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- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\dr_foursquare.vmf"
- Valve Software - vbsp.exe (Aug 2 2018)
- 4 threads
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\dr_foursquare.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Patching WVT material: maps/dr_foursquare/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...material "water/nuclearwaste001_beneath" not found.
- done (1)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 8 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\dr_foursquare.prt...Building visibility clusters...
- done (0)
- *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (682572 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1856 texinfos to 1023
- Reduced 151 texdatas to 141 (3648 bytes to 3249)
- Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\dr_foursquare.bsp
- Wrote ZIP buffer, estimated size 3139, actual size 2255
- 7 seconds elapsed
- CMaterialDict::Shutdown m_MissingList count: 1
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -fast "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\dr_foursquare"
- Valve Software - vvis.exe (Aug 2 2018)
- fastvis = true
- 4 threads
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\dr_foursquare.bsp
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\dr_foursquare.prt
- 1064 portalclusters
- 3353 numportals
- LoadPortals: reading portal 454
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -noextra "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\dr_foursquare"
- Valve Software - vrad.exe SSE (Jul 18 2018)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\dr_foursquare.bsp
- No vis information, direct lighting only.
- Setting up ray-trace acceleration structure... Done (0.73 seconds)
- 7009 faces
- 4 degenerate faces
- 792337 square feet [114096600.00 square inches]
- 7 Displacements
- 3000 Square Feet [432141.75 Square Inches]
- 344 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (8)
- Build Patch/Sample Hash Table(s).....Done<0.0177 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3)
- FinalLightFace Done
- 2 of 4 (50% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (3)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 238/1024 11424/49152 (23.2%)
- brushes 1596/8192 19152/98304 (19.5%)
- brushsides 12587/65536 100696/524288 (19.2%)
- planes 10472/65536 209440/1310720 (16.0%)
- vertexes 10222/65536 122664/786432 (15.6%)
- nodes 5466/65536 174912/2097152 ( 8.3%)
- texinfos 1023/12288 73656/884736 ( 8.3%)
- texdata 141/2048 4512/65536 ( 6.9%)
- dispinfos 7/0 1232/0 ( 0.0%)
- disp_verts 567/0 11340/0 ( 0.0%)
- disp_tris 896/0 1792/0 ( 0.0%)
- disp_lmsamples 8688/0 8688/0 ( 0.0%)
- faces 7009/65536 392504/3670016 (10.7%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 4984/65536 279104/3670016 ( 7.6%)
- leaves 5705/65536 182560/2097152 ( 8.7%)
- leaffaces 7754/65536 15508/131072 (11.8%)
- leafbrushes 3007/65536 6014/131072 ( 4.6%)
- areas 12/256 96/2048 ( 4.7%)
- surfedges 52330/512000 209320/2048000 (10.2%)
- edges 29879/256000 119516/1024000 (11.7%)
- LDR worldlights 344/8192 30272/720896 ( 4.2%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 8/32768 96/393216 ( 0.0%)
- waterstrips 296/32768 2960/327680 ( 0.9%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 4353/65536 8706/131072 ( 6.6%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 54/512 19008/180224 (10.5%)
- LDR lightdata [variable] 2109776/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 238628/393216 (60.7%)
- LDR ambient table 5705/65536 22820/262144 ( 8.7%)
- HDR ambient table 5705/65536 22820/262144 ( 8.7%)
- LDR leaf ambient 16138/65536 451864/1835008 (24.6%)
- HDR leaf ambient 5705/65536 159740/1835008 ( 8.7%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/20914 ( 0.0%)
- pakfile [variable] 2255/0 ( 0.0%)
- physics [variable] 682572/4194304 (16.3%)
- physics terrain [variable] 793/1048576 ( 0.1%)
- Level flags = 0
- Total triangle count: 17918
- Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\dr_foursquare.bsp
- 14 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\dr_foursquare.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\dr_foursquare.bsp"
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