )
- self:InvalidateParent()
- end
- vgui.Register( "SpawnmenuContentPanel", PANEL, "DPanel" )
- local function CreateContentPanel()
- local ctrl = vgui.Create( "SpawnmenuContentPanel" )
- ctrl.OldSpawnlists = ctrl.ContentNavBar.Tree:AddNode( "#spawnmenu.category.browse", "icon16/cog.png" )
- ctrl:EnableModify()
- hook.Call( "PopulatePropMenu", GAMEMODE )
- ctrl:CallPopulateHook( "PopulateContent" )
- ctrl.OldSpawnlists:MoveToFront()
- ctrl.OldSpawnlists:SetExpanded( true )
- return ctrl
- end
- spawnmenu.AddCreationTab( "#spawnmenu.content_tab", CreateContentPanel, "icon16/application_view_tile.png", -10 )
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