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  1.  
  2. ** Executing...
  3. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
  4. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\dr_foursquare.vmf"
  5.  
  6. Valve Software - vbsp.exe (Aug 2 2018)
  7. 4 threads
  8. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
  9. Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\dr_foursquare.vmf
  10. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  11. Patching WVT material: maps/dr_foursquare/dev/dev_blendmeasure_wvt_patch
  12. fixing up env_cubemap materials on brush sides...
  13. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  14. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  15. Processing areas...done (0)
  16. Building Faces...material "water/nuclearwaste001_beneath" not found.
  17. done (1)
  18. Chop Details...done (0)
  19. Find Visible Detail Sides...
  20. Merged 8 detail faces...done (0)
  21. Merging details...done (0)
  22. FixTjuncs...
  23. PruneNodes...
  24. WriteBSP...
  25. done (0)
  26. writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\dr_foursquare.prt...Building visibility clusters...
  27. done (0)
  28. *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
  29. Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
  30. *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
  31. Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
  32. Finding displacement neighbors...
  33. Finding lightmap sample positions...
  34. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  35. Building Physics collision data...
  36. done (1) (682572 bytes)
  37. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  38. Compacting texture/material tables...
  39. Reduced 1856 texinfos to 1023
  40. Reduced 151 texdatas to 141 (3648 bytes to 3249)
  41. Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\dr_foursquare.bsp
  42. Wrote ZIP buffer, estimated size 3139, actual size 2255
  43. 7 seconds elapsed
  44. CMaterialDict::Shutdown m_MissingList count: 1
  45.  
  46. ** Executing...
  47. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
  48. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -fast "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\dr_foursquare"
  49.  
  50. Valve Software - vvis.exe (Aug 2 2018)
  51. fastvis = true
  52. 4 threads
  53. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\dr_foursquare.bsp
  54. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\dr_foursquare.prt
  55. 1064 portalclusters
  56. 3353 numportals
  57. LoadPortals: reading portal 454
  58.  
  59. ** Executing...
  60. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
  61. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -noextra "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\dr_foursquare"
  62.  
  63. Valve Software - vrad.exe SSE (Jul 18 2018)
  64.  
  65. Valve Radiosity Simulator
  66. 4 threads
  67. [Reading texlights from 'lights.rad']
  68. unknown light specifier type - lights
  69.  
  70. [56 texlights parsed from 'lights.rad']
  71.  
  72. Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\dr_foursquare.bsp
  73. No vis information, direct lighting only.
  74. Setting up ray-trace acceleration structure... Done (0.73 seconds)
  75. 7009 faces
  76. 4 degenerate faces
  77. 792337 square feet [114096600.00 square inches]
  78. 7 Displacements
  79. 3000 Square Feet [432141.75 Square Inches]
  80. 344 direct lights
  81. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (8)
  82. Build Patch/Sample Hash Table(s).....Done<0.0177 sec>
  83. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3)
  84. FinalLightFace Done
  85. 2 of 4 (50% of) surface lights went in leaf ambient cubes.
  86. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (3)
  87. Writing leaf ambient...done
  88. Ready to Finish
  89.  
  90. Object names Objects/Maxobjs Memory / Maxmem Fullness
  91. ------------ --------------- --------------- --------
  92. models 238/1024 11424/49152 (23.2%)
  93. brushes 1596/8192 19152/98304 (19.5%)
  94. brushsides 12587/65536 100696/524288 (19.2%)
  95. planes 10472/65536 209440/1310720 (16.0%)
  96. vertexes 10222/65536 122664/786432 (15.6%)
  97. nodes 5466/65536 174912/2097152 ( 8.3%)
  98. texinfos 1023/12288 73656/884736 ( 8.3%)
  99. texdata 141/2048 4512/65536 ( 6.9%)
  100. dispinfos 7/0 1232/0 ( 0.0%)
  101. disp_verts 567/0 11340/0 ( 0.0%)
  102. disp_tris 896/0 1792/0 ( 0.0%)
  103. disp_lmsamples 8688/0 8688/0 ( 0.0%)
  104. faces 7009/65536 392504/3670016 (10.7%)
  105. hdr faces 0/65536 0/3670016 ( 0.0%)
  106. origfaces 4984/65536 279104/3670016 ( 7.6%)
  107. leaves 5705/65536 182560/2097152 ( 8.7%)
  108. leaffaces 7754/65536 15508/131072 (11.8%)
  109. leafbrushes 3007/65536 6014/131072 ( 4.6%)
  110. areas 12/256 96/2048 ( 4.7%)
  111. surfedges 52330/512000 209320/2048000 (10.2%)
  112. edges 29879/256000 119516/1024000 (11.7%)
  113. LDR worldlights 344/8192 30272/720896 ( 4.2%)
  114. HDR worldlights 0/8192 0/720896 ( 0.0%)
  115. leafwaterdata 8/32768 96/393216 ( 0.0%)
  116. waterstrips 296/32768 2960/327680 ( 0.9%)
  117. waterverts 0/65536 0/786432 ( 0.0%)
  118. waterindices 4353/65536 8706/131072 ( 6.6%)
  119. cubemapsamples 0/1024 0/16384 ( 0.0%)
  120. overlays 54/512 19008/180224 (10.5%)
  121. LDR lightdata [variable] 2109776/0 ( 0.0%)
  122. HDR lightdata [variable] 0/0 ( 0.0%)
  123. visdata [variable] 0/16777216 ( 0.0%)
  124. entdata [variable] 238628/393216 (60.7%)
  125. LDR ambient table 5705/65536 22820/262144 ( 8.7%)
  126. HDR ambient table 5705/65536 22820/262144 ( 8.7%)
  127. LDR leaf ambient 16138/65536 451864/1835008 (24.6%)
  128. HDR leaf ambient 5705/65536 159740/1835008 ( 8.7%)
  129. occluders 0/0 0/0 ( 0.0%)
  130. occluder polygons 0/0 0/0 ( 0.0%)
  131. occluder vert ind 0/0 0/0 ( 0.0%)
  132. detail props [variable] 1/12 ( 8.3%)
  133. static props [variable] 1/20914 ( 0.0%)
  134. pakfile [variable] 2255/0 ( 0.0%)
  135. physics [variable] 682572/4194304 (16.3%)
  136. physics terrain [variable] 793/1048576 ( 0.1%)
  137.  
  138. Level flags = 0
  139.  
  140. Total triangle count: 17918
  141. Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\dr_foursquare.bsp
  142. 14 seconds elapsed
  143.  
  144. ** Executing...
  145. ** Command: Copy File
  146. ** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\dr_foursquare.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\dr_foursquare.bsp"
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